pokeemerald/src/field_effect.c

3721 lines
102 KiB
C

#include "global.h"
#include "decompress.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_control_avatar.h"
#include "field_effect.h"
#include "field_effect_helpers.h"
#include "field_player_avatar.h"
#include "field_screen_effect.h"
#include "field_weather.h"
#include "fieldmap.h"
#include "fldeff.h"
#include "gpu_regs.h"
#include "main.h"
#include "mirage_tower.h"
#include "menu.h"
#include "metatile_behavior.h"
#include "overworld.h"
#include "palette.h"
#include "party_menu.h"
#include "pokemon.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trainer_pokemon_sprites.h"
#include "trig.h"
#include "util.h"
#include "constants/field_effects.h"
#include "constants/event_object_movement.h"
#include "constants/metatile_behaviors.h"
#include "constants/rgb.h"
#include "constants/songs.h"
#define subsprite_table(ptr) {.subsprites = ptr, .subspriteCount = (sizeof ptr) / (sizeof(struct Subsprite))}
EWRAM_DATA s32 gFieldEffectArguments[8] = {0};
// Static type declarations
static void Task_PokecenterHeal(u8 taskId);
static void PokecenterHealEffect_0(struct Task *);
static void PokecenterHealEffect_1(struct Task *);
static void PokecenterHealEffect_2(struct Task *);
static void PokecenterHealEffect_3(struct Task *);
static void Task_HallOfFameRecord(u8 taskId);
static void HallOfFameRecordEffect_0(struct Task *);
static void HallOfFameRecordEffect_1(struct Task *);
static void HallOfFameRecordEffect_2(struct Task *);
static void HallOfFameRecordEffect_3(struct Task *);
static u8 CreatePokeballGlowSprite(s16, s16, s16, u16);
static void SpriteCB_PokeballGlowEffect(struct Sprite *);
static void PokeballGlowEffect_0(struct Sprite *);
static void PokeballGlowEffect_1(struct Sprite *);
static void PokeballGlowEffect_2(struct Sprite *);
static void PokeballGlowEffect_3(struct Sprite *);
static void PokeballGlowEffect_4(struct Sprite *);
static void PokeballGlowEffect_5(struct Sprite *);
static void PokeballGlowEffect_6(struct Sprite *);
static void PokeballGlowEffect_7(struct Sprite *);
static u8 PokecenterHealEffectHelper(s16, s16);
static void HallOfFameRecordEffectHelper(s16, s16, s16, u8);
static void FieldCallback_Fly(void);
static void task00_8084310(u8);
static void mapldr_08084390(void);
static void c3_080843F8(u8);
static void Task_FallWarpFieldEffect(u8);
static bool8 FallWarpEffect_1(struct Task *);
static bool8 FallWarpEffect_2(struct Task *);
static bool8 FallWarpEffect_3(struct Task *);
static bool8 FallWarpEffect_4(struct Task *);
static bool8 FallWarpEffect_5(struct Task *);
static bool8 FallWarpEffect_6(struct Task *);
static bool8 FallWarpEffect_7(struct Task *);
static void Task_EscalatorWarpFieldEffect(u8);
static bool8 EscalatorWarpEffect_1(struct Task *);
static bool8 EscalatorWarpEffect_2(struct Task *);
static bool8 EscalatorWarpEffect_3(struct Task *);
static bool8 EscalatorWarpEffect_4(struct Task *);
static bool8 EscalatorWarpEffect_5(struct Task *);
static bool8 EscalatorWarpEffect_6(struct Task *);
static void sub_80B6FB8(struct Task *);
static void sub_80B7004(struct Task *);
static void sub_80B7050(void);
static void sub_80B7060(void);
static void sub_80B70B4(void);
static void sub_80B70DC(u8);
static bool8 sub_80B7114(struct Task *);
static bool8 sub_80B7190(struct Task *);
static bool8 sub_80B71D0(struct Task *);
static bool8 sub_80B7230(struct Task *);
static bool8 sub_80B7270(struct Task *);
static bool8 sub_80B72D0(struct Task *);
static bool8 sub_80B72F4(struct Task *);
static void sub_80B7384(u8);
static bool8 sub_80B73D0(struct Task *, struct ObjectEvent *);
static bool8 waterfall_1_do_anim_probably(struct Task *, struct ObjectEvent *);
static bool8 waterfall_2_wait_anim_finish_probably(struct Task *, struct ObjectEvent *);
static bool8 sub_80B7450(struct Task *, struct ObjectEvent *);
static bool8 sub_80B7478(struct Task *, struct ObjectEvent *);
static void Task_Dive(u8);
static bool8 dive_1_lock(struct Task *);
static bool8 dive_2_unknown(struct Task *);
static bool8 dive_3_unknown(struct Task *);
static void Task_LavaridgeGymB1FWarp(u8);
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *, struct ObjectEvent *, struct Sprite *);
static void FieldCB_LavaridgeGymB1FWarpExit(void);
static void Task_LavaridgeGymB1FWarpExit(u8);
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *);
static void Task_LavaridgeGym1FWarp(u8);
static bool8 LavaridgeGym1FWarpEffect_1(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_2(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_3(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_4(struct Task *, struct ObjectEvent *, struct Sprite *);
static bool8 LavaridgeGym1FWarpEffect_5(struct Task *, struct ObjectEvent *, struct Sprite *);
static void DoEscapeRopeFieldEffect(u8);
static void EscapeRopeFieldEffect_Step0(struct Task *);
static void EscapeRopeFieldEffect_Step1(struct Task *);
static void mapldr_080859D4(void);
static void sub_80B7E94(u8);
static void sub_80B7EC4(struct Task *);
static void sub_80B7EE8(struct Task *);
static void ExecuteTeleportFieldEffectTask(u8);
static void TeleportFieldEffectTask1(struct Task*);
static void TeleportFieldEffectTask2(struct Task*);
static void TeleportFieldEffectTask3(struct Task*);
static void TeleportFieldEffectTask4(struct Task*);
static void mapldr_08085D88(void);
static void sub_80B8250(u8);
static void sub_80B8280(struct Task *);
static void sub_80B830C(struct Task *);
static void sub_80B8410(struct Task *);
static void sub_80B8554(u8);
static void sub_80B8584(struct Task *);
static void sub_80B85F8(struct Task *);
static void sub_80B8660(struct Task *);
static void sub_80B86EC(struct Task *);
static void sub_80B871C(struct Task *);
static void sub_80B8770(struct Task *);
static void overworld_bg_setup_2(struct Task *);
static void sub_80B880C(void);
static void sub_80B8874(u16);
static void sub_80B88B4(u8);
static void sub_80B88E4(struct Task *);
static void sub_80B8920(struct Task *);
static void sub_80B898C(struct Task *);
static void sub_80B89DC(struct Task *);
static void sub_80B8A0C(struct Task *);
static void sub_80B8A44(struct Task *);
static void sub_80B8A64(struct Task *);
static void sub_80B8AE0(void);
static void sub_80B8B28(struct Task *);
static bool8 sub_80B8B38(struct Task *);
static bool8 sub_80B8BF0(struct Task *);
static u8 sub_80B8C60(u32, u32, u32);
static void sub_80B8CC0(struct Sprite *);
static void sub_80B8D04(struct Sprite *);
static void sub_80B8D20(struct Sprite *);
static void sub_80B8D84(u8);
static void sub_80B8DB4(struct Task *);
static void sub_80B8E14(struct Task *);
static void sub_80B8E60(struct Task *);
static void sub_80B8EA8(struct Task *);
static void sub_80B8F24(struct Task *);
static void sub_80B9128(struct Sprite *);
static void sub_80B91D4(u8);
static void sub_80B9204(struct Task *);
static void sub_80B925C(struct Task *);
static void sub_80B92A0(struct Task *);
static void sub_80B92F8(struct Task *);
static void sub_80B933C(struct Task *);
static void sub_80B9390(struct Task *);
static void sub_80B9418(struct Task *);
static void sub_80B9474(struct Task *);
static void sub_80B9494(struct Task *);
static u8 sub_80B94C4(void);
static u8 sub_80B9508(u8);
static void sub_80B9524(u8);
static void sub_80B9560(u8, u8);
static void sub_80B957C(struct Sprite *);
static void sub_80B963C(struct Sprite *);
static void sub_80B97D4(u8);
static void sub_80B9804(struct Task *);
static void sub_80B98B8(struct Task *);
static void sub_80B9924(struct Task *);
static void sub_80B9978(struct Task *);
static void sub_80B99F0(struct Task *);
static void sub_80B9A28(struct Task *);
static void sub_80B9A60(struct Task *);
static void sub_80B9BE8(u8 taskId);
static void sub_80B9DB8(struct Sprite* sprite);
static void Fldeff_MoveDeoxysRock_Step(u8 taskId);
// Static RAM declarations
static u8 sActiveList[32];
// External declarations
extern struct CompressedSpritePalette gMonPaletteTable[]; // GF made a mistake and did not extern it as const.
extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[];
extern const struct CompressedSpriteSheet gTrainerFrontPicTable[];
extern u8 *gFieldEffectScriptPointers[];
extern const struct SpriteTemplate *const gFieldEffectObjectTemplatePointers[];
// .rodata
const u32 gNewGameBirchPic[] = INCBIN_U32("graphics/birch_speech/birch.4bpp");
const u32 gUnusedBirchBeauty[] = INCBIN_U32("graphics/unused/intro_birch_beauty.4bpp");
const u16 gNewGameBirchPalette[16] = INCBIN_U16("graphics/birch_speech/birch.gbapal");
const u32 gSpriteImage_855A970[] = INCBIN_U32("graphics/misc/pokeball_glow.4bpp");
const u16 gFieldEffectObjectPalette4[16] = INCBIN_U16("graphics/field_effects/palettes/04.gbapal");
const u32 gSpriteImage_855A9B0[] = INCBIN_U32("graphics/misc/pokecenter_monitor/0.4bpp");
const u32 gSpriteImage_855AA70[] = INCBIN_U32("graphics/misc/pokecenter_monitor/1.4bpp");
const u32 gSpriteImage_855AB30[] = INCBIN_U32("graphics/misc/big_hof_monitor.4bpp");
const u8 gSpriteImage_855AD30[] = INCBIN_U8("graphics/misc/small_hof_monitor.4bpp");
const u16 gFieldEffectObjectPalette5[16] = INCBIN_U16("graphics/field_effects/palettes/05.gbapal");
// Graphics for the lights streaking past your Pokemon when it uses a field move.
const u32 gFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/field_move_streaks.4bpp");
const u16 gFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/field_move_streaks.gbapal");
const u16 gFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/field_move_streaks_map.bin");
// The following light streaks effect is used when the map is dark (e.g. a cave).
const u32 gDarknessFieldMoveStreaksTiles[] = INCBIN_U32("graphics/misc/darkness_field_move_streaks.4bpp");
const u16 gDarknessFieldMoveStreaksPalette[16] = INCBIN_U16("graphics/misc/darkness_field_move_streaks.gbapal");
const u16 gDarknessFieldMoveStreaksTilemap[] = INCBIN_U16("graphics/misc/darkness_field_move_streaks_map.bin");
const u16 gUnknown_0855B610[16] = INCBIN_U16("graphics/misc/spotlight.gbapal");
const u8 gUnknown_0855B630[] = INCBIN_U8("graphics/misc/spotlight.4bpp");
const u8 gUnknown_0855C170[] = INCBIN_U8("graphics/unknown/unknown_55C170.4bpp");
const u8 gUnknown_0855C190[] = INCBIN_U8("graphics/unknown/unknown_55C190.4bpp");
const u8 gUnknown_0855C1B0[] = INCBIN_U8("graphics/unknown/unknown_55C1B0.4bpp");
const u8 gUnknown_0855C1D0[] = INCBIN_U8("graphics/unknown/unknown_55C1D0.4bpp");
bool8 (*const gFieldEffectScriptFuncs[])(u8 **, u32 *) =
{
FieldEffectCmd_loadtiles,
FieldEffectCmd_loadfadedpal,
FieldEffectCmd_loadpal,
FieldEffectCmd_callnative,
FieldEffectCmd_end,
FieldEffectCmd_loadgfx_callnative,
FieldEffectCmd_loadtiles_callnative,
FieldEffectCmd_loadfadedpal_callnative,
};
const struct OamData gNewGameBirchOamAttributes =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
const struct OamData gOamData_855C218 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
const struct OamData gOamData_855C220 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
const struct SpriteFrameImage gNewGameBirchPicTable[] =
{
obj_frame_tiles(gNewGameBirchPic)
};
const struct SpritePalette gNewGameBirchObjectPaletteInfo =
{
.data = gNewGameBirchPalette,
.tag = 0x1006
};
const union AnimCmd gNewGameBirchImageAnim[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_END
};
const union AnimCmd *const gNewGameBirchImageAnimTable[] =
{
gNewGameBirchImageAnim
};
const struct SpriteTemplate gNewGameBirchObjectTemplate =
{
.tileTag = 0xFFFF,
.paletteTag = 4102,
.oam = &gNewGameBirchOamAttributes,
.anims = gNewGameBirchImageAnimTable,
.images = gNewGameBirchPicTable,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
const struct SpritePalette gFieldEffectObjectPaletteInfo4 =
{
.data = gFieldEffectObjectPalette4,
.tag = 0x1007
};
const struct SpritePalette gFieldEffectObjectPaletteInfo5 =
{
.data = gFieldEffectObjectPalette5,
.tag = 0x1010
};
const struct OamData gOamData_855C26C =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
};
const struct SpriteFrameImage gSpriteImageTable_855C274[] =
{
obj_frame_tiles(gSpriteImage_855A970)
};
const struct SpriteFrameImage gSpriteImageTable_855C27C[] =
{
obj_frame_tiles(gSpriteImage_855A9B0),
obj_frame_tiles(gSpriteImage_855AA70)
};
const struct SpriteFrameImage gSpriteImageTable_855C28C[] =
{
obj_frame_tiles(gSpriteImage_855AB30)
};
const struct SpriteFrameImage gSpriteImageTable_855C294[] =
{
{.data = gSpriteImage_855AD30, .size = 0x200} // the macro breaks down here
};
const struct Subsprite gSubspriteTable_855C29C[] =
{
{
.x = -12,
.y = -8,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 0,
.priority = 2
},
{
.x = 4,
.y = -8,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 2,
.priority = 2
},
{
.x = -12,
.y = 0,
.shape = SPRITE_SHAPE(16x8),
.size = SPRITE_SIZE(16x8),
.tileOffset = 3,
.priority = 2
},
{
.x = 4,
.y = 0,
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.tileOffset = 5,
.priority = 2
}
};
const struct SubspriteTable gUnknown_0855C2AC = subsprite_table(gSubspriteTable_855C29C);
const struct Subsprite gSubspriteTable_855C2B4[] =
{
{
.x = -32,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 0,
.priority = 2
},
{
.x = 0,
.y = -8,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 4,
.priority = 2
},
{
.x = -32,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 8,
.priority = 2
},
{
.x = 0,
.y = 0,
.shape = SPRITE_SHAPE(32x8),
.size = SPRITE_SIZE(32x8),
.tileOffset = 12,
.priority = 2
}
};
const struct SubspriteTable gUnknown_0855C2C4 = subsprite_table(gSubspriteTable_855C2B4);
const union AnimCmd gSpriteAnim_855C2CC[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 1),
ANIMCMD_JUMP(0)
};
const union AnimCmd gSpriteAnim_855C2D4[] =
{
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_FRAME(.imageValue = 0, .duration = 16),
ANIMCMD_FRAME(.imageValue = 1, .duration = 16),
ANIMCMD_END
};
const union AnimCmd *const gSpriteAnimTable_855C2F8[] =
{
gSpriteAnim_855C2CC,
gSpriteAnim_855C2D4
};
const union AnimCmd *const gSpriteAnimTable_855C300[] =
{
gSpriteAnim_855C2CC
};
const struct SpriteTemplate gSpriteTemplate_855C304 =
{
.tileTag = 0xFFFF,
.paletteTag = 4103,
.oam = &gOamData_855C218,
.anims = gSpriteAnimTable_855C2F8,
.images = gSpriteImageTable_855C274,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokeballGlow
};
const struct SpriteTemplate gSpriteTemplate_855C31C =
{
.tileTag = 0xFFFF,
.paletteTag = 4100,
.oam = &gOamData_855C220,
.anims = gSpriteAnimTable_855C2F8,
.images = gSpriteImageTable_855C27C,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_PokecenterMonitor
};
const struct SpriteTemplate gSpriteTemplate_855C334 =
{
.tileTag = 0xFFFF,
.paletteTag = 4112,
.oam = &gOamData_855C220,
.anims = gSpriteAnimTable_855C300,
.images = gSpriteImageTable_855C28C,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
const struct SpriteTemplate gSpriteTemplate_855C34C =
{
.tileTag = 0xFFFF,
.paletteTag = 4112,
.oam = &gOamData_855C26C,
.anims = gSpriteAnimTable_855C300,
.images = gSpriteImageTable_855C294,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_HallOfFameMonitor
};
void (*const gUnknown_0855C364[])(struct Task *) =
{
PokecenterHealEffect_0,
PokecenterHealEffect_1,
PokecenterHealEffect_2,
PokecenterHealEffect_3
};
void (*const gUnknown_0855C374[])(struct Task *) =
{
HallOfFameRecordEffect_0,
HallOfFameRecordEffect_1,
HallOfFameRecordEffect_2,
HallOfFameRecordEffect_3
};
void (*const gUnknown_0855C384[])(struct Sprite *) =
{
PokeballGlowEffect_0,
PokeballGlowEffect_1,
PokeballGlowEffect_2,
PokeballGlowEffect_3,
PokeballGlowEffect_4,
PokeballGlowEffect_5,
PokeballGlowEffect_6,
PokeballGlowEffect_7
};
const struct Coords16 gUnknown_0855C3A4[] =
{
{.x = 0, .y = 0},
{.x = 6, .y = 0},
{.x = 0, .y = 4},
{.x = 6, .y = 4},
{.x = 0, .y = 8},
{.x = 6, .y = 8}
};
const u8 gUnknown_0855C3BC[] = {16, 12, 8, 0};
const u8 gUnknown_0855C3C0[] = {16, 12, 8, 0};
const u8 gUnknown_0855C3C4[] = { 0, 0, 0, 0};
bool8 (*const sFallWarpFieldEffectFuncs[])(struct Task *) =
{
FallWarpEffect_1,
FallWarpEffect_2,
FallWarpEffect_3,
FallWarpEffect_4,
FallWarpEffect_5,
FallWarpEffect_6,
FallWarpEffect_7,
};
bool8 (*const sEscalatorWarpFieldEffectFuncs[])(struct Task *) =
{
EscalatorWarpEffect_1,
EscalatorWarpEffect_2,
EscalatorWarpEffect_3,
EscalatorWarpEffect_4,
EscalatorWarpEffect_5,
EscalatorWarpEffect_6,
};
bool8 (*const gUnknown_0855C3FC[])(struct Task *) =
{
sub_80B7114,
sub_80B7190,
sub_80B71D0,
sub_80B7230,
sub_80B7270,
sub_80B72D0,
sub_80B72F4,
};
bool8 (*const gUnknown_0855C418[])(struct Task *, struct ObjectEvent *) =
{
sub_80B73D0,
waterfall_1_do_anim_probably,
waterfall_2_wait_anim_finish_probably,
sub_80B7450,
sub_80B7478,
};
bool8 (*const gUnknown_0855C42C[])(struct Task *) =
{
dive_1_lock,
dive_2_unknown,
dive_3_unknown,
};
bool8 (*const sLavaridgeGymB1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGymB1FWarpEffect_1,
LavaridgeGymB1FWarpEffect_2,
LavaridgeGymB1FWarpEffect_3,
LavaridgeGymB1FWarpEffect_4,
LavaridgeGymB1FWarpEffect_5,
LavaridgeGymB1FWarpEffect_6,
};
bool8 (*const sLavaridgeGymB1FWarpExitEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGymB1FWarpExitEffect_1,
LavaridgeGymB1FWarpExitEffect_2,
LavaridgeGymB1FWarpExitEffect_3,
LavaridgeGymB1FWarpExitEffect_4,
};
bool8 (*const sLavaridgeGym1FWarpEffectFuncs[])(struct Task *, struct ObjectEvent *, struct Sprite *) =
{
LavaridgeGym1FWarpEffect_1,
LavaridgeGym1FWarpEffect_2,
LavaridgeGym1FWarpEffect_3,
LavaridgeGym1FWarpEffect_4,
LavaridgeGym1FWarpEffect_5,
};
void (*const gEscapeRopeFieldEffectFuncs[])(struct Task *) =
{
EscapeRopeFieldEffect_Step0,
EscapeRopeFieldEffect_Step1,
};
// .text
u32 FieldEffectStart(u8 id)
{
u8 *script;
u32 val;
FieldEffectActiveListAdd(id);
script = gFieldEffectScriptPointers[id];
while (gFieldEffectScriptFuncs[*script](&script, &val))
;
return val;
}
bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
return TRUE;
}
bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadFadedPalette(script);
return TRUE;
}
bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadPalette(script);
return TRUE;
}
bool8 FieldEffectCmd_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_end(u8 **script, u32 *val)
{
return FALSE;
}
bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_LoadFadedPalette(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadTiles(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val)
{
(*script)++;
FieldEffectScript_LoadFadedPalette(script);
FieldEffectScript_CallNative(script, val);
return TRUE;
}
u32 FieldEffectScript_ReadWord(u8 **script)
{
return (*script)[0]
+ ((*script)[1] << 8)
+ ((*script)[2] << 16)
+ ((*script)[3] << 24);
}
void FieldEffectScript_LoadTiles(u8 **script)
{
struct SpriteSheet *sheet = (struct SpriteSheet *)FieldEffectScript_ReadWord(script);
if (GetSpriteTileStartByTag(sheet->tag) == 0xFFFF)
LoadSpriteSheet(sheet);
(*script) += 4;
}
void FieldEffectScript_LoadFadedPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
UpdateSpritePaletteWithWeather(IndexOfSpritePaletteTag(palette->tag));
(*script) += 4;
}
void FieldEffectScript_LoadPalette(u8 **script)
{
struct SpritePalette *palette = (struct SpritePalette *)FieldEffectScript_ReadWord(script);
LoadSpritePalette(palette);
(*script) += 4;
}
void FieldEffectScript_CallNative(u8 **script, u32 *val)
{
u32 (*func)(void) = (u32 (*)(void))FieldEffectScript_ReadWord(script);
*val = func();
(*script) += 4;
}
void FieldEffectFreeGraphicsResources(struct Sprite *sprite)
{
u16 sheetTileStart = sprite->sheetTileStart;
u32 paletteNum = sprite->oam.paletteNum;
DestroySprite(sprite);
FieldEffectFreeTilesIfUnused(sheetTileStart);
FieldEffectFreePaletteIfUnused(paletteNum);
}
void FieldEffectStop(struct Sprite *sprite, u8 id)
{
FieldEffectFreeGraphicsResources(sprite);
FieldEffectActiveListRemove(id);
}
void FieldEffectFreeTilesIfUnused(u16 tileStart)
{
u8 i;
u16 tag = GetSpriteTileTagByTileStart(tileStart);
if (tag != 0xFFFF)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].usingSheet && tileStart == gSprites[i].sheetTileStart)
return;
FreeSpriteTilesByTag(tag);
}
}
void FieldEffectFreePaletteIfUnused(u8 paletteNum)
{
u8 i;
u16 tag = GetSpritePaletteTagByPaletteNum(paletteNum);
if (tag != 0xFFFF)
{
for (i = 0; i < MAX_SPRITES; i++)
if (gSprites[i].inUse && gSprites[i].oam.paletteNum == paletteNum)
return;
FreeSpritePaletteByTag(tag);
}
}
void FieldEffectActiveListClear(void)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
sActiveList[i] = 0xFF;
}
void FieldEffectActiveListAdd(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
{
if (sActiveList[i] == 0xFF)
{
sActiveList[i] = id;
return;
}
}
}
void FieldEffectActiveListRemove(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
{
if (sActiveList[i] == id)
{
sActiveList[i] = 0xFF;
return;
}
}
}
bool8 FieldEffectActiveListContains(u8 id)
{
u8 i;
for (i = 0; i < ARRAY_COUNT(sActiveList); i++)
if (sActiveList[i] == id)
return TRUE;
return FALSE;
}
u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer)
{
struct SpriteTemplate spriteTemplate;
LoadCompressedSpritePaletteOverrideBuffer(&gTrainerFrontPicPaletteTable[trainerSpriteID], buffer);
LoadCompressedSpriteSheetOverrideBuffer(&gTrainerFrontPicTable[trainerSpriteID], buffer);
spriteTemplate.tileTag = gTrainerFrontPicTable[trainerSpriteID].tag;
spriteTemplate.paletteTag = gTrainerFrontPicPaletteTable[trainerSpriteID].tag;
spriteTemplate.oam = &gNewGameBirchOamAttributes;
spriteTemplate.anims = gDummySpriteAnimTable;
spriteTemplate.images = NULL;
spriteTemplate.affineAnims = gDummySpriteAffineAnimTable;
spriteTemplate.callback = SpriteCallbackDummy;
return CreateSprite(&spriteTemplate, x, y, subpriority);
}
void LoadTrainerGfx_TrainerCard(u8 gender, u16 palOffset, u8 *dest)
{
LZDecompressVram(gTrainerFrontPicTable[gender].data, dest);
LoadCompressedPalette(gTrainerFrontPicPaletteTable[gender].data, palOffset, 0x20);
}
u8 AddNewGameBirchObject(s16 x, s16 y, u8 subpriority)
{
LoadSpritePalette(&gNewGameBirchObjectPaletteInfo);
return CreateSprite(&gNewGameBirchObjectTemplate, x, y, subpriority);
}
u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority)
{
s32 spriteId = CreateMonPicSprite_HandleDeoxys(species, 0, 0x8000, 1, x, y, 0, gMonPaletteTable[species].tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(gMonPaletteTable[species].tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
u8 CreateMonSprite_FieldMove(u16 species, u32 d, u32 g, s16 x, s16 y, u8 subpriority)
{
const struct CompressedSpritePalette *spritePalette = GetMonSpritePalStructFromOtIdPersonality(species, d, g);
u16 spriteId = CreateMonPicSprite_HandleDeoxys(species, d, g, 1, x, y, 0, spritePalette->tag);
PreservePaletteInWeather(IndexOfSpritePaletteTag(spritePalette->tag) + 0x10);
if (spriteId == 0xFFFF)
return MAX_SPRITES;
else
return spriteId;
}
void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId)
{
ResetPreservedPalettesInWeather();
if (sprite->oam.affineMode != ST_OAM_AFFINE_OFF)
{
FreeOamMatrix(sprite->oam.matrixNum);
}
FreeAndDestroyMonPicSprite(spriteId);
}
// r, g, b are between 0 and 16
void MultiplyInvertedPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed;
int curGreen;
int curBlue;
u16 outPal;
outPal = gPlttBufferUnfaded[i];
curRed = outPal & 0x1f;
curGreen = (outPal & (0x1f << 5)) >> 5;
curBlue = (outPal & (0x1f << 10)) >> 10;
curRed += (((0x1f - curRed) * r) >> 4);
curGreen += (((0x1f - curGreen) * g) >> 4);
curBlue += (((0x1f - curBlue) * b) >> 4);
outPal = curRed;
outPal |= curGreen << 5;
outPal |= curBlue << 10;
gPlttBufferFaded[i] = outPal;
}
// r, g, b are between 0 and 16
void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b)
{
int curRed;
int curGreen;
int curBlue;
u16 outPal;
outPal = gPlttBufferUnfaded[i];
curRed = outPal & 0x1f;
curGreen = (outPal & (0x1f << 5)) >> 5;
curBlue = (outPal & (0x1f << 10)) >> 10;
curRed -= ((curRed * r) >> 4);
curGreen -= ((curGreen * g) >> 4);
curBlue -= ((curBlue * b) >> 4);
outPal = curRed;
outPal |= curGreen << 5;
outPal |= curBlue << 10;
gPlttBufferFaded[i] = outPal;
}
bool8 FldEff_PokecenterHeal(void)
{
u8 nPokemon;
struct Task *task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_PokecenterHeal, 0xff)];
task->data[1] = nPokemon;
task->data[2] = 0x5d;
task->data[3] = 0x24;
task->data[4] = 0x7c;
task->data[5] = 0x18;
return FALSE;
}
static void Task_PokecenterHeal(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
gUnknown_0855C364[task->data[0]](task);
}
static void PokecenterHealEffect_0(struct Task *task)
{
task->data[0]++;
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 1);
task->data[7] = PokecenterHealEffectHelper(task->data[4], task->data[5]);
}
static void PokecenterHealEffect_1(struct Task *task)
{
if (gSprites[task->data[6]].data[0] > 1)
{
gSprites[task->data[7]].data[0]++;
task->data[0]++;
}
}
static void PokecenterHealEffect_2(struct Task *task)
{
if (gSprites[task->data[6]].data[0] > 4)
{
task->data[0]++;
}
}
static void PokecenterHealEffect_3(struct Task *task)
{
if (gSprites[task->data[6]].data[0] > 6)
{
DestroySprite(&gSprites[task->data[6]]);
FieldEffectActiveListRemove(FLDEFF_POKECENTER_HEAL);
DestroyTask(FindTaskIdByFunc(Task_PokecenterHeal));
}
}
bool8 FldEff_HallOfFameRecord(void)
{
u8 nPokemon;
struct Task *task;
nPokemon = CalculatePlayerPartyCount();
task = &gTasks[CreateTask(Task_HallOfFameRecord, 0xff)];
task->data[1] = nPokemon;
task->data[2] = 0x75;
task->data[3] = 0x34;
return FALSE;
}
static void Task_HallOfFameRecord(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
gUnknown_0855C374[task->data[0]](task);
}
static void HallOfFameRecordEffect_0(struct Task *task)
{
u8 taskId;
task->data[0]++;
task->data[6] = CreatePokeballGlowSprite(task->data[1], task->data[2], task->data[3], 0);
taskId = FindTaskIdByFunc(Task_HallOfFameRecord);
HallOfFameRecordEffectHelper(taskId, 0x78, 0x18, 0);
HallOfFameRecordEffectHelper(taskId, 0x28, 0x08, 1);
HallOfFameRecordEffectHelper(taskId, 0x48, 0x08, 1);
HallOfFameRecordEffectHelper(taskId, 0xa8, 0x08, 1);
HallOfFameRecordEffectHelper(taskId, 0xc8, 0x08, 1);
}
static void HallOfFameRecordEffect_1(struct Task *task)
{
if (gSprites[task->data[6]].data[0] > 1)
{
task->data[15]++; // was this ever initialized? is this ever used?
task->data[0]++;
}
}
static void HallOfFameRecordEffect_2(struct Task *task)
{
if (gSprites[task->data[6]].data[0] > 4)
{
task->data[0]++;
}
}
static void HallOfFameRecordEffect_3(struct Task *task)
{
if (gSprites[task->data[6]].data[0] > 6)
{
DestroySprite(&gSprites[task->data[6]]);
FieldEffectActiveListRemove(FLDEFF_HALL_OF_FAME_RECORD);
DestroyTask(FindTaskIdByFunc(Task_HallOfFameRecord));
}
}
static u8 CreatePokeballGlowSprite(s16 data6, s16 x, s16 y, u16 data5)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateInvisibleSprite(SpriteCB_PokeballGlowEffect);
sprite = &gSprites[spriteId];
sprite->pos2.x = x;
sprite->pos2.y = y;
sprite->data[5] = data5;
sprite->data[6] = data6;
sprite->data[7] = spriteId;
return spriteId;
}
static void SpriteCB_PokeballGlowEffect(struct Sprite *sprite)
{
gUnknown_0855C384[sprite->data[0]](sprite);
}
static void PokeballGlowEffect_0(struct Sprite *sprite)
{
u8 endSpriteId;
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
{
sprite->data[1] = 25;
endSpriteId = CreateSpriteAtEnd(&gSpriteTemplate_855C304, gUnknown_0855C3A4[sprite->data[2]].x + sprite->pos2.x, gUnknown_0855C3A4[sprite->data[2]].y + sprite->pos2.y, 0);
gSprites[endSpriteId].oam.priority = 2;
gSprites[endSpriteId].data[0] = sprite->data[7];
sprite->data[2]++;
sprite->data[6]--;
PlaySE(SE_BOWA);
}
if (sprite->data[6] == 0)
{
sprite->data[1] = 32;
sprite->data[0]++;
}
}
static void PokeballGlowEffect_1(struct Sprite *sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->data[0]++;
sprite->data[1] = 8;
sprite->data[2] = 0;
sprite->data[3] = 0;
if (sprite->data[5])
{
PlayFanfare(MUS_ME_ASA);
}
}
}
static void PokeballGlowEffect_2(struct Sprite *sprite)
{
u8 phase;
if ((--sprite->data[1]) == 0)
{
sprite->data[1] = 8;
sprite->data[2]++;
sprite->data[2] &= 3;
if (sprite->data[2] == 0)
{
sprite->data[3]++;
}
}
phase = (sprite->data[2] + 3) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
phase = (sprite->data[2] + 2) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
phase = (sprite->data[2] + 1) & 3;
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
phase = sprite->data[2];
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
if (sprite->data[3] > 2)
{
sprite->data[0]++;
sprite->data[1] = 8;
sprite->data[2] = 0;
}
}
static void PokeballGlowEffect_3(struct Sprite *sprite)
{
u8 phase;
if ((--sprite->data[1]) == 0)
{
sprite->data[1] = 8;
sprite->data[2]++;
sprite->data[2] &= 3;
if (sprite->data[2] == 3)
{
sprite->data[0]++;
sprite->data[1] = 30;
}
}
phase = sprite->data[2];
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x108, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x106, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x102, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x105, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
MultiplyInvertedPaletteRGBComponents((IndexOfSpritePaletteTag(0x1007) << 4) + 0x103, gUnknown_0855C3BC[phase], gUnknown_0855C3C0[phase], gUnknown_0855C3C4[phase]);
}
static void PokeballGlowEffect_4(struct Sprite *sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->data[0]++;
}
}
static void PokeballGlowEffect_5(struct Sprite *sprite)
{
sprite->data[0]++;
}
static void PokeballGlowEffect_6(struct Sprite *sprite)
{
if (sprite->data[5] == 0 || IsFanfareTaskInactive())
{
sprite->data[0]++;
}
}
static void PokeballGlowEffect_7(struct Sprite *sprite)
{
}
void SpriteCB_PokeballGlow(struct Sprite *sprite)
{
if (gSprites[sprite->data[0]].data[0] > 4)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
static u8 PokecenterHealEffectHelper(s16 x, s16 y)
{
u8 spriteIdAtEnd;
struct Sprite *sprite;
spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C31C, x, y, 0);
sprite = &gSprites[spriteIdAtEnd];
sprite->oam.priority = 2;
sprite->invisible = TRUE;
SetSubspriteTables(sprite, &gUnknown_0855C2AC);
return spriteIdAtEnd;
}
void SpriteCB_PokecenterMonitor(struct Sprite *sprite)
{
if (sprite->data[0] != 0)
{
sprite->data[0] = 0;
sprite->invisible = FALSE;
StartSpriteAnim(sprite, 1);
}
if (sprite->animEnded)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
static void HallOfFameRecordEffectHelper(s16 a0, s16 a1, s16 a2, u8 a3)
{
u8 spriteIdAtEnd;
if (!a3)
{
spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C334, a1, a2, 0);
SetSubspriteTables(&gSprites[spriteIdAtEnd], &gUnknown_0855C2C4);
} else
{
spriteIdAtEnd = CreateSpriteAtEnd(&gSpriteTemplate_855C34C, a1, a2, 0);
}
gSprites[spriteIdAtEnd].invisible = TRUE;
gSprites[spriteIdAtEnd].data[0] = a0;
}
void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
{
if (gTasks[sprite->data[0]].data[15])
{
if (sprite->data[1] == 0 || (--sprite->data[1]) == 0)
{
sprite->data[1] = 16;
sprite->invisible ^= 1;
}
sprite->data[2]++;
}
if (sprite->data[2] > 127)
{
FieldEffectFreeGraphicsResources(sprite);
}
}
void ReturnToFieldFromFlyMapSelect(void)
{
SetMainCallback2(CB2_ReturnToField);
gFieldCallback = FieldCallback_Fly;
}
static void FieldCallback_Fly(void)
{
FadeInFromBlack();
CreateTask(task00_8084310, 0);
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
static void task00_8084310(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
if (!task->data[0])
{
if (!IsWeatherNotFadingIn())
{
return;
}
gFieldEffectArguments[0] = GetCursorSelectionMonId();
if ((int)gFieldEffectArguments[0] > 5)
{
gFieldEffectArguments[0] = 0;
}
FieldEffectStart(FLDEFF_USE_FLY);
task->data[0]++;
}
if (!FieldEffectActiveListContains(FLDEFF_USE_FLY))
{
Overworld_ResetStateAfterFly();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = mapldr_08084390;
DestroyTask(taskId);
}
}
static void mapldr_08084390(void)
{
Overworld_PlaySpecialMapMusic();
FadeInFromBlack();
CreateTask(c3_080843F8, 0);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
if (gPlayerAvatar.flags & 0x08)
{
ObjectEventTurn(&gObjectEvents[gPlayerAvatar.objectEventId], DIR_WEST);
}
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
}
static void c3_080843F8(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
if (task->data[0] == 0)
{
if (gPaletteFade.active)
{
return;
}
FieldEffectStart(FLDEFF_FLY_IN);
task->data[0]++;
}
if (!FieldEffectActiveListContains(FLDEFF_FLY_IN))
{
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(taskId);
}
}
void FieldCB_FallWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(Task_FallWarpFieldEffect, 0);
gFieldCallback = NULL;
}
static void Task_FallWarpFieldEffect(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
while (sFallWarpFieldEffectFuncs[task->data[0]](task)); // return code signifies whether to continue blocking here
}
static bool8 FallWarpEffect_1(struct Task *task)
{
struct ObjectEvent *playerObject;
struct Sprite *playerSprite;
playerObject = &gObjectEvents[gPlayerAvatar.objectEventId];
playerSprite = &gSprites[gPlayerAvatar.spriteId];
CameraObjectReset2();
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
gPlayerAvatar.preventStep = TRUE;
ObjectEventSetHeldMovement(playerObject, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->data[4] = playerSprite->subspriteMode;
playerObject->fixedPriority = 1;
playerSprite->oam.priority = 1;
playerSprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
task->data[0]++;
return TRUE;
}
static bool8 FallWarpEffect_2(struct Task *task)
{
if (IsWeatherNotFadingIn())
{
task->data[0]++;
}
return FALSE;
}
static bool8 FallWarpEffect_3(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
task->data[1] = 1;
task->data[2] = 0;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
PlaySE(SE_RU_HYUU);
task->data[0]++;
return FALSE;
}
static bool8 FallWarpEffect_4(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.y += task->data[1];
if (task->data[1] < 8)
{
task->data[2] += task->data[1];
if (task->data[2] & 0xf)
{
task->data[1] <<= 1;
}
}
if (task->data[3] == 0 && sprite->pos2.y >= -16)
{
task->data[3]++;
objectEvent->fixedPriority = 0;
sprite->subspriteMode = task->data[4];
objectEvent->triggerGroundEffectsOnMove = 1;
}
if (sprite->pos2.y >= 0)
{
PlaySE(SE_W070);
objectEvent->triggerGroundEffectsOnStop = 1;
objectEvent->landingJump = 1;
sprite->pos2.y = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 FallWarpEffect_5(struct Task *task)
{
task->data[0]++;
task->data[1] = 4;
task->data[2] = 0;
SetCameraPanningCallback(NULL);
return TRUE;
}
static bool8 FallWarpEffect_6(struct Task *task)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
task->data[2]++;
if ((task->data[2] & 3) == 0)
{
task->data[1] >>= 1;
}
if (task->data[1] == 0)
{
task->data[0]++;
}
return FALSE;
}
static bool8 FallWarpEffect_7(struct Task *task)
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
InstallCameraPanAheadCallback();
DestroyTask(FindTaskIdByFunc(Task_FallWarpFieldEffect));
return FALSE;
}
void StartEscalatorWarp(u8 metatileBehavior, u8 priority)
{
u8 taskId;
taskId = CreateTask(Task_EscalatorWarpFieldEffect, priority);
gTasks[taskId].data[1] = 0;
if (metatileBehavior == MB_UP_ESCALATOR)
{
gTasks[taskId].data[1] = 1;
}
}
static void Task_EscalatorWarpFieldEffect(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
while (sEscalatorWarpFieldEffectFuncs[task->data[0]](task));
}
static bool8 EscalatorWarpEffect_1(struct Task *task)
{
FreezeObjectEvents();
CameraObjectReset2();
sub_80E1558(task->data[1]);
task->data[0]++;
return FALSE;
}
static bool8 EscalatorWarpEffect_2(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(GetPlayerFacingDirection()));
task->data[0]++;
task->data[2] = 0;
task->data[3] = 0;
if ((u8)task->data[1] == 0)
{
task->data[0] = 4;
}
PlaySE(SE_ESUKA);
}
return FALSE;
}
static bool8 EscalatorWarpEffect_3(struct Task *task)
{
sub_80B6FB8(task);
if (task->data[2] > 3)
{
sub_80B7050();
task->data[0]++;
}
return FALSE;
}
static bool8 EscalatorWarpEffect_4(struct Task *task)
{
sub_80B6FB8(task);
sub_80B7060();
return FALSE;
}
static bool8 EscalatorWarpEffect_5(struct Task *task)
{
sub_80B7004(task);
if (task->data[2] > 3)
{
sub_80B7050();
task->data[0]++;
}
return FALSE;
}
static bool8 EscalatorWarpEffect_6(struct Task *task)
{
sub_80B7004(task);
sub_80B7060();
return FALSE;
}
static void sub_80B6FB8(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[2]);
sprite->pos2.y = Sin(0x94, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
static void sub_80B7004(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[2]);
sprite->pos2.y = Sin(0x76, task->data[2]);
task->data[3]++;
if (task->data[3] & 1)
{
task->data[2]++;
}
}
static void sub_80B7050(void)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
static void sub_80B7060(void)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
sub_80E1570();
WarpIntoMap();
gFieldCallback = sub_80B70B4;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_EscalatorWarpFieldEffect));
}
}
static void sub_80B70B4(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
CreateTask(sub_80B70DC, 0);
gFieldCallback = NULL;
}
static void sub_80B70DC(u8 taskId)
{
struct Task *task;
task = &gTasks[taskId];
while (gUnknown_0855C3FC[task->data[0]](task));
}
static bool8 sub_80B7114(struct Task *task)
{
struct ObjectEvent *objectEvent;
s16 x;
s16 y;
u8 behavior;
CameraObjectReset2();
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(DIR_EAST));
PlayerGetDestCoords(&x, &y);
behavior = MapGridGetMetatileBehaviorAt(x, y);
task->data[0]++;
task->data[1] = 16;
if (behavior == 0x6b)
{
behavior = 1;
task->data[0] = 3;
} else
{
behavior = 0;
}
sub_80E1558(behavior);
return TRUE;
}
static bool8 sub_80B7190(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
task->data[0]++;
return FALSE;
}
static bool8 sub_80B71D0(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x84, task->data[1]);
sprite->pos2.y = Sin(0x94, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0] = 5;
}
return FALSE;
}
static bool8 sub_80B7230(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
task->data[0]++;
return FALSE;
}
static bool8 sub_80B7270(struct Task *task)
{
struct Sprite *sprite;
sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.x = Cos(0x7c, task->data[1]);
sprite->pos2.y = Sin(0x76, task->data[1]);
task->data[2]++;
if (task->data[2] & 1)
{
task->data[1]--;
}
if (task->data[1] == 0)
{
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 sub_80B72D0(struct Task *task)
{
if (sub_80E1584())
{
return FALSE;
}
sub_80E1570();
task->data[0]++;
return TRUE;
}
static bool8 sub_80B72F4(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
CameraObjectReset1();
ScriptContext2_Disable();
ObjectEventSetHeldMovement(objectEvent, GetWalkNormalMovementAction(DIR_EAST));
DestroyTask(FindTaskIdByFunc(sub_80B70DC));
}
return FALSE;
}
bool8 FldEff_UseWaterfall(void)
{
u8 taskId;
taskId = CreateTask(sub_80B7384, 0xff);
gTasks[taskId].data[1] = gFieldEffectArguments[0];
sub_80B7384(taskId);
return FALSE;
}
static void sub_80B7384(u8 taskId)
{
while (gUnknown_0855C418[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId]));
}
static bool8 sub_80B73D0(struct Task *task, struct ObjectEvent *objectEvent)
{
ScriptContext2_Enable();
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 waterfall_1_do_anim_probably(struct Task *task, struct ObjectEvent *objectEvent)
{
ScriptContext2_Enable();
if (!ObjectEventIsMovementOverridden(objectEvent))
{
ObjectEventClearHeldMovementIfFinished(objectEvent);
gFieldEffectArguments[0] = task->data[1];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
}
return FALSE;
}
static bool8 waterfall_2_wait_anim_finish_probably(struct Task *task, struct ObjectEvent *objectEvent)
{
if (FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
return FALSE;
}
task->data[0]++;
return TRUE;
}
static bool8 sub_80B7450(struct Task *task, struct ObjectEvent *objectEvent)
{
ObjectEventSetHeldMovement(objectEvent, GetWalkSlowMovementAction(DIR_NORTH));
task->data[0]++;
return FALSE;
}
static bool8 sub_80B7478(struct Task *task, struct ObjectEvent *objectEvent)
{
if (!ObjectEventClearHeldMovementIfFinished(objectEvent))
{
return FALSE;
}
if (MetatileBehavior_IsWaterfall(objectEvent->currentMetatileBehavior))
{
task->data[0] = 3;
return TRUE;
}
ScriptContext2_Disable();
gPlayerAvatar.preventStep = FALSE;
DestroyTask(FindTaskIdByFunc(sub_80B7384));
FieldEffectActiveListRemove(FLDEFF_USE_WATERFALL);
return FALSE;
}
bool8 FldEff_UseDive(void)
{
u8 taskId;
taskId = CreateTask(Task_Dive, 0xff);
gTasks[taskId].data[15] = gFieldEffectArguments[0];
gTasks[taskId].data[14] = gFieldEffectArguments[1];
Task_Dive(taskId);
return FALSE;
}
void Task_Dive(u8 taskId)
{
while (gUnknown_0855C42C[gTasks[taskId].data[0]](&gTasks[taskId]));
}
static bool8 dive_1_lock(struct Task *task)
{
gPlayerAvatar.preventStep = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 dive_2_unknown(struct Task *task)
{
ScriptContext2_Enable();
gFieldEffectArguments[0] = task->data[15];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
return FALSE;
}
static bool8 dive_3_unknown(struct Task *task)
{
struct MapPosition mapPosition;
PlayerGetDestCoords(&mapPosition.x, &mapPosition.y);
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
dive_warp(&mapPosition, gObjectEvents[gPlayerAvatar.objectEventId].currentMetatileBehavior);
DestroyTask(FindTaskIdByFunc(Task_Dive));
FieldEffectActiveListRemove(FLDEFF_USE_DIVE);
}
return FALSE;
}
void StartLavaridgeGymB1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGymB1FWarp, priority);
}
static void Task_LavaridgeGymB1FWarp(u8 taskId)
{
while (sLavaridgeGymB1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGymB1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
SetCameraPanningCallback(NULL);
gPlayerAvatar.preventStep = TRUE;
objectEvent->fixedPriority = 1;
task->data[1] = 1;
task->data[0]++;
return TRUE;
}
static bool8 LavaridgeGymB1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
SetCameraPanning(0, task->data[1]);
task->data[1] = -task->data[1];
task->data[2]++;
if (task->data[2] > 7)
{
task->data[2] = 0;
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite->pos2.y = 0;
task->data[3] = 1;
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
FieldEffectStart(FLDEFF_LAVARIDGE_GYM_WARP);
PlaySE(SE_W153);
task->data[0]++;
return TRUE;
}
static bool8 LavaridgeGymB1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
s16 centerToCornerVecY;
SetCameraPanning(0, task->data[1]);
if (task->data[1] = -task->data[1], ++task->data[2] <= 17)
{
if (!(task->data[2] & 1) && (task->data[1] <= 3))
{
task->data[1] <<= 1;
}
} else if (!(task->data[2] & 4) && (task->data[1] > 0))
{
task->data[1] >>= 1;
}
if (task->data[2] > 6)
{
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
if (sprite->pos2.y > -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY))
{
sprite->pos2.y -= task->data[3];
if (task->data[3] <= 7)
{
task->data[3]++;
}
} else
{
task->data[4] = 1;
}
}
if (task->data[5] == 0 && sprite->pos2.y < -0x10)
{
task->data[5]++;
objectEvent->fixedPriority = 1;
sprite->oam.priority = 1;
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[1] == 0 && task->data[4] != 0)
{
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGymB1FWarpEffect_6(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
WarpIntoMap();
gFieldCallback = FieldCB_LavaridgeGymB1FWarpExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarp));
}
return FALSE;
}
static void FieldCB_LavaridgeGymB1FWarpExit(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
gFieldCallback = NULL;
CreateTask(Task_LavaridgeGymB1FWarpExit, 0);
}
static void Task_LavaridgeGymB1FWarpExit(u8 taskId)
{
while (sLavaridgeGymB1FWarpExitEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGymB1FWarpExitEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
CameraObjectReset2();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
objectEvent->invisible = TRUE;
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (IsWeatherNotFadingIn())
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
sprite = &gSprites[task->data[1]];
if (sprite->animCmdIndex > 1)
{
task->data[0]++;
objectEvent->invisible = FALSE;
CameraObjectReset1();
PlaySE(SE_W091);
ObjectEventSetHeldMovement(objectEvent, GetJumpMovementAction(DIR_EAST));
}
return FALSE;
}
static bool8 LavaridgeGymB1FWarpExitEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGymB1FWarpExit));
}
return FALSE;
}
// For the ash puff effect when warping off the B1F ash tiles
u8 FldEff_LavaridgeGymWarp(void)
{
u8 spriteId;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[33], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = 1;
return spriteId;
}
void SpriteCB_LavaridgeGymWarp(struct Sprite *sprite)
{
if (sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_LAVARIDGE_GYM_WARP);
}
}
void StartLavaridgeGym1FWarp(u8 priority)
{
CreateTask(Task_LavaridgeGym1FWarp, priority);
}
static void Task_LavaridgeGym1FWarp(u8 taskId)
{
while(sLavaridgeGym1FWarpEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId], &gObjectEvents[gPlayerAvatar.objectEventId], &gSprites[gPlayerAvatar.spriteId]));
}
static bool8 LavaridgeGym1FWarpEffect_1(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
FreezeObjectEvents();
CameraObjectReset2();
gPlayerAvatar.preventStep = TRUE;
objectEvent->fixedPriority = 1;
task->data[0]++;
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_2(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
if (task->data[1] > 3)
{
gFieldEffectArguments[0] = objectEvent->currentCoords.x;
gFieldEffectArguments[1] = objectEvent->currentCoords.y;
gFieldEffectArguments[2] = sprite->subpriority - 1;
gFieldEffectArguments[3] = sprite->oam.priority;
task->data[1] = FieldEffectStart(FLDEFF_POP_OUT_OF_ASH);
task->data[0]++;
} else
{
task->data[1]++;
ObjectEventSetHeldMovement(objectEvent, GetWalkInPlaceFastestMovementAction(objectEvent->facingDirection));
PlaySE(SE_FU_ZUZUZU);
}
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_3(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (gSprites[task->data[1]].animCmdIndex == 2)
{
objectEvent->invisible = TRUE;
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_4(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!FieldEffectActiveListContains(FLDEFF_POP_OUT_OF_ASH))
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
task->data[0]++;
}
return FALSE;
}
static bool8 LavaridgeGym1FWarpEffect_5(struct Task *task, struct ObjectEvent *objectEvent, struct Sprite *sprite)
{
if (!gPaletteFade.active && BGMusicStopped() == TRUE)
{
WarpIntoMap();
gFieldCallback = FieldCB_FallWarpExit;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(Task_LavaridgeGym1FWarp));
}
return FALSE;
}
u8 FldEff_PopOutOfAsh(void)
{
u8 spriteId;
sub_80930E0((s16 *)&gFieldEffectArguments[0], (s16 *)&gFieldEffectArguments[1], 8, 8);
spriteId = CreateSpriteAtEnd(gFieldEffectObjectTemplatePointers[32], gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
gSprites[spriteId].oam.priority = gFieldEffectArguments[3];
gSprites[spriteId].coordOffsetEnabled = 1;
return spriteId;
}
void SpriteCB_PopOutOfAsh(struct Sprite *sprite)
{
if (sprite->animEnded)
{
FieldEffectStop(sprite, FLDEFF_POP_OUT_OF_ASH);
}
}
void StartEscapeRopeFieldEffect(void)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CreateTask(DoEscapeRopeFieldEffect, 0x50);
}
static void DoEscapeRopeFieldEffect(u8 taskId)
{
gEscapeRopeFieldEffectFuncs[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void EscapeRopeFieldEffect_Step0(struct Task *task)
{
task->data[0]++;
task->data[14] = 64;
task->data[15] = GetPlayerFacingDirection();
}
static void EscapeRopeFieldEffect_Step1(struct Task *task)
{
struct ObjectEvent *objectEvent;
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
if (task->data[14] != 0 && (--task->data[14]) == 0)
{
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
if (task->data[14] == 0 && !gPaletteFade.active && BGMusicStopped() == TRUE)
{
SetObjectEventDirection(objectEvent, task->data[15]);
SetWarpDestinationToEscapeWarp();
WarpIntoMap();
gFieldCallback = mapldr_080859D4;
SetMainCallback2(CB2_LoadMap);
DestroyTask(FindTaskIdByFunc(DoEscapeRopeFieldEffect));
} else if (task->data[1] == 0 || (--task->data[1]) == 0)
{
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
if (task->data[2] < 12)
{
task->data[2]++;
}
task->data[1] = 8 >> (task->data[2] >> 2);
}
}
}
void (*const gUnknown_0855C484[])(struct Task *) = {
sub_80B7EC4,
sub_80B7EE8
};
static void mapldr_080859D4(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CreateTask(sub_80B7E94, 0);
}
static void sub_80B7E94(u8 taskId)
{
gUnknown_0855C484[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B7EC4(struct Task *task)
{
if (IsWeatherNotFadingIn())
{
task->data[0]++;
task->data[15] = GetPlayerFacingDirection();
}
}
static void sub_80B7EE8(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
if (ObjectEventIsMovementOverridden(objectEvent) && !ObjectEventClearHeldMovementIfFinished(objectEvent))
{
return;
}
if (task->data[2] >= 32 && task->data[15] == GetPlayerFacingDirection())
{
objectEvent->invisible = FALSE;
ScriptContext2_Disable();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(sub_80B7E94));
return;
}
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(spinDirections[objectEvent->facingDirection]));
if (task->data[2] < 32)
{
task->data[2]++;
}
task->data[1] = task->data[2] >> 2;
}
objectEvent->invisible ^= 1;
}
void CreateTeleportFieldEffectTask(void)
{
CreateTask(ExecuteTeleportFieldEffectTask, 0);
}
static void (*const sTeleportFieldEffectTasks[])(struct Task *) = {
TeleportFieldEffectTask1,
TeleportFieldEffectTask2,
TeleportFieldEffectTask3,
TeleportFieldEffectTask4
};
static void ExecuteTeleportFieldEffectTask(u8 taskId)
{
sTeleportFieldEffectTasks[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void TeleportFieldEffectTask1(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
CameraObjectReset2();
task->data[15] = GetPlayerFacingDirection();
task->data[0]++;
}
static void TeleportFieldEffectTask2(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[1] == 0 || (--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
task->data[2]++;
}
if (task->data[2] > 7 && task->data[15] == objectEvent->facingDirection)
{
task->data[0]++;
task->data[1] = 4;
task->data[2] = 8;
task->data[3] = 1;
PlaySE(SE_TK_WARPIN);
}
}
static void TeleportFieldEffectTask3(struct Task *task)
{
u8 spinDirections[5] = {DIR_SOUTH, DIR_WEST, DIR_EAST, DIR_NORTH, DIR_SOUTH};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((--task->data[1]) <= 0)
{
task->data[1] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
sprite->pos1.y -= task->data[3];
task->data[4] += task->data[3];
if ((--task->data[2]) <= 0 && (task->data[2] = 4, task->data[3] < 8))
{
task->data[3] <<= 1;
}
if (task->data[4] > 8 && (sprite->oam.priority = 1, sprite->subspriteMode != SUBSPRITES_OFF))
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
if (task->data[4] >= 0xa8)
{
task->data[0]++;
TryFadeOutOldMapMusic();
WarpFadeOutScreen();
}
}
static void TeleportFieldEffectTask4(struct Task *task)
{
if (!gPaletteFade.active)
{
if (task->data[5] == FALSE)
{
ClearMirageTowerPulseBlendEffect();
task->data[5] = TRUE;
}
if (BGMusicStopped() == TRUE)
{
SetWarpDestinationToLastHealLocation();
WarpIntoMap();
SetMainCallback2(CB2_LoadMap);
gFieldCallback = mapldr_08085D88;
DestroyTask(FindTaskIdByFunc(ExecuteTeleportFieldEffectTask));
}
}
}
static void mapldr_08085D88(void)
{
Overworld_PlaySpecialMapMusic();
WarpFadeInScreen();
ScriptContext2_Enable();
FreezeObjectEvents();
gFieldCallback = NULL;
gObjectEvents[gPlayerAvatar.objectEventId].invisible = TRUE;
CameraObjectReset2();
CreateTask(sub_80B8250, 0);
}
void (*const gUnknown_0855C49C[])(struct Task *) = {
sub_80B8280,
sub_80B830C,
sub_80B8410
};
static void sub_80B8250(u8 taskId)
{
gUnknown_0855C49C[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B8280(struct Task *task)
{
struct Sprite *sprite;
s16 centerToCornerVecY;
if (IsWeatherNotFadingIn())
{
sprite = &gSprites[gPlayerAvatar.spriteId];
centerToCornerVecY = -(sprite->centerToCornerVecY << 1);
sprite->pos2.y = -(sprite->pos1.y + sprite->centerToCornerVecY + gSpriteCoordOffsetY + centerToCornerVecY);
gObjectEvents[gPlayerAvatar.objectEventId].invisible = FALSE;
task->data[0]++;
task->data[1] = 8;
task->data[2] = 1;
task->data[14] = sprite->subspriteMode;
task->data[15] = GetPlayerFacingDirection();
PlaySE(SE_TK_WARPIN);
}
}
static void sub_80B830C(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
if ((sprite->pos2.y += task->data[1]) >= -8)
{
if (task->data[13] == 0)
{
task->data[13]++;
objectEvent->triggerGroundEffectsOnMove = 1;
sprite->subspriteMode = task->data[14];
}
} else
{
sprite->oam.priority = 1;
if (sprite->subspriteMode != SUBSPRITES_OFF)
{
sprite->subspriteMode = SUBSPRITES_IGNORE_PRIORITY;
}
}
if (sprite->pos2.y >= -0x30 && task->data[1] > 1 && !(sprite->pos2.y & 1))
{
task->data[1]--;
}
if ((--task->data[2]) == 0)
{
task->data[2] = 4;
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
}
if (sprite->pos2.y >= 0)
{
sprite->pos2.y = 0;
task->data[0]++;
task->data[1] = 1;
task->data[2] = 0;
}
}
static void sub_80B8410(struct Task *task)
{
u8 spinDirections[5] = {1, 3, 4, 2, 1};
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((--task->data[1]) == 0)
{
ObjectEventTurn(objectEvent, spinDirections[objectEvent->facingDirection]);
task->data[1] = 8;
if ((++task->data[2]) > 4 && task->data[14] == objectEvent->facingDirection)
{
ScriptContext2_Disable();
CameraObjectReset1();
UnfreezeObjectEvents();
DestroyTask(FindTaskIdByFunc(sub_80B8250));
}
}
}
bool8 FldEff_FieldMoveShowMon(void)
{
u8 taskId;
if (IsMapTypeOutdoors(GetCurrentMapType()) == TRUE)
{
taskId = CreateTask(sub_80B8554, 0xff);
} else
{
taskId = CreateTask(sub_80B88B4, 0xff);
}
gTasks[taskId].data[15] = sub_80B8C60(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2]);
return FALSE;
}
bool8 FldEff_FieldMoveShowMonInit(void)
{
struct Pokemon *pokemon;
u32 flag = gFieldEffectArguments[0] & 0x80000000;
pokemon = &gPlayerParty[(u8)gFieldEffectArguments[0]];
gFieldEffectArguments[0] = GetMonData(pokemon, MON_DATA_SPECIES);
gFieldEffectArguments[1] = GetMonData(pokemon, MON_DATA_OT_ID);
gFieldEffectArguments[2] = GetMonData(pokemon, MON_DATA_PERSONALITY);
gFieldEffectArguments[0] |= flag;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
return FALSE;
}
void (*const gUnknown_0855C4A8[])(struct Task *) = {
sub_80B8584,
sub_80B85F8,
sub_80B8660,
sub_80B86EC,
sub_80B871C,
sub_80B8770,
overworld_bg_setup_2,
};
static void sub_80B8554(u8 taskId)
{
gUnknown_0855C4A8[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B8584(struct Task *task)
{
task->data[11] = REG_WININ;
task->data[12] = REG_WINOUT;
StoreWordInTwoHalfwords(&task->data[13], (u32)gMain.vblankCallback);
task->data[1] = 0xf0f1;
task->data[2] = 0x5051;
task->data[3] = 0x3f;
task->data[4] = 0x3e;
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
SetVBlankCallback(sub_80B880C);
task->data[0]++;
}
static void sub_80B85F8(struct Task *task)
{
u16 offset = ((REG_BG0CNT >> 2) << 14);
u16 delta = ((REG_BG0CNT >> 8) << 11);
CpuCopy16(gFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x200);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
LoadPalette(gFieldMoveStreaksPalette, 0xf0, 0x20);
sub_80B8874(delta);
task->data[0]++;
}
static void sub_80B8660(struct Task *task)
{
s16 v0;
s16 v2;
s16 v3;
task->data[5] -= 16;
v0 = ((u16)task->data[1] >> 8);
v2 = ((u16)task->data[2] >> 8);
v3 = ((u16)task->data[2] & 0xff);
v0 -= 16;
v2 -= 2;
v3 += 2;
if (v0 < 0)
{
v0 = 0;
}
if (v2 < 0x28)
{
v2 = 0x28;
}
if (v3 > 0x78)
{
v3 = 0x78;
}
task->data[1] = (v0 << 8) | (task->data[1] & 0xff);
task->data[2] = (v2 << 8) | v3;
if (v0 == 0 && v2 == 0x28 && v3 == 0x78)
{
gSprites[task->data[15]].callback = sub_80B8CC0;
task->data[0]++;
}
}
static void sub_80B86EC(struct Task *task)
{
task->data[5] -= 16;
if (gSprites[task->data[15]].data[7])
{
task->data[0]++;
}
}
static void sub_80B871C(struct Task *task)
{
s16 v2;
s16 v3;
task->data[5] -= 16;
v2 = (task->data[2] >> 8);
v3 = (task->data[2] & 0xff);
v2 += 6;
v3 -= 6;
if (v2 > 0x50)
{
v2 = 0x50;
}
if (v3 < 0x51)
{
v3 = 0x51;
}
task->data[2] = (v2 << 8) | v3;
if (v2 == 0x50 && v3 == 0x51)
{
task->data[0]++;
}
}
static void sub_80B8770(struct Task *task)
{
u16 bg0cnt = (REG_BG0CNT >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
task->data[1] = 0xf1;
task->data[2] = 0xa1;
task->data[3] = task->data[11];
task->data[4] = task->data[12];
task->data[0]++;
}
static void overworld_bg_setup_2(struct Task *task)
{
IntrCallback callback;
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
SetVBlankCallback(callback);
sub_8197200();
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(sub_80B8554));
}
static void sub_80B880C(void)
{
IntrCallback callback;
struct Task *task = &gTasks[FindTaskIdByFunc(sub_80B8554)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&callback);
callback();
SetGpuReg(REG_OFFSET_WIN0H, task->data[1]);
SetGpuReg(REG_OFFSET_WIN0V, task->data[2]);
SetGpuReg(REG_OFFSET_WININ, task->data[3]);
SetGpuReg(REG_OFFSET_WINOUT, task->data[4]);
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[5]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[6]);
}
static void sub_80B8874(u16 offs)
{
u16 i;
u16 *dest;
dest = (u16 *)(VRAM + 0x140 + offs);
for (i = 0; i < 0x140; i++, dest++)
{
*dest = gFieldMoveStreaksTilemap[i] | METATILE_ELEVATION_MASK;
}
}
void (*const gUnknown_0855C4C4[])(struct Task *) = {
sub_80B88E4,
sub_80B8920,
sub_80B898C,
sub_80B89DC,
sub_80B8A0C,
sub_80B8A44,
sub_80B8A64,
};
static void sub_80B88B4(u8 taskId)
{
gUnknown_0855C4C4[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B88E4(struct Task *task)
{
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
StoreWordInTwoHalfwords((u16 *)&task->data[13], (u32)gMain.vblankCallback);
SetVBlankCallback(sub_80B8AE0);
task->data[0]++;
}
static void sub_80B8920(struct Task *task)
{
u16 offset;
u16 delta;
offset = ((REG_BG0CNT >> 2) << 14);
delta = ((REG_BG0CNT >> 8) << 11);
task->data[12] = delta;
CpuCopy16(gDarknessFieldMoveStreaksTiles, (void *)(VRAM + offset), 0x80);
CpuFill32(0, (void *)(VRAM + delta), 0x800);
LoadPalette(gDarknessFieldMoveStreaksPalette, 0xf0, 0x20);
task->data[0]++;
}
static void sub_80B898C(struct Task *task)
{
if (sub_80B8B38(task))
{
SetGpuReg(REG_OFFSET_WIN1H, 0x00f0);
SetGpuReg(REG_OFFSET_WIN1V, 0x2878);
gSprites[task->data[15]].callback = sub_80B8CC0;
task->data[0]++;
}
sub_80B8B28(task);
}
static void sub_80B89DC(struct Task *task)
{
sub_80B8B28(task);
if (gSprites[task->data[15]].data[7])
{
task->data[0]++;
}
}
static void sub_80B8A0C(struct Task *task)
{
sub_80B8B28(task);
task->data[3] = task->data[1] & 7;
task->data[4] = 0;
SetGpuReg(REG_OFFSET_WIN1H, 0xffff);
SetGpuReg(REG_OFFSET_WIN1V, 0xffff);
task->data[0]++;
}
static void sub_80B8A44(struct Task *task)
{
sub_80B8B28(task);
if (sub_80B8BF0(task))
{
task->data[0]++;
}
}
static void sub_80B8A64(struct Task *task)
{
IntrCallback intrCallback;
u16 bg0cnt;
bg0cnt = (REG_BG0CNT >> 8) << 11;
CpuFill32(0, (void *)VRAM + bg0cnt, 0x800);
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
SetVBlankCallback(intrCallback);
sub_8197200();
FreeResourcesAndDestroySprite(&gSprites[task->data[15]], task->data[15]);
FieldEffectActiveListRemove(FLDEFF_FIELD_MOVE_SHOW_MON);
DestroyTask(FindTaskIdByFunc(sub_80B88B4));
}
static void sub_80B8AE0(void)
{
IntrCallback intrCallback;
struct Task *task;
task = &gTasks[FindTaskIdByFunc(sub_80B88B4)];
LoadWordFromTwoHalfwords((u16 *)&task->data[13], (u32 *)&intrCallback);
intrCallback();
SetGpuReg(REG_OFFSET_BG0HOFS, task->data[1]);
SetGpuReg(REG_OFFSET_BG0VOFS, task->data[2]);
}
static void sub_80B8B28(struct Task *task)
{
task->data[1] -= 16;
task->data[3] += 16;
}
static bool8 sub_80B8B38(struct Task *task)
{
u16 i;
u16 srcOffs;
u16 dstOffs;
u16 *dest;
if (task->data[4] >= 32)
{
return TRUE;
}
dstOffs = (task->data[3] >> 3) & 0x1f;
if (dstOffs >= task->data[4])
{
dstOffs = (32 - dstOffs) & 0x1f;
srcOffs = (32 - task->data[4]) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = gDarknessFieldMoveStreaksTilemap[srcOffs + i * 32];
dest[dstOffs + i * 32] |= 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = gDarknessFieldMoveStreaksTilemap[((srcOffs + 1) & 0x1f) + i * 32] | 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] |= 0xf000;
}
task->data[4] += 2;
}
return FALSE;
}
static bool8 sub_80B8BF0(struct Task *task)
{
u16 i;
u16 dstOffs;
u16 *dest;
if (task->data[4] >= 32)
{
return TRUE;
}
dstOffs = task->data[3] >> 3;
if (dstOffs >= task->data[4])
{
dstOffs = (task->data[1] >> 3) & 0x1f;
dest = (u16 *)(VRAM + 0x140 + (u16)task->data[12]);
for (i = 0; i < 10; i++)
{
dest[dstOffs + i * 32] = 0xf000;
dest[((dstOffs + 1) & 0x1f) + i * 32] = 0xf000;
}
task->data[4] += 2;
}
return FALSE;
}
static u8 sub_80B8C60(u32 a0, u32 a1, u32 a2)
{
u16 v0;
u8 monSprite;
struct Sprite *sprite;
v0 = (a0 & 0x80000000) >> 16;
a0 &= 0x7fffffff;
monSprite = CreateMonSprite_FieldMove(a0, a1, a2, 0x140, 0x50, 0);
sprite = &gSprites[monSprite];
sprite->callback = SpriteCallbackDummy;
sprite->oam.priority = 0;
sprite->data[0] = a0;
sprite->data[6] = v0;
return monSprite;
}
static void sub_80B8CC0(struct Sprite *sprite)
{
if ((sprite->pos1.x -= 20) <= 0x78)
{
sprite->pos1.x = 0x78;
sprite->data[1] = 30;
sprite->callback = sub_80B8D04;
if (sprite->data[6])
{
PlayCry2(sprite->data[0], 0, 0x7d, 0xa);
}
else
{
PlayCry1(sprite->data[0], 0);
}
}
}
static void sub_80B8D04(struct Sprite *sprite)
{
if ((--sprite->data[1]) == 0)
{
sprite->callback = sub_80B8D20;
}
}
static void sub_80B8D20(struct Sprite *sprite)
{
if (sprite->pos1.x < -0x40)
{
sprite->data[7] = 1;
}
else
{
sprite->pos1.x -= 20;
}
}
u8 FldEff_UseSurf(void)
{
u8 taskId = CreateTask(sub_80B8D84, 0xff);
gTasks[taskId].data[15] = gFieldEffectArguments[0];
Overworld_ClearSavedMusic();
Overworld_ChangeMusicTo(MUS_NAMINORI);
return FALSE;
}
void (*const gUnknown_0855C4E0[])(struct Task *) = {
sub_80B8DB4,
sub_80B8E14,
sub_80B8E60,
sub_80B8EA8,
sub_80B8F24,
};
static void sub_80B8D84(u8 taskId)
{
gUnknown_0855C4E0[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B8DB4(struct Task *task)
{
ScriptContext2_Enable();
FreezeObjectEvents();
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(8);
PlayerGetDestCoords(&task->data[1], &task->data[2]);
MoveCoords(gObjectEvents[gPlayerAvatar.objectEventId].movementDirection, &task->data[1], &task->data[2]);
task->data[0]++;
}
static void sub_80B8E14(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
sub_808C114();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void sub_80B8E60(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventCheckHeldMovementStatus(objectEvent))
{
gFieldEffectArguments[0] = task->data[15] | 0x80000000;
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
task->data[0]++;
}
}
static void sub_80B8EA8(struct Task *task)
{
struct ObjectEvent *objectEvent;
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(3));
ObjectEventClearHeldMovementIfFinished(objectEvent);
ObjectEventSetHeldMovement(objectEvent, GetJumpSpecialMovementAction(objectEvent->movementDirection));
gFieldEffectArguments[0] = task->data[1];
gFieldEffectArguments[1] = task->data[2];
gFieldEffectArguments[2] = gPlayerAvatar.objectEventId;
objectEvent->fieldEffectSpriteId = FieldEffectStart(FLDEFF_SURF_BLOB);
task->data[0]++;
}
}
static void sub_80B8F24(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
gPlayerAvatar.preventStep = FALSE;
gPlayerAvatar.flags &= 0xdf;
ObjectEventSetHeldMovement(objectEvent, GetFaceDirectionMovementAction(objectEvent->movementDirection));
sub_81555AC(objectEvent->fieldEffectSpriteId, 1);
UnfreezeObjectEvents();
ScriptContext2_Disable();
FieldEffectActiveListRemove(FLDEFF_USE_SURF);
DestroyTask(FindTaskIdByFunc(sub_80B8D84));
}
}
u8 sub_80B8F98(void)
{
u8 i, j, k;
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[36], 0x78, -0x18, 1);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.priority = 1;
sprite->oam.paletteNum = 4;
sprite->data[0] = 0;
sprite->data[1] = 0;
sprite->data[2] = 0;
sprite->data[3] = -1;
sprite->data[4] = sprite->pos1.y;
sprite->data[5] = 0;
SetGpuReg(REG_OFFSET_BLDCNT, BLDCNT_TGT1_BG0 | BLDCNT_EFFECT_BLEND | BLDCNT_TGT2_BG1 | BLDCNT_TGT2_BG2 | BLDCNT_TGT2_BG3 | BLDCNT_TGT2_OBJ | BLDCNT_TGT2_BD);
SetGpuReg(REG_OFFSET_BLDALPHA, BLDALPHA_BLEND(14, 14));
SetGpuReg(REG_OFFSET_WININ, WININ_WIN0_BG_ALL | WININ_WIN0_OBJ | WININ_WIN0_CLR | WININ_WIN1_BG_ALL | WININ_WIN1_OBJ | WININ_WIN1_CLR);
LoadPalette(gUnknown_0855B610, 0xC0, sizeof(gUnknown_0855B610));
SetGpuReg(REG_OFFSET_BG0VOFS, 120);
for (i = 3; i < 15; i++)
{
for (j = 12; j < 18; j++)
{
((u16*)(BG_SCREEN_ADDR(31)))[i * 32 + j] = 0xBFF4 + i * 6 + j + 1;
}
}
for (k = 0; k < 90; k++)
{
for (i = 0; i < 8; i++)
{
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4) = (gUnknown_0855B630[k * 32 + i * 4 + 1] << 8) + gUnknown_0855B630[k * 32 + i * 4];
*(u16*)(BG_CHAR_ADDR(2) + (k + 1) * 32 + i * 4 + 2) = (gUnknown_0855B630[k * 32 + i * 4 + 3] << 8) + gUnknown_0855B630[k * 32 + i * 4 + 2];
}
}
return spriteId;
}
u8 FldEff_NPCFlyOut(void)
{
u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0x78, 0, 1);
struct Sprite *sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
sprite->callback = sub_80B9128;
sprite->data[1] = gFieldEffectArguments[0];
PlaySE(SE_W019);
return spriteId;
}
static void sub_80B9128(struct Sprite *sprite)
{
struct Sprite *npcSprite;
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
sprite->pos2.y = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[0])
{
npcSprite = &gSprites[sprite->data[1]];
npcSprite->coordOffsetEnabled = 0;
npcSprite->pos1.x = sprite->pos1.x + sprite->pos2.x;
npcSprite->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
npcSprite->pos2.x = 0;
npcSprite->pos2.y = 0;
}
if (sprite->data[2] >= 0x80)
{
FieldEffectStop(sprite, FLDEFF_NPCFLY_OUT);
}
}
u8 FldEff_UseFly(void)
{
u8 taskId = CreateTask(sub_80B91D4, 0xfe);
gTasks[taskId].data[1] = gFieldEffectArguments[0];
return 0;
}
void (*const gUnknown_0855C4F4[])(struct Task *) = {
sub_80B9204,
sub_80B925C,
sub_80B92A0,
sub_80B92F8,
sub_80B933C,
sub_80B9390,
sub_80B9418,
sub_80B9474,
sub_80B9494,
};
static void sub_80B91D4(u8 taskId)
{
gUnknown_0855C4F4[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B9204(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(1);
sub_808C114();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void sub_80B925C(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[0]++;
gFieldEffectArguments[0] = task->data[1];
FieldEffectStart(FLDEFF_FIELD_MOVE_SHOW_MON_INIT);
}
}
static void sub_80B92A0(struct Task *task)
{
if (!FieldEffectActiveListContains(FLDEFF_FIELD_MOVE_SHOW_MON))
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (task->data[15] & 0x08)
{
sub_81555AC(objectEvent->fieldEffectSpriteId, 2);
sub_81555D8(objectEvent->fieldEffectSpriteId, 0);
}
task->data[1] = sub_80B94C4();
task->data[0]++;
}
}
static void sub_80B92F8(struct Task *task)
{
if (sub_80B9508(task->data[1]))
{
task->data[0]++;
task->data[2] = 16;
SetPlayerAvatarTransitionFlags(PLAYER_AVATAR_FLAG_ON_FOOT);
ObjectEventSetHeldMovement(&gObjectEvents[gPlayerAvatar.objectEventId], MOVEMENT_ACTION_FACE_LEFT);
}
}
static void sub_80B933C(struct Task *task)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if ((task->data[2] == 0 || (--task->data[2]) == 0) && ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[0]++;
PlaySE(SE_W019);
sub_80B9524(task->data[1]);
}
}
static void sub_80B9390(struct Task *task)
{
if ((++task->data[2]) >= 8)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(0x03));
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->inanimate = 1;
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_JUMP_IN_PLACE_LEFT);
if (task->data[15] & 0x08)
{
DestroySprite(&gSprites[objectEvent->fieldEffectSpriteId]);
}
task->data[0]++;
task->data[2] = 0;
}
}
static void sub_80B9418(struct Task *task)
{
if ((++task->data[2]) >= 10)
{
struct ObjectEvent *objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
ObjectEventClearHeldMovementIfActive(objectEvent);
objectEvent->inanimate = 0;
objectEvent->hasShadow = 0;
sub_80B9560(task->data[1], objectEvent->spriteId);
CameraObjectReset2();
task->data[0]++;
}
}
static void sub_80B9474(struct Task *task)
{
if (sub_80B9508(task->data[1]))
{
WarpFadeOutScreen();
task->data[0]++;
}
}
static void sub_80B9494(struct Task *task)
{
if (!gPaletteFade.active)
{
FieldEffectActiveListRemove(FLDEFF_USE_FLY);
DestroyTask(FindTaskIdByFunc(sub_80B91D4));
}
}
static u8 sub_80B94C4(void)
{
u8 spriteId;
struct Sprite *sprite;
spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[26], 0xff, 0xb4, 0x1);
sprite = &gSprites[spriteId];
sprite->oam.paletteNum = 0;
sprite->oam.priority = 1;
sprite->callback = sub_80B957C;
return spriteId;
}
static u8 sub_80B9508(u8 spriteId)
{
return gSprites[spriteId].data[7];
}
static void sub_80B9524(u8 spriteId)
{
struct Sprite *sprite;
sprite = &gSprites[spriteId];
sprite->callback = sub_80B963C;
sprite->pos1.x = 0x78;
sprite->pos1.y = 0x00;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
memset(&sprite->data[0], 0, 8 * sizeof(u16) /* zero all data cells */);
sprite->data[6] = 0x40;
}
static void sub_80B9560(u8 a0, u8 a1)
{
gSprites[a0].data[6] = a1;
}
const union AffineAnimCmd SpriteAffineAnim_855C518[] = {
AFFINEANIMCMD_FRAME(8, 8, -30, 0),
AFFINEANIMCMD_FRAME(28, 28, 0, 30),
AFFINEANIMCMD_END
};
const union AffineAnimCmd SpriteAffineAnim_855C530[] = {
AFFINEANIMCMD_FRAME(256, 256, 64, 0),
AFFINEANIMCMD_FRAME(-10, -10, 0, 22),
AFFINEANIMCMD_END
};
const union AffineAnimCmd *const gSpriteAffineAnimTable_0855C548[] = {
SpriteAffineAnim_855C518,
SpriteAffineAnim_855C530
};
static void sub_80B957C(struct Sprite *sprite)
{
if (sprite->data[7] == 0)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = gSpriteAffineAnimTable_0855C548;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 0);
sprite->pos1.x = 0x76;
sprite->pos1.y = -0x30;
sprite->data[0]++;
sprite->data[1] = 0x40;
sprite->data[2] = 0x100;
}
sprite->data[1] += (sprite->data[2] >> 8);
sprite->pos2.x = Cos(sprite->data[1], 0x78);
sprite->pos2.y = Sin(sprite->data[1], 0x78);
if (sprite->data[2] < 0x800)
{
sprite->data[2] += 0x60;
}
if (sprite->data[1] > 0x81)
{
sprite->data[7]++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
CalcCenterToCornerVec(sprite, sprite->oam.shape, sprite->oam.size, ST_OAM_AFFINE_OFF);
}
}
}
static void sub_80B963C(struct Sprite *sprite)
{
sprite->pos2.x = Cos(sprite->data[2], 0x8c);
sprite->pos2.y = Sin(sprite->data[2], 0x48);
sprite->data[2] = (sprite->data[2] + 4) & 0xff;
if (sprite->data[6] != MAX_SPRITES)
{
struct Sprite *sprite1 = &gSprites[sprite->data[6]];
sprite1->coordOffsetEnabled = 0;
sprite1->pos1.x = sprite->pos1.x + sprite->pos2.x;
sprite1->pos1.y = sprite->pos1.y + sprite->pos2.y - 8;
sprite1->pos2.x = 0;
sprite1->pos2.y = 0;
}
if (sprite->data[2] >= 0x80)
{
sprite->data[7] = 1;
}
}
void sub_80B96B0(struct Sprite *sprite)
{
if (sprite->data[7] == 0)
{
if (sprite->data[0] == 0)
{
sprite->oam.affineMode = ST_OAM_AFFINE_DOUBLE;
sprite->affineAnims = gSpriteAffineAnimTable_0855C548;
InitSpriteAffineAnim(sprite);
StartSpriteAffineAnim(sprite, 1);
sprite->pos1.x = 0x5e;
sprite->pos1.y = -0x20;
sprite->data[0]++;
sprite->data[1] = 0xf0;
sprite->data[2] = 0x800;
sprite->data[4] = 0x80;
}
sprite->data[1] += sprite->data[2] >> 8;
sprite->data[3] += sprite->data[2] >> 8;
sprite->data[1] &= 0xff;
sprite->pos2.x = Cos(sprite->data[1], 0x20);
sprite->pos2.y = Sin(sprite->data[1], 0x78);
if (sprite->data[2] > 0x100)
{
sprite->data[2] -= sprite->data[4];
}
if (sprite->data[4] < 0x100)
{
sprite->data[4] += 24;
}
if (sprite->data[2] < 0x100)
{
sprite->data[2] = 0x100;
}
if (sprite->data[3] >= 60)
{
sprite->data[7]++;
sprite->oam.affineMode = ST_OAM_AFFINE_OFF;
FreeOamMatrix(sprite->oam.matrixNum);
sprite->invisible = TRUE;
}
}
}
void sub_80B9794(u8 spriteId)
{
sub_80B9524(spriteId);
gSprites[spriteId].callback = sub_80B96B0;
}
u8 FldEff_FlyIn(void)
{
CreateTask(sub_80B97D4, 0xfe);
return 0;
}
void (*const gUnknown_0855C550[])(struct Task *) = {
sub_80B9804,
sub_80B98B8,
sub_80B9924,
sub_80B9978,
sub_80B99F0,
sub_80B9A28,
sub_80B9A60,
};
static void sub_80B97D4(u8 taskId)
{
gUnknown_0855C550[gTasks[taskId].data[0]](&gTasks[taskId]);
}
static void sub_80B9804(struct Task *task)
{
struct ObjectEvent *objectEvent;
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
if (!ObjectEventIsMovementOverridden(objectEvent) || ObjectEventClearHeldMovementIfFinished(objectEvent))
{
task->data[0]++;
task->data[2] = 17;
task->data[15] = gPlayerAvatar.flags;
gPlayerAvatar.preventStep = TRUE;
SetPlayerAvatarStateMask(0x01);
if (task->data[15] & 0x08)
{
sub_81555AC(objectEvent->fieldEffectSpriteId, 0);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(0x3));
CameraObjectReset2();
ObjectEventTurn(objectEvent, DIR_WEST);
StartSpriteAnim(&gSprites[objectEvent->spriteId], 0x16);
objectEvent->invisible = FALSE;
task->data[1] = sub_80B94C4();
sub_80B9524(task->data[1]);
sub_80B9560(task->data[1], objectEvent->spriteId);
}
}
static void sub_80B98B8(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
if (task->data[2] == 0 || (--task->data[2]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
sub_80B9560(task->data[1], 0x40);
sprite->pos1.x += sprite->pos2.x;
sprite->pos1.y += sprite->pos2.y;
sprite->pos2.x = 0;
sprite->pos2.y = 0;
task->data[0]++;
task->data[2] = 0;
}
}
static void sub_80B9924(struct Task *task)
{
s16 unknown_0855C56C[18] = {
-2,
-4,
-5,
-6,
-7,
-8,
-8,
-8,
-7,
-7,
-6,
-5,
-3,
-2,
0,
2,
4,
8
};
struct Sprite *sprite = &gSprites[gPlayerAvatar.spriteId];
sprite->pos2.y = unknown_0855C56C[task->data[2]];
if ((++task->data[2]) >= 18)
{
task->data[0]++;
}
}
static void sub_80B9978(struct Task *task)
{
struct ObjectEvent *objectEvent;
struct Sprite *sprite;
if (sub_80B9508(task->data[1]))
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
sprite = &gSprites[objectEvent->spriteId];
objectEvent->inanimate = 0;
MoveObjectEventToMapCoords(objectEvent, objectEvent->currentCoords.x, objectEvent->currentCoords.y);
sprite->pos2.x = 0;
sprite->pos2.y = 0;
sprite->coordOffsetEnabled = 1;
sub_808C114();
ObjectEventSetHeldMovement(objectEvent, MOVEMENT_ACTION_START_ANIM_IN_DIRECTION);
task->data[0]++;
}
}
static void sub_80B99F0(struct Task *task)
{
if (ObjectEventClearHeldMovementIfFinished(&gObjectEvents[gPlayerAvatar.objectEventId]))
{
task->data[0]++;
sub_80B9794(task->data[1]);
}
}
static void sub_80B9A28(struct Task *task)
{
if (sub_80B9508(task->data[1]))
{
DestroySprite(&gSprites[task->data[1]]);
task->data[0]++;
task->data[1] = 0x10;
}
}
static void sub_80B9A60(struct Task *task)
{
u8 state;
struct ObjectEvent *objectEvent;
if ((--task->data[1]) == 0)
{
objectEvent = &gObjectEvents[gPlayerAvatar.objectEventId];
state = 0;
if (task->data[15] & 0x08)
{
state = 3;
sub_81555AC(objectEvent->fieldEffectSpriteId, 1);
}
ObjectEventSetGraphicsId(objectEvent, GetPlayerAvatarGraphicsIdByStateId(state));
ObjectEventTurn(objectEvent, DIR_SOUTH);
gPlayerAvatar.flags = task->data[15];
gPlayerAvatar.preventStep = FALSE;
FieldEffectActiveListRemove(FLDEFF_FLY_IN);
DestroyTask(FindTaskIdByFunc(sub_80B97D4));
}
}
bool8 sub_80B9ADC(void)
{
u8 taskId;
u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
{
taskId = CreateTask(sub_80B9BE8, 0x50);
gTasks[taskId].data[2] = objectEventIdBuffer;
gTasks[taskId].data[6] = gFieldEffectArguments[0];
gTasks[taskId].data[7] = gFieldEffectArguments[1];
gTasks[taskId].data[8] = gFieldEffectArguments[2];
}
else
{
FieldEffectActiveListRemove(0x41);
}
return FALSE;
}
void sub_80B9B3C(u8 taskId)
{
s16 *data = gTasks[taskId].data;
if (data[7] != 0)
{
if (++data[6] > 20)
{
data[6] = 0;
if (data[5] != 0)
data[5]--;
}
}
else
{
data[5] = 4;
}
if (++data[0] > 1)
{
data[0] = 0;
if (++data[1] & 1)
{
SetCameraPanning(0, -data[5]);
}
else
{
SetCameraPanning(0, data[5]);
}
}
UpdateCameraPanning();
if (data[5] == 0)
DestroyTask(taskId);
}
void sub_80B9BD0(u8 taskId)
{
gTasks[taskId].data[7] = 1;
}
void (*const gUnknown_0855C590[])(s16*, u8) = {
sub_80B9C28,
sub_80B9C54,
sub_80B9CDC,
};
static void sub_80B9BE8(u8 taskId)
{
s16 *data = gTasks[taskId].data;
InstallCameraPanAheadCallback();
SetCameraPanningCallback(0);
gUnknown_0855C590[data[1]](data, taskId);
}
void sub_80B9C28(s16* data, u8 taskId)
{
u8 newTaskId = CreateTask(sub_80B9B3C, 0x5A);
PlaySE(SE_T_KAMI2);
data[5] = newTaskId;
data[1]++;
}
void sub_80B9D24(struct Sprite*);
void sub_80B9C54(s16* data, u8 taskId)
{
if (++data[3] > 0x78)
{
struct Sprite *sprite = &gSprites[gObjectEvents[data[2]].spriteId];
gObjectEvents[data[2]].invisible = TRUE;
BlendPalettes(0x0000FFFF, 0x10, RGB_WHITE);
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, RGB_WHITE);
sub_80B9D24(sprite);
PlaySE(SE_T_KAMI);
sub_80B9BD0(data[5]);
data[3] = 0;
data[1]++;
}
}
void sub_80B9CDC(s16* a0, u8 taskId)
{
if (!gPaletteFade.active && !FuncIsActiveTask(sub_80B9B3C))
{
InstallCameraPanAheadCallback();
RemoveObjectEventByLocalIdAndMap(a0[6], a0[7], a0[8]);
FieldEffectActiveListRemove(0x41);
DestroyTask(taskId);
}
}
const struct SpriteFrameImage gSpriteImageTable_855C59C[] = {
obj_frame_tiles(gUnknown_0855C170),
obj_frame_tiles(gUnknown_0855C190),
obj_frame_tiles(gUnknown_0855C1B0),
obj_frame_tiles(gUnknown_0855C1D0),
};
const union AnimCmd gSpriteAnim_855C5BC[] = {
ANIMCMD_FRAME(.imageValue = 0),
ANIMCMD_END
};
const union AnimCmd gSpriteAnim_855C5C4[] = {
ANIMCMD_FRAME(.imageValue = 1),
ANIMCMD_END
};
const union AnimCmd gSpriteAnim_855C5CC[] = {
ANIMCMD_FRAME(.imageValue = 2),
ANIMCMD_END
};
const union AnimCmd gSpriteAnim_855C5D4[] = {
ANIMCMD_FRAME(.imageValue = 3),
ANIMCMD_END
};
const union AnimCmd *const gSpriteAnimTable_855C5DC[] = {
gSpriteAnim_855C5BC,
gSpriteAnim_855C5C4,
gSpriteAnim_855C5CC,
gSpriteAnim_855C5D4,
};
const struct SpriteTemplate gUnknown_0855C5EC = {
.tileTag = 0xFFFF,
.paletteTag = 4378,
.oam = &gOamData_855C218,
.anims = gSpriteAnimTable_855C5DC,
.images = gSpriteImageTable_855C59C,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_80B9DB8
};
void sub_80B9D24(struct Sprite* sprite)
{
int i;
int xPos = (s16)gTotalCameraPixelOffsetX + sprite->pos1.x + sprite->pos2.x;
int yPos = (s16)gTotalCameraPixelOffsetY + sprite->pos1.y + sprite->pos2.y - 4;
for (i = 0; i < 4; i++)
{
u8 spriteId = CreateSprite(&gUnknown_0855C5EC, xPos, yPos, 0);
if (spriteId != MAX_SPRITES)
{
StartSpriteAnim(&gSprites[spriteId], i);
gSprites[spriteId].data[0] = i;
gSprites[spriteId].oam.paletteNum = sprite->oam.paletteNum;
}
}
}
static void sub_80B9DB8(struct Sprite* sprite)
{
switch (sprite->data[0])
{
case 0:
sprite->pos1.x -= 16;
sprite->pos1.y -= 12;
break;
case 1:
sprite->pos1.x += 16;
sprite->pos1.y -= 12;
break;
case 2:
sprite->pos1.x -= 16;
sprite->pos1.y += 12;
break;
case 3:
sprite->pos1.x += 16;
sprite->pos1.y += 12;
break;
}
if ((u16)(sprite->pos1.x + 4) > 0xF8 || sprite->pos1.y < -4 || sprite->pos1.y > 0xA4)
DestroySprite(sprite);
}
bool8 Fldeff_MoveDeoxysRock(struct Sprite* sprite)
{
u8 objectEventIdBuffer;
if (!TryGetObjectEventIdByLocalIdAndMap(gFieldEffectArguments[0], gFieldEffectArguments[1], gFieldEffectArguments[2], &objectEventIdBuffer))
{
struct ObjectEvent *object;
int xPos, yPos;
u8 taskId;
object = &gObjectEvents[objectEventIdBuffer];
xPos = object->currentCoords.x - 7;
yPos = object->currentCoords.y - 7;
xPos = (gFieldEffectArguments[3] - xPos) * 16;
yPos = (gFieldEffectArguments[4] - yPos) * 16;
ShiftObjectEventCoords(object, gFieldEffectArguments[3] + 7, gFieldEffectArguments[4] + 7);
taskId = CreateTask(Fldeff_MoveDeoxysRock_Step, 0x50);
gTasks[taskId].data[1] = object->spriteId;
gTasks[taskId].data[2] = gSprites[object->spriteId].pos1.x + xPos;
gTasks[taskId].data[3] = gSprites[object->spriteId].pos1.y + yPos;
gTasks[taskId].data[8] = gFieldEffectArguments[5];
gTasks[taskId].data[9] = objectEventIdBuffer;
}
return FALSE;
}
static void Fldeff_MoveDeoxysRock_Step(u8 taskId)
{
// BUG: Possible divide by zero
s16 *data = gTasks[taskId].data;
struct Sprite *sprite = &gSprites[data[1]];
switch (data[0])
{
case 0:
data[4] = sprite->pos1.x << 4;
data[5] = sprite->pos1.y << 4;
data[6] = (data[2] * 16 - data[4]) / data[8];
data[7] = (data[3] * 16 - data[5]) / data[8];
data[0]++;
case 1:
if (data[8] != 0)
{
data[8]--;
data[4] += data[6];
data[5] += data[7];
sprite->pos1.x = data[4] >> 4;
sprite->pos1.y = data[5] >> 4;
}
else
{
struct ObjectEvent *object = &gObjectEvents[data[9]];
sprite->pos1.x = data[2];
sprite->pos1.y = data[3];
ShiftStillObjectEventCoords(object);
object->triggerGroundEffectsOnStop = TRUE;
FieldEffectActiveListRemove(0x42);
DestroyTask(taskId);
}
break;
}
}