mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-26 11:44:17 +01:00
242 lines
8.3 KiB
PHP
242 lines
8.3 KiB
PHP
SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953
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map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E
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map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D
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.byte 0
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SootopolisCity_MysteryEventsHouse_1F_MapScript1_22795E: @ 822795E
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setvar VAR_0x8004, 16
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special CallFrontierUtilFunc
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compare VAR_RESULT, 0
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_227991
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_22797D:: @ 822797D
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setvar VAR_TEMP_1, 1
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setobjectxyperm 1, 3, 2
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN
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setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227991:: @ 8227991
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setobjectxyperm 1, 2, 2
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setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT
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return
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SootopolisCity_MysteryEventsHouse_1F_MapScript2_22799D: @ 822799D
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7
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.2byte 0
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SootopolisCity_MysteryEventsHouse_1F_EventScript_2279B7:: @ 82279B7
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lockall
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F
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waitmovement 0
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applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_227A21
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waitmovement 0
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moveobjectoffscreen 1
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
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waitmovement 0
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D
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compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16
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special LoadPlayerParty
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setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
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releaseall
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A04:: @ 8227A04
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227DB8, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A0D:: @ 8227A0D
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227E03, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A16:: @ 8227A16
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D5B, MSGBOX_DEFAULT
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return
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SootopolisCity_MysteryEventsHouse_1F_Movement_227A1F: @ 8227A1F
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walk_down
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227A21: @ 8227A21
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walk_right
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walk_in_place_fastest_down
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step_end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A24:: @ 8227A24
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lock
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faceplayer
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setvar VAR_0x8004, 16
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special CallFrontierUtilFunc
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compare VAR_RESULT, 1
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E
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compare VAR_TEMP_1, 1
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A4E:: @ 8227A4E
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227B46, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227A58:: @ 8227A58
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special SavePlayerParty
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special BufferEReaderTrainerName
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227BFC, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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call SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227CEB, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special LoadPlayerParty
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call Common_EventScript_SaveGame
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compare VAR_RESULT, 0
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goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2
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special SavePlayerParty
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special ReducePlayerPartyToSelectedMons
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227D21, MSGBOX_DEFAULT
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closemessage
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compare VAR_FACING, 2
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE
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compare VAR_FACING, 4
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10
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compare VAR_FACING, 3
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call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22
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warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
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waitstate
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AE2:: @ 8227AE2
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special LoadPlayerParty
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C44, MSGBOX_DEFAULT
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release
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end
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AEF:: @ 8227AEF
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msgbox SootopolisCity_MysteryEventsHouse_1F_Text_227C84, MSGBOX_DEFAULT
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fadescreen 1
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special ChooseHalfPartyForBattle
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waitstate
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227AFE:: @ 8227AFE
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applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B34
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waitmovement 0
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227B10:: @ 8227B10
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applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B43
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B38
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waitmovement 0
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return
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SootopolisCity_MysteryEventsHouse_1F_EventScript_227B22:: @ 8227B22
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applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_227B40
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applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C
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waitmovement 0
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return
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B34: @ 8227B34
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delay_16
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walk_up
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walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B38: @ 8227B38
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delay_16
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walk_right
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walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B3C: @ 8227B3C
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delay_16
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walk_left
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walk_up
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B40: @ 8227B40
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walk_left
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walk_in_place_fastest_right
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Movement_227B43: @ 8227B43
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walk_right
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walk_in_place_fastest_left
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step_end
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SootopolisCity_MysteryEventsHouse_1F_Text_227B46: @ 8227B46
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.string "When I was young, I traveled the world\n"
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.string "as a POKéMON TRAINER.\p"
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.string "Now that I've become an old buzzard,\n"
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.string "my only amusement is watching young\l"
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.string "TRAINERS battle.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227BDD: @ 8227BDD
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.string "The door appears to be locked.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227BFC: @ 8227BFC
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.string "A TRAINER named {STR_VAR_1}\n"
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.string "is visiting my home.\p"
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.string "Would you like to challenge\n"
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.string "{STR_VAR_1}?$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227C44: @ 8227C44
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.string "You won't battle? I'm disappointed\n"
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.string "that I can't see you battle…$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227C84: @ 8227C84
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.string "Oh, good, good!\p"
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.string "But my house isn't all that sturdy.\p"
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.string "Could I ask you to keep it down to\n"
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.string "a 3-on-3 match?$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227CEB: @ 8227CEB
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.string "Before you two battle, you should\n"
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.string "save your progress.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227D21: @ 8227D21
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.string "I hope to see a good match!$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227D3D: @ 8227D3D
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_B1F_Text_227D40: @ 8227D40
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.string "The match ended up a draw.$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227D5B: @ 8227D5B
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.string "So, it became a standoff.\p"
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.string "It was a brilliant match in which\n"
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.string "neither side conceded a step!$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227DB5: @ 8227DB5
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227DB8: @ 8227DB8
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.string "That was superlative!\p"
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.string "Why, it was like seeing myself in\n"
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.string "my youth again!$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227E00: @ 8227E00
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.string "{STR_VAR_1}$"
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SootopolisCity_MysteryEventsHouse_1F_Text_227E03: @ 8227E03
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.string "Ah, too bad for you!\p"
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.string "But it was a good match.\n"
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.string "I hope you can win next time.$"
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