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https://github.com/Ninjdai1/pokeemerald.git
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65 lines
1.7 KiB
ArmAsm
65 lines
1.7 KiB
ArmAsm
@ data used in battle_7.s and smokescreen.s, can't split because they're interleaved
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.include "asm/macros.inc"
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.include "constants/constants.inc"
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.section .rodata
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.align 2
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gUnknown_0831C604:: @ 831C604
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.byte 0x00, 0x00, 0x01, 0x00, 0x01, 0x01, 0x02, 0x00
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.byte 0x00, 0x00, 0x01, 0x01, 0x01, 0x00, 0x02, 0x01
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.byte 0x00, 0x01, 0x01, 0x00, 0x00, 0x00, 0x01, 0x01
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.byte 0x00, 0x00, 0x00, 0x00
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.align 2
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gUnknown_0831C620:: @ 831C620
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obj_tiles gSmokescreenImpactTiles, 0x0180, 0xd6eb
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.align 2
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gUnknown_0831C628:: @ 831C628
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obj_pal gSmokescreenImpactPalette, 0xd6eb
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.align 2
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gUnknown_0831C630:: @ 831C630
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.byte 0x00, 0x00, 0x00, 0x40, 0x00, 0x04, 0x00, 0x00
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.align 2
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gUnknown_0831C638:: @ 831C638
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.2byte 0x0000, 0x0004, 0x0004, 0x0004, 0x0008, 0x0004, 0xffff, 0x0000
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.align 2
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gUnknown_0831C648:: @ 831C648
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.2byte 0x0000, 0x0044, 0x0004, 0x0044, 0x0008, 0x0044, 0xffff, 0x0000
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.align 2
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gUnknown_0831C658:: @ 831C658
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.2byte 0x0000, 0x0084, 0x0004, 0x0084, 0x0008, 0x0084, 0xffff, 0x0000
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.align 2
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gUnknown_0831C668:: @ 831C668
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.2byte 0x0000, 0x00c4, 0x0004, 0x00c4, 0x0008, 0x00c4, 0xffff, 0x0000
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.align 2
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gUnknown_0831C678:: @ 831C678
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.4byte gUnknown_0831C638
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.4byte gUnknown_0831C648
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.4byte gUnknown_0831C658
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.4byte gUnknown_0831C668
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.align 2
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gUnknown_0831C688:: @ 831C688
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spr_template 0xd6eb, 0xd6eb, gUnknown_0831C630, gUnknown_0831C678, NULL, gDummySpriteAffineAnimTable, sub_80753B4
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.align 2
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gSpriteSheet_EnemyShadow:: @ 831C6A0
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obj_tiles gEnemyMonShadow_Gfx, 0x0080, 0xd759
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.align 2
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gUnknown_0831C6A8:: @ 831C6A8
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.byte 0x00, 0x40, 0x00, 0x40, 0x00, 0x0c, 0x00, 0x00
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.align 2
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gSpriteTemplate_EnemyShadow:: @ 831C6B0
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spr_template 0xd759, 0xd6ff, gUnknown_0831C6A8, gDummySpriteAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCB_SetInvisible
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