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69 lines
2.4 KiB
C
69 lines
2.4 KiB
C
#ifndef GUARD_BATTLE_SETUP_H
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#define GUARD_BATTLE_SETUP_H
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#define REMATCHES_COUNT 5
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#define REMATCH_TABLE_ENTRIES 78
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#define REMATCH_WALLY_ENTRY 64
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#define REMATCH_ELITE_FOUR_ENTRIES 73
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struct RematchTrainer
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{
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u16 trainerIds[REMATCHES_COUNT];
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u16 mapGroup;
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u16 mapNum;
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};
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extern const struct RematchTrainer gRematchTable[REMATCH_TABLE_ENTRIES];
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extern u16 gTrainerBattleOpponent_A;
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extern u16 gTrainerBattleOpponent_B;
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extern u16 gPartnerTrainerId;
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void BattleSetup_StartWildBattle(void);
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void BattleSetup_StartBattlePikeWildBattle(void);
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void BattleSetup_StartRoamerBattle(void);
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void StartWallyTutorialBattle(void);
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void BattleSetup_StartScriptedWildBattle(void);
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void BattleSetup_StartLatiBattle(void);
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void BattleSetup_StartLegendaryBattle(void);
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void StartGroudonKyogreBattle(void);
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void StartRegiBattle(void);
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u8 BattleSetup_GetTerrainId(void);
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u8 sub_80B100C(s32 arg0);
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void ChooseStarter(void);
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void ResetTrainerOpponentIds(void);
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void SetMapVarsToTrainer(void);
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const u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data);
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void ConfigureAndSetUpOneTrainerBattle(u8 trainerEventObjId, const u8 *trainerScript);
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void ConfigureTwoTrainersBattle(u8 trainerEventObjId, const u8 *trainerScript);
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void SetUpTwoTrainersBattle(void);
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bool32 GetTrainerFlagFromScriptPointer(const u8 *data);
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void SetUpTrainerMovement(void);
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u8 GetTrainerBattleMode(void);
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bool8 GetTrainerFlag(void);
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bool8 HasTrainerBeenFought(u16 trainerId);
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void SetTrainerFlag(u16 trainerId);
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void ClearTrainerFlag(u16 trainerId);
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void BattleSetup_StartTrainerBattle(void);
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void BattleSetup_StartRematchBattle(void);
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void ShowTrainerIntroSpeech(void);
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const u8 *BattleSetup_GetScriptAddrAfterBattle(void);
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const u8 *BattleSetup_GetTrainerPostBattleScript(void);
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void ShowTrainerCantBattleSpeech(void);
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void SetUpTrainerEncounterMusic(void);
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const u8 *GetTrainerALoseText(void);
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const u8 *GetTrainerBLoseText(void);
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const u8 *GetTrainerWonSpeech(void);
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void UpdateRematchIfDefeated(s32 rematchTableId);
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void IncrementRematchStepCounter(void);
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void TryUpdateRandomTrainerRematches(u16 mapGroup, u16 mapNum);
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bool32 DoesSomeoneWantRematchIn(u16 mapGroup, u16 mapNum);
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bool32 IsRematchTrainerIn(u16 mapGroup, u16 mapNum);
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u16 GetLastBeatenRematchTrainerId(u16 trainerId);
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bool8 ShouldTryRematchBattle(void);
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bool8 IsTrainerReadyForRematch(void);
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void ShouldTryGetTrainerScript(void);
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u16 CountBattledRematchTeams(u16 trainerId);
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#endif // GUARD_BATTLE_SETUP_H
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