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https://github.com/Ninjdai1/pokeemerald.git
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57 lines
2.3 KiB
C
57 lines
2.3 KiB
C
#ifndef GUARD_FIELD_EFFECTS_H
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#define GUARD_FIELD_EFFECTS_H
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extern const struct CompressedSpritePalette gTrainerFrontPicPaletteTable[2];
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extern const struct SpritePalette gNewGameBirchObjectPaletteInfo;
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extern const struct CompressedSpriteSheet gTrainerFrontPicTable[2];
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extern const struct SpriteTemplate gNewGameBirchObjectTemplate;
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extern const struct OamData gNewGameBirchOamAttributes;
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extern s32 gFieldEffectArguments[8];
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extern void (*gPostMenuFieldCallback)(void);
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extern bool8 (*gFieldCallback2)(void);
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u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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void FieldEffectActiveListClear(void);
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void sub_80B69DC(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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void CreateTeleportFieldEffectTask(void);
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void FieldEffectActiveListRemove(u8 id);
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void MultiplyInvertedPaletteRGBComponents(u16, u8, u8, u8);
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void FieldEffectActiveListAdd(u8 id);
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void FieldEffectScript_LoadTiles(u8 **script);
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void FieldEffectScript_LoadFadedPalette(u8 **script);
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void FieldEffectScript_LoadPalette(u8 **script);
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void FieldEffectScript_CallNative(u8 **script, u32 *val);
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void FieldEffectFreeTilesIfUnused(u16 tileStart);
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void FieldEffectFreePaletteIfUnused(u8 paletteNum);
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bool8 FieldEffectCmd_loadtiles(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadpal(u8 **script, u32 *val);
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bool8 FieldEffectCmd_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_end(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadgfx_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadtiles_callnative(u8 **script, u32 *val);
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bool8 FieldEffectCmd_loadfadedpal_callnative(u8 **script, u32 *val);
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void sub_80B6B68(void);
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void sub_80B6E4C(u8 a0, u8 priority);
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void sub_80B75D8(u8 priority);
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void sub_80B7A74(u8 priority);
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void sub_80B9C28(s16*, u8);
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void sub_80B9C54(s16*, u8);
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void sub_80B9CDC(s16*, u8);
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void sub_80B7CAC(struct Sprite*);
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void sub_80B7A58(struct Sprite*);
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void MultiplyPaletteRGBComponents(u16 i, u8 r, u8 g, u8 b);
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void FreeResourcesAndDestroySprite(struct Sprite *sprite, u8 spriteId);
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u8 CreateMonSprite_PicBox(u16 species, s16 x, s16 y, u8 subpriority);
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void StartEscapeRopeFieldEffect(void);
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#endif //GUARD_FIELD_EFFECTS_H
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