mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-25 19:24:16 +01:00
261 lines
5.5 KiB
C
261 lines
5.5 KiB
C
#ifndef GUARD_LIBRFU_H
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#define GUARD_LIBRFU_H
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#include "main.h"
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enum
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{
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RFU_RESET = 0x10,
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RFU_LINK_STATUS,
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RFU_VERSION_STATUS,
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RFU_SYSTEM_STATUS,
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RFU_SLOT_STATUS,
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RFU_CONFIG_STATUS,
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RFU_GAME_CONFIG,
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RFU_SYSTEM_CONFIG,
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RFU_UNK18,
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RFU_SC_START,
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RFU_SC_POLLING,
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RFU_SC_END,
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RFU_SP_START,
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RFU_SP_POLLING,
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RFU_SP_END,
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RFU_CP_START,
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RFU_CP_POLLING,
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RFU_CP_END,
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RFU_UNK22,
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RFU_UNK23,
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RFU_DATA_TX,
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RFU_DATA_TX_AND_CHANGE,
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RFU_DATA_RX,
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RFU_MS_CHANGE,
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RFU_DATA_READY_AND_CHANGE,
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RFU_DISCONNECTED_AND_CHANGE,
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RFU_UNK2A,
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RFU_UNK2B,
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RFU_UNK2C,
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RFU_UNK2D,
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RFU_UNK2E,
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RFU_UNK2F,
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RFU_DISCONNECT,
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RFU_TEST_MODE,
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RFU_CPR_START,
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RFU_CPR_POLLING,
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RFU_CPR_END,
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RFU_UNK35,
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RFU_UNK36,
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RFU_RESUME_RETRANSMIT_AND_CHANGE,
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RFU_UNK38,
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RFU_UNK39,
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RFU_UNK3A,
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RFU_UNK3B,
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RFU_UNK3C,
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RFU_STOP_MODE, // 3D
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};
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struct RfuPacket8
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{
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u8 data[0x74];
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};
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struct RfuPacket32
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{
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u32 command;
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u32 data[0x1C];
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};
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union RfuPacket
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{
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struct RfuPacket32 rfuPacket32;
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struct RfuPacket8 rfuPacket8;
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};
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struct UnkLinkRfuStruct_02022B14Substruct
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{
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u16 unk_00_0:4;
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u16 unk_00_4:1;
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u16 unk_00_5:1;
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u16 unk_00_6:1;
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u16 unk_00_7:1;
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u16 unk_01_0:1;
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u16 unk_01_1:1;
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u16 unk_01_2:4;
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u16 unk_01_6:2;
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u8 playerTrainerId[2];
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};
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struct __attribute__((packed, aligned(2))) UnkLinkRfuStruct_02022B14
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{
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struct UnkLinkRfuStruct_02022B14Substruct unk_00;
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u8 unk_04[4];
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u16 species:10;
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u16 type:6;
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u8 unk_0a_0:7;
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u8 unk_0a_7:1;
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u8 playerGender:1;
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u8 unk_0b_1:7;
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u8 unk_0c;
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};
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struct RfuStruct
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{
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vs32 unk_0;
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u8 txParams;
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u8 unk_5;
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u8 activeCommand;
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u8 unk_7;
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u8 unk_8;
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u8 unk_9;
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u8 timerSelect;
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u8 unk_b;
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int timerState;
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vu8 timerActive;
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u8 unk_11;
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vu16 unk_12;
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vu8 msMode;
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u8 unk_15;
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u8 unk_16;
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u8 unk_17;
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void (*callbackM)();
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void (*callbackS)();
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u32 callbackID;
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union RfuPacket *txPacket;
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union RfuPacket *rxPacket;
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vu8 unk_2c;
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u8 padding[3];
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};
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struct RfuIntrStruct
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{
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u8 rxPacketAlloc[0x74];
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u8 txPacketAlloc[0x74];
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u8 block1[0x960];
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u8 block2[0x30];
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};
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struct RfuUnk1
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{
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u16 unk_0;
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u8 unk_2;
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u8 unk_3;
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u8 fill_4[14];
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u8 unk_12;
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u32 unk_14;
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u32 unk_18;
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struct RfuIntrStruct unk_1c;
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};
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struct RfuUnk2
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{
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u16 unk_0;
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u16 unk_2;
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u8 fill_4[0x16];
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u8 unk_1a;
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u8 fill_1b[0x19];
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u16 unk_34;
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u16 unk_36;
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u8 fill_38[0x16];
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u8 unk_4e;
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u8 fill_4f[0x12];
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u8 unk_61;
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u8 fill_62[6];
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void *unk_68;
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void *unk_6c;
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u8 unk_70[0x70];
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};
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struct RfuUnk3
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{
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u32 unk_0;
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u32 unk_4;
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u8 unk_8[0xD4];
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u32 unk_dc;
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};
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struct RfuUnk5Sub
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{
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u16 unk_00;
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u8 unk_02;
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u16 unk_04;
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struct UnkLinkRfuStruct_02022B14 unk_06;
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u8 fill_13[1];
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u8 playerName[PLAYER_NAME_LENGTH + 1];
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};
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struct RfuUnk5
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{
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u8 unk_00;
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u8 unk_01;
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u8 unk_02;
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u8 unk_03;
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u8 unk_04;
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u8 unk_05;
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u8 unk_06;
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u8 unk_07;
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u8 unk_08;
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u8 filler_09[1];
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u8 unk_0a[4];
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u8 filler_0e[6];
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struct RfuUnk5Sub unk_14[4];
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};
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extern struct RfuStruct *gRfuState;
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extern struct RfuUnk5 *gUnknown_03007890;
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extern u32 *gUnknown_03007894;
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extern struct RfuUnk3* gUnknown_03007898;
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extern struct RfuUnk2* gUnknown_03007880[4];
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extern struct RfuUnk1* gUnknown_03007870[4];
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extern void* sub_82E53F4;
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extern void rfu_STC_clearAPIVariables(void);
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void STWI_init_all(struct RfuIntrStruct *interruptStruct, IntrFunc *interrupt, bool8 copyInterruptToRam);
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void rfu_REQ_stopMode(void);
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void rfu_waitREQComplete(void);
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u32 rfu_REQBN_softReset_and_checkID(void);
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void rfu_REQ_sendData(u8);
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void rfu_setMSCCallback(void (*func)(u16));
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void rfu_setREQCallback(void (*func)(u16, u16));
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bool8 rfu_getMasterSlave(void);
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void rfu_REQBN_watchLink(u16 a0, u8 *a1, u8 *a2, u8 *a3);
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bool16 rfu_syncVBlank(void);
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void rfu_REQ_reset(void);
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void rfu_REQ_configSystem(u16, u8, u8);
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void rfu_REQ_configGameData(u8, u16, struct UnkLinkRfuStruct_02022B14 *, u8 *);
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void rfu_REQ_startSearchChild(void);
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void rfu_REQ_pollSearchChild(void);
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void rfu_REQ_endSearchChild(void);
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void rfu_REQ_startSearchParent(void);
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void rfu_REQ_pollSearchParent(void);
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void rfu_REQ_endSearchParent(void);
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void rfu_REQ_startConnectParent(u16);
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void rfu_REQ_pollConnectParent(void);
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void rfu_REQ_endConnectParent(void);
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void rfu_REQ_CHILD_startConnectRecovery(u8);
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void rfu_REQ_CHILD_pollConnectRecovery(void);
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void rfu_REQ_CHILD_endConnectRecovery(void);
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void rfu_REQ_changeMasterSlave(void);
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void rfu_REQ_RFUStatus(void);
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void rfu_getRFUStatus(u8 *status);
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u8 *rfu_getSTWIRecvBuffer(void);
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u8 rfu_NI_CHILD_setSendGameName(u8 a0, u8 a1);
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void rfu_clearSlot(u8 a0, u8 a1);
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void rfu_clearAllSlot(void);
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bool16 rfu_CHILD_getConnectRecoveryStatus(u8 *status);
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bool16 rfu_getConnectParentStatus(u8 *status, u8 *a1);
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bool16 rfu_UNI_PARENT_getDRAC_ACK(u8 *a0);
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void rfu_REQ_disconnect(u8 who);
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void rfu_changeSendTarget(u8 a0, u8 who, u8 a2);
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void rfu_NI_stopReceivingData(u8 who);
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u16 rfu_initializeAPI(u32 *unk0, u16 unk1, IntrFunc *interrupt, bool8 copyInterruptToRam);
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void rfu_setTimerInterrupt(u8 which, IntrFunc *intr);
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void rfu_setRecvBuffer(u8 a0, u8 a1, void *a2, size_t a3);
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bool16 rfu_UNI_setSendData(u8 flag, void *ptr, u8 size);
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void rfu_REQ_recvData(void);
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void rfu_UNI_readySendData(u8 a0);
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void rfu_UNI_clearRecvNewDataFlag(u8 a0);
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void rfu_REQ_PARENT_resumeRetransmitAndChange(void);
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void rfu_NI_setSendData(u8, u8, const void *, u32);
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#endif // GUARD_LIBRFU_H
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