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https://github.com/Ninjdai1/pokeemerald.git
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36 lines
1.2 KiB
C
36 lines
1.2 KiB
C
#ifndef POKEEMERALD_MON_MARKINGS_H
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#define POKEEMERALD_MON_MARKINGS_H
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struct PokemonMarkMenu
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{
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/*0x0000*/ u16 baseTileTag;
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/*0x0002*/ u16 basePaletteTag;
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/*0x0004*/ u8 markings; // bit flags
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/*0x0005*/ s8 cursorPos;
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/*0x0006*/ bool8 markingsArray[4];
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/*0x000A*/ u8 cursorBaseY;
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/*0x000B*/ bool8 spriteSheetLoadRequired;
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/*0x000C*/ struct Sprite *menuWindowSprites[2]; // upper and lower halves of menu window
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/*0x0014*/ struct Sprite *menuMarkingSprites[4];
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/*0x0024*/ struct Sprite *unkSprite;
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/*0x0028*/ struct Sprite *menuTextSprite;
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/*0x002C*/ const u8 *frameTiles;
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/*0x0030*/ const u16 *framePalette;
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/*0x0034*/ u8 menuWindowSpriteTiles[0x1000];
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/*0x1034*/ u8 filler1030[0x80];
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/*0x10B4*/ u8 tileLoadState;
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}; // 10b8
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void sub_811F90C(struct PokemonMarkMenu *ptr);
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void sub_811F918(void);
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bool8 sub_811F960(void);
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void sub_811FA90(void);
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void sub_811FAA4(u8 markings, s16 x, s16 y);
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void sub_811FAF8(void);
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bool8 sub_811FBA4(void);
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struct Sprite *sub_811FF94(u16 tileTag, u16 paletteTag, const u16 *palette);
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struct Sprite *sub_811FFB4(u16 tileTag, u16 paletteTag, const u16 *palette);
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void sub_8120084(u8 markings, void *dest);
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#endif //POKEEMERALD_MON_MARKINGS_H
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