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https://github.com/Ninjdai1/pokeemerald.git
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60 lines
1.1 KiB
ArmAsm
60 lines
1.1 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_toy_g_grp, voicegroup128
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.equ se_toy_g_pri, 4
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.equ se_toy_g_rev, reverb_set+50
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.equ se_toy_g_mvl, 127
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.equ se_toy_g_key, 0
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.equ se_toy_g_tbs, 1
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.equ se_toy_g_exg, 0
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.equ se_toy_g_cmp, 1
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.section .rodata
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.global se_toy_g
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.align 2
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@********************** Track 1 **********************@
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se_toy_g_1:
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.byte KEYSH , se_toy_g_key+0
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.byte TEMPO , 150*se_toy_g_tbs/2
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.byte VOICE , 48
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.byte VOL , 110*se_toy_g_mvl/mxv
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.byte BEND , c_v-7
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.byte N12 , Gn5 , v112
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.byte W06
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.byte W06
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.byte N06 , Gn5 , v040
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.byte W06
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.byte FINE
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@********************** Track 2 **********************@
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se_toy_g_2:
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.byte KEYSH , se_toy_g_key+0
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.byte VOICE , 17
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.byte VOL , 110*se_toy_g_mvl/mxv
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.byte BEND , c_v-7
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.byte N12 , Dn6 , v060
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.byte W06
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.byte W06
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.byte N06 , Dn6 , v032
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_toy_g:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_toy_g_pri @ Priority
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.byte se_toy_g_rev @ Reverb.
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.word se_toy_g_grp
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.word se_toy_g_1
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.word se_toy_g_2
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.end
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