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2020-11-17 19:45:27 -07:00

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C

#ifndef GUARD_BATTLE_BG_H
#define GUARD_BATTLE_BG_H
void BattleInitBgsAndWindows(void);
void InitBattleBgsVideo(void);
void LoadBattleMenuWindowGfx(void);
void DrawMainBattleBackground(void);
void LoadBattleTextboxAndBackground(void);
void InitLinkBattleVsScreen(u8 taskId);
void DrawBattleEntryBackground(void);
bool8 LoadChosenBattleElement(u8 caseId);
void DrawTerrainTypeBattleBackground(void);
#endif // GUARD_BATTLE_BG_H