mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 04:57:39 +01:00
6508469259
Renaming the command to something that makes more sense as to what the command actually does. The command copies the current xy of the instantiated object back to its template, so that the object remains in the same place if the player walks away and despawns the object, and then comes back. "moveobjectoffscreen" implies that it might be taking the object and moving it physically to an off-screen location somehow.
557 lines
16 KiB
PHP
557 lines
16 KiB
PHP
SlateportCity_Harbor_MapScripts:: @ 820C97D
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map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_Harbor_OnTransition
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.byte 0
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SlateportCity_Harbor_OnTransition: @ 820C983
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setescapewarp MAP_SLATEPORT_CITY, 255, 28, 13
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setvar VAR_TEMP_1, 0
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compare VAR_SLATEPORT_HARBOR_STATE, 1
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call_if_eq SlateportCity_Harbor_EventScript_20C9A9
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call_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_20C9A5
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end
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SlateportCity_Harbor_EventScript_20C9A5:: @ 820C9A5
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clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SS_TIDAL
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return
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SlateportCity_Harbor_EventScript_20C9A9:: @ 820C9A9
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savebgm MUS_AQA_0
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setobjectxyperm 4, 12, 13
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setobjectmovementtype 4, MOVEMENT_TYPE_FACE_LEFT
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setflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_PATRONS
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return
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SlateportCity_Harbor_EventScript_20C9BB:: @ 820C9BB
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lockall
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setvar VAR_0x8008, 0
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9C7:: @ 820C9C7
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lockall
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setvar VAR_0x8008, 1
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9D3:: @ 820C9D3
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lockall
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setvar VAR_0x8008, 2
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9DF:: @ 820C9DF
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lockall
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setvar VAR_0x8008, 3
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_20CAEF
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waitmovement 0
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goto SlateportCity_Harbor_EventScript_20C9F5
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end
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SlateportCity_Harbor_EventScript_20C9F5:: @ 820C9F5
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applymovement 7, Common_Movement_WalkInPlaceDown
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waitmovement 0
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applymovement 6, Common_Movement_WalkInPlaceDown
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceUp
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waitmovement 0
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msgbox SlateportCity_Harbor_Text_20D291, MSGBOX_DEFAULT
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closemessage
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applymovement 6, SlateportCity_Harbor_Movement_20CAC8
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applymovement 7, SlateportCity_Harbor_Movement_20CAC8
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applymovement 8, SlateportCity_Harbor_Movement_20CAD2
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waitmovement 0
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removeobject 6
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removeobject 7
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removeobject 8
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setvar VAR_SLATEPORT_HARBOR_STATE, 2
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setflag FLAG_MET_TEAM_AQUA_HARBOR
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setflag FLAG_HIDE_LILCOVE_MOTEL_SCOTT
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compare VAR_0x8008, 0
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call_if_eq SlateportCity_Harbor_EventScript_20CA89
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compare VAR_0x8008, 1
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call_if_eq SlateportCity_Harbor_EventScript_20CA9E
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compare VAR_0x8008, 2
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call_if_eq SlateportCity_Harbor_EventScript_20CAB3
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compare VAR_0x8008, 3
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call_if_eq SlateportCity_Harbor_EventScript_20CAB3
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msgbox SlateportCity_Harbor_Text_20D35A, MSGBOX_DEFAULT
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closemessage
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_1_BLOCKING_ENTRANCE
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setflag FLAG_HIDE_AQUA_HIDEOUT_1F_GRUNT_2_BLOCKING_ENTRANCE
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copyobjectxytoperm 4
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setobjectmovementtype 4, MOVEMENT_TYPE_FACE_RIGHT
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releaseall
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end
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SlateportCity_Harbor_EventScript_20CA89:: @ 820CA89
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applymovement 4, SlateportCity_Harbor_Movement_20CAE0
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceDown
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CA9E:: @ 820CA9E
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applymovement 4, SlateportCity_Harbor_Movement_20CAE6
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceRight
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CAB3:: @ 820CAB3
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applymovement 4, SlateportCity_Harbor_Movement_20CAEB
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waitmovement 0
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applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceRight
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_20CAC8: @ 820CAC8
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_20CACD: @ 820CACD
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delay_16
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delay_16
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jump_up
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set_invisible
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step_end
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SlateportCity_Harbor_Movement_20CAD2: @ 820CAD2
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delay_16
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delay_16
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delay_16
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delay_16
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walk_right
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walk_right
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walk_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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walk_fast_right
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step_end
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SlateportCity_Harbor_Movement_20CAE0: @ 820CAE0
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walk_left
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walk_left
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walk_left
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walk_left
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walk_up
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step_end
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SlateportCity_Harbor_Movement_20CAE6: @ 820CAE6
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walk_left
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walk_left
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walk_up
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walk_left
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step_end
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SlateportCity_Harbor_Movement_20CAEB: @ 820CAEB
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walk_left
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walk_left
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walk_left
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step_end
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SlateportCity_Harbor_Movement_20CAEF: @ 820CAEF
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_20CAF1:: @ 820CAF1
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lock
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faceplayer
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_20CB06
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msgbox SlateportCity_Harbor_Text_20CE20, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CB06:: @ 820CB06
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msgbox SlateportCity_Harbor_Text_20CE87, MSGBOX_DEFAULT
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message SlateportCity_Harbor_Text_20CF1C
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CB1A
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end
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SlateportCity_Harbor_EventScript_20CB1A:: @ 820CB1A
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goto_if_set FLAG_MET_SCOTT_ON_SS_TIDAL, SlateportCity_Harbor_EventScript_20CB50
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multichoicedefault 18, 8, 56, 2, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_20CB92
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case 1, SlateportCity_Harbor_EventScript_20CC2D
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case 127, SlateportCity_Harbor_EventScript_20CC2D
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end
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SlateportCity_Harbor_EventScript_20CB50:: @ 820CB50
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multichoicedefault 17, 6, 52, 2, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_20CB92
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case 1, SlateportCity_Harbor_EventScript_20CBBA
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case 2, SlateportCity_Harbor_EventScript_20CC2D
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case 127, SlateportCity_Harbor_EventScript_20CC2D
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end
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SlateportCity_Harbor_EventScript_20CB88:: @ 820CB88
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msgbox SlateportCity_Harbor_Text_20CEC1, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CB92:: @ 820CB92
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msgbox SlateportCity_Harbor_Text_20CF93, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SlateportCity_Harbor_EventScript_20CBDD
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setvar VAR_PORTHOLE_STATE, 1
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call SlateportCity_Harbor_EventScript_20CBE9
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warp MAP_SS_TIDAL_CORRIDOR, 255, 1, 10
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_20CBBA:: @ 820CBBA
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msgbox SlateportCity_Harbor_Text_20CFAE, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SlateportCity_Harbor_EventScript_20CBDD
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call SlateportCity_Harbor_EventScript_20CBE9
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warp MAP_BATTLE_FRONTIER_OUTSIDE_WEST, 255, 19, 67
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waitstate
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release
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end
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SlateportCity_Harbor_EventScript_20CBDD:: @ 820CBDD
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message SlateportCity_Harbor_Text_20CFFA
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CB1A
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end
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SlateportCity_Harbor_EventScript_20CBE9:: @ 820CBE9
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msgbox SlateportCity_Harbor_Text_20CFCB, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceUp
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waitmovement 0
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delay 30
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hideobjectat VAR_LAST_TALKED, MAP_SLATEPORT_CITY_HARBOR
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compare VAR_FACING, 2
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call_if_eq SlateportCity_Harbor_EventScript_20CC42
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compare VAR_FACING, 4
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call_if_eq SlateportCity_Harbor_EventScript_20CC37
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delay 30
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hideobjectat EVENT_OBJ_ID_PLAYER, MAP_PETALBURG_CITY
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setvar VAR_0x8004, 5
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call SlateportCity_Harbor_EventScript_2721E2
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return
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SlateportCity_Harbor_EventScript_20CC2D:: @ 820CC2D
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msgbox SlateportCity_Harbor_Text_20CF71, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CC37:: @ 820CC37
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_20CC4D
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waitmovement 0
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return
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SlateportCity_Harbor_EventScript_20CC42:: @ 820CC42
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applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Harbor_Movement_20CC50
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waitmovement 0
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return
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SlateportCity_Harbor_Movement_20CC4D: @ 820CC4D
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walk_right
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walk_in_place_fastest_up
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step_end
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SlateportCity_Harbor_Movement_20CC50: @ 820CC50
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walk_up
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step_end
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SlateportCity_Harbor_EventScript_20CC52:: @ 820CC52
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lock
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faceplayer
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goto_if_unset FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_20CC89
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setvar VAR_0x8004, 0
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call_if_set FLAG_DEFEATED_KYOGRE, SlateportCity_Harbor_EventScript_20CC93
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call_if_set FLAG_DEFEATED_GROUDON, SlateportCity_Harbor_EventScript_20CC93
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compare VAR_0x8004, 2
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goto_if_eq SlateportCity_Harbor_EventScript_20CC89
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msgbox SlateportCity_Harbor_Text_20D08E, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CC89:: @ 820CC89
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msgbox SlateportCity_Harbor_Text_20D01C, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CC93:: @ 820CC93
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addvar VAR_0x8004, 1
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return
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SlateportCity_Harbor_EventScript_20CC99:: @ 820CC99
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msgbox SlateportCity_Harbor_Text_20D194, MSGBOX_NPC
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end
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SlateportCity_Harbor_EventScript_20CCA2:: @ 820CCA2
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lock
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faceplayer
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goto_if_set FLAG_BADGE07_GET, SlateportCity_Harbor_EventScript_20CD00
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goto_if_set FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE, SlateportCity_Harbor_EventScript_20CCF6
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goto_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, SlateportCity_Harbor_EventScript_20CCE9
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compare VAR_SLATEPORT_HARBOR_STATE, 2
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goto_if_eq SlateportCity_Harbor_EventScript_20CCDF
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msgbox SlateportCity_Harbor_Text_20D232, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
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waitmovement 0
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release
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end
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SlateportCity_Harbor_EventScript_20CCDF:: @ 820CCDF
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msgbox SlateportCity_Harbor_Text_20D35A, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CCE9:: @ 820CCE9
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setflag FLAG_EVIL_TEAM_ESCAPED_STERN_SPOKE
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msgbox SlateportCity_Harbor_Text_20D42B, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CCF6:: @ 820CCF6
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msgbox SlateportCity_Harbor_Text_20D58A, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CD00:: @ 820CD00
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compare VAR_TEMP_1, 1
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goto_if_eq SlateportCity_Harbor_EventScript_20CE11
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checkitem ITEM_SCANNER, 1
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compare VAR_RESULT, 1
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goto_if_eq SlateportCity_Harbor_EventScript_20CD38
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goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_Harbor_EventScript_20CD2E
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msgbox SlateportCity_Harbor_Text_20D65C, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CD2E:: @ 820CD2E
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msgbox SlateportCity_Harbor_Text_20D6CB, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CD38:: @ 820CD38
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message SlateportCity_Harbor_Text_20D76C
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CD44
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end
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SlateportCity_Harbor_EventScript_20CD44:: @ 820CD44
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multichoice 0, 0, 46, 0
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switch VAR_RESULT
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case 0, SlateportCity_Harbor_EventScript_20CD7B
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case 1, SlateportCity_Harbor_EventScript_20CDBB
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case 2, SlateportCity_Harbor_EventScript_20CDFB
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case 127, SlateportCity_Harbor_EventScript_20CDFB
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end
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SlateportCity_Harbor_EventScript_20CD7B:: @ 820CD7B
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msgbox SlateportCity_Harbor_Text_20D8BC, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SlateportCity_Harbor_EventScript_20CE05
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giveitem_std ITEM_DEEP_SEA_TOOTH
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compare VAR_RESULT, 0
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goto_if_eq Common_EventScript_ShowBagIsFull
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takeitem ITEM_SCANNER, 1
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msgbox SlateportCity_Harbor_Text_20D94A, MSGBOX_DEFAULT
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setflag FLAG_EXCHANGED_SCANNER
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goto SlateportCity_Harbor_EventScript_20CE11
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end
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SlateportCity_Harbor_EventScript_20CDBB:: @ 820CDBB
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msgbox SlateportCity_Harbor_Text_20D8F1, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq SlateportCity_Harbor_EventScript_20CE05
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giveitem_std ITEM_DEEP_SEA_SCALE
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compare VAR_RESULT, 0
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goto_if_eq Common_EventScript_ShowBagIsFull
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takeitem ITEM_SCANNER, 1
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msgbox SlateportCity_Harbor_Text_20D94A, MSGBOX_DEFAULT
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setflag FLAG_EXCHANGED_SCANNER
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goto SlateportCity_Harbor_EventScript_20CE11
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end
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SlateportCity_Harbor_EventScript_20CDFB:: @ 820CDFB
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msgbox SlateportCity_Harbor_Text_20D841, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_EventScript_20CE05:: @ 820CE05
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message SlateportCity_Harbor_Text_20D926
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waitmessage
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goto SlateportCity_Harbor_EventScript_20CD44
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end
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SlateportCity_Harbor_EventScript_20CE11:: @ 820CE11
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setvar VAR_TEMP_1, 1
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msgbox SlateportCity_Harbor_Text_20D970, MSGBOX_DEFAULT
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release
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end
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SlateportCity_Harbor_Text_20CE20: @ 820CE20
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.string "I beg your pardon?\n"
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.string "You're looking for a ship?\p"
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.string "I'm sorry, the ferry service isn't\n"
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.string "available at present…$"
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SlateportCity_Harbor_Text_20CE87: @ 820CE87
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.string "Hello, are you here for the ferry?\n"
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.string "May I see your TICKET?$"
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SlateportCity_Harbor_Text_20CEC1: @ 820CEC1
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.string "{PLAYER} doesn't have the TICKET…\p"
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.string "I'm terribly sorry.\p"
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.string "You must have a TICKET to board\n"
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.string "the ferry.$"
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SlateportCity_Harbor_Text_20CF1C: @ 820CF1C
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.string "{PLAYER} flashed the TICKET.\p"
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.string "Perfect! That's all you need!\p"
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.string "And where would you like to go?$"
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SlateportCity_Harbor_Text_20CF71: @ 820CF71
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.string "Please sail with us another time!$"
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SlateportCity_Harbor_Text_20CF93: @ 820CF93
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.string "LILYCOVE CITY it is, then!$"
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SlateportCity_Harbor_Text_20CFAE: @ 820CFAE
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.string "BATTLE FRONTIER it is, then!$"
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SlateportCity_Harbor_Text_20CFCB: @ 820CFCB
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.string "Please board the ferry and wait for\n"
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.string "departure.$"
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SlateportCity_Harbor_Text_20CFFA: @ 820CFFA
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.string "Then, where would you like to go?$"
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SlateportCity_Harbor_Text_20D01C: @ 820D01C
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.string "A journey to the bottom of the sea…\n"
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.string "I wonder what it'd be like?\p"
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.string "I'd love to go deep underwater like\n"
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.string "that someday.$"
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SlateportCity_Harbor_Text_20D08E: @ 820D08E
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.string "For a ship to sail safely, we need to\n"
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.string "know about the weather!\p"
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.string "Speaking of weather, I heard something\n"
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.string "from a guy at the WEATHER INSTITUTE.\p"
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.string "He was saying abnormal weather has\n"
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.string "been reported all over the place!\p"
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.string "You should visit the WEATHER INSTITUTE\n"
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.string "and ask around!$"
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SlateportCity_Harbor_Text_20D194: @ 820D194
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.string "I wanted to go with CAPT. STERN on\n"
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.string "the ocean floor exploration.\p"
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.string "But the sub's too small for me.\p"
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.string "If I squeezed in, there wouldn't be\n"
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.string "any room for the CAPTAIN…$"
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SlateportCity_Harbor_Text_20D232: @ 820D232
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.string "CAPT. STERN: Those thugs…\p"
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.string "They're the same lot who tried to rob\n"
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.string "the DEVON GOODS at the MUSEUM.$"
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SlateportCity_Harbor_Text_20D291: @ 820D291
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.string "ARCHIE: Oh?\n"
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.string "Not you again…\p"
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.string "You are tenacious to track us here,\n"
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.string "that much I will give you.\p"
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.string "But now…\n"
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.string "No one can stop us! No one!\p"
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.string "Or, will you follow us back to our\n"
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.string "HIDEOUT in LILYCOVE CITY?\p"
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.string "Fwahahahaha…$"
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SlateportCity_Harbor_Text_20D35A: @ 820D35A
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.string "CAPT. STERN: Why…\p"
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.string "Why would TEAM AQUA steal my\n"
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.string "SUBMARINE EXPLORER 1?\p"
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.string "They can't be after the slumbering\n"
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.string "POKéMON at the bottom of the sea…\p"
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.string "But even if I were to chase them,\n"
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.string "I don't stand a chance against them…$"
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SlateportCity_Harbor_Text_20D42B: @ 820D42B
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.string "CAPT. STERN: Oh, {PLAYER}{KUN}…\p"
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.string "Okay… So TEAM AQUA left before you\n"
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.string "could stop them…\p"
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.string "Oh, no, don't blame yourself.\n"
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.string "You're not responsible for this.\p"
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|
.string "Trying to catch a submarine…\n"
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|
.string "It's impossible for most people.\p"
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|
.string "You would need a POKéMON that knows\n"
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|
.string "how to DIVE…\p"
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|
.string "Perhaps if you went out to\n"
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|
.string "MOSSDEEP CITY…\p"
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|
.string "A lot of divers live out there, so\n"
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|
.string "someone might teach you…$"
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SlateportCity_Harbor_Text_20D58A: @ 820D58A
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.string "CAPT. STERN: Trying to catch a\n"
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.string "submarine… It's impossible.\p"
|
|
.string "You would need a POKéMON that knows\n"
|
|
.string "how to DIVE…\p"
|
|
.string "Perhaps if you went out to\n"
|
|
.string "MOSSDEEP CITY…\p"
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|
.string "A lot of divers live out there, so\n"
|
|
.string "someone might teach you…$"
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SlateportCity_Harbor_Text_20D65C: @ 820D65C
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.string "CAPT. STERN: Oh, yes.\n"
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|
.string "MR. BRINEY came to our SHIPYARD.\p"
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.string "It won't be long now before we finish\n"
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|
.string "making the ferry!$"
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SlateportCity_Harbor_Text_20D6CB: @ 820D6CB
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.string "CAPT. STERN: {PLAYER}{KUN}!\p"
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|
.string "We finally finished making the ferry\n"
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|
.string "S.S. TIDAL!\p"
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|
.string "We couldn't have done it without\n"
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|
.string "your friend MR. BRINEY.\p"
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|
.string "Please go for a short cruise on it!$"
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SlateportCity_Harbor_Text_20D76C: @ 820D76C
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|
.string "CAPT. STERN: Oh?\n"
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|
.string "{PLAYER}{KUN}, that item you have…\p"
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|
.string "That's a SCANNER! That would sure\n"
|
|
.string "help us on our explorations.\p"
|
|
.string "{PLAYER}{KUN}, would you trade your\n"
|
|
.string "SCANNER for something?\p"
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|
.string "Like, say, a DEEPSEATOOTH or\n"
|
|
.string "a DEEPSEASCALE that I have?$"
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SlateportCity_Harbor_Text_20D841: @ 820D841
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|
.string "CAPT. STERN: Are you certain?\n"
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|
.string "It's useless to you, {PLAYER}{KUN}…\p"
|
|
.string "Well, okay, then. If you want to trade\n"
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|
.string "your SCANNER, let me know.$"
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SlateportCity_Harbor_Text_20D8BC: @ 820D8BC
|
|
.string "CAPT. STERN: So you'll trade it for\n"
|
|
.string "my DEEPSEATOOTH?$"
|
|
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SlateportCity_Harbor_Text_20D8F1: @ 820D8F1
|
|
.string "CAPT. STERN: So you'll trade it for\n"
|
|
.string "my DEEPSEASCALE?$"
|
|
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SlateportCity_Harbor_Text_20D926: @ 820D926
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|
.string "CAPT. STERN: Which one do you want?$"
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SlateportCity_Harbor_Text_20D94A: @ 820D94A
|
|
.string "{PLAYER} handed the SCANNER to\n"
|
|
.string "CAPT. STERN.$"
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SlateportCity_Harbor_Text_20D970: @ 820D970
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|
.string "CAPT. STERN: Thanks, {PLAYER}{KUN}!\n"
|
|
.string "This will help our research a lot!$"
|