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https://github.com/Ninjdai1/pokeemerald.git
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54 lines
964 B
ArmAsm
54 lines
964 B
ArmAsm
.include "MPlayDef.s"
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.equ se_kon_grp, voicegroup128
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.equ se_kon_pri, 4
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.equ se_kon_rev, reverb_set+50
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.equ se_kon_mvl, 127
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.equ se_kon_key, 0
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.equ se_kon_tbs, 1
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.equ se_kon_exg, 0
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.equ se_kon_cmp, 1
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.section .rodata
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.global se_kon
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.align 2
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@********************** Track 1 **********************@
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se_kon_1:
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.byte KEYSH , se_kon_key+0
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.byte TEMPO , 150*se_kon_tbs/2
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.byte VOICE , 16
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.byte VOL , 100*se_kon_mvl/mxv
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.byte BEND , c_v+1
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.byte N12 , Fn4 , v112
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.byte W12
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.byte FINE
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@********************** Track 2 **********************@
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se_kon_2:
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.byte KEYSH , se_kon_key+0
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.byte VOICE , 17
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.byte VOL , 100*se_kon_mvl/mxv
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.byte BEND , c_v+0
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.byte N09 , Fn4 , v100
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.byte W12
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.byte FINE
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@******************************************************@
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.align 2
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se_kon:
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.byte 2 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_kon_pri @ Priority
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.byte se_kon_rev @ Reverb.
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.word se_kon_grp
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.word se_kon_1
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.word se_kon_2
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.end
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