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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
576 B
SQL
12 lines
576 B
SQL
PetalburgCity_House2_EventObjects: @ 852F110
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object_event 1, EVENT_OBJ_GFX_POKEFAN_F, 0, 2, 5, 3, MOVEMENT_TYPE_WANDER_AROUND, 1, 1, 0, 0, PetalburgCity_House2_EventScript_2078F3, 0
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object_event 2, EVENT_OBJ_GFX_SCHOOL_KID_M, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, PetalburgCity_House2_EventScript_2078FC, 0
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PetalburgCity_House2_MapWarps: @ 852F140
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warp_def 3, 7, 0, 4, MAP_PETALBURG_CITY
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warp_def 4, 7, 0, 4, MAP_PETALBURG_CITY
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PetalburgCity_House2_MapEvents:: @ 852F150
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map_events PetalburgCity_House2_EventObjects, PetalburgCity_House2_MapWarps, 0x0, 0x0
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