pokeemerald/src/battle_dome.c
2020-04-09 15:18:53 -04:00

6322 lines
243 KiB
C

#include "global.h"
#include "battle_dome.h"
#include "battle.h"
#include "battle_main.h"
#include "battle_setup.h"
#include "battle_tower.h"
#include "frontier_util.h"
#include "battle_message.h"
#include "event_data.h"
#include "overworld.h"
#include "util.h"
#include "malloc.h"
#include "string_util.h"
#include "random.h"
#include "task.h"
#include "main.h"
#include "gpu_regs.h"
#include "text.h"
#include "bg.h"
#include "window.h"
#include "strings.h"
#include "palette.h"
#include "decompress.h"
#include "party_menu.h"
#include "menu.h"
#include "sound.h"
#include "pokemon_icon.h"
#include "data.h"
#include "international_string_util.h"
#include "trainer_pokemon_sprites.h"
#include "scanline_effect.h"
#include "script_pokemon_util_80F87D8.h"
#include "graphics.h"
#include "constants/battle_dome.h"
#include "constants/frontier_util.h"
#include "constants/species.h"
#include "constants/moves.h"
#include "constants/pokemon.h"
#include "constants/trainers.h"
#include "constants/abilities.h"
#include "constants/songs.h"
#include "constants/battle_frontier.h"
#include "constants/rgb.h"
// Enough space to hold 2 match info cards worth of trainers and their parties
#define NUM_INFOCARD_SPRITES ((FRONTIER_PARTY_SIZE + 1) * 4)
#define NUM_INFOCARD_TRAINERS 2
// An 'Info Card' is a trainer or match information page that can be viewed on the Tourney Tree
struct TourneyTreeInfoCard
{
u8 spriteIds[NUM_INFOCARD_SPRITES];
u8 pos;
u8 tournamentIds[NUM_INFOCARD_TRAINERS];
};
struct TourneyTreeLineSection
{
u8 x;
u8 y;
u16 src;
};
#define DOME_TRAINERS gSaveBlock2Ptr->frontier.domeTrainers
#define DOME_MONS gSaveBlock2Ptr->frontier.domeMonIds
#define tState data[0]
// Task data for Task_ShowTourneyTree
#define tNotInteractive data[1]
#define tIsPrevTourneyTree data[4]
// Task data for Task_ShowTourneyInfoCard
#define tTournamentId data[1]
#define tMode data[2]
#define tPrevTaskId data[3]
// This file's functions.
static u8 GetDomeTrainerMonIvs(u16 trainerId);
static void SwapDomeTrainers(int id1, int id2, u16 *statsArray);
static void CalcDomeMonStats(u16 species, int level, int ivs, u8 evBits, u8 nature, int *stats);
static void CreateDomeOpponentMons(u16 tournamentTrainerId);
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 arg1);
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 arg1);
static int GetTypeEffectivenessPoints(int move, int species, int arg2);
static int SelectOpponentMonsFromParty(int *arr, bool8 arg1);
static void Task_ShowTourneyInfoCard(u8 taskId);
static void Task_HandleInfoCardInput(u8 taskId);
static u8 Task_GetInfoCardInput(u8 taskId);
static void SetFacilityTrainerAndMonPtrs(void);
static int TrainerIdToTournamentId(u16 trainerId);
static u16 TrainerIdOfPlayerOpponent(void);
static void Task_ShowTourneyTree(u8 taskId);
static void Task_HandleStaticTourneyTreeInput(u8 taskId);
static void CB2_TourneyTree(void);
static void VblankCb_TourneyInfoCard(void);
static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo);
static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId);
static int BufferDomeWinString(u8, u8*);
static u8 GetDomeBrainTrainerPicId(void);
static u8 GetDomeBrainTrainerClass(void);
static void CopyDomeBrainTrainerName(u8 *str);
static void CopyDomeTrainerName(u8 *str, u16 trainerId);
static void HblankCb_TourneyTree(void);
static void VblankCb_TourneyTree(void);
static u8 UpdateTourneyTreeCursor(u8 taskId);
static void DecideRoundWinners(u8 roundId);
static u8 sub_81953E8(u8 tournamentId, u8);
static void DrawTourneyAdvancementLine(u8, u8);
static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite);
static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite);
static void InitDomeChallenge(void);
static void GetDomeData(void);
static void SetDomeData(void);
static void BufferDomeRoundText(void);
static void BufferDomeOpponentName(void);
static void InitDomeOpponentParty(void);
static void ShowDomeOpponentInfo(void);
static void ShowDomeTourneyTree(void);
static void ShowPreviousDomeTourneyTree(void);
static void SetDomeOpponentId(void);
static void SetDomeOpponentGraphicsId(void);
static void ShowNonInteractiveDomeTourneyTree(void);
static void ResolveDomeRoundWinners(void);
static void SaveDomeChallenge(void);
static void IncrementDomeStreaks(void);
static void ResetSketchedMoves(void);
static void RestoreDomePlayerPartyHeldItems(void);
static void ReduceDomePlayerPartyToSelectedMons(void);
static void GetPlayerSeededBeforeOpponent(void);
static void BufferLastDomeWinnerName(void);
static void InitRandomTourneyTreeResults(void);
static void InitDomeTrainers(void);
// EWRAM variables.
EWRAM_DATA u32 gPlayerPartyLostHP = 0; // never read
static EWRAM_DATA u32 sPlayerPartyMaxHP = 0; // never read
static EWRAM_DATA struct TourneyTreeInfoCard *sInfoCard = {0};
static EWRAM_DATA u8 *sTilemapBuffer = NULL;
// Each move has an array of points for different move characteristics which contribute to a tourney trainers listed battle style (see sBattleStyleThresholds)
// All move points are either 1 or 0, so theyre essentially flags saying whether or not the move has that characteristic
static const u8 sBattleStyleMovePoints[MOVES_COUNT][NUM_MOVE_POINT_TYPES] =
{
[MOVE_NONE] = {0},
[MOVE_POUND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_KARATE_CHOP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_DOUBLE_SLAP] = {[MOVE_POINTS_DMG] = 1},
[MOVE_COMET_PUNCH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_MEGA_PUNCH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_PAY_DAY] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FIRE_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ICE_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SCRATCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_VICE_GRIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_GUILLOTINE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_RAZOR_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWORDS_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_POPULAR] = 1},
[MOVE_CUT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_GUST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_WING_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_WHIRLWIND] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLY] = {[MOVE_POINTS_DMG] = 1},
[MOVE_BIND] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SLAM] = {[MOVE_POINTS_DMG] = 1},
[MOVE_VINE_WHIP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_STOMP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DOUBLE_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MEGA_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_ROLLING_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SAND_ATTACK] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HEADBUTT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HORN_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FURY_ATTACK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_HORN_DRILL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_TACKLE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_BODY_SLAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WRAP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_TAKE_DOWN] = {[MOVE_POINTS_DMG] = 1},
[MOVE_THRASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DOUBLE_EDGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TAIL_WHIP] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_POISON_STING] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_TWINEEDLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PIN_MISSILE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LEER] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_BITE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_GROWL] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROAR] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_SING] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SUPERSONIC] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SONIC_BOOM] = {[MOVE_POINTS_DMG] = 1},
[MOVE_DISABLE] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_ACID] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_EMBER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FLAMETHROWER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MIST] = {0},
[MOVE_WATER_GUN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HYDRO_PUMP] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SURF] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_ICE_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BLIZZARD] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PSYBEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BUBBLE_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_AURORA_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HYPER_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PECK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_DRILL_PECK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SUBMISSION] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LOW_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_COUNTER] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_SEISMIC_TOSS] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_STRENGTH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ABSORB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MEGA_DRAIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_LEECH_SEED] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STATUS] = 1},
[MOVE_GROWTH] = {[MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_RAZOR_LEAF] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SOLAR_BEAM] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_POWDER] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_STUN_SPORE] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SLEEP_POWDER] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_PETAL_DANCE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_STRING_SHOT] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DRAGON_RAGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FIRE_SPIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_SHOCK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDERBOLT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_THUNDER_WAVE] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_THUNDER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ROCK_THROW] = {[MOVE_POINTS_DMG] = 1},
[MOVE_EARTHQUAKE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_FISSURE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_DIG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TOXIC] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_CONFUSION] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PSYCHIC] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HYPNOSIS] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_MEDITATE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_AGILITY] = {[MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_QUICK_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_RAGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TELEPORT] = {0},
[MOVE_NIGHT_SHADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MIMIC] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SCREECH] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DOUBLE_TEAM] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_RECOVER] = {0},
[MOVE_HARDEN] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_MINIMIZE] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_SMOKESCREEN] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CONFUSE_RAY] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_WITHDRAW] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_DEFENSE_CURL] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_BARRIER] = {[MOVE_POINTS_DEF] = 1},
[MOVE_LIGHT_SCREEN] = {[MOVE_POINTS_DEF] = 1},
[MOVE_HAZE] = {0},
[MOVE_REFLECT] = {[MOVE_POINTS_DEF] = 1},
[MOVE_FOCUS_ENERGY] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_BIDE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_METRONOME] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_MIRROR_MOVE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_SELF_DESTRUCT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_EGG_BOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_LICK] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SMOG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SLUDGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BONE_CLUB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FIRE_BLAST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WATERFALL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CLAMP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SWIFT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SKULL_BASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SPIKE_CANNON] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CONSTRICT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_AMNESIA] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_KINESIS] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_SOFT_BOILED] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HI_JUMP_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_GLARE] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_DREAM_EATER] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_RARE] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_GAS] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_BARRAGE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LEECH_LIFE] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_LOVELY_KISS] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_SKY_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_TRANSFORM] = {[MOVE_POINTS_RARE] = 1},
[MOVE_BUBBLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DIZZY_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SPORE] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLASH] = {0},
[MOVE_PSYWAVE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SPLASH] = {[MOVE_POINTS_RARE] = 1},
[MOVE_ACID_ARMOR] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_CRABHAMMER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_EXPLOSION] = {[MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_FURY_SWIPES] = {[MOVE_POINTS_DMG] = 1},
[MOVE_BONEMERANG] = {[MOVE_POINTS_DMG] = 1},
[MOVE_REST] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1},
[MOVE_ROCK_SLIDE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HYPER_FANG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHARPEN] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_CONVERSION] = {[MOVE_POINTS_DEF] = 1},
[MOVE_TRI_ATTACK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SUPER_FANG] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SLASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SUBSTITUTE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DEF] = 1},
[MOVE_STRUGGLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1}, // Odd that this is assigned qualities
[MOVE_SKETCH] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_TRIPLE_KICK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_THIEF] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SPIDER_WEB] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MIND_READER] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_NIGHTMARE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLAME_WHEEL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SNORE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_CURSE] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_FLAIL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CONVERSION_2] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_AEROBLAST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_COTTON_SPORE] = {[MOVE_POINTS_STAT_LOWER] = 1},
[MOVE_REVERSAL] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SPITE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_POWDER_SNOW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_PROTECT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_POPULAR] = 1},
[MOVE_MACH_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SCARY_FACE] = {0},
[MOVE_FAINT_ATTACK] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SWEET_KISS] = {0},
[MOVE_BELLY_DRUM] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_SLUDGE_BOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MUD_SLAP] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_OCTAZOOKA] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SPIKES] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_ZAP_CANNON] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FORESIGHT] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_DESTINY_BOND] = {[MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PERISH_SONG] = {[MOVE_POINTS_RISKY] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ICY_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DETECT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_BONE_RUSH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_LOCK_ON] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_OUTRAGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SANDSTORM] = {0},
[MOVE_GIGA_DRAIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ENDURE] = {[MOVE_POINTS_DEF] = 1},
[MOVE_CHARM] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROLLOUT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_FALSE_SWIPE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWAGGER] = {[MOVE_POINTS_EFFECT] = 1},
[MOVE_MILK_DRINK] = {[MOVE_POINTS_HEAL] = 1},
[MOVE_SPARK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FURY_CUTTER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_STEEL_WING] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MEAN_LOOK] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ATTRACT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SLEEP_TALK] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_HEAL_BELL] = {[MOVE_POINTS_LOW_PP] = 1},
[MOVE_RETURN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_PRESENT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_FRUSTRATION] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SAFEGUARD] = {[MOVE_POINTS_DEF] = 1},
[MOVE_PAIN_SPLIT] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SACRED_FIRE] = {[MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MAGNITUDE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_DYNAMIC_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MEGAHORN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_DRAGON_BREATH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BATON_PASS] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_RARE] = 1},
[MOVE_ENCORE] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PURSUIT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_RAPID_SPIN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SWEET_SCENT] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_IRON_TAIL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_METAL_CLAW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_VITAL_THROW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_MORNING_SUN] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SYNTHESIS] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_MOONLIGHT] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_HIDDEN_POWER] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CROSS_CHOP] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_TWISTER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_RAIN_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SUNNY_DAY] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_CRUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MIRROR_COAT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_PSYCH_UP] = {[MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_EXTREME_SPEED] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ANCIENT_POWER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHADOW_BALL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FUTURE_SIGHT] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1},
[MOVE_ROCK_SMASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WHIRLPOOL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BEAT_UP] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FAKE_OUT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_UPROAR] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_STOCKPILE] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_SPIT_UP] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SWALLOW] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1},
[MOVE_HEAT_WAVE] = {[MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_HAIL] = {0},
[MOVE_TORMENT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FLATTER] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_WILL_O_WISP] = {[MOVE_POINTS_STATUS] = 1},
[MOVE_MEMENTO] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FACADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FOCUS_PUNCH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_SMELLING_SALT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FOLLOW_ME] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_NATURE_POWER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_CHARGE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TAUNT] = {[MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HELPING_HAND] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TRICK] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROLE_PLAY] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_WISH] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ASSIST] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_INGRAIN] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_SUPERPOWER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_MAGIC_COAT] = {[MOVE_POINTS_DEF] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_RECYCLE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_REVENGE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_BRICK_BREAK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_YAWN] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_KNOCK_OFF] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ENDEAVOR] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_ERUPTION] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SKILL_SWAP] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_IMPRISON] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_REFRESH] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_GRUDGE] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SNATCH] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LUCK] = 1},
[MOVE_SECRET_POWER] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DIVE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_ARM_THRUST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_CAMOUFLAGE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TAIL_GLOW] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_LUSTER_PURGE] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MIST_BALL] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_FEATHER_DANCE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_TEETER_DANCE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_BLAZE_KICK] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MUD_SPORT] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_ICE_BALL] = {[MOVE_POINTS_DMG] = 1},
[MOVE_NEEDLE_ARM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SLACK_OFF] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_HYPER_VOICE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_POISON_FANG] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_CRUSH_CLAW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BLAST_BURN] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_HYDRO_CANNON] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_METEOR_MASH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ASTONISH] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_WEATHER_BALL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_AROMATHERAPY] = {[MOVE_POINTS_LOW_PP] = 1},
[MOVE_FAKE_TEARS] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_AIR_CUTTER] = {[MOVE_POINTS_DMG] = 1},
[MOVE_OVERHEAT] = {[MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_ODOR_SLEUTH] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_ROCK_TOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SILVER_WIND] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_METAL_SOUND] = {0},
[MOVE_GRASS_WHISTLE] = {0},
[MOVE_TICKLE] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_COSMIC_POWER] = {0},
[MOVE_WATER_SPOUT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_SIGNAL_BEAM] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHADOW_PUNCH] = {[MOVE_POINTS_DMG] = 1},
[MOVE_EXTRASENSORY] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SKY_UPPERCUT] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SAND_TOMB] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_SHEER_COLD] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LUCK] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_MUDDY_WATER] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_BULLET_SEED] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_AERIAL_ACE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_ICICLE_SPEAR] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_IRON_DEFENSE] = {[MOVE_POINTS_DEF] = 1},
[MOVE_BLOCK] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_HOWL] = {0},
[MOVE_DRAGON_CLAW] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_FRENZY_PLANT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_BULK_UP] = {[MOVE_POINTS_COMBO] = 1},
[MOVE_BOUNCE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_MUD_SHOT] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_POISON_TAIL] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_COVET] = {[MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_VOLT_TACKLE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1},
[MOVE_MAGICAL_LEAF] = {[MOVE_POINTS_DMG] = 1},
[MOVE_WATER_SPORT] = {[MOVE_POINTS_ACCURATE] = 1},
[MOVE_CALM_MIND] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_LEAF_BLADE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1},
[MOVE_DRAGON_DANCE] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1},
[MOVE_ROCK_BLAST] = {[MOVE_POINTS_DMG] = 1},
[MOVE_SHOCK_WAVE] = {[MOVE_POINTS_DMG] = 1},
[MOVE_WATER_PULSE] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_ACCURATE] = 1, [MOVE_POINTS_EFFECT] = 1},
[MOVE_DOOM_DESIRE] = {[MOVE_POINTS_RARE] = 1, [MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1},
[MOVE_PSYCHO_BOOST] = {[MOVE_POINTS_DMG] = 1, [MOVE_POINTS_POWERFUL] = 1, [MOVE_POINTS_STRONG] = 1, [MOVE_POINTS_LOW_PP] = 1, [MOVE_POINTS_EFFECT] = 1},
};
// This array is searched in-order to determine what battle style a tourney trainer uses.
// If the sum of the points for the party's moves meets/exceeds all the point totals of an element, then they use that battle style
static const u8 sBattleStyleThresholds[NUM_BATTLE_STYLES - 1][NUM_MOVE_POINT_TYPES] =
{
[DOME_BATTLE_STYLE_RISKY] = {[MOVE_POINTS_RISKY] = 1},
[DOME_BATTLE_STYLE_STALL] = {[MOVE_POINTS_HEAL] = 2, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DEF] = 2},
[DOME_BATTLE_STYLE_VARIED] = {[MOVE_POINTS_COMBO] = 1, [MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_STATUS] = 1, [MOVE_POINTS_DEF] = 1},
[DOME_BATTLE_STYLE_COMBO_HIGH] = {[MOVE_POINTS_COMBO] = 3},
[DOME_BATTLE_STYLE_RARE_MOVES] = {[MOVE_POINTS_RARE] = 2},
[DOME_BATTLE_STYLE_RARE_MOVE] = {[MOVE_POINTS_RARE] = 1},
[DOME_BATTLE_STYLE_HP] = {[MOVE_POINTS_HEAL] = 3},
[DOME_BATTLE_STYLE_STORE_POWER] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_HEAL] = 1},
[DOME_BATTLE_STYLE_ENFEEBLE_LOW] = {[MOVE_POINTS_STAT_LOWER] = 1, [MOVE_POINTS_STATUS] = 1},
[DOME_BATTLE_STYLE_LUCK] = {[MOVE_POINTS_LUCK] = 2},
[DOME_BATTLE_STYLE_REGAL] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_DEF] = 1, [MOVE_POINTS_POPULAR] = 1, [MOVE_POINTS_STRONG] = 1},
[DOME_BATTLE_STYLE_LOW_PP] = {[MOVE_POINTS_LOW_PP] = 3},
[DOME_BATTLE_STYLE_STATUS_ATK] = {[MOVE_POINTS_STAT_RAISE] = 1, [MOVE_POINTS_STATUS] = 1},
[DOME_BATTLE_STYLE_ENDURE] = {[MOVE_POINTS_HEAL] = 2, [MOVE_POINTS_DEF] = 2},
[DOME_BATTLE_STYLE_STATUS] = {[MOVE_POINTS_STATUS] = 2},
[DOME_BATTLE_STYLE_STRAIGHTFORWARD] = {[MOVE_POINTS_ACCURATE] = 3, [MOVE_POINTS_STRONG] = 3},
[DOME_BATTLE_STYLE_AGGRESSIVE] = {[MOVE_POINTS_STRONG] = 4},
[DOME_BATTLE_STYLE_DEF] = {[MOVE_POINTS_DEF] = 3},
[DOME_BATTLE_STYLE_ENFEEBLE_HIGH] = {[MOVE_POINTS_STAT_LOWER] = 2, [MOVE_POINTS_STATUS] = 2}, // BUG: This battle style is unobtainable; DOME_BATTLE_STYLE_ENFEEBLE_LOW will always succeed before it
[DOME_BATTLE_STYLE_POPULAR_POWER] = {[MOVE_POINTS_POWERFUL] = 3, [MOVE_POINTS_POPULAR] = 3},
[DOME_BATTLE_STYLE_COMBO_LOW] = {[MOVE_POINTS_COMBO] = 2},
[DOME_BATTLE_STYLE_ACCURATE] = {[MOVE_POINTS_HEAL] = 1, [MOVE_POINTS_ACCURATE] = 3},
[DOME_BATTLE_STYLE_POWERFUL] = {[MOVE_POINTS_POWERFUL] = 4},
[DOME_BATTLE_STYLE_ATK_OVER_DEF] = {[MOVE_POINTS_DMG] = 7},
[DOME_BATTLE_STYLE_DEF_OVER_ATK] = {[MOVE_POINTS_DEF] = 4}, // BUG: This battle style is unobtainable; DOME_BATTLE_STYLE_DEF will always succeed before it
[DOME_BATTLE_STYLE_POPULAR_STRONG] = {[MOVE_POINTS_POPULAR] = 2, [MOVE_POINTS_STRONG] = 4},
[DOME_BATTLE_STYLE_EFFECTS] = {[MOVE_POINTS_EFFECT] = 4},
[DOME_BATTLE_STYLE_BALANCED] = {0}, // If no other thresholds are met, this battle style is used
[DOME_BATTLE_STYLE_UNUSED1] = {0}, // Here below is unreachable
[DOME_BATTLE_STYLE_UNUSED2] = {0},
[DOME_BATTLE_STYLE_UNUSED3] = {0},
//[DOME_BATTLE_STYLE_UNUSED4] = {0}, // Excluded here, presumably was meant to be a style just for Dome Ace Tucker
};
static const u8 sUnusedArray[] =
{
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
3, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0, 3, 0, 0, 0,
0, 0, 3, 0, 0, 0, 0, 0, 3, 2, 0, 0, 0, 0, 0, 2,
0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0,
0, 2, 253, 0, 0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 0,
0, 0, 0, 0, 253, 0, 0, 0, 0, 0, 253, 254, 0, 0, 0, 0,
0, 254, 0, 0, 0, 0, 0, 254, 0, 0, 0, 0, 0, 254, 0, 0,
0, 0, 0, 254, 0, 0, 0, 0, 0,
};
// 1st array is for cursor position (sprite id): cursor can be on a trainer info button, a match info button, or the exit/cancel button
// 2nd array is for round count. For some reason this array contains an inaccessible Round 5 which is identical to Round 4
// 3rd array is movement direction (see the MOVE_DIR_* constants in UpdateTourneyTreeCursor)
// The values are sprite IDs for the cursor position to move to, with 0xFF being an invalid move
static const u8 sTourneyTreeCursorMovementMap[DOME_TOURNAMENT_TRAINERS_COUNT + DOME_TOURNAMENT_MATCHES_COUNT + 1][DOME_ROUNDS_COUNT + 1][4]=
{
[0] = {{ 7, 1, 8, 16}, { 7, 1, 8, 16}, { 7, 1, 8, 16}, { 7, 1, 8, 16}, { 7, 1, 8, 16}},
[1] = {{ 0, 2, 9, 16}, { 0, 2, 9, 16}, { 0, 2, 9, 16}, { 0, 2, 9, 16}, { 0, 2, 9, 16}},
[2] = {{ 1, 3, 10, 17}, { 1, 3, 10, 17}, { 1, 3, 10, 17}, { 1, 3, 10, 17}, { 1, 3, 10, 17}},
[3] = {{ 2, 4, 11, 17}, { 2, 4, 11, 17}, { 2, 4, 11, 17}, { 2, 4, 11, 17}, { 2, 4, 11, 17}},
[4] = {{ 3, 5, 12, 18}, { 3, 5, 12, 18}, { 3, 5, 12, 18}, { 3, 5, 12, 18}, { 3, 5, 12, 18}},
[5] = {{ 4, 6, 13, 18}, { 4, 6, 13, 18}, { 4, 6, 13, 18}, { 4, 6, 13, 18}, { 4, 6, 13, 18}},
[6] = {{ 5, 7, 14, 19}, { 5, 7, 14, 19}, { 5, 7, 14, 19}, { 5, 7, 14, 19}, { 5, 7, 14, 19}},
[7] = {{ 6, 0, 15, 19}, { 6, 0, 15, 19}, { 6, 0, 15, 19}, { 6, 0, 15, 19}, { 6, 0, 15, 19}},
[8] = {{ 31, 9, 20, 31}, { 31, 9, 20, 31}, { 31, 9, 20, 31}, { 31, 9, 20, 31}, { 31, 9, 20, 31}},
[9] = {{ 8, 10, 20, 1}, { 8, 10, 20, 1}, { 8, 10, 20, 1}, { 8, 10, 20, 1}, { 8, 10, 20, 1}},
[10] = {{ 9, 11, 21, 2}, { 9, 11, 21, 2}, { 9, 11, 21, 2}, { 9, 11, 21, 2}, { 9, 11, 21, 2}},
[11] = {{ 10, 12, 21, 3}, { 10, 12, 21, 3}, { 10, 12, 21, 3}, { 10, 12, 21, 3}, { 10, 12, 21, 3}},
[12] = {{ 11, 13, 22, 4}, { 11, 13, 22, 4}, { 11, 13, 22, 4}, { 11, 13, 22, 4}, { 11, 13, 22, 4}},
[13] = {{ 12, 14, 22, 5}, { 12, 14, 22, 5}, { 12, 14, 22, 5}, { 12, 14, 22, 5}, { 12, 14, 22, 5}},
[14] = {{ 13, 15, 23, 6}, { 13, 15, 23, 6}, { 13, 15, 23, 6}, { 13, 15, 23, 6}, { 13, 15, 23, 6}},
[15] = {{ 14, 31, 23, 7}, { 14, 31, 23, 7}, { 14, 31, 23, 7}, { 14, 31, 23, 7}, { 14, 31, 23, 7}},
[16] = {{ 19, 17, 0, 20}, { 19, 17, 0, 24}, { 19, 17, 0, 24}, { 19, 17, 0, 24}, { 19, 17, 0, 24}},
[17] = {{ 16, 18, 2, 21}, { 16, 18, 2, 24}, { 16, 18, 2, 24}, { 16, 18, 2, 24}, { 16, 18, 2, 24}},
[18] = {{ 17, 19, 4, 22}, { 17, 19, 4, 25}, { 17, 19, 4, 25}, { 17, 19, 4, 25}, { 17, 19, 4, 25}},
[19] = {{ 18, 16, 6, 23}, { 18, 16, 6, 25}, { 18, 16, 6, 25}, { 18, 16, 6, 25}, { 18, 16, 6, 25}},
[20] = {{ 23, 21, 16, 8}, { 23, 21, 26, 8}, { 23, 21, 26, 8}, { 23, 21, 26, 8}, { 23, 21, 26, 8}},
[21] = {{ 20, 22, 17, 10}, { 20, 22, 26, 10}, { 20, 22, 26, 10}, { 20, 22, 26, 10}, { 20, 22, 26, 10}},
[22] = {{ 21, 23, 18, 12}, { 21, 23, 27, 12}, { 21, 23, 27, 12}, { 21, 23, 27, 12}, { 21, 23, 27, 12}},
[23] = {{ 22, 20, 19, 14}, { 22, 20, 27, 14}, { 22, 20, 27, 14}, { 22, 20, 27, 14}, { 22, 20, 27, 14}},
[24] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 25, 25, 16, 26}, { 25, 25, 16, 28}, { 25, 25, 16, 28}, { 25, 25, 16, 28}},
[25] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 24, 24, 18, 27}, { 24, 24, 18, 28}, { 24, 24, 18, 28}, { 24, 24, 18, 28}},
[26] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 27, 27, 24, 20}, { 27, 27, 29, 20}, { 27, 27, 29, 20}, { 27, 27, 29, 20}},
[27] = {{0xFF, 0xFF, 0xFF, 0xFF}, { 26, 26, 25, 22}, { 26, 26, 29, 22}, { 26, 26, 29, 22}, { 26, 26, 29, 22}},
[28] = {{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 24, 29}, {0xFF, 0xFF, 24, 30}, {0xFF, 0xFF, 24, 30}},
[29] = {{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 28, 26}, {0xFF, 0xFF, 30, 26}, {0xFF, 0xFF, 30, 26}},
[30] = {{0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 0xFF, 0xFF}, {0xFF, 0xFF, 28, 29}, {0xFF, 0xFF, 28, 29}},
[31] = {{ 15, 8, 8, 0}, { 15, 8, 8, 0}, { 15, 8, 8, 0}, { 15, 8, 8, 0}, { 15, 8, 8, 0}}, // TOURNEY_TREE_CLOSE_BUTTON
};
static const struct BgTemplate sTourneyTreeBgTemplates[4] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 28,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 29,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
};
static const struct BgTemplate sInfoCardBgTemplates[4] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 20,
.screenSize = 3,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 24,
.screenSize = 3,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 3,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
{
.bg = 3,
.charBaseIndex = 2,
.mapBaseIndex = 7,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0
},
};
static const struct WindowTemplate sTourneyTreeWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 0,
.tilemapTop = 3,
.width = 8,
.height = 16,
.paletteNum = 15,
.baseBlock = 16,
},
{
.bg = 0,
.tilemapLeft = 22,
.tilemapTop = 3,
.width = 8,
.height = 16,
.paletteNum = 15,
.baseBlock = 144,
},
{
.bg = 0,
.tilemapLeft = 8,
.tilemapTop = 1,
.width = 14,
.height = 2,
.paletteNum = 15,
.baseBlock = 272,
},
DUMMY_WIN_TEMPLATE,
};
static const struct WindowTemplate sInfoCardWindowTemplates[] =
{
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 1,
},
{
.bg = 0,
.tilemapLeft = 16,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 53,
},
{
.bg = 0,
.tilemapLeft = 19,
.tilemapTop = 7,
.width = 9,
.height = 3,
.paletteNum = 15,
.baseBlock = 69,
},
{
.bg = 0,
.tilemapLeft = 16,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 96,
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 12,
.width = 26,
.height = 7,
.paletteNum = 15,
.baseBlock = 112,
},
{
.bg = 0,
.tilemapLeft = 5,
.tilemapTop = 2,
.width = 23,
.height = 2,
.paletteNum = 15,
.baseBlock = 294,
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 340,
},
{
.bg = 0,
.tilemapLeft = 20,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 356,
},
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 16,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 372,
},
{
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 2,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 1,
},
{
.bg = 1,
.tilemapLeft = 16,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 53,
},
{
.bg = 1,
.tilemapLeft = 19,
.tilemapTop = 7,
.width = 9,
.height = 3,
.paletteNum = 15,
.baseBlock = 69,
},
{
.bg = 1,
.tilemapLeft = 16,
.tilemapTop = 10,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 96,
},
{
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 12,
.width = 26,
.height = 7,
.paletteNum = 15,
.baseBlock = 112,
},
{
.bg = 1,
.tilemapLeft = 5,
.tilemapTop = 2,
.width = 23,
.height = 2,
.paletteNum = 15,
.baseBlock = 294,
},
{
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 340,
},
{
.bg = 1,
.tilemapLeft = 20,
.tilemapTop = 5,
.width = 8,
.height = 2,
.paletteNum = 15,
.baseBlock = 356,
},
{
.bg = 1,
.tilemapLeft = 2,
.tilemapTop = 16,
.width = 26,
.height = 2,
.paletteNum = 15,
.baseBlock = 372,
},
// UB: No DUMMY_WIN_TEMPLATE at the array's end.
};
static const struct ScanlineEffectParams sTourneyTreeScanlineEffectParams =
{
.dmaDest = (void *)REG_ADDR_BG3CNT,
.dmaControl = SCANLINE_EFFECT_DMACNT_16BIT,
.initState = 1,
};
static const struct CompressedSpriteSheet sTourneyTreeButtonsSpriteSheet[] =
{
{gDomeTourneyTreeButtons_Gfx, 0x0600, 0x0000},
{},
};
// Unused
static const struct CompressedSpritePalette sTourneyTreeButtonsSpritePal[] =
{
{gDomeTourneyTreeButtons_Pal, 0x0000},
{},
};
static const struct OamData sOamData_TourneyTreePokeball =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
// For Exit/Cancel buttons
static const struct OamData sOamData_TourneyTreeCloseButton =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 1,
.affineParam = 0,
};
static const struct OamData sOamData_VerticalScrollArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(16x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(16x8),
.tileNum = 0,
.priority = 0,
.paletteNum = 2,
.affineParam = 0,
};
static const struct OamData sOamData_HorizontalScrollArrow =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x16),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x16),
.tileNum = 0,
.priority = 0,
.paletteNum = 2,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_TourneyTreePokeballNormal[] =
{
ANIMCMD_FRAME(20, 1),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_TourneyTreePokeballSelected[] =
{
ANIMCMD_FRAME(24, 1),
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreePokeball[] =
{
sSpriteAnim_TourneyTreePokeballNormal,
sSpriteAnim_TourneyTreePokeballSelected,
};
// Sprite template for the pokeballs on the tourney tree that act as buttons to view a trainer/match info card
static const struct SpriteTemplate sTourneyTreePokeballSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.oam = &sOamData_TourneyTreePokeball,
.anims = sSpriteAnimTable_TourneyTreePokeball,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const union AnimCmd sSpriteAnim_TourneyTreeCancelButtonNormal[] =
{
ANIMCMD_FRAME(8, 1),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_TourneyTreeCancelButtonSelected[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreeCancelButton[] =
{
sSpriteAnim_TourneyTreeCancelButtonNormal,
sSpriteAnim_TourneyTreeCancelButtonSelected,
};
static const struct SpriteTemplate sCancelButtonSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.oam = &sOamData_TourneyTreeCloseButton,
.anims = sSpriteAnimTable_TourneyTreeCancelButton,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const union AnimCmd sSpriteAnim_TourneyTreeExitButtonNormal[] =
{
ANIMCMD_FRAME(40, 1),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_TourneyTreeExitButtonSelected[] =
{
ANIMCMD_FRAME(32, 1),
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_TourneyTreeExitButton[] =
{
sSpriteAnim_TourneyTreeExitButtonNormal,
sSpriteAnim_TourneyTreeExitButtonSelected,
};
static const struct SpriteTemplate sExitButtonSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.oam = &sOamData_TourneyTreeCloseButton,
.anims = sSpriteAnimTable_TourneyTreeExitButton,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const union AnimCmd sSpriteAnim_UpArrow[] =
{
ANIMCMD_FRAME(18, 1),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_DownArrow[] =
{
ANIMCMD_FRAME(18, 1, .vFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_LeftArrow[] =
{
ANIMCMD_FRAME(16, 1, .hFlip = TRUE),
ANIMCMD_END,
};
static const union AnimCmd sSpriteAnim_RightArrow[] =
{
ANIMCMD_FRAME(16, 1),
ANIMCMD_END,
};
static const union AnimCmd * const sSpriteAnimTable_VerticalScrollArrow[] =
{
sSpriteAnim_UpArrow,
sSpriteAnim_DownArrow,
};
static const union AnimCmd * const sSpriteAnimTable_HorizontalScrollArrow[] =
{
sSpriteAnim_LeftArrow,
sSpriteAnim_RightArrow,
};
static const struct SpriteTemplate sHorizontalScrollArrowSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.oam = &sOamData_HorizontalScrollArrow,
.anims = sSpriteAnimTable_HorizontalScrollArrow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_HorizontalScrollArrow
};
static const struct SpriteTemplate sVerticalScrollArrowSpriteTemplate =
{
.tileTag = 0x0000,
.paletteTag = 0xffff,
.oam = &sOamData_VerticalScrollArrow,
.anims = sSpriteAnimTable_VerticalScrollArrow,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCb_VerticalScrollArrow
};
// Organized by seed starting position, i.e. seed 0 battles seed 8 first
static const u8 sTourneyTreeTrainerIds[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 8, 12, 4, 7, 15, 11, 3, 2, 10, 14, 6, 5, 13, 9, 1};
static void (* const sBattleDomeFunctions[])(void) =
{
[BATTLE_DOME_FUNC_INIT] = InitDomeChallenge,
[BATTLE_DOME_FUNC_GET_DATA] = GetDomeData,
[BATTLE_DOME_FUNC_SET_DATA] = SetDomeData,
[BATTLE_DOME_FUNC_GET_ROUND_TEXT] = BufferDomeRoundText,
[BATTLE_DOME_FUNC_GET_OPPONENT_NAME] = BufferDomeOpponentName,
[BATTLE_DOME_FUNC_INIT_OPPONENT_PARTY] = InitDomeOpponentParty,
[BATTLE_DOME_FUNC_SHOW_OPPONENT_INFO] = ShowDomeOpponentInfo,
[BATTLE_DOME_FUNC_SHOW_TOURNEY_TREE] = ShowDomeTourneyTree,
[BATTLE_DOME_FUNC_SHOW_PREV_TOURNEY_TREE] = ShowPreviousDomeTourneyTree,
[BATTLE_DOME_FUNC_SET_OPPONENT_ID] = SetDomeOpponentId,
[BATTLE_DOME_FUNC_SET_OPPONENT_GFX] = SetDomeOpponentGraphicsId,
[BATTLE_DOME_FUNC_SHOW_STATIC_TOURNEY_TREE] = ShowNonInteractiveDomeTourneyTree,
[BATTLE_DOME_FUNC_RESOLVE_WINNERS] = ResolveDomeRoundWinners,
[BATTLE_DOME_FUNC_SAVE] = SaveDomeChallenge,
[BATTLE_DOME_FUNC_INCREMENT_STREAK] = IncrementDomeStreaks,
[BATTLE_DOME_FUNC_SET_TRAINERS] = SetFacilityTrainerAndMonPtrs,
[BATTLE_DOME_FUNC_RESET_SKETCH] = ResetSketchedMoves,
[BATTLE_DOME_FUNC_RESTORE_HELD_ITEMS] = RestoreDomePlayerPartyHeldItems,
[BATTLE_DOME_FUNC_REDUCE_PARTY] = ReduceDomePlayerPartyToSelectedMons,
[BATTLE_DOME_FUNC_COMPARE_SEEDS] = GetPlayerSeededBeforeOpponent,
[BATTLE_DOME_FUNC_GET_WINNER_NAME] = BufferLastDomeWinnerName,
[BATTLE_DOME_FUNC_INIT_RESULTS_TREE] = InitRandomTourneyTreeResults,
[BATTLE_DOME_FUNC_INIT_TRAINERS] = InitDomeTrainers,
};
static const u32 sWinStreakFlags[][2] =
{
{STREAK_DOME_SINGLES_50, STREAK_DOME_SINGLES_OPEN},
{STREAK_DOME_DOUBLES_50, STREAK_DOME_DOUBLES_OPEN},
};
static const u32 sWinStreakMasks[][2] =
{
{~(STREAK_DOME_SINGLES_50), ~(STREAK_DOME_SINGLES_OPEN)},
{~(STREAK_DOME_DOUBLES_50), ~(STREAK_DOME_DOUBLES_OPEN)},
};
// TODO: The below two arrays probably need better names. The one below for example is only true of sIdToOpponentId[i][0]
static const u8 sIdToOpponentId[DOME_TOURNAMENT_TRAINERS_COUNT][DOME_ROUNDS_COUNT] =
{
[0] = { 8, 0, 4, 8},
[1] = { 9, 12, 8, 0},
[2] = {10, 8, 12, 0},
[3] = {11, 4, 0, 8},
[4] = {12, 0, 4, 8},
[5] = {13, 12, 8, 0},
[6] = {14, 8, 12, 0},
[7] = {15, 4, 0, 8},
[8] = { 0, 0, 4, 8},
[9] = { 1, 12, 8, 0},
[10] = { 2, 8, 12, 0},
[11] = { 3, 4, 0, 8},
[12] = { 4, 0, 4, 8},
[13] = { 5, 12, 8, 0},
[14] = { 6, 8, 12, 0},
[15] = { 7, 4, 0, 8},
};
// sTourneyTreeTrainerIds with every other pair swapped
static const u8 sTourneyTreeTrainerOpponentIds[DOME_TOURNAMENT_TRAINERS_COUNT] = { 0, 8, 4, 12, 7, 15, 3, 11, 2, 10, 6, 14, 5, 13, 1, 9 };
// The match number - 1 that a given tournament trainer will participate in for a given round
static const u8 sIdToMatchNumber[DOME_TOURNAMENT_TRAINERS_COUNT][DOME_ROUNDS_COUNT] =
{
{ 0, 8, 12, 14},
{ 0, 8, 12, 14},
{ 1, 8, 12, 14},
{ 1, 8, 12, 14},
{ 2, 9, 12, 14},
{ 2, 9, 12, 14},
{ 3, 9, 12, 14},
{ 3, 9, 12, 14},
{ 4, 10, 13, 14},
{ 4, 10, 13, 14},
{ 5, 10, 13, 14},
{ 5, 10, 13, 14},
{ 6, 11, 13, 14},
{ 6, 11, 13, 14},
{ 7, 11, 13, 14},
{ 7, 11, 13, 14},
};
static const u8 sLastMatchCardNum[DOME_ROUNDS_COUNT] =
{
[DOME_ROUND1] = 23,
[DOME_ROUND2] = 27,
[DOME_SEMIFINAL] = 29,
[DOME_FINAL] = 30
};
static const u8 gUnknown_0860D1A0[DOME_TOURNAMENT_TRAINERS_COUNT / 2][DOME_ROUNDS_COUNT] =
{
{16, 24, 28, 30},
{17, 24, 28, 30},
{18, 25, 28, 30},
{19, 25, 28, 30},
{20, 26, 29, 30},
{21, 26, 29, 30},
{22, 27, 29, 30},
{23, 27, 29, 30},
};
static const u8 gUnknown_0860D1C0[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 15, 8, 7, 3, 12, 11, 4, 1, 14, 9, 6, 2, 13, 10, 5};
// Each tourney trainer has a text describing their potential to win, depending on their seed ranking for the current tourney
// Dome Ace Tucker has their own separate potential text
static const u8 *const sBattleDomePotentialTexts[DOME_TOURNAMENT_TRAINERS_COUNT + 1] =
{
BattleDome_Text_Potential1, // Highest potential
BattleDome_Text_Potential2,
BattleDome_Text_Potential3,
BattleDome_Text_Potential4,
BattleDome_Text_Potential5,
BattleDome_Text_Potential6,
BattleDome_Text_Potential7,
BattleDome_Text_Potential8,
BattleDome_Text_Potential9,
BattleDome_Text_Potential10,
BattleDome_Text_Potential11,
BattleDome_Text_Potential12,
BattleDome_Text_Potential13,
BattleDome_Text_Potential14,
BattleDome_Text_Potential15,
BattleDome_Text_Potential16, // Lowest potential
BattleDome_Text_PotentialDomeAceTucker,
};
// The first line of text on a trainers info card that gives information about their battle style (dependent on their party's moves)
static const u8 *const sBattleDomeOpponentStyleTexts[NUM_BATTLE_STYLES] =
{
[DOME_BATTLE_STYLE_RISKY] = BattleDome_Text_StyleRiskDisaster,
[DOME_BATTLE_STYLE_STALL] = BattleDome_Text_StyleEndureLongBattles,
[DOME_BATTLE_STYLE_VARIED] = BattleDome_Text_StyleVariesTactics,
[DOME_BATTLE_STYLE_COMBO_HIGH] = BattleDome_Text_StyleToughWinningPattern,
[DOME_BATTLE_STYLE_RARE_MOVES] = BattleDome_Text_StyleUsesVeryRareMove, // Seems like the text for these two was swapped
[DOME_BATTLE_STYLE_RARE_MOVE] = BattleDome_Text_StyleUsesStartlingMoves, //
[DOME_BATTLE_STYLE_HP] = BattleDome_Text_StyleConstantlyWatchesHP,
[DOME_BATTLE_STYLE_STORE_POWER] = BattleDome_Text_StyleStoresAndLoosesPower,
[DOME_BATTLE_STYLE_ENFEEBLE_LOW] = BattleDome_Text_StyleEnfeeblesFoes,
[DOME_BATTLE_STYLE_LUCK] = BattleDome_Text_StylePrefersLuckTactics,
[DOME_BATTLE_STYLE_REGAL] = BattleDome_Text_StyleRegalAtmosphere,
[DOME_BATTLE_STYLE_LOW_PP] = BattleDome_Text_StylePowerfulLowPPMoves,
[DOME_BATTLE_STYLE_STATUS_ATK] = BattleDome_Text_StyleEnfeebleThenAttack,
[DOME_BATTLE_STYLE_ENDURE] = BattleDome_Text_StyleBattlesWhileEnduring,
[DOME_BATTLE_STYLE_STATUS] = BattleDome_Text_StyleUpsetsFoesEmotionally,
[DOME_BATTLE_STYLE_STRAIGHTFORWARD] = BattleDome_Text_StyleStrongAndStraightforward,
[DOME_BATTLE_STYLE_AGGRESSIVE] = BattleDome_Text_StyleAggressivelyStrongMoves,
[DOME_BATTLE_STYLE_DEF] = BattleDome_Text_StyleCleverlyDodgesAttacks,
[DOME_BATTLE_STYLE_ENFEEBLE_HIGH] = BattleDome_Text_StyleUsesUpsettingMoves,
[DOME_BATTLE_STYLE_POPULAR_POWER] = BattleDome_Text_StyleUsesPopularMoves,
[DOME_BATTLE_STYLE_COMBO_LOW] = BattleDome_Text_StyleHasPowerfulComboMoves,
[DOME_BATTLE_STYLE_ACCURATE] = BattleDome_Text_StyleUsesHighProbabilityMoves,
[DOME_BATTLE_STYLE_POWERFUL] = BattleDome_Text_StyleAggressivelySpectacularMoves,
[DOME_BATTLE_STYLE_ATK_OVER_DEF] = BattleDome_Text_StyleEmphasizesOffenseOverDefense,
[DOME_BATTLE_STYLE_DEF_OVER_ATK] = BattleDome_Text_StyleEmphasizesDefenseOverOffense,
[DOME_BATTLE_STYLE_POPULAR_STRONG] = BattleDome_Text_StyleAttacksQuicklyStrongMoves,
[DOME_BATTLE_STYLE_EFFECTS] = BattleDome_Text_StyleUsesAddedEffectMoves,
[DOME_BATTLE_STYLE_BALANCED] = BattleDome_Text_StyleUsesBalancedMixOfMoves,
[DOME_BATTLE_STYLE_UNUSED1] = BattleDome_Text_StyleSampleMessage1,
[DOME_BATTLE_STYLE_UNUSED2] = BattleDome_Text_StyleSampleMessage2,
[DOME_BATTLE_STYLE_UNUSED3] = BattleDome_Text_StyleSampleMessage3,
[DOME_BATTLE_STYLE_UNUSED4] = BattleDome_Text_StyleSampleMessage4,
};
// The second line of text on a trainers info card that gives information about their party's stat spread
static const u8 *const sBattleDomeOpponentStatsTexts[] =
{
BattleDome_Text_EmphasizesHPAndAtk, // DOME_TEXT_TWO_GOOD_STATS and DOME_TEXT_HP start here
BattleDome_Text_EmphasizesHPAndDef,
BattleDome_Text_EmphasizesHPAndSpeed,
BattleDome_Text_EmphasizesHPAndSpAtk,
BattleDome_Text_EmphasizesHPAndSpDef,
BattleDome_Text_EmphasizesAtkAndDef, // DOME_TEXT_ATK starts here
BattleDome_Text_EmphasizesAtkAndSpeed,
BattleDome_Text_EmphasizesAtkAndSpAtk,
BattleDome_Text_EmphasizesAtkAndSpDef,
BattleDome_Text_EmphasizesDefAndSpeed, // DOME_TEXT_DEF starts here
BattleDome_Text_EmphasizesDefAndSpAtk,
BattleDome_Text_EmphasizesDefAndSpDef,
BattleDome_Text_EmphasizesSpeedAndSpAtk, // DOME_TEXT_SPEED starts here
BattleDome_Text_EmphasizesSpeedAndSpDef,
BattleDome_Text_EmphasizesSpAtkAndSpDef, // DOME_TEXT_SPATK starts here
BattleDome_Text_EmphasizesHP, // DOME_TEXT_ONE_GOOD_STAT starts here
BattleDome_Text_EmphasizesAtk,
BattleDome_Text_EmphasizesDef,
BattleDome_Text_EmphasizesSpeed,
BattleDome_Text_EmphasizesSpAtk,
BattleDome_Text_EmphasizesSpDef,
BattleDome_Text_NeglectsHPAndAtk, // DOME_TEXT_TWO_BAD_STATS starts here
BattleDome_Text_NeglectsHPAndDef,
BattleDome_Text_NeglectsHPAndSpeed,
BattleDome_Text_NeglectsHPAndSpAtk,
BattleDome_Text_NeglectsHPAndSpDef,
BattleDome_Text_NeglectsAtkAndDef,
BattleDome_Text_NeglectsAtkAndSpeed,
BattleDome_Text_NeglectsAtkAndSpAtk,
BattleDome_Text_NeglectsAtkAndSpDef,
BattleDome_Text_NeglectsDefAndSpeed,
BattleDome_Text_NeglectsDefAndSpAtk,
BattleDome_Text_NeglectsDefAndSpDef,
BattleDome_Text_NeglectsSpeedAndSpAtk,
BattleDome_Text_NeglectsSpeedAndSpDef,
BattleDome_Text_NeglectsSpAtkAndSpDef,
BattleDome_Text_NeglectsHP, // DOME_TEXT_ONE_BAD_STAT starts here
BattleDome_Text_NeglectsAtk,
BattleDome_Text_NeglectsDef,
BattleDome_Text_NeglectsSpeed,
BattleDome_Text_NeglectsSpAtk,
BattleDome_Text_NeglectsSpDef,
[DOME_TEXT_WELL_BALANCED] = BattleDome_Text_RaisesMonsWellBalanced,
};
static const u8 sInfoTrainerMonX[FRONTIER_PARTY_SIZE] = {104, 136, 104};
static const u8 sInfoTrainerMonY[FRONTIER_PARTY_SIZE] = { 38, 62, 78};
static const u8 sSpeciesNameTextYCoords[] = {0, 4, 0};
// Offsets within sBattleDomeOpponentStatsTexts for stat combinations
// SPDEF has no offset because by then all stat combinations have been reached, so it has no combination texts
static const u8 sStatTextOffsets[NUM_STATS - 1] =
{
DOME_TEXT_HP,
DOME_TEXT_ATK,
DOME_TEXT_DEF,
DOME_TEXT_SPEED,
DOME_TEXT_SPATK
};
static const u8 *const sBattleDomeMatchNumberTexts[DOME_TOURNAMENT_MATCHES_COUNT] =
{
BattleDome_Text_Round1Match1,
BattleDome_Text_Round1Match2,
BattleDome_Text_Round1Match3,
BattleDome_Text_Round1Match4,
BattleDome_Text_Round1Match5,
BattleDome_Text_Round1Match6,
BattleDome_Text_Round1Match7,
BattleDome_Text_Round1Match8,
BattleDome_Text_Round2Match1,
BattleDome_Text_Round2Match2,
BattleDome_Text_Round2Match3,
BattleDome_Text_Round2Match4,
BattleDome_Text_SemifinalMatch1,
BattleDome_Text_SemifinalMatch2,
BattleDome_Text_FinalMatch,
};
static const u8 *const sBattleDomeWinTexts[] =
{
[DOME_TEXT_NO_WINNER_YET] = BattleDome_Text_LetTheBattleBegin,
[DOME_TEXT_WON_USING_MOVE] = BattleDome_Text_TrainerWonUsingMove,
[DOME_TEXT_CHAMP_USING_MOVE] = BattleDome_Text_TrainerBecameChamp,
[DOME_TEXT_WON_ON_FORFEIT] = BattleDome_Text_TrainerWonByDefault,
[DOME_TEXT_CHAMP_ON_FORFEIT] = BattleDome_Text_TrainerWonOutrightByDefault,
[DOME_TEXT_WON_NO_MOVES] = BattleDome_Text_TrainerWonNoMoves,
[DOME_TEXT_CHAMP_NO_MOVES] = BattleDome_Text_TrainerWonOutrightNoMoves,
};
static const u8 sLeftTrainerMonX[FRONTIER_PARTY_SIZE] = { 96, 96, 96};
static const u8 sLeftTrainerMonY[FRONTIER_PARTY_SIZE] = { 56, 80, 104};
static const u8 sRightTrainerMonX[FRONTIER_PARTY_SIZE] = {144, 144, 144};
static const u8 sRightTrainerMonY[FRONTIER_PARTY_SIZE] = { 56, 80, 104};
// Duplicate of sTourneyTreeTrainerIds
static const u8 sTourneyTreeTrainerIds2[DOME_TOURNAMENT_TRAINERS_COUNT] = {0, 8, 12, 4, 7, 15, 11, 3, 2, 10, 14, 6, 5, 13, 9, 1};
// The number of possible trainers that could be competing in a given match
#define NUM_POSSIBLE_MATCH_TRAINERS(round) (DOME_TOURNAMENT_TRAINERS_COUNT / (1 << (DOME_ROUNDS_COUNT - round - 1)))
// The range of tournament trainers to check as possible participants in a given match
// Given by the offset in sCompetitorRangeByMatch[][0], the number of trainers in sCompetitorRangeByMatch[][1], and the round
static const u8 sCompetitorRangeByMatch[DOME_TOURNAMENT_MATCHES_COUNT][3] =
{
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 0, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 1, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 2, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 3, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 4, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 5, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 6, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1) * 7, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND1), DOME_ROUND1},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2) * 0, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2), DOME_ROUND2},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2) * 1, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2), DOME_ROUND2},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2) * 2, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2), DOME_ROUND2},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2) * 3, NUM_POSSIBLE_MATCH_TRAINERS(DOME_ROUND2), DOME_ROUND2},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_SEMIFINAL) * 0, NUM_POSSIBLE_MATCH_TRAINERS(DOME_SEMIFINAL), DOME_SEMIFINAL},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_SEMIFINAL) * 1, NUM_POSSIBLE_MATCH_TRAINERS(DOME_SEMIFINAL), DOME_SEMIFINAL},
{ NUM_POSSIBLE_MATCH_TRAINERS(DOME_FINAL) * 0, NUM_POSSIBLE_MATCH_TRAINERS(DOME_FINAL), DOME_FINAL},
};
// 1st value is the windowId (0 for left column, 1 for right column)
// 2nd value is the y coord
static const u8 sTrainerNamePositions[DOME_TOURNAMENT_TRAINERS_COUNT][2] =
{
{ 0, 0},
{ 1, 112},
{ 1, 0},
{ 0, 112},
{ 0, 48},
{ 1, 64},
{ 1, 48},
{ 0, 64},
{ 0, 16},
{ 1, 96},
{ 1, 16},
{ 0, 96},
{ 0, 32},
{ 1, 80},
{ 1, 32},
{ 0, 80},
};
// Coords for the pokeballs on the tourney tree that act as buttons to view trainer/match info
static const u8 sTourneyTreePokeballCoords[DOME_TOURNAMENT_TRAINERS_COUNT + DOME_TOURNAMENT_MATCHES_COUNT][2] =
{
{ 68, 33}, // Left side trainers
{ 68, 49},
{ 68, 65},
{ 68, 81},
{ 68, 97},
{ 68, 113},
{ 68, 129},
{ 68, 145},
{172, 33}, // Right side trainers
{172, 49},
{172, 65},
{172, 81},
{172, 97},
{172, 113},
{172, 129},
{172, 145},
{ 87, 41}, // Left side Round 1 matches
{ 87, 73},
{ 87, 105},
{ 87, 137},
{153, 41}, // Right side Round 1 matches
{153, 73},
{153, 105},
{153, 137},
{ 95, 57}, // Left side Round 2 matches
{ 95, 121},
{145, 57}, // Right side Round 2 matches
{145, 121},
{103, 89}, // Left side semifinal match
{137, 89}, // Right side semifinal match
{120, 89}, // Final match
};
// Each of these line sections define the position of the advancement line on the tourney tree for the victor of that round
// The trainers here are numbered by tourney ID (rank/seed) and ordered according to where they start on the tourney tree
#define LINESECTION_ROUND1_TRAINER1(lastSrc) \
{.src = 0x6021, .y = 0x04, .x = 0x09}, \
{.src = 0x6023, .y = 0x04, .x = 0x0a}, \
{.src = 0x6047, .y = 0x05, .x = 0x0a}, \
{.src = lastSrc, .y = 0x05, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER9(lastSrc) \
{.src = 0x6021, .y = 0x06, .x = 0x09}, \
{.src = 0x6021, .y = 0x06, .x = 0x0a}, \
{.src = 0x6027, .y = 0x05, .x = 0x0a}, \
{.src = lastSrc, .y = 0x05, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER13(lastSrc) \
{.src = 0x6021, .y = 0x08, .x = 0x09}, \
{.src = 0x6023, .y = 0x08, .x = 0x0a}, \
{.src = 0x6047, .y = 0x09, .x = 0x0a}, \
{.src = lastSrc, .y = 0x09, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER5(lastSrc) \
{.src = 0x6021, .y = 0x0a, .x = 0x09}, \
{.src = 0x6021, .y = 0x0a, .x = 0x0a}, \
{.src = 0x6027, .y = 0x09, .x = 0x0a}, \
{.src = lastSrc, .y = 0x09, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER8(lastSrc) \
{.src = 0x6021, .y = 0x0c, .x = 0x09}, \
{.src = 0x6023, .y = 0x0c, .x = 0x0a}, \
{.src = 0x6047, .y = 0x0d, .x = 0x0a}, \
{.src = lastSrc, .y = 0x0d, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER16(lastSrc) \
{.src = 0x6021, .y = 0x0e, .x = 0x09}, \
{.src = 0x6021, .y = 0x0e, .x = 0x0a}, \
{.src = 0x6027, .y = 0x0d, .x = 0x0a}, \
{.src = lastSrc, .y = 0x0d, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER12(lastSrc) \
{.src = 0x6021, .y = 0x10, .x = 0x09}, \
{.src = 0x6023, .y = 0x10, .x = 0x0a}, \
{.src = 0x6047, .y = 0x11, .x = 0x0a}, \
{.src = lastSrc, .y = 0x11, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER4(lastSrc) \
{.src = 0x602b, .y = 0x12, .x = 0x09}, \
{.src = 0x602b, .y = 0x12, .x = 0x0a}, \
{.src = 0x6027, .y = 0x11, .x = 0x0a}, \
{.src = lastSrc, .y = 0x11, .x = 0x0b},
#define LINESECTION_ROUND1_TRAINER3(lastSrc) \
{.src = 0x6021, .y = 0x04, .x = 0x14}, \
{.src = 0x6025, .y = 0x04, .x = 0x13}, \
{.src = 0x6049, .y = 0x05, .x = 0x13}, \
{.src = lastSrc, .y = 0x05, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER11(lastSrc) \
{.src = 0x6021, .y = 0x06, .x = 0x14}, \
{.src = 0x6021, .y = 0x06, .x = 0x13}, \
{.src = 0x6029, .y = 0x05, .x = 0x13}, \
{.src = lastSrc, .y = 0x05, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER15(lastSrc) \
{.src = 0x6021, .y = 0x08, .x = 0x14}, \
{.src = 0x6025, .y = 0x08, .x = 0x13}, \
{.src = 0x6049, .y = 0x09, .x = 0x13}, \
{.src = lastSrc, .y = 0x09, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER7(lastSrc) \
{.src = 0x6021, .y = 0x0a, .x = 0x14}, \
{.src = 0x6021, .y = 0x0a, .x = 0x13}, \
{.src = 0x6029, .y = 0x09, .x = 0x13}, \
{.src = lastSrc, .y = 0x09, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER6(lastSrc) \
{.src = 0x6021, .y = 0x0c, .x = 0x14}, \
{.src = 0x6025, .y = 0x0c, .x = 0x13}, \
{.src = 0x6049, .y = 0x0d, .x = 0x13}, \
{.src = lastSrc, .y = 0x0d, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER14(lastSrc) \
{.src = 0x6021, .y = 0x0e, .x = 0x14}, \
{.src = 0x6021, .y = 0x0e, .x = 0x13}, \
{.src = 0x6029, .y = 0x0d, .x = 0x13}, \
{.src = lastSrc, .y = 0x0d, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER10(lastSrc) \
{.src = 0x6021, .y = 0x10, .x = 0x14}, \
{.src = 0x6025, .y = 0x10, .x = 0x13}, \
{.src = 0x6049, .y = 0x11, .x = 0x13}, \
{.src = lastSrc, .y = 0x11, .x = 0x12},
#define LINESECTION_ROUND1_TRAINER2(lastSrc) \
{.src = 0x602b, .y = 0x12, .x = 0x14}, \
{.src = 0x602b, .y = 0x12, .x = 0x13}, \
{.src = 0x6029, .y = 0x11, .x = 0x13}, \
{.src = lastSrc, .y = 0x11, .x = 0x12},
#define LINESECTION_ROUND2_MATCH1(lastSrc) \
{.src = 0x6027, .y = 0x06, .x = 0x0b}, \
{.src = 0x6047, .y = 0x07, .x = 0x0b}, \
{.src = lastSrc, .y = 0x07, .x = 0x0c},
#define LINESECTION_ROUND2_MATCH2(lastSrc) \
{.src = 0x6027, .y = 0x08, .x = 0x0b}, \
{.src = 0x6027, .y = 0x07, .x = 0x0b}, \
{.src = lastSrc, .y = 0x07, .x = 0x0c},
#define LINESECTION_ROUND2_MATCH3(lastSrc) \
{.src = 0x6027, .y = 0x0e, .x = 0x0b}, \
{.src = 0x6047, .y = 0x0f, .x = 0x0b}, \
{.src = lastSrc, .y = 0x0f, .x = 0x0c},
#define LINESECTION_ROUND2_MATCH4(lastSrc) \
{.src = 0x6027, .y = 0x10, .x = 0x0b}, \
{.src = 0x6027, .y = 0x0f, .x = 0x0b}, \
{.src = lastSrc, .y = 0x0f, .x = 0x0c},
#define LINESECTION_ROUND2_MATCH5(lastSrc) \
{.src = 0x6029, .y = 0x06, .x = 0x12}, \
{.src = 0x6049, .y = 0x07, .x = 0x12}, \
{.src = lastSrc, .y = 0x07, .x = 0x11},
#define LINESECTION_ROUND2_MATCH6(lastSrc) \
{.src = 0x6029, .y = 0x08, .x = 0x12}, \
{.src = 0x6029, .y = 0x07, .x = 0x12}, \
{.src = lastSrc, .y = 0x07, .x = 0x11},
#define LINESECTION_ROUND2_MATCH7(lastSrc) \
{.src = 0x6029, .y = 0x0e, .x = 0x12}, \
{.src = 0x6049, .y = 0x0f, .x = 0x12}, \
{.src = lastSrc, .y = 0x0f, .x = 0x11},
#define LINESECTION_ROUND2_MATCH8(lastSrc) \
{.src = 0x6029, .y = 0x10, .x = 0x12}, \
{.src = 0x6029, .y = 0x0f, .x = 0x12}, \
{.src = lastSrc, .y = 0x0f, .x = 0x11},
#define LINESECTION_SEMIFINAL_TOP_LEFT \
{.src = 0x6027, .y = 0x08, .x = 0x0c}, \
{.src = 0x6027, .y = 0x09, .x = 0x0c}, \
{.src = 0x6027, .y = 0x0a, .x = 0x0c}, \
{.src = 0x603b, .y = 0x0b, .x = 0x0c},
#define LINESECTION_SEMIFINAL_BOTTOM_LEFT \
{.src = 0x6033, .y = 0x0e, .x = 0x0c}, \
{.src = 0x6032, .y = 0x0d, .x = 0x0c}, \
{.src = 0x6031, .y = 0x0c, .x = 0x0c}, \
{.src = 0x6030, .y = 0x0b, .x = 0x0c},
#define LINESECTION_SEMIFINAL_TOP_RIGHT \
{.src = 0x6029, .y = 0x08, .x = 0x11}, \
{.src = 0x6029, .y = 0x09, .x = 0x11}, \
{.src = 0x6029, .y = 0x0a, .x = 0x11}, \
{.src = 0x603c, .y = 0x0b, .x = 0x11},
#define LINESECTION_SEMIFINAL_BOTTOM_RIGHT \
{.src = 0x6038, .y = 0x0e, .x = 0x11}, \
{.src = 0x6037, .y = 0x0d, .x = 0x11}, \
{.src = 0x6036, .y = 0x0c, .x = 0x11}, \
{.src = 0x6035, .y = 0x0b, .x = 0x11},
#define LINESECTION_FINAL_LEFT \
{.src = 0x602c, .y = 0x0b, .x = 0x0d}, \
{.src = 0x602d, .y = 0x0b, .x = 0x0e},
#define LINESECTION_FINAL_RIGHT \
{.src = 0x602f, .y = 0x0b, .x = 0x10}, \
{.src = 0x602e, .y = 0x0b, .x = 0x0f},
static const struct TourneyTreeLineSection sLineSectionTrainer1Round1[] =
{
LINESECTION_ROUND1_TRAINER1(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer1Round2[] =
{
LINESECTION_ROUND1_TRAINER1(0x6023)
LINESECTION_ROUND2_MATCH1(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer1Semifinal[] =
{
LINESECTION_ROUND1_TRAINER1(0x6023)
LINESECTION_ROUND2_MATCH1(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer1Final[] =
{
LINESECTION_ROUND1_TRAINER1(0x6023)
LINESECTION_ROUND2_MATCH1(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer9Round1[] =
{
LINESECTION_ROUND1_TRAINER9(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer9Round2[] =
{
LINESECTION_ROUND1_TRAINER9(0x6023)
LINESECTION_ROUND2_MATCH1(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer9Semifinal[] =
{
LINESECTION_ROUND1_TRAINER9(0x6023)
LINESECTION_ROUND2_MATCH1(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer9Final[] =
{
LINESECTION_ROUND1_TRAINER9(0x6023)
LINESECTION_ROUND2_MATCH1(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer13Round1[] =
{
LINESECTION_ROUND1_TRAINER13(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer13Round2[] =
{
LINESECTION_ROUND1_TRAINER13(0x6021)
LINESECTION_ROUND2_MATCH2(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer13Semifinal[] =
{
LINESECTION_ROUND1_TRAINER13(0x6021)
LINESECTION_ROUND2_MATCH2(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer13Final[] =
{
LINESECTION_ROUND1_TRAINER13(0x6021)
LINESECTION_ROUND2_MATCH2(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer5Round1[] =
{
LINESECTION_ROUND1_TRAINER5(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer5Round2[] =
{
LINESECTION_ROUND1_TRAINER5(0x6021)
LINESECTION_ROUND2_MATCH2(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer5Semifinal[] =
{
LINESECTION_ROUND1_TRAINER5(0x6021)
LINESECTION_ROUND2_MATCH2(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer5Final[] =
{
LINESECTION_ROUND1_TRAINER5(0x6021)
LINESECTION_ROUND2_MATCH2(0x6023)
LINESECTION_SEMIFINAL_TOP_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer8Round1[] =
{
LINESECTION_ROUND1_TRAINER8(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer8Round2[] =
{
LINESECTION_ROUND1_TRAINER8(0x6023)
LINESECTION_ROUND2_MATCH3(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer8Semifinal[] =
{
LINESECTION_ROUND1_TRAINER8(0x6023)
LINESECTION_ROUND2_MATCH3(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer8Final[] =
{
LINESECTION_ROUND1_TRAINER8(0x6023)
LINESECTION_ROUND2_MATCH3(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer16Round1[] =
{
LINESECTION_ROUND1_TRAINER16(0x6043)
};
static const struct TourneyTreeLineSection sLineSectionTrainer16Round2[] =
{
LINESECTION_ROUND1_TRAINER16(0x6023)
LINESECTION_ROUND2_MATCH3(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer16Semifinal[] =
{
LINESECTION_ROUND1_TRAINER16(0x6023)
LINESECTION_ROUND2_MATCH3(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer16Final[] =
{
LINESECTION_ROUND1_TRAINER16(0x6023)
LINESECTION_ROUND2_MATCH3(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer12Round1[] =
{
LINESECTION_ROUND1_TRAINER12(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer12Round2[] =
{
LINESECTION_ROUND1_TRAINER12(0x6021)
LINESECTION_ROUND2_MATCH4(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer12Semifinal[] =
{
LINESECTION_ROUND1_TRAINER12(0x6021)
LINESECTION_ROUND2_MATCH4(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer12Final[] =
{
LINESECTION_ROUND1_TRAINER12(0x6021)
LINESECTION_ROUND2_MATCH4(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer4Round1[] =
{
LINESECTION_ROUND1_TRAINER4(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer4Round2[] =
{
LINESECTION_ROUND1_TRAINER4(0x6021)
LINESECTION_ROUND2_MATCH4(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer4Semifinal[] =
{
LINESECTION_ROUND1_TRAINER4(0x6021)
LINESECTION_ROUND2_MATCH4(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer4Final[] =
{
LINESECTION_ROUND1_TRAINER4(0x6021)
LINESECTION_ROUND2_MATCH4(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_LEFT
LINESECTION_FINAL_LEFT
};
static const struct TourneyTreeLineSection sLineSectionTrainer3Round1[] =
{
LINESECTION_ROUND1_TRAINER3(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer3Round2[] =
{
LINESECTION_ROUND1_TRAINER3(0x6025)
LINESECTION_ROUND2_MATCH5(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer3Semifinal[] =
{
LINESECTION_ROUND1_TRAINER3(0x6025)
LINESECTION_ROUND2_MATCH5(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer3Final[] =
{
LINESECTION_ROUND1_TRAINER3(0x6025)
LINESECTION_ROUND2_MATCH5(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer11Round1[] =
{
LINESECTION_ROUND1_TRAINER11(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer11Round2[] =
{
LINESECTION_ROUND1_TRAINER11(0x6025)
LINESECTION_ROUND2_MATCH5(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer11Semifinal[] =
{
LINESECTION_ROUND1_TRAINER11(0x6025)
LINESECTION_ROUND2_MATCH5(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer11Final[] =
{
LINESECTION_ROUND1_TRAINER11(0x6025)
LINESECTION_ROUND2_MATCH5(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer15Round1[] =
{
LINESECTION_ROUND1_TRAINER15(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer15Round2[] =
{
LINESECTION_ROUND1_TRAINER15(0x6021)
LINESECTION_ROUND2_MATCH6(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer15Semifinal[] =
{
LINESECTION_ROUND1_TRAINER15(0x6021)
LINESECTION_ROUND2_MATCH6(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer15Final[] =
{
LINESECTION_ROUND1_TRAINER15(0x6021)
LINESECTION_ROUND2_MATCH6(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer7Round1[] =
{
LINESECTION_ROUND1_TRAINER7(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer7Round2[] =
{
LINESECTION_ROUND1_TRAINER7(0x6021)
LINESECTION_ROUND2_MATCH6(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer7Semifinal[] =
{
LINESECTION_ROUND1_TRAINER7(0x6021)
LINESECTION_ROUND2_MATCH6(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer7Final[] =
{
LINESECTION_ROUND1_TRAINER7(0x6021)
LINESECTION_ROUND2_MATCH6(0x6025)
LINESECTION_SEMIFINAL_TOP_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer6Round1[] =
{
LINESECTION_ROUND1_TRAINER6(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer6Round2[] =
{
LINESECTION_ROUND1_TRAINER6(0x6025)
LINESECTION_ROUND2_MATCH7(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer6Semifinal[] =
{
LINESECTION_ROUND1_TRAINER6(0x6025)
LINESECTION_ROUND2_MATCH7(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer6Final[] =
{
LINESECTION_ROUND1_TRAINER6(0x6025)
LINESECTION_ROUND2_MATCH7(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer14Round1[] =
{
LINESECTION_ROUND1_TRAINER14(0x6045)
};
static const struct TourneyTreeLineSection sLineSectionTrainer14Round2[] =
{
LINESECTION_ROUND1_TRAINER14(0x6025)
LINESECTION_ROUND2_MATCH7(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer14Semifinal[] =
{
LINESECTION_ROUND1_TRAINER14(0x6025)
LINESECTION_ROUND2_MATCH7(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer14Final[] =
{
LINESECTION_ROUND1_TRAINER14(0x6025)
LINESECTION_ROUND2_MATCH7(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer10Round1[] =
{
LINESECTION_ROUND1_TRAINER10(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer10Round2[] =
{
LINESECTION_ROUND1_TRAINER10(0x6021)
LINESECTION_ROUND2_MATCH8(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer10Semifinal[] =
{
LINESECTION_ROUND1_TRAINER10(0x6021)
LINESECTION_ROUND2_MATCH8(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer10Final[] =
{
LINESECTION_ROUND1_TRAINER10(0x6021)
LINESECTION_ROUND2_MATCH8(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer2Round1[] =
{
LINESECTION_ROUND1_TRAINER2(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer2Round2[] =
{
LINESECTION_ROUND1_TRAINER2(0x6021)
LINESECTION_ROUND2_MATCH8(0x6021)
};
static const struct TourneyTreeLineSection sLineSectionTrainer2Semifinal[] =
{
LINESECTION_ROUND1_TRAINER2(0x6021)
LINESECTION_ROUND2_MATCH8(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
};
static const struct TourneyTreeLineSection sLineSectionTrainer2Final[] =
{
LINESECTION_ROUND1_TRAINER2(0x6021)
LINESECTION_ROUND2_MATCH8(0x6021)
LINESECTION_SEMIFINAL_BOTTOM_RIGHT
LINESECTION_FINAL_RIGHT
};
static const struct TourneyTreeLineSection *const sTourneyTreeLineSections[DOME_TOURNAMENT_TRAINERS_COUNT][DOME_ROUNDS_COUNT] =
{
{sLineSectionTrainer1Round1, sLineSectionTrainer1Round2, sLineSectionTrainer1Semifinal, sLineSectionTrainer1Final},
{sLineSectionTrainer2Round1, sLineSectionTrainer2Round2, sLineSectionTrainer2Semifinal, sLineSectionTrainer2Final},
{sLineSectionTrainer3Round1, sLineSectionTrainer3Round2, sLineSectionTrainer3Semifinal, sLineSectionTrainer3Final},
{sLineSectionTrainer4Round1, sLineSectionTrainer4Round2, sLineSectionTrainer4Semifinal, sLineSectionTrainer4Final},
{sLineSectionTrainer5Round1, sLineSectionTrainer5Round2, sLineSectionTrainer5Semifinal, sLineSectionTrainer5Final},
{sLineSectionTrainer6Round1, sLineSectionTrainer6Round2, sLineSectionTrainer6Semifinal, sLineSectionTrainer6Final},
{sLineSectionTrainer7Round1, sLineSectionTrainer7Round2, sLineSectionTrainer7Semifinal, sLineSectionTrainer7Final},
{sLineSectionTrainer8Round1, sLineSectionTrainer8Round2, sLineSectionTrainer8Semifinal, sLineSectionTrainer8Final},
{sLineSectionTrainer9Round1, sLineSectionTrainer9Round2, sLineSectionTrainer9Semifinal, sLineSectionTrainer9Final},
{sLineSectionTrainer10Round1, sLineSectionTrainer10Round2, sLineSectionTrainer10Semifinal, sLineSectionTrainer10Final},
{sLineSectionTrainer11Round1, sLineSectionTrainer11Round2, sLineSectionTrainer11Semifinal, sLineSectionTrainer11Final},
{sLineSectionTrainer12Round1, sLineSectionTrainer12Round2, sLineSectionTrainer12Semifinal, sLineSectionTrainer12Final},
{sLineSectionTrainer13Round1, sLineSectionTrainer13Round2, sLineSectionTrainer13Semifinal, sLineSectionTrainer13Final},
{sLineSectionTrainer14Round1, sLineSectionTrainer14Round2, sLineSectionTrainer14Semifinal, sLineSectionTrainer14Final},
{sLineSectionTrainer15Round1, sLineSectionTrainer15Round2, sLineSectionTrainer15Semifinal, sLineSectionTrainer15Final},
{sLineSectionTrainer16Round1, sLineSectionTrainer16Round2, sLineSectionTrainer16Semifinal, sLineSectionTrainer16Final},
};
static const u8 sTourneyTreeLineSectionArrayCounts[DOME_TOURNAMENT_TRAINERS_COUNT][DOME_ROUNDS_COUNT] =
{
{ARRAY_COUNT(sLineSectionTrainer1Round1), ARRAY_COUNT(sLineSectionTrainer1Round2), ARRAY_COUNT(sLineSectionTrainer1Semifinal), ARRAY_COUNT(sLineSectionTrainer1Final)},
{ARRAY_COUNT(sLineSectionTrainer2Round1), ARRAY_COUNT(sLineSectionTrainer2Round2), ARRAY_COUNT(sLineSectionTrainer2Semifinal), ARRAY_COUNT(sLineSectionTrainer2Final)},
{ARRAY_COUNT(sLineSectionTrainer3Round1), ARRAY_COUNT(sLineSectionTrainer3Round2), ARRAY_COUNT(sLineSectionTrainer3Semifinal), ARRAY_COUNT(sLineSectionTrainer3Final)},
{ARRAY_COUNT(sLineSectionTrainer4Round1), ARRAY_COUNT(sLineSectionTrainer4Round2), ARRAY_COUNT(sLineSectionTrainer4Semifinal), ARRAY_COUNT(sLineSectionTrainer4Final)},
{ARRAY_COUNT(sLineSectionTrainer5Round1), ARRAY_COUNT(sLineSectionTrainer5Round2), ARRAY_COUNT(sLineSectionTrainer5Semifinal), ARRAY_COUNT(sLineSectionTrainer5Final)},
{ARRAY_COUNT(sLineSectionTrainer6Round1), ARRAY_COUNT(sLineSectionTrainer6Round2), ARRAY_COUNT(sLineSectionTrainer6Semifinal), ARRAY_COUNT(sLineSectionTrainer6Final)},
{ARRAY_COUNT(sLineSectionTrainer7Round1), ARRAY_COUNT(sLineSectionTrainer7Round2), ARRAY_COUNT(sLineSectionTrainer7Semifinal), ARRAY_COUNT(sLineSectionTrainer7Final)},
{ARRAY_COUNT(sLineSectionTrainer8Round1), ARRAY_COUNT(sLineSectionTrainer8Round2), ARRAY_COUNT(sLineSectionTrainer8Semifinal), ARRAY_COUNT(sLineSectionTrainer8Final)},
{ARRAY_COUNT(sLineSectionTrainer9Round1), ARRAY_COUNT(sLineSectionTrainer9Round2), ARRAY_COUNT(sLineSectionTrainer9Semifinal), ARRAY_COUNT(sLineSectionTrainer9Final)},
{ARRAY_COUNT(sLineSectionTrainer10Round1), ARRAY_COUNT(sLineSectionTrainer10Round2), ARRAY_COUNT(sLineSectionTrainer10Semifinal), ARRAY_COUNT(sLineSectionTrainer10Final)},
{ARRAY_COUNT(sLineSectionTrainer11Round1), ARRAY_COUNT(sLineSectionTrainer11Round2), ARRAY_COUNT(sLineSectionTrainer11Semifinal), ARRAY_COUNT(sLineSectionTrainer11Final)},
{ARRAY_COUNT(sLineSectionTrainer12Round1), ARRAY_COUNT(sLineSectionTrainer12Round2), ARRAY_COUNT(sLineSectionTrainer12Semifinal), ARRAY_COUNT(sLineSectionTrainer12Final)},
{ARRAY_COUNT(sLineSectionTrainer13Round1), ARRAY_COUNT(sLineSectionTrainer13Round2), ARRAY_COUNT(sLineSectionTrainer13Semifinal), ARRAY_COUNT(sLineSectionTrainer13Final)},
{ARRAY_COUNT(sLineSectionTrainer14Round1), ARRAY_COUNT(sLineSectionTrainer14Round2), ARRAY_COUNT(sLineSectionTrainer14Semifinal), ARRAY_COUNT(sLineSectionTrainer14Final)},
{ARRAY_COUNT(sLineSectionTrainer15Round1), ARRAY_COUNT(sLineSectionTrainer15Round2), ARRAY_COUNT(sLineSectionTrainer15Semifinal), ARRAY_COUNT(sLineSectionTrainer15Final)},
{ARRAY_COUNT(sLineSectionTrainer16Round1), ARRAY_COUNT(sLineSectionTrainer16Round2), ARRAY_COUNT(sLineSectionTrainer16Semifinal), ARRAY_COUNT(sLineSectionTrainer16Final)},
};
// code
void CallBattleDomeFunction(void)
{
sBattleDomeFunctions[gSpecialVar_0x8004]();
}
static void InitDomeChallenge(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
gSaveBlock2Ptr->frontier.challengeStatus = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.challengePaused = FALSE;
gSaveBlock2Ptr->frontier.disableRecordBattle = FALSE;
if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]))
gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode] = 0;
SetDynamicWarp(0, gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum, -1);
gTrainerBattleOpponent_A = 0;
}
static void GetDomeData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case DOME_DATA_WIN_STREAK:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode];
break;
case DOME_DATA_WIN_STREAK_ACTIVE:
gSpecialVar_Result = ((gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[battleMode][lvlMode]) != 0);
break;
case DOME_DATA_ATTEMPTED_SINGLES_50:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeAttemptedSingles50;
break;
case DOME_DATA_ATTEMPTED_SINGLES_OPEN:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeAttemptedSinglesOpen;
break;
case DOME_DATA_HAS_WON_SINGLES_50:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeHasWonSingles50;
break;
case DOME_DATA_HAS_WON_SINGLES_OPEN:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeHasWonSinglesOpen;
break;
case DOME_DATA_ATTEMPTED_CHALLENGE:
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
{
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeAttemptedDoublesOpen;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeAttemptedDoubles50;
}
else
{
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeAttemptedSinglesOpen;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeAttemptedSingles50;
}
break;
case DOME_DATA_HAS_WON_CHALLENGE:
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
{
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeHasWonDoublesOpen;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeHasWonDoubles50;
}
else
{
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeHasWonSinglesOpen;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.domeHasWonSingles50;
}
break;
case DOME_DATA_SELECTED_MONS:
ClearSelectedPartyOrder();
gSelectedOrderFromParty[0] = gSaveBlock2Ptr->frontier.selectedPartyMons[3];
gSelectedOrderFromParty[1] = gSaveBlock2Ptr->frontier.selectedPartyMons[3] >> 8;
break;
case DOME_DATA_PREV_TOURNEY_TYPE:
gSpecialVar_Result = (gSaveBlock2Ptr->frontier.domeLvlMode * 2) - 3 + gSaveBlock2Ptr->frontier.domeBattleMode;
break;
}
}
static void SetDomeData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u32 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
switch (gSpecialVar_0x8005)
{
case DOME_DATA_WIN_STREAK:
gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode] = gSpecialVar_0x8006;
break;
case DOME_DATA_WIN_STREAK_ACTIVE:
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= sWinStreakFlags[battleMode][lvlMode];
else
gSaveBlock2Ptr->frontier.winStreakActiveFlags &= sWinStreakMasks[battleMode][lvlMode];
break;
case DOME_DATA_ATTEMPTED_SINGLES_50:
gSaveBlock2Ptr->frontier.domeAttemptedSingles50 = gSpecialVar_0x8006;
break;
case DOME_DATA_ATTEMPTED_SINGLES_OPEN:
gSaveBlock2Ptr->frontier.domeAttemptedSinglesOpen = gSpecialVar_0x8006;
break;
case DOME_DATA_HAS_WON_SINGLES_50:
gSaveBlock2Ptr->frontier.domeHasWonSingles50 = gSpecialVar_0x8006;
break;
case DOME_DATA_HAS_WON_SINGLES_OPEN:
gSaveBlock2Ptr->frontier.domeHasWonSinglesOpen = gSpecialVar_0x8006;
break;
case DOME_DATA_ATTEMPTED_CHALLENGE:
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
{
if (lvlMode != FRONTIER_LVL_50)
gSaveBlock2Ptr->frontier.domeAttemptedDoublesOpen = gSpecialVar_0x8006;
else
gSaveBlock2Ptr->frontier.domeAttemptedDoubles50 = gSpecialVar_0x8006;
}
else
{
if (lvlMode != FRONTIER_LVL_50)
gSaveBlock2Ptr->frontier.domeAttemptedSinglesOpen = gSpecialVar_0x8006;
else
gSaveBlock2Ptr->frontier.domeAttemptedSingles50 = gSpecialVar_0x8006;
}
break;
case DOME_DATA_HAS_WON_CHALLENGE:
if (VarGet(VAR_FRONTIER_BATTLE_MODE) == FRONTIER_MODE_DOUBLES)
{
if (lvlMode != FRONTIER_LVL_50)
gSaveBlock2Ptr->frontier.domeHasWonDoublesOpen = gSpecialVar_0x8006;
else
gSaveBlock2Ptr->frontier.domeHasWonDoubles50 = gSpecialVar_0x8006;
}
else
{
if (lvlMode != FRONTIER_LVL_50)
gSaveBlock2Ptr->frontier.domeHasWonSinglesOpen = gSpecialVar_0x8006;
else
gSaveBlock2Ptr->frontier.domeHasWonSingles50 = gSpecialVar_0x8006;
}
break;
case DOME_DATA_SELECTED_MONS:
gSaveBlock2Ptr->frontier.selectedPartyMons[3] = T1_READ_16(gSelectedOrderFromParty);
break;
}
}
static void InitDomeTrainers(void)
{
int i, j, k;
int monLevel;
int species[FRONTIER_PARTY_SIZE];
int monTypesBits, monTypesCount;
int trainerId;
int monId;
u16 *rankingScores;
int *statValues;
u8 ivs = 0;
species[0] = 0;
species[1] = 0;
species[2] = 0;
rankingScores = AllocZeroed(sizeof(u16) * DOME_TOURNAMENT_TRAINERS_COUNT);
statValues = AllocZeroed(sizeof(int) * NUM_STATS);
gSaveBlock2Ptr->frontier.domeLvlMode = gSaveBlock2Ptr->frontier.lvlMode + 1;
gSaveBlock2Ptr->frontier.domeBattleMode = VarGet(VAR_FRONTIER_BATTLE_MODE) + 1;
DOME_TRAINERS[0].trainerId = TRAINER_PLAYER;
DOME_TRAINERS[0].isEliminated = FALSE;
DOME_TRAINERS[0].eliminatedAt = 0;
DOME_TRAINERS[0].forfeited = FALSE;
// Store the data used to display party information on the player's tourney page
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
DOME_MONS[0][i] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], MON_DATA_SPECIES, NULL);
for (j = 0; j < MAX_MON_MOVES; j++)
gSaveBlock2Ptr->frontier.domePlayerPartyData[i].moves[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], MON_DATA_MOVE1 + j, NULL);
for (j = 0; j < NUM_STATS; j++)
gSaveBlock2Ptr->frontier.domePlayerPartyData[i].evs[j] = GetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1], MON_DATA_HP_EV + j, NULL);
gSaveBlock2Ptr->frontier.domePlayerPartyData[i].nature = GetNature(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1]);
}
// Populate the tourney roster with random frontier trainers (dependent on streak)
for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
// Choose trainer. First 5/16 trainers are easier than the rest
if (i > 5)
{
do
{
trainerId = GetRandomScaledFrontierTrainerId(GetCurrentFacilityWinStreak(), 0);
for (j = 1; j < i; j++)
{
if (DOME_TRAINERS[j].trainerId == trainerId)
break;
}
} while (j != i);
DOME_TRAINERS[i].trainerId = trainerId;
}
else
{
do
{
trainerId = GetRandomScaledFrontierTrainerId(GetCurrentFacilityWinStreak() + 1, 0);
for (j = 1; j < i; j++)
{
if (DOME_TRAINERS[j].trainerId == trainerId)
break;
}
} while (j != i);
DOME_TRAINERS[i].trainerId = trainerId;
}
// Choose party
for (j = 0; j < FRONTIER_PARTY_SIZE; j++)
{
do
{
monId = GetRandomFrontierMonFromSet(trainerId);
for (k = 0; k < j; k++)
{
// Make sure the mon is valid.
int alreadySelectedMonId = DOME_MONS[i][k];
if (alreadySelectedMonId == monId
|| species[0] == gFacilityTrainerMons[monId].species
|| species[1] == gFacilityTrainerMons[monId].species
|| gFacilityTrainerMons[alreadySelectedMonId].itemTableId == gFacilityTrainerMons[monId].itemTableId)
break;
}
} while (k != j);
DOME_MONS[i][j] = monId;
species[j] = gFacilityTrainerMons[monId].species;
}
DOME_TRAINERS[i].isEliminated = FALSE;
DOME_TRAINERS[i].eliminatedAt = 0;
DOME_TRAINERS[i].forfeited = FALSE;
}
// rankingScores is used to determine the seed (ranking) of the trainers
// rankingScores[0] is for the player, rankingScores[1-15] are for the opponent trainers
// Calculate player's ranking score
monTypesBits = 0;
rankingScores[0] = 0;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
// trainerId var re-used here as index of selected mons
trainerId = gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1;
rankingScores[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_ATK, NULL);
rankingScores[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_DEF, NULL);
rankingScores[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPATK, NULL);
rankingScores[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPDEF, NULL);
rankingScores[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_SPEED, NULL);
rankingScores[0] += GetMonData(&gPlayerParty[trainerId], MON_DATA_MAX_HP, NULL);
monTypesBits |= gBitTable[gBaseStats[GetMonData(&gPlayerParty[trainerId], MON_DATA_SPECIES, NULL)].type1];
monTypesBits |= gBitTable[gBaseStats[GetMonData(&gPlayerParty[trainerId], MON_DATA_SPECIES, NULL)].type2];
}
// Count the number of types in the players party, to factor into the ranking
for (monTypesCount = 0, j = 0; j < 32; j++)
{
if (monTypesBits & 1)
monTypesCount++;
monTypesBits >>= 1;
}
monLevel = SetFacilityPtrsGetLevel();
rankingScores[0] += (monTypesCount * monLevel) / 20;
// Calculate rankingScores for the opponent trainers
for (i = 1; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
monTypesBits = 0;
rankingScores[i] = 0;
ivs = GetDomeTrainerMonIvs(DOME_TRAINERS[i].trainerId);
for (j = 0; j < FRONTIER_PARTY_SIZE; j++)
{
CalcDomeMonStats(gFacilityTrainerMons[DOME_MONS[i][j]].species,
monLevel, ivs,
gFacilityTrainerMons[DOME_MONS[i][j]].evSpread,
gFacilityTrainerMons[DOME_MONS[i][j]].nature,
statValues);
rankingScores[i] += statValues[STAT_ATK];
rankingScores[i] += statValues[STAT_DEF];
rankingScores[i] += statValues[STAT_SPATK];
rankingScores[i] += statValues[STAT_SPDEF];
rankingScores[i] += statValues[STAT_SPEED];
rankingScores[i] += statValues[STAT_HP];
monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[DOME_MONS[i][j]].species].type1];
monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[DOME_MONS[i][j]].species].type2];
}
for (monTypesCount = 0, j = 0; j < 32; j++)
{
if (monTypesBits & 1)
monTypesCount++;
monTypesBits >>= 1;
}
rankingScores[i] += (monTypesCount * monLevel) / 20;
}
// Seed tourney trainers according to their ranking
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT - 1; i++)
{
for (j = i + 1; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++)
{
if (rankingScores[i] < rankingScores[j])
{
SwapDomeTrainers(i, j, rankingScores);
}
else
{
if (rankingScores[i] == rankingScores[j])
{
if (DOME_TRAINERS[j].trainerId == TRAINER_PLAYER)
SwapDomeTrainers(i, j, rankingScores);
else if (DOME_TRAINERS[i].trainerId > DOME_TRAINERS[j].trainerId)
SwapDomeTrainers(i, j, rankingScores);
}
}
}
}
// Add Frontier Brain to the tourney if they should be fought at the end of it
if (GetFrontierBrainStatus() != FRONTIER_BRAIN_NOT_READY)
{
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
break;
}
if (sTrainerNamePositions[i][0] != 0)
{
j = 0;
DOME_TRAINERS[j].trainerId = TRAINER_FRONTIER_BRAIN;
}
else
{
j = 1;
DOME_TRAINERS[j].trainerId = TRAINER_FRONTIER_BRAIN;
}
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
DOME_MONS[j][i] = GetFrontierBrainMonSpecies(i);
}
Free(rankingScores);
Free(statValues);
}
#define CALC_STAT(base, statIndex) \
{ \
u8 baseStat = gBaseStats[species].base; \
stats[statIndex] = (((2 * baseStat + ivs + evs[statIndex] / 4) * level) / 100) + 5; \
stats[statIndex] = (u8) ModifyStatByNature(nature, stats[statIndex], statIndex); \
}
static void CalcDomeMonStats(u16 species, int level, int ivs, u8 evBits, u8 nature, int *stats)
{
int i, count;
u8 bits;
u16 resultingEvs;
int evs[NUM_STATS];
count = 0, bits = evBits;
for (i = 0; i < NUM_STATS; bits >>= 1, i++)
{
if (bits & 1)
count++;
}
resultingEvs = MAX_TOTAL_EVS / count;
for (i = 0; i < NUM_STATS; bits <<= 1, i++)
{
evs[i] = 0;
if (evBits & bits)
evs[i] = resultingEvs;
}
if (species == SPECIES_SHEDINJA)
{
stats[STAT_HP] = 1;
}
else
{
int n = 2 * gBaseStats[species].baseHP;
stats[STAT_HP] = (((n + ivs + evs[STAT_HP] / 4) * level) / 100) + level + 10;
}
CALC_STAT(baseAttack, STAT_ATK);
CALC_STAT(baseDefense, STAT_DEF);
CALC_STAT(baseSpeed, STAT_SPEED);
CALC_STAT(baseSpAttack, STAT_SPATK);
CALC_STAT(baseSpDefense, STAT_SPDEF);
}
static void SwapDomeTrainers(int id1, int id2, u16 *statsArray)
{
int i;
u16 temp;
SWAP(statsArray[id1], statsArray[id2], temp);
SWAP(DOME_TRAINERS[id1].trainerId, DOME_TRAINERS[id2].trainerId, temp);
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
SWAP(DOME_MONS[id1][i], DOME_MONS[id2][i], temp);
}
static void BufferDomeRoundText(void)
{
StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.curChallengeBattleNum]);
}
static void BufferDomeOpponentName(void)
{
StringCopy(gStringVar1, gRoundsStringTable[gSaveBlock2Ptr->frontier.curChallengeBattleNum]);
CopyDomeTrainerName(gStringVar2, gTrainerBattleOpponent_A);
}
static void InitDomeOpponentParty(void)
{
gPlayerPartyLostHP = 0;
sPlayerPartyMaxHP = GetMonData(&gPlayerParty[0], MON_DATA_MAX_HP, NULL);
sPlayerPartyMaxHP += GetMonData(&gPlayerParty[1], MON_DATA_MAX_HP, NULL);
CalculatePlayerPartyCount();
CreateDomeOpponentMons(TrainerIdToTournamentId(gTrainerBattleOpponent_A));
}
static void CreateDomeOpponentMon(u8 monPartyId, u16 tournamentTrainerId, u8 tournamentMonId, u32 otId)
{
int i;
u8 friendship = MAX_FRIENDSHIP;
u8 fixedIv = GetDomeTrainerMonIvs(tournamentTrainerId); // BUG: Should be using (DOME_TRAINERS[tournamentTrainerId].trainerId) instead of (tournamentTrainerId). As a result, all Pokemon have ivs of 3.
u8 level = SetFacilityPtrsGetLevel();
CreateMonWithEVSpreadNatureOTID(&gEnemyParty[monPartyId],
gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].species,
level,
gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].nature,
fixedIv,
gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].evSpread, otId);
friendship = MAX_FRIENDSHIP;
for (i = 0; i < MAX_MON_MOVES; i++)
{
SetMonMoveSlot(&gEnemyParty[monPartyId],
gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].moves[i], i);
if (gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].moves[i] == MOVE_FRUSTRATION)
friendship = 0;
}
SetMonData(&gEnemyParty[monPartyId], MON_DATA_FRIENDSHIP, &friendship);
SetMonData(&gEnemyParty[monPartyId], MON_DATA_HELD_ITEM,
&gBattleFrontierHeldItems[gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][tournamentMonId]].itemTableId]);
}
static void CreateDomeOpponentMons(u16 tournamentTrainerId)
{
u8 monsCount = 0;
u32 otId = 0;
int i, selectedMonBits;
ZeroEnemyPartyMons();
selectedMonBits = GetDomeTrainerSelectedMons(tournamentTrainerId);
otId = Random32();
if (Random() % 10 > 5)
{
// Create mon if it was selected, starting from front
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
if (selectedMonBits & 1)
{
CreateDomeOpponentMon(monsCount, tournamentTrainerId, i, otId);
monsCount++;
}
selectedMonBits >>= 1;
}
}
else
{
// Create mon if it was selected, starting from back
for (i = FRONTIER_PARTY_SIZE - 1; i >= 0; i--)
{
if (selectedMonBits & (1 << (FRONTIER_PARTY_SIZE - 1)))
{
CreateDomeOpponentMon(monsCount, tournamentTrainerId, i, otId);
monsCount++;
}
selectedMonBits <<= 1;
}
}
}
int GetDomeTrainerSelectedMons(u16 tournamentTrainerId)
{
int selectedMonBits;
if (Random() & 1)
{
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, FALSE);
if (selectedMonBits == 0)
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, TRUE);
}
else
{
selectedMonBits = SelectOpponentMonsUsingOtId(tournamentTrainerId, FALSE);
if (selectedMonBits == 0)
selectedMonBits = SelectOpponentMonsUsingPersonality(tournamentTrainerId, TRUE);
}
return selectedMonBits;
}
// Could probably use a better name once GetTypeEffectivenessPoints is clarified
// Personality seems to be used to select a different weighting system for type effectiveness points
static int SelectOpponentMonsUsingPersonality(u16 tournamentTrainerId, bool8 allowRandom)
{
int i, moveId, playerMonId;
int partyMovePoints[FRONTIER_PARTY_SIZE];
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
partyMovePoints[i] = 0;
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
{
for (playerMonId = 0; playerMonId < FRONTIER_PARTY_SIZE; playerMonId++)
{
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
}
else
{
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_PERSONALITY);
}
}
}
}
return SelectOpponentMonsFromParty(partyMovePoints, allowRandom);
}
// See above function, identical but uses MON_DATA_OT_ID
static int SelectOpponentMonsUsingOtId(u16 tournamentTrainerId, bool8 allowRandom)
{
int i, moveId, playerMonId;
int partyMovePoints[FRONTIER_PARTY_SIZE];
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
partyMovePoints[i] = 0;
for (moveId = 0; moveId < MAX_MON_MOVES; moveId++)
{
for (playerMonId = 0; playerMonId < FRONTIER_PARTY_SIZE; playerMonId++)
{
if (DOME_TRAINERS[tournamentTrainerId].trainerId == TRAINER_FRONTIER_BRAIN)
{
partyMovePoints[i] += GetTypeEffectivenessPoints(GetFrontierBrainMonMove(i, moveId),
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
}
else
{
partyMovePoints[i] += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentTrainerId][i]].moves[moveId],
GetMonData(&gPlayerParty[playerMonId], MON_DATA_SPECIES, NULL), MON_DATA_OT_ID);
}
}
}
}
return SelectOpponentMonsFromParty(partyMovePoints, allowRandom);
}
static int SelectOpponentMonsFromParty(int *partyMovePoints, bool8 allowRandom)
{
int i, j;
int selectedMonBits = 0;
int partyPositions[FRONTIER_PARTY_SIZE];
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
partyPositions[i] = i;
// All party mons have equal move score totals, choose randomly
if (partyMovePoints[0] == partyMovePoints[1]
&& partyMovePoints[0] == partyMovePoints[2])
{
if (allowRandom)
{
i = 0;
while (i != DOME_BATTLE_PARTY_SIZE)
{
u32 rand = Random() & FRONTIER_PARTY_SIZE;
if (rand != FRONTIER_PARTY_SIZE && !(selectedMonBits & gBitTable[rand]))
{
selectedMonBits |= gBitTable[rand];
i++;
}
}
}
}
else
{
for (i = 0; i < DOME_BATTLE_PARTY_SIZE; i++)
{
for (j = i + 1; j < FRONTIER_PARTY_SIZE; j++)
{
int temp;
if (partyMovePoints[i] < partyMovePoints[j])
{
SWAP(partyMovePoints[i], partyMovePoints[j],temp)
SWAP(partyPositions[i], partyPositions[j], temp)
}
if (partyMovePoints[i] == partyMovePoints[j] && (Random() & 1))
{
SWAP(partyMovePoints[i], partyMovePoints[j],temp)
SWAP(partyPositions[i], partyPositions[j], temp)
}
}
}
for (i = 0; i < DOME_BATTLE_PARTY_SIZE; i++)
{
selectedMonBits |= gBitTable[partyPositions[i]];
}
}
return selectedMonBits;
}
#define TYPE_x0 0
#define TYPE_x0_25 5
#define TYPE_x0_50 10
#define TYPE_x1 20
#define TYPE_x2 40
#define TYPE_x4 80
// Functionally equivalent, while loop is impossible to match.
// arg2 is either 2, a personality, or an OTID
#ifdef NONMATCHING
static int GetTypeEffectivenessPoints(int move, int targetSpecies, int arg2)
{
int defType1, defType2, defAbility, moveType;
int i = 0;
int typePower = TYPE_x1;
if (move == MOVE_NONE || move == 0xFFFF || gBattleMoves[move].power == 0)
return 0;
defType1 = gBaseStats[targetSpecies].type1;
defType2 = gBaseStats[targetSpecies].type2;
defAbility = gBaseStats[targetSpecies].abilities[0];
moveType = gBattleMoves[move].type;
if (defAbility == ABILITY_LEVITATE && moveType == TYPE_GROUND)
{
if (arg2 == 1)
typePower = 8;
}
else
{
while (TYPE_EFFECT_ATK_TYPE(i) != TYPE_ENDTABLE)
{
if (TYPE_EFFECT_ATK_TYPE(i) == TYPE_FORESIGHT)
{
i += 3;
continue;
}
else if (TYPE_EFFECT_ATK_TYPE(i) == moveType)
{
// BUG: * 2 is not necessary and makes the condition always false if the ability is wonder guard.
if (TYPE_EFFECT_DEF_TYPE(i) == defType1 && (defAbility != ABILITY_WONDER_GUARD || TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE * 2))
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
if (TYPE_EFFECT_DEF_TYPE(i) == defType2 && defType1 != defType2 && (defAbility != ABILITY_WONDER_GUARD || TYPE_EFFECT_MULTIPLIER(i) == TYPE_MUL_SUPER_EFFECTIVE * 2))
typePower = (typePower * TYPE_EFFECT_MULTIPLIER(i)) / 10;
}
i += 3;
}
}
switch (arg2)
{
case 0:
switch (typePower)
{
case TYPE_x0_50:
case TYPE_x0_25:
case TYPE_x0:
default:
typePower = 0;
break;
case TYPE_x1:
typePower = 2;
break;
case TYPE_x2:
typePower = 4;
break;
case TYPE_x4:
typePower = 8;
break;
}
break;
case 1:
switch (typePower)
{
default:
case TYPE_x1:
typePower = 0;
break;
case TYPE_x0_25:
typePower = 4;
break;
case TYPE_x0:
typePower = 8;
break;
case TYPE_x0_50:
typePower = 2;
break;
case TYPE_x2:
typePower = -2;
break;
case TYPE_x4:
typePower = -4;
break;
}
break;
case 2:
switch (typePower)
{
case TYPE_x0:
typePower = -16;
break;
case TYPE_x0_25:
typePower = -8;
break;
case TYPE_x0_50:
default:
typePower = 0;
break;
case TYPE_x1:
typePower = 4;
break;
case TYPE_x2:
typePower = 12;
break;
case TYPE_x4:
typePower = 20;
break;
}
break;
}
return typePower;
}
#else
NAKED
static int GetTypeEffectivenessPoints(int move, int species, int arg2)
{
asm_unified("\n\
push {r4-r7,lr}\n\
mov r7, r10\n\
mov r6, r9\n\
mov r5, r8\n\
push {r5-r7}\n\
sub sp, 0x8\n\
adds r3, r0, 0\n\
adds r4, r1, 0\n\
str r2, [sp]\n\
movs r6, 0\n\
movs r2, 0x14\n\
cmp r3, 0\n\
beq _0818FFF0\n\
ldr r0, =0x0000ffff\n\
cmp r3, r0\n\
beq _0818FFF0\n\
ldr r0, =gBattleMoves\n\
lsls r1, r3, 1\n\
adds r1, r3\n\
lsls r1, 2\n\
adds r3, r1, r0\n\
ldrb r0, [r3, 0x1]\n\
cmp r0, 0\n\
bne _0818FFFC\n\
_0818FFF0:\n\
movs r0, 0\n\
b _08190156\n\
.pool\n\
_0818FFFC:\n\
ldr r1, =gBaseStats\n\
lsls r0, r4, 3\n\
subs r0, r4\n\
lsls r0, 2\n\
adds r0, r1\n\
ldrb r1, [r0, 0x6]\n\
mov r10, r1\n\
ldrb r1, [r0, 0x7]\n\
mov r9, r1\n\
ldrb r0, [r0, 0x16]\n\
mov r8, r0\n\
ldrb r3, [r3, 0x2]\n\
str r3, [sp, 0x4]\n\
cmp r0, 0x1A\n\
bne _0819002C\n\
cmp r3, 0x4\n\
bne _0819002C\n\
ldr r0, [sp]\n\
cmp r0, 0x1\n\
bne _081900AA\n\
movs r2, 0x8\n\
b _081900A4\n\
.pool\n\
_0819002C:\n\
ldr r0, =gTypeEffectiveness\n\
adds r1, r6, r0\n\
ldrb r0, [r1]\n\
ldr r7, =gTypeEffectiveness\n\
cmp r0, 0xFF\n\
beq _081900A4\n\
adds r4, r1, 0\n\
_0819003A:\n\
ldrb r0, [r4]\n\
cmp r0, 0xFE\n\
beq _08190096\n\
ldrb r0, [r4]\n\
ldr r1, [sp, 0x4]\n\
cmp r0, r1\n\
bne _08190096\n\
ldrb r0, [r4, 0x1]\n\
adds r5, r6, 0x1\n\
cmp r0, r10\n\
bne _0819006C\n\
adds r1, r6, 0x2\n\
mov r0, r8\n\
cmp r0, 0x19\n\
bne _0819005E\n\
ldrb r0, [r4, 0x2]\n\
cmp r0, 0x28\n\
bne _0819006C\n\
_0819005E:\n\
adds r0, r1, r7\n\
ldrb r0, [r0]\n\
muls r0, r2\n\
movs r1, 0xA\n\
bl __divsi3\n\
adds r2, r0, 0\n\
_0819006C:\n\
adds r0, r5, r7\n\
ldrb r0, [r0]\n\
cmp r0, r9\n\
bne _08190096\n\
cmp r10, r9\n\
beq _08190096\n\
adds r1, r6, 0x2\n\
mov r0, r8\n\
cmp r0, 0x19\n\
bne _08190088\n\
adds r0, r1, r7\n\
ldrb r0, [r0]\n\
cmp r0, 0x28\n\
bne _08190096\n\
_08190088:\n\
adds r0, r1, r7\n\
ldrb r0, [r0]\n\
muls r0, r2\n\
movs r1, 0xA\n\
bl __divsi3\n\
adds r2, r0, 0\n\
_08190096:\n\
adds r4, 0x3\n\
adds r6, 0x3\n\
ldr r1, =gTypeEffectiveness\n\
adds r0, r6, r1\n\
ldrb r0, [r0]\n\
cmp r0, 0xFF\n\
bne _0819003A\n\
_081900A4:\n\
ldr r0, [sp]\n\
cmp r0, 0x1\n\
beq _081900E0\n\
_081900AA:\n\
ldr r1, [sp]\n\
cmp r1, 0x1\n\
bgt _081900BC\n\
cmp r1, 0\n\
beq _081900C4\n\
b _08190154\n\
.pool\n\
_081900BC:\n\
ldr r0, [sp]\n\
cmp r0, 0x2\n\
beq _08190114\n\
b _08190154\n\
_081900C4:\n\
cmp r2, 0xA\n\
beq _08190146\n\
cmp r2, 0xA\n\
ble _08190146\n\
cmp r2, 0x28\n\
beq _0819014A\n\
cmp r2, 0x28\n\
bgt _081900DA\n\
cmp r2, 0x14\n\
beq _08190104\n\
b _08190146\n\
_081900DA:\n\
cmp r2, 0x50\n\
bne _08190146\n\
b _08190100\n\
_081900E0:\n\
cmp r2, 0xA\n\
beq _08190104\n\
cmp r2, 0xA\n\
bgt _081900F2\n\
cmp r2, 0\n\
beq _08190100\n\
cmp r2, 0x5\n\
beq _0819014A\n\
b _08190146\n\
_081900F2:\n\
cmp r2, 0x28\n\
beq _08190108\n\
cmp r2, 0x28\n\
ble _08190146\n\
cmp r2, 0x50\n\
beq _0819010E\n\
b _08190146\n\
_08190100:\n\
movs r2, 0x8\n\
b _08190154\n\
_08190104:\n\
movs r2, 0x2\n\
b _08190154\n\
_08190108:\n\
movs r2, 0x2\n\
negs r2, r2\n\
b _08190154\n\
_0819010E:\n\
movs r2, 0x4\n\
negs r2, r2\n\
b _08190154\n\
_08190114:\n\
cmp r2, 0xA\n\
beq _08190146\n\
cmp r2, 0xA\n\
bgt _08190126\n\
cmp r2, 0\n\
beq _0819013A\n\
cmp r2, 0x5\n\
beq _08190140\n\
b _08190146\n\
_08190126:\n\
cmp r2, 0x28\n\
beq _0819014E\n\
cmp r2, 0x28\n\
bgt _08190134\n\
cmp r2, 0x14\n\
beq _0819014A\n\
b _08190146\n\
_08190134:\n\
cmp r2, 0x50\n\
beq _08190152\n\
b _08190146\n\
_0819013A:\n\
movs r2, 0x10\n\
negs r2, r2\n\
b _08190154\n\
_08190140:\n\
movs r2, 0x8\n\
negs r2, r2\n\
b _08190154\n\
_08190146:\n\
movs r2, 0\n\
b _08190154\n\
_0819014A:\n\
movs r2, 0x4\n\
b _08190154\n\
_0819014E:\n\
movs r2, 0xC\n\
b _08190154\n\
_08190152:\n\
movs r2, 0x14\n\
_08190154:\n\
adds r0, r2, 0\n\
_08190156:\n\
add sp, 0x8\n\
pop {r3-r5}\n\
mov r8, r3\n\
mov r9, r4\n\
mov r10, r5\n\
pop {r4-r7}\n\
pop {r1}\n\
bx r1\n\
");
}
#endif // NONMATCHING
// Duplicate of GetFrontierTrainerFixedIvs
// NOTE: In CreateDomeOpponentMon a tournament trainer ID (0-15) is passed instead, resulting in all IVs of 3
// To fix, see CreateDomeOpponentMon
static u8 GetDomeTrainerMonIvs(u16 trainerId)
{
u8 fixedIv;
if (trainerId <= FRONTIER_TRAINER_JILL) // 0 - 99
fixedIv = 3;
else if (trainerId <= FRONTIER_TRAINER_CHLOE) // 100 - 119
fixedIv = 6;
else if (trainerId <= FRONTIER_TRAINER_SOFIA) // 120 - 139
fixedIv = 9;
else if (trainerId <= FRONTIER_TRAINER_JAZLYN) // 140 - 159
fixedIv = 12;
else if (trainerId <= FRONTIER_TRAINER_ALISON) // 160 - 179
fixedIv = 15;
else if (trainerId <= FRONTIER_TRAINER_LAMAR) // 180 - 199
fixedIv = 18;
else if (trainerId <= FRONTIER_TRAINER_TESS) // 200 - 219
fixedIv = 21;
else // 220+ (- 299)
fixedIv = 31;
return fixedIv;
}
static int TournamentIdOfOpponent(int roundId, int trainerId)
{
int i, j, opponentMax;
// Get trainer's tournament id
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
if (DOME_TRAINERS[i].trainerId == trainerId)
break;
}
// Get trainer's opponent's tournament id
if (roundId != DOME_ROUND1)
{
if (roundId == DOME_FINAL)
opponentMax = sIdToOpponentId[i][roundId] + 8;
else
opponentMax = sIdToOpponentId[i][roundId] + 4;
// Get first non-eliminated trainer in range of possible opponents
for (j = sIdToOpponentId[i][roundId]; j < opponentMax; j++)
{
if (sTourneyTreeTrainerOpponentIds[j] != i && !DOME_TRAINERS[sTourneyTreeTrainerOpponentIds[j]].isEliminated)
break;
}
if (j != opponentMax)
return sTourneyTreeTrainerOpponentIds[j];
else
return 0xFF; // Already eliminated
}
else
{
if (!DOME_TRAINERS[sIdToOpponentId[i][roundId]].isEliminated)
return sIdToOpponentId[i][roundId];
else
return 0xFF; // Already eliminated
}
}
static void SetDomeOpponentId(void)
{
gTrainerBattleOpponent_A = TrainerIdOfPlayerOpponent();
}
// While not an issue in-game, this will overflow if called after the player's opponent for the current round has been eliminated
static u16 TrainerIdOfPlayerOpponent(void)
{
return DOME_TRAINERS[TournamentIdOfOpponent(gSaveBlock2Ptr->frontier.curChallengeBattleNum, TRAINER_PLAYER)].trainerId;
}
static void SetDomeOpponentGraphicsId(void)
{
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
}
static void SaveDomeChallenge(void)
{
gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
VarSet(VAR_TEMP_0, 0);
gSaveBlock2Ptr->frontier.challengePaused = TRUE;
SaveGameFrontier();
}
static void IncrementDomeStreaks(void)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u8 battleMode = VarGet(VAR_FRONTIER_BATTLE_MODE);
if (gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode] < 999)
gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode]++;
if (gSaveBlock2Ptr->frontier.domeTotalChampionships[battleMode][lvlMode] < 999)
gSaveBlock2Ptr->frontier.domeTotalChampionships[battleMode][lvlMode]++;
if (gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode] > gSaveBlock2Ptr->frontier.domeRecordWinStreaks[battleMode][lvlMode])
gSaveBlock2Ptr->frontier.domeRecordWinStreaks[battleMode][lvlMode] = gSaveBlock2Ptr->frontier.domeWinStreaks[battleMode][lvlMode];
}
// For showing the opponent info card of the upcoming trainer
static void ShowDomeOpponentInfo(void)
{
u8 taskId = CreateTask(Task_ShowTourneyInfoCard, 0);
gTasks[taskId].tState = 0;
gTasks[taskId].tTournamentId = TrainerIdToTournamentId(TrainerIdOfPlayerOpponent());
gTasks[taskId].tMode = INFOCARD_NEXT_OPPONENT;
gTasks[taskId].tPrevTaskId = 0;
SetMainCallback2(CB2_TourneyTree);
}
// For showing the opponent info card or the match info card
static void Task_ShowTourneyInfoCard(u8 taskId)
{
int i;
int tournamentId = gTasks[taskId].tTournamentId;
int mode = gTasks[taskId].tMode;
int id = gTasks[taskId].tPrevTaskId;
switch (gTasks[taskId].tState)
{
case 0:
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
EnableInterrupts(INTR_FLAG_VBLANK);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sInfoCardBgTemplates, ARRAY_COUNT(sInfoCardBgTemplates));
InitWindows(sInfoCardWindowTemplates);
DeactivateAllTextPrinters();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
gBattle_BG3_X = 0;
gBattle_BG3_Y = 0;
if (mode == INFOCARD_MATCH)
gBattle_BG2_X = 0, gBattle_BG2_Y = 0;
else
gBattle_BG2_X = 0, gBattle_BG2_Y = 160;
gTasks[taskId].tState++;
break;
case 1:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WIN1H, 0);
SetGpuReg(REG_OFFSET_WIN1V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
ResetPaletteFade();
ResetSpriteData();
FreeAllSpritePalettes();
gReservedSpritePaletteCount = 4;
gTasks[taskId].tState++;
break;
case 2:
DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyInfoCard_Gfx, 0x2000, 0, 0);
DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyInfoCard_Tilemap, 0x2000, 0, 1);
DecompressAndLoadBgGfxUsingHeap(3, gDomeTourneyInfoCardBg_Tilemap, 0x800, 0, 1);
LoadCompressedSpriteSheet(sTourneyTreeButtonsSpriteSheet);
LoadCompressedPalette(gDomeTourneyTree_Pal, 0, 0x200);
LoadCompressedPalette(gDomeTourneyTreeButtons_Pal, 0x100, 0x200);
LoadCompressedPalette(gBattleWindowTextPalette, 0xF0, 0x20);
if (mode == INFOCARD_MATCH)
LoadCompressedPalette(gDomeTourneyMatchCardBg_Pal, 0x50, 0x20); // Changes the moving info card bg to orange when in match card mode
CpuFill32(0, gPlttBufferFaded, 0x400);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
gTasks[taskId].tState++;
break;
case 3:
SetVBlankCallback(VblankCb_TourneyInfoCard);
sInfoCard = AllocZeroed(sizeof(*sInfoCard));
for (i = 0; i < NUM_INFOCARD_SPRITES; i++)
sInfoCard->spriteIds[i] = 0xFF;
LoadMonIconPalettes();
i = CreateTask(Task_HandleInfoCardInput, 0);
gTasks[i].data[0] = 0;
gTasks[i].data[2] = 0;
gTasks[i].data[3] = mode;
gTasks[i].data[4] = id;
if (mode == INFOCARD_MATCH)
{
DisplayMatchInfoOnCard(0, tournamentId);
sInfoCard->pos = 1;
}
else
{
DisplayTrainerInfoOnCard(0, tournamentId);
}
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_BG_ALL_ON | DISPCNT_OBJ_1D_MAP);
if (mode != INFOCARD_NEXT_OPPONENT)
{
// Scroll up arrow
id = CreateSprite(&sVerticalScrollArrowSpriteTemplate, 120, 4, 0);
StartSpriteAnim(&gSprites[id], 0);
gSprites[id].data[0] = i;
// Scroll down arrow
id = CreateSprite(&sVerticalScrollArrowSpriteTemplate, 120, 156, 0);
StartSpriteAnim(&gSprites[id], 1);
gSprites[id].data[0] = i;
// Scroll left arrow
id = CreateSprite(&sHorizontalScrollArrowSpriteTemplate, 6, 80, 0);
StartSpriteAnim(&gSprites[id], 0);
gSprites[id].data[0] = i;
gSprites[id].data[1] = 0;
if (mode == INFOCARD_TRAINER)
gSprites[id].invisible = TRUE;
// Scroll right arrow
id = CreateSprite(&sHorizontalScrollArrowSpriteTemplate, 234, 80, 0);
StartSpriteAnim(&gSprites[id], 1);
gSprites[id].data[0] = i;
gSprites[id].data[1] = 1;
}
DestroyTask(taskId);
break;
}
}
// Note: Card scrolling up means the current card goes down and another one appears from top.
// The same is true for scrolling left.
// That means that the sprite needs to move with the moving card in the opposite scrolling direction.
static void SpriteCb_TrainerIconCardScrollUp(struct Sprite *sprite)
{
sprite->pos1.y += 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.y >= -32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCallbackDummy;
}
else
{
if (sprite->pos1.y >= 192)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
}
}
}
static void SpriteCb_TrainerIconCardScrollDown(struct Sprite *sprite)
{
sprite->pos1.y -= 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.y <= 192)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCallbackDummy;
}
else
{
if (sprite->pos1.y <= -32)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
}
}
}
static void SpriteCb_TrainerIconCardScrollLeft(struct Sprite *sprite)
{
sprite->pos1.x += 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.x >= -32)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCallbackDummy;
}
else
{
if (sprite->pos1.x >= 272)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
}
}
}
static void SpriteCb_TrainerIconCardScrollRight(struct Sprite *sprite)
{
sprite->pos1.x -= 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.x <= 272)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCallbackDummy;
}
else
{
if (sprite->pos1.x <= -32)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyTrainerPicSprite(sprite->data[3]);
}
}
}
#define sMonIconStill data[3]
static void SpriteCb_MonIcon(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
}
static void SpriteCb_MonIconCardScrollUp(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
sprite->pos1.y += 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.y >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
}
else
{
if (sprite->pos1.y >= 176)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyMonIconSprite(sprite);
}
}
}
static void SpriteCb_MonIconCardScrollDown(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
sprite->pos1.y -= 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.y <= 176)
sprite->invisible = FALSE;
if (++sprite->data[1] == 40)
sprite->callback = SpriteCb_MonIcon;
}
else
{
if (sprite->pos1.y <= -16)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyMonIconSprite(sprite);
}
}
}
static void SpriteCb_MonIconCardScrollLeft(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
sprite->pos1.x += 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.x >= -16)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
}
else
{
if (sprite->pos1.x >= 256)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyMonIconSprite(sprite);
}
}
}
static void SpriteCb_MonIconCardScrollRight(struct Sprite *sprite)
{
if (!sprite->sMonIconStill)
UpdateMonIconFrame(sprite);
sprite->pos1.x -= 4;
if (sprite->data[0] != 0)
{
if (sprite->pos1.x <= 256)
sprite->invisible = FALSE;
if (++sprite->data[1] == 64)
sprite->callback = SpriteCb_MonIcon;
}
else
{
if (sprite->pos1.x <= -16)
{
sInfoCard->spriteIds[sprite->data[2]] = 0xFF;
FreeAndDestroyMonIconSprite(sprite);
}
}
}
static void SpriteCb_HorizontalScrollArrow(struct Sprite *sprite)
{
int taskId1 = sprite->data[0];
int arrId = gTasks[gTasks[taskId1].data[4]].data[1];
int tournmanetTrainerId = sTourneyTreeTrainerIds[arrId];
int roundId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (gTasks[taskId1].data[3] == 1)
{
if (sprite->data[1])
{
if ((DOME_TRAINERS[tournmanetTrainerId].isEliminated
&& sInfoCard->pos - 1 < DOME_TRAINERS[tournmanetTrainerId].eliminatedAt))
{
sprite->invisible = FALSE;
}
else if (!DOME_TRAINERS[tournmanetTrainerId].isEliminated
&& sInfoCard->pos - 1 < roundId)
{
sprite->invisible = FALSE;
}
else
{
if (gTasks[taskId1].data[0] == 2)
sprite->invisible = TRUE;
}
}
else
{
if (sInfoCard->pos != 0)
{
sprite->invisible = FALSE;
}
else
{
if (gTasks[taskId1].data[0] == 2)
sprite->invisible = TRUE;
}
}
}
else
{
if (sprite->data[1])
{
if (sInfoCard->pos > 1)
{
if (gTasks[taskId1].data[0] == 2)
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
}
}
else
{
if (sInfoCard->pos != 0)
{
sprite->invisible = FALSE;
}
else
{
if (gTasks[taskId1].data[0] == 2)
sprite->invisible = TRUE;
}
}
}
}
static void SpriteCb_VerticalScrollArrow(struct Sprite *sprite)
{
int taskId1 = sprite->data[0];
if (gTasks[taskId1].data[3] == 1)
{
if (sInfoCard->pos != 0)
{
if (gTasks[taskId1].data[0] == 2)
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
}
}
else
{
if (sInfoCard->pos != 1)
{
if (gTasks[taskId1].data[0] == 2)
sprite->invisible = TRUE;
}
else
{
sprite->invisible = FALSE;
}
}
}
// Task states for Task_HandleInfoCardInput
#define STATE_FADE_IN 0
#define STATE_WAIT_FADE 1
#define STATE_GET_INPUT 2
#define STATE_REACT_INPUT 3
#define STATE_MOVE_UP 4
#define STATE_MOVE_DOWN 5
#define STATE_MOVE_LEFT 6
#define STATE_MOVE_RIGHT 7
#define STATE_CLOSE_CARD 8
#define tUsingAlternateSlot data[2] // CARD_ALTERNATE_SLOT
static void Task_HandleInfoCardInput(u8 taskId)
{
int i;
int windowId = 0;
int mode = gTasks[taskId].data[3];
int taskId2 = gTasks[taskId].data[4];
int trainerTourneyId = 0;
int matchNo = 0;
switch (gTasks[taskId].tState)
{
case STATE_FADE_IN:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState = STATE_WAIT_FADE;
}
break;
case STATE_WAIT_FADE:
if (!gPaletteFade.active)
gTasks[taskId].tState = STATE_GET_INPUT;
break;
case STATE_GET_INPUT:
i = Task_GetInfoCardInput(taskId);
switch (i)
{
case INFOCARD_INPUT_AB:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_CLOSE_CARD;
break;
case TRAINERCARD_INPUT_UP ... TRAINERCARD_INPUT_RIGHT:
case MATCHCARD_INPUT_UP ... MATCHCARD_INPUT_RIGHT:
gTasks[taskId].data[5] = i;
if (gTasks[taskId].tUsingAlternateSlot)
windowId = 9;
else
windowId = 0;
for (i = windowId; i < windowId + 9; i++)
{
CopyWindowToVram(i, 2);
FillWindowPixelBuffer(i, PIXEL_FILL(0));
}
gTasks[taskId].tState = STATE_REACT_INPUT;
break;
case INFOCARD_INPUT_NONE:
break;
}
break;
case STATE_REACT_INPUT:
i = gTasks[taskId].data[5];
switch (i)
{
case TRAINERCARD_INPUT_UP:
case MATCHCARD_INPUT_UP:
if (gTasks[taskId].tUsingAlternateSlot)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 160;
}
else
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 160;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
if (i == TRAINERCARD_INPUT_UP)
{
if (sInfoCard->pos == 0)
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 320;
trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId);
}
else
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 0;
trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId);
sInfoCard->pos = 0;
}
}
else // i == MATCHCARD_INPUT_UP
{
if (sInfoCard->pos == 0)
{
matchNo = gTasks[taskId2].data[1] - 16;
BufferDomeWinString(matchNo, sInfoCard->tournamentIds);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 320;
trainerTourneyId = sInfoCard->tournamentIds[0];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId);
}
else if (sInfoCard->pos == 2)
{
matchNo = gTasks[taskId2].data[1] - 16;
BufferDomeWinString(matchNo, sInfoCard->tournamentIds);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 320;
trainerTourneyId = sInfoCard->tournamentIds[1];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, trainerTourneyId);
}
else
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 160;
matchNo = gTasks[taskId2].data[1] - 16;
DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_UP, matchNo);
}
}
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollUp;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
gTasks[taskId].tState = STATE_MOVE_UP;
gTasks[taskId].data[5] = 0;
break;
case TRAINERCARD_INPUT_DOWN:
case MATCHCARD_INPUT_DOWN:
if (gTasks[taskId].tUsingAlternateSlot)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = -160;
}
else
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = -160;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
if (i == TRAINERCARD_INPUT_DOWN)
{
if (sInfoCard->pos == 0)
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 160;
trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId);
}
else
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId);
sInfoCard->pos = 0;
}
}
else // i == MATCHCARD_INPUT_DOWN
{
if (sInfoCard->pos == 0)
{
matchNo = gTasks[taskId2].data[1] - 16;
BufferDomeWinString(matchNo, sInfoCard->tournamentIds);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 160;
trainerTourneyId = sInfoCard->tournamentIds[0];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId);
}
else if (sInfoCard->pos == 2)
{
matchNo = gTasks[taskId2].data[1] - 16;
BufferDomeWinString(matchNo, sInfoCard->tournamentIds);
gBattle_BG2_X = 0;
gBattle_BG2_Y = 160;
trainerTourneyId = sInfoCard->tournamentIds[1];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, trainerTourneyId);
}
else
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 0;
matchNo = gTasks[taskId2].data[1] - 16;
DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_DOWN, matchNo);
}
}
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollDown;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
gTasks[taskId].tState = STATE_MOVE_DOWN;
gTasks[taskId].data[5] = 0;
break;
case TRAINERCARD_INPUT_LEFT:
if (gTasks[taskId].tUsingAlternateSlot)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 256;
gBattle_BG1_Y = 0;
}
else
{
gBattle_BG0_X = 256;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
if (sInfoCard->pos == 0)
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 160;
trainerTourneyId = sTourneyTreeTrainerIds[gTasks[taskId2].data[1]];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, trainerTourneyId);
}
else
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 0;
matchNo = sIdToMatchNumber[gTasks[taskId2].data[1]][sInfoCard->pos - 1];
DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, matchNo);
}
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
gTasks[taskId].tState = STATE_MOVE_LEFT;
gTasks[taskId].data[5] = 0;
break;
case MATCHCARD_INPUT_LEFT:
if (gTasks[taskId].tUsingAlternateSlot)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 256;
gBattle_BG1_Y = 0;
}
else
{
gBattle_BG0_X = 256;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
if (sInfoCard->pos == 0)
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 160;
trainerTourneyId = sInfoCard->tournamentIds[0];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, trainerTourneyId);
}
else
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 160;
matchNo = gTasks[taskId2].data[1] - 16;
DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_LEFT, matchNo);
}
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollLeft;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
gTasks[taskId].tState = STATE_MOVE_LEFT;
gTasks[taskId].data[5] = 0;
break;
case TRAINERCARD_INPUT_RIGHT:
if (gTasks[taskId].tUsingAlternateSlot)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = -256;
gBattle_BG1_Y = 0;
}
else
{
gBattle_BG0_X = -256;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
if (sInfoCard->pos == 1)
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 160;
}
else
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 0;
}
matchNo = sIdToMatchNumber[gTasks[taskId2].data[1]][sInfoCard->pos - 1];
DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_RIGHT, matchNo);
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
gTasks[taskId].tState = STATE_MOVE_RIGHT;
gTasks[taskId].data[5] = 0;
break;
case MATCHCARD_INPUT_RIGHT:
if (gTasks[taskId].tUsingAlternateSlot)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = -256;
gBattle_BG1_Y = 0;
}
else
{
gBattle_BG0_X = -256;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
}
if (sInfoCard->pos == 2)
{
gBattle_BG2_X = 256;
gBattle_BG2_Y = 160;
trainerTourneyId = sInfoCard->tournamentIds[1];
DisplayTrainerInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_RIGHT, trainerTourneyId);
}
else
{
gBattle_BG2_X = 0;
gBattle_BG2_Y = 160;
matchNo = gTasks[taskId2].data[1] - 16;
DisplayMatchInfoOnCard(gTasks[taskId].tUsingAlternateSlot | MOVE_CARD_RIGHT, matchNo);
}
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot ^ 1;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_TrainerIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
gSprites[sInfoCard->spriteIds[i]].data[3] = sInfoCard->spriteIds[i];
}
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
{
gSprites[sInfoCard->spriteIds[i]].callback = SpriteCb_MonIconCardScrollRight;
gSprites[sInfoCard->spriteIds[i]].data[0] = gTasks[taskId].tUsingAlternateSlot;
gSprites[sInfoCard->spriteIds[i]].data[1] = 0;
gSprites[sInfoCard->spriteIds[i]].data[2] = i;
}
}
}
gTasks[taskId].tState = STATE_MOVE_RIGHT;
gTasks[taskId].data[5] = 0;
break;
}
break;
case STATE_MOVE_UP:
if (++gTasks[taskId].data[5] != 41)
{
gBattle_BG0_Y -= 4;
gBattle_BG1_Y -= 4;
gBattle_BG2_Y -= 4;
}
else
{
gTasks[taskId].tState = STATE_GET_INPUT;
}
break;
case STATE_MOVE_DOWN:
if (++gTasks[taskId].data[5] != 41)
{
gBattle_BG0_Y += 4;
gBattle_BG1_Y += 4;
gBattle_BG2_Y += 4;
}
else
{
gTasks[taskId].tState = STATE_GET_INPUT;
}
break;
case STATE_MOVE_LEFT:
if (++gTasks[taskId].data[5] != 65)
{
gBattle_BG0_X -= 4;
gBattle_BG1_X -= 4;
gBattle_BG2_X -= 4;
}
else
{
gTasks[taskId].tState = STATE_GET_INPUT;
}
break;
case STATE_MOVE_RIGHT:
if (++gTasks[taskId].data[5] != 65)
{
gBattle_BG0_X += 4;
gBattle_BG1_X += 4;
gBattle_BG2_X += 4;
}
else
{
gTasks[taskId].tState = STATE_GET_INPUT;
}
break;
case STATE_CLOSE_CARD:
if (!gPaletteFade.active)
{
for (i = 0; i < NUM_INFOCARD_SPRITES / 2; i++)
{
if (i < 2)
{
if (sInfoCard->spriteIds[i] != 0xFF)
FreeAndDestroyTrainerPicSprite(sInfoCard->spriteIds[i]);
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
FreeAndDestroyMonIconSprite(&gSprites[sInfoCard->spriteIds[i]]);
}
}
for (i = NUM_INFOCARD_SPRITES / 2; i < NUM_INFOCARD_SPRITES; i++)
{
if (i < 10)
{
if (sInfoCard->spriteIds[i] != 0xFF)
FreeAndDestroyTrainerPicSprite(sInfoCard->spriteIds[i]);
}
else
{
if (sInfoCard->spriteIds[i] != 0xFF)
FreeAndDestroyMonIconSprite(&gSprites[sInfoCard->spriteIds[i]]);
}
}
FreeMonIconPalettes();
FREE_AND_SET_NULL(sInfoCard);
FreeAllWindowBuffers();
if (mode == INFOCARD_NEXT_OPPONENT)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
}
else
{
i = CreateTask(Task_ShowTourneyTree, 0);
gTasks[i].data[0] = 0;
gTasks[i].tNotInteractive = FALSE;
gTasks[i].data[2] = 3;
gTasks[i].data[3] = gTasks[taskId].data[4];
gTasks[i].tIsPrevTourneyTree = gTasks[taskId2].data[6];
}
DestroyTask(taskId);
}
break;
}
}
// undefine task states for Task_HandleInfoCardInput
#undef STATE_FADE_IN
#undef STATE_WAIT_FADE
#undef STATE_GET_INPUT
#undef STATE_REACT_INPUT
#undef STATE_MOVE_UP
#undef STATE_MOVE_DOWN
#undef STATE_MOVE_LEFT
#undef STATE_MOVE_RIGHT
#undef STATE_CLOSE_CARD
static u8 Task_GetInfoCardInput(u8 taskId)
{
u8 input = INFOCARD_INPUT_NONE;
int taskId2 = gTasks[taskId].data[4];
int position = gTasks[taskId2].data[1];
u8 tourneyId = sTourneyTreeTrainerIds[position];
u16 roundId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
input = INFOCARD_INPUT_AB;
// Next opponent card cant scroll
if (gTasks[taskId].data[3] == INFOCARD_NEXT_OPPONENT)
return input;
if (gTasks[taskId].data[3] == INFOCARD_TRAINER)
{
// For trainer info cards, pos is 0 when on a trainer info card (not viewing that trainer's match progression)
// Scrolling up/down from a trainer info card goes to other trainer info cards
if (gMain.newKeys & DPAD_UP && sInfoCard->pos == 0)
{
if (position == 0)
position = DOME_TOURNAMENT_TRAINERS_COUNT - 1;
else
position--;
input = TRAINERCARD_INPUT_UP;
}
else if (gMain.newKeys & DPAD_DOWN && sInfoCard->pos == 0)
{
if (position == DOME_TOURNAMENT_TRAINERS_COUNT - 1)
position = 0;
else
position++;
input = TRAINERCARD_INPUT_DOWN;
}
// Scrolling left can only be done after scrolling right
else if (gMain.newKeys & DPAD_LEFT && sInfoCard->pos != 0)
{
sInfoCard->pos--;
input = TRAINERCARD_INPUT_LEFT;
}
// Scrolling right from a trainer info card shows their match progression
else if (gMain.newKeys & DPAD_RIGHT)
{
// Can only scroll right from a trainer card until the round they were eliminated
if (DOME_TRAINERS[tourneyId].isEliminated && sInfoCard->pos - 1 < DOME_TRAINERS[tourneyId].eliminatedAt)
{
sInfoCard->pos++;
input = TRAINERCARD_INPUT_RIGHT;
}
// otherwise can scroll as far right as the current round allows
if (!DOME_TRAINERS[tourneyId].isEliminated && sInfoCard->pos - 1 < roundId)
{
sInfoCard->pos++;
input = TRAINERCARD_INPUT_RIGHT;
}
}
if (input == INFOCARD_INPUT_AB)
{
if (sInfoCard->pos != 0)
gTasks[taskId2].data[1] = gUnknown_0860D1A0[position / 2][sInfoCard->pos - 1];
else
gTasks[taskId2].data[1] = position;
}
}
else // gTasks[taskId].data[3] == INFOCARD_MATCH
{
// For match info cards, pos is 1 when on the match card, 0 when on the left trainer, and 1 when on the right trainer
// Scrolling up/down from a match info card goes to the next/previous match
if (gMain.newKeys & DPAD_UP && sInfoCard->pos == 1)
{
if (position == DOME_TOURNAMENT_TRAINERS_COUNT)
position = sLastMatchCardNum[roundId];
else
position--;
input = MATCHCARD_INPUT_UP;
}
else if (gMain.newKeys & DPAD_DOWN && sInfoCard->pos == 1)
{
if (position == sLastMatchCardNum[roundId])
position = DOME_TOURNAMENT_TRAINERS_COUNT;
else
position++;
input = MATCHCARD_INPUT_DOWN;
}
// Scrolling left/right from a match info card shows the trainer info card of the competitors for that match
else if (gMain.newKeys & DPAD_LEFT && sInfoCard->pos != 0)
{
input = MATCHCARD_INPUT_LEFT;
sInfoCard->pos--;
}
else if (gMain.newKeys & DPAD_RIGHT && (sInfoCard->pos == 0 || sInfoCard->pos == 1))
{
input = MATCHCARD_INPUT_RIGHT;
sInfoCard->pos++;
}
if (input == INFOCARD_INPUT_AB)
{
if (sInfoCard->pos == 0) // On left trainer info card
gTasks[taskId2].data[1] = gUnknown_0860D1C0[sInfoCard->tournamentIds[0]];
else if (sInfoCard->pos == 2) // On right trainer info card
gTasks[taskId2].data[1] = gUnknown_0860D1C0[sInfoCard->tournamentIds[1]];
else // On match info card
gTasks[taskId2].data[1] = position;
}
}
if (input != INFOCARD_INPUT_NONE && input != INFOCARD_INPUT_AB)
{
PlaySE(SE_SELECT);
gTasks[taskId2].data[1] = position;
gTasks[taskId].tUsingAlternateSlot ^= 1;
}
return input;
}
#undef tUsingAlternateSlot
// allocatedArray below needs to be large enough to hold stat totals for each mon, or totals of each type of move points
#define ALLOC_ARRAY_SIZE (NUM_STATS * FRONTIER_PARTY_SIZE >= NUM_MOVE_POINT_TYPES ? (NUM_STATS * FRONTIER_PARTY_SIZE) : NUM_MOVE_POINT_TYPES)
static void DisplayTrainerInfoOnCard(u8 flags, u8 trainerTourneyId)
{
struct TextPrinterTemplate textPrinter;
int i, j, k;
int trainerId = 0;
u8 nature = 0;
int arrId = 0;
int windowId = 0;
int x = 0, y = 0;
u8 palSlot = 0;
s16 *allocatedArray = AllocZeroed(sizeof(s16) * ALLOC_ARRAY_SIZE);
trainerId = DOME_TRAINERS[trainerTourneyId].trainerId;
if (flags & CARD_ALTERNATE_SLOT)
arrId = 2 * (FRONTIER_PARTY_SIZE + 1), windowId = 9, palSlot = 2;
if (flags & MOVE_CARD_RIGHT)
x = 256;
if (flags & MOVE_CARD_DOWN)
y = 160;
if (flags & MOVE_CARD_LEFT)
x = -256;
if (flags & MOVE_CARD_UP)
y = -160;
// Create trainer pic sprite
if (trainerId == TRAINER_PLAYER)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
else if (trainerId == TRAINER_FRONTIER_BRAIN)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
else
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerId), TRUE, x + 48, y + 64, palSlot + 12, 0xFFFF);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[arrId]].invisible = TRUE;
// Create party mon icons
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
if (trainerId == TRAINER_PLAYER)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[trainerTourneyId][i],
SpriteCb_MonIcon,
x | sInfoTrainerMonX[i],
y + sInfoTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.priority = 0;
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[trainerTourneyId][i],
SpriteCb_MonIcon,
x | sInfoTrainerMonX[i],
y + sInfoTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.priority = 0;
}
else
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].species,
SpriteCb_MonIcon,
x | sInfoTrainerMonX[i],
y + sInfoTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.priority = 0;
}
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[2 + i + arrId]].invisible = TRUE;
}
// Initialize the text printer
textPrinter.fontId = 2;
textPrinter.x = 0;
textPrinter.y = 0;
textPrinter.currentX = textPrinter.x;
textPrinter.currentY = textPrinter.y;
textPrinter.letterSpacing = 2;
textPrinter.lineSpacing = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
// Get class and trainer name
i = 0;
if (trainerId == TRAINER_PLAYER)
j = gFacilityClassToTrainerClass[FACILITY_CLASS_BRENDAN];
else if (trainerId == TRAINER_FRONTIER_BRAIN)
j = GetDomeBrainTrainerClass();
else
j = GetFrontierOpponentClass(trainerId);
for (;gTrainerClassNames[j][i] != EOS; i++)
gStringVar1[i] = gTrainerClassNames[j][i];
gStringVar1[i] = CHAR_SPACE;
gStringVar1[i + 1] = EOS;
if (trainerId == TRAINER_PLAYER)
{
StringAppend(gStringVar1, gSaveBlock2Ptr->playerName);
}
else if (trainerId == TRAINER_FRONTIER_BRAIN)
{
CopyDomeBrainTrainerName(gStringVar2);
StringAppend(gStringVar1, gStringVar2);
}
else
{
CopyDomeTrainerName(gStringVar2, trainerId);
StringAppend(gStringVar1, gStringVar2);
}
// Print class and trainer name
textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, gStringVar1, 0xD0, textPrinter.letterSpacing);
textPrinter.currentChar = gStringVar1;
textPrinter.windowId = windowId;
PutWindowTilemap(windowId);
CopyWindowToVram(windowId, 3);
AddTextPrinter(&textPrinter, 0, NULL);
textPrinter.letterSpacing = 0;
// Print names of the party mons
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
textPrinter.currentY = sSpeciesNameTextYCoords[i];
if (trainerId == TRAINER_PLAYER)
textPrinter.currentChar = gSpeciesNames[DOME_MONS[trainerTourneyId][i]];
else if (trainerId == TRAINER_FRONTIER_BRAIN)
textPrinter.currentChar = gSpeciesNames[DOME_MONS[trainerTourneyId][i]];
else
textPrinter.currentChar = gSpeciesNames[gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].species];
textPrinter.windowId = 1 + i + windowId;
if (i == 1)
textPrinter.currentX = 7;
else
textPrinter.currentX = 0;
PutWindowTilemap(1 + i + windowId);
CopyWindowToVram(1 + i + windowId, 3);
AddTextPrinter(&textPrinter, 0, NULL);
}
PutWindowTilemap(windowId + 4);
CopyWindowToVram(windowId + 4, 3);
// Print text about trainers potential in the tourney
if (trainerId == TRAINER_FRONTIER_BRAIN)
textPrinter.currentChar = sBattleDomePotentialTexts[DOME_TOURNAMENT_TRAINERS_COUNT];
else
textPrinter.currentChar = sBattleDomePotentialTexts[trainerTourneyId];
textPrinter.fontId = 1;
textPrinter.windowId = windowId + 4;
textPrinter.currentX = 0;
textPrinter.y = 4;
textPrinter.currentY = 4;
AddTextPrinter(&textPrinter, 0, NULL);
// Calculate move scores to determine the trainers battle style
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
for (j = 0; j < MAX_MON_MOVES; j++)
{
for (k = 0; k < NUM_MOVE_POINT_TYPES; k++)
{
if (trainerId == TRAINER_FRONTIER_BRAIN)
allocatedArray[k] += sBattleStyleMovePoints[GetFrontierBrainMonMove(i, j)][k];
else if (trainerId == TRAINER_PLAYER)
allocatedArray[k] += sBattleStyleMovePoints[gSaveBlock2Ptr->frontier.domePlayerPartyData[i].moves[j]][k];
else
allocatedArray[k] += sBattleStyleMovePoints[gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].moves[j]][k];
}
}
}
// Get the battle style the trainer uses
// Each element of sBattleStyleThresholds is an array of point thresholds for particular move qualities
// If all the point thresholds in the array are satisfied, the player is considered to be using that battle style
for (i = 0; i < ARRAY_COUNT(sBattleStyleThresholds); i++)
{
int thresholdStatCount = 0;
for (k = 0, j = 0; j < NUM_MOVE_POINT_TYPES; j++)
{
if (sBattleStyleThresholds[i][j] != 0)
{
thresholdStatCount++;
if (allocatedArray[j] != 0 && allocatedArray[j] >= sBattleStyleThresholds[i][j])
k++; // number of point thresholds met/exceeded
}
}
if (thresholdStatCount == k)
break; // All thresholds for battle style met/exceeded, player uses this battle style
}
// Print the trainers battle style
textPrinter.currentChar = sBattleDomeOpponentStyleTexts[i];
textPrinter.y = 20;
textPrinter.currentY = 20;
AddTextPrinter(&textPrinter, 0, NULL);
for (i = 0; i < ALLOC_ARRAY_SIZE; i++)
allocatedArray[i] = 0;
// Calculate EV/nature points for the stat portion of battle style
if (trainerId == TRAINER_FRONTIER_BRAIN || trainerId == TRAINER_PLAYER)
{
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
// Add the EVs for this mon
for (j = 0; j < NUM_STATS; j++)
{
if (trainerId == TRAINER_FRONTIER_BRAIN)
allocatedArray[j] = GetFrontierBrainMonEvs(i, j);
else
allocatedArray[j] = gSaveBlock2Ptr->frontier.domePlayerPartyData[i].evs[j];
}
// HP doesnt have a nature modifier, so just add it here
allocatedArray[NUM_STATS] += allocatedArray[STAT_HP];
// Add the EVs with the nature modifier for this mon and and track number of negative natures
for (j = 0; j < NUM_EV_STATS; j++)
{
if (trainerId == TRAINER_FRONTIER_BRAIN)
nature = GetFrontierBrainMonNature(i);
else
nature = gSaveBlock2Ptr->frontier.domePlayerPartyData[i].nature;
if (gNatureStatTable[nature][j] > 0)
{
allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 110) / 100;
}
else if (gNatureStatTable[nature][j] < 0)
{
allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 90) / 100;
allocatedArray[j + NUM_STATS + NUM_EV_STATS + 2]++;
}
else
{
allocatedArray[j + NUM_STATS + 1] += allocatedArray[j + 1];
}
}
}
for (j = 0, i = 0; i < NUM_STATS; i++)
j += allocatedArray[NUM_STATS + i];
for (i = 0; i < NUM_STATS; i++)
allocatedArray[i] = (allocatedArray[NUM_STATS + i] * 100) / j;
}
// Same as above but for regular trainers instead of the frontier brain or player
else
{
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
int evBits = gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].evSpread;
for (k = 0, j = 0; j < NUM_STATS; j++)
{
allocatedArray[j] = 0;
if (evBits & 1)
k++;
evBits >>= 1;
}
k = MAX_TOTAL_EVS / k;
evBits = gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].evSpread;
for (j = 0; j < NUM_STATS; j++)
{
if (evBits & 1)
allocatedArray[j] = k;
evBits >>= 1;
}
allocatedArray[NUM_STATS] += allocatedArray[STAT_HP];
for (j = 0; j < NUM_EV_STATS; j++)
{
nature = gFacilityTrainerMons[DOME_MONS[trainerTourneyId][i]].nature;
if (gNatureStatTable[nature][j] > 0)
{
allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 110) / 100;
}
else if (gNatureStatTable[nature][j] < 0)
{
allocatedArray[j + NUM_STATS + 1] += (allocatedArray[j + 1] * 90) / 100;
allocatedArray[j + NUM_STATS + NUM_EV_STATS + 2]++;
}
else
{
allocatedArray[j + NUM_STATS + 1] += allocatedArray[j + 1];
}
}
}
for (j = 0, i = 0; i < NUM_STATS; i++)
j += allocatedArray[i + NUM_STATS];
for (i = 0; i < NUM_STATS; i++)
allocatedArray[i] = (allocatedArray[NUM_STATS + i] * 100) / j;
}
// Count the number of good/bad stats for the party
// i is the number of good stats, j is the number of bad stats
for (i = 0, j = 0, k = 0; k < NUM_STATS; k++)
{
// Any stat above 29 EVs is considered good
if (allocatedArray[k] > 29)
{
// If 2 good stats have been found already, choose which to use
if (i == 2)
{
if (allocatedArray[6] < allocatedArray[k])
{
if (allocatedArray[7] < allocatedArray[k])
{
if (allocatedArray[6] < allocatedArray[7])
{
allocatedArray[6] = allocatedArray[7];
allocatedArray[7] = k;
}
else
{
allocatedArray[7] = k;
}
}
else
{
allocatedArray[6] = allocatedArray[7];
allocatedArray[7] = k;
}
}
else
{
if (allocatedArray[7] < allocatedArray[k])
allocatedArray[7] = k;
}
}
else
{
allocatedArray[i + 6] = k;
i++;
}
}
// Any stat with 0 EVs is considered bad
if (allocatedArray[k] == 0)
{
// If 2 bad stats have been found already, choose which to use
if (j == 2)
{
if (allocatedArray[k + 12] >= 2
|| ((allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[8]] == 0 && allocatedArray[12 + allocatedArray[9]] == 0)
)
)
{
allocatedArray[8] = allocatedArray[9];
allocatedArray[9] = k;
}
else if (allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[8]] == 0)
{
allocatedArray[8] = allocatedArray[9];
allocatedArray[9] = k;
}
else if (allocatedArray[k + 12] == 1 && allocatedArray[12 + allocatedArray[9]] == 0)
{
allocatedArray[9] = k;
}
}
else
{
allocatedArray[j + 8] = k;
j++;
}
}
}
// Get the string ID to display which stats are good/bad
if (i == 2)
i = sStatTextOffsets[allocatedArray[6]] + (allocatedArray[7] - (allocatedArray[6] + 1)) + DOME_TEXT_TWO_GOOD_STATS;
else if (i == 1)
i = allocatedArray[6] + DOME_TEXT_ONE_GOOD_STAT;
else if (j == 2)
i = sStatTextOffsets[allocatedArray[8]] + (allocatedArray[9] - (allocatedArray[8] + 1)) + DOME_TEXT_TWO_BAD_STATS;
else if (j == 1)
i = allocatedArray[8] + DOME_TEXT_ONE_BAD_STAT;
else
i = DOME_TEXT_WELL_BALANCED;
// Print the stat text
textPrinter.currentChar = sBattleDomeOpponentStatsTexts[i];
textPrinter.y = 36;
textPrinter.currentY = 36;
AddTextPrinter(&textPrinter, 0, NULL);
Free(allocatedArray);
}
static int BufferDomeWinString(u8 matchNum, u8 *tournamentIds)
{
int i;
u8 tournamentId;
int winStringId = 0;
int count = 0;
// Get winners name
for (i = sCompetitorRangeByMatch[matchNum][0]; i < sCompetitorRangeByMatch[matchNum][0] + sCompetitorRangeByMatch[matchNum][1]; i++)
{
tournamentId = sTourneyTreeTrainerIds2[i];
if (!DOME_TRAINERS[tournamentId].isEliminated)
{
tournamentIds[count] = tournamentId;
if (DOME_TRAINERS[tournamentId].trainerId == TRAINER_PLAYER)
StringCopy(gStringVar1, gSaveBlock2Ptr->playerName);
else if (DOME_TRAINERS[tournamentId].trainerId == TRAINER_FRONTIER_BRAIN)
CopyDomeBrainTrainerName(gStringVar1);
else
CopyDomeTrainerName(gStringVar1, DOME_TRAINERS[tournamentId].trainerId);
count++;
}
}
// Neither trainer has been eliminated, battle hasn't occurred yet
if (count == 2)
return DOME_TEXT_NO_WINNER_YET;
for (i = sCompetitorRangeByMatch[matchNum][0]; i < sCompetitorRangeByMatch[matchNum][0] + sCompetitorRangeByMatch[matchNum][1]; i++)
{
tournamentId = sTourneyTreeTrainerIds2[i];
if (DOME_TRAINERS[tournamentId].isEliminated
&& DOME_TRAINERS[tournamentId].eliminatedAt >= sCompetitorRangeByMatch[matchNum][2])
{
tournamentIds[count] = tournamentId;
count++;
if (DOME_TRAINERS[tournamentId].eliminatedAt == sCompetitorRangeByMatch[matchNum][2])
{
// Set initial winStringId offset
StringCopy(gStringVar2, gMoveNames[gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId]]);
winStringId = DOME_TRAINERS[tournamentId].forfeited * 2; // (DOME_TEXT_WON_USING_MOVE - 1) or (DOME_TEXT_WON_ON_FORFEIT - 1)
if (gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId] == MOVE_NONE && DOME_TRAINERS[tournamentId].forfeited == FALSE)
winStringId = DOME_TEXT_WON_NO_MOVES - 1;
}
else
{
if (DOME_TRAINERS[tournamentId].trainerId == TRAINER_PLAYER)
StringCopy(gStringVar1, gSaveBlock2Ptr->playerName);
else if (DOME_TRAINERS[tournamentId].trainerId == TRAINER_FRONTIER_BRAIN)
CopyDomeBrainTrainerName(gStringVar1);
else
CopyDomeTrainerName(gStringVar1, DOME_TRAINERS[tournamentId].trainerId);
}
}
if (count == 2)
break;
}
if (matchNum == DOME_TOURNAMENT_MATCHES_COUNT - 1)
return winStringId + 2; // use DOME_TEXT_CHAMP_*
else
return winStringId + 1; // use DOME_TEXT_WON_*
}
static void DisplayMatchInfoOnCard(u8 flags, u8 matchNo)
{
struct TextPrinterTemplate textPrinter;
int tournamentIds[2];
int trainerIds[2];
bool32 lost[2];
int i;
int winStringId = 0;
int arrId = 0;
int windowId = 0;
int x = 0, y = 0;
u8 palSlot = 0;
if (flags & CARD_ALTERNATE_SLOT)
arrId = 2 * (FRONTIER_PARTY_SIZE + 1), windowId = 9, palSlot = 2;
if (flags & MOVE_CARD_RIGHT)
x = 256;
if (flags & MOVE_CARD_DOWN)
y = 160;
if (flags & MOVE_CARD_LEFT)
x = -256;
if (flags & MOVE_CARD_UP)
y = -160;
// Copy trainers information to handy arrays.
winStringId = BufferDomeWinString(matchNo, sInfoCard->tournamentIds);
for (i = 0; i < NUM_INFOCARD_TRAINERS; i++)
{
tournamentIds[i] = sInfoCard->tournamentIds[i];
trainerIds[i] = DOME_TRAINERS[tournamentIds[i]].trainerId;
if (DOME_TRAINERS[tournamentIds[i]].eliminatedAt <= sCompetitorRangeByMatch[matchNo][2]
&& DOME_TRAINERS[tournamentIds[i]].isEliminated)
lost[i] = TRUE;
else
lost[i] = FALSE;
}
// Draw left trainer sprite.
if (trainerIds[0] == TRAINER_PLAYER)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN)
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
else
sInfoCard->spriteIds[arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[0]), TRUE, x + 48, y + 88, palSlot + 12, 0xFFFF);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[arrId]].invisible = TRUE;
if (lost[0])
gSprites[sInfoCard->spriteIds[arrId]].oam.paletteNum = 3;
// Draw right trainer sprite.
if (trainerIds[1] == TRAINER_PLAYER)
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN)
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetDomeBrainTrainerPicId(), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
else
sInfoCard->spriteIds[1 + arrId] = CreateTrainerPicSprite(GetFrontierTrainerFrontSpriteId(trainerIds[1]), TRUE, x + 192, y + 88, palSlot + 13, 0xFFFF);
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[1 + arrId]].invisible = TRUE;
if (lost[1])
gSprites[sInfoCard->spriteIds[1 + arrId]].oam.paletteNum = 3;
// Draw left trainer's pokemon icons.
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
if (trainerIds[0] == TRAINER_PLAYER)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[0]][i],
SpriteCb_MonIcon,
x | sLeftTrainerMonX[i],
y + sLeftTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.priority = 0;
}
else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN)
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[0]][i],
SpriteCb_MonIcon,
x | sLeftTrainerMonX[i],
y + sLeftTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.priority = 0;
}
else
{
sInfoCard->spriteIds[2 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[DOME_MONS[tournamentIds[0]][i]].species,
SpriteCb_MonIcon,
x | sLeftTrainerMonX[i],
y + sLeftTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.priority = 0;
}
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[2 + i + arrId]].invisible = TRUE;
if (lost[0])
{
gSprites[sInfoCard->spriteIds[2 + i + arrId]].oam.paletteNum = 3;
gSprites[sInfoCard->spriteIds[2 + i + arrId]].sMonIconStill = TRUE;
}
}
// Draw right trainer's pokemon icons.
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
if (trainerIds[1] == TRAINER_PLAYER)
{
sInfoCard->spriteIds[5 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[1]][i],
SpriteCb_MonIcon,
x | sRightTrainerMonX[i],
y + sRightTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[5 + i + arrId]].oam.priority = 0;
}
else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN)
{
sInfoCard->spriteIds[5 + i + arrId] = CreateMonIcon(DOME_MONS[tournamentIds[1]][i],
SpriteCb_MonIcon,
x | sRightTrainerMonX[i],
y + sRightTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[5 + i + arrId]].oam.priority = 0;
}
else
{
sInfoCard->spriteIds[5 + i + arrId] = CreateMonIcon(gFacilityTrainerMons[DOME_MONS[tournamentIds[1]][i]].species,
SpriteCb_MonIcon,
x | sRightTrainerMonX[i],
y + sRightTrainerMonY[i],
0, 0, TRUE);
gSprites[sInfoCard->spriteIds[5 + i + arrId]].oam.priority = 0;
}
if (flags & MOVE_CARD)
gSprites[sInfoCard->spriteIds[5 + i + arrId]].invisible = TRUE;
if (lost[1])
{
gSprites[sInfoCard->spriteIds[5 + i + arrId]].oam.paletteNum = 3;
gSprites[sInfoCard->spriteIds[5 + i + arrId]].sMonIconStill = TRUE;
}
}
// Print the win string (or 'Let the battle begin!').
textPrinter.x = 0;
textPrinter.y = 2;
textPrinter.currentX = textPrinter.x;
textPrinter.currentY = textPrinter.y;
textPrinter.letterSpacing = 0;
textPrinter.lineSpacing = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
StringExpandPlaceholders(gStringVar4, sBattleDomeWinTexts[winStringId]);
textPrinter.currentChar = gStringVar4;
textPrinter.windowId = windowId + 8;
textPrinter.fontId = 1;
PutWindowTilemap(windowId + 8);
CopyWindowToVram(windowId + 8, 3);
textPrinter.currentX = 0;
textPrinter.currentY = textPrinter.y = 0;
AddTextPrinter(&textPrinter, 0, NULL);
// Print left trainer's name.
if (trainerIds[0] == TRAINER_PLAYER)
StringCopy(gStringVar1, gSaveBlock2Ptr->playerName);
else if (trainerIds[0] == TRAINER_FRONTIER_BRAIN)
CopyDomeBrainTrainerName(gStringVar1);
else
CopyDomeTrainerName(gStringVar1, trainerIds[0]);
textPrinter.fontId = 2;
textPrinter.letterSpacing = 2;
textPrinter.currentChar = gStringVar1;
textPrinter.windowId = windowId + 6;
textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.currentChar, 0x40, textPrinter.letterSpacing);
textPrinter.currentY = textPrinter.y = 2;
PutWindowTilemap(windowId + 6);
CopyWindowToVram(windowId + 6, 3);
AddTextPrinter(&textPrinter, 0, NULL);
// Print right trainer's name.
if (trainerIds[1] == TRAINER_PLAYER)
StringCopy(gStringVar1, gSaveBlock2Ptr->playerName);
else if (trainerIds[1] == TRAINER_FRONTIER_BRAIN)
CopyDomeBrainTrainerName(gStringVar1);
else
CopyDomeTrainerName(gStringVar1, trainerIds[1]);
textPrinter.currentChar = gStringVar1;
textPrinter.windowId = windowId + 7;
textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.currentChar, 0x40, textPrinter.letterSpacing);
textPrinter.currentY = textPrinter.y = 2;
PutWindowTilemap(windowId + 7);
CopyWindowToVram(windowId + 7, 3);
AddTextPrinter(&textPrinter, 0, NULL);
// Print match number.
textPrinter.letterSpacing = 0;
textPrinter.currentChar = sBattleDomeMatchNumberTexts[matchNo];
textPrinter.windowId = windowId + 5;
textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.currentChar, 0xA0, textPrinter.letterSpacing);
textPrinter.currentY = textPrinter.y = 2;
PutWindowTilemap(windowId + 5);
CopyWindowToVram(windowId + 5, 3);
AddTextPrinter(&textPrinter, 0, NULL);
}
static void ShowDomeTourneyTree(void)
{
u8 taskId = CreateTask(Task_ShowTourneyTree, 0);
gTasks[taskId].tState = 0;
gTasks[taskId].tNotInteractive = FALSE;
gTasks[taskId].data[2] = 2;
gTasks[taskId].tIsPrevTourneyTree = FALSE;
SetMainCallback2(CB2_TourneyTree);
}
// To show the results of the last tourney on the computer in the lobby
static void ShowPreviousDomeTourneyTree(void)
{
u8 taskId;
SetFacilityTrainerAndMonPtrs();
gSaveBlock2Ptr->frontier.lvlMode = gSaveBlock2Ptr->frontier.domeLvlMode - 1;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = DOME_FINAL;
taskId = CreateTask(Task_ShowTourneyTree, 0);
gTasks[taskId].tState = 0;
gTasks[taskId].tNotInteractive = FALSE;
gTasks[taskId].data[2] = 2;
gTasks[taskId].tIsPrevTourneyTree = TRUE;
SetMainCallback2(CB2_TourneyTree);
}
// Task states for Task_HandleTourneyTreeInput
#define STATE_FADE_IN 0
#define STATE_WAIT_FADE 1
#define STATE_GET_INPUT 2
#define STATE_SHOW_INFOCARD_TRAINER 3
#define STATE_SHOW_INFOCARD_MATCH 5
#define STATE_CLOSE_TOURNEY_TREE 7
static void Task_HandleTourneyTreeInput(u8 taskId)
{
u8 newTaskId = 0;
int spriteId = gTasks[taskId].data[1];
switch (gTasks[taskId].tState)
{
case STATE_FADE_IN:
if (!gPaletteFade.active)
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState = STATE_WAIT_FADE;
StartSpriteAnim(&gSprites[spriteId], 1);
}
break;
case STATE_WAIT_FADE:
if (!gPaletteFade.active)
gTasks[taskId].tState = STATE_GET_INPUT;
break;
case STATE_GET_INPUT:
switch (UpdateTourneyTreeCursor(taskId))
{
case TOURNEY_TREE_SELECTED_CLOSE:
default:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_CLOSE_TOURNEY_TREE;
break;
case TOURNEY_TREE_NO_SELECTION:
break;
case TOURNEY_TREE_SELECTED_TRAINER:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_SHOW_INFOCARD_TRAINER;
break;
case TOURNEY_TREE_SELECTED_MATCH:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_SHOW_INFOCARD_MATCH;
break;
}
break;
case STATE_SHOW_INFOCARD_TRAINER:
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
ScanlineEffect_Stop();
FREE_AND_SET_NULL(sTilemapBuffer);
newTaskId = CreateTask(Task_ShowTourneyInfoCard, 0);
gTasks[newTaskId].tState = 0;
gTasks[newTaskId].tTournamentId = sTourneyTreeTrainerIds[spriteId];
gTasks[newTaskId].tMode = INFOCARD_TRAINER;
gTasks[newTaskId].tPrevTaskId = taskId;
gTasks[taskId].tState = STATE_SHOW_INFOCARD_TRAINER + 1;
sInfoCard->pos = 0;
}
break;
case STATE_SHOW_INFOCARD_TRAINER + 1:
break;
case STATE_SHOW_INFOCARD_MATCH:
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
ScanlineEffect_Stop();
FREE_AND_SET_NULL(sTilemapBuffer);
newTaskId = CreateTask(Task_ShowTourneyInfoCard, 0);
gTasks[newTaskId].tState = 0;
gTasks[newTaskId].tTournamentId = spriteId - DOME_TOURNAMENT_TRAINERS_COUNT;
gTasks[newTaskId].tMode = INFOCARD_MATCH;
gTasks[newTaskId].tPrevTaskId = taskId;
gTasks[taskId].tState = STATE_SHOW_INFOCARD_MATCH + 1;
}
break;
case STATE_SHOW_INFOCARD_MATCH + 1:
break;
case STATE_CLOSE_TOURNEY_TREE:
if (!gPaletteFade.active)
{
FreeAllWindowBuffers();
ScanlineEffect_Stop();
FREE_AND_SET_NULL(sTilemapBuffer);
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
DestroyTask(gTasks[taskId].data[7]);
DestroyTask(taskId);
}
break;
}
}
// undefine task states for Task_HandleTourneyTreeInput
#undef STATE_FADE_IN
#undef STATE_WAIT_FADE
#undef STATE_GET_INPUT
#undef STATE_SHOW_INFOCARD_TRAINER
#undef STATE_SHOW_INFOCARD_MATCH
#undef STATE_CLOSE_TOURNEY_TREE
#define MOVE_DIR_UP 0
#define MOVE_DIR_DOWN 1
#define MOVE_DIR_LEFT 2
#define MOVE_DIR_RIGHT 3
#define MOVE_DIR_NONE 4
// Move the tourney tree cursor
// The 'cursor' is actually just which button sprite is currently doing the 'selected' animation
static u8 UpdateTourneyTreeCursor(u8 taskId)
{
u8 selection = TOURNEY_TREE_NO_SELECTION;
int direction = MOVE_DIR_NONE;
int tourneyTreeCursorSpriteId = gTasks[taskId].data[1];
int roundId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
if (gMain.newKeys == B_BUTTON || (gMain.newKeys & A_BUTTON && tourneyTreeCursorSpriteId == TOURNEY_TREE_CLOSE_BUTTON))
{
PlaySE(SE_SELECT);
selection = TOURNEY_TREE_SELECTED_CLOSE;
}
else if (gMain.newKeys & A_BUTTON)
{
if (tourneyTreeCursorSpriteId < DOME_TOURNAMENT_TRAINERS_COUNT)
{
PlaySE(SE_SELECT);
selection = TOURNEY_TREE_SELECTED_TRAINER;
}
else
{
PlaySE(SE_SELECT);
selection = TOURNEY_TREE_SELECTED_MATCH;
}
}
else
{
if (gMain.newKeys == DPAD_UP && sTourneyTreeCursorMovementMap[tourneyTreeCursorSpriteId][roundId][0] != 0xFF)
direction = MOVE_DIR_UP;
else if (gMain.newKeys == DPAD_DOWN && sTourneyTreeCursorMovementMap[tourneyTreeCursorSpriteId][roundId][1] != 0xFF)
direction = MOVE_DIR_DOWN;
else if (gMain.newKeys == DPAD_LEFT && sTourneyTreeCursorMovementMap[tourneyTreeCursorSpriteId][roundId][2] != 0xFF)
direction = MOVE_DIR_LEFT;
else if (gMain.newKeys == DPAD_RIGHT && sTourneyTreeCursorMovementMap[tourneyTreeCursorSpriteId][roundId][3] != 0xFF)
direction = MOVE_DIR_RIGHT;
}
if (direction != MOVE_DIR_NONE)
{
PlaySE(SE_SELECT);
StartSpriteAnim(&gSprites[tourneyTreeCursorSpriteId], 0); // Do unselected sprite anim
tourneyTreeCursorSpriteId = sTourneyTreeCursorMovementMap[tourneyTreeCursorSpriteId][roundId][direction];
StartSpriteAnim(&gSprites[tourneyTreeCursorSpriteId], 1); // Do selected sprite anim
gTasks[taskId].data[1] = tourneyTreeCursorSpriteId;
}
return selection;
}
#undef MOVE_DIR_UP
#undef MOVE_DIR_DOWN
#undef MOVE_DIR_LEFT
#undef MOVE_DIR_RIGHT
#undef MOVE_DIR_NONE
// Shows the results of the just-completed round for the current tourney
static void ShowNonInteractiveDomeTourneyTree(void)
{
u8 taskId = CreateTask(Task_ShowTourneyTree, 0);
gTasks[taskId].tState = 0;
gTasks[taskId].tNotInteractive = TRUE;
gTasks[taskId].data[2] = 2;
gTasks[taskId].tIsPrevTourneyTree = FALSE;
SetMainCallback2(CB2_TourneyTree);
}
static void ResolveDomeRoundWinners(void)
{
int i;
if (gSpecialVar_0x8005 == DOME_PLAYER_WON_MATCH)
{
DOME_TRAINERS[TrainerIdToTournamentId(gTrainerBattleOpponent_A)].isEliminated = TRUE;
DOME_TRAINERS[TrainerIdToTournamentId(gTrainerBattleOpponent_A)].eliminatedAt = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
gSaveBlock2Ptr->frontier.domeWinningMoves[TrainerIdToTournamentId(gTrainerBattleOpponent_A)] = gBattleResults.lastUsedMovePlayer;
// If the player's match was the final one, no NPC vs NPC matches to decide
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < DOME_FINAL)
DecideRoundWinners(gSaveBlock2Ptr->frontier.curChallengeBattleNum);
}
else // DOME_PLAYER_LOST_MATCH or DOME_PLAYER_RETIRED
{
DOME_TRAINERS[TrainerIdToTournamentId(TRAINER_PLAYER)].isEliminated = TRUE;
DOME_TRAINERS[TrainerIdToTournamentId(TRAINER_PLAYER)].eliminatedAt = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
gSaveBlock2Ptr->frontier.domeWinningMoves[TrainerIdToTournamentId(TRAINER_PLAYER)] = gBattleResults.lastUsedMoveOpponent;
if (gBattleOutcome == B_OUTCOME_FORFEITED || gSpecialVar_0x8005 == DOME_PLAYER_RETIRED)
DOME_TRAINERS[TrainerIdToTournamentId(TRAINER_PLAYER)].forfeited = TRUE;
// Player lost, decide remaining outcome of tournament
for (i = gSaveBlock2Ptr->frontier.curChallengeBattleNum; i < DOME_ROUNDS_COUNT; i++)
DecideRoundWinners(i);
}
}
// Decides the winning move of an NPC vs NPC match
static u16 GetWinningMove(int winnerTournamentId, int loserTournamentId, u8 roundId)
{
int i, j, k;
int moveScores[MAX_MON_MOVES * FRONTIER_PARTY_SIZE];
u16 moveIds[MAX_MON_MOVES * FRONTIER_PARTY_SIZE];
u16 bestScore = 0;
u16 bestId = 0;
int movePower = 0;
SetFacilityPtrsGetLevel();
// Calc move points of all 4 moves for all 3 pokemon hitting all 3 target mons.
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
for (j = 0; j < MAX_MON_MOVES; j++)
{
// TODO: Clean this up, looks like a different data structure (2D array)
moveScores[i * MAX_MON_MOVES + j] = 0;
if (DOME_TRAINERS[winnerTournamentId].trainerId == TRAINER_FRONTIER_BRAIN)
moveIds[i * MAX_MON_MOVES + j] = GetFrontierBrainMonMove(i, j);
else
moveIds[i * MAX_MON_MOVES + j] = gFacilityTrainerMons[DOME_MONS[winnerTournamentId][i]].moves[j];
movePower = gBattleMoves[moveIds[i * MAX_MON_MOVES + j]].power;
if (movePower == 0)
movePower = 40;
else if (movePower == 1)
movePower = 60;
else if (moveIds[i * MAX_MON_MOVES + j] == MOVE_SELF_DESTRUCT
|| moveIds[i * MAX_MON_MOVES + j] == MOVE_EXPLOSION)
movePower /= 2;
for (k = 0; k < FRONTIER_PARTY_SIZE; k++)
{
u32 var = 0;
u16 targetSpecies = SPECIES_NONE;
u16 targetAbility = ABILITY_NONE;
do
{
var = Random32();
} while (gFacilityTrainerMons[DOME_MONS[loserTournamentId][k]].nature != GetNatureFromPersonality(var));
targetSpecies = gFacilityTrainerMons[DOME_MONS[loserTournamentId][k]].species;
if (var & 1)
targetAbility = gBaseStats[targetSpecies].abilities[1];
else
targetAbility = gBaseStats[targetSpecies].abilities[0];
var = AI_TypeCalc(moveIds[i * MAX_MON_MOVES + j], targetSpecies, targetAbility);
if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE && var & MOVE_RESULT_SUPER_EFFECTIVE)
moveScores[i * MAX_MON_MOVES + j] += movePower;
else if (var & MOVE_RESULT_NO_EFFECT)
moveScores[i * MAX_MON_MOVES + j] += 0;
else if (var & MOVE_RESULT_SUPER_EFFECTIVE)
moveScores[i * MAX_MON_MOVES + j] += movePower * 2;
else if (var & MOVE_RESULT_NOT_VERY_EFFECTIVE)
moveScores[i * MAX_MON_MOVES + j] += movePower / 2;
else
moveScores[i * MAX_MON_MOVES + j] += movePower;
}
if (bestScore < moveScores[i * MAX_MON_MOVES + j])
{
bestId = i * MAX_MON_MOVES + j;
bestScore = moveScores[i * MAX_MON_MOVES + j];
}
else if (bestScore == moveScores[i * MAX_MON_MOVES + j])
{
if (moveIds[bestId] < moveIds[i * MAX_MON_MOVES + j]) // Why not use (Random() & 1) instead of promoting moves with a higher id?
bestId = i * MAX_MON_MOVES + j;
}
}
}
j = bestId;
goto LABEL;
while (j != 0)
{
for (j = 0, k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
{
if (bestScore < moveScores[k])
{
j = k;
bestScore = moveScores[k];
}
else if (bestScore == moveScores[k] && moveIds[j] < moveIds[k])
{
j = k;
}
}
if (i == roundId - 1)
break;
LABEL:
{
for (i = 0; i < roundId - 1; i++)
{
if (gSaveBlock2Ptr->frontier.domeWinningMoves[sub_81953E8(winnerTournamentId, i)] == moveIds[j])
break;
}
if (i == roundId - 1)
break;
moveScores[j] = 0;
bestScore = 0;
j = 0;
for (k = 0; k < MAX_MON_MOVES * FRONTIER_PARTY_SIZE; k++)
j += moveScores[k];
}
}
if (moveScores[j] == 0)
j = bestId;
return moveIds[j];
}
static void Task_ShowTourneyTree(u8 taskId)
{
int i;
struct TextPrinterTemplate textPrinter;
int notInteractive = gTasks[taskId].tNotInteractive;
int r4 = gTasks[taskId].data[2];
switch (gTasks[taskId].tState)
{
case 0:
SetHBlankCallback(NULL);
SetVBlankCallback(NULL);
EnableInterrupts(INTR_FLAG_HBLANK | INTR_FLAG_VBLANK);
CpuFill32(0, (void *)VRAM, VRAM_SIZE);
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sTourneyTreeBgTemplates, ARRAY_COUNT(sTourneyTreeBgTemplates));
InitWindows(sTourneyTreeWindowTemplates);
DeactivateAllTextPrinters();
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
gBattle_BG1_X = 0;
gBattle_BG1_Y = 0;
ChangeBgX(2, 0, 0);
ChangeBgY(2, 0, 0);
ChangeBgX(3, 0, 0);
ChangeBgY(3, 0xB00, 0);
gTasks[taskId].tState++;
break;
case 1:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0x5860);
SetGpuReg(REG_OFFSET_WIN0V, 0x9F);
SetGpuReg(REG_OFFSET_WIN1H, 0x9098);
SetGpuReg(REG_OFFSET_WIN1V, 0x9F);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, WINOUT_WIN01_BG_ALL | WINOUT_WIN01_OBJ | WINOUT_WIN01_CLR);
ResetPaletteFade();
ResetSpriteData();
FreeAllSpritePalettes();
gTasks[taskId].tState++;
break;
case 2:
sTilemapBuffer = AllocZeroed(0x800);
LZDecompressWram(gDomeTourneyLineMask_Tilemap, sTilemapBuffer);
SetBgTilemapBuffer(1, sTilemapBuffer);
CopyBgTilemapBufferToVram(1);
DecompressAndLoadBgGfxUsingHeap(1, gDomeTourneyBg_Gfx, 0x2000, 0, 0);
DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyLine_Gfx, 0x2000, 0, 0);
DecompressAndLoadBgGfxUsingHeap(2, gDomeTourneyLineDown_Tilemap, 0x2000, 0, 1);
DecompressAndLoadBgGfxUsingHeap(3, gDomeTourneyLineUp_Tilemap, 0x2000, 0, 1);
LoadCompressedPalette(gDomeTourneyTree_Pal, 0, 0x200);
LoadCompressedPalette(gDomeTourneyTreeButtons_Pal, 0x100, 0x200);
LoadCompressedPalette(gBattleWindowTextPalette, 0xF0, 0x20);
CpuFill32(0, gPlttBufferFaded, 0x400);
ShowBg(0);
ShowBg(1);
ShowBg(2);
ShowBg(3);
gTasks[taskId].tState++;
break;
case 3:
LoadCompressedSpriteSheet(sTourneyTreeButtonsSpriteSheet);
if (notInteractive == FALSE)
{
for (i = 0; i < ARRAY_COUNT(sTourneyTreePokeballCoords); i++)
CreateSprite(&sTourneyTreePokeballSpriteTemplate, sTourneyTreePokeballCoords[i][0], sTourneyTreePokeballCoords[i][1], 0);
if (gTasks[taskId].tIsPrevTourneyTree)
CreateSprite(&sExitButtonSpriteTemplate, 218, 12, 0);
else
CreateSprite(&sCancelButtonSpriteTemplate, 218, 12, 0);
}
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_BG_ALL_ON | DISPCNT_OBJ_ON | DISPCNT_WIN0_ON | DISPCNT_WIN1_ON | DISPCNT_OBJ_1D_MAP);
gTasks[taskId].tState++;
break;
case 4:
textPrinter.fontId = 2;
textPrinter.currentChar = gText_BattleTourney;
textPrinter.windowId = 2;
textPrinter.x = 0;
textPrinter.y = 0;
textPrinter.letterSpacing = 2;
textPrinter.lineSpacing = 0;
textPrinter.currentX = GetStringCenterAlignXOffsetWithLetterSpacing(textPrinter.fontId, textPrinter.currentChar, 0x70, textPrinter.letterSpacing);
textPrinter.currentY = 1;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
AddTextPrinter(&textPrinter, 0, NULL);
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
int roundId, var2;
CopyDomeTrainerName(gDisplayedStringBattle, DOME_TRAINERS[i].trainerId);
if (notInteractive == TRUE)
{
if (DOME_TRAINERS[i].isEliminated)
{
if (DOME_TRAINERS[i].eliminatedAt != DOME_ROUND1)
{
var2 = DOME_TRAINERS[i].eliminatedAt - 1;
DrawTourneyAdvancementLine(i, var2);
}
}
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum != DOME_ROUND2)
{
DrawTourneyAdvancementLine(i, gSaveBlock2Ptr->frontier.curChallengeBattleNum - 2);
}
}
else if (notInteractive == FALSE)
{
if (DOME_TRAINERS[i].isEliminated)
{
if (DOME_TRAINERS[i].eliminatedAt != DOME_ROUND1)
{
var2 = DOME_TRAINERS[i].eliminatedAt - 1;
DrawTourneyAdvancementLine(i, var2);
}
}
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum != DOME_ROUND1)
{
if (gTasks[taskId].tIsPrevTourneyTree)
var2 = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
else
var2 = gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1;
DrawTourneyAdvancementLine(i, var2);
}
}
if (gTasks[taskId].tIsPrevTourneyTree)
roundId = gSaveBlock2Ptr->frontier.curChallengeBattleNum;
else
roundId = gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1;
if ( ((notInteractive == TRUE && DOME_TRAINERS[i].eliminatedAt < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1)
|| (notInteractive == FALSE && DOME_TRAINERS[i].eliminatedAt <= roundId))
&& DOME_TRAINERS[i].isEliminated)
{
if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
{
textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY;
textPrinter.shadowColor = TEXT_COLOR_RED;
}
else
{
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_2;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
}
}
else
{
if (DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
{
textPrinter.fgColor = TEXT_COLOR_LIGHT_GREY;
textPrinter.shadowColor = TEXT_COLOR_RED;
}
else
{
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_5;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
}
}
if (sTrainerNamePositions[i][0] == 0)
textPrinter.currentX = GetStringWidthDifference(textPrinter.fontId, gDisplayedStringBattle, 0x3D, textPrinter.letterSpacing);
else
textPrinter.currentX = 3;
textPrinter.currentChar = gDisplayedStringBattle;
textPrinter.windowId = sTrainerNamePositions[i][0];
textPrinter.currentY = sTrainerNamePositions[i][1];
AddTextPrinter(&textPrinter, 0, NULL);
}
gTasks[taskId].tState++;
break;
case 5:
PutWindowTilemap(0);
PutWindowTilemap(1);
PutWindowTilemap(2);
CopyWindowToVram(0, 3);
CopyWindowToVram(1, 3);
CopyWindowToVram(2, 3);
SetHBlankCallback(HblankCb_TourneyTree);
SetVBlankCallback(VblankCb_TourneyTree);
if (r4 == 2)
{
if (notInteractive == FALSE)
{
i = CreateTask(Task_HandleTourneyTreeInput, 0);
gTasks[i].data[0] = notInteractive;
gTasks[i].data[1] = notInteractive;
gTasks[i].data[6] = gTasks[taskId].tIsPrevTourneyTree;
}
else
{
i = CreateTask(Task_HandleStaticTourneyTreeInput, 0);
gTasks[i].data[0] = 0;
}
}
else
{
i = gTasks[taskId].data[3];
gTasks[i].tState = 0;
}
ScanlineEffect_Clear();
i = 0;
while (i < 91)
{
gScanlineEffectRegBuffers[0][i] = BGCNT_PRIORITY(2) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_CHARBASE(2) | BGCNT_TXT256x256;
gScanlineEffectRegBuffers[1][i] = BGCNT_PRIORITY(2) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_CHARBASE(2) | BGCNT_TXT256x256;
i++;
}
while (i < 160)
{
gScanlineEffectRegBuffers[0][i] = BGCNT_PRIORITY(1) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_CHARBASE(2) | BGCNT_TXT256x256;
gScanlineEffectRegBuffers[1][i] = BGCNT_PRIORITY(1) | BGCNT_SCREENBASE(31) | BGCNT_16COLOR | BGCNT_CHARBASE(2) | BGCNT_TXT256x256;
i++;
}
ScanlineEffect_SetParams(sTourneyTreeScanlineEffectParams);
DestroyTask(taskId);
break;
}
}
static void DrawTourneyAdvancementLine(u8 tournamentId, u8 roundId)
{
int i;
const struct TourneyTreeLineSection *lineSection = sTourneyTreeLineSections[tournamentId][roundId];
for (i = 0; i < sTourneyTreeLineSectionArrayCounts[tournamentId][roundId]; i++)
CopyToBgTilemapBufferRect_ChangePalette(1, &lineSection[i].src, lineSection[i].x, lineSection[i].y, 1, 1, 17);
CopyBgTilemapBufferToVram(1);
}
#define STATE_FADE_IN 0
#define STATE_SHOW_RESULTS 1
#define STATE_DELAY 2
#define STATE_WAIT_FOR_INPUT 3
#define STATE_CLOSE_TOURNEY_TREE 4
// The non-interactive tourney tree that's shown when a round is completed
static void Task_HandleStaticTourneyTreeInput(u8 taskId)
{
int i;
struct TextPrinterTemplate textPrinter;
switch (gTasks[taskId].tState)
{
case STATE_FADE_IN:
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0x10, 0, RGB_BLACK);
gTasks[taskId].tState = STATE_SHOW_RESULTS;
break;
case STATE_SHOW_RESULTS:
if (!gPaletteFade.active)
{
gTasks[taskId].tState = STATE_DELAY;
gTasks[taskId].data[3] = 64;
textPrinter.fontId = 2;
textPrinter.x = 0;
textPrinter.y = 0;
textPrinter.letterSpacing = 2;
textPrinter.lineSpacing = 0;
textPrinter.unk = 0;
textPrinter.fgColor = TEXT_DYNAMIC_COLOR_2;
textPrinter.bgColor = TEXT_COLOR_TRANSPARENT;
textPrinter.shadowColor = TEXT_DYNAMIC_COLOR_4;
// Update the advancement lines and gray out eliminated trainer names
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
CopyDomeTrainerName(gDisplayedStringBattle, DOME_TRAINERS[i].trainerId);
if (DOME_TRAINERS[i].eliminatedAt == gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1
&& DOME_TRAINERS[i].isEliminated)
{
if (sTrainerNamePositions[i][0] == 0)
textPrinter.currentX = GetStringWidthDifference(textPrinter.fontId, gDisplayedStringBattle, 0x3D, textPrinter.letterSpacing);
else
textPrinter.currentX = 3;
textPrinter.currentChar = gDisplayedStringBattle;
textPrinter.windowId = sTrainerNamePositions[i][0];
textPrinter.currentY = sTrainerNamePositions[i][1];
AddTextPrinter(&textPrinter, 0, NULL);
}
if (!DOME_TRAINERS[i].isEliminated)
{
int roundId = gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1;
DrawTourneyAdvancementLine(i, roundId);
}
}
}
break;
case STATE_DELAY:
if (--gTasks[taskId].data[3] == 0)
gTasks[taskId].tState = STATE_WAIT_FOR_INPUT;
break;
case STATE_WAIT_FOR_INPUT:
if (gMain.newKeys & (A_BUTTON | B_BUTTON))
{
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, RGB_BLACK);
gTasks[taskId].tState = STATE_CLOSE_TOURNEY_TREE;
}
break;
case STATE_CLOSE_TOURNEY_TREE:
if (!gPaletteFade.active)
{
SetMainCallback2(CB2_ReturnToFieldContinueScriptPlayMapMusic);
DestroyTask(taskId);
}
break;
}
}
#undef STATE_FADE_IN
#undef STATE_SHOW_RESULTS
#undef STATE_DELAY
#undef STATE_WAIT_FOR_INPUT
#undef STATE_CLOSE_TOURNEY_TREE
static void CB2_TourneyTree(void)
{
AnimateSprites();
BuildOamBuffer();
RunTextPrinters();
UpdatePaletteFade();
RunTasks();
}
static void VblankCb_TourneyInfoCard(void)
{
ChangeBgX(3, 0x80, 1);
ChangeBgY(3, 0x80, 2);
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
SetGpuReg(REG_OFFSET_BG2HOFS, gBattle_BG2_X);
SetGpuReg(REG_OFFSET_BG2VOFS, gBattle_BG2_Y);
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
#define SET_WIN0H_WIN1H(win0H, win1H) \
{ \
*(vu32*)(REG_ADDR_WIN0H) = ((win0H << 16) | (win1H)); \
}
static void HblankCb_TourneyTree(void)
{
register u32 vCount asm("r0") = REG_VCOUNT;
register u32 vCount_ asm("r1") = vCount;
if (vCount > 41)
{
if (vCount < 50)
{
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88));
return;
}
else if (vCount > 57)
{
if (vCount < 75)
{
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WIN_RANGE(144, 152), WIN_RANGE(88, 96));
return;
}
else if (vCount < 82)
{
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG3 | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG3 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88));
return;
}
else if (vCount > 94)
{
if (vCount < 103)
{
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88));
return;
}
else if (vCount < 119)
{
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WIN_RANGE(144, 152), WIN_RANGE(88, 96));
return;
}
else if (vCount > 126)
{
if (vCount_ < 135)
{
REG_WININ = WININ_WIN0_BG0 | WININ_WIN0_BG1 | WININ_WIN0_BG2 | WININ_WIN0_OBJ | WININ_WIN0_CLR
| WININ_WIN1_BG0 | WININ_WIN1_BG1 | WININ_WIN1_BG2 | WININ_WIN1_OBJ | WININ_WIN1_CLR;
SET_WIN0H_WIN1H(WIN_RANGE(152, 155), WIN_RANGE(85, 88));
return;
}
}
}
}
}
REG_WININ = WININ_WIN0_BG_ALL | WININ_WIN0_CLR | WININ_WIN0_OBJ
| WININ_WIN1_BG_ALL | WININ_WIN1_CLR | WININ_WIN1_OBJ;
SET_WIN0H_WIN1H(0, 0);
}
static void VblankCb_TourneyTree(void)
{
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_Y);
SetGpuReg(REG_OFFSET_BG1HOFS, gBattle_BG1_X);
SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
ChangeBgY(2, 0x80, 2);
ChangeBgY(3, 0x80, 1);
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
ScanlineEffect_InitHBlankDmaTransfer();
}
static void SetFacilityTrainerAndMonPtrs(void)
{
gFacilityTrainerMons = gBattleFrontierMons;
gFacilityTrainers = gBattleFrontierTrainers;
}
static void ResetSketchedMoves(void)
{
int i, moveSlot;
for (i = 0; i < DOME_BATTLE_PARTY_SIZE; i++)
{
int playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gSelectedOrderFromParty[i] - 1] - 1;
int count;
for (moveSlot = 0; moveSlot < MAX_MON_MOVES; moveSlot++)
{
count = 0;
while (count < MAX_MON_MOVES)
{
if (GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_MOVE1 + count, NULL) == GetMonData(&gPlayerParty[i], MON_DATA_MOVE1 + moveSlot, NULL))
break;
count++;
}
if (count == MAX_MON_MOVES)
SetMonMoveSlot(&gPlayerParty[i], MOVE_SKETCH, moveSlot);
}
gSaveBlock1Ptr->playerParty[playerMonId] = gPlayerParty[i];
}
}
static void RestoreDomePlayerPartyHeldItems(void)
{
int i;
for (i = 0; i < DOME_BATTLE_PARTY_SIZE; i++)
{
int playerMonId = gSaveBlock2Ptr->frontier.selectedPartyMons[gSelectedOrderFromParty[i] - 1] - 1;
u16 item = GetMonData(&gSaveBlock1Ptr->playerParty[playerMonId], MON_DATA_HELD_ITEM, NULL);
SetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM, &item);
}
}
static void ReduceDomePlayerPartyToSelectedMons(void)
{
ReducePlayerPartyToSelectedMons();
}
static void GetPlayerSeededBeforeOpponent(void)
{
// A higher tournament ID is a worse seed
if (TrainerIdToTournamentId(gTrainerBattleOpponent_A) > TrainerIdToTournamentId(TRAINER_PLAYER))
gSpecialVar_Result = 1;
else
gSpecialVar_Result = 2;
}
static void BufferLastDomeWinnerName(void)
{
int i;
SetFacilityTrainerAndMonPtrs();
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
if (!DOME_TRAINERS[i].isEliminated)
break;
}
CopyDomeTrainerName(gStringVar1, DOME_TRAINERS[i].trainerId);
}
// For showing the previous tourney results before the player has entered a challenge
static void InitRandomTourneyTreeResults(void)
{
int i, j, k;
int monLevel;
int species[FRONTIER_PARTY_SIZE];
int monTypesBits;
int trainerId;
int monId;
u8 lvlMode;
u16 *statSums;
int *statValues;
u8 ivs = 0;
species[0] = 0;
species[1] = 0;
species[2] = 0;
if ((gSaveBlock2Ptr->frontier.domeLvlMode != -gSaveBlock2Ptr->frontier.domeBattleMode) && gSaveBlock2Ptr->frontier.challengeStatus != CHALLENGE_STATUS_SAVING)
return;
statSums = AllocZeroed(sizeof(u16) * DOME_TOURNAMENT_TRAINERS_COUNT);
statValues = AllocZeroed(sizeof(int) * NUM_STATS);
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
gSaveBlock2Ptr->frontier.lvlMode = FRONTIER_LVL_50;
// This one, I'd like to call a 'C fakematching'.
{
u8 one;
gSaveBlock2Ptr->frontier.domeLvlMode = (one = 1);
gSaveBlock2Ptr->frontier.domeBattleMode = one;
}
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
do
{
if (i < 5)
trainerId = Random() % 10;
else if (i < 15)
trainerId = Random() % 20 + 10;
else
trainerId = Random() % 10 + 30;
for (j = 0; j < i; j++)
{
if (DOME_TRAINERS[j].trainerId == trainerId)
break;
}
} while (j != i);
DOME_TRAINERS[i].trainerId = trainerId;
for (j = 0; j < FRONTIER_PARTY_SIZE; j++)
{
do
{
monId = GetRandomFrontierMonFromSet(trainerId);
for (k = 0; k < j; k++)
{
// Make sure the mon is valid.
int alreadySelectedMonId = DOME_MONS[i][k];
if (alreadySelectedMonId == monId
|| species[0] == gFacilityTrainerMons[monId].species
|| species[1] == gFacilityTrainerMons[monId].species
|| gFacilityTrainerMons[alreadySelectedMonId].itemTableId == gFacilityTrainerMons[monId].itemTableId)
break;
}
} while (k != j);
DOME_MONS[i][j] = monId;
species[j] = gFacilityTrainerMons[monId].species;
}
DOME_TRAINERS[i].isEliminated = FALSE;
DOME_TRAINERS[i].eliminatedAt = 0;
DOME_TRAINERS[i].forfeited = FALSE;
}
monLevel = 50;
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
monTypesBits = 0;
statSums[i] = 0;
ivs = GetDomeTrainerMonIvs(DOME_TRAINERS[i].trainerId);
for (j = 0; j < FRONTIER_PARTY_SIZE; j++)
{
CalcDomeMonStats(gFacilityTrainerMons[DOME_MONS[i][j]].species,
monLevel, ivs,
gFacilityTrainerMons[DOME_MONS[i][j]].evSpread,
gFacilityTrainerMons[DOME_MONS[i][j]].nature,
statValues);
statSums[i] += statValues[STAT_ATK];
statSums[i] += statValues[STAT_DEF];
statSums[i] += statValues[STAT_SPATK];
statSums[i] += statValues[STAT_SPDEF];
statSums[i] += statValues[STAT_SPEED];
statSums[i] += statValues[STAT_HP];
monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[DOME_MONS[i][j]].species].type1];
monTypesBits |= gBitTable[gBaseStats[gFacilityTrainerMons[DOME_MONS[i][j]].species].type2];
}
// Because GF hates temporary vars, trainerId acts like monTypesCount here.
for (trainerId = 0, j = 0; j < 32; j++)
{
if (monTypesBits & 1)
trainerId++;
monTypesBits >>= 1;
}
statSums[i] += (trainerId * monLevel) / 20;
}
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT - 1; i++)
{
for (j = i + 1; j < DOME_TOURNAMENT_TRAINERS_COUNT; j++)
{
if (statSums[i] < statSums[j])
{
SwapDomeTrainers(i, j, statSums);
}
else if (statSums[i] == statSums[j])
{
if (DOME_TRAINERS[i].trainerId > DOME_TRAINERS[j].trainerId)
SwapDomeTrainers(i, j, statSums);
}
}
}
Free(statSums);
Free(statValues);
for (i = 0; i < DOME_ROUNDS_COUNT; i++)
DecideRoundWinners(i);
gSaveBlock2Ptr->frontier.lvlMode = lvlMode;
}
static int TrainerIdToTournamentId(u16 trainerId)
{
int i;
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
if (DOME_TRAINERS[i].trainerId == trainerId)
break;
}
return i;
}
// The same as the above one, but has global scope.
int TrainerIdToDomeTournamentId(u16 trainerId)
{
int i;
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
if (DOME_TRAINERS[i].trainerId == trainerId)
break;
}
return i;
}
static u8 sub_81953E8(u8 tournamentId, u8 round)
{
u8 tournamentIds[2];
BufferDomeWinString(gUnknown_0860D1A0[gUnknown_0860D1C0[tournamentId] / 2][round] - 16, tournamentIds);
if (tournamentId == tournamentIds[0])
return tournamentIds[1];
else
return tournamentIds[0];
}
// Determines which trainers won in the NPC vs NPC battles
static void DecideRoundWinners(u8 roundId)
{
int i;
int moveSlot, monId1, monId2;
int tournamentId1, tournamentId2;
int species;
int points1 = 0, points2 = 0;
for (i = 0; i < DOME_TOURNAMENT_TRAINERS_COUNT; i++)
{
if (DOME_TRAINERS[i].isEliminated || DOME_TRAINERS[i].trainerId == TRAINER_PLAYER)
continue;
tournamentId1 = i;
tournamentId2 = TournamentIdOfOpponent(roundId, DOME_TRAINERS[tournamentId1].trainerId);
// Frontier Brain always wins, check tournamentId1.
if (DOME_TRAINERS[tournamentId1].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId2 != 0xFF)
{
DOME_TRAINERS[tournamentId2].isEliminated = TRUE;
DOME_TRAINERS[tournamentId2].eliminatedAt = roundId;
gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId);
}
// Frontier Brain always wins, check tournamentId2.
else if (DOME_TRAINERS[tournamentId2].trainerId == TRAINER_FRONTIER_BRAIN && tournamentId1 != 0xFF)
{
DOME_TRAINERS[tournamentId1].isEliminated = TRUE;
DOME_TRAINERS[tournamentId1].eliminatedAt = roundId;
gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId);
}
// Decide which one of two trainers wins!
else if (tournamentId2 != 0xFF)
{
// BUG: points1 and points2 are not cleared at the beginning of the loop resulting in not fair results.
// Calculate points for both trainers.
for (monId1 = 0; monId1 < FRONTIER_PARTY_SIZE; monId1++)
{
for (moveSlot = 0; moveSlot < MAX_MON_MOVES; moveSlot++)
{
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
{
points1 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].moves[moveSlot],
gFacilityTrainerMons[DOME_MONS[tournamentId2][monId2]].species, 2);
}
}
species = gFacilityTrainerMons[DOME_MONS[tournamentId1][monId1]].species;
points1 += ( gBaseStats[species].baseHP
+ gBaseStats[species].baseAttack
+ gBaseStats[species].baseDefense
+ gBaseStats[species].baseSpeed
+ gBaseStats[species].baseSpAttack
+ gBaseStats[species].baseSpDefense) / 10;
}
// Random part of the formula.
points1 += (Random() & 0x1F);
// Favor trainers with higher id;
points1 += tournamentId1;
for (monId1 = 0; monId1 < FRONTIER_PARTY_SIZE; monId1++)
{
for (moveSlot = 0; moveSlot < MAX_MON_MOVES; moveSlot++)
{
for (monId2 = 0; monId2 < FRONTIER_PARTY_SIZE; monId2++)
{
points2 += GetTypeEffectivenessPoints(gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].moves[moveSlot],
gFacilityTrainerMons[DOME_MONS[tournamentId1][monId2]].species, 2);
}
}
species = gFacilityTrainerMons[DOME_MONS[tournamentId2][monId1]].species;
points2 += ( gBaseStats[species].baseHP
+ gBaseStats[species].baseAttack
+ gBaseStats[species].baseDefense
+ gBaseStats[species].baseSpeed
+ gBaseStats[species].baseSpAttack
+ gBaseStats[species].baseSpDefense) / 10;
}
// Random part of the formula.
points2 += (Random() & 0x1F);
// Favor trainers with higher id;
points2 += tournamentId2;
if (points1 > points2)
{
DOME_TRAINERS[tournamentId2].isEliminated = TRUE;
DOME_TRAINERS[tournamentId2].eliminatedAt = roundId;
gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId);
}
else if (points1 < points2)
{
DOME_TRAINERS[tournamentId1].isEliminated = TRUE;
DOME_TRAINERS[tournamentId1].eliminatedAt = roundId;
gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId);
}
// Points are the same, so we favor the one with the higher id.
else if (tournamentId1 > tournamentId2)
{
DOME_TRAINERS[tournamentId2].isEliminated = TRUE;
DOME_TRAINERS[tournamentId2].eliminatedAt = roundId;
gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId2] = GetWinningMove(tournamentId1, tournamentId2, roundId);
}
else
{
DOME_TRAINERS[tournamentId1].isEliminated = TRUE;
DOME_TRAINERS[tournamentId1].eliminatedAt = roundId;
gSaveBlock2Ptr->frontier.domeWinningMoves[tournamentId1] = GetWinningMove(tournamentId2, tournamentId1, roundId);
}
}
}
}
static void CopyDomeTrainerName(u8 *str, u16 trainerId)
{
int i = 0;
SetFacilityPtrsGetLevel();
if (trainerId == TRAINER_FRONTIER_BRAIN)
{
CopyDomeBrainTrainerName(str);
}
else
{
if (trainerId == TRAINER_PLAYER)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
str[i] = gSaveBlock2Ptr->playerName[i];
}
else if (trainerId < FRONTIER_TRAINERS_COUNT)
{
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
str[i] = gFacilityTrainers[trainerId].trainerName[i];
}
str[i] = EOS;
}
}
static u8 GetDomeBrainTrainerPicId(void)
{
return gTrainers[TRAINER_TUCKER].trainerPic;
}
static u8 GetDomeBrainTrainerClass(void)
{
return gTrainers[TRAINER_TUCKER].trainerClass;
}
static void CopyDomeBrainTrainerName(u8 *str)
{
int i;
for (i = 0; i < PLAYER_NAME_LENGTH; i++)
str[i] = gTrainers[TRAINER_TUCKER].trainerName[i];
str[i] = EOS;
}