pokeemerald/src/egg_hatch.c
2023-08-08 16:28:09 -04:00

947 lines
26 KiB
C

#include "global.h"
#include "pokemon.h"
#include "egg_hatch.h"
#include "pokedex.h"
#include "constants/items.h"
#include "script.h"
#include "decompress.h"
#include "task.h"
#include "palette.h"
#include "main.h"
#include "event_data.h"
#include "sound.h"
#include "constants/songs.h"
#include "text.h"
#include "text_window.h"
#include "string_util.h"
#include "menu.h"
#include "trig.h"
#include "random.h"
#include "malloc.h"
#include "dma3.h"
#include "gpu_regs.h"
#include "bg.h"
#include "m4a.h"
#include "window.h"
#include "graphics.h"
#include "constants/abilities.h"
#include "daycare.h"
#include "overworld.h"
#include "scanline_effect.h"
#include "field_weather.h"
#include "international_string_util.h"
#include "naming_screen.h"
#include "pokemon_storage_system.h"
#include "field_screen_effect.h"
#include "data.h"
#include "battle.h" // to get rid of later
#include "constants/rgb.h"
#define GFXTAG_EGG 12345
#define GFXTAG_EGG_SHARD 23456
#define PALTAG_EGG 54321
#define EGG_X (DISPLAY_WIDTH / 2)
#define EGG_Y (DISPLAY_HEIGHT / 2 - 5)
struct EggHatchData
{
u8 eggSpriteId;
u8 monSpriteId;
u8 state;
u8 delayTimer;
u8 eggPartyId;
u8 unused_5;
u8 unused_6;
u8 eggShardVelocityId;
u8 windowId;
u8 unused_9;
u8 unused_A;
u16 species;
u8 textColor[3];
};
extern const u32 gTradePlatform_Tilemap[];
extern const u8 gText_HatchedFromEgg[];
extern const u8 gText_NicknameHatchPrompt[];
static void Task_EggHatch(u8);
static void CB2_LoadEggHatch(void);
static void CB2_EggHatch(void);
static void SpriteCB_Egg_Shake1(struct Sprite *);
static void SpriteCB_Egg_Shake2(struct Sprite *);
static void SpriteCB_Egg_Shake3(struct Sprite *);
static void SpriteCB_Egg_WaitHatch(struct Sprite *);
static void SpriteCB_Egg_Hatch(struct Sprite *);
static void SpriteCB_Egg_Reveal(struct Sprite *);
static void SpriteCB_EggShard(struct Sprite *);
static void EggHatchPrintMessage(u8, u8 *, u8, u8, u8);
static void CreateRandomEggShardSprite(void);
static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
static struct EggHatchData *sEggHatchData;
static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/pokemon/egg/hatch.4bpp");
static const u8 sEggShardTiles[] = INCBIN_U8("graphics/pokemon/egg/shard.4bpp");
static const struct OamData sOamData_Egg =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(32x32),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(32x32),
.tileNum = 0,
.priority = 1,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_Egg_Normal[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Egg_Cracked1[] =
{
ANIMCMD_FRAME(16, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Egg_Cracked2[] =
{
ANIMCMD_FRAME(32, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_Egg_Cracked3[] =
{
ANIMCMD_FRAME(48, 5),
ANIMCMD_END
};
enum {
EGG_ANIM_NORMAL,
EGG_ANIM_CRACKED_1,
EGG_ANIM_CRACKED_2,
EGG_ANIM_CRACKED_3,
};
static const union AnimCmd *const sSpriteAnimTable_Egg[] =
{
[EGG_ANIM_NORMAL] = sSpriteAnim_Egg_Normal,
[EGG_ANIM_CRACKED_1] = sSpriteAnim_Egg_Cracked1,
[EGG_ANIM_CRACKED_2] = sSpriteAnim_Egg_Cracked2,
[EGG_ANIM_CRACKED_3] = sSpriteAnim_Egg_Cracked3,
};
static const struct SpriteSheet sEggHatch_Sheet =
{
.data = sEggHatchTiles,
.size = sizeof(sEggHatchTiles),
.tag = GFXTAG_EGG,
};
static const struct SpriteSheet sEggShards_Sheet =
{
.data = sEggShardTiles,
.size = sizeof(sEggShardTiles),
.tag = GFXTAG_EGG_SHARD,
};
static const struct SpritePalette sEgg_SpritePalette =
{
.data = sEggPalette,
.tag = PALTAG_EGG
};
static const struct SpriteTemplate sSpriteTemplate_Egg =
{
.tileTag = GFXTAG_EGG,
.paletteTag = PALTAG_EGG,
.oam = &sOamData_Egg,
.anims = sSpriteAnimTable_Egg,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
static const struct OamData sOamData_EggShard =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = FALSE,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(8x8),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(8x8),
.tileNum = 0,
.priority = 2,
.paletteNum = 0,
.affineParam = 0,
};
static const union AnimCmd sSpriteAnim_EggShard0[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggShard1[] =
{
ANIMCMD_FRAME(1, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggShard2[] =
{
ANIMCMD_FRAME(2, 5),
ANIMCMD_END
};
static const union AnimCmd sSpriteAnim_EggShard3[] =
{
ANIMCMD_FRAME(3, 5),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
{
sSpriteAnim_EggShard0,
sSpriteAnim_EggShard1,
sSpriteAnim_EggShard2,
sSpriteAnim_EggShard3,
};
static const struct SpriteTemplate sSpriteTemplate_EggShard =
{
.tileTag = GFXTAG_EGG_SHARD,
.paletteTag = PALTAG_EGG,
.oam = &sOamData_EggShard,
.anims = sSpriteAnimTable_EggShard,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_EggShard
};
static const struct BgTemplate sBgTemplates_EggHatch[] =
{
{
.bg = 0,
.charBaseIndex = 2,
.mapBaseIndex = 24,
.screenSize = 3,
.paletteMode = 0,
.priority = 0,
.baseTile = 0
},
{
.bg = 1,
.charBaseIndex = 0,
.mapBaseIndex = 8,
.screenSize = 1,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
},
};
static const struct WindowTemplate sWinTemplates_EggHatch[] =
{
{
.bg = 0,
.tilemapLeft = 2,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 0,
.baseBlock = 64
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sYesNoWinTemplate =
{
.bg = 0,
.tilemapLeft = 21,
.tilemapTop = 9,
.width = 5,
.height = 4,
.paletteNum = 15,
.baseBlock = 424
};
static const s16 sEggShardVelocities[][2] =
{
// First shake
{Q_8_8(-1.5), Q_8_8(-3.75)},
// Third shake
{Q_8_8(-5), Q_8_8(-3)},
{Q_8_8(3.5), Q_8_8(-3)},
// Hatching
{Q_8_8(-4), Q_8_8(-3.75)},
{Q_8_8(2), Q_8_8(-1.5)},
{Q_8_8(-0.5), Q_8_8(-6.75)},
{Q_8_8(5), Q_8_8(-2.25)},
{Q_8_8(-1.5), Q_8_8(-3.75)},
{Q_8_8(4.5), Q_8_8(-1.5)},
{Q_8_8(-1), Q_8_8(-6.75)},
{Q_8_8(4), Q_8_8(-2.25)},
{Q_8_8(-3.5), Q_8_8(-3.75)},
{Q_8_8(1), Q_8_8(-1.5)},
{Q_8_8(-3.515625), Q_8_8(-6.75)},
{Q_8_8(4.5), Q_8_8(-2.25)},
{Q_8_8(-0.5), Q_8_8(-7.5)},
{Q_8_8(1), Q_8_8(-4.5)},
{Q_8_8(-2.5), Q_8_8(-2.25)},
{Q_8_8(2.5), Q_8_8(-7.5)},
};
static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
{
u16 species;
u32 personality, pokerus;
u8 i, friendship, language, gameMet, markings, isModernFatefulEncounter;
u16 moves[MAX_MON_MOVES];
u32 ivs[NUM_STATS];
species = GetMonData(egg, MON_DATA_SPECIES);
for (i = 0; i < MAX_MON_MOVES; i++)
moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
personality = GetMonData(egg, MON_DATA_PERSONALITY);
for (i = 0; i < NUM_STATS; i++)
ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
// The language is initially read from the Egg but is later overwritten below
language = GetMonData(egg, MON_DATA_LANGUAGE);
gameMet = GetMonData(egg, MON_DATA_MET_GAME);
markings = GetMonData(egg, MON_DATA_MARKINGS);
pokerus = GetMonData(egg, MON_DATA_POKERUS);
isModernFatefulEncounter = GetMonData(egg, MON_DATA_MODERN_FATEFUL_ENCOUNTER);
CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
for (i = 0; i < NUM_STATS; i++)
SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
language = GAME_LANGUAGE;
SetMonData(temp, MON_DATA_LANGUAGE, &language);
SetMonData(temp, MON_DATA_MET_GAME, &gameMet);
SetMonData(temp, MON_DATA_MARKINGS, &markings);
friendship = 120;
SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
SetMonData(temp, MON_DATA_POKERUS, &pokerus);
SetMonData(temp, MON_DATA_MODERN_FATEFUL_ENCOUNTER, &isModernFatefulEncounter);
*egg = *temp;
}
static void AddHatchedMonToParty(u8 id)
{
u8 isEgg = 0x46; // ?
u16 species;
u8 name[POKEMON_NAME_LENGTH + 1];
u16 ball;
u16 metLevel;
u8 metLocation;
struct Pokemon *mon = &gPlayerParty[id];
CreateHatchedMon(mon, &gEnemyParty[0]);
SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
species = GetMonData(mon, MON_DATA_SPECIES);
GetSpeciesName(name, species);
SetMonData(mon, MON_DATA_NICKNAME, name);
species = SpeciesToNationalPokedexNum(species);
GetSetPokedexFlag(species, FLAG_SET_SEEN);
GetSetPokedexFlag(species, FLAG_SET_CAUGHT);
GetMonNickname2(mon, gStringVar1);
ball = ITEM_POKE_BALL;
SetMonData(mon, MON_DATA_POKEBALL, &ball);
// A met level of 0 is interpreted on the summary screen as "hatched at"
metLevel = 0;
SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
metLocation = GetCurrentRegionMapSectionId();
SetMonData(mon, MON_DATA_MET_LOCATION, &metLocation);
MonRestorePP(mon);
CalculateMonStats(mon);
}
void ScriptHatchMon(void)
{
AddHatchedMonToParty(gSpecialVar_0x8004);
}
static bool8 _CheckDaycareMonReceivedMail(struct DayCare *daycare, u8 daycareId)
{
u8 nickname[max(32, POKEMON_NAME_BUFFER_SIZE)];
struct DaycareMon *daycareMon = &daycare->mons[daycareId];
GetBoxMonNickname(&daycareMon->mon, nickname);
if (daycareMon->mail.message.itemId != ITEM_NONE
&& (StringCompareWithoutExtCtrlCodes(nickname, daycareMon->mail.monName) != 0
|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
{
StringCopy(gStringVar1, nickname);
TVShowConvertInternationalString(gStringVar2, daycareMon->mail.otName, daycareMon->mail.gameLanguage);
TVShowConvertInternationalString(gStringVar3, daycareMon->mail.monName, daycareMon->mail.monLanguage);
return TRUE;
}
return FALSE;
}
bool8 CheckDaycareMonReceivedMail(void)
{
return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
}
static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesLoc)
{
u8 position = 0;
u8 spriteId = 0;
struct Pokemon *mon = NULL;
if (useAlt == FALSE)
{
mon = &gPlayerParty[partyId];
position = B_POSITION_OPPONENT_LEFT;
}
if (useAlt == TRUE)
{
// Alternate sprite allocation position. Never reached.
mon = &gPlayerParty[partyId];
position = B_POSITION_OPPONENT_RIGHT;
}
switch (state)
{
case 0:
// Load mon sprite gfx
{
u16 species = GetMonData(mon, MON_DATA_SPECIES);
u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
gMonSpritesGfxPtr->sprites.ptr[(useAlt * 2) + B_POSITION_OPPONENT_LEFT],
species, pid);
LoadCompressedSpritePalette(GetMonSpritePalStruct(mon));
*speciesLoc = species;
}
break;
case 1:
// Create mon sprite
SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, position);
spriteId = CreateSprite(&gMultiuseSpriteTemplate, EGG_X, EGG_Y, 6);
gSprites[spriteId].invisible = TRUE;
gSprites[spriteId].callback = SpriteCallbackDummy;
break;
}
return spriteId;
}
static void VBlankCB_EggHatch(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void EggHatch(void)
{
LockPlayerFieldControls();
CreateTask(Task_EggHatch, 10);
FadeScreen(FADE_TO_BLACK, 0);
}
static void Task_EggHatch(u8 taskId)
{
if (!gPaletteFade.active)
{
CleanupOverworldWindowsAndTilemaps();
SetMainCallback2(CB2_LoadEggHatch);
gFieldCallback = FieldCB_ContinueScriptHandleMusic;
DestroyTask(taskId);
}
}
static void CB2_LoadEggHatch(void)
{
switch (gMain.state)
{
case 0:
SetGpuReg(REG_OFFSET_DISPCNT, 0);
sEggHatchData = Alloc(sizeof(*sEggHatchData));
AllocateMonSpritesGfx();
sEggHatchData->eggPartyId = gSpecialVar_0x8004;
sEggHatchData->eggShardVelocityId = 0;
SetVBlankCallback(VBlankCB_EggHatch);
gSpecialVar_0x8005 = GetCurrentMapMusic();
ResetTempTileDataBuffers();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
ChangeBgX(0, 0, BG_COORD_SET);
ChangeBgY(0, 0, BG_COORD_SET);
SetBgAttribute(1, BG_ATTR_PRIORITY, 2);
SetBgTilemapBuffer(1, Alloc(0x1000));
SetBgTilemapBuffer(0, Alloc(0x2000));
DeactivateAllTextPrinters();
ResetPaletteFade();
FreeAllSpritePalettes();
ResetSpriteData();
ResetTasks();
ScanlineEffect_Stop();
m4aSoundVSyncOn();
gMain.state++;
break;
case 1:
InitWindows(sWinTemplates_EggHatch);
sEggHatchData->windowId = 0;
gMain.state++;
break;
case 2:
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
LoadCompressedPalette(gBattleTextboxPalette, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
gMain.state++;
break;
case 3:
LoadSpriteSheet(&sEggHatch_Sheet);
LoadSpriteSheet(&sEggShards_Sheet);
LoadSpritePalette(&sEgg_SpritePalette);
gMain.state++;
break;
case 4:
CopyBgTilemapBufferToVram(0);
AddHatchedMonToParty(sEggHatchData->eggPartyId);
gMain.state++;
break;
case 5:
EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyId, &sEggHatchData->species);
gMain.state++;
break;
case 6:
sEggHatchData->monSpriteId = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyId, &sEggHatchData->species);
gMain.state++;
break;
case 7:
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 5 * PLTT_SIZE_4BPP);
LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
CopyToBgTilemapBuffer(1, gTradePlatform_Tilemap, 0x1000, 0);
CopyBgTilemapBufferToVram(1);
gMain.state++;
break;
case 8:
SetMainCallback2(CB2_EggHatch);
sEggHatchData->state = 0;
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void EggHatchSetMonNickname(void)
{
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
FreeMonSpritesGfx();
Free(sEggHatchData);
SetMainCallback2(CB2_ReturnToField);
}
#define tTimer data[0]
static void Task_EggHatchPlayBGM(u8 taskId)
{
if (gTasks[taskId].tTimer == 0)
{
StopMapMusic();
PlayRainStoppingSoundEffect();
}
if (gTasks[taskId].tTimer == 1)
PlayBGM(MUS_EVOLUTION_INTRO);
if (gTasks[taskId].tTimer > 60)
{
PlayBGM(MUS_EVOLUTION);
DestroyTask(taskId);
}
gTasks[taskId].tTimer++;
}
static void CB2_EggHatch(void)
{
u16 species;
u8 gender;
u32 personality;
switch (sEggHatchData->state)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sEggHatchData->eggSpriteId = CreateSprite(&sSpriteTemplate_Egg, EGG_X, EGG_Y, 5);
ShowBg(0);
ShowBg(1);
sEggHatchData->state++;
CreateTask(Task_EggHatchPlayBGM, 5);
break;
case 1:
if (!gPaletteFade.active)
{
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_FILL(0));
sEggHatchData->delayTimer = 0;
sEggHatchData->state++;
}
break;
case 2:
if (++sEggHatchData->delayTimer > 30)
{
// Start hatching animation
sEggHatchData->state++;
gSprites[sEggHatchData->eggSpriteId].callback = SpriteCB_Egg_Shake1;
}
break;
case 3:
// Wait for hatching animation to finish
if (gSprites[sEggHatchData->eggSpriteId].callback == SpriteCallbackDummy)
{
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->monSpriteId], species, FALSE, 1);
sEggHatchData->state++;
}
break;
case 4:
// Wait for Pokémon's front sprite animation
if (gSprites[sEggHatchData->monSpriteId].callback == SpriteCallbackDummy)
sEggHatchData->state++;
break;
case 5:
// "{mon} hatched from egg" message/fanfare
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, TEXT_SKIP_DRAW);
PlayFanfare(MUS_EVOLVED);
sEggHatchData->state++;
PutWindowTilemap(sEggHatchData->windowId);
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
break;
case 6:
if (IsFanfareTaskInactive())
sEggHatchData->state++;
break;
case 7: // Twice?
if (IsFanfareTaskInactive())
sEggHatchData->state++;
break;
case 8:
// Ready the nickname prompt
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
StringExpandPlaceholders(gStringVar4, gText_NicknameHatchPrompt);
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
sEggHatchData->state++;
break;
case 9:
// Print the nickname prompt
if (!IsTextPrinterActive(sEggHatchData->windowId))
{
LoadUserWindowBorderGfx(sEggHatchData->windowId, 0x140, BG_PLTT_ID(14));
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
sEggHatchData->state++;
}
break;
case 10:
// Handle the nickname prompt input
switch (Menu_ProcessInputNoWrapClearOnChoose())
{
case 0: // Yes
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar3);
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyId]);
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_PERSONALITY, 0);
DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
break;
case 1: // No
case MENU_B_PRESSED:
sEggHatchData->state++;
break;
}
break;
case 11:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sEggHatchData->state++;
break;
case 12:
if (!gPaletteFade.active)
{
FreeMonSpritesGfx();
RemoveWindow(sEggHatchData->windowId);
UnsetBgTilemapBuffer(0);
UnsetBgTilemapBuffer(1);
Free(sEggHatchData);
SetMainCallback2(CB2_ReturnToField);
}
break;
}
RunTasks();
RunTextPrinters();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
#define sTimer data[0]
#define sSinIdx data[1]
#define sDelayTimer data[2]
static void SpriteCB_Egg_Shake1(struct Sprite *sprite)
{
if (++sprite->sTimer > 20)
{
sprite->callback = SpriteCB_Egg_Shake2;
sprite->sTimer = 0;
}
else
{
// Shake egg
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
sprite->x2 = Sin(sprite->sSinIdx, 1);
if (sprite->sTimer == 15)
{
// First egg crack
PlaySE(SE_BALL);
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_1);
CreateRandomEggShardSprite();
}
}
}
static void SpriteCB_Egg_Shake2(struct Sprite *sprite)
{
if (++sprite->sDelayTimer > 30)
{
if (++sprite->sTimer > 20)
{
sprite->callback = SpriteCB_Egg_Shake3;
sprite->sTimer = 0;
sprite->sDelayTimer = 0;
}
else
{
// Shake egg
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
sprite->x2 = Sin(sprite->sSinIdx, 2);
if (sprite->sTimer == 15)
{
// Second egg crack
PlaySE(SE_BALL);
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
}
}
}
}
static void SpriteCB_Egg_Shake3(struct Sprite *sprite)
{
if (++sprite->sDelayTimer > 30)
{
if (++sprite->sTimer > 38)
{
u16 species;
sprite->callback = SpriteCB_Egg_WaitHatch;
sprite->sTimer = 0;
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
gSprites[sEggHatchData->monSpriteId].x2 = 0;
gSprites[sEggHatchData->monSpriteId].y2 = 0;
}
else
{
// Shake egg
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
sprite->x2 = Sin(sprite->sSinIdx, 2);
if (sprite->sTimer == 15)
{
// Third egg crack
// This ineffectually sets the animation to the frame it's already using.
// They likely meant to use the 3rd and final cracked frame of the egg, which goes unused as a result.
PlaySE(SE_BALL);
#ifdef BUGFIX
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_3);
#else
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
#endif
CreateRandomEggShardSprite();
CreateRandomEggShardSprite();
}
if (sprite->sTimer == 30)
PlaySE(SE_BALL);
}
}
}
static void SpriteCB_Egg_WaitHatch(struct Sprite *sprite)
{
if (++sprite->sTimer > 50)
{
sprite->callback = SpriteCB_Egg_Hatch;
sprite->sTimer = 0;
}
}
static void SpriteCB_Egg_Hatch(struct Sprite *sprite)
{
s16 i;
// Fade to white to hide transition from egg to Pokémon
if (sprite->sTimer == 0)
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_WHITEALPHA);
// Create a shower of 16 egg shards in 4 groups of 4
if ((u32)sprite->sTimer < 4)
{
for (i = 0; i < 4; i++)
CreateRandomEggShardSprite();
}
sprite->sTimer++;
if (!gPaletteFade.active)
{
// Screen is hidden by the fade to white, hide egg
PlaySE(SE_EGG_HATCH);
sprite->invisible = TRUE;
sprite->callback = SpriteCB_Egg_Reveal;
sprite->sTimer = 0;
}
}
static void SpriteCB_Egg_Reveal(struct Sprite *sprite)
{
if (sprite->sTimer == 0)
{
// Reveal hatched Pokémon
gSprites[sEggHatchData->monSpriteId].invisible = FALSE;
StartSpriteAffineAnim(&gSprites[sEggHatchData->monSpriteId], BATTLER_AFFINE_EMERGE);
}
// Fade back from white for reveal
if (sprite->sTimer == 8)
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_WHITEALPHA);
if (sprite->sTimer <= 9)
gSprites[sEggHatchData->monSpriteId].y--;
if (sprite->sTimer > 40)
sprite->callback = SpriteCallbackDummy; // Finished
sprite->sTimer++;
}
#define sVelocX data[1]
#define sVelocY data[2]
#define sAccelY data[3]
#define sDeltaX data[4]
#define sDeltaY data[5]
static void SpriteCB_EggShard(struct Sprite *sprite)
{
sprite->sDeltaX += sprite->sVelocX;
sprite->sDeltaY += sprite->sVelocY;
sprite->x2 = sprite->sDeltaX / 256;
sprite->y2 = sprite->sDeltaY / 256;
sprite->sVelocY += sprite->sAccelY;
if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->sVelocY > 0)
DestroySprite(sprite);
}
static void CreateRandomEggShardSprite(void)
{
u16 spriteAnimIndex;
s16 velocityX = sEggShardVelocities[sEggHatchData->eggShardVelocityId][0];
s16 velocityY = sEggShardVelocities[sEggHatchData->eggShardVelocityId][1];
sEggHatchData->eggShardVelocityId++;
// Randomly choose one of the 4 shard images
spriteAnimIndex = Random() % ARRAY_COUNT(sSpriteAnimTable_EggShard);
CreateEggShardSprite(EGG_X, EGG_Y - 15, velocityX, velocityY, 100, spriteAnimIndex);
}
static void CreateEggShardSprite(u8 x, u8 y, s16 velocityX, s16 velocityY, s16 acceleration, u8 spriteAnimIndex)
{
u8 spriteId = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
gSprites[spriteId].sVelocX = velocityX;
gSprites[spriteId].sVelocY = velocityY;
gSprites[spriteId].sAccelY = acceleration;
StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex);
}
static void EggHatchPrintMessage(u8 windowId, u8 *string, u8 x, u8 y, u8 speed)
{
FillWindowPixelBuffer(windowId, PIXEL_FILL(15));
sEggHatchData->textColor[0] = 0;
sEggHatchData->textColor[1] = 5;
sEggHatchData->textColor[2] = 6;
AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, 0, 0, sEggHatchData->textColor, speed, string);
}
u8 GetEggCyclesToSubtract(void)
{
u8 count, i;
for (count = CalculatePlayerPartyCount(), i = 0; i < count; i++)
{
if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_IS_EGG))
{
u8 ability = GetMonAbility(&gPlayerParty[i]);
if (ability == ABILITY_MAGMA_ARMOR || ability == ABILITY_FLAME_BODY)
return 2;
}
}
return 1;
}
u16 CountPartyAliveNonEggMons(void)
{
u16 aliveNonEggMonsCount = CountStorageNonEggMons();
aliveNonEggMonsCount += CountPartyAliveNonEggMonsExcept(PARTY_SIZE);
return aliveNonEggMonsCount;
}