mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
947 lines
26 KiB
C
947 lines
26 KiB
C
#include "global.h"
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#include "pokemon.h"
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#include "egg_hatch.h"
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#include "pokedex.h"
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#include "constants/items.h"
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#include "script.h"
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#include "decompress.h"
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#include "task.h"
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#include "palette.h"
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#include "main.h"
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#include "event_data.h"
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#include "sound.h"
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#include "constants/songs.h"
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#include "text.h"
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#include "text_window.h"
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#include "string_util.h"
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#include "menu.h"
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#include "trig.h"
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#include "random.h"
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#include "malloc.h"
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#include "dma3.h"
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#include "gpu_regs.h"
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#include "bg.h"
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#include "m4a.h"
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#include "window.h"
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#include "graphics.h"
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#include "constants/abilities.h"
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#include "daycare.h"
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#include "overworld.h"
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#include "scanline_effect.h"
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#include "field_weather.h"
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#include "international_string_util.h"
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#include "naming_screen.h"
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#include "pokemon_storage_system.h"
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#include "field_screen_effect.h"
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#include "data.h"
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#include "battle.h" // to get rid of later
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#include "constants/rgb.h"
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#define GFXTAG_EGG 12345
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#define GFXTAG_EGG_SHARD 23456
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#define PALTAG_EGG 54321
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#define EGG_X (DISPLAY_WIDTH / 2)
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#define EGG_Y (DISPLAY_HEIGHT / 2 - 5)
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struct EggHatchData
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{
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u8 eggSpriteId;
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u8 monSpriteId;
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u8 state;
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u8 delayTimer;
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u8 eggPartyId;
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u8 unused_5;
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u8 unused_6;
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u8 eggShardVelocityId;
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u8 windowId;
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u8 unused_9;
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u8 unused_A;
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u16 species;
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u8 textColor[3];
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};
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extern const u32 gTradePlatform_Tilemap[];
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extern const u8 gText_HatchedFromEgg[];
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extern const u8 gText_NicknameHatchPrompt[];
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static void Task_EggHatch(u8);
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static void CB2_LoadEggHatch(void);
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static void CB2_EggHatch(void);
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static void SpriteCB_Egg_Shake1(struct Sprite *);
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static void SpriteCB_Egg_Shake2(struct Sprite *);
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static void SpriteCB_Egg_Shake3(struct Sprite *);
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static void SpriteCB_Egg_WaitHatch(struct Sprite *);
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static void SpriteCB_Egg_Hatch(struct Sprite *);
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static void SpriteCB_Egg_Reveal(struct Sprite *);
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static void SpriteCB_EggShard(struct Sprite *);
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static void EggHatchPrintMessage(u8, u8 *, u8, u8, u8);
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static void CreateRandomEggShardSprite(void);
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static void CreateEggShardSprite(u8, u8, s16, s16, s16, u8);
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static struct EggHatchData *sEggHatchData;
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static const u16 sEggPalette[] = INCBIN_U16("graphics/pokemon/egg/normal.gbapal");
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static const u8 sEggHatchTiles[] = INCBIN_U8("graphics/pokemon/egg/hatch.4bpp");
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static const u8 sEggShardTiles[] = INCBIN_U8("graphics/pokemon/egg/shard.4bpp");
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static const struct OamData sOamData_Egg =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(32x32),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(32x32),
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.tileNum = 0,
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.priority = 1,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_Egg_Normal[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_Egg_Cracked1[] =
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{
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_Egg_Cracked2[] =
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{
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_Egg_Cracked3[] =
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{
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_END
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};
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enum {
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EGG_ANIM_NORMAL,
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EGG_ANIM_CRACKED_1,
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EGG_ANIM_CRACKED_2,
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EGG_ANIM_CRACKED_3,
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};
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static const union AnimCmd *const sSpriteAnimTable_Egg[] =
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{
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[EGG_ANIM_NORMAL] = sSpriteAnim_Egg_Normal,
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[EGG_ANIM_CRACKED_1] = sSpriteAnim_Egg_Cracked1,
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[EGG_ANIM_CRACKED_2] = sSpriteAnim_Egg_Cracked2,
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[EGG_ANIM_CRACKED_3] = sSpriteAnim_Egg_Cracked3,
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};
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static const struct SpriteSheet sEggHatch_Sheet =
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{
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.data = sEggHatchTiles,
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.size = sizeof(sEggHatchTiles),
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.tag = GFXTAG_EGG,
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};
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static const struct SpriteSheet sEggShards_Sheet =
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{
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.data = sEggShardTiles,
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.size = sizeof(sEggShardTiles),
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.tag = GFXTAG_EGG_SHARD,
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};
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static const struct SpritePalette sEgg_SpritePalette =
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{
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.data = sEggPalette,
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.tag = PALTAG_EGG
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};
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static const struct SpriteTemplate sSpriteTemplate_Egg =
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{
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.tileTag = GFXTAG_EGG,
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.paletteTag = PALTAG_EGG,
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.oam = &sOamData_Egg,
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.anims = sSpriteAnimTable_Egg,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCallbackDummy
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};
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static const struct OamData sOamData_EggShard =
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{
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.y = 0,
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.affineMode = ST_OAM_AFFINE_OFF,
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.objMode = ST_OAM_OBJ_NORMAL,
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.mosaic = FALSE,
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.bpp = ST_OAM_4BPP,
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.shape = SPRITE_SHAPE(8x8),
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.x = 0,
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.matrixNum = 0,
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.size = SPRITE_SIZE(8x8),
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.tileNum = 0,
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.priority = 2,
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.paletteNum = 0,
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.affineParam = 0,
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};
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static const union AnimCmd sSpriteAnim_EggShard0[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_EggShard1[] =
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{
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ANIMCMD_FRAME(1, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_EggShard2[] =
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{
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ANIMCMD_FRAME(2, 5),
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ANIMCMD_END
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};
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static const union AnimCmd sSpriteAnim_EggShard3[] =
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{
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ANIMCMD_FRAME(3, 5),
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ANIMCMD_END
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};
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static const union AnimCmd *const sSpriteAnimTable_EggShard[] =
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{
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sSpriteAnim_EggShard0,
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sSpriteAnim_EggShard1,
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sSpriteAnim_EggShard2,
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sSpriteAnim_EggShard3,
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};
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static const struct SpriteTemplate sSpriteTemplate_EggShard =
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{
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.tileTag = GFXTAG_EGG_SHARD,
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.paletteTag = PALTAG_EGG,
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.oam = &sOamData_EggShard,
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.anims = sSpriteAnimTable_EggShard,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = SpriteCB_EggShard
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};
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static const struct BgTemplate sBgTemplates_EggHatch[] =
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{
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{
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.bg = 0,
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.charBaseIndex = 2,
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.mapBaseIndex = 24,
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.screenSize = 3,
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.paletteMode = 0,
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.priority = 0,
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.baseTile = 0
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},
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{
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.bg = 1,
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.charBaseIndex = 0,
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.mapBaseIndex = 8,
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.screenSize = 1,
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.paletteMode = 0,
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.priority = 2,
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.baseTile = 0
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},
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};
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static const struct WindowTemplate sWinTemplates_EggHatch[] =
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{
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{
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.bg = 0,
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.tilemapLeft = 2,
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.tilemapTop = 15,
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.width = 26,
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.height = 4,
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.paletteNum = 0,
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.baseBlock = 64
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},
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DUMMY_WIN_TEMPLATE
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};
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static const struct WindowTemplate sYesNoWinTemplate =
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{
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.bg = 0,
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.tilemapLeft = 21,
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.tilemapTop = 9,
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.width = 5,
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.height = 4,
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.paletteNum = 15,
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.baseBlock = 424
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};
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static const s16 sEggShardVelocities[][2] =
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{
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// First shake
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{Q_8_8(-1.5), Q_8_8(-3.75)},
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// Third shake
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{Q_8_8(-5), Q_8_8(-3)},
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{Q_8_8(3.5), Q_8_8(-3)},
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// Hatching
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{Q_8_8(-4), Q_8_8(-3.75)},
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{Q_8_8(2), Q_8_8(-1.5)},
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{Q_8_8(-0.5), Q_8_8(-6.75)},
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{Q_8_8(5), Q_8_8(-2.25)},
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{Q_8_8(-1.5), Q_8_8(-3.75)},
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{Q_8_8(4.5), Q_8_8(-1.5)},
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{Q_8_8(-1), Q_8_8(-6.75)},
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{Q_8_8(4), Q_8_8(-2.25)},
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{Q_8_8(-3.5), Q_8_8(-3.75)},
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{Q_8_8(1), Q_8_8(-1.5)},
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{Q_8_8(-3.515625), Q_8_8(-6.75)},
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{Q_8_8(4.5), Q_8_8(-2.25)},
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{Q_8_8(-0.5), Q_8_8(-7.5)},
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{Q_8_8(1), Q_8_8(-4.5)},
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{Q_8_8(-2.5), Q_8_8(-2.25)},
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{Q_8_8(2.5), Q_8_8(-7.5)},
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};
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static void CreateHatchedMon(struct Pokemon *egg, struct Pokemon *temp)
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{
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u16 species;
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u32 personality, pokerus;
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u8 i, friendship, language, gameMet, markings, isModernFatefulEncounter;
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u16 moves[MAX_MON_MOVES];
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u32 ivs[NUM_STATS];
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species = GetMonData(egg, MON_DATA_SPECIES);
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for (i = 0; i < MAX_MON_MOVES; i++)
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moves[i] = GetMonData(egg, MON_DATA_MOVE1 + i);
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personality = GetMonData(egg, MON_DATA_PERSONALITY);
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for (i = 0; i < NUM_STATS; i++)
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ivs[i] = GetMonData(egg, MON_DATA_HP_IV + i);
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// The language is initially read from the Egg but is later overwritten below
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language = GetMonData(egg, MON_DATA_LANGUAGE);
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gameMet = GetMonData(egg, MON_DATA_MET_GAME);
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markings = GetMonData(egg, MON_DATA_MARKINGS);
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pokerus = GetMonData(egg, MON_DATA_POKERUS);
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isModernFatefulEncounter = GetMonData(egg, MON_DATA_MODERN_FATEFUL_ENCOUNTER);
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CreateMon(temp, species, EGG_HATCH_LEVEL, USE_RANDOM_IVS, TRUE, personality, OT_ID_PLAYER_ID, 0);
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for (i = 0; i < MAX_MON_MOVES; i++)
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SetMonData(temp, MON_DATA_MOVE1 + i, &moves[i]);
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for (i = 0; i < NUM_STATS; i++)
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SetMonData(temp, MON_DATA_HP_IV + i, &ivs[i]);
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language = GAME_LANGUAGE;
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SetMonData(temp, MON_DATA_LANGUAGE, &language);
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SetMonData(temp, MON_DATA_MET_GAME, &gameMet);
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SetMonData(temp, MON_DATA_MARKINGS, &markings);
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friendship = 120;
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SetMonData(temp, MON_DATA_FRIENDSHIP, &friendship);
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SetMonData(temp, MON_DATA_POKERUS, &pokerus);
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SetMonData(temp, MON_DATA_MODERN_FATEFUL_ENCOUNTER, &isModernFatefulEncounter);
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*egg = *temp;
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}
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static void AddHatchedMonToParty(u8 id)
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{
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u8 isEgg = 0x46; // ?
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u16 species;
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u8 name[POKEMON_NAME_LENGTH + 1];
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u16 ball;
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u16 metLevel;
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u8 metLocation;
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struct Pokemon *mon = &gPlayerParty[id];
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CreateHatchedMon(mon, &gEnemyParty[0]);
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SetMonData(mon, MON_DATA_IS_EGG, &isEgg);
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species = GetMonData(mon, MON_DATA_SPECIES);
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GetSpeciesName(name, species);
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SetMonData(mon, MON_DATA_NICKNAME, name);
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species = SpeciesToNationalPokedexNum(species);
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GetSetPokedexFlag(species, FLAG_SET_SEEN);
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GetSetPokedexFlag(species, FLAG_SET_CAUGHT);
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GetMonNickname2(mon, gStringVar1);
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ball = ITEM_POKE_BALL;
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SetMonData(mon, MON_DATA_POKEBALL, &ball);
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// A met level of 0 is interpreted on the summary screen as "hatched at"
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metLevel = 0;
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SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
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metLocation = GetCurrentRegionMapSectionId();
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SetMonData(mon, MON_DATA_MET_LOCATION, &metLocation);
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MonRestorePP(mon);
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CalculateMonStats(mon);
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}
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void ScriptHatchMon(void)
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{
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AddHatchedMonToParty(gSpecialVar_0x8004);
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}
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static bool8 _CheckDaycareMonReceivedMail(struct DayCare *daycare, u8 daycareId)
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{
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u8 nickname[max(32, POKEMON_NAME_BUFFER_SIZE)];
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struct DaycareMon *daycareMon = &daycare->mons[daycareId];
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GetBoxMonNickname(&daycareMon->mon, nickname);
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if (daycareMon->mail.message.itemId != ITEM_NONE
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&& (StringCompareWithoutExtCtrlCodes(nickname, daycareMon->mail.monName) != 0
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|| StringCompareWithoutExtCtrlCodes(gSaveBlock2Ptr->playerName, daycareMon->mail.otName) != 0))
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{
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StringCopy(gStringVar1, nickname);
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TVShowConvertInternationalString(gStringVar2, daycareMon->mail.otName, daycareMon->mail.gameLanguage);
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TVShowConvertInternationalString(gStringVar3, daycareMon->mail.monName, daycareMon->mail.monLanguage);
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return TRUE;
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}
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return FALSE;
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}
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bool8 CheckDaycareMonReceivedMail(void)
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{
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return _CheckDaycareMonReceivedMail(&gSaveBlock1Ptr->daycare, gSpecialVar_0x8004);
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}
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static u8 EggHatchCreateMonSprite(u8 useAlt, u8 state, u8 partyId, u16 *speciesLoc)
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{
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u8 position = 0;
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u8 spriteId = 0;
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struct Pokemon *mon = NULL;
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if (useAlt == FALSE)
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{
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mon = &gPlayerParty[partyId];
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position = B_POSITION_OPPONENT_LEFT;
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}
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if (useAlt == TRUE)
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{
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// Alternate sprite allocation position. Never reached.
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mon = &gPlayerParty[partyId];
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position = B_POSITION_OPPONENT_RIGHT;
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}
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switch (state)
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{
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case 0:
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// Load mon sprite gfx
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{
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u16 species = GetMonData(mon, MON_DATA_SPECIES);
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u32 pid = GetMonData(mon, MON_DATA_PERSONALITY);
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HandleLoadSpecialPokePic_DontHandleDeoxys(&gMonFrontPicTable[species],
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gMonSpritesGfxPtr->sprites.ptr[(useAlt * 2) + B_POSITION_OPPONENT_LEFT],
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species, pid);
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LoadCompressedSpritePalette(GetMonSpritePalStruct(mon));
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*speciesLoc = species;
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}
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break;
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case 1:
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// Create mon sprite
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SetMultiuseSpriteTemplateToPokemon(GetMonSpritePalStruct(mon)->tag, position);
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spriteId = CreateSprite(&gMultiuseSpriteTemplate, EGG_X, EGG_Y, 6);
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gSprites[spriteId].invisible = TRUE;
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gSprites[spriteId].callback = SpriteCallbackDummy;
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break;
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}
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return spriteId;
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}
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static void VBlankCB_EggHatch(void)
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{
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LoadOam();
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ProcessSpriteCopyRequests();
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TransferPlttBuffer();
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}
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void EggHatch(void)
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{
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LockPlayerFieldControls();
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CreateTask(Task_EggHatch, 10);
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FadeScreen(FADE_TO_BLACK, 0);
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}
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static void Task_EggHatch(u8 taskId)
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{
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if (!gPaletteFade.active)
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{
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CleanupOverworldWindowsAndTilemaps();
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SetMainCallback2(CB2_LoadEggHatch);
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gFieldCallback = FieldCB_ContinueScriptHandleMusic;
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DestroyTask(taskId);
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}
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}
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static void CB2_LoadEggHatch(void)
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{
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switch (gMain.state)
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{
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case 0:
|
|
SetGpuReg(REG_OFFSET_DISPCNT, 0);
|
|
|
|
sEggHatchData = Alloc(sizeof(*sEggHatchData));
|
|
AllocateMonSpritesGfx();
|
|
sEggHatchData->eggPartyId = gSpecialVar_0x8004;
|
|
sEggHatchData->eggShardVelocityId = 0;
|
|
|
|
SetVBlankCallback(VBlankCB_EggHatch);
|
|
gSpecialVar_0x8005 = GetCurrentMapMusic();
|
|
|
|
ResetTempTileDataBuffers();
|
|
ResetBgsAndClearDma3BusyFlags(0);
|
|
InitBgsFromTemplates(0, sBgTemplates_EggHatch, ARRAY_COUNT(sBgTemplates_EggHatch));
|
|
|
|
ChangeBgX(1, 0, BG_COORD_SET);
|
|
ChangeBgY(1, 0, BG_COORD_SET);
|
|
ChangeBgX(0, 0, BG_COORD_SET);
|
|
ChangeBgY(0, 0, BG_COORD_SET);
|
|
|
|
SetBgAttribute(1, BG_ATTR_PRIORITY, 2);
|
|
SetBgTilemapBuffer(1, Alloc(0x1000));
|
|
SetBgTilemapBuffer(0, Alloc(0x2000));
|
|
|
|
DeactivateAllTextPrinters();
|
|
ResetPaletteFade();
|
|
FreeAllSpritePalettes();
|
|
ResetSpriteData();
|
|
ResetTasks();
|
|
ScanlineEffect_Stop();
|
|
m4aSoundVSyncOn();
|
|
gMain.state++;
|
|
break;
|
|
case 1:
|
|
InitWindows(sWinTemplates_EggHatch);
|
|
sEggHatchData->windowId = 0;
|
|
gMain.state++;
|
|
break;
|
|
case 2:
|
|
DecompressAndLoadBgGfxUsingHeap(0, gBattleTextboxTiles, 0, 0, 0);
|
|
CopyToBgTilemapBuffer(0, gBattleTextboxTilemap, 0, 0);
|
|
LoadCompressedPalette(gBattleTextboxPalette, BG_PLTT_ID(0), PLTT_SIZE_4BPP);
|
|
gMain.state++;
|
|
break;
|
|
case 3:
|
|
LoadSpriteSheet(&sEggHatch_Sheet);
|
|
LoadSpriteSheet(&sEggShards_Sheet);
|
|
LoadSpritePalette(&sEgg_SpritePalette);
|
|
gMain.state++;
|
|
break;
|
|
case 4:
|
|
CopyBgTilemapBufferToVram(0);
|
|
AddHatchedMonToParty(sEggHatchData->eggPartyId);
|
|
gMain.state++;
|
|
break;
|
|
case 5:
|
|
EggHatchCreateMonSprite(FALSE, 0, sEggHatchData->eggPartyId, &sEggHatchData->species);
|
|
gMain.state++;
|
|
break;
|
|
case 6:
|
|
sEggHatchData->monSpriteId = EggHatchCreateMonSprite(FALSE, 1, sEggHatchData->eggPartyId, &sEggHatchData->species);
|
|
gMain.state++;
|
|
break;
|
|
case 7:
|
|
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
|
|
LoadPalette(gTradeGba2_Pal, BG_PLTT_ID(1), 5 * PLTT_SIZE_4BPP);
|
|
LoadBgTiles(1, gTradeGba_Gfx, 0x1420, 0);
|
|
CopyToBgTilemapBuffer(1, gTradePlatform_Tilemap, 0x1000, 0);
|
|
CopyBgTilemapBufferToVram(1);
|
|
gMain.state++;
|
|
break;
|
|
case 8:
|
|
SetMainCallback2(CB2_EggHatch);
|
|
sEggHatchData->state = 0;
|
|
break;
|
|
}
|
|
RunTasks();
|
|
RunTextPrinters();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
static void EggHatchSetMonNickname(void)
|
|
{
|
|
SetMonData(&gPlayerParty[gSpecialVar_0x8004], MON_DATA_NICKNAME, gStringVar3);
|
|
FreeMonSpritesGfx();
|
|
Free(sEggHatchData);
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
}
|
|
|
|
#define tTimer data[0]
|
|
|
|
static void Task_EggHatchPlayBGM(u8 taskId)
|
|
{
|
|
if (gTasks[taskId].tTimer == 0)
|
|
{
|
|
StopMapMusic();
|
|
PlayRainStoppingSoundEffect();
|
|
}
|
|
|
|
if (gTasks[taskId].tTimer == 1)
|
|
PlayBGM(MUS_EVOLUTION_INTRO);
|
|
|
|
if (gTasks[taskId].tTimer > 60)
|
|
{
|
|
PlayBGM(MUS_EVOLUTION);
|
|
DestroyTask(taskId);
|
|
}
|
|
gTasks[taskId].tTimer++;
|
|
}
|
|
|
|
static void CB2_EggHatch(void)
|
|
{
|
|
u16 species;
|
|
u8 gender;
|
|
u32 personality;
|
|
|
|
switch (sEggHatchData->state)
|
|
{
|
|
case 0:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
|
|
sEggHatchData->eggSpriteId = CreateSprite(&sSpriteTemplate_Egg, EGG_X, EGG_Y, 5);
|
|
ShowBg(0);
|
|
ShowBg(1);
|
|
sEggHatchData->state++;
|
|
CreateTask(Task_EggHatchPlayBGM, 5);
|
|
break;
|
|
case 1:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FillWindowPixelBuffer(sEggHatchData->windowId, PIXEL_FILL(0));
|
|
sEggHatchData->delayTimer = 0;
|
|
sEggHatchData->state++;
|
|
}
|
|
break;
|
|
case 2:
|
|
if (++sEggHatchData->delayTimer > 30)
|
|
{
|
|
// Start hatching animation
|
|
sEggHatchData->state++;
|
|
gSprites[sEggHatchData->eggSpriteId].callback = SpriteCB_Egg_Shake1;
|
|
}
|
|
break;
|
|
case 3:
|
|
// Wait for hatching animation to finish
|
|
if (gSprites[sEggHatchData->eggSpriteId].callback == SpriteCallbackDummy)
|
|
{
|
|
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
|
|
DoMonFrontSpriteAnimation(&gSprites[sEggHatchData->monSpriteId], species, FALSE, 1);
|
|
sEggHatchData->state++;
|
|
}
|
|
break;
|
|
case 4:
|
|
// Wait for Pokémon's front sprite animation
|
|
if (gSprites[sEggHatchData->monSpriteId].callback == SpriteCallbackDummy)
|
|
sEggHatchData->state++;
|
|
break;
|
|
case 5:
|
|
// "{mon} hatched from egg" message/fanfare
|
|
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
|
|
StringExpandPlaceholders(gStringVar4, gText_HatchedFromEgg);
|
|
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 3, TEXT_SKIP_DRAW);
|
|
PlayFanfare(MUS_EVOLVED);
|
|
sEggHatchData->state++;
|
|
PutWindowTilemap(sEggHatchData->windowId);
|
|
CopyWindowToVram(sEggHatchData->windowId, COPYWIN_FULL);
|
|
break;
|
|
case 6:
|
|
if (IsFanfareTaskInactive())
|
|
sEggHatchData->state++;
|
|
break;
|
|
case 7: // Twice?
|
|
if (IsFanfareTaskInactive())
|
|
sEggHatchData->state++;
|
|
break;
|
|
case 8:
|
|
// Ready the nickname prompt
|
|
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar1);
|
|
StringExpandPlaceholders(gStringVar4, gText_NicknameHatchPrompt);
|
|
EggHatchPrintMessage(sEggHatchData->windowId, gStringVar4, 0, 2, 1);
|
|
sEggHatchData->state++;
|
|
break;
|
|
case 9:
|
|
// Print the nickname prompt
|
|
if (!IsTextPrinterActive(sEggHatchData->windowId))
|
|
{
|
|
LoadUserWindowBorderGfx(sEggHatchData->windowId, 0x140, BG_PLTT_ID(14));
|
|
CreateYesNoMenu(&sYesNoWinTemplate, 0x140, 0xE, 0);
|
|
sEggHatchData->state++;
|
|
}
|
|
break;
|
|
case 10:
|
|
// Handle the nickname prompt input
|
|
switch (Menu_ProcessInputNoWrapClearOnChoose())
|
|
{
|
|
case 0: // Yes
|
|
GetMonNickname2(&gPlayerParty[sEggHatchData->eggPartyId], gStringVar3);
|
|
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
|
|
gender = GetMonGender(&gPlayerParty[sEggHatchData->eggPartyId]);
|
|
personality = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_PERSONALITY, 0);
|
|
DoNamingScreen(NAMING_SCREEN_NICKNAME, gStringVar3, species, gender, personality, EggHatchSetMonNickname);
|
|
break;
|
|
case 1: // No
|
|
case MENU_B_PRESSED:
|
|
sEggHatchData->state++;
|
|
break;
|
|
}
|
|
break;
|
|
case 11:
|
|
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
|
|
sEggHatchData->state++;
|
|
break;
|
|
case 12:
|
|
if (!gPaletteFade.active)
|
|
{
|
|
FreeMonSpritesGfx();
|
|
RemoveWindow(sEggHatchData->windowId);
|
|
UnsetBgTilemapBuffer(0);
|
|
UnsetBgTilemapBuffer(1);
|
|
Free(sEggHatchData);
|
|
SetMainCallback2(CB2_ReturnToField);
|
|
}
|
|
break;
|
|
}
|
|
|
|
RunTasks();
|
|
RunTextPrinters();
|
|
AnimateSprites();
|
|
BuildOamBuffer();
|
|
UpdatePaletteFade();
|
|
}
|
|
|
|
#define sTimer data[0]
|
|
#define sSinIdx data[1]
|
|
#define sDelayTimer data[2]
|
|
|
|
static void SpriteCB_Egg_Shake1(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->sTimer > 20)
|
|
{
|
|
sprite->callback = SpriteCB_Egg_Shake2;
|
|
sprite->sTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
// Shake egg
|
|
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
|
|
sprite->x2 = Sin(sprite->sSinIdx, 1);
|
|
if (sprite->sTimer == 15)
|
|
{
|
|
// First egg crack
|
|
PlaySE(SE_BALL);
|
|
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_1);
|
|
CreateRandomEggShardSprite();
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_Egg_Shake2(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->sDelayTimer > 30)
|
|
{
|
|
if (++sprite->sTimer > 20)
|
|
{
|
|
sprite->callback = SpriteCB_Egg_Shake3;
|
|
sprite->sTimer = 0;
|
|
sprite->sDelayTimer = 0;
|
|
}
|
|
else
|
|
{
|
|
// Shake egg
|
|
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
|
|
sprite->x2 = Sin(sprite->sSinIdx, 2);
|
|
if (sprite->sTimer == 15)
|
|
{
|
|
// Second egg crack
|
|
PlaySE(SE_BALL);
|
|
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_Egg_Shake3(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->sDelayTimer > 30)
|
|
{
|
|
if (++sprite->sTimer > 38)
|
|
{
|
|
u16 species;
|
|
sprite->callback = SpriteCB_Egg_WaitHatch;
|
|
sprite->sTimer = 0;
|
|
species = GetMonData(&gPlayerParty[sEggHatchData->eggPartyId], MON_DATA_SPECIES);
|
|
gSprites[sEggHatchData->monSpriteId].x2 = 0;
|
|
gSprites[sEggHatchData->monSpriteId].y2 = 0;
|
|
}
|
|
else
|
|
{
|
|
// Shake egg
|
|
sprite->sSinIdx = (sprite->sSinIdx + 20) & 0xFF;
|
|
sprite->x2 = Sin(sprite->sSinIdx, 2);
|
|
if (sprite->sTimer == 15)
|
|
{
|
|
// Third egg crack
|
|
// This ineffectually sets the animation to the frame it's already using.
|
|
// They likely meant to use the 3rd and final cracked frame of the egg, which goes unused as a result.
|
|
PlaySE(SE_BALL);
|
|
#ifdef BUGFIX
|
|
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_3);
|
|
#else
|
|
StartSpriteAnim(sprite, EGG_ANIM_CRACKED_2);
|
|
#endif
|
|
CreateRandomEggShardSprite();
|
|
CreateRandomEggShardSprite();
|
|
}
|
|
if (sprite->sTimer == 30)
|
|
PlaySE(SE_BALL);
|
|
}
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_Egg_WaitHatch(struct Sprite *sprite)
|
|
{
|
|
if (++sprite->sTimer > 50)
|
|
{
|
|
sprite->callback = SpriteCB_Egg_Hatch;
|
|
sprite->sTimer = 0;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_Egg_Hatch(struct Sprite *sprite)
|
|
{
|
|
s16 i;
|
|
|
|
// Fade to white to hide transition from egg to Pokémon
|
|
if (sprite->sTimer == 0)
|
|
BeginNormalPaletteFade(PALETTES_ALL, -1, 0, 16, RGB_WHITEALPHA);
|
|
|
|
// Create a shower of 16 egg shards in 4 groups of 4
|
|
if ((u32)sprite->sTimer < 4)
|
|
{
|
|
for (i = 0; i < 4; i++)
|
|
CreateRandomEggShardSprite();
|
|
}
|
|
|
|
sprite->sTimer++;
|
|
|
|
if (!gPaletteFade.active)
|
|
{
|
|
// Screen is hidden by the fade to white, hide egg
|
|
PlaySE(SE_EGG_HATCH);
|
|
sprite->invisible = TRUE;
|
|
sprite->callback = SpriteCB_Egg_Reveal;
|
|
sprite->sTimer = 0;
|
|
}
|
|
}
|
|
|
|
static void SpriteCB_Egg_Reveal(struct Sprite *sprite)
|
|
{
|
|
if (sprite->sTimer == 0)
|
|
{
|
|
// Reveal hatched Pokémon
|
|
gSprites[sEggHatchData->monSpriteId].invisible = FALSE;
|
|
StartSpriteAffineAnim(&gSprites[sEggHatchData->monSpriteId], BATTLER_AFFINE_EMERGE);
|
|
}
|
|
|
|
// Fade back from white for reveal
|
|
if (sprite->sTimer == 8)
|
|
BeginNormalPaletteFade(PALETTES_ALL, -1, 16, 0, RGB_WHITEALPHA);
|
|
|
|
if (sprite->sTimer <= 9)
|
|
gSprites[sEggHatchData->monSpriteId].y--;
|
|
|
|
if (sprite->sTimer > 40)
|
|
sprite->callback = SpriteCallbackDummy; // Finished
|
|
|
|
sprite->sTimer++;
|
|
}
|
|
|
|
#define sVelocX data[1]
|
|
#define sVelocY data[2]
|
|
#define sAccelY data[3]
|
|
#define sDeltaX data[4]
|
|
#define sDeltaY data[5]
|
|
|
|
static void SpriteCB_EggShard(struct Sprite *sprite)
|
|
{
|
|
sprite->sDeltaX += sprite->sVelocX;
|
|
sprite->sDeltaY += sprite->sVelocY;
|
|
|
|
sprite->x2 = sprite->sDeltaX / 256;
|
|
sprite->y2 = sprite->sDeltaY / 256;
|
|
|
|
sprite->sVelocY += sprite->sAccelY;
|
|
|
|
if (sprite->y + sprite->y2 > sprite->y + 20 && sprite->sVelocY > 0)
|
|
DestroySprite(sprite);
|
|
}
|
|
|
|
static void CreateRandomEggShardSprite(void)
|
|
{
|
|
u16 spriteAnimIndex;
|
|
|
|
s16 velocityX = sEggShardVelocities[sEggHatchData->eggShardVelocityId][0];
|
|
s16 velocityY = sEggShardVelocities[sEggHatchData->eggShardVelocityId][1];
|
|
sEggHatchData->eggShardVelocityId++;
|
|
|
|
// Randomly choose one of the 4 shard images
|
|
spriteAnimIndex = Random() % ARRAY_COUNT(sSpriteAnimTable_EggShard);
|
|
|
|
CreateEggShardSprite(EGG_X, EGG_Y - 15, velocityX, velocityY, 100, spriteAnimIndex);
|
|
}
|
|
|
|
static void CreateEggShardSprite(u8 x, u8 y, s16 velocityX, s16 velocityY, s16 acceleration, u8 spriteAnimIndex)
|
|
{
|
|
u8 spriteId = CreateSprite(&sSpriteTemplate_EggShard, x, y, 4);
|
|
gSprites[spriteId].sVelocX = velocityX;
|
|
gSprites[spriteId].sVelocY = velocityY;
|
|
gSprites[spriteId].sAccelY = acceleration;
|
|
StartSpriteAnim(&gSprites[spriteId], spriteAnimIndex);
|
|
}
|
|
|
|
static void EggHatchPrintMessage(u8 windowId, u8 *string, u8 x, u8 y, u8 speed)
|
|
{
|
|
FillWindowPixelBuffer(windowId, PIXEL_FILL(15));
|
|
sEggHatchData->textColor[0] = 0;
|
|
sEggHatchData->textColor[1] = 5;
|
|
sEggHatchData->textColor[2] = 6;
|
|
AddTextPrinterParameterized4(windowId, FONT_NORMAL, x, y, 0, 0, sEggHatchData->textColor, speed, string);
|
|
}
|
|
|
|
u8 GetEggCyclesToSubtract(void)
|
|
{
|
|
u8 count, i;
|
|
for (count = CalculatePlayerPartyCount(), i = 0; i < count; i++)
|
|
{
|
|
if (!GetMonData(&gPlayerParty[i], MON_DATA_SANITY_IS_EGG))
|
|
{
|
|
u8 ability = GetMonAbility(&gPlayerParty[i]);
|
|
if (ability == ABILITY_MAGMA_ARMOR || ability == ABILITY_FLAME_BODY)
|
|
return 2;
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
u16 CountPartyAliveNonEggMons(void)
|
|
{
|
|
u16 aliveNonEggMonsCount = CountStorageNonEggMons();
|
|
aliveNonEggMonsCount += CountPartyAliveNonEggMonsExcept(PARTY_SIZE);
|
|
return aliveNonEggMonsCount;
|
|
}
|