pokeemerald/src/pokenav_ribbons_list.c
2023-05-25 15:09:16 -04:00

748 lines
22 KiB
C

#include "global.h"
#include "pokenav.h"
#include "bg.h"
#include "menu.h"
#include "palette.h"
#include "window.h"
#include "sound.h"
#include "string_util.h"
#include "international_string_util.h"
#include "constants/songs.h"
enum
{
RIBBONS_MON_LIST_FUNC_NONE,
RIBBONS_MON_LIST_FUNC_MOVE_UP,
RIBBONS_MON_LIST_FUNC_MOVE_DOWN,
RIBBONS_MON_LIST_FUNC_PAGE_UP,
RIBBONS_MON_LIST_FUNC_PAGE_DOWN,
RIBBONS_MON_LIST_FUNC_EXIT,
RIBBONS_MON_LIST_FUNC_OPEN_RIBBONS_SUMMARY
};
struct Pokenav_RibbonsMonList
{
u32 (*callback)(struct Pokenav_RibbonsMonList *);
u32 loopedTaskId;
u16 winid;
s32 boxId;
s32 monId;
u32 changeBgs;
u32 saveMonList;
struct PokenavMonList *monList;
};
struct Pokenav_RibbonsMonMenu
{
bool32 (*callback)(void);
u32 loopedTaskId;
u16 winid;
bool32 fromSummary;
u8 buff[BG_SCREEN_SIZE];
};
static u32 HandleRibbonsMonListInput_WaitListInit(struct Pokenav_RibbonsMonList *);
static u32 HandleRibbonsMonListInput(struct Pokenav_RibbonsMonList *);
static u32 RibbonsMonMenu_ReturnToMainMenu(struct Pokenav_RibbonsMonList *);
static u32 RibbonsMonMenu_ToSummaryScreen(struct Pokenav_RibbonsMonList *);
static u32 BuildPartyMonRibbonList(s32);
static u32 InitBoxMonRibbonList(s32);
static u32 BuildBoxMonRibbonList(s32);
static u32 GetMonRibbonListLoopTaskFunc(s32);
static void InsertMonListItem(struct Pokenav_RibbonsMonList *, struct PokenavMonListItem *);
static u32 LoopedTask_OpenRibbonsMonList(s32);
static bool32 GetRibbonsMonCurrentLoopedTaskActive(void);
static u32 LoopedTask_RibbonsListMoveCursorUp(s32);
static u32 LoopedTask_RibbonsListMoveCursorDown(s32);
static u32 LoopedTask_RibbonsListMovePageUp(s32);
static u32 LoopedTask_RibbonsListMovePageDown(s32);
static u32 LoopedTask_RibbonsListReturnToMainMenu(s32);
static u32 LoopedTask_RibbonsListOpenSummary(s32);
static void DrawListIndexNumber(s32, s32, s32);
static void AddRibbonsMonListWindow(struct Pokenav_RibbonsMonMenu *);
static void UpdateIndexNumberDisplay(struct Pokenav_RibbonsMonMenu *);
static void CreateRibbonMonsList(void);
static void BufferRibbonMonInfoText(struct PokenavListItem *, u8 *);
static const LoopedTask sMonRibbonListLoopTaskFuncs[] =
{
BuildPartyMonRibbonList,
InitBoxMonRibbonList,
BuildBoxMonRibbonList
};
static const u16 sMonRibbonListFramePal[] = INCBIN_U16("graphics/pokenav/ribbons/list_bg.gbapal");
static const u32 sMonRibbonListFrameTiles[] = INCBIN_U32("graphics/pokenav/ribbons/list_bg.4bpp.lz");
static const u32 sMonRibbonListFrameTilemap[] = INCBIN_U32("graphics/pokenav/ribbons/list_bg.bin.lz");
static const u16 sMonRibbonListUi_Pal[] = INCBIN_U16("graphics/pokenav/ribbons/list_ui.gbapal");
static const struct BgTemplate sMonRibbonListBgTemplates[] =
{
{
.bg = 1,
.charBaseIndex = 1,
.mapBaseIndex = 0x06,
.screenSize = 0,
.paletteMode = 0,
.priority = 2,
.baseTile = 0
}, {
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 0x07,
.screenSize = 0,
.paletteMode = 0,
.priority = 3,
.baseTile = 0
}
};
static const LoopedTask sRibbonsMonMenuLoopTaskFuncs[] =
{
[RIBBONS_MON_LIST_FUNC_NONE] = NULL,
[RIBBONS_MON_LIST_FUNC_MOVE_UP] = LoopedTask_RibbonsListMoveCursorUp,
[RIBBONS_MON_LIST_FUNC_MOVE_DOWN] = LoopedTask_RibbonsListMoveCursorDown,
[RIBBONS_MON_LIST_FUNC_PAGE_UP] = LoopedTask_RibbonsListMovePageUp,
[RIBBONS_MON_LIST_FUNC_PAGE_DOWN] = LoopedTask_RibbonsListMovePageDown,
[RIBBONS_MON_LIST_FUNC_EXIT] = LoopedTask_RibbonsListReturnToMainMenu,
[RIBBONS_MON_LIST_FUNC_OPEN_RIBBONS_SUMMARY] = LoopedTask_RibbonsListOpenSummary
};
static const struct WindowTemplate sRibbonsMonListWindowTemplate =
{
.bg = 1,
.tilemapLeft = 1,
.tilemapTop = 6,
.width = 7,
.height = 2,
.paletteNum = 1,
.baseBlock = 20
};
static const u8 sText_MaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sText_FemaleSymbol[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GRAY}{WHITE}{LIGHT_GRAY}");
static const u8 sText_NoGenderSymbol[] = _("{UNK_SPACER}");
bool32 PokenavCallback_Init_MonRibbonList(void)
{
struct Pokenav_RibbonsMonList *list = AllocSubstruct(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST, sizeof(struct Pokenav_RibbonsMonList));
if (list == NULL)
return FALSE;
list->monList = AllocSubstruct(POKENAV_SUBSTRUCT_MON_LIST, sizeof(struct PokenavMonList));
if (list->monList == NULL)
return FALSE;
list->callback = HandleRibbonsMonListInput_WaitListInit;
list->loopedTaskId = CreateLoopedTask(GetMonRibbonListLoopTaskFunc, 1);
list->changeBgs = 0;
return TRUE;
}
bool32 PokenavCallback_Init_RibbonsMonListFromSummary(void)
{
struct Pokenav_RibbonsMonList *list = AllocSubstruct(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST, sizeof(struct Pokenav_RibbonsMonList));
if (list == NULL)
return FALSE;
list->monList = GetSubstructPtr(POKENAV_SUBSTRUCT_MON_LIST);
list->callback = HandleRibbonsMonListInput;
list->changeBgs = 1;
return TRUE;
}
u32 GetRibbonsMonListCallback(void)
{
struct Pokenav_RibbonsMonList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
return list->callback(list);
}
void FreeRibbonsMonList(void)
{
struct Pokenav_RibbonsMonList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
if (!list->saveMonList)
FreePokenavSubstruct(POKENAV_SUBSTRUCT_MON_LIST);
FreePokenavSubstruct(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
}
static u32 HandleRibbonsMonListInput_WaitListInit(struct Pokenav_RibbonsMonList *list)
{
if (!IsLoopedTaskActive(list->loopedTaskId))
list->callback = HandleRibbonsMonListInput;
return 0;
}
static u32 HandleRibbonsMonListInput(struct Pokenav_RibbonsMonList *list)
{
if (JOY_REPEAT(DPAD_UP))
return RIBBONS_MON_LIST_FUNC_MOVE_UP;
if (JOY_REPEAT(DPAD_DOWN))
return RIBBONS_MON_LIST_FUNC_MOVE_DOWN;
if (JOY_NEW(DPAD_LEFT))
return RIBBONS_MON_LIST_FUNC_PAGE_UP;
if (JOY_NEW(DPAD_RIGHT))
return RIBBONS_MON_LIST_FUNC_PAGE_DOWN;
if (JOY_NEW(B_BUTTON))
{
list->saveMonList = 0;
list->callback = RibbonsMonMenu_ReturnToMainMenu;
return RIBBONS_MON_LIST_FUNC_EXIT;
}
if (JOY_NEW(A_BUTTON))
{
list->monList->currIndex = PokenavList_GetSelectedIndex();
list->saveMonList = 1;
list->callback = RibbonsMonMenu_ToSummaryScreen;
return RIBBONS_MON_LIST_FUNC_OPEN_RIBBONS_SUMMARY;
}
return RIBBONS_MON_LIST_FUNC_NONE;
}
static u32 RibbonsMonMenu_ReturnToMainMenu(struct Pokenav_RibbonsMonList *list)
{
return POKENAV_MAIN_MENU_CURSOR_ON_RIBBONS;
}
static u32 RibbonsMonMenu_ToSummaryScreen(struct Pokenav_RibbonsMonList *list)
{
return POKENAV_RIBBONS_SUMMARY_SCREEN;
}
static u32 UpdateMonListBgs(void)
{
struct Pokenav_RibbonsMonList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
return list->changeBgs;
}
static struct PokenavMonListItem *GetMonRibbonMonListData(void)
{
struct Pokenav_RibbonsMonList * list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
return list->monList->monData;
}
static s32 GetRibbonsMonListCount(void)
{
struct Pokenav_RibbonsMonList * list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
return list->monList->listCount;
}
//unused
static s32 GetMonRibbonSelectedMonData(void)
{
struct Pokenav_RibbonsMonList * list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
s32 idx = PokenavList_GetSelectedIndex();
return list->monList->monData[idx].data;
}
static s32 GetRibbonListMenuCurrIndex(void)
{
struct Pokenav_RibbonsMonList * list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
return list->monList->currIndex;
}
static u32 GetMonRibbonListLoopTaskFunc(s32 state)
{
return sMonRibbonListLoopTaskFuncs[state](state);
}
static u32 BuildPartyMonRibbonList(s32 state)
{
s32 i;
struct PokenavMonListItem item;
struct Pokenav_RibbonsMonList * list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
list->monList->listCount = 0;
list->monList->currIndex = 0;
item.boxId = TOTAL_BOXES_COUNT;
for (i = 0; i < PARTY_SIZE; i++)
{
struct Pokemon *pokemon = &gPlayerParty[i];
if (!GetMonData(pokemon, MON_DATA_SANITY_HAS_SPECIES))
return LT_INC_AND_CONTINUE;
if (!GetMonData(pokemon, MON_DATA_SANITY_IS_EGG) && !GetMonData(pokemon, MON_DATA_SANITY_IS_BAD_EGG))
{
u32 ribbonCount = GetMonData(pokemon, MON_DATA_RIBBON_COUNT);
if (ribbonCount != 0)
{
item.monId = i;
item.data = ribbonCount;
InsertMonListItem(list, &item);
}
}
}
return LT_INC_AND_CONTINUE;
}
static u32 InitBoxMonRibbonList(s32 state)
{
struct Pokenav_RibbonsMonList *list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
list->monId = 0;
list->boxId = 0;
return LT_INC_AND_CONTINUE;
}
static u32 BuildBoxMonRibbonList(s32 state)
{
struct Pokenav_RibbonsMonList * list = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_LIST);
s32 boxId = list->boxId;
s32 monId = list->monId;
s32 boxCount = 0;
struct PokenavMonListItem item;
while (boxId < TOTAL_BOXES_COUNT)
{
while (monId < IN_BOX_COUNT)
{
if (CheckBoxMonSanityAt(boxId, monId))
{
u32 ribbonCount = GetBoxMonDataAt(boxId, monId, MON_DATA_RIBBON_COUNT);
if (ribbonCount != 0)
{
item.boxId = boxId;
item.monId = monId;
item.data = ribbonCount;
InsertMonListItem(list, &item);
}
}
boxCount++;
monId++;
if (boxCount > TOTAL_BOXES_COUNT)
{
list->boxId = boxId;
list->monId = monId;
return LT_CONTINUE;
}
}
monId = 0;
boxId++;
}
list->changeBgs = 1;
return LT_FINISH;
}
static void InsertMonListItem(struct Pokenav_RibbonsMonList *list, struct PokenavMonListItem *item)
{
u32 left = 0;
u32 right = list->monList->listCount;
u32 insertionIdx = left + (right - left) / 2;
while (right != insertionIdx)
{
if (item->data > list->monList->monData[insertionIdx].data)
right = insertionIdx;
else
left = insertionIdx + 1;
insertionIdx = left + (right - left) / 2;
}
for (right = list->monList->listCount; right > insertionIdx; right--)
list->monList->monData[right] = list->monList->monData[right - 1];
list->monList->monData[insertionIdx] = *item;
list->monList->listCount++;
}
// Unused
static bool32 PlayerHasRibbonsMon(void)
{
s32 i, j;
for (i = 0; i < PARTY_SIZE; i++)
{
struct Pokemon *mon = &gPlayerParty[i];
if (!GetMonData(mon, MON_DATA_SANITY_HAS_SPECIES))
continue;
if (GetMonData(mon, MON_DATA_SANITY_IS_EGG))
continue;
if (GetMonData(mon, MON_DATA_RIBBONS))
return TRUE;
}
for (i = 0; i < TOTAL_BOXES_COUNT; i++)
{
for (j = 0; j < IN_BOX_COUNT; j++)
{
if (!CheckBoxMonSanityAt(i, j))
continue;
if (GetBoxMonDataAt(i, j, MON_DATA_RIBBONS))
return TRUE;
}
}
return FALSE;
}
bool32 OpenRibbonsMonList(void)
{
struct Pokenav_RibbonsMonMenu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU, sizeof(struct Pokenav_RibbonsMonMenu));
if (menu == NULL)
return FALSE;
menu->loopedTaskId = CreateLoopedTask(LoopedTask_OpenRibbonsMonList, 1);
menu->callback = GetRibbonsMonCurrentLoopedTaskActive;
menu->fromSummary = FALSE;
return TRUE;
}
bool32 OpenRibbonsMonListFromRibbonsSummary(void)
{
struct Pokenav_RibbonsMonMenu *menu = AllocSubstruct(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU, sizeof(struct Pokenav_RibbonsMonMenu));
if (menu == NULL)
return FALSE;
menu->loopedTaskId = CreateLoopedTask(LoopedTask_OpenRibbonsMonList, 1);
menu->callback = GetRibbonsMonCurrentLoopedTaskActive;
menu->fromSummary = TRUE;
return TRUE;
}
void CreateRibbonsMonListLoopedTask(s32 idx)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
menu->loopedTaskId = CreateLoopedTask(sRibbonsMonMenuLoopTaskFuncs[idx], 1);
menu->callback = GetRibbonsMonCurrentLoopedTaskActive;
}
bool32 IsRibbonsMonListLoopedTaskActive(void)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
return menu->callback();
}
bool32 GetRibbonsMonCurrentLoopedTaskActive(void)
{
struct Pokenav_RibbonsMonMenu * menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
return IsLoopedTaskActive(menu->loopedTaskId);
}
void FreeRibbonsMonMenu(void)
{
struct Pokenav_RibbonsMonMenu * menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
DestroyPokenavList();
RemoveWindow(menu->winid);
FreePokenavSubstruct(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
}
static u32 LoopedTask_OpenRibbonsMonList(s32 state)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
switch (state)
{
case 0:
InitBgTemplates(sMonRibbonListBgTemplates, ARRAY_COUNT(sMonRibbonListBgTemplates));
DecompressAndCopyTileDataToVram(1, sMonRibbonListFrameTiles, 0, 0, 0);
SetBgTilemapBuffer(1, menu->buff);
CopyToBgTilemapBuffer(1, sMonRibbonListFrameTilemap, 0, 0);
CopyPaletteIntoBufferUnfaded(sMonRibbonListFramePal, BG_PLTT_ID(1), sizeof(sMonRibbonListFramePal));
CopyBgTilemapBufferToVram(1);
return LT_INC_AND_PAUSE;
case 1:
if (FreeTempTileDataBuffersIfPossible())
return LT_PAUSE;
if (!UpdateMonListBgs())
return LT_PAUSE;
ChangeBgX(1, 0, BG_COORD_SET);
ChangeBgY(1, 0, BG_COORD_SET);
ShowBg(1);
return LT_INC_AND_PAUSE;
case 2:
if (FreeTempTileDataBuffersIfPossible())
return LT_PAUSE;
CopyPaletteIntoBufferUnfaded(sMonRibbonListUi_Pal, BG_PLTT_ID(2), sizeof(sMonRibbonListUi_Pal));
CreateRibbonMonsList();
return LT_INC_AND_PAUSE;
case 3:
if (IsCreatePokenavListTaskActive())
return LT_PAUSE;
AddRibbonsMonListWindow(menu);
return LT_INC_AND_PAUSE;
case 4:
if (FreeTempTileDataBuffersIfPossible())
return LT_PAUSE;
ShowBg(2);
HideBg(3);
PrintHelpBarText(HELPBAR_RIBBONS_MON_LIST);
PokenavFadeScreen(POKENAV_FADE_FROM_BLACK);
if (!menu->fromSummary)
{
LoadLeftHeaderGfxForIndex(POKENAV_GFX_RIBBONS_MENU);
ShowLeftHeaderGfx(POKENAV_GFX_RIBBONS_MENU, TRUE, FALSE);
}
return LT_INC_AND_PAUSE;
case 5:
if (IsPaletteFadeActive())
return LT_PAUSE;
if (AreLeftHeaderSpritesMoving())
return LT_PAUSE;
break;
}
return LT_FINISH;
}
static u32 LoopedTask_RibbonsListMoveCursorUp(s32 state)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
switch (state)
{
case 0:
switch (PokenavList_MoveCursorUp())
{
case 0:
return LT_FINISH;
case 1:
PlaySE(SE_SELECT);
return LT_SET_STATE(2);
case 2:
PlaySE(SE_SELECT);
break;
}
return LT_INC_AND_PAUSE;
case 1:
if (PokenavList_IsMoveWindowTaskActive())
return LT_PAUSE;
// fallthrough
case 2:
UpdateIndexNumberDisplay(menu);
return LT_INC_AND_PAUSE;
case 3:
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
break;
}
return LT_FINISH;
}
static u32 LoopedTask_RibbonsListMoveCursorDown(s32 state)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
switch (state)
{
case 0:
switch (PokenavList_MoveCursorDown())
{
case 0:
return LT_FINISH;
case 1:
PlaySE(SE_SELECT);
return LT_SET_STATE(2);
case 2:
PlaySE(SE_SELECT);
break;
}
return LT_INC_AND_PAUSE;
case 1:
if (PokenavList_IsMoveWindowTaskActive())
return LT_PAUSE;
// fallthrough
case 2:
UpdateIndexNumberDisplay(menu);
return LT_INC_AND_PAUSE;
case 3:
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
break;
}
return LT_FINISH;
}
static u32 LoopedTask_RibbonsListMovePageUp(s32 state)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
switch (state)
{
case 0:
switch (PokenavList_PageUp())
{
case 0:
return LT_FINISH;
case 1:
PlaySE(SE_SELECT);
return LT_SET_STATE(2);
case 2:
PlaySE(SE_SELECT);
break;
}
return LT_INC_AND_PAUSE;
case 1:
if (PokenavList_IsMoveWindowTaskActive())
return LT_PAUSE;
// fallthrough
case 2:
UpdateIndexNumberDisplay(menu);
return LT_INC_AND_PAUSE;
case 3:
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
break;
}
return LT_FINISH;
}
static u32 LoopedTask_RibbonsListMovePageDown(s32 state)
{
struct Pokenav_RibbonsMonMenu *menu = GetSubstructPtr(POKENAV_SUBSTRUCT_RIBBONS_MON_MENU);
switch (state)
{
case 0:
switch (PokenavList_PageDown())
{
case 0:
return LT_FINISH;
case 1:
PlaySE(SE_SELECT);
return LT_SET_STATE(2);
case 2:
PlaySE(SE_SELECT);
break;
}
return LT_INC_AND_PAUSE;
case 1:
if (PokenavList_IsMoveWindowTaskActive())
return LT_PAUSE;
// fallthrough
case 2:
UpdateIndexNumberDisplay(menu);
return LT_INC_AND_PAUSE;
case 3:
if (IsDma3ManagerBusyWithBgCopy())
return LT_PAUSE;
break;
}
return LT_FINISH;
}
static u32 LoopedTask_RibbonsListReturnToMainMenu(s32 state)
{
switch (state)
{
case 0:
PlaySE(SE_SELECT);
PokenavFadeScreen(POKENAV_FADE_TO_BLACK);
SlideMenuHeaderDown();
return LT_INC_AND_PAUSE;
case 1:
if (IsPaletteFadeActive())
return LT_PAUSE;
if (MainMenuLoopedTaskIsBusy())
return LT_PAUSE;
SetLeftHeaderSpritesInvisibility();
break;
}
return LT_FINISH;
}
static u32 LoopedTask_RibbonsListOpenSummary(s32 state)
{
switch (state)
{
case 0:
PlaySE(SE_SELECT);
PokenavFadeScreen(POKENAV_FADE_TO_BLACK);
return LT_INC_AND_PAUSE;
case 1:
if (IsPaletteFadeActive())
return LT_PAUSE;
break;
}
return LT_FINISH;
}
static void AddRibbonsMonListWindow(struct Pokenav_RibbonsMonMenu *menu)
{
s32 listCount;
menu->winid = AddWindow(&sRibbonsMonListWindowTemplate);
PutWindowTilemap(menu->winid);
listCount = GetRibbonsMonListCount();
DrawListIndexNumber(menu->winid, 0, listCount);
CopyWindowToVram(menu->winid, COPYWIN_MAP);
UpdateIndexNumberDisplay(menu);
}
static void UpdateIndexNumberDisplay(struct Pokenav_RibbonsMonMenu *menu)
{
s32 listIndex = PokenavList_GetSelectedIndex();
s32 listCount = GetRibbonsMonListCount();
DrawListIndexNumber(menu->winid, listIndex + 1, listCount);
CopyWindowToVram(menu->winid, COPYWIN_GFX);
}
static void DrawListIndexNumber(s32 windowId, s32 index, s32 max)
{
u8 strbuf[16];
u32 x;
u8 * ptr = strbuf;
ptr = ConvertIntToDecimalStringN(ptr, index, STR_CONV_MODE_RIGHT_ALIGN, 3);
*ptr++ = CHAR_SLASH;
ConvertIntToDecimalStringN(ptr, max, STR_CONV_MODE_RIGHT_ALIGN, 3);
x = GetStringCenterAlignXOffset(FONT_NORMAL, strbuf, 56);
AddTextPrinterParameterized(windowId, FONT_NORMAL, strbuf, x, 1, TEXT_SKIP_DRAW, NULL);
}
static void CreateRibbonMonsList(void)
{
struct PokenavListTemplate template;
template.list = (struct PokenavListItem *)GetMonRibbonMonListData();
template.count = GetRibbonsMonListCount();
template.itemSize = sizeof(struct PokenavListItem);
template.startIndex = GetRibbonListMenuCurrIndex();
template.item_X = 13;
template.windowWidth = 17;
template.listTop = 1;
template.maxShowed = 8;
template.fillValue = 2;
template.fontId = FONT_NORMAL;
template.bufferItemFunc = BufferRibbonMonInfoText;
template.iconDrawFunc = NULL;
CreatePokenavList(&sMonRibbonListBgTemplates[1], &template, 0);
}
// Buffers the "Nickname gender/level" text for the ribbon mon list
static void BufferRibbonMonInfoText(struct PokenavListItem * listItem, u8 * dest)
{
u8 gender;
u8 level;
u8 * s;
const u8 * genderStr;
struct PokenavMonListItem * item = (struct PokenavMonListItem *)listItem;
// Mon is in party
if (item->boxId == TOTAL_BOXES_COUNT)
{
struct Pokemon *mon = &gPlayerParty[item->monId];
gender = GetMonGender(mon);
level = GetLevelFromMonExp(mon);
GetMonData(mon, MON_DATA_NICKNAME, gStringVar3);
}
// Mon is in PC
else
{
struct BoxPokemon * mon = GetBoxedMonPtr(item->boxId, item->monId);
gender = GetBoxMonGender(mon);
level = GetLevelFromBoxMonExp(mon);
GetBoxMonData(mon, MON_DATA_NICKNAME, gStringVar3);
}
StringGet_Nickname(gStringVar3);
dest = GetStringClearToWidth(dest, FONT_NORMAL, gStringVar3, 60);
switch (gender)
{
default:
genderStr = sText_NoGenderSymbol;
break;
case MON_MALE:
genderStr = sText_MaleSymbol;
break;
case MON_FEMALE:
genderStr = sText_FemaleSymbol;
break;
}
s = StringCopy(gStringVar1, genderStr);
*s++ = CHAR_SLASH;
*s++ = CHAR_EXTRA_SYMBOL;
*s++ = CHAR_LV_2;
ConvertIntToDecimalStringN(s, level, STR_CONV_MODE_LEFT_ALIGN, 3);
dest = GetStringClearToWidth(dest, FONT_NORMAL, gStringVar1, 54);
ConvertIntToDecimalStringN(dest, item->data, STR_CONV_MODE_RIGHT_ALIGN, 2);
}