pokeemerald/src/region_map.c
2023-08-10 01:42:18 -04:00

2030 lines
66 KiB
C

#include "global.h"
#include "main.h"
#include "text.h"
#include "menu.h"
#include "malloc.h"
#include "gpu_regs.h"
#include "palette.h"
#include "party_menu.h"
#include "trig.h"
#include "overworld.h"
#include "event_data.h"
#include "secret_base.h"
#include "string_util.h"
#include "international_string_util.h"
#include "strings.h"
#include "text_window.h"
#include "constants/songs.h"
#include "m4a.h"
#include "field_effect.h"
#include "field_specials.h"
#include "fldeff.h"
#include "region_map.h"
#include "constants/region_map_sections.h"
#include "heal_location.h"
#include "constants/field_specials.h"
#include "constants/heal_locations.h"
#include "constants/map_types.h"
#include "constants/rgb.h"
#include "constants/weather.h"
/*
* This file handles region maps generally, and the map used when selecting a fly destination.
* Specific features of other region map uses are handled elsewhere
*
* For the region map in the pokenav, see pokenav_region_map.c
* For the region map in the pokedex, see pokdex_area_screen.c/pokedex_area_region_map.c
* For the region map that can be viewed on the wall of pokemon centers, see field_region_map.c
*
*/
#define MAP_WIDTH 28
#define MAP_HEIGHT 15
#define MAPCURSOR_X_MIN 1
#define MAPCURSOR_Y_MIN 2
#define MAPCURSOR_X_MAX (MAPCURSOR_X_MIN + MAP_WIDTH - 1)
#define MAPCURSOR_Y_MAX (MAPCURSOR_Y_MIN + MAP_HEIGHT - 1)
#define FLYDESTICON_RED_OUTLINE 6
enum {
TAG_CURSOR,
TAG_PLAYER_ICON,
TAG_FLY_ICON,
};
// Window IDs for the fly map
enum {
WIN_MAPSEC_NAME,
WIN_MAPSEC_NAME_TALL, // For fly destinations with subtitles (just Ever Grande)
WIN_FLY_TO_WHERE,
};
struct MultiNameFlyDest
{
const u8 *const *name;
u16 mapSecId;
u16 flag;
};
static EWRAM_DATA struct RegionMap *sRegionMap = NULL;
static EWRAM_DATA struct {
void (*callback)(void);
u16 state;
u16 mapSecId;
struct RegionMap regionMap;
u8 tileBuffer[0x1c0];
u8 nameBuffer[0x26]; // never read
bool8 choseFlyLocation;
} *sFlyMap = NULL;
static bool32 sDrawFlyDestTextWindow;
static u8 ProcessRegionMapInput_Full(void);
static u8 MoveRegionMapCursor_Full(void);
static u8 ProcessRegionMapInput_Zoomed(void);
static u8 MoveRegionMapCursor_Zoomed(void);
static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation);
static u16 GetMapSecIdAt(u16 x, u16 y);
static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y);
static void InitMapBasedOnPlayerLocation(void);
static void RegionMap_InitializeStateBasedOnSSTidalLocation(void);
static u8 GetMapsecType(u16 mapSecId);
static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId);
static u16 GetTerraOrMarineCaveMapSecId(void);
static void GetMarineCaveCoords(u16 *x, u16 *y);
static bool32 IsPlayerInAquaHideout(u8 mapSecId);
static void GetPositionOfCursorWithinMapSec(void);
static bool8 RegionMap_IsMapSecIdInNextRow(u16 y);
static void SpriteCB_CursorMapFull(struct Sprite *sprite);
static void FreeRegionMapCursorSprite(void);
static void HideRegionMapPlayerIcon(void);
static void UnhideRegionMapPlayerIcon(void);
static void SpriteCB_PlayerIconMapZoomed(struct Sprite *sprite);
static void SpriteCB_PlayerIconMapFull(struct Sprite *sprite);
static void SpriteCB_PlayerIcon(struct Sprite *sprite);
static void VBlankCB_FlyMap(void);
static void CB2_FlyMap(void);
static void SetFlyMapCallback(void callback(void));
static void DrawFlyDestTextWindow(void);
static void LoadFlyDestIcons(void);
static void CreateFlyDestIcons(void);
static void TryCreateRedOutlineFlyDestIcons(void);
static void SpriteCB_FlyDestIcon(struct Sprite *sprite);
static void CB_FadeInFlyMap(void);
static void CB_HandleFlyMapInput(void);
static void CB_ExitFlyMap(void);
static const u16 sRegionMapCursorPal[] = INCBIN_U16("graphics/pokenav/region_map/cursor.gbapal");
static const u32 sRegionMapCursorSmallGfxLZ[] = INCBIN_U32("graphics/pokenav/region_map/cursor_small.4bpp.lz");
static const u32 sRegionMapCursorLargeGfxLZ[] = INCBIN_U32("graphics/pokenav/region_map/cursor_large.4bpp.lz");
static const u16 sRegionMapBg_Pal[] = INCBIN_U16("graphics/pokenav/region_map/map.gbapal");
static const u32 sRegionMapBg_GfxLZ[] = INCBIN_U32("graphics/pokenav/region_map/map.8bpp.lz");
static const u32 sRegionMapBg_TilemapLZ[] = INCBIN_U32("graphics/pokenav/region_map/map.bin.lz");
static const u16 sRegionMapPlayerIcon_BrendanPal[] = INCBIN_U16("graphics/pokenav/region_map/brendan_icon.gbapal");
static const u8 sRegionMapPlayerIcon_BrendanGfx[] = INCBIN_U8("graphics/pokenav/region_map/brendan_icon.4bpp");
static const u16 sRegionMapPlayerIcon_MayPal[] = INCBIN_U16("graphics/pokenav/region_map/may_icon.gbapal");
static const u8 sRegionMapPlayerIcon_MayGfx[] = INCBIN_U8("graphics/pokenav/region_map/may_icon.4bpp");
#include "data/region_map/region_map_layout.h"
#include "data/region_map/region_map_entries.h"
static const u16 sRegionMap_SpecialPlaceLocations[][2] =
{
{MAPSEC_UNDERWATER_105, MAPSEC_ROUTE_105},
{MAPSEC_UNDERWATER_124, MAPSEC_ROUTE_124},
#ifdef BUGFIX
{MAPSEC_UNDERWATER_125, MAPSEC_ROUTE_125},
#else
{MAPSEC_UNDERWATER_125, MAPSEC_ROUTE_129}, // BUG: Map will incorrectly display the name of Route 129 when diving on Route 125 (for Marine Cave only)
#endif
{MAPSEC_UNDERWATER_126, MAPSEC_ROUTE_126},
{MAPSEC_UNDERWATER_127, MAPSEC_ROUTE_127},
{MAPSEC_UNDERWATER_128, MAPSEC_ROUTE_128},
{MAPSEC_UNDERWATER_129, MAPSEC_ROUTE_129},
{MAPSEC_UNDERWATER_SOOTOPOLIS, MAPSEC_SOOTOPOLIS_CITY},
{MAPSEC_UNDERWATER_SEAFLOOR_CAVERN, MAPSEC_ROUTE_128},
{MAPSEC_AQUA_HIDEOUT, MAPSEC_LILYCOVE_CITY},
{MAPSEC_AQUA_HIDEOUT_OLD, MAPSEC_LILYCOVE_CITY},
{MAPSEC_MAGMA_HIDEOUT, MAPSEC_ROUTE_112},
{MAPSEC_UNDERWATER_SEALED_CHAMBER, MAPSEC_ROUTE_134},
{MAPSEC_PETALBURG_WOODS, MAPSEC_ROUTE_104},
{MAPSEC_JAGGED_PASS, MAPSEC_ROUTE_112},
{MAPSEC_MT_PYRE, MAPSEC_ROUTE_122},
{MAPSEC_SKY_PILLAR, MAPSEC_ROUTE_131},
{MAPSEC_MIRAGE_TOWER, MAPSEC_ROUTE_111},
{MAPSEC_TRAINER_HILL, MAPSEC_ROUTE_111},
{MAPSEC_DESERT_UNDERPASS, MAPSEC_ROUTE_114},
{MAPSEC_ALTERING_CAVE, MAPSEC_ROUTE_103},
{MAPSEC_ARTISAN_CAVE, MAPSEC_ROUTE_103},
{MAPSEC_ABANDONED_SHIP, MAPSEC_ROUTE_108},
{MAPSEC_NONE, MAPSEC_NONE}
};
static const u16 sMarineCaveMapSecIds[] =
{
MAPSEC_MARINE_CAVE,
MAPSEC_UNDERWATER_MARINE_CAVE,
MAPSEC_UNDERWATER_MARINE_CAVE
};
static const u16 sTerraOrMarineCaveMapSecIds[ABNORMAL_WEATHER_LOCATIONS] =
{
[ABNORMAL_WEATHER_ROUTE_114_NORTH - 1] = MAPSEC_ROUTE_114,
[ABNORMAL_WEATHER_ROUTE_114_SOUTH - 1] = MAPSEC_ROUTE_114,
[ABNORMAL_WEATHER_ROUTE_115_WEST - 1] = MAPSEC_ROUTE_115,
[ABNORMAL_WEATHER_ROUTE_115_EAST - 1] = MAPSEC_ROUTE_115,
[ABNORMAL_WEATHER_ROUTE_116_NORTH - 1] = MAPSEC_ROUTE_116,
[ABNORMAL_WEATHER_ROUTE_116_SOUTH - 1] = MAPSEC_ROUTE_116,
[ABNORMAL_WEATHER_ROUTE_118_EAST - 1] = MAPSEC_ROUTE_118,
[ABNORMAL_WEATHER_ROUTE_118_WEST - 1] = MAPSEC_ROUTE_118,
[ABNORMAL_WEATHER_ROUTE_105_NORTH - 1] = MAPSEC_ROUTE_105,
[ABNORMAL_WEATHER_ROUTE_105_SOUTH - 1] = MAPSEC_ROUTE_105,
[ABNORMAL_WEATHER_ROUTE_125_WEST - 1] = MAPSEC_ROUTE_125,
[ABNORMAL_WEATHER_ROUTE_125_EAST - 1] = MAPSEC_ROUTE_125,
[ABNORMAL_WEATHER_ROUTE_127_NORTH - 1] = MAPSEC_ROUTE_127,
[ABNORMAL_WEATHER_ROUTE_127_SOUTH - 1] = MAPSEC_ROUTE_127,
[ABNORMAL_WEATHER_ROUTE_129_WEST - 1] = MAPSEC_ROUTE_129,
[ABNORMAL_WEATHER_ROUTE_129_EAST - 1] = MAPSEC_ROUTE_129
};
#define MARINE_CAVE_COORD(location)(ABNORMAL_WEATHER_##location - MARINE_CAVE_LOCATIONS_START)
static const struct UCoords16 sMarineCaveLocationCoords[MARINE_CAVE_LOCATIONS] =
{
[MARINE_CAVE_COORD(ROUTE_105_NORTH)] = {0, 10},
[MARINE_CAVE_COORD(ROUTE_105_SOUTH)] = {0, 12},
[MARINE_CAVE_COORD(ROUTE_125_WEST)] = {24, 3},
[MARINE_CAVE_COORD(ROUTE_125_EAST)] = {25, 4},
[MARINE_CAVE_COORD(ROUTE_127_NORTH)] = {25, 6},
[MARINE_CAVE_COORD(ROUTE_127_SOUTH)] = {25, 7},
[MARINE_CAVE_COORD(ROUTE_129_WEST)] = {24, 10},
[MARINE_CAVE_COORD(ROUTE_129_EAST)] = {24, 10}
};
static const u8 sMapSecAquaHideoutOld[] =
{
MAPSEC_AQUA_HIDEOUT_OLD
};
static const struct OamData sRegionMapCursorOam =
{
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.priority = 1
};
static const union AnimCmd sRegionMapCursorAnim1[] =
{
ANIMCMD_FRAME(0, 20),
ANIMCMD_FRAME(4, 20),
ANIMCMD_JUMP(0)
};
static const union AnimCmd sRegionMapCursorAnim2[] =
{
ANIMCMD_FRAME( 0, 10),
ANIMCMD_FRAME(16, 10),
ANIMCMD_FRAME(32, 10),
ANIMCMD_FRAME(16, 10),
ANIMCMD_JUMP(0)
};
static const union AnimCmd *const sRegionMapCursorAnimTable[] =
{
sRegionMapCursorAnim1,
sRegionMapCursorAnim2
};
static const struct SpritePalette sRegionMapCursorSpritePalette =
{
.data = sRegionMapCursorPal,
.tag = TAG_CURSOR
};
static const struct SpriteTemplate sRegionMapCursorSpriteTemplate =
{
.tileTag = TAG_CURSOR,
.paletteTag = TAG_CURSOR,
.oam = &sRegionMapCursorOam,
.anims = sRegionMapCursorAnimTable,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCB_CursorMapFull
};
static const struct OamData sRegionMapPlayerIconOam =
{
.shape = SPRITE_SHAPE(16x16),
.size = SPRITE_SIZE(16x16),
.priority = 2
};
static const union AnimCmd sRegionMapPlayerIconAnim1[] =
{
ANIMCMD_FRAME(0, 5),
ANIMCMD_END
};
static const union AnimCmd *const sRegionMapPlayerIconAnimTable[] =
{
sRegionMapPlayerIconAnim1
};
// Event islands that don't appear on map. (Southern Island does)
static const u8 sMapSecIdsOffMap[] =
{
MAPSEC_BIRTH_ISLAND,
MAPSEC_FARAWAY_ISLAND,
MAPSEC_NAVEL_ROCK
};
static const u16 sRegionMapFramePal[] = INCBIN_U16("graphics/pokenav/region_map/frame.gbapal");
static const u32 sRegionMapFrameGfxLZ[] = INCBIN_U32("graphics/pokenav/region_map/frame.4bpp.lz");
static const u32 sRegionMapFrameTilemapLZ[] = INCBIN_U32("graphics/pokenav/region_map/frame.bin.lz");
static const u16 sFlyTargetIcons_Pal[] = INCBIN_U16("graphics/pokenav/region_map/fly_target_icons.gbapal");
static const u32 sFlyTargetIcons_Gfx[] = INCBIN_U32("graphics/pokenav/region_map/fly_target_icons.4bpp.lz");
static const u8 sMapHealLocations[][3] =
{
[MAPSEC_LITTLEROOT_TOWN] = {MAP_GROUP(LITTLEROOT_TOWN), MAP_NUM(LITTLEROOT_TOWN), HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F},
[MAPSEC_OLDALE_TOWN] = {MAP_GROUP(OLDALE_TOWN), MAP_NUM(OLDALE_TOWN), HEAL_LOCATION_OLDALE_TOWN},
[MAPSEC_DEWFORD_TOWN] = {MAP_GROUP(DEWFORD_TOWN), MAP_NUM(DEWFORD_TOWN), HEAL_LOCATION_DEWFORD_TOWN},
[MAPSEC_LAVARIDGE_TOWN] = {MAP_GROUP(LAVARIDGE_TOWN), MAP_NUM(LAVARIDGE_TOWN), HEAL_LOCATION_LAVARIDGE_TOWN},
[MAPSEC_FALLARBOR_TOWN] = {MAP_GROUP(FALLARBOR_TOWN), MAP_NUM(FALLARBOR_TOWN), HEAL_LOCATION_FALLARBOR_TOWN},
[MAPSEC_VERDANTURF_TOWN] = {MAP_GROUP(VERDANTURF_TOWN), MAP_NUM(VERDANTURF_TOWN), HEAL_LOCATION_VERDANTURF_TOWN},
[MAPSEC_PACIFIDLOG_TOWN] = {MAP_GROUP(PACIFIDLOG_TOWN), MAP_NUM(PACIFIDLOG_TOWN), HEAL_LOCATION_PACIFIDLOG_TOWN},
[MAPSEC_PETALBURG_CITY] = {MAP_GROUP(PETALBURG_CITY), MAP_NUM(PETALBURG_CITY), HEAL_LOCATION_PETALBURG_CITY},
[MAPSEC_SLATEPORT_CITY] = {MAP_GROUP(SLATEPORT_CITY), MAP_NUM(SLATEPORT_CITY), HEAL_LOCATION_SLATEPORT_CITY},
[MAPSEC_MAUVILLE_CITY] = {MAP_GROUP(MAUVILLE_CITY), MAP_NUM(MAUVILLE_CITY), HEAL_LOCATION_MAUVILLE_CITY},
[MAPSEC_RUSTBORO_CITY] = {MAP_GROUP(RUSTBORO_CITY), MAP_NUM(RUSTBORO_CITY), HEAL_LOCATION_RUSTBORO_CITY},
[MAPSEC_FORTREE_CITY] = {MAP_GROUP(FORTREE_CITY), MAP_NUM(FORTREE_CITY), HEAL_LOCATION_FORTREE_CITY},
[MAPSEC_LILYCOVE_CITY] = {MAP_GROUP(LILYCOVE_CITY), MAP_NUM(LILYCOVE_CITY), HEAL_LOCATION_LILYCOVE_CITY},
[MAPSEC_MOSSDEEP_CITY] = {MAP_GROUP(MOSSDEEP_CITY), MAP_NUM(MOSSDEEP_CITY), HEAL_LOCATION_MOSSDEEP_CITY},
[MAPSEC_SOOTOPOLIS_CITY] = {MAP_GROUP(SOOTOPOLIS_CITY), MAP_NUM(SOOTOPOLIS_CITY), HEAL_LOCATION_SOOTOPOLIS_CITY},
[MAPSEC_EVER_GRANDE_CITY] = {MAP_GROUP(EVER_GRANDE_CITY), MAP_NUM(EVER_GRANDE_CITY), HEAL_LOCATION_EVER_GRANDE_CITY},
[MAPSEC_ROUTE_101] = {MAP_GROUP(ROUTE101), MAP_NUM(ROUTE101), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_102] = {MAP_GROUP(ROUTE102), MAP_NUM(ROUTE102), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_103] = {MAP_GROUP(ROUTE103), MAP_NUM(ROUTE103), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_104] = {MAP_GROUP(ROUTE104), MAP_NUM(ROUTE104), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_105] = {MAP_GROUP(ROUTE105), MAP_NUM(ROUTE105), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_106] = {MAP_GROUP(ROUTE106), MAP_NUM(ROUTE106), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_107] = {MAP_GROUP(ROUTE107), MAP_NUM(ROUTE107), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_108] = {MAP_GROUP(ROUTE108), MAP_NUM(ROUTE108), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_109] = {MAP_GROUP(ROUTE109), MAP_NUM(ROUTE109), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_110] = {MAP_GROUP(ROUTE110), MAP_NUM(ROUTE110), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_111] = {MAP_GROUP(ROUTE111), MAP_NUM(ROUTE111), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_112] = {MAP_GROUP(ROUTE112), MAP_NUM(ROUTE112), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_113] = {MAP_GROUP(ROUTE113), MAP_NUM(ROUTE113), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_114] = {MAP_GROUP(ROUTE114), MAP_NUM(ROUTE114), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_115] = {MAP_GROUP(ROUTE115), MAP_NUM(ROUTE115), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_116] = {MAP_GROUP(ROUTE116), MAP_NUM(ROUTE116), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_117] = {MAP_GROUP(ROUTE117), MAP_NUM(ROUTE117), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_118] = {MAP_GROUP(ROUTE118), MAP_NUM(ROUTE118), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_119] = {MAP_GROUP(ROUTE119), MAP_NUM(ROUTE119), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_120] = {MAP_GROUP(ROUTE120), MAP_NUM(ROUTE120), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_121] = {MAP_GROUP(ROUTE121), MAP_NUM(ROUTE121), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_122] = {MAP_GROUP(ROUTE122), MAP_NUM(ROUTE122), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_123] = {MAP_GROUP(ROUTE123), MAP_NUM(ROUTE123), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_124] = {MAP_GROUP(ROUTE124), MAP_NUM(ROUTE124), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_125] = {MAP_GROUP(ROUTE125), MAP_NUM(ROUTE125), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_126] = {MAP_GROUP(ROUTE126), MAP_NUM(ROUTE126), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_127] = {MAP_GROUP(ROUTE127), MAP_NUM(ROUTE127), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_128] = {MAP_GROUP(ROUTE128), MAP_NUM(ROUTE128), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_129] = {MAP_GROUP(ROUTE129), MAP_NUM(ROUTE129), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_130] = {MAP_GROUP(ROUTE130), MAP_NUM(ROUTE130), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_131] = {MAP_GROUP(ROUTE131), MAP_NUM(ROUTE131), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_132] = {MAP_GROUP(ROUTE132), MAP_NUM(ROUTE132), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_133] = {MAP_GROUP(ROUTE133), MAP_NUM(ROUTE133), HEAL_LOCATION_NONE},
[MAPSEC_ROUTE_134] = {MAP_GROUP(ROUTE134), MAP_NUM(ROUTE134), HEAL_LOCATION_NONE},
};
static const u8 *const sEverGrandeCityNames[] =
{
gText_PokemonLeague,
gText_PokemonCenter
};
static const struct MultiNameFlyDest sMultiNameFlyDestinations[] =
{
{
.name = sEverGrandeCityNames,
.mapSecId = MAPSEC_EVER_GRANDE_CITY,
.flag = FLAG_LANDMARK_POKEMON_LEAGUE
}
};
static const struct BgTemplate sFlyMapBgTemplates[] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0
},
{
.bg = 1,
.charBaseIndex = 3,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1
},
{
.bg = 2,
.charBaseIndex = 2,
.mapBaseIndex = 28,
.screenSize = 2,
.paletteMode = 1,
.priority = 2
}
};
static const struct WindowTemplate sFlyMapWindowTemplates[] =
{
[WIN_MAPSEC_NAME] = {
.bg = 0,
.tilemapLeft = 17,
.tilemapTop = 17,
.width = 12,
.height = 2,
.paletteNum = 15,
.baseBlock = 0x01
},
[WIN_MAPSEC_NAME_TALL] = {
.bg = 0,
.tilemapLeft = 17,
.tilemapTop = 15,
.width = 12,
.height = 4,
.paletteNum = 15,
.baseBlock = 0x19
},
[WIN_FLY_TO_WHERE] = {
.bg = 0,
.tilemapLeft = 1,
.tilemapTop = 18,
.width = 14,
.height = 2,
.paletteNum = 15,
.baseBlock = 0x49
},
DUMMY_WIN_TEMPLATE
};
static const struct SpritePalette sFlyTargetIconsSpritePalette =
{
.data = sFlyTargetIcons_Pal,
.tag = TAG_FLY_ICON
};
static const u16 sRedOutlineFlyDestinations[][2] =
{
{
FLAG_LANDMARK_BATTLE_FRONTIER,
MAPSEC_BATTLE_FRONTIER
},
{
-1,
MAPSEC_NONE
}
};
static const struct OamData sFlyDestIcon_OamData =
{
.shape = SPRITE_SHAPE(8x8),
.size = SPRITE_SIZE(8x8),
.priority = 2
};
static const union AnimCmd sFlyDestIcon_Anim_8x8CanFly[] =
{
ANIMCMD_FRAME( 0, 5),
ANIMCMD_END
};
static const union AnimCmd sFlyDestIcon_Anim_16x8CanFly[] =
{
ANIMCMD_FRAME( 1, 5),
ANIMCMD_END
};
static const union AnimCmd sFlyDestIcon_Anim_8x16CanFly[] =
{
ANIMCMD_FRAME( 3, 5),
ANIMCMD_END
};
static const union AnimCmd sFlyDestIcon_Anim_8x8CantFly[] =
{
ANIMCMD_FRAME( 5, 5),
ANIMCMD_END
};
static const union AnimCmd sFlyDestIcon_Anim_16x8CantFly[] =
{
ANIMCMD_FRAME( 6, 5),
ANIMCMD_END
};
static const union AnimCmd sFlyDestIcon_Anim_8x16CantFly[] =
{
ANIMCMD_FRAME( 8, 5),
ANIMCMD_END
};
// Only used by Battle Frontier
static const union AnimCmd sFlyDestIcon_Anim_RedOutline[] =
{
ANIMCMD_FRAME(10, 5),
ANIMCMD_END
};
static const union AnimCmd *const sFlyDestIcon_Anims[] =
{
[SPRITE_SHAPE(8x8)] = sFlyDestIcon_Anim_8x8CanFly,
[SPRITE_SHAPE(16x8)] = sFlyDestIcon_Anim_16x8CanFly,
[SPRITE_SHAPE(8x16)] = sFlyDestIcon_Anim_8x16CanFly,
[SPRITE_SHAPE(8x8) + 3] = sFlyDestIcon_Anim_8x8CantFly,
[SPRITE_SHAPE(16x8) + 3] = sFlyDestIcon_Anim_16x8CantFly,
[SPRITE_SHAPE(8x16) + 3] = sFlyDestIcon_Anim_8x16CantFly,
[FLYDESTICON_RED_OUTLINE] = sFlyDestIcon_Anim_RedOutline
};
static const struct SpriteTemplate sFlyDestIconSpriteTemplate =
{
.tileTag = TAG_FLY_ICON,
.paletteTag = TAG_FLY_ICON,
.oam = &sFlyDestIcon_OamData,
.anims = sFlyDestIcon_Anims,
.images = NULL,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = SpriteCallbackDummy
};
void InitRegionMap(struct RegionMap *regionMap, bool8 zoomed)
{
InitRegionMapData(regionMap, NULL, zoomed);
while (LoadRegionMapGfx());
}
void InitRegionMapData(struct RegionMap *regionMap, const struct BgTemplate *template, bool8 zoomed)
{
sRegionMap = regionMap;
sRegionMap->initStep = 0;
sRegionMap->zoomed = zoomed;
sRegionMap->inputCallback = zoomed == TRUE ? ProcessRegionMapInput_Zoomed : ProcessRegionMapInput_Full;
if (template != NULL)
{
sRegionMap->bgNum = template->bg;
sRegionMap->charBaseIdx = template->charBaseIndex;
sRegionMap->mapBaseIdx = template->mapBaseIndex;
sRegionMap->bgManaged = TRUE;
}
else
{
sRegionMap->bgNum = 2;
sRegionMap->charBaseIdx = 2;
sRegionMap->mapBaseIdx = 28;
sRegionMap->bgManaged = FALSE;
}
}
void ShowRegionMapForPokedexAreaScreen(struct RegionMap *regionMap)
{
sRegionMap = regionMap;
InitMapBasedOnPlayerLocation();
sRegionMap->playerIconSpritePosX = sRegionMap->cursorPosX;
sRegionMap->playerIconSpritePosY = sRegionMap->cursorPosY;
}
bool8 LoadRegionMapGfx(void)
{
switch (sRegionMap->initStep)
{
case 0:
if (sRegionMap->bgManaged)
DecompressAndCopyTileDataToVram(sRegionMap->bgNum, sRegionMapBg_GfxLZ, 0, 0, 0);
else
LZ77UnCompVram(sRegionMapBg_GfxLZ, (u16 *)BG_CHAR_ADDR(2));
break;
case 1:
if (sRegionMap->bgManaged)
{
if (!FreeTempTileDataBuffersIfPossible())
DecompressAndCopyTileDataToVram(sRegionMap->bgNum, sRegionMapBg_TilemapLZ, 0, 0, 1);
}
else
{
LZ77UnCompVram(sRegionMapBg_TilemapLZ, (u16 *)BG_SCREEN_ADDR(28));
}
break;
case 2:
if (!FreeTempTileDataBuffersIfPossible())
LoadPalette(sRegionMapBg_Pal, BG_PLTT_ID(7), 3 * PLTT_SIZE_4BPP);
break;
case 3:
LZ77UnCompWram(sRegionMapCursorSmallGfxLZ, sRegionMap->cursorSmallImage);
break;
case 4:
LZ77UnCompWram(sRegionMapCursorLargeGfxLZ, sRegionMap->cursorLargeImage);
break;
case 5:
InitMapBasedOnPlayerLocation();
sRegionMap->playerIconSpritePosX = sRegionMap->cursorPosX;
sRegionMap->playerIconSpritePosY = sRegionMap->cursorPosY;
sRegionMap->mapSecId = CorrectSpecialMapSecId_Internal(sRegionMap->mapSecId);
sRegionMap->mapSecType = GetMapsecType(sRegionMap->mapSecId);
GetMapName(sRegionMap->mapSecName, sRegionMap->mapSecId, MAP_NAME_LENGTH);
break;
case 6:
if (sRegionMap->zoomed == FALSE)
{
CalcZoomScrollParams(0, 0, 0, 0, 0x100, 0x100, 0);
}
else
{
sRegionMap->scrollX = sRegionMap->cursorPosX * 8 - 0x34;
sRegionMap->scrollY = sRegionMap->cursorPosY * 8 - 0x44;
sRegionMap->zoomedCursorPosX = sRegionMap->cursorPosX;
sRegionMap->zoomedCursorPosY = sRegionMap->cursorPosY;
CalcZoomScrollParams(sRegionMap->scrollX, sRegionMap->scrollY, 0x38, 0x48, 0x80, 0x80, 0);
}
break;
case 7:
GetPositionOfCursorWithinMapSec();
UpdateRegionMapVideoRegs();
sRegionMap->cursorSprite = NULL;
sRegionMap->playerIconSprite = NULL;
sRegionMap->cursorMovementFrameCounter = 0;
sRegionMap->blinkPlayerIcon = FALSE;
if (sRegionMap->bgManaged)
{
SetBgAttribute(sRegionMap->bgNum, BG_ATTR_SCREENSIZE, 2);
SetBgAttribute(sRegionMap->bgNum, BG_ATTR_CHARBASEINDEX, sRegionMap->charBaseIdx);
SetBgAttribute(sRegionMap->bgNum, BG_ATTR_MAPBASEINDEX, sRegionMap->mapBaseIdx);
SetBgAttribute(sRegionMap->bgNum, BG_ATTR_WRAPAROUND, 1);
SetBgAttribute(sRegionMap->bgNum, BG_ATTR_PALETTEMODE, 1);
}
sRegionMap->initStep++;
return FALSE;
default:
return FALSE;
}
sRegionMap->initStep++;
return TRUE;
}
void BlendRegionMap(u16 color, u32 coeff)
{
BlendPalettes(0x380, coeff, color);
CpuCopy16(&gPlttBufferFaded[BG_PLTT_ID(7)], &gPlttBufferUnfaded[BG_PLTT_ID(7)], 3 * PLTT_SIZE_4BPP);
}
void FreeRegionMapIconResources(void)
{
if (sRegionMap->cursorSprite != NULL)
{
DestroySprite(sRegionMap->cursorSprite);
FreeSpriteTilesByTag(sRegionMap->cursorTileTag);
FreeSpritePaletteByTag(sRegionMap->cursorPaletteTag);
}
if (sRegionMap->playerIconSprite != NULL)
{
DestroySprite(sRegionMap->playerIconSprite);
FreeSpriteTilesByTag(sRegionMap->playerIconTileTag);
FreeSpritePaletteByTag(sRegionMap->playerIconPaletteTag);
}
}
u8 DoRegionMapInputCallback(void)
{
return sRegionMap->inputCallback();
}
static u8 ProcessRegionMapInput_Full(void)
{
u8 input;
input = MAP_INPUT_NONE;
sRegionMap->cursorDeltaX = 0;
sRegionMap->cursorDeltaY = 0;
if (JOY_HELD(DPAD_UP) && sRegionMap->cursorPosY > MAPCURSOR_Y_MIN)
{
sRegionMap->cursorDeltaY = -1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_HELD(DPAD_DOWN) && sRegionMap->cursorPosY < MAPCURSOR_Y_MAX)
{
sRegionMap->cursorDeltaY = +1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_HELD(DPAD_LEFT) && sRegionMap->cursorPosX > MAPCURSOR_X_MIN)
{
sRegionMap->cursorDeltaX = -1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_HELD(DPAD_RIGHT) && sRegionMap->cursorPosX < MAPCURSOR_X_MAX)
{
sRegionMap->cursorDeltaX = +1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_NEW(A_BUTTON))
{
input = MAP_INPUT_A_BUTTON;
}
else if (JOY_NEW(B_BUTTON))
{
input = MAP_INPUT_B_BUTTON;
}
if (input == MAP_INPUT_MOVE_START)
{
sRegionMap->cursorMovementFrameCounter = 4;
sRegionMap->inputCallback = MoveRegionMapCursor_Full;
}
return input;
}
static u8 MoveRegionMapCursor_Full(void)
{
u16 mapSecId;
if (sRegionMap->cursorMovementFrameCounter != 0)
return MAP_INPUT_MOVE_CONT;
if (sRegionMap->cursorDeltaX > 0)
{
sRegionMap->cursorPosX++;
}
if (sRegionMap->cursorDeltaX < 0)
{
sRegionMap->cursorPosX--;
}
if (sRegionMap->cursorDeltaY > 0)
{
sRegionMap->cursorPosY++;
}
if (sRegionMap->cursorDeltaY < 0)
{
sRegionMap->cursorPosY--;
}
mapSecId = GetMapSecIdAt(sRegionMap->cursorPosX, sRegionMap->cursorPosY);
sRegionMap->mapSecType = GetMapsecType(mapSecId);
if (mapSecId != sRegionMap->mapSecId)
{
sRegionMap->mapSecId = mapSecId;
GetMapName(sRegionMap->mapSecName, sRegionMap->mapSecId, MAP_NAME_LENGTH);
}
GetPositionOfCursorWithinMapSec();
sRegionMap->inputCallback = ProcessRegionMapInput_Full;
return MAP_INPUT_MOVE_END;
}
static u8 ProcessRegionMapInput_Zoomed(void)
{
u8 input;
input = MAP_INPUT_NONE;
sRegionMap->zoomedCursorDeltaX = 0;
sRegionMap->zoomedCursorDeltaY = 0;
if (JOY_HELD(DPAD_UP) && sRegionMap->scrollY > -0x34)
{
sRegionMap->zoomedCursorDeltaY = -1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_HELD(DPAD_DOWN) && sRegionMap->scrollY < 0x3c)
{
sRegionMap->zoomedCursorDeltaY = +1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_HELD(DPAD_LEFT) && sRegionMap->scrollX > -0x2c)
{
sRegionMap->zoomedCursorDeltaX = -1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_HELD(DPAD_RIGHT) && sRegionMap->scrollX < 0xac)
{
sRegionMap->zoomedCursorDeltaX = +1;
input = MAP_INPUT_MOVE_START;
}
if (JOY_NEW(A_BUTTON))
{
input = MAP_INPUT_A_BUTTON;
}
if (JOY_NEW(B_BUTTON))
{
input = MAP_INPUT_B_BUTTON;
}
if (input == MAP_INPUT_MOVE_START)
{
sRegionMap->inputCallback = MoveRegionMapCursor_Zoomed;
sRegionMap->zoomedCursorMovementFrameCounter = 0;
}
return input;
}
static u8 MoveRegionMapCursor_Zoomed(void)
{
u16 x;
u16 y;
u16 mapSecId;
sRegionMap->scrollY += sRegionMap->zoomedCursorDeltaY;
sRegionMap->scrollX += sRegionMap->zoomedCursorDeltaX;
RegionMap_SetBG2XAndBG2Y(sRegionMap->scrollX, sRegionMap->scrollY);
sRegionMap->zoomedCursorMovementFrameCounter++;
if (sRegionMap->zoomedCursorMovementFrameCounter == 8)
{
x = (sRegionMap->scrollX + 0x2c) / 8 + 1;
y = (sRegionMap->scrollY + 0x34) / 8 + 2;
if (x != sRegionMap->zoomedCursorPosX || y != sRegionMap->zoomedCursorPosY)
{
sRegionMap->zoomedCursorPosX = x;
sRegionMap->zoomedCursorPosY = y;
mapSecId = GetMapSecIdAt(x, y);
sRegionMap->mapSecType = GetMapsecType(mapSecId);
if (mapSecId != sRegionMap->mapSecId)
{
sRegionMap->mapSecId = mapSecId;
GetMapName(sRegionMap->mapSecName, sRegionMap->mapSecId, MAP_NAME_LENGTH);
}
GetPositionOfCursorWithinMapSec();
}
sRegionMap->zoomedCursorMovementFrameCounter = 0;
sRegionMap->inputCallback = ProcessRegionMapInput_Zoomed;
return MAP_INPUT_MOVE_END;
}
return MAP_INPUT_MOVE_CONT;
}
void SetRegionMapDataForZoom(void)
{
if (sRegionMap->zoomed == FALSE)
{
sRegionMap->scrollY = 0;
sRegionMap->scrollX = 0;
sRegionMap->unk_040 = 0;
sRegionMap->unk_03c = 0;
sRegionMap->unk_060 = sRegionMap->cursorPosX * 8 - 0x34;
sRegionMap->unk_062 = sRegionMap->cursorPosY * 8 - 0x44;
sRegionMap->unk_044 = (sRegionMap->unk_060 << 8) / 16;
sRegionMap->unk_048 = (sRegionMap->unk_062 << 8) / 16;
sRegionMap->zoomedCursorPosX = sRegionMap->cursorPosX;
sRegionMap->zoomedCursorPosY = sRegionMap->cursorPosY;
sRegionMap->unk_04c = 0x10000;
sRegionMap->unk_050 = -0x800;
}
else
{
sRegionMap->unk_03c = sRegionMap->scrollX * 0x100;
sRegionMap->unk_040 = sRegionMap->scrollY * 0x100;
sRegionMap->unk_060 = 0;
sRegionMap->unk_062 = 0;
sRegionMap->unk_044 = -(sRegionMap->unk_03c / 16);
sRegionMap->unk_048 = -(sRegionMap->unk_040 / 16);
sRegionMap->cursorPosX = sRegionMap->zoomedCursorPosX;
sRegionMap->cursorPosY = sRegionMap->zoomedCursorPosY;
sRegionMap->unk_04c = 0x8000;
sRegionMap->unk_050 = 0x800;
}
sRegionMap->unk_06e = 0;
FreeRegionMapCursorSprite();
HideRegionMapPlayerIcon();
}
bool8 UpdateRegionMapZoom(void)
{
bool8 retVal;
if (sRegionMap->unk_06e >= 16)
{
return FALSE;
}
sRegionMap->unk_06e++;
if (sRegionMap->unk_06e == 16)
{
sRegionMap->unk_044 = 0;
sRegionMap->unk_048 = 0;
sRegionMap->scrollX = sRegionMap->unk_060;
sRegionMap->scrollY = sRegionMap->unk_062;
sRegionMap->unk_04c = (sRegionMap->zoomed == FALSE) ? (128 << 8) : (256 << 8);
sRegionMap->zoomed = !sRegionMap->zoomed;
sRegionMap->inputCallback = (sRegionMap->zoomed == FALSE) ? ProcessRegionMapInput_Full : ProcessRegionMapInput_Zoomed;
CreateRegionMapCursor(sRegionMap->cursorTileTag, sRegionMap->cursorPaletteTag);
UnhideRegionMapPlayerIcon();
retVal = FALSE;
}
else
{
sRegionMap->unk_03c += sRegionMap->unk_044;
sRegionMap->unk_040 += sRegionMap->unk_048;
sRegionMap->scrollX = sRegionMap->unk_03c >> 8;
sRegionMap->scrollY = sRegionMap->unk_040 >> 8;
sRegionMap->unk_04c += sRegionMap->unk_050;
if ((sRegionMap->unk_044 < 0 && sRegionMap->scrollX < sRegionMap->unk_060) || (sRegionMap->unk_044 > 0 && sRegionMap->scrollX > sRegionMap->unk_060))
{
sRegionMap->scrollX = sRegionMap->unk_060;
sRegionMap->unk_044 = 0;
}
if ((sRegionMap->unk_048 < 0 && sRegionMap->scrollY < sRegionMap->unk_062) || (sRegionMap->unk_048 > 0 && sRegionMap->scrollY > sRegionMap->unk_062))
{
sRegionMap->scrollY = sRegionMap->unk_062;
sRegionMap->unk_048 = 0;
}
if (sRegionMap->zoomed == FALSE)
{
if (sRegionMap->unk_04c < (128 << 8))
{
sRegionMap->unk_04c = (128 << 8);
sRegionMap->unk_050 = 0;
}
}
else
{
if (sRegionMap->unk_04c > (256 << 8))
{
sRegionMap->unk_04c = (256 << 8);
sRegionMap->unk_050 = 0;
}
}
retVal = TRUE;
}
CalcZoomScrollParams(sRegionMap->scrollX, sRegionMap->scrollY, 0x38, 0x48, sRegionMap->unk_04c >> 8, sRegionMap->unk_04c >> 8, 0);
return retVal;
}
static void CalcZoomScrollParams(s16 scrollX, s16 scrollY, s16 c, s16 d, u16 e, u16 f, u8 rotation)
{
s32 var1;
s32 var2;
s32 var3;
s32 var4;
sRegionMap->bg2pa = e * gSineTable[rotation + 64] >> 8;
sRegionMap->bg2pc = e * -gSineTable[rotation] >> 8;
sRegionMap->bg2pb = f * gSineTable[rotation] >> 8;
sRegionMap->bg2pd = f * gSineTable[rotation + 64] >> 8;
var1 = (scrollX << 8) + (c << 8);
var2 = d * sRegionMap->bg2pb + sRegionMap->bg2pa * c;
sRegionMap->bg2x = var1 - var2;
var3 = (scrollY << 8) + (d << 8);
var4 = sRegionMap->bg2pd * d + sRegionMap->bg2pc * c;
sRegionMap->bg2y = var3 - var4;
sRegionMap->needUpdateVideoRegs = TRUE;
}
static void RegionMap_SetBG2XAndBG2Y(s16 x, s16 y)
{
sRegionMap->bg2x = (x << 8) + 0x1c00;
sRegionMap->bg2y = (y << 8) + 0x2400;
sRegionMap->needUpdateVideoRegs = TRUE;
}
void UpdateRegionMapVideoRegs(void)
{
if (sRegionMap->needUpdateVideoRegs)
{
SetGpuReg(REG_OFFSET_BG2PA, sRegionMap->bg2pa);
SetGpuReg(REG_OFFSET_BG2PB, sRegionMap->bg2pb);
SetGpuReg(REG_OFFSET_BG2PC, sRegionMap->bg2pc);
SetGpuReg(REG_OFFSET_BG2PD, sRegionMap->bg2pd);
SetGpuReg(REG_OFFSET_BG2X_L, sRegionMap->bg2x);
SetGpuReg(REG_OFFSET_BG2X_H, sRegionMap->bg2x >> 16);
SetGpuReg(REG_OFFSET_BG2Y_L, sRegionMap->bg2y);
SetGpuReg(REG_OFFSET_BG2Y_H, sRegionMap->bg2y >> 16);
sRegionMap->needUpdateVideoRegs = FALSE;
}
}
void PokedexAreaScreen_UpdateRegionMapVariablesAndVideoRegs(s16 x, s16 y)
{
CalcZoomScrollParams(x, y, 0x38, 0x48, 0x100, 0x100, 0);
UpdateRegionMapVideoRegs();
if (sRegionMap->playerIconSprite != NULL)
{
sRegionMap->playerIconSprite->x2 = -x;
sRegionMap->playerIconSprite->y2 = -y;
}
}
static u16 GetMapSecIdAt(u16 x, u16 y)
{
if (y < MAPCURSOR_Y_MIN || y > MAPCURSOR_Y_MAX || x < MAPCURSOR_X_MIN || x > MAPCURSOR_X_MAX)
{
return MAPSEC_NONE;
}
y -= MAPCURSOR_Y_MIN;
x -= MAPCURSOR_X_MIN;
return sRegionMap_MapSectionLayout[y][x];
}
static void InitMapBasedOnPlayerLocation(void)
{
const struct MapHeader *mapHeader;
u16 mapWidth;
u16 mapHeight;
u16 x;
u16 y;
u16 dimensionScale;
u16 xOnMap;
struct WarpData *warp;
if (gSaveBlock1Ptr->location.mapGroup == MAP_GROUP(SS_TIDAL_CORRIDOR)
&& (gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_CORRIDOR)
|| gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_LOWER_DECK)
|| gSaveBlock1Ptr->location.mapNum == MAP_NUM(SS_TIDAL_ROOMS)))
{
RegionMap_InitializeStateBasedOnSSTidalLocation();
return;
}
switch (GetMapTypeByGroupAndId(gSaveBlock1Ptr->location.mapGroup, gSaveBlock1Ptr->location.mapNum))
{
default:
case MAP_TYPE_TOWN:
case MAP_TYPE_CITY:
case MAP_TYPE_ROUTE:
case MAP_TYPE_UNDERWATER:
case MAP_TYPE_OCEAN_ROUTE:
sRegionMap->mapSecId = gMapHeader.regionMapSectionId;
sRegionMap->playerIsInCave = FALSE;
mapWidth = gMapHeader.mapLayout->width;
mapHeight = gMapHeader.mapLayout->height;
x = gSaveBlock1Ptr->pos.x;
y = gSaveBlock1Ptr->pos.y;
if (sRegionMap->mapSecId == MAPSEC_UNDERWATER_SEAFLOOR_CAVERN || sRegionMap->mapSecId == MAPSEC_UNDERWATER_MARINE_CAVE)
sRegionMap->playerIsInCave = TRUE;
break;
case MAP_TYPE_UNDERGROUND:
case MAP_TYPE_UNKNOWN:
if (gMapHeader.allowEscaping)
{
mapHeader = Overworld_GetMapHeaderByGroupAndId(gSaveBlock1Ptr->escapeWarp.mapGroup, gSaveBlock1Ptr->escapeWarp.mapNum);
sRegionMap->mapSecId = mapHeader->regionMapSectionId;
sRegionMap->playerIsInCave = TRUE;
mapWidth = mapHeader->mapLayout->width;
mapHeight = mapHeader->mapLayout->height;
x = gSaveBlock1Ptr->escapeWarp.x;
y = gSaveBlock1Ptr->escapeWarp.y;
}
else
{
sRegionMap->mapSecId = gMapHeader.regionMapSectionId;
sRegionMap->playerIsInCave = TRUE;
mapWidth = 1;
mapHeight = 1;
x = 1;
y = 1;
}
break;
case MAP_TYPE_SECRET_BASE:
mapHeader = Overworld_GetMapHeaderByGroupAndId((u16)gSaveBlock1Ptr->dynamicWarp.mapGroup, (u16)gSaveBlock1Ptr->dynamicWarp.mapNum);
sRegionMap->mapSecId = mapHeader->regionMapSectionId;
sRegionMap->playerIsInCave = TRUE;
mapWidth = mapHeader->mapLayout->width;
mapHeight = mapHeader->mapLayout->height;
x = gSaveBlock1Ptr->dynamicWarp.x;
y = gSaveBlock1Ptr->dynamicWarp.y;
break;
case MAP_TYPE_INDOOR:
sRegionMap->mapSecId = gMapHeader.regionMapSectionId;
if (sRegionMap->mapSecId != MAPSEC_DYNAMIC)
{
warp = &gSaveBlock1Ptr->escapeWarp;
mapHeader = Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum);
}
else
{
warp = &gSaveBlock1Ptr->dynamicWarp;
mapHeader = Overworld_GetMapHeaderByGroupAndId(warp->mapGroup, warp->mapNum);
sRegionMap->mapSecId = mapHeader->regionMapSectionId;
}
if (IsPlayerInAquaHideout(sRegionMap->mapSecId))
sRegionMap->playerIsInCave = TRUE;
else
sRegionMap->playerIsInCave = FALSE;
mapWidth = mapHeader->mapLayout->width;
mapHeight = mapHeader->mapLayout->height;
x = warp->x;
y = warp->y;
break;
}
xOnMap = x;
dimensionScale = mapWidth / gRegionMapEntries[sRegionMap->mapSecId].width;
if (dimensionScale == 0)
{
dimensionScale = 1;
}
x /= dimensionScale;
if (x >= gRegionMapEntries[sRegionMap->mapSecId].width)
{
x = gRegionMapEntries[sRegionMap->mapSecId].width - 1;
}
dimensionScale = mapHeight / gRegionMapEntries[sRegionMap->mapSecId].height;
if (dimensionScale == 0)
{
dimensionScale = 1;
}
y /= dimensionScale;
if (y >= gRegionMapEntries[sRegionMap->mapSecId].height)
{
y = gRegionMapEntries[sRegionMap->mapSecId].height - 1;
}
switch (sRegionMap->mapSecId)
{
case MAPSEC_ROUTE_114:
if (y != 0)
x = 0;
break;
case MAPSEC_ROUTE_126:
case MAPSEC_UNDERWATER_126:
x = 0;
if (gSaveBlock1Ptr->pos.x > 32)
x++;
if (gSaveBlock1Ptr->pos.x > 51)
x++;
y = 0;
if (gSaveBlock1Ptr->pos.y > 37)
y++;
if (gSaveBlock1Ptr->pos.y > 56)
y++;
break;
case MAPSEC_ROUTE_121:
x = 0;
if (xOnMap > 14)
x++;
if (xOnMap > 28)
x++;
if (xOnMap > 54)
x++;
break;
case MAPSEC_UNDERWATER_MARINE_CAVE:
GetMarineCaveCoords(&sRegionMap->cursorPosX, &sRegionMap->cursorPosY);
return;
}
sRegionMap->cursorPosX = gRegionMapEntries[sRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
sRegionMap->cursorPosY = gRegionMapEntries[sRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
}
static void RegionMap_InitializeStateBasedOnSSTidalLocation(void)
{
u16 y;
u16 x;
u8 mapGroup;
u8 mapNum;
u16 dimensionScale;
s16 xOnMap;
s16 yOnMap;
const struct MapHeader *mapHeader;
y = 0;
x = 0;
switch (GetSSTidalLocation(&mapGroup, &mapNum, &xOnMap, &yOnMap))
{
case SS_TIDAL_LOCATION_SLATEPORT:
sRegionMap->mapSecId = MAPSEC_SLATEPORT_CITY;
break;
case SS_TIDAL_LOCATION_LILYCOVE:
sRegionMap->mapSecId = MAPSEC_LILYCOVE_CITY;
break;
case SS_TIDAL_LOCATION_ROUTE124:
sRegionMap->mapSecId = MAPSEC_ROUTE_124;
break;
case SS_TIDAL_LOCATION_ROUTE131:
sRegionMap->mapSecId = MAPSEC_ROUTE_131;
break;
default:
case SS_TIDAL_LOCATION_CURRENTS:
mapHeader = Overworld_GetMapHeaderByGroupAndId(mapGroup, mapNum);
sRegionMap->mapSecId = mapHeader->regionMapSectionId;
dimensionScale = mapHeader->mapLayout->width / gRegionMapEntries[sRegionMap->mapSecId].width;
if (dimensionScale == 0)
dimensionScale = 1;
x = xOnMap / dimensionScale;
if (x >= gRegionMapEntries[sRegionMap->mapSecId].width)
x = gRegionMapEntries[sRegionMap->mapSecId].width - 1;
dimensionScale = mapHeader->mapLayout->height / gRegionMapEntries[sRegionMap->mapSecId].height;
if (dimensionScale == 0)
dimensionScale = 1;
y = yOnMap / dimensionScale;
if (y >= gRegionMapEntries[sRegionMap->mapSecId].height)
y = gRegionMapEntries[sRegionMap->mapSecId].height - 1;
break;
}
sRegionMap->playerIsInCave = FALSE;
sRegionMap->cursorPosX = gRegionMapEntries[sRegionMap->mapSecId].x + x + MAPCURSOR_X_MIN;
sRegionMap->cursorPosY = gRegionMapEntries[sRegionMap->mapSecId].y + y + MAPCURSOR_Y_MIN;
}
static u8 GetMapsecType(u16 mapSecId)
{
switch (mapSecId)
{
case MAPSEC_NONE:
return MAPSECTYPE_NONE;
case MAPSEC_LITTLEROOT_TOWN:
return FlagGet(FLAG_VISITED_LITTLEROOT_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_OLDALE_TOWN:
return FlagGet(FLAG_VISITED_OLDALE_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_DEWFORD_TOWN:
return FlagGet(FLAG_VISITED_DEWFORD_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_LAVARIDGE_TOWN:
return FlagGet(FLAG_VISITED_LAVARIDGE_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_FALLARBOR_TOWN:
return FlagGet(FLAG_VISITED_FALLARBOR_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_VERDANTURF_TOWN:
return FlagGet(FLAG_VISITED_VERDANTURF_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_PACIFIDLOG_TOWN:
return FlagGet(FLAG_VISITED_PACIFIDLOG_TOWN) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_PETALBURG_CITY:
return FlagGet(FLAG_VISITED_PETALBURG_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_SLATEPORT_CITY:
return FlagGet(FLAG_VISITED_SLATEPORT_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_MAUVILLE_CITY:
return FlagGet(FLAG_VISITED_MAUVILLE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_RUSTBORO_CITY:
return FlagGet(FLAG_VISITED_RUSTBORO_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_FORTREE_CITY:
return FlagGet(FLAG_VISITED_FORTREE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_LILYCOVE_CITY:
return FlagGet(FLAG_VISITED_LILYCOVE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_MOSSDEEP_CITY:
return FlagGet(FLAG_VISITED_MOSSDEEP_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_SOOTOPOLIS_CITY:
return FlagGet(FLAG_VISITED_SOOTOPOLIS_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_EVER_GRANDE_CITY:
return FlagGet(FLAG_VISITED_EVER_GRANDE_CITY) ? MAPSECTYPE_CITY_CANFLY : MAPSECTYPE_CITY_CANTFLY;
case MAPSEC_BATTLE_FRONTIER:
return FlagGet(FLAG_LANDMARK_BATTLE_FRONTIER) ? MAPSECTYPE_BATTLE_FRONTIER : MAPSECTYPE_NONE;
case MAPSEC_SOUTHERN_ISLAND:
return FlagGet(FLAG_LANDMARK_SOUTHERN_ISLAND) ? MAPSECTYPE_ROUTE : MAPSECTYPE_NONE;
default:
return MAPSECTYPE_ROUTE;
}
}
u16 GetRegionMapSecIdAt(u16 x, u16 y)
{
return GetMapSecIdAt(x, y);
}
static u16 CorrectSpecialMapSecId_Internal(u16 mapSecId)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sMarineCaveMapSecIds); i++)
{
if (sMarineCaveMapSecIds[i] == mapSecId)
{
return GetTerraOrMarineCaveMapSecId();
}
}
for (i = 0; sRegionMap_SpecialPlaceLocations[i][0] != MAPSEC_NONE; i++)
{
if (sRegionMap_SpecialPlaceLocations[i][0] == mapSecId)
{
return sRegionMap_SpecialPlaceLocations[i][1];
}
}
return mapSecId;
}
static u16 GetTerraOrMarineCaveMapSecId(void)
{
s16 idx;
idx = VarGet(VAR_ABNORMAL_WEATHER_LOCATION) - 1;
if (idx < 0 || idx > ABNORMAL_WEATHER_LOCATIONS - 1)
idx = 0;
return sTerraOrMarineCaveMapSecIds[idx];
}
static void GetMarineCaveCoords(u16 *x, u16 *y)
{
u16 idx;
idx = VarGet(VAR_ABNORMAL_WEATHER_LOCATION);
if (idx < MARINE_CAVE_LOCATIONS_START || idx > ABNORMAL_WEATHER_LOCATIONS)
{
idx = MARINE_CAVE_LOCATIONS_START;
}
idx -= MARINE_CAVE_LOCATIONS_START;
*x = sMarineCaveLocationCoords[idx].x + MAPCURSOR_X_MIN;
*y = sMarineCaveLocationCoords[idx].y + MAPCURSOR_Y_MIN;
}
// Probably meant to be an "IsPlayerInIndoorDungeon" function, but in practice it only has the one mapsec
// Additionally, because the mapsec doesnt exist in Emerald, this function always returns FALSE
static bool32 IsPlayerInAquaHideout(u8 mapSecId)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sMapSecAquaHideoutOld); i++)
{
if (sMapSecAquaHideoutOld[i] == mapSecId)
return TRUE;
}
return FALSE;
}
u16 CorrectSpecialMapSecId(u16 mapSecId)
{
return CorrectSpecialMapSecId_Internal(mapSecId);
}
static void GetPositionOfCursorWithinMapSec(void)
{
u16 x;
u16 y;
u16 posWithinMapSec;
if (sRegionMap->mapSecId == MAPSEC_NONE)
{
sRegionMap->posWithinMapSec = 0;
return;
}
if (!sRegionMap->zoomed)
{
x = sRegionMap->cursorPosX;
y = sRegionMap->cursorPosY;
}
else
{
x = sRegionMap->zoomedCursorPosX;
y = sRegionMap->zoomedCursorPosY;
}
posWithinMapSec = 0;
while (1)
{
if (x <= MAPCURSOR_X_MIN)
{
if (RegionMap_IsMapSecIdInNextRow(y))
{
y--;
x = MAPCURSOR_X_MAX + 1;
}
else
{
break;
}
}
else
{
x--;
if (GetMapSecIdAt(x, y) == sRegionMap->mapSecId)
{
posWithinMapSec++;
}
}
}
sRegionMap->posWithinMapSec = posWithinMapSec;
}
static bool8 RegionMap_IsMapSecIdInNextRow(u16 y)
{
u16 x;
if (y-- == 0)
{
return FALSE;
}
for (x = MAPCURSOR_X_MIN; x <= MAPCURSOR_X_MAX; x++)
{
if (GetMapSecIdAt(x, y) == sRegionMap->mapSecId)
{
return TRUE;
}
}
return FALSE;
}
static void SpriteCB_CursorMapFull(struct Sprite *sprite)
{
if (sRegionMap->cursorMovementFrameCounter != 0)
{
sprite->x += 2 * sRegionMap->cursorDeltaX;
sprite->y += 2 * sRegionMap->cursorDeltaY;
sRegionMap->cursorMovementFrameCounter--;
}
}
static void SpriteCB_CursorMapZoomed(struct Sprite *sprite)
{
}
void CreateRegionMapCursor(u16 tileTag, u16 paletteTag)
{
u8 spriteId;
struct SpriteTemplate template;
struct SpritePalette palette;
struct SpriteSheet sheet;
palette = sRegionMapCursorSpritePalette;
template = sRegionMapCursorSpriteTemplate;
sheet.tag = tileTag;
template.tileTag = tileTag;
sRegionMap->cursorTileTag = tileTag;
palette.tag = paletteTag;
template.paletteTag = paletteTag;
sRegionMap->cursorPaletteTag = paletteTag;
if (!sRegionMap->zoomed)
{
sheet.data = sRegionMap->cursorSmallImage;
sheet.size = sizeof(sRegionMap->cursorSmallImage);
template.callback = SpriteCB_CursorMapFull;
}
else
{
sheet.data = sRegionMap->cursorLargeImage;
sheet.size = sizeof(sRegionMap->cursorLargeImage);
template.callback = SpriteCB_CursorMapZoomed;
}
LoadSpriteSheet(&sheet);
LoadSpritePalette(&palette);
spriteId = CreateSprite(&template, 56, 72, 0);
if (spriteId != MAX_SPRITES)
{
sRegionMap->cursorSprite = &gSprites[spriteId];
if (sRegionMap->zoomed == TRUE)
{
sRegionMap->cursorSprite->oam.size = SPRITE_SIZE(32x32);
sRegionMap->cursorSprite->x -= 8;
sRegionMap->cursorSprite->y -= 8;
StartSpriteAnim(sRegionMap->cursorSprite, 1);
}
else
{
sRegionMap->cursorSprite->oam.size = SPRITE_SIZE(16x16);
sRegionMap->cursorSprite->x = 8 * sRegionMap->cursorPosX + 4;
sRegionMap->cursorSprite->y = 8 * sRegionMap->cursorPosY + 4;
}
sRegionMap->cursorSprite->data[1] = 2;
sRegionMap->cursorSprite->data[2] = OBJ_PLTT_ID(IndexOfSpritePaletteTag(paletteTag)) + 1;
sRegionMap->cursorSprite->data[3] = TRUE;
}
}
static void FreeRegionMapCursorSprite(void)
{
if (sRegionMap->cursorSprite != NULL)
{
DestroySprite(sRegionMap->cursorSprite);
FreeSpriteTilesByTag(sRegionMap->cursorTileTag);
FreeSpritePaletteByTag(sRegionMap->cursorPaletteTag);
}
}
// Unused
static void SetUnkCursorSpriteData(void)
{
sRegionMap->cursorSprite->data[3] = TRUE;
}
// Unused
static void ClearUnkCursorSpriteData(void)
{
sRegionMap->cursorSprite->data[3] = FALSE;
}
void CreateRegionMapPlayerIcon(u16 tileTag, u16 paletteTag)
{
u8 spriteId;
struct SpriteSheet sheet = {sRegionMapPlayerIcon_BrendanGfx, 0x80, tileTag};
struct SpritePalette palette = {sRegionMapPlayerIcon_BrendanPal, paletteTag};
struct SpriteTemplate template = {tileTag, paletteTag, &sRegionMapPlayerIconOam, sRegionMapPlayerIconAnimTable, NULL, gDummySpriteAffineAnimTable, SpriteCallbackDummy};
if (IsEventIslandMapSecId(gMapHeader.regionMapSectionId))
{
sRegionMap->playerIconSprite = NULL;
return;
}
if (gSaveBlock2Ptr->playerGender == FEMALE)
{
sheet.data = sRegionMapPlayerIcon_MayGfx;
palette.data = sRegionMapPlayerIcon_MayPal;
}
LoadSpriteSheet(&sheet);
LoadSpritePalette(&palette);
spriteId = CreateSprite(&template, 0, 0, 1);
sRegionMap->playerIconSprite = &gSprites[spriteId];
if (!sRegionMap->zoomed)
{
sRegionMap->playerIconSprite->x = sRegionMap->playerIconSpritePosX * 8 + 4;
sRegionMap->playerIconSprite->y = sRegionMap->playerIconSpritePosY * 8 + 4;
sRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapFull;
}
else
{
sRegionMap->playerIconSprite->x = sRegionMap->playerIconSpritePosX * 16 - 0x30;
sRegionMap->playerIconSprite->y = sRegionMap->playerIconSpritePosY * 16 - 0x42;
sRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapZoomed;
}
}
static void HideRegionMapPlayerIcon(void)
{
if (sRegionMap->playerIconSprite != NULL)
{
sRegionMap->playerIconSprite->invisible = TRUE;
sRegionMap->playerIconSprite->callback = SpriteCallbackDummy;
}
}
static void UnhideRegionMapPlayerIcon(void)
{
if (sRegionMap->playerIconSprite != NULL)
{
if (sRegionMap->zoomed == TRUE)
{
sRegionMap->playerIconSprite->x = sRegionMap->playerIconSpritePosX * 16 - 0x30;
sRegionMap->playerIconSprite->y = sRegionMap->playerIconSpritePosY * 16 - 0x42;
sRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapZoomed;
sRegionMap->playerIconSprite->invisible = FALSE;
}
else
{
sRegionMap->playerIconSprite->x = sRegionMap->playerIconSpritePosX * 8 + 4;
sRegionMap->playerIconSprite->y = sRegionMap->playerIconSpritePosY * 8 + 4;
sRegionMap->playerIconSprite->x2 = 0;
sRegionMap->playerIconSprite->y2 = 0;
sRegionMap->playerIconSprite->callback = SpriteCB_PlayerIconMapFull;
sRegionMap->playerIconSprite->invisible = FALSE;
}
}
}
#define sY data[0]
#define sX data[1]
#define sVisible data[2]
#define sTimer data[7]
static void SpriteCB_PlayerIconMapZoomed(struct Sprite *sprite)
{
sprite->x2 = -2 * sRegionMap->scrollX;
sprite->y2 = -2 * sRegionMap->scrollY;
sprite->sY = sprite->y + sprite->y2 + sprite->centerToCornerVecY;
sprite->sX = sprite->x + sprite->x2 + sprite->centerToCornerVecX;
if (sprite->sY < -8 || sprite->sY > DISPLAY_HEIGHT + 8 || sprite->sX < -8 || sprite->sX > DISPLAY_WIDTH + 8)
sprite->sVisible = FALSE;
else
sprite->sVisible = TRUE;
if (sprite->sVisible == TRUE)
SpriteCB_PlayerIcon(sprite);
else
sprite->invisible = TRUE;
}
static void SpriteCB_PlayerIconMapFull(struct Sprite *sprite)
{
SpriteCB_PlayerIcon(sprite);
}
static void SpriteCB_PlayerIcon(struct Sprite *sprite)
{
if (sRegionMap->blinkPlayerIcon)
{
if (++sprite->sTimer > 16)
{
sprite->sTimer = 0;
sprite->invisible = sprite->invisible ? FALSE : TRUE;
}
}
else
{
sprite->invisible = FALSE;
}
}
void TrySetPlayerIconBlink(void)
{
if (sRegionMap->playerIsInCave)
sRegionMap->blinkPlayerIcon = TRUE;
}
#undef sY
#undef sX
#undef sVisible
#undef sTimer
u8 *GetMapName(u8 *dest, u16 regionMapId, u16 padLength)
{
u8 *str;
u16 i;
if (regionMapId == MAPSEC_SECRET_BASE)
{
str = GetSecretBaseMapName(dest);
}
else if (regionMapId < MAPSEC_NONE)
{
str = StringCopy(dest, gRegionMapEntries[regionMapId].name);
}
else
{
if (padLength == 0)
{
padLength = 18;
}
return StringFill(dest, CHAR_SPACE, padLength);
}
if (padLength != 0)
{
for (i = str - dest; i < padLength; i++)
{
*str++ = CHAR_SPACE;
}
*str = EOS;
}
return str;
}
// TODO: probably needs a better name
u8 *GetMapNameGeneric(u8 *dest, u16 mapSecId)
{
switch (mapSecId)
{
case MAPSEC_DYNAMIC:
return StringCopy(dest, gText_Ferry);
case MAPSEC_SECRET_BASE:
return StringCopy(dest, gText_SecretBase);
default:
return GetMapName(dest, mapSecId, 0);
}
}
u8 *GetMapNameHandleAquaHideout(u8 *dest, u16 mapSecId)
{
if (mapSecId == MAPSEC_AQUA_HIDEOUT_OLD)
return StringCopy(dest, gText_Hideout);
else
return GetMapNameGeneric(dest, mapSecId);
}
static void GetMapSecDimensions(u16 mapSecId, u16 *x, u16 *y, u16 *width, u16 *height)
{
*x = gRegionMapEntries[mapSecId].x;
*y = gRegionMapEntries[mapSecId].y;
*width = gRegionMapEntries[mapSecId].width;
*height = gRegionMapEntries[mapSecId].height;
}
bool8 IsRegionMapZoomed(void)
{
return sRegionMap->zoomed;
}
bool32 IsEventIslandMapSecId(u8 mapSecId)
{
u32 i;
for (i = 0; i < ARRAY_COUNT(sMapSecIdsOffMap); i++)
{
if (mapSecId == sMapSecIdsOffMap[i])
return TRUE;
}
return FALSE;
}
void CB2_OpenFlyMap(void)
{
switch (gMain.state)
{
case 0:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG1HOFS, 0);
SetGpuReg(REG_OFFSET_BG1VOFS, 0);
SetGpuReg(REG_OFFSET_BG2VOFS, 0);
SetGpuReg(REG_OFFSET_BG2HOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
sFlyMap = Alloc(sizeof(*sFlyMap));
if (sFlyMap == NULL)
{
SetMainCallback2(CB2_ReturnToFieldWithOpenMenu);
}
else
{
ResetPaletteFade();
ResetSpriteData();
FreeSpriteTileRanges();
FreeAllSpritePalettes();
gMain.state++;
}
break;
case 1:
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(1, sFlyMapBgTemplates, ARRAY_COUNT(sFlyMapBgTemplates));
gMain.state++;
break;
case 2:
InitWindows(sFlyMapWindowTemplates);
DeactivateAllTextPrinters();
gMain.state++;
break;
case 3:
LoadUserWindowBorderGfx(0, 0x65, BG_PLTT_ID(13));
ClearScheduledBgCopiesToVram();
gMain.state++;
break;
case 4:
InitRegionMap(&sFlyMap->regionMap, FALSE);
CreateRegionMapCursor(TAG_CURSOR, TAG_CURSOR);
CreateRegionMapPlayerIcon(TAG_PLAYER_ICON, TAG_PLAYER_ICON);
sFlyMap->mapSecId = sFlyMap->regionMap.mapSecId;
StringFill(sFlyMap->nameBuffer, CHAR_SPACE, MAP_NAME_LENGTH);
sDrawFlyDestTextWindow = TRUE;
DrawFlyDestTextWindow();
gMain.state++;
break;
case 5:
LZ77UnCompVram(sRegionMapFrameGfxLZ, (u16 *)BG_CHAR_ADDR(3));
gMain.state++;
break;
case 6:
LZ77UnCompVram(sRegionMapFrameTilemapLZ, (u16 *)BG_SCREEN_ADDR(30));
gMain.state++;
break;
case 7:
LoadPalette(sRegionMapFramePal, BG_PLTT_ID(1), sizeof(sRegionMapFramePal));
PutWindowTilemap(WIN_FLY_TO_WHERE);
FillWindowPixelBuffer(WIN_FLY_TO_WHERE, PIXEL_FILL(0));
AddTextPrinterParameterized(WIN_FLY_TO_WHERE, FONT_NORMAL, gText_FlyToWhere, 0, 1, 0, NULL);
ScheduleBgCopyTilemapToVram(0);
gMain.state++;
break;
case 8:
LoadFlyDestIcons();
gMain.state++;
break;
case 9:
BlendPalettes(PALETTES_ALL, 16, 0);
SetVBlankCallback(VBlankCB_FlyMap);
gMain.state++;
break;
case 10:
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_OBJ_1D_MAP | DISPCNT_OBJ_ON);
ShowBg(0);
ShowBg(1);
ShowBg(2);
SetFlyMapCallback(CB_FadeInFlyMap);
SetMainCallback2(CB2_FlyMap);
gMain.state++;
break;
}
}
static void VBlankCB_FlyMap(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void CB2_FlyMap(void)
{
sFlyMap->callback();
AnimateSprites();
BuildOamBuffer();
DoScheduledBgTilemapCopiesToVram();
}
static void SetFlyMapCallback(void callback(void))
{
sFlyMap->callback = callback;
sFlyMap->state = 0;
}
static void DrawFlyDestTextWindow(void)
{
u16 i;
bool32 namePrinted;
const u8 *name;
if (sFlyMap->regionMap.mapSecType > MAPSECTYPE_NONE && sFlyMap->regionMap.mapSecType < NUM_MAPSEC_TYPES)
{
namePrinted = FALSE;
for (i = 0; i < ARRAY_COUNT(sMultiNameFlyDestinations); i++)
{
if (sFlyMap->regionMap.mapSecId == sMultiNameFlyDestinations[i].mapSecId)
{
if (FlagGet(sMultiNameFlyDestinations[i].flag))
{
StringLength(sMultiNameFlyDestinations[i].name[sFlyMap->regionMap.posWithinMapSec]);
namePrinted = TRUE;
ClearStdWindowAndFrameToTransparent(WIN_MAPSEC_NAME, FALSE);
DrawStdFrameWithCustomTileAndPalette(WIN_MAPSEC_NAME_TALL, FALSE, 101, 13);
AddTextPrinterParameterized(WIN_MAPSEC_NAME_TALL, FONT_NORMAL, sFlyMap->regionMap.mapSecName, 0, 1, 0, NULL);
name = sMultiNameFlyDestinations[i].name[sFlyMap->regionMap.posWithinMapSec];
AddTextPrinterParameterized(WIN_MAPSEC_NAME_TALL, FONT_NORMAL, name, GetStringRightAlignXOffset(FONT_NORMAL, name, 96), 17, 0, NULL);
ScheduleBgCopyTilemapToVram(0);
sDrawFlyDestTextWindow = TRUE;
}
break;
}
}
if (!namePrinted)
{
if (sDrawFlyDestTextWindow == TRUE)
{
ClearStdWindowAndFrameToTransparent(WIN_MAPSEC_NAME_TALL, FALSE);
DrawStdFrameWithCustomTileAndPalette(WIN_MAPSEC_NAME, FALSE, 101, 13);
}
else
{
// Window is already drawn, just empty it
FillWindowPixelBuffer(WIN_MAPSEC_NAME, PIXEL_FILL(1));
}
AddTextPrinterParameterized(WIN_MAPSEC_NAME, FONT_NORMAL, sFlyMap->regionMap.mapSecName, 0, 1, 0, NULL);
ScheduleBgCopyTilemapToVram(0);
sDrawFlyDestTextWindow = FALSE;
}
}
else
{
// Selection is on MAPSECTYPE_NONE, draw empty fly destination text window
if (sDrawFlyDestTextWindow == TRUE)
{
ClearStdWindowAndFrameToTransparent(WIN_MAPSEC_NAME_TALL, FALSE);
DrawStdFrameWithCustomTileAndPalette(WIN_MAPSEC_NAME, FALSE, 101, 13);
}
FillWindowPixelBuffer(WIN_MAPSEC_NAME, PIXEL_FILL(1));
CopyWindowToVram(WIN_MAPSEC_NAME, COPYWIN_GFX);
ScheduleBgCopyTilemapToVram(0);
sDrawFlyDestTextWindow = FALSE;
}
}
static void LoadFlyDestIcons(void)
{
struct SpriteSheet sheet;
LZ77UnCompWram(sFlyTargetIcons_Gfx, sFlyMap->tileBuffer);
sheet.data = sFlyMap->tileBuffer;
sheet.size = sizeof(sFlyMap->tileBuffer);
sheet.tag = TAG_FLY_ICON;
LoadSpriteSheet(&sheet);
LoadSpritePalette(&sFlyTargetIconsSpritePalette);
CreateFlyDestIcons();
TryCreateRedOutlineFlyDestIcons();
}
// Sprite data for SpriteCB_FlyDestIcon
#define sIconMapSec data[0]
#define sFlickerTimer data[1]
static void CreateFlyDestIcons(void)
{
u16 canFlyFlag;
u16 mapSecId;
u16 x;
u16 y;
u16 width;
u16 height;
u16 shape;
u8 spriteId;
canFlyFlag = FLAG_VISITED_LITTLEROOT_TOWN;
for (mapSecId = MAPSEC_LITTLEROOT_TOWN; mapSecId <= MAPSEC_EVER_GRANDE_CITY; mapSecId++)
{
GetMapSecDimensions(mapSecId, &x, &y, &width, &height);
x = (x + MAPCURSOR_X_MIN) * 8 + 4;
y = (y + MAPCURSOR_Y_MIN) * 8 + 4;
if (width == 2)
shape = SPRITE_SHAPE(16x8);
else if (height == 2)
shape = SPRITE_SHAPE(8x16);
else
shape = SPRITE_SHAPE(8x8);
spriteId = CreateSprite(&sFlyDestIconSpriteTemplate, x, y, 10);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.shape = shape;
if (FlagGet(canFlyFlag))
gSprites[spriteId].callback = SpriteCB_FlyDestIcon;
else
shape += 3;
StartSpriteAnim(&gSprites[spriteId], shape);
gSprites[spriteId].sIconMapSec = mapSecId;
}
canFlyFlag++;
}
}
// Draw a red outline box on the mapsec if its corresponding flag has been set
// Only used for Battle Frontier, but set up to handle more
static void TryCreateRedOutlineFlyDestIcons(void)
{
u16 i;
u16 x;
u16 y;
u16 width;
u16 height;
u16 mapSecId;
u8 spriteId;
for (i = 0; sRedOutlineFlyDestinations[i][1] != MAPSEC_NONE; i++)
{
if (FlagGet(sRedOutlineFlyDestinations[i][0]))
{
mapSecId = sRedOutlineFlyDestinations[i][1];
GetMapSecDimensions(mapSecId, &x, &y, &width, &height);
x = (x + MAPCURSOR_X_MIN) * 8;
y = (y + MAPCURSOR_Y_MIN) * 8;
spriteId = CreateSprite(&sFlyDestIconSpriteTemplate, x, y, 10);
if (spriteId != MAX_SPRITES)
{
gSprites[spriteId].oam.size = SPRITE_SIZE(16x16);
gSprites[spriteId].callback = SpriteCB_FlyDestIcon;
StartSpriteAnim(&gSprites[spriteId], FLYDESTICON_RED_OUTLINE);
gSprites[spriteId].sIconMapSec = mapSecId;
}
}
}
}
// Flickers fly destination icon color (by hiding the fly icon sprite) if the cursor is currently on it
static void SpriteCB_FlyDestIcon(struct Sprite *sprite)
{
if (sFlyMap->regionMap.mapSecId == sprite->sIconMapSec)
{
if (++sprite->sFlickerTimer > 16)
{
sprite->sFlickerTimer = 0;
sprite->invisible = sprite->invisible ? FALSE : TRUE;
}
}
else
{
sprite->sFlickerTimer = 16;
sprite->invisible = FALSE;
}
}
#undef sIconMapSec
#undef sFlickerTimer
static void CB_FadeInFlyMap(void)
{
switch (sFlyMap->state)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 16, 0, RGB_BLACK);
sFlyMap->state++;
break;
case 1:
if (!UpdatePaletteFade())
{
SetFlyMapCallback(CB_HandleFlyMapInput);
}
break;
}
}
static void CB_HandleFlyMapInput(void)
{
if (sFlyMap->state == 0)
{
switch (DoRegionMapInputCallback())
{
case MAP_INPUT_NONE:
case MAP_INPUT_MOVE_START:
case MAP_INPUT_MOVE_CONT:
break;
case MAP_INPUT_MOVE_END:
DrawFlyDestTextWindow();
break;
case MAP_INPUT_A_BUTTON:
if (sFlyMap->regionMap.mapSecType == MAPSECTYPE_CITY_CANFLY || sFlyMap->regionMap.mapSecType == MAPSECTYPE_BATTLE_FRONTIER)
{
m4aSongNumStart(SE_SELECT);
sFlyMap->choseFlyLocation = TRUE;
SetFlyMapCallback(CB_ExitFlyMap);
}
break;
case MAP_INPUT_B_BUTTON:
m4aSongNumStart(SE_SELECT);
sFlyMap->choseFlyLocation = FALSE;
SetFlyMapCallback(CB_ExitFlyMap);
break;
}
}
}
static void CB_ExitFlyMap(void)
{
switch (sFlyMap->state)
{
case 0:
BeginNormalPaletteFade(PALETTES_ALL, 0, 0, 16, RGB_BLACK);
sFlyMap->state++;
break;
case 1:
if (!UpdatePaletteFade())
{
FreeRegionMapIconResources();
if (sFlyMap->choseFlyLocation)
{
switch (sFlyMap->regionMap.mapSecId)
{
case MAPSEC_SOUTHERN_ISLAND:
SetWarpDestinationToHealLocation(HEAL_LOCATION_SOUTHERN_ISLAND_EXTERIOR);
break;
case MAPSEC_BATTLE_FRONTIER:
SetWarpDestinationToHealLocation(HEAL_LOCATION_BATTLE_FRONTIER_OUTSIDE_EAST);
break;
case MAPSEC_LITTLEROOT_TOWN:
SetWarpDestinationToHealLocation(gSaveBlock2Ptr->playerGender == MALE ? HEAL_LOCATION_LITTLEROOT_TOWN_BRENDANS_HOUSE : HEAL_LOCATION_LITTLEROOT_TOWN_MAYS_HOUSE);
break;
case MAPSEC_EVER_GRANDE_CITY:
SetWarpDestinationToHealLocation(FlagGet(FLAG_LANDMARK_POKEMON_LEAGUE) && sFlyMap->regionMap.posWithinMapSec == 0 ? HEAL_LOCATION_EVER_GRANDE_CITY_POKEMON_LEAGUE : HEAL_LOCATION_EVER_GRANDE_CITY);
break;
default:
if (sMapHealLocations[sFlyMap->regionMap.mapSecId][2] != HEAL_LOCATION_NONE)
SetWarpDestinationToHealLocation(sMapHealLocations[sFlyMap->regionMap.mapSecId][2]);
else
SetWarpDestinationToMapWarp(sMapHealLocations[sFlyMap->regionMap.mapSecId][0], sMapHealLocations[sFlyMap->regionMap.mapSecId][1], WARP_ID_NONE);
break;
}
ReturnToFieldFromFlyMapSelect();
}
else
{
SetMainCallback2(CB2_ReturnToPartyMenuFromFlyMap);
}
TRY_FREE_AND_SET_NULL(sFlyMap);
FreeAllWindowBuffers();
}
break;
}
}