mirror of
https://github.com/Ninjdai1/pokeemerald.git
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227 lines
11 KiB
C
227 lines
11 KiB
C
#ifndef GUARD_BATTLE_SCRIPTS_H
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#define GUARD_BATTLE_SCRIPTS_H
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extern const u8 BattleScript_HitFromCritCalc[];
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extern const u8 BattleScript_MoveEnd[];
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extern const u8 BattleScript_MakeMoveMissed[];
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extern const u8 BattleScript_PrintMoveMissed[];
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extern const u8 BattleScript_MoveMissedPause[];
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extern const u8 BattleScript_MoveMissed[];
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extern const u8 BattleScript_ButItFailed[];
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extern const u8 BattleScript_StatUp[];
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extern const u8 BattleScript_StatDown[];
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extern const u8 BattleScript_AlreadyAtFullHp[];
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extern const u8 BattleScript_PresentHealTarget[];
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extern const u8 BattleScript_MoveUsedMustRecharge[];
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extern const u8 BattleScript_FaintAttacker[];
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extern const u8 BattleScript_FaintTarget[];
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extern const u8 BattleScript_GiveExp[];
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extern const u8 BattleScript_HandleFaintedMon[];
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extern const u8 BattleScript_LocalTrainerBattleWon[];
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extern const u8 BattleScript_LocalTwoTrainersDefeated[];
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extern const u8 BattleScript_LocalBattleWonLoseTexts[];
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extern const u8 BattleScript_LocalBattleWonReward[];
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extern const u8 BattleScript_PayDayMoneyAndPickUpItems[];
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extern const u8 BattleScript_LocalBattleLost[];
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extern const u8 BattleScript_LocalBattleLostPrintWhiteOut[];
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extern const u8 BattleScript_LocalBattleLostEnd[];
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extern const u8 BattleScript_CheckDomeDrew[];
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extern const u8 BattleScript_FlushMessageBox[];
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extern const u8 BattleScript_LinkBattleWonOrLost[];
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extern const u8 BattleScript_FrontierTrainerBattleWon[];
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extern const u8 BattleScript_SmokeBallEscape[];
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extern const u8 BattleScript_RanAwayUsingMonAbility[];
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extern const u8 BattleScript_GotAwaySafely[];
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extern const u8 BattleScript_WildMonFled[];
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extern const u8 BattleScript_PrintCantRunFromTrainer[];
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extern const u8 BattleScript_PrintFailedToRunString[];
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extern const u8 BattleScript_PrintCantEscapeFromBattle[];
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extern const u8 BattleScript_PrintFullBox[];
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extern const u8 BattleScript_ActionSwitch[];
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extern const u8 BattleScript_Pausex20[];
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extern const u8 BattleScript_LevelUp[];
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extern const u8 BattleScript_RainContinuesOrEnds[];
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extern const u8 BattleScript_DamagingWeatherContinues[];
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extern const u8 BattleScript_SandStormHailEnds[];
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extern const u8 BattleScript_SunlightContinues[];
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extern const u8 BattleScript_SunlightFaded[];
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extern const u8 BattleScript_OverworldWeatherStarts[];
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extern const u8 BattleScript_SideStatusWoreOff[];
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extern const u8 BattleScript_SafeguardProtected[];
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extern const u8 BattleScript_SafeguardEnds[];
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extern const u8 BattleScript_LeechSeedTurnDrain[];
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extern const u8 BattleScript_BideStoringEnergy[];
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extern const u8 BattleScript_BideAttack[];
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extern const u8 BattleScript_BideNoEnergyToAttack[];
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extern const u8 BattleScript_SuccessForceOut[];
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extern const u8 BattleScript_MistProtected[];
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extern const u8 BattleScript_RageIsBuilding[];
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extern const u8 BattleScript_MoveUsedIsDisabled[];
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extern const u8 BattleScript_SelectingDisabledMove[];
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extern const u8 BattleScript_DisabledNoMore[];
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extern const u8 BattleScript_SelectingDisabledMoveInPalace[];
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extern const u8 BattleScript_SelectingUnusableMoveInPalace[];
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extern const u8 BattleScript_EncoredNoMore[];
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extern const u8 BattleScript_DestinyBondTakesLife[];
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extern const u8 BattleScript_SpikesOnAttacker[];
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extern const u8 BattleScript_SpikesOnTarget[];
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extern const u8 BattleScript_SpikesOnFaintedBattler[];
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extern const u8 BattleScript_PerishSongTakesLife[];
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extern const u8 BattleScript_PerishSongCountGoesDown[];
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extern const u8 BattleScript_AllStatsUp[];
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extern const u8 BattleScript_RapidSpinAway[];
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extern const u8 BattleScript_WrapFree[];
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extern const u8 BattleScript_LeechSeedFree[];
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extern const u8 BattleScript_SpikesFree[];
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extern const u8 BattleScript_MonTookFutureAttack[];
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extern const u8 BattleScript_NoMovesLeft[];
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extern const u8 BattleScript_SelectingMoveWithNoPP[];
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extern const u8 BattleScript_NoPPForMove[];
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extern const u8 BattleScript_SelectingTormentedMove[];
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extern const u8 BattleScript_MoveUsedIsTormented[];
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extern const u8 BattleScript_SelectingTormentedMoveInPalace[];
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extern const u8 BattleScript_SelectingNotAllowedMoveTaunt[];
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extern const u8 BattleScript_MoveUsedIsTaunted[];
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extern const u8 BattleScript_SelectingNotAllowedMoveTauntInPalace[];
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extern const u8 BattleScript_WishComesTrue[];
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extern const u8 BattleScript_IngrainTurnHeal[];
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extern const u8 BattleScript_AtkDefDown[];
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extern const u8 BattleScript_KnockedOff[];
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extern const u8 BattleScript_MoveUsedIsImprisoned[];
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extern const u8 BattleScript_SelectingImprisonedMove[];
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extern const u8 BattleScript_SelectingImprisonedMoveInPalace[];
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extern const u8 BattleScript_GrudgeTakesPp[];
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extern const u8 BattleScript_MagicCoatBounce[];
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extern const u8 BattleScript_SnatchedMove[];
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extern const u8 BattleScript_EnduredMsg[];
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extern const u8 BattleScript_OneHitKOMsg[];
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extern const u8 BattleScript_SAtkDown2[];
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extern const u8 BattleScript_FocusPunchSetUp[];
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extern const u8 BattleScript_MoveUsedIsAsleep[];
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extern const u8 BattleScript_MoveUsedWokeUp[];
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extern const u8 BattleScript_MonWokeUpInUproar[];
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extern const u8 BattleScript_PoisonTurnDmg[];
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extern const u8 BattleScript_BurnTurnDmg[];
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extern const u8 BattleScript_MoveUsedIsFrozen[];
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extern const u8 BattleScript_MoveUsedUnfroze[];
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extern const u8 BattleScript_DefrostedViaFireMove[];
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extern const u8 BattleScript_MoveUsedIsParalyzed[];
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extern const u8 BattleScript_MoveUsedFlinched[];
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extern const u8 BattleScript_PrintUproarOverTurns[];
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extern const u8 BattleScript_ThrashConfuses[];
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extern const u8 BattleScript_MoveUsedIsConfused[];
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extern const u8 BattleScript_MoveUsedIsConfusedNoMore[];
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extern const u8 BattleScript_PrintPayDayMoneyString[];
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extern const u8 BattleScript_WrapTurnDmg[];
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extern const u8 BattleScript_WrapEnds[];
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extern const u8 BattleScript_MoveUsedIsInLove[];
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extern const u8 BattleScript_MoveUsedIsInLoveCantAttack[];
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extern const u8 BattleScript_NightmareTurnDmg[];
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extern const u8 BattleScript_CurseTurnDmg[];
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extern const u8 BattleScript_TargetPRLZHeal[];
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extern const u8 BattleScript_MoveEffectSleep[];
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extern const u8 BattleScript_YawnMakesAsleep[];
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extern const u8 BattleScript_MoveEffectPoison[];
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extern const u8 BattleScript_MoveEffectBurn[];
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extern const u8 BattleScript_MoveEffectFreeze[];
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extern const u8 BattleScript_MoveEffectParalysis[];
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extern const u8 BattleScript_MoveEffectUproar[];
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extern const u8 BattleScript_MoveEffectToxic[];
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extern const u8 BattleScript_MoveEffectPayDay[];
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extern const u8 BattleScript_MoveEffectWrap[];
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extern const u8 BattleScript_MoveEffectConfusion[];
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extern const u8 BattleScript_MoveEffectRecoil[];
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extern const u8 BattleScript_DoRecoil33[];
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extern const u8 BattleScript_Recoil33End[];
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extern const u8 BattleScript_ItemSteal[];
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extern const u8 BattleScript_DrizzleActivates[];
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extern const u8 BattleScript_SpeedBoostActivates[];
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extern const u8 BattleScript_TraceActivates[];
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extern const u8 BattleScript_RainDishActivates[];
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extern const u8 BattleScript_SandstreamActivates[];
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extern const u8 BattleScript_ShedSkinActivates[];
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extern const u8 BattleScript_WeatherFormChanges[];
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extern const u8 BattleScript_WeatherFormChangesLoop[];
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extern const u8 BattleScript_CastformChange[];
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extern const u8 BattleScript_IntimidateActivatesEnd3[];
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extern const u8 BattleScript_IntimidateActivates[];
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extern const u8 BattleScript_DroughtActivates[];
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extern const u8 BattleScript_TookAttack[];
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extern const u8 BattleScript_SturdyPreventsOHKO[];
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extern const u8 BattleScript_DampStopsExplosion[];
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extern const u8 BattleScript_MoveHPDrain_PPLoss[];
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extern const u8 BattleScript_MoveHPDrain[];
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extern const u8 BattleScript_MonMadeMoveUseless_PPLoss[];
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extern const u8 BattleScript_MonMadeMoveUseless[];
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extern const u8 BattleScript_FlashFireBoost_PPLoss[];
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extern const u8 BattleScript_FlashFireBoost[];
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extern const u8 BattleScript_AbilityNoStatLoss[];
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extern const u8 BattleScript_BRNPrevention[];
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extern const u8 BattleScript_PRLZPrevention[];
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extern const u8 BattleScript_PSNPrevention[];
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extern const u8 BattleScript_ObliviousPreventsAttraction[];
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extern const u8 BattleScript_FlinchPrevention[];
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extern const u8 BattleScript_OwnTempoPrevents[];
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extern const u8 BattleScript_SoundproofProtected[];
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extern const u8 BattleScript_AbilityNoSpecificStatLoss[];
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extern const u8 BattleScript_StickyHoldActivates[];
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extern const u8 BattleScript_ColorChangeActivates[];
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extern const u8 BattleScript_RoughSkinActivates[];
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extern const u8 BattleScript_CuteCharmActivates[];
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extern const u8 BattleScript_ApplySecondaryEffect[];
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extern const u8 BattleScript_SynchronizeActivates[];
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extern const u8 BattleScript_NoItemSteal[];
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extern const u8 BattleScript_AbilityCuredStatus[];
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extern const u8 BattleScript_IgnoresWhileAsleep[];
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extern const u8 BattleScript_IgnoresAndUsesRandomMove[];
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extern const u8 BattleScript_MoveUsedLoafingAround[];
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extern const u8 BattleScript_IgnoresAndFallsAsleep[];
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extern const u8 BattleScript_IgnoresAndHitsItself[];
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extern const u8 BattleScript_SubstituteFade[];
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extern const u8 BattleScript_BerryCurePrlzEnd2[];
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extern const u8 BattleScript_BerryCureParRet[];
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extern const u8 BattleScript_BerryCurePsnEnd2[];
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extern const u8 BattleScript_BerryCurePsnRet[];
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extern const u8 BattleScript_BerryCureBrnEnd2[];
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extern const u8 BattleScript_BerryCureBrnRet[];
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extern const u8 BattleScript_BerryCureFrzEnd2[];
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extern const u8 BattleScript_BerryCureFrzRet[];
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extern const u8 BattleScript_BerryCureSlpEnd2[];
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extern const u8 BattleScript_BerryCureSlpRet[];
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extern const u8 BattleScript_BerryCureConfusionEnd2[];
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extern const u8 BattleScript_BerryCureConfusionRet[];
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extern const u8 BattleScript_BerryCureChosenStatusEnd2[];
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extern const u8 BattleScript_BerryCureChosenStatusRet[];
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extern const u8 BattleScript_WhiteHerbEnd2[];
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extern const u8 BattleScript_WhiteHerbRet[];
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extern const u8 BattleScript_ItemHealHP_RemoveItem[];
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extern const u8 BattleScript_BerryPPHealEnd2[];
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extern const u8 BattleScript_ItemHealHP_End2[];
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extern const u8 BattleScript_ItemHealHP_Ret[];
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extern const u8 BattleScript_SelectingNotAllowedMoveChoiceItem[];
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extern const u8 BattleScript_FocusBandActivates[];
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extern const u8 BattleScript_BerryConfuseHealEnd2[];
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extern const u8 BattleScript_BerryStatRaiseEnd2[];
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extern const u8 BattleScript_BerryFocusEnergyEnd2[];
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extern const u8 BattleScript_ActionSelectionItemsCantBeUsed[];
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extern const u8 BattleScript_ArenaTurnBeginning[];
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extern const u8 BattleScript_PalacePrintFlavorText[];
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extern const u8 BattleScript_ArenaDoJudgment[];
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extern const u8 BattleScript_FrontierLinkBattleLost[];
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extern const u8 BattleScript_AskIfWantsToForfeitMatch[];
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extern const u8 BattleScript_PrintPlayerForfeited[];
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extern const u8 BattleScript_PrintPlayerForfeitedLinkBattle[];
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extern const u8 BattleScript_BallThrow[];
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extern const u8 BattleScript_BallThrowByWally[];
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extern const u8 BattleScript_SafariBallThrow[];
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extern const u8 BattleScript_SuccessBallThrow[];
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extern const u8 BattleScript_WallyBallThrow[];
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extern const u8 BattleScript_ShakeBallThrow[];
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extern const u8 BattleScript_TrainerBallBlock[];
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extern const u8 BattleScript_RunByUsingItem[];
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extern const u8 BattleScript_ActionWatchesCarefully[];
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extern const u8 BattleScript_ActionGetNear[];
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extern const u8 BattleScript_ActionThrowPokeblock[];
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#endif // GUARD_BATTLE_SCRIPTS_H
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