mirror of
https://github.com/Ninjdai1/pokeemerald.git
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151 lines
2.9 KiB
ArmAsm
151 lines
2.9 KiB
ArmAsm
.include "MPlayDef.s"
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.equ mus_me_asa_grp, voicegroup012
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.equ mus_me_asa_pri, 5
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.equ mus_me_asa_rev, reverb_set+50
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.equ mus_me_asa_mvl, 127
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.equ mus_me_asa_key, 0
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.equ mus_me_asa_tbs, 1
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.equ mus_me_asa_exg, 0
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.equ mus_me_asa_cmp, 1
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.section .rodata
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.global mus_me_asa
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.align 2
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@********************** Track 1 **********************@
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mus_me_asa_1:
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.byte KEYSH , mus_me_asa_key+0
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.byte TEMPO , 132*mus_me_asa_tbs/2
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.byte VOICE , 46
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.byte VOL , 90*mus_me_asa_mvl/mxv
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.byte PAN , c_v+0
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.byte N12 , Bn4 , v112
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.byte W12
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.byte N06 , Bn4 , v052
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.byte W12
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.byte N12 , Bn4 , v112
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.byte W12
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.byte N06 , Bn4 , v052
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.byte W12
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.byte N12 , Bn4 , v112
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.byte W12
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.byte Gs4
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.byte W12
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.byte En5
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.byte W12
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.byte N06 , En5 , v052
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.byte W12
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.byte W24
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.byte FINE
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@********************** Track 2 **********************@
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mus_me_asa_2:
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.byte KEYSH , mus_me_asa_key+0
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.byte VOICE , 46
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.byte VOL , 90*mus_me_asa_mvl/mxv
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.byte PAN , c_v+48
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.byte N06 , En4 , v080
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.byte W12
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.byte En4 , v020
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.byte W12
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.byte En4 , v080
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.byte W12
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.byte En4 , v020
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.byte W12
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.byte En4 , v080
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.byte W12
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.byte En4 , v020
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.byte W12
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.byte Bn4 , v080
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.byte W12
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.byte Bn4 , v020
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.byte W12
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.byte W24
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.byte FINE
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@********************** Track 3 **********************@
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mus_me_asa_3:
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.byte KEYSH , mus_me_asa_key+0
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.byte VOICE , 46
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.byte VOL , 90*mus_me_asa_mvl/mxv
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.byte PAN , c_v-47
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.byte W12
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.byte N06 , Gs3 , v080
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.byte W12
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.byte Gs3 , v024
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.byte W12
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.byte Gs3 , v080
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.byte W12
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.byte Gs3 , v024
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.byte W12
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.byte Gs3 , v080
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.byte W12
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.byte En3
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.byte W12
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.byte En3 , v024
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.byte W12
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.byte W24
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.byte FINE
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@********************** Track 4 **********************@
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mus_me_asa_4:
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.byte VOL , 90*mus_me_asa_mvl/mxv
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.byte KEYSH , mus_me_asa_key+0
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.byte VOICE , 100
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.byte PAN , c_v+0
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.byte W12
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.byte N03 , En5 , v080
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.byte W06
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.byte PAN , c_v-48
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.byte N03 , En5 , v024
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.byte W06
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.byte PAN , c_v+0
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.byte N03 , En5 , v080
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.byte W06
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.byte PAN , c_v+48
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.byte N03 , En5 , v024
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.byte W06
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.byte VOICE , 101
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.byte PAN , c_v+0
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.byte N03 , En4 , v080
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.byte W06
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.byte PAN , c_v-48
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.byte N03 , En4 , v024
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.byte W30
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.byte VOICE , 100
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.byte PAN , c_v+0
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.byte N03 , En5 , v080
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.byte W06
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.byte PAN , c_v+48
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.byte N03 , En5 , v024
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.byte W18
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.byte PAN , c_v+0
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.byte N03 , En5 , v072
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.byte W06
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.byte En5 , v028
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.byte W18
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.byte FINE
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@******************************************************@
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.align 2
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mus_me_asa:
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.byte 4 @ NumTrks
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.byte 0 @ NumBlks
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.byte mus_me_asa_pri @ Priority
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.byte mus_me_asa_rev @ Reverb.
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.word mus_me_asa_grp
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.word mus_me_asa_1
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.word mus_me_asa_2
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.word mus_me_asa_3
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.word mus_me_asa_4
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.end
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