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20099274d8
* Fix Clear Amulet visual bug + Tests TODO Tests, additional tests + Triple Kick pp bug * Wonder Guard message, switch instead of if, misalignments
58 lines
1.8 KiB
C
58 lines
1.8 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Inner Focus prevents intimidate")
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{
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s16 turnOneHit;
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s16 turnTwoHit;
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GIVEN {
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ASSUME(B_UPDATED_INTIMIDATE >= GEN_8);
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_SHED_SKIN); };
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PLAYER(SPECIES_EKANS) { Ability(ABILITY_INTIMIDATE); };
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); };
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} WHEN {
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TURN { MOVE(opponent, MOVE_TACKLE); }
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TURN { SWITCH(player, 1); MOVE(opponent, MOVE_TACKLE); }
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} SCENE {
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HP_BAR(player, captureDamage: &turnOneHit);
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ABILITY_POPUP(player, ABILITY_INTIMIDATE);
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NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); }
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ABILITY_POPUP(opponent, ABILITY_INNER_FOCUS);
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MESSAGE("Foe Zubat's Attack was not lowered!");
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HP_BAR(player, captureDamage: &turnTwoHit);
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} THEN {
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EXPECT_EQ(turnOneHit, turnTwoHit);
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}
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}
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SINGLE_BATTLE_TEST("Inner Focus prevents flinching")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); };
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} WHEN {
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TURN { MOVE(player, MOVE_FAKE_OUT);
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MOVE(opponent, MOVE_TACKLE);
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}
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
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NONE_OF { MESSAGE("Foe Zubat flinched!"); }
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent);
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}
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}
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SINGLE_BATTLE_TEST("Inner Focus is ignored by Mold Breaker")
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{
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GIVEN {
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PLAYER(SPECIES_PINSIR) { Ability(ABILITY_MOLD_BREAKER); };
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OPPONENT(SPECIES_ZUBAT) { Ability(ABILITY_INNER_FOCUS); };
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} WHEN {
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TURN { MOVE(player, MOVE_FAKE_OUT); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_FAKE_OUT, player);
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MESSAGE("Foe Zubat flinched!");
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}
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}
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