mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-16 19:47:35 +01:00
651 lines
22 KiB
PHP
651 lines
22 KiB
PHP
BattleFrontier_BattlePalaceBattleRoom_MapScripts:: @ 824F815
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map_script 3, BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825
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map_script 2, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861
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map_script 4, BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34
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.byte 0
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BattleFrontier_BattlePalaceBattleRoom_MapScript1_24F825: @ 824F825
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setvar VAR_0x8004, 5
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special sub_81A1780
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833:: @ 824F833
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checkplayergender
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F84B:: @ 824F84B
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setvar VAR_0x4011, 100
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setvar VAR_0x4010, 100
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F856:: @ 824F856
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setvar VAR_0x4011, 105
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setvar VAR_0x4010, 105
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return
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BattleFrontier_BattlePalaceBattleRoom_MapScript2_24F861: @ 824F861
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map_script_2 VAR_0x4000, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F86B:: @ 824F86B
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showobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B
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waitmovement 0
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
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setvar VAR_0x4002, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 1
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special sub_81A1780
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8B5:: @ 824F8B5
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92
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waitmovement 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF:: @ 824F8BF
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setvar VAR_0x8004, 3
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special sub_8161F74
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addobject 2
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applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1
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waitmovement 0
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setvar VAR_0x8004, 5
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special sub_8195960
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msgbox 0x2021fc4, 4
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA:: @ 824F8FA
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 4
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special sub_81A1780
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F911:: @ 824F911
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_241EBA
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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addvar VAR_RESULT, 1
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 2
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copyvar VAR_0x8006, VAR_RESULT
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special sub_81A1780
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switch VAR_RESULT
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case 7, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
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applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7
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waitmovement 0
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removeobject 2
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_24FF00, 4
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special copy_player_party_from_sav1
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special copy_player_party_to_sav1
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setvar VAR_0x8004, 3
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setvar VAR_0x8005, 3
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special sub_81A1780
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playfanfare MUS_ME_ASA
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waitfanfare
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special HealPlayerParty
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A:: @ 824F98A
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setvar VAR_0x8004, 9
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special sub_81A1780
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copyvar VAR_0x400F, VAR_RESULT
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 2
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special sub_81A1780
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compare VAR_RESULT, 1
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call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66
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compare VAR_RESULT, 2
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call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D
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compare VAR_RESULT, 3
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call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74
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compare VAR_RESULT, 4
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call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B
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compare VAR_RESULT, 5
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call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82
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compare VAR_RESULT, 6
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call_if 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA42:: @ 824FA42
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78:: @ 824FA78
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message BattleFrontier_BattlePalaceBattleRoom_Text_25009E
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAAA:: @ 824FAAA
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8B4
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4:: @ 824FAB4
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250030, 5
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2:: @ 824FAE2
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message BattleFrontier_BattlePalaceBattleRoom_Text_25005A
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waitmessage
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multichoicedefault 20, 8, 94, 1, 0
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switch VAR_RESULT
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24F98A
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB14:: @ 824FB14
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
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closemessage
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8BF
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28:: @ 824FB28
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 0
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setvar VAR_0x8006, 3
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special sub_81A1780
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB3F:: @ 824FB3F
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message BattleFrontier_BattlePalaceBattleRoom_Text_25007E
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waitmessage
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setvar VAR_0x8004, 7
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setvar VAR_0x8005, 2
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special sub_8195960
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playse SE_SAVE
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waitse
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fadescreen 1
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setvar VAR_0x8004, 4
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special sub_81A1780
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB61:: @ 824FB61
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compare VAR_0x4002, 1
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2500DD, 4
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setvar VAR_0x4002, 1
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79:: @ 824FB79
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message BattleFrontier_BattlePalaceBattleRoom_Text_25014A
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waitmessage
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_23E8E0
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0
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multichoice 19, 4, 103, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FA78
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FBD0:: @ 824FBD0
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multichoice 20, 6, 104, 1
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switch VAR_RESULT
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case 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06
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case 1, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAB4
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FAE2
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case 127, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB79
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FC06:: @ 824FC06
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_242170
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25017C, 4
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closemessage
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97
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setobjectxyperm 2, 15, 1
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addobject 2
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hideobjectat 2, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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setobjectxy 2, 13, 1
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setobjectxyperm 2, 13, 1
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applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF
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applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7
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applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2
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waitmovement 0
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switch VAR_0x400F
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case 2, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A
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case 3, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
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case 4, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2501C1, 4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special sub_81A1780
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCAA:: @ 824FCAA
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502C4, 4
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FCC7:: @ 824FCC7
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setvar VAR_0x8004, 6
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special sub_8195960
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setvar VAR_0x8004, 12
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2502FF, 4
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25036D, 4
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattlePalaceBattleRoom_Text_2503DC
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special sub_81A1780
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applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
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waitmovement 0
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250412, 4
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD3A:: @ 824FD3A
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setvar VAR_0x8004, 1
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setvar VAR_0x8005, 7
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special sub_81A1780
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compare VAR_RESULT, 0
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goto_if 5, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250485, 4
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 7
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special sub_81A1780
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD67:: @ 824FD67
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250572, 4
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7
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compare VAR_RESULT, 1
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24F8FA
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FD84:: @ 824FD84
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setvar VAR_0x8004, 6
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special sub_8195960
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setvar VAR_0x8004, 12
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special sub_81A1780
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compare VAR_RESULT, 2
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goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_25057E, 4
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_250629, 4
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playfanfare MUS_ME_SYMBOLGET
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message BattleFrontier_BattlePalaceBattleRoom_Text_250699
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waitmessage
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waitfanfare
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setvar VAR_0x8004, 13
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special sub_81A1780
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applymovement 2, BattleFrontier_BattlePalaceBattleRoom_Movement_2725B6
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waitmovement 0
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applymovement 1, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
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applymovement 3, BattleFrontier_BattlePalaceBattleRoom_Movement_2725A8
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waitmovement 0
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msgbox BattleFrontier_BattlePalaceBattleRoom_Text_2506C4, 4
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goto BattleFrontier_BattlePalaceBattleRoom_EventScript_24FB28
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FDF7:: @ 824FDF7
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VerdanturfTown_BattleTentBattleRoom_EventScript_24FDF7:: @ 824FDF7
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closemessage
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setvar VAR_0x4002, 0
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setvar VAR_0x8004, 2
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setvar VAR_0x8005, 6
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setvar VAR_0x8006, 0
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special sub_81A1780
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special HealPlayerParty
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setvar VAR_0x8004, 4
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setvar VAR_0x8005, 0
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special sub_8163AC4
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waitstate
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setvar VAR_0x8004, 18
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special sub_81A1780
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special HealPlayerParty
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setvar VAR_0x8004, 21
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special sub_81A1780
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return
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BattleFrontier_BattlePalaceBattleRoom_MapScript2_24FE34: @ 824FE34
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map_script_2 VAR_0x4001, 0, BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E
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.2byte 0
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE3E:: @ 824FE3E
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hideobjectat 1, BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM
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call BattleFrontier_BattlePalaceBattleRoom_EventScript_24F833
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setvar VAR_0x4001, 1
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applymovement 255, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
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removeobject 2
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applymovement 4, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
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applymovement 5, BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90
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end
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE66:: @ 824FE66
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message BattleFrontier_BattlePalaceBattleRoom_Text_24FF28
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE6D:: @ 824FE6D
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message BattleFrontier_BattlePalaceBattleRoom_Text_24FF54
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE74:: @ 824FE74
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message BattleFrontier_BattlePalaceBattleRoom_Text_24FF80
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE7B:: @ 824FE7B
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message BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE82:: @ 824FE82
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message BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8
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waitmessage
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return
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BattleFrontier_BattlePalaceBattleRoom_EventScript_24FE89:: @ 824FE89
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||
message BattleFrontier_BattlePalaceBattleRoom_Text_250004
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||
waitmessage
|
||
return
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||
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||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE90: @ 824FE90
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||
step_54
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||
step_end
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||
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||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE92: @ 824FE92
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step_55
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_up
|
||
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||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE97: @ 824FE97
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||
step_03
|
||
step_end
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||
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||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE99: @ 824FE99
|
||
step_01
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FE9B: @ 824FE9B
|
||
step_55
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA1: @ 824FEA1
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step_down
|
||
step_down
|
||
step_down
|
||
step_down
|
||
step_02
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEA7: @ 824FEA7
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_up
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAC: @ 824FEAC
|
||
step_00
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEAE: @ 824FEAE
|
||
step_55
|
||
slow_step_down
|
||
slow_step_down
|
||
step_02
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB3: @ 824FEB3
|
||
step_55
|
||
slow_step_down
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEB6: @ 824FEB6
|
||
slow_step_down
|
||
slow_step_down
|
||
slow_step_down
|
||
step_02
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FEBB:: @ 824FEBB
|
||
copyvar VAR_RESULT, VAR_0x40CE
|
||
compare VAR_RESULT, 1
|
||
goto_eq BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5
|
||
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 5, 7
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_EventScript_24FED5:: @ 824FED5
|
||
warp BATTLE_FRONTIER_BATTLE_PALACE_LOBBY, 255, 19, 7
|
||
waitstate
|
||
end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEDF: @ 824FEDF
|
||
step_14
|
||
step_14
|
||
step_55
|
||
step_down
|
||
step_right
|
||
step_down
|
||
step_27
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEE7: @ 824FEE7
|
||
step_55
|
||
step_15
|
||
step_18
|
||
step_15
|
||
step_15
|
||
step_15
|
||
step_15
|
||
step_15
|
||
step_27
|
||
step_14
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Movement_24FEF2: @ 824FEF2
|
||
step_14
|
||
step_14
|
||
step_14
|
||
step_14
|
||
step_14
|
||
step_14
|
||
step_14
|
||
step_55
|
||
slow_step_down
|
||
slow_step_down
|
||
slow_step_down
|
||
slow_step_down
|
||
step_02
|
||
step_end
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_24FF00: @ 824FF00
|
||
VerdanturfTown_BattleTentBattleRoom_Text_24FF00: @ 824FF00
|
||
.string "Excellent…\n"
|
||
.string "Let me restore your POKéMON.$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_24FF28: @ 824FF28
|
||
VerdanturfTown_BattleTentBattleRoom_Text_24FF28: @ 824FF28
|
||
.string "The 2nd opponent is next.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_24FF54: @ 824FF54
|
||
VerdanturfTown_BattleTentBattleRoom_Text_24FF54: @ 824FF54
|
||
.string "The 3rd opponent is next.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_24FF80: @ 824FF80
|
||
.string "The 4th opponent is next.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_24FFAC: @ 824FFAC
|
||
.string "The 5th opponent is next.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_24FFD8: @ 824FFD8
|
||
.string "The 6th opponent is next.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250004: @ 8250004
|
||
.string "The 7th opponent is next.\n"
|
||
.string "Are you prepared?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250030: @ 8250030
|
||
VerdanturfTown_BattleTentBattleRoom_Text_250030: @ 8250030
|
||
.string "Would you like to save and quit\n"
|
||
.string "the game?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25005A: @ 825005A
|
||
VerdanturfTown_BattleTentBattleRoom_Text_25005A: @ 825005A
|
||
.string "Do you wish to quit your challenge?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25007E: @ 825007E
|
||
VerdanturfTown_BattleTentBattleRoom_Text_25007E: @ 825007E
|
||
.string "Saving the data.\n"
|
||
.string "Have patience…$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25009E: @ 825009E
|
||
.string "Do you wish to record your latest\n"
|
||
.string "match on your FRONTIER PASS?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_2500DD: @ 82500DD
|
||
.string "And now…\p"
|
||
.string "By winning consistently, you have\n"
|
||
.string "earned the privilege of challenging\l"
|
||
.string "our master, the PALACE MAVEN…$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25014A: @ 825014A
|
||
.string "I shall send for the PALACE MAVEN.\n"
|
||
.string "Are you ready?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25017C: @ 825017C
|
||
.string "Let great fanfare announce the arrival\n"
|
||
.string "of the PALACE MAVEN, SPENSER!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_2501C1: @ 82501C1
|
||
.string "SPENSER: My physical being is with\n"
|
||
.string "POKéMON always!\p"
|
||
.string "My heart beats as one with\n"
|
||
.string "POKéMON always!\p"
|
||
.string "Young one of a TRAINER!\n"
|
||
.string "Do you believe in your POKéMON?\p"
|
||
.string "Can you believe them through\n"
|
||
.string "and through?\p"
|
||
.string "If your bonds of trust are frail,\n"
|
||
.string "you will never beat my brethren!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_2502C4: @ 82502C4
|
||
.string "The bond you share with your POKéMON!\n"
|
||
.string "Prove it to me here!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_2502FF: @ 82502FF
|
||
.string "SPENSER: Gwahahah!\p"
|
||
.string "Hah, you never fell for my bluster!\n"
|
||
.string "Sorry for trying that stunt!\p"
|
||
.string "Here!\n"
|
||
.string "Bring me the thing!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25036D: @ 825036D
|
||
.string "My, my, if only you could maintain that\n"
|
||
.string "facade of distinguished authority…\p"
|
||
.string "Here!\n"
|
||
.string "Let’s see your FRONTIER PASS!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_2503DC: @ 82503DC
|
||
.string "The Spirits Symbol was embossed on\n"
|
||
.string "the FRONTIER PASS!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250412: @ 8250412
|
||
.string "SPENSER: Your POKéMON’s eyes are \n"
|
||
.string "truly clear and unclouded.\p"
|
||
.string "I will eagerly await the next\n"
|
||
.string "opportunity to see you.$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250485: @ 8250485
|
||
.string "SPENSER: Gwahahah!\n"
|
||
.string "You’ve battled your way up again?\p"
|
||
.string "You must have developed a truly\n"
|
||
.string "formidable bond with your POKéMON.\p"
|
||
.string "So be it!\p"
|
||
.string "This time, I won’t bluster or hold back.\n"
|
||
.string "This time, there’s no fooling around.\p"
|
||
.string "Ready now?\n"
|
||
.string "Prepare to lose!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250572: @ 8250572
|
||
.string "… … …Kaaah!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_25057E: @ 825057E
|
||
.string "SPENSER: Well, that was some display!\n"
|
||
.string "Even fully unleashed, my brethren\l"
|
||
.string "could not overpower you.\p"
|
||
.string "Your team spirit is truly admirable!\p"
|
||
.string "Here!\n"
|
||
.string "Bring me that thing, will you?$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250629: @ 8250629
|
||
.string "My, my, if only you could maintain\n"
|
||
.string "a certain level of decorum…\p"
|
||
.string "Gaaah, here!\n"
|
||
.string "Hurry with that FRONTIER PASS, you!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_250699: @ 8250699
|
||
.string "The Spirits Symbol took on\n"
|
||
.string "a golden shine!$"
|
||
|
||
BattleFrontier_BattlePalaceBattleRoom_Text_2506C4: @ 82506C4
|
||
.string "SPENSER: Gwahahah!\p"
|
||
.string "Come see me time and again!\n"
|
||
.string "My brethren and I will be waiting!$"
|