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https://github.com/Ninjdai1/pokeemerald.git
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70 lines
1.3 KiB
ArmAsm
70 lines
1.3 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_m_lock_on_grp, voicegroup128
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.equ se_m_lock_on_pri, 4
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.equ se_m_lock_on_rev, reverb_set+50
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.equ se_m_lock_on_mvl, 127
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.equ se_m_lock_on_key, 0
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.equ se_m_lock_on_tbs, 1
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.equ se_m_lock_on_exg, 0
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.equ se_m_lock_on_cmp, 1
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.section .rodata
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.global se_m_lock_on
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.align 2
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@********************** Track 1 **********************@
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se_m_lock_on_1:
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.byte KEYSH , se_m_lock_on_key+0
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.byte TEMPO , 150*se_m_lock_on_tbs/2
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.byte VOICE , 40
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 110*se_m_lock_on_mvl/mxv
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.byte BEND , c_v+0
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.byte N01 , Cn4 , v100
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.byte W01
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.byte Gn3 , v064
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.byte W01
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.byte N03 , Bn3 , v100
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.byte W01
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.byte PAN , c_v+6
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.byte BEND , c_v+6
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.byte W01
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.byte PAN , c_v-5
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.byte BEND , c_v-6
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.byte W02
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.byte PAN , c_v+6
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.byte BEND , c_v+6
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.byte N01 , Cn4
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.byte W01
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.byte Gn3 , v064
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.byte W02
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.byte PAN , c_v-5
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.byte BEND , c_v-6
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.byte N01 , Bn3 , v100
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.byte W01
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.byte Gn3 , v064
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.byte W02
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte N06 , Bn3 , v100
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.byte W06
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.byte FINE
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@******************************************************@
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.align 2
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se_m_lock_on:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_m_lock_on_pri @ Priority
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.byte se_m_lock_on_rev @ Reverb.
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.word se_m_lock_on_grp
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.word se_m_lock_on_1
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.end
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