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https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 21:17:41 +01:00
bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
12 lines
604 B
PHP
12 lines
604 B
PHP
RustboroCity_Flat2_2F_EventObjects: @ 8530B20
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object_event 1, EVENT_OBJ_GFX_OLD_MAN, 0, 11, 4, 3, MOVEMENT_TYPE_FACE_RIGHT, 0, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FD8, 0
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object_event 2, EVENT_OBJ_GFX_NINJA_BOY, 0, 7, 3, 3, MOVEMENT_TYPE_WANDER_LEFT_AND_RIGHT, 2, 0, 0, 0, RustboroCity_Flat2_2F_EventScript_215FE1, 0
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RustboroCity_Flat2_2F_MapWarps: @ 8530B50
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warp_def 3, 1, 0, 2, MAP_RUSTBORO_CITY_FLAT2_1F
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warp_def 1, 1, 0, 0, MAP_RUSTBORO_CITY_FLAT2_3F
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RustboroCity_Flat2_2F_MapEvents:: @ 8530B60
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map_events RustboroCity_Flat2_2F_EventObjects, RustboroCity_Flat2_2F_MapWarps, 0x0, 0x0
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