pokeemerald/asm/fire.s
2018-10-22 22:08:38 -04:00

2398 lines
37 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_8108EC8
sub_8108EC8: @ 8108EC8
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x2E]
movs r0, 0x3C
strh r0, [r4, 0x30]
movs r0, 0x9
strh r0, [r4, 0x32]
movs r0, 0x1E
strh r0, [r4, 0x34]
movs r0, 0xFE
lsls r0, 8
strh r0, [r4, 0x36]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r1, =sub_80A634C
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8108EC8
thumb_func_start sub_8108F08
sub_8108F08: @ 8108F08
push {r4,r5,lr}
adds r4, r0, 0
ldr r5, =gBattleAnimArgs
movs r0, 0
ldrsh r1, [r5, r0]
adds r0, r4, 0
bl sub_80A6864
ldrh r0, [r5, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldrh r0, [r5, 0x8]
strh r0, [r4, 0x2E]
ldrh r0, [r5, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r5, 0x6]
strh r0, [r4, 0x32]
ldr r0, =sub_80A656C
str r0, [r4, 0x1C]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8108F08
thumb_func_start sub_8108F4C
sub_8108F4C: @ 8108F4C
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08108F88
ldr r2, =gBattleAnimArgs
ldrh r0, [r4, 0x20]
ldrh r1, [r2]
subs r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r2, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldrh r0, [r2, 0x8]
negs r0, r0
strh r0, [r4, 0x32]
adds r1, r2, 0
b _08108F9E
.pool
_08108F88:
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x32]
_08108F9E:
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x36]
ldrh r0, [r1, 0xA]
strh r0, [r4, 0x34]
ldr r0, =sub_8109028
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8108F4C
thumb_func_start sub_8108FBC
sub_8108FBC: @ 8108FBC
push {r4,lr}
adds r4, r0, 0
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08108FF0
ldr r2, =gBattleAnimArgs
ldrh r0, [r4, 0x20]
ldrh r1, [r2]
subs r0, r1
strh r0, [r4, 0x20]
ldrh r0, [r2, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
strh r0, [r4, 0x22]
ldrh r0, [r2, 0x8]
strh r0, [r4, 0x32]
adds r1, r2, 0
b _08109008
.pool
_08108FF0:
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x8]
negs r0, r0
strh r0, [r4, 0x32]
_08109008:
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x36]
ldrh r0, [r1, 0xA]
strh r0, [r4, 0x34]
ldr r0, =sub_8109028
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8108FBC
thumb_func_start sub_8109028
sub_8109028: @ 8109028
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
lsls r0, 16
asrs r0, 16
movs r3, 0x36
ldrsh r1, [r2, r3]
cmp r0, r1
bge _0810904E
ldrh r0, [r2, 0x32]
ldrh r1, [r2, 0x24]
adds r0, r1
strh r0, [r2, 0x24]
ldrh r0, [r2, 0x34]
ldrh r3, [r2, 0x26]
adds r0, r3
strh r0, [r2, 0x26]
_0810904E:
movs r0, 0x2E
ldrsh r1, [r2, r0]
movs r3, 0x30
ldrsh r0, [r2, r3]
cmp r1, r0
bne _08109060
adds r0, r2, 0
bl move_anim_8074EE0
_08109060:
pop {r0}
bx r0
thumb_func_end sub_8109028
thumb_func_start sub_8109064
sub_8109064: @ 8109064
push {r4,lr}
adds r4, r0, 0
bl sub_80A6838
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109090
ldr r0, =gBattleAnimArgs
ldrh r1, [r4, 0x20]
ldrh r2, [r0]
subs r1, r2
strh r1, [r4, 0x20]
b _081090A2
.pool
_08109090:
ldr r0, =gBattleAnimArgs
ldrh r1, [r0]
ldrh r2, [r4, 0x20]
adds r1, r2
strh r1, [r4, 0x20]
adds r2, r4, 0
adds r2, 0x43
movs r1, 0x8
strb r1, [r2]
_081090A2:
adds r2, r0, 0
ldrh r0, [r2, 0x2]
ldrh r1, [r4, 0x22]
adds r0, r1
movs r1, 0
strh r0, [r4, 0x22]
ldrh r0, [r2, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r2, 0x6]
strh r0, [r4, 0x30]
ldrh r0, [r2, 0x8]
strh r0, [r4, 0x32]
ldrh r0, [r2, 0xA]
strh r0, [r4, 0x34]
ldrh r0, [r2, 0xC]
strh r0, [r4, 0x36]
strh r1, [r4, 0x38]
ldr r0, =sub_81090D8
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109064
thumb_func_start sub_81090D8
sub_81090D8: @ 81090D8
push {r4,lr}
adds r4, r0, 0
movs r1, 0x34
ldrsh r0, [r4, r1]
cmp r0, 0
beq _08109160
movs r2, 0x38
ldrsh r1, [r4, r2]
ldr r0, =0x00002710
cmp r1, r0
ble _081090F6
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1
strb r0, [r1]
_081090F6:
movs r1, 0x2E
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x38]
lsls r1, 16
asrs r1, 24
ldrh r2, [r4, 0x30]
adds r1, r2
lsls r1, 16
asrs r1, 16
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x38]
lsls r1, 16
asrs r1, 24
ldrh r2, [r4, 0x30]
adds r1, r2
lsls r1, 16
asrs r1, 16
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x32]
ldrh r2, [r4, 0x2E]
adds r1, r0, r2
strh r1, [r4, 0x2E]
ldrh r0, [r4, 0x36]
ldrh r2, [r4, 0x38]
adds r0, r2
strh r0, [r4, 0x38]
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0xFF
ble _0810914C
ldr r2, =0xffffff00
b _08109154
.pool
_0810914C:
cmp r0, 0
bge _08109158
movs r2, 0x80
lsls r2, 1
_08109154:
adds r0, r1, r2
strh r0, [r4, 0x2E]
_08109158:
ldrh r0, [r4, 0x34]
subs r0, 0x1
strh r0, [r4, 0x34]
b _08109166
_08109160:
adds r0, r4, 0
bl move_anim_8074EE0
_08109166:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_81090D8
thumb_func_start sub_810916C
sub_810916C: @ 810916C
push {lr}
movs r1, 0
strh r1, [r0, 0x20]
strh r1, [r0, 0x22]
movs r1, 0x3C
strh r1, [r0, 0x2E]
movs r1, 0x8C
strh r1, [r0, 0x32]
movs r1, 0x50
strh r1, [r0, 0x36]
ldr r1, =sub_80A6EEC
str r1, [r0, 0x1C]
ldr r1, =DestroyAnimSprite
bl StoreSpriteCallbackInData6
pop {r0}
bx r0
.pool
thumb_func_end sub_810916C
thumb_func_start sub_8109198
sub_8109198: @ 8109198
push {r4-r6,lr}
adds r6, r0, 0
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
bl GetBattlerSide
adds r4, r0, 0
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r4, 24
lsls r0, 24
cmp r4, r0
bne _081091DE
movs r0, 0x2
bl GetBattlerAtPosition
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
beq _081091D6
movs r0, 0x3
bl GetBattlerAtPosition
ldrb r1, [r5]
lsls r0, 24
lsrs r0, 24
cmp r1, r0
bne _081091DE
_081091D6:
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
negs r0, r0
strh r0, [r1, 0x4]
_081091DE:
ldr r1, =sub_80A7938
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109198
thumb_func_start sub_8109200
sub_8109200: @ 8109200
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
negs r1, r1
strh r1, [r2]
ldrh r1, [r2, 0x4]
negs r1, r1
strh r1, [r2, 0x4]
ldr r1, =sub_80A7938
str r1, [r0, 0x1C]
bx lr
.pool
thumb_func_end sub_8109200
thumb_func_start sub_810921C
sub_810921C: @ 810921C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
movs r1, 0
strh r0, [r4, 0x3C]
strh r1, [r4, 0x2E]
ldr r0, =sub_8109244
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_810921C
thumb_func_start sub_8109244
sub_8109244: @ 8109244
push {r4,r5,lr}
adds r5, r0, 0
bl sub_8109338
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x12
bne _0810928E
movs r0, 0x19
strh r0, [r5, 0x2E]
ldrh r0, [r5, 0x20]
strh r0, [r5, 0x30]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl InitAnimLinearTranslation
ldr r0, =sub_810929C
str r0, [r5, 0x1C]
_0810928E:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109244
thumb_func_start sub_810929C
sub_810929C: @ 810929C
push {r4-r6,lr}
adds r6, r0, 0
bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _081092E4
movs r4, 0
strh r4, [r6, 0x2E]
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x20]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r6, 0x22]
strh r4, [r6, 0x26]
strh r4, [r6, 0x24]
ldr r1, =sub_8109314
str r1, [r6, 0x1C]
adds r0, r6, 0
bl _call_via_r1
b _0810930E
.pool
_081092E4:
movs r1, 0x3C
ldrsh r0, [r6, r1]
movs r1, 0x1C
bl Sin
ldrh r1, [r6, 0x24]
adds r0, r1
strh r0, [r6, 0x24]
movs r1, 0x3C
ldrsh r0, [r6, r1]
movs r1, 0x1C
bl Cos
ldrh r1, [r6, 0x26]
adds r0, r1
strh r0, [r6, 0x26]
ldrh r0, [r6, 0x3C]
adds r0, 0x14
movs r1, 0xFF
ands r0, r1
strh r0, [r6, 0x3C]
_0810930E:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_810929C
thumb_func_start sub_8109314
sub_8109314: @ 8109314
push {r4,lr}
adds r4, r0, 0
bl sub_8109338
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1F
bne _08109330
adds r0, r4, 0
bl DestroyAnimSprite
_08109330:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8109314
thumb_func_start sub_8109338
sub_8109338: @ 8109338
push {r4,lr}
adds r4, r0, 0
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r1, 0x1C
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x3C
ldrsh r0, [r4, r1]
movs r1, 0x1C
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3C]
adds r0, 0x14
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3C]
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8109338
thumb_func_start sub_8109364
sub_8109364: @ 8109364
push {r4,lr}
adds r4, r0, 0
ldr r1, =gBattleAnimArgs
ldrh r0, [r1]
ldrh r2, [r4, 0x20]
adds r0, r2
strh r0, [r4, 0x20]
ldrh r0, [r1, 0x2]
ldrh r2, [r4, 0x22]
adds r0, r2
strh r0, [r4, 0x22]
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x8]
strh r0, [r4, 0x32]
ldr r1, =DestroyAnimSprite
adds r0, r4, 0
bl StoreSpriteCallbackInData6
ldr r0, =sub_80A653C
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109364
thumb_func_start sub_81093A4
sub_81093A4: @ 81093A4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x4]
strh r0, [r4, 0x30]
ldrh r0, [r1, 0x6]
strh r0, [r4, 0x2E]
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_80A64B0
str r0, [r4, 0x1C]
ldr r1, =sub_81093E4
adds r0, r4, 0
bl StoreSpriteCallbackInData6
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81093A4
thumb_func_start sub_81093E4
sub_81093E4: @ 81093E4
push {lr}
adds r3, r0, 0
adds r3, 0x3E
ldrb r2, [r3]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r3]
ldrh r1, [r0, 0x30]
movs r2, 0
strh r1, [r0, 0x2E]
strh r2, [r0, 0x30]
ldr r1, =sub_810940C
str r1, [r0, 0x1C]
bl _call_via_r1
pop {r0}
bx r0
.pool
thumb_func_end sub_81093E4
thumb_func_start sub_810940C
sub_810940C: @ 810940C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x32]
lsls r1, 16
asrs r1, 24
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x32]
lsls r1, 16
asrs r1, 24
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x30]
adds r0, 0xA
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
adds r0, 0xD0
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x2E]
subs r0, 0x1
strh r0, [r4, 0x2E]
lsls r0, 16
asrs r0, 16
movs r1, 0x1
negs r1, r1
cmp r0, r1
bne _08109458
adds r0, r4, 0
bl DestroyAnimSprite
_08109458:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_810940C
thumb_func_start sub_8109460
sub_8109460: @ 8109460
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, =gTasks
adds r4, r0
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
movs r5, 0
strh r0, [r4, 0x26]
strh r5, [r4, 0x8]
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
strh r5, [r4, 0xE]
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r0, [r0, 0x22]
strh r0, [r4, 0x10]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x12]
strh r5, [r4, 0x14]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
movs r1, 0
bl sub_80A7270
ldr r0, =sub_81094D0
str r0, [r4]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109460
thumb_func_start sub_81094D0
sub_81094D0: @ 81094D0
push {r4,r5,lr}
sub sp, 0xC
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x6
bls _081094EC
b _081097AA
_081094EC:
lsls r0, 2
ldr r1, =_08109500
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08109500:
.4byte _0810951C
.4byte _08109542
.4byte _081095F4
.4byte _08109654
.4byte _08109672
.4byte _08109748
.4byte _0810979C
_0810951C:
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r3, 0x80
lsls r3, 1
movs r0, 0xE0
str r0, [sp]
movs r0, 0x80
lsls r0, 2
str r0, [sp, 0x4]
movs r0, 0x20
str r0, [sp, 0x8]
adds r0, r4, 0
adds r2, r3, 0
bl sub_80A805C
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_08109542:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0810958A
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08109578
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
movs r1, 0x3
b _08109588
.pool
_08109578:
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldr r1, =0x0000fffd
_08109588:
strh r1, [r0, 0x24]
_0810958A:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _081095B8
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _081095B8
movs r0, 0
strh r0, [r4, 0xE]
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x22]
adds r1, 0x1
strh r1, [r0, 0x22]
_081095B8:
adds r0, r4, 0
bl sub_80A80C8
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
beq _081095C8
b _081097AA
_081095C8:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_80A7E6C
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r5, [r0, 0x24]
strh r5, [r4, 0xA]
strh r5, [r4, 0xC]
strh r5, [r4, 0xE]
b _08109790
.pool
_081095F4:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
bgt _08109604
b _081097AA
_08109604:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _0810962E
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r3, 0x80
lsls r3, 2
movs r0, 0xC0
lsls r0, 1
str r0, [sp]
movs r0, 0xF0
str r0, [sp, 0x4]
movs r0, 0x6
str r0, [sp, 0x8]
adds r0, r4, 0
movs r2, 0xE0
bl sub_80A805C
b _0810964E
_0810962E:
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r3, 0x80
lsls r3, 2
movs r0, 0xC0
lsls r0, 1
str r0, [sp]
movs r0, 0xC0
str r0, [sp, 0x4]
movs r0, 0x6
str r0, [sp, 0x8]
adds r0, r4, 0
movs r2, 0xE0
bl sub_80A805C
_0810964E:
movs r0, 0
strh r0, [r4, 0xA]
b _08109790
_08109654:
adds r0, r4, 0
bl sub_80A80C8
lsls r0, 24
cmp r0, 0
beq _08109662
b _081097AA
_08109662:
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
adds r1, r5, 0
movs r2, 0x6
bl sub_81097B4
b _08109790
_08109672:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _081096C0
movs r0, 0
strh r0, [r4, 0xA]
ldrh r0, [r4, 0xC]
adds r0, 0x1
strh r0, [r4, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _081096AC
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
adds r1, 0x3
b _081096BE
.pool
_081096AC:
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x3
_081096BE:
strh r1, [r0, 0x26]
_081096C0:
ldrh r0, [r4, 0xE]
adds r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 16
asrs r0, 16
cmp r0, 0x18
ble _081097AA
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _081096FC
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r2, 0xC0
lsls r2, 1
movs r0, 0x80
lsls r0, 1
str r0, [sp]
str r0, [sp, 0x4]
movs r0, 0x8
str r0, [sp, 0x8]
adds r0, r4, 0
movs r3, 0xF0
bl sub_80A805C
b _0810971A
.pool
_081096FC:
ldrh r1, [r4, 0x26]
lsls r1, 24
lsrs r1, 24
movs r2, 0xC0
lsls r2, 1
movs r0, 0x80
lsls r0, 1
str r0, [sp]
str r0, [sp, 0x4]
movs r0, 0x8
str r0, [sp, 0x8]
adds r0, r4, 0
movs r3, 0xC0
bl sub_80A805C
_0810971A:
ldrh r1, [r4, 0xC]
movs r0, 0x1
ands r0, r1
cmp r0, 0
beq _08109738
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
subs r1, 0x3
strh r1, [r0, 0x26]
_08109738:
movs r0, 0
strh r0, [r4, 0xA]
strh r0, [r4, 0xC]
strh r0, [r4, 0xE]
b _08109790
.pool
_08109748:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0
beq _08109764
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x22]
subs r1, 0x1
strh r1, [r0, 0x22]
_08109764:
adds r0, r4, 0
bl sub_80A80C8
lsls r0, 24
lsrs r5, r0, 24
cmp r5, 0
bne _081097AA
ldr r2, =gSprites
movs r0, 0x26
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r4, 0x10]
strh r1, [r0, 0x22]
ldrh r0, [r4, 0x26]
lsls r0, 24
lsrs r0, 24
bl sub_80A7344
strh r5, [r4, 0xC]
_08109790:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _081097AA
.pool
_0810979C:
movs r1, 0x14
ldrsh r0, [r4, r1]
cmp r0, 0
bne _081097AA
adds r0, r5, 0
bl DestroyAnimVisualTask
_081097AA:
add sp, 0xC
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_81094D0
thumb_func_start sub_81097B4
sub_81097B4: @ 81097B4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0xC
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
lsls r1, 24
lsrs r7, r1, 24
lsls r2, 24
lsrs r2, 24
mov r8, r2
adds r0, r4, 0
bl sub_8109930
lsls r0, 16
lsrs r0, 16
mov r9, r0
ldr r1, =gSprites
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r0, r1
ldrh r4, [r0, 0x20]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _0810980C
adds r0, r4, 0
subs r0, 0xC
lsls r0, 16
lsrs r4, r0, 16
movs r0, 0x1
b _08109816
.pool
_0810980C:
adds r0, r4, 0
adds r0, 0x10
lsls r0, 16
lsrs r4, r0, 16
movs r0, 0xFF
_08109816:
movs r6, 0
movs r5, 0
lsls r4, 16
str r4, [sp, 0x8]
mov r1, r9
lsls r1, 16
str r1, [sp, 0x4]
ldr r2, =gUnknown_085955CC
mov r9, r2
lsls r0, 24
asrs r0, 24
str r0, [sp]
mov r3, r8
lsls r3, 1
mov r10, r3
_08109834:
ldr r0, =gUnknown_085955B4
ldr r2, [sp, 0x8]
asrs r1, r2, 16
ldr r3, [sp, 0x4]
asrs r2, r3, 16
movs r3, 0x2
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
beq _081098B6
ldr r1, =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r4, r0, r1
ldrh r2, [r4, 0x4]
lsls r1, r2, 22
lsrs r1, 22
lsls r0, r5, 2
adds r0, 0x40
adds r1, r0
ldr r3, =0x000003ff
adds r0, r3, 0
ands r1, r0
ldr r3, =0xfffffc00
adds r0, r3, 0
ands r2, r0
orrs r2, r1
strh r2, [r4, 0x4]
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
cmp r5, 0x4
bls _0810987E
movs r5, 0
_0810987E:
lsls r2, r6, 2
mov r1, r9
adds r0, r2, r1
ldrh r0, [r0]
ldr r3, [sp]
adds r1, r0, 0
muls r1, r3
lsls r1, 16
asrs r1, 16
ldr r0, =gUnknown_085955CC+2
adds r2, r0
movs r3, 0
ldrsh r2, [r2, r3]
adds r0, r4, 0
bl sub_8109984
strh r7, [r4, 0x3A]
mov r0, r8
strh r0, [r4, 0x3C]
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
add r0, r10
ldr r1, =gTasks + 0x8
adds r0, r1
ldrh r1, [r0]
adds r1, 0x1
strh r1, [r0]
_081098B6:
adds r0, r6, 0x1
lsls r0, 16
lsrs r6, r0, 16
cmp r6, 0x6
bls _08109834
add sp, 0xC
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81097B4
thumb_func_start sub_81098EC
sub_81098EC: @ 81098EC
push {r4,lr}
adds r4, r0, 0
bl sub_81099A0
adds r0, r4, 0
adds r0, 0x3E
ldrb r1, [r0]
movs r0, 0x4
ands r0, r1
cmp r0, 0
beq _08109926
ldr r3, =gTasks
movs r0, 0x3C
ldrsh r1, [r4, r0]
lsls r1, 1
movs r0, 0x3A
ldrsh r2, [r4, r0]
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
adds r1, r0
adds r3, 0x8
adds r1, r3
ldrh r0, [r1]
subs r0, 0x1
strh r0, [r1]
adds r0, r4, 0
bl DestroySprite
_08109926:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81098EC
thumb_func_start sub_8109930
sub_8109930: @ 8109930
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r2, =gSprites
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r2
ldrh r2, [r1, 0x26]
ldrh r0, [r1, 0x22]
adds r2, r0
adds r1, 0x29
movs r0, 0
ldrsb r0, [r1, r0]
adds r0, r2
lsls r0, 16
lsrs r4, r0, 16
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08109970
lsls r0, r4, 16
movs r1, 0x94
lsls r1, 15
b _08109976
.pool
_08109970:
lsls r0, r4, 16
movs r1, 0xB0
lsls r1, 14
_08109976:
adds r0, r1
lsrs r4, r0, 16
adds r0, r4, 0
pop {r4}
pop {r1}
bx r1
thumb_func_end sub_8109930
thumb_func_start sub_8109984
sub_8109984: @ 8109984
movs r3, 0
strh r3, [r0, 0x2E]
strh r3, [r0, 0x30]
ldrh r3, [r0, 0x20]
lsls r3, 3
strh r3, [r0, 0x32]
ldrh r3, [r0, 0x22]
lsls r3, 3
strh r3, [r0, 0x34]
lsls r1, 3
strh r1, [r0, 0x36]
lsls r2, 3
strh r2, [r0, 0x38]
bx lr
thumb_func_end sub_8109984
thumb_func_start sub_81099A0
sub_81099A0: @ 81099A0
push {lr}
adds r2, r0, 0
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
lsls r0, 16
asrs r0, 16
cmp r0, 0x2
ble _081099CA
movs r0, 0
strh r0, [r2, 0x2E]
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
ldrh r0, [r2, 0x30]
adds r1, r0, 0
muls r1, r0
adds r0, r1, 0
ldrh r3, [r2, 0x34]
adds r0, r3
strh r0, [r2, 0x34]
_081099CA:
ldrh r0, [r2, 0x36]
ldrh r1, [r2, 0x32]
adds r0, r1
strh r0, [r2, 0x32]
lsls r0, 16
asrs r0, 19
strh r0, [r2, 0x20]
ldrh r1, [r2, 0x38]
ldrh r3, [r2, 0x34]
adds r1, r3
strh r1, [r2, 0x34]
lsls r1, 16
asrs r3, r1, 19
strh r3, [r2, 0x22]
adds r0, 0x8
lsls r0, 16
movs r1, 0x80
lsls r1, 17
cmp r0, r1
bhi _08109A00
adds r1, r3, 0
movs r0, 0x8
negs r0, r0
cmp r1, r0
blt _08109A00
cmp r1, 0x78
ble _08109A0C
_08109A00:
adds r0, r2, 0
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
_08109A0C:
pop {r0}
bx r0
thumb_func_end sub_81099A0
thumb_func_start sub_8109A10
sub_8109A10: @ 8109A10
push {r4,r5,lr}
ldr r3, =gBattleAnimArgs
ldrh r1, [r3]
movs r2, 0
strh r1, [r0, 0x20]
ldrh r1, [r3, 0x2]
strh r1, [r0, 0x22]
strh r2, [r0, 0x2E]
strh r2, [r0, 0x30]
strh r2, [r0, 0x32]
ldrh r1, [r3, 0x4]
strh r1, [r0, 0x3A]
ldrh r1, [r3, 0x6]
strh r1, [r0, 0x3C]
ldrh r4, [r0, 0x4]
lsls r2, r4, 22
lsrs r2, 22
movs r5, 0x8
ldrsh r1, [r3, r5]
lsls r1, 4
adds r2, r1
ldr r3, =0x000003ff
adds r1, r3, 0
ands r2, r1
ldr r1, =0xfffffc00
ands r1, r4
orrs r1, r2
strh r1, [r0, 0x4]
ldr r1, =sub_8109A64
str r1, [r0, 0x1C]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109A10
thumb_func_start sub_8109A64
sub_8109A64: @ 8109A64
push {r4,lr}
adds r2, r0, 0
movs r1, 0x2E
ldrsh r0, [r2, r1]
cmp r0, 0x1
beq _08109A96
cmp r0, 0x1
bgt _08109A7A
cmp r0, 0
beq _08109A80
b _08109AF4
_08109A7A:
cmp r0, 0x2
beq _08109AB4
b _08109AF4
_08109A80:
ldrh r1, [r2, 0x3A]
movs r3, 0x3A
ldrsh r0, [r2, r3]
cmp r0, 0
beq _08109A90
subs r0, r1, 0x1
strh r0, [r2, 0x3A]
b _08109AF4
_08109A90:
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
_08109A96:
ldrh r0, [r2, 0x22]
adds r0, 0x8
strh r0, [r2, 0x22]
lsls r0, 16
asrs r0, 16
ldrh r3, [r2, 0x3C]
movs r4, 0x3C
ldrsh r1, [r2, r4]
cmp r0, r1
blt _08109AF4
strh r3, [r2, 0x22]
ldrh r0, [r2, 0x2E]
adds r0, 0x1
strh r0, [r2, 0x2E]
b _08109AF4
_08109AB4:
ldrh r0, [r2, 0x30]
adds r0, 0x1
strh r0, [r2, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _08109AE0
movs r0, 0
strh r0, [r2, 0x30]
ldrh r0, [r2, 0x32]
adds r0, 0x1
strh r0, [r2, 0x32]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08109ADC
ldr r0, =0x0000fffd
b _08109ADE
.pool
_08109ADC:
movs r0, 0x3
_08109ADE:
strh r0, [r2, 0x26]
_08109AE0:
ldrh r0, [r2, 0x34]
adds r0, 0x1
strh r0, [r2, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
ble _08109AF4
adds r0, r2, 0
bl DestroyAnimSprite
_08109AF4:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8109A64
thumb_func_start sub_8109AFC
sub_8109AFC: @ 8109AFC
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _08109B70
cmp r0, 0x1
bgt _08109B12
cmp r0, 0
beq _08109B18
b _08109C3E
_08109B12:
cmp r0, 0x2
beq _08109BCE
b _08109C3E
_08109B18:
adds r0, r5, 0
movs r1, 0
bl sub_80A69CC
ldr r4, =gBattleAnimArgs
ldrb r1, [r4, 0x4]
adds r0, r5, 0
bl StartSpriteAnim
ldrh r0, [r4, 0x4]
strh r0, [r5, 0x3C]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109B48
movs r0, 0x4
b _08109B4A
.pool
_08109B48:
ldr r0, =0x0000fffc
_08109B4A:
strh r0, [r5, 0x36]
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r5, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r5, 0x5]
b _08109BC6
.pool
_08109B70:
ldrh r0, [r5, 0x30]
adds r0, 0xC0
strh r0, [r5, 0x30]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08109B94
ldrh r0, [r5, 0x30]
lsls r0, 16
asrs r0, 24
negs r0, r0
b _08109B9A
.pool
_08109B94:
ldrh r0, [r5, 0x30]
lsls r0, 16
asrs r0, 24
_08109B9A:
strh r0, [r5, 0x26]
movs r2, 0x32
ldrsh r0, [r5, r2]
movs r2, 0x36
ldrsh r1, [r5, r2]
bl Sin
strh r0, [r5, 0x24]
ldrh r0, [r5, 0x32]
adds r0, 0x4
movs r1, 0xFF
ands r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
bne _08109C3E
movs r0, 0
strh r0, [r5, 0x34]
_08109BC6:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _08109C3E
_08109BCE:
movs r1, 0x32
ldrsh r0, [r5, r1]
movs r2, 0x36
ldrsh r1, [r5, r2]
bl Sin
adds r2, r0, 0
movs r3, 0
strh r2, [r5, 0x24]
ldrh r0, [r5, 0x32]
adds r0, 0x4
movs r1, 0xFF
ands r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x34]
adds r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1F
bne _08109C3E
ldrh r0, [r5, 0x20]
adds r1, r2, r0
strh r1, [r5, 0x20]
ldrh r0, [r5, 0x26]
ldrh r2, [r5, 0x22]
adds r0, r2
strh r0, [r5, 0x22]
strh r3, [r5, 0x26]
strh r3, [r5, 0x24]
movs r0, 0x80
lsls r0, 1
strh r0, [r5, 0x2E]
strh r1, [r5, 0x30]
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x22]
strh r0, [r5, 0x34]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x36]
adds r0, r5, 0
bl sub_80A6FD4
ldr r0, =sub_8109C4C
str r0, [r5, 0x1C]
_08109C3E:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109AFC
thumb_func_start sub_8109C4C
sub_8109C4C: @ 8109C4C
push {r4,lr}
adds r4, r0, 0
bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
bne _08109CA4
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0x10
bl Sin
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
ldrh r2, [r4, 0x38]
adds r0, r2, 0x4
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
ldrh r0, [r4, 0x38]
lsls r2, 16
asrs r2, 16
cmp r2, 0
beq _08109C82
cmp r2, 0xC4
ble _08109CAA
_08109C82:
lsls r0, 16
cmp r0, 0
ble _08109CAA
movs r1, 0x3C
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08109CAA
ldr r0, =gUnknown_02038440
movs r1, 0
ldrsb r1, [r0, r1]
movs r0, 0x90
bl PlaySE12WithPanning
b _08109CAA
.pool
_08109CA4:
adds r0, r4, 0
bl DestroyAnimSprite
_08109CAA:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8109C4C
thumb_func_start sub_8109CB0
sub_8109CB0: @ 8109CB0
push {r4,lr}
adds r4, r0, 0
ldrh r1, [r4, 0x2E]
movs r2, 0x2E
ldrsh r0, [r4, r2]
cmp r0, 0
bne _08109CC8
ldr r0, =gBattleAnimArgs
ldrh r0, [r0]
strh r0, [r4, 0x30]
adds r0, r1, 0x1
strh r0, [r4, 0x2E]
_08109CC8:
movs r0, 0xC0
lsls r0, 1
adds r1, r0, 0
ldrh r2, [r4, 0x34]
adds r1, r2
strh r1, [r4, 0x34]
ldrh r0, [r4, 0x36]
adds r0, 0xA0
strh r0, [r4, 0x36]
movs r2, 0x30
ldrsh r0, [r4, r2]
lsls r1, 16
asrs r1, 24
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x30
ldrsh r0, [r4, r1]
ldrh r1, [r4, 0x36]
lsls r1, 16
asrs r1, 24
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x30]
adds r0, 0x7
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x30]
bl IsContest
lsls r0, 24
cmp r0, 0
bne _08109D64
ldrh r0, [r4, 0x30]
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
cmp r0, 0x83
bls _08109D3C
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
movs r1, 0x3
ands r1, r0
lsls r1, 2
ldrb r2, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
b _08109D80
.pool
_08109D3C:
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8328
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
movs r1, 0x3
ands r0, r1
lsls r0, 2
ldrb r2, [r4, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r2
orrs r1, r0
strb r1, [r4, 0x5]
b _08109D80
.pool
_08109D64:
ldrh r0, [r4, 0x30]
subs r0, 0x40
lsls r0, 16
lsrs r0, 16
cmp r0, 0x83
bls _08109D78
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1D
b _08109D7E
_08109D78:
adds r1, r4, 0
adds r1, 0x43
movs r0, 0x1F
_08109D7E:
strb r0, [r1]
_08109D80:
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x14
ble _08109DA8
adds r3, r4, 0
adds r3, 0x3E
ldrb r2, [r3]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r3]
_08109DA8:
movs r2, 0x32
ldrsh r0, [r4, r2]
cmp r0, 0x1E
bne _08109DB6
adds r0, r4, 0
bl DestroyAnimSprite
_08109DB6:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8109CB0
thumb_func_start sub_8109DBC
sub_8109DBC: @ 8109DBC
push {r4,lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r4, r1, r0
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
movs r2, 0x1
negs r2, r2
adds r1, r2, 0
cmp r0, 0
bne _08109DE2
movs r1, 0x1
_08109DE2:
strh r1, [r4, 0x20]
ldr r0, =gBattleAnimTarget
ldrb r1, [r0]
movs r0, 0x2
eors r0, r1
bl IsBattlerSpriteVisible
lsls r0, 24
lsrs r0, 24
adds r0, 0x1
strh r0, [r4, 0x22]
movs r0, 0x1
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
movs r0, 0x3
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x26]
ldr r0, =sub_8109E2C
str r0, [r4]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109DBC
thumb_func_start sub_8109E2C
sub_8109E2C: @ 8109E2C
push {r4-r7,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, =gTasks
adds r2, r0, r1
movs r0, 0x8
ldrsh r3, [r2, r0]
cmp r3, 0x1
beq _08109EF4
cmp r3, 0x1
bgt _08109E54
cmp r3, 0
beq _08109E62
b _0810A054
.pool
_08109E54:
cmp r3, 0x2
bne _08109E5A
b _08109F7C
_08109E5A:
cmp r3, 0x3
bne _08109E60
b _0810A010
_08109E60:
b _0810A054
_08109E62:
movs r1, 0x20
ldrsh r0, [r2, r1]
lsls r0, 1
ldrh r5, [r2, 0x1C]
adds r0, r5
strh r0, [r2, 0x1C]
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _08109E94
strh r3, [r2, 0xA]
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08109E90
movs r0, 0x2
b _08109E92
_08109E90:
ldr r0, =0x0000fffe
_08109E92:
strh r0, [r2, 0x1E]
_08109E94:
movs r1, 0
strh r1, [r2, 0xE]
movs r7, 0x22
ldrsh r0, [r2, r7]
cmp r1, r0
bge _08109ED6
ldr r4, =gSprites
adds r3, r2, 0
adds r3, 0x8
_08109EA6:
movs r1, 0xE
ldrsh r0, [r2, r1]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r5, 0
ldrsh r0, [r0, r5]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r0, [r2, 0x1E]
ldrh r7, [r2, 0x1C]
adds r0, r7
strh r0, [r1, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r5, 0x22
ldrsh r1, [r2, r5]
cmp r0, r1
blt _08109EA6
_08109ED6:
ldrh r0, [r2, 0x1A]
adds r0, 0x1
strh r0, [r2, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
beq _08109EE6
b _0810A054
_08109EE6:
movs r0, 0
strh r0, [r2, 0x1A]
b _0810A000
.pool
_08109EF4:
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x4
ble _08109F1C
movs r0, 0
strh r0, [r2, 0xA]
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
ands r0, r3
lsls r0, 16
cmp r0, 0
beq _08109F18
movs r0, 0x2
b _08109F1A
_08109F18:
ldr r0, =0x0000fffe
_08109F1A:
strh r0, [r2, 0x1E]
_08109F1C:
movs r1, 0
strh r1, [r2, 0xE]
movs r7, 0x22
ldrsh r0, [r2, r7]
cmp r1, r0
bge _08109F5E
ldr r4, =gSprites
adds r3, r2, 0
adds r3, 0x8
_08109F2E:
movs r1, 0xE
ldrsh r0, [r2, r1]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r5, 0
ldrsh r0, [r0, r5]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r0, [r2, 0x1E]
ldrh r7, [r2, 0x1C]
adds r0, r7
strh r0, [r1, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r5, 0x22
ldrsh r1, [r2, r5]
cmp r0, r1
blt _08109F2E
_08109F5E:
ldrh r0, [r2, 0x1A]
adds r0, 0x1
strh r0, [r2, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x60
bne _0810A054
movs r0, 0
strh r0, [r2, 0x1A]
b _0810A000
.pool
_08109F7C:
movs r7, 0x20
ldrsh r1, [r2, r7]
lsls r1, 1
ldrh r0, [r2, 0x1C]
subs r0, r1
strh r0, [r2, 0x1C]
ldrh r0, [r2, 0xA]
adds r0, 0x1
strh r0, [r2, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _08109FB0
movs r0, 0
strh r0, [r2, 0xA]
ldrh r0, [r2, 0xC]
adds r0, 0x1
strh r0, [r2, 0xC]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08109FAC
strh r3, [r2, 0x1E]
b _08109FB0
_08109FAC:
ldr r0, =0x0000fffe
strh r0, [r2, 0x1E]
_08109FB0:
movs r1, 0
strh r1, [r2, 0xE]
movs r3, 0x22
ldrsh r0, [r2, r3]
cmp r1, r0
bge _08109FF2
ldr r4, =gSprites
adds r3, r2, 0
adds r3, 0x8
_08109FC2:
movs r5, 0xE
ldrsh r0, [r2, r5]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r7, 0
ldrsh r0, [r0, r7]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r0, [r2, 0x1E]
ldrh r5, [r2, 0x1C]
adds r0, r5
strh r0, [r1, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r7, 0x22
ldrsh r1, [r2, r7]
cmp r0, r1
blt _08109FC2
_08109FF2:
ldrh r0, [r2, 0x1A]
adds r0, 0x1
strh r0, [r2, 0x1A]
lsls r0, 16
asrs r0, 16
cmp r0, 0x10
bne _0810A054
_0810A000:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
b _0810A054
.pool
_0810A010:
movs r1, 0
strh r1, [r2, 0xE]
movs r3, 0x22
ldrsh r0, [r2, r3]
cmp r1, r0
bge _0810A04E
ldr r6, =gSprites
adds r3, r2, 0
adds r3, 0x8
movs r5, 0
_0810A024:
movs r7, 0xE
ldrsh r0, [r2, r7]
adds r0, 0xE
lsls r0, 1
adds r0, r3, r0
movs r7, 0
ldrsh r1, [r0, r7]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r6
strh r5, [r0, 0x24]
ldrh r0, [r2, 0xE]
adds r0, 0x1
strh r0, [r2, 0xE]
lsls r0, 16
asrs r0, 16
movs r7, 0x22
ldrsh r1, [r2, r7]
cmp r0, r1
blt _0810A024
_0810A04E:
adds r0, r4, 0
bl DestroyAnimVisualTask
_0810A054:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8109E2C
thumb_func_start AnimTask_BlendBackground
AnimTask_BlendBackground: @ 810A060
push {r4,lr}
sub sp, 0x10
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
mov r0, sp
bl sub_80A6B30
mov r0, sp
ldrb r0, [r0, 0x8]
lsls r0, 4
ldr r1, =gBattleAnimArgs
ldrb r2, [r1]
ldrh r3, [r1, 0x2]
movs r1, 0x10
bl BlendPalette
adds r0, r4, 0
bl DestroyAnimVisualTask
add sp, 0x10
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end AnimTask_BlendBackground
thumb_func_start sub_810A094
sub_810A094: @ 810A094
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
lsls r0, 24
lsrs r7, r0, 24
ldr r1, =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r2, r0, r1
movs r3, 0x8
ldrsh r0, [r2, r3]
mov r9, r1
ldr r4, =gBattleAnimArgs
mov r8, r4
cmp r0, 0
bne _0810A0CA
ldrh r0, [r4]
strh r0, [r2, 0xA]
ldrh r0, [r4, 0x2]
strh r0, [r2, 0xC]
ldrh r0, [r4, 0x4]
strh r0, [r2, 0xE]
ldrh r0, [r4, 0x6]
strh r0, [r2, 0x10]
_0810A0CA:
ldrh r0, [r2, 0x8]
adds r0, 0x1
strh r0, [r2, 0x8]
ldr r1, =gBattlerSpriteIds
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
adds r0, r1
ldrb r6, [r0]
movs r5, 0x10
ldrsh r0, [r2, r5]
cmp r0, 0
bne _0810A100
ldr r4, =gUnknown_08595684
movs r1, 0x8
ldrsh r0, [r2, r1]
b _0810A106
.pool
_0810A100:
ldr r4, =gUnknown_08595694
movs r3, 0x8
ldrsh r0, [r2, r3]
_0810A106:
movs r1, 0xA
bl __modsi3
lsls r0, 16
asrs r0, 16
adds r0, r4
ldrb r5, [r0]
lsls r0, r7, 2
adds r1, r0, r7
lsls r1, 3
add r1, r9
movs r4, 0xE
ldrsh r1, [r1, r4]
mov r12, r0
cmp r1, 0x1
bne _0810A154
ldr r2, =gSprites
lsls r3, r6, 4
adds r0, r3, r6
lsls r0, 2
adds r0, r2
mov r10, r0
mov r0, r8
movs r4, 0x2
ldrsh r1, [r0, r4]
lsls r0, r5, 24
asrs r0, 24
muls r0, r1
cmp r0, 0
bge _0810A144
negs r0, r0
_0810A144:
mov r5, r10
strh r0, [r5, 0x26]
b _0810A16E
.pool
_0810A154:
ldr r3, =gSprites
lsls r4, r6, 4
adds r2, r4, r6
lsls r2, 2
adds r2, r3
lsls r0, r5, 24
asrs r0, 24
mov r5, r8
ldrh r1, [r5, 0x2]
muls r0, r1
strh r0, [r2, 0x24]
adds r2, r3, 0
adds r3, r4, 0
_0810A16E:
mov r1, r12
adds r0, r1, r7
lsls r0, 3
add r0, r9
movs r4, 0x8
ldrsh r1, [r0, r4]
movs r5, 0xA
ldrsh r0, [r0, r5]
cmp r1, r0
bne _0810A194
adds r0, r3, r6
lsls r0, 2
adds r0, r2
movs r1, 0
strh r1, [r0, 0x24]
strh r1, [r0, 0x26]
adds r0, r7, 0
bl DestroyAnimVisualTask
_0810A194:
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_810A094
.align 2, 0