pokeemerald/asm/ghost.s
2018-10-22 22:08:38 -04:00

3252 lines
50 KiB
ArmAsm

.include "asm/macros.inc"
.include "constants/constants.inc"
.syntax unified
.text
thumb_func_start sub_811160C
sub_811160C: @ 811160C
push {r4,r5,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r0, =gBattleAnimArgs
ldrh r0, [r0, 0x4]
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x20]
strh r0, [r4, 0x30]
ldr r5, =gBattleAnimTarget
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x32]
ldrh r0, [r4, 0x22]
strh r0, [r4, 0x34]
ldrb r0, [r5]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x36]
adds r0, r4, 0
bl sub_80A6FD4
ldr r0, =sub_8111674
str r0, [r4, 0x1C]
movs r0, 0x10
strh r0, [r4, 0x3A]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldrh r1, [r4, 0x3A]
movs r0, 0x52
bl SetGpuReg
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_811160C
thumb_func_start sub_8111674
sub_8111674: @ 8111674
push {r4,lr}
adds r4, r0, 0
bl sub_8111764
adds r0, r4, 0
bl TranslateAnimLinear
lsls r0, 24
cmp r0, 0
beq _08111694
ldr r0, =sub_81116E8
str r0, [r4, 0x1C]
b _081116DE
.pool
_08111694:
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xA
bl Sin
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xF
bl Cos
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r2, [r4, 0x38]
adds r0, r2, 0x5
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
ldrh r0, [r4, 0x38]
lsls r2, 16
asrs r2, 16
cmp r2, 0
beq _081116CC
cmp r2, 0xC4
ble _081116DE
_081116CC:
lsls r0, 16
cmp r0, 0
ble _081116DE
ldr r0, =gUnknown_02038440
movs r1, 0
ldrsb r1, [r0, r1]
movs r0, 0xC4
bl PlaySE12WithPanning
_081116DE:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8111674
thumb_func_start sub_81116E8
sub_81116E8: @ 81116E8
push {r4,lr}
adds r4, r0, 0
movs r0, 0x1
strh r0, [r4, 0x2E]
adds r0, r4, 0
bl TranslateAnimLinear
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xA
bl Sin
ldrh r1, [r4, 0x24]
adds r0, r1
strh r0, [r4, 0x24]
movs r1, 0x38
ldrsh r0, [r4, r1]
movs r1, 0xF
bl Cos
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r2, [r4, 0x38]
adds r0, r2, 0x5
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x38]
ldrh r0, [r4, 0x38]
lsls r2, 16
asrs r2, 16
cmp r2, 0
beq _0811172E
cmp r2, 0xC4
ble _0811173A
_0811172E:
lsls r0, 16
cmp r0, 0
ble _0811173A
movs r0, 0xC4
bl PlaySE
_0811173A:
movs r1, 0x3A
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08111758
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_80A67F4
str r0, [r4, 0x1C]
b _0811175E
.pool
_08111758:
adds r0, r4, 0
bl sub_8111764
_0811175E:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_81116E8
thumb_func_start sub_8111764
sub_8111764: @ 8111764
push {r4,lr}
adds r4, r0, 0
ldrh r2, [r4, 0x3A]
movs r1, 0x3A
ldrsh r0, [r4, r1]
cmp r0, 0xFF
ble _08111788
adds r0, r2, 0x1
strh r0, [r4, 0x3A]
lsls r0, 16
ldr r1, =0x010d0000
cmp r0, r1
bne _081117EE
movs r0, 0
b _081117EC
.pool
_08111788:
ldrh r1, [r4, 0x3C]
adds r3, r1, 0x1
strh r3, [r4, 0x3C]
movs r0, 0xFF
ands r0, r1
cmp r0, 0
bne _081117EE
ldr r1, =0xffffff00
ands r1, r3
strh r1, [r4, 0x3C]
movs r0, 0x80
lsls r0, 1
ands r0, r1
cmp r0, 0
beq _081117B0
adds r0, r2, 0x1
b _081117B2
.pool
_081117B0:
subs r0, r2, 0x1
_081117B2:
strh r0, [r4, 0x3A]
ldrh r0, [r4, 0x3A]
movs r1, 0x10
subs r1, r0
lsls r1, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r2, 0x3A
ldrsh r0, [r4, r2]
cmp r0, 0
beq _081117D4
cmp r0, 0x10
bne _081117E0
_081117D4:
ldrh r0, [r4, 0x3C]
movs r2, 0x80
lsls r2, 1
adds r1, r2, 0
eors r0, r1
strh r0, [r4, 0x3C]
_081117E0:
movs r1, 0x3A
ldrsh r0, [r4, r1]
cmp r0, 0
bne _081117EE
movs r0, 0x80
lsls r0, 1
_081117EC:
strh r0, [r4, 0x3A]
_081117EE:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8111764
thumb_func_start sub_81117F4
sub_81117F4: @ 81117F4
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A6980
ldr r1, =sub_8111814
str r1, [r4, 0x1C]
adds r0, r4, 0
bl _call_via_r1
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81117F4
thumb_func_start sub_8111814
sub_8111814: @ 8111814
push {r4,lr}
adds r4, r0, 0
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x20
bl Sin
strh r0, [r4, 0x24]
movs r1, 0x2E
ldrsh r0, [r4, r1]
movs r1, 0x8
bl Cos
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x2E]
subs r0, 0x41
lsls r0, 16
lsrs r0, 16
cmp r0, 0x82
bhi _08111848
ldrb r0, [r4, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r0
movs r0, 0x8
b _08111852
_08111848:
ldrb r0, [r4, 0x5]
movs r1, 0xD
negs r1, r1
ands r1, r0
movs r0, 0x4
_08111852:
orrs r1, r0
strb r1, [r4, 0x5]
ldrh r0, [r4, 0x2E]
adds r0, 0x13
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x2E]
ldrh r0, [r4, 0x32]
adds r0, 0x50
strh r0, [r4, 0x32]
lsls r0, 16
asrs r0, 24
ldrh r1, [r4, 0x26]
adds r0, r1
strh r0, [r4, 0x26]
ldrh r0, [r4, 0x3C]
adds r0, 0x1
strh r0, [r4, 0x3C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3D
bne _08111884
adds r0, r4, 0
bl DestroyAnimSprite
_08111884:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8111814
thumb_func_start sub_811188C
sub_811188C: @ 811188C
push {r4,r5,lr}
adds r5, r0, 0
lsls r5, 24
lsrs r5, 24
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0
bl GetAnimBattlerSpriteId
adds r4, r0, 0
lsls r4, 24
lsrs r4, 24
adds r0, r4, 0
movs r1, 0x1
bl sub_80A7270
adds r0, r4, 0
movs r1, 0x80
movs r2, 0x80
movs r3, 0
bl obj_id_set_rotscale
ldr r1, =gSprites
lsls r0, r4, 4
adds r0, r4
lsls r0, 2
adds r0, r1
adds r0, 0x3E
ldrb r2, [r0]
movs r1, 0x5
negs r1, r1
ands r1, r2
strb r1, [r0]
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r0, r1
movs r2, 0
movs r1, 0x80
strh r1, [r0, 0x8]
ldr r1, =gBattleAnimArgs
ldrh r1, [r1]
strh r1, [r0, 0xA]
strh r2, [r0, 0xC]
movs r1, 0x10
strh r1, [r0, 0xE]
ldr r1, =sub_8111914
str r1, [r0]
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_811188C
thumb_func_start sub_8111914
sub_8111914: @ 8111914
push {r4,lr}
lsls r0, 24
lsrs r0, 24
ldr r2, =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r4, r1, r2
ldrh r0, [r4, 0x1C]
adds r0, 0x1
strh r0, [r4, 0x1C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _0811195C
movs r0, 0
strh r0, [r4, 0x1C]
ldrh r1, [r4, 0xC]
adds r1, 0x1
strh r1, [r4, 0xC]
ldrh r0, [r4, 0xE]
subs r0, 0x1
strh r0, [r4, 0xE]
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0xC
ldrsh r0, [r4, r1]
cmp r0, 0x9
bne _0811195C
ldr r0, =sub_811196C
str r0, [r4]
_0811195C:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8111914
thumb_func_start sub_811196C
sub_811196C: @ 811196C
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
ldr r1, =gTasks
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
adds r4, r0, r1
ldrh r1, [r4, 0xA]
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0
ble _08111994
subs r0, r1, 0x1
strh r0, [r4, 0xA]
b _081119D8
.pool
_08111994:
movs r0, 0
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r1, r0, 24
ldrh r0, [r4, 0x8]
adds r0, 0x8
strh r0, [r4, 0x8]
lsls r0, 16
asrs r0, 16
cmp r0, 0xFF
bgt _081119BC
movs r0, 0x8
ldrsh r2, [r4, r0]
adds r0, r1, 0
adds r1, r2, 0
movs r3, 0
bl obj_id_set_rotscale
b _081119D8
_081119BC:
adds r0, r1, 0
bl sub_80A7344
adds r0, r5, 0
bl DestroyAnimVisualTask
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
_081119D8:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_811196C
thumb_func_start sub_81119E0
sub_81119E0: @ 81119E0
push {r4-r6,lr}
mov r6, r9
mov r5, r8
push {r5,r6}
sub sp, 0x4
adds r4, r0, 0
ldrh r5, [r4, 0x20]
ldrh r6, [r4, 0x22]
ldr r0, =gBattleAnimAttacker
mov r8, r0
ldrb r0, [r0]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
movs r1, 0
mov r9, r1
strh r0, [r4, 0x20]
mov r1, r8
ldrb r0, [r1]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x22]
mov r1, r9
strh r1, [r4, 0x2E]
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
strh r1, [r4, 0x30]
ldrh r1, [r2, 0x2]
strh r1, [r4, 0x32]
ldrh r1, [r2, 0x4]
strh r1, [r4, 0x34]
ldrh r1, [r4, 0x20]
lsls r1, 4
strh r1, [r4, 0x36]
lsls r0, 4
strh r0, [r4, 0x38]
lsls r5, 16
asrs r5, 16
movs r1, 0x20
ldrsh r0, [r4, r1]
subs r5, r0
lsls r5, 4
movs r0, 0
ldrsh r1, [r2, r0]
lsls r1, 1
adds r0, r5, 0
str r2, [sp]
bl __divsi3
strh r0, [r4, 0x3A]
lsls r6, 16
asrs r6, 16
movs r1, 0x22
ldrsh r0, [r4, r1]
subs r6, r0
lsls r6, 4
ldr r2, [sp]
movs r0, 0
ldrsh r1, [r2, r0]
lsls r1, 1
adds r0, r6, 0
bl __divsi3
strh r0, [r4, 0x3C]
ldr r0, =sub_8111A88
str r0, [r4, 0x1C]
add sp, 0x4
pop {r3,r4}
mov r8, r3
mov r9, r4
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_81119E0
thumb_func_start sub_8111A88
sub_8111A88: @ 8111A88
push {r4,r5,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
cmp r0, 0x1
beq _08111AD2
cmp r0, 0x1
bgt _08111A9E
cmp r0, 0
beq _08111AA8
b _08111B96
_08111A9E:
cmp r0, 0x2
beq _08111B3C
cmp r0, 0x3
beq _08111B90
b _08111B96
_08111AA8:
ldrh r0, [r5, 0x3A]
ldrh r2, [r5, 0x36]
adds r0, r2
strh r0, [r5, 0x36]
ldrh r1, [r5, 0x3C]
ldrh r2, [r5, 0x38]
adds r1, r2
strh r1, [r5, 0x38]
lsls r0, 16
asrs r0, 20
strh r0, [r5, 0x20]
lsls r1, 16
asrs r1, 20
strh r1, [r5, 0x22]
ldrh r0, [r5, 0x30]
subs r0, 0x1
strh r0, [r5, 0x30]
lsls r0, 16
cmp r0, 0
bgt _08111B96
b _08111B82
_08111AD2:
ldrh r0, [r5, 0x32]
subs r0, 0x1
strh r0, [r5, 0x32]
lsls r0, 16
cmp r0, 0
bgt _08111B96
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x30]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x32]
ldrh r0, [r5, 0x20]
lsls r0, 4
strh r0, [r5, 0x36]
ldrh r0, [r5, 0x22]
lsls r0, 4
strh r0, [r5, 0x38]
movs r1, 0x30
ldrsh r0, [r5, r1]
movs r2, 0x20
ldrsh r1, [r5, r2]
subs r0, r1
lsls r0, 4
movs r2, 0x34
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r5, 0x3A]
movs r1, 0x32
ldrsh r0, [r5, r1]
movs r2, 0x22
ldrsh r1, [r5, r2]
subs r0, r1
lsls r0, 4
movs r2, 0x34
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r5, 0x3C]
b _08111B82
.pool
_08111B3C:
ldrh r0, [r5, 0x3A]
ldrh r1, [r5, 0x36]
adds r0, r1
strh r0, [r5, 0x36]
ldrh r1, [r5, 0x3C]
ldrh r2, [r5, 0x38]
adds r1, r2
strh r1, [r5, 0x38]
lsls r0, 16
asrs r0, 20
strh r0, [r5, 0x20]
lsls r1, 16
asrs r1, 20
strh r1, [r5, 0x22]
ldrh r0, [r5, 0x34]
subs r0, 0x1
strh r0, [r5, 0x34]
lsls r0, 16
cmp r0, 0
bgt _08111B96
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x20]
ldrb r0, [r4]
movs r1, 0x3
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
_08111B82:
ldrh r0, [r5, 0x2E]
adds r0, 0x1
strh r0, [r5, 0x2E]
b _08111B96
.pool
_08111B90:
adds r0, r5, 0
bl move_anim_8074EE0
_08111B96:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_8111A88
thumb_func_start sub_8111B9C
sub_8111B9C: @ 8111B9C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A6980
ldr r0, =sub_8111BB4
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8111B9C
thumb_func_start sub_8111BB4
sub_8111BB4: @ 8111BB4
push {r4-r6,lr}
adds r3, r0, 0
movs r5, 0
movs r6, 0
adds r0, 0x3F
ldrb r1, [r0]
movs r0, 0x10
ands r0, r1
cmp r0, 0
beq _08111C4A
adds r1, r3, 0
adds r1, 0x3E
ldrb r2, [r1]
movs r0, 0x4
ands r0, r2
adds r4, r1, 0
cmp r0, 0
bne _08111BDE
movs r0, 0x4
orrs r0, r2
strb r0, [r4]
_08111BDE:
movs r1, 0x2E
ldrsh r0, [r3, r1]
cmp r0, 0
beq _08111BEE
cmp r0, 0x1
beq _08111BF8
movs r6, 0x1
b _08111C02
_08111BEE:
movs r1, 0x30
ldrsh r0, [r3, r1]
cmp r0, 0x2
bne _08111C02
b _08111C06
_08111BF8:
movs r1, 0x30
ldrsh r0, [r3, r1]
cmp r0, 0x4
bne _08111C02
movs r5, 0x1
_08111C02:
cmp r5, 0
beq _08111C38
_08111C06:
ldrb r2, [r4]
lsls r0, r2, 29
lsrs r0, 31
movs r1, 0x1
eors r1, r0
lsls r1, 2
movs r0, 0x5
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4]
ldrh r0, [r3, 0x32]
adds r0, 0x1
movs r1, 0
strh r0, [r3, 0x32]
strh r1, [r3, 0x30]
lsls r0, 16
asrs r0, 16
cmp r0, 0x5
bne _08111C4A
strh r1, [r3, 0x32]
ldrh r0, [r3, 0x2E]
adds r0, 0x1
strh r0, [r3, 0x2E]
b _08111C4A
_08111C38:
cmp r6, 0
beq _08111C44
adds r0, r3, 0
bl DestroyAnimSprite
b _08111C4A
_08111C44:
ldrh r0, [r3, 0x30]
adds r0, 0x1
strh r0, [r3, 0x30]
_08111C4A:
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8111BB4
thumb_func_start sub_8111C50
sub_8111C50: @ 8111C50
push {r4-r6,lr}
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
movs r0, 0x1
bl duplicate_obj_of_side_rel2move_in_transparent_mode
movs r6, 0
movs r1, 0
strh r0, [r5, 0x8]
lsls r0, 16
cmp r0, 0
bge _08111C80
adds r0, r4, 0
bl DestroyAnimVisualTask
b _08111D5C
.pool
_08111C80:
strh r1, [r5, 0xA]
movs r0, 0xF
strh r0, [r5, 0xC]
movs r0, 0x2
strh r0, [r5, 0xE]
strh r1, [r5, 0x10]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldrh r1, [r5, 0xE]
lsls r1, 8
ldrh r0, [r5, 0xC]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldr r4, =gSprites
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x50
strh r1, [r0, 0x2E]
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08111CF4
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =0x0000ff70
strh r1, [r0, 0x30]
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x70
b _08111D12
.pool
_08111CF4:
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r1, 0x90
strh r1, [r0, 0x30]
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =0x0000ff90
_08111D12:
strh r1, [r0, 0x32]
ldr r4, =gSprites
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
movs r2, 0
strh r2, [r0, 0x34]
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
strh r2, [r0, 0x36]
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldr r1, =SpriteCallbackDummy
bl StoreSpriteCallbackInData6
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r4, 0x1C
adds r0, r4
ldr r1, =sub_80A656C
str r1, [r0]
ldr r0, =sub_8111D78
str r0, [r5]
_08111D5C:
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8111C50
thumb_func_start sub_8111D78
sub_8111D78: @ 8111D78
push {r4,lr}
lsls r0, 24
lsrs r2, r0, 24
lsls r0, r2, 2
adds r0, r2
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x10
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _08111E1C
cmp r0, 0x1
bgt _08111DA0
cmp r0, 0
beq _08111DA6
b _08111E48
.pool
_08111DA0:
cmp r0, 0x2
beq _08111E42
b _08111E48
_08111DA6:
ldrh r1, [r4, 0xA]
adds r1, 0x1
strh r1, [r4, 0xA]
movs r0, 0x3
ands r0, r1
strh r0, [r4, 0x12]
cmp r0, 0x1
bne _08111DC4
ldrh r1, [r4, 0xC]
movs r2, 0xC
ldrsh r0, [r4, r2]
cmp r0, 0
ble _08111DC4
subs r0, r1, 0x1
strh r0, [r4, 0xC]
_08111DC4:
movs r1, 0x12
ldrsh r0, [r4, r1]
cmp r0, 0x3
bne _08111DDA
ldrh r1, [r4, 0xE]
movs r2, 0xE
ldrsh r0, [r4, r2]
cmp r0, 0xF
bgt _08111DDA
adds r0, r1, 0x1
strh r0, [r4, 0xE]
_08111DDA:
ldrh r1, [r4, 0xE]
lsls r1, 8
ldrh r0, [r4, 0xC]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldr r1, [r4, 0xC]
movs r0, 0x80
lsls r0, 13
cmp r1, r0
bne _08111E48
movs r1, 0xA
ldrsh r0, [r4, r1]
cmp r0, 0x50
ble _08111E48
movs r2, 0x8
ldrsh r1, [r4, r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
bl obj_delete_but_dont_free_vram
movs r0, 0x1
strh r0, [r4, 0x10]
b _08111E48
.pool
_08111E1C:
ldrh r0, [r4, 0x14]
adds r0, 0x1
strh r0, [r4, 0x14]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _08111E48
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
ldrh r0, [r4, 0x10]
adds r0, 0x1
strh r0, [r4, 0x10]
b _08111E48
_08111E42:
adds r0, r2, 0
bl DestroyAnimVisualTask
_08111E48:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8111D78
thumb_func_start sub_8111E50
sub_8111E50: @ 8111E50
push {lr}
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r2, =gTasks
adds r1, r2
movs r2, 0
strh r2, [r1, 0x26]
ldr r2, =sub_8111E78
str r2, [r1]
bl _call_via_r2
pop {r0}
bx r0
.pool
thumb_func_end sub_8111E50
thumb_func_start sub_8111E78
sub_8111E78: @ 8111E78
push {r4-r7,lr}
mov r7, r8
push {r7}
sub sp, 0xC
lsls r0, 24
lsrs r4, r0, 24
lsls r0, r4, 2
adds r0, r4
lsls r0, 3
ldr r1, =gTasks
adds r5, r0, r1
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x26
ldrsh r0, [r5, r1]
cmp r0, 0x4
bls _08111EA4
b _081120C6
_08111EA4:
lsls r0, 2
ldr r1, =_08111EBC
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08111EBC:
.4byte _08111ED0
.4byte _08111FD0
.4byte _08112014
.4byte _0811207C
.4byte _081120A8
_08111ED0:
ldr r7, =0x00002771
adds r0, r7, 0
bl AllocSpritePalette
lsls r0, 24
lsrs r0, 24
movs r2, 0
mov r8, r2
strh r0, [r5, 0x24]
cmp r0, 0xFF
beq _08111EFE
cmp r0, 0xF
beq _08111EFE
movs r0, 0x1
bl duplicate_obj_of_side_rel2move_in_transparent_mode
strh r0, [r5, 0x8]
lsls r0, 16
cmp r0, 0
bge _08111F0C
adds r0, r7, 0
bl FreeSpritePaletteByTag
_08111EFE:
adds r0, r4, 0
bl DestroyAnimVisualTask
b _081120CC
.pool
_08111F0C:
ldr r4, =gSprites
movs r1, 0x8
ldrsh r0, [r5, r1]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrh r2, [r5, 0x24]
lsls r2, 4
ldrb r3, [r1, 0x5]
movs r0, 0xF
ands r0, r3
orrs r0, r2
strb r0, [r1, 0x5]
movs r2, 0x8
ldrsh r0, [r5, r2]
lsls r1, r0, 4
adds r1, r0
lsls r1, 2
adds r1, r4
ldrb r2, [r1, 0x1]
movs r0, 0xD
negs r0, r0
ands r0, r2
strb r0, [r1, 0x1]
movs r0, 0x8
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r1, [r0, 0x5]
movs r2, 0xC
orrs r1, r2
strb r1, [r0, 0x5]
movs r1, 0x8
ldrsh r0, [r5, r1]
lsls r2, r0, 4
adds r2, r0
lsls r2, 2
adds r2, r4
ldr r0, =gBattleSpritesDataPtr
ldr r1, [r0]
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
ldr r1, [r1]
lsls r0, 2
adds r0, r1
ldr r1, [r0]
lsls r1, 31
adds r2, 0x3E
lsrs r1, 31
lsls r1, 2
ldrb r3, [r2]
movs r0, 0x5
negs r0, r0
ands r0, r3
orrs r0, r1
strb r0, [r2]
mov r2, r8
strh r2, [r5, 0xA]
strh r2, [r5, 0xC]
movs r0, 0x10
strh r0, [r5, 0xE]
movs r0, 0x1
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x22]
movs r0, 0x22
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r4
ldrb r0, [r0, 0x5]
lsrs r0, 4
adds r0, 0x10
lsls r0, 4
strh r0, [r5, 0x10]
cmp r6, 0x1
bne _08111FC4
movs r1, 0x80
lsls r1, 2
b _08111FC8
.pool
_08111FC4:
movs r1, 0x80
lsls r1, 3
_08111FC8:
movs r0, 0
bl ClearGpuRegBits
b _081120C6
_08111FD0:
movs r1, 0x24
ldrsh r0, [r5, r1]
adds r0, 0x10
lsls r0, 4
strh r0, [r5, 0x24]
movs r2, 0x10
ldrsh r0, [r5, r2]
lsls r0, 1
ldr r1, =gPlttBufferUnfaded
adds r0, r1
movs r2, 0x24
ldrsh r1, [r5, r2]
lsls r1, 1
ldr r2, =gPlttBufferFaded
adds r1, r2
ldr r2, =0x04000008
bl CpuSet
ldrh r0, [r5, 0x10]
ldr r3, =0x00003c0d
movs r1, 0x10
movs r2, 0xA
bl BlendPalette
b _081120C6
.pool
_08112014:
ldr r2, =gSprites
movs r0, 0x22
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x26]
ldrh r0, [r0, 0x22]
adds r1, r0
subs r1, 0x20
lsls r1, 16
lsrs r2, r1, 16
cmp r1, 0
bge _08112034
movs r2, 0
_08112034:
cmp r6, 0x1
bne _08112054
lsls r0, r2, 24
lsrs r0, 24
adds r1, r2, 0
adds r1, 0x40
lsls r1, 24
lsrs r1, 24
movs r2, 0
str r2, [sp]
movs r2, 0x4
str r2, [sp, 0x4]
str r6, [sp, 0x8]
b _0811206C
.pool
_08112054:
lsls r0, r2, 24
lsrs r0, 24
adds r1, r2, 0
adds r1, 0x40
lsls r1, 24
lsrs r1, 24
movs r2, 0
str r2, [sp]
movs r2, 0x8
str r2, [sp, 0x4]
movs r2, 0x1
str r2, [sp, 0x8]
_0811206C:
movs r2, 0x2
movs r3, 0x6
bl ScanlineEffect_InitWave
lsls r0, 24
lsrs r0, 24
strh r0, [r5, 0x1C]
b _081120C6
_0811207C:
cmp r6, 0x1
bne _08112090
ldr r1, =0x00003f42
movs r0, 0x50
bl SetGpuReg
b _08112098
.pool
_08112090:
ldr r1, =0x00003f44
movs r0, 0x50
bl SetGpuReg
_08112098:
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
b _081120C6
.pool
_081120A8:
cmp r6, 0x1
bne _081120B8
movs r1, 0x80
lsls r1, 2
movs r0, 0
bl SetGpuRegBits
b _081120C2
_081120B8:
movs r1, 0x80
lsls r1, 3
movs r0, 0
bl SetGpuRegBits
_081120C2:
ldr r0, =sub_81120DC
str r0, [r5]
_081120C6:
ldrh r0, [r5, 0x26]
adds r0, 0x1
strh r0, [r5, 0x26]
_081120CC:
add sp, 0xC
pop {r3}
mov r8, r3
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8111E78
thumb_func_start sub_81120DC
sub_81120DC: @ 81120DC
push {r4,r5,lr}
lsls r0, 24
lsrs r0, 24
adds r5, r0, 0
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
ldrh r1, [r4, 0xA]
adds r1, 0x1
strh r1, [r4, 0xA]
movs r0, 0x1
ands r0, r1
strh r0, [r4, 0x12]
cmp r0, 0
bne _08112114
ldr r1, =gSineTable
movs r2, 0xA
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
movs r1, 0
ldrsh r0, [r0, r1]
movs r1, 0x12
bl __divsi3
strh r0, [r4, 0xC]
_08112114:
movs r2, 0x12
ldrsh r0, [r4, r2]
cmp r0, 0x1
bne _08112136
ldr r1, =gSineTable
movs r2, 0xA
ldrsh r0, [r4, r2]
lsls r0, 1
adds r0, r1
movs r1, 0
ldrsh r0, [r0, r1]
movs r1, 0x12
bl __divsi3
movs r1, 0x10
subs r1, r0
strh r1, [r4, 0xE]
_08112136:
ldrh r1, [r4, 0xE]
lsls r1, 8
ldrh r0, [r4, 0xC]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r2, 0xA
ldrsh r0, [r4, r2]
cmp r0, 0x80
bne _0811215E
movs r0, 0
strh r0, [r4, 0x26]
ldr r1, =sub_8112170
str r1, [r4]
adds r0, r5, 0
bl _call_via_r1
_0811215E:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_81120DC
thumb_func_start sub_8112170
sub_8112170: @ 8112170
push {r4-r6,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
ldr r0, =gBattleAnimTarget
ldrb r0, [r0]
bl sub_80A8364
lsls r0, 24
lsrs r6, r0, 24
movs r1, 0x26
ldrsh r0, [r4, r1]
cmp r0, 0x1
beq _081121DC
cmp r0, 0x1
bgt _081121A8
cmp r0, 0
beq _081121AE
b _08112258
.pool
_081121A8:
cmp r0, 0x2
beq _081121F0
b _08112258
_081121AE:
ldr r1, =gScanlineEffect
movs r0, 0x3
strb r0, [r1, 0x15]
movs r0, 0x1
bl GetAnimBattlerSpriteId
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x24]
cmp r6, 0x1
bne _081121D0
movs r1, 0x80
lsls r1, 2
b _081121D4
.pool
_081121D0:
movs r1, 0x80
lsls r1, 3
_081121D4:
movs r0, 0
bl ClearGpuRegBits
b _08112258
_081121DC:
ldrh r0, [r4, 0x10]
ldr r3, =0x00003c0d
movs r1, 0x10
movs r2, 0
bl BlendPalette
b _08112258
.pool
_081121F0:
ldr r3, =gSprites
movs r0, 0x24
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
adds r0, 0x3E
ldrb r1, [r0]
movs r2, 0x4
orrs r1, r2
strb r1, [r0]
movs r0, 0x8
ldrsh r1, [r4, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r3
bl obj_delete_but_dont_free_vram
ldr r0, =0x00002771
bl FreeSpritePaletteByTag
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
cmp r6, 0x1
bne _08112248
movs r1, 0x80
lsls r1, 2
movs r0, 0
bl SetGpuRegBits
b _08112252
.pool
_08112248:
movs r1, 0x80
lsls r1, 3
movs r0, 0
bl SetGpuRegBits
_08112252:
adds r0, r5, 0
bl DestroyAnimVisualTask
_08112258:
ldrh r0, [r4, 0x26]
adds r0, 0x1
strh r0, [r4, 0x26]
pop {r4-r6}
pop {r0}
bx r0
thumb_func_end sub_8112170
thumb_func_start sub_8112264
sub_8112264: @ 8112264
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
adds r7, r0, 0
ldr r0, =gBattleAnimArgs
movs r1, 0
ldrsh r0, [r0, r1]
cmp r0, 0
bne _081122AC
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
ldr r4, =gBattleAnimTarget
b _081122D0
.pool
_081122AC:
ldr r4, =gBattleAnimTarget
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r6, r0, 24
ldrb r0, [r4]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r2, 0xE0
lsls r2, 13
adds r0, r2
lsrs r5, r0, 16
ldr r4, =gBattleAnimAttacker
_081122D0:
ldrb r0, [r4]
movs r1, 0
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
ldrb r0, [r4]
movs r1, 0x1
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 8
movs r1, 0xE0
lsls r1, 13
adds r0, r1
lsrs r0, 16
mov r9, r0
mov r8, r5
mov r2, r9
subs r4, r2, r5
lsls r4, 16
lsrs r4, 16
lsls r0, r6, 4
strh r0, [r7, 0x2E]
lsls r0, r5, 4
strh r0, [r7, 0x30]
mov r1, r10
subs r0, r1, r6
lsls r0, 4
ldr r5, =gBattleAnimArgs
movs r2, 0x2
ldrsh r1, [r5, r2]
bl __divsi3
strh r0, [r7, 0x32]
lsls r4, 16
asrs r4, 12
movs r0, 0x2
ldrsh r1, [r5, r0]
adds r0, r4, 0
bl __divsi3
strh r0, [r7, 0x34]
ldrh r0, [r5, 0x2]
strh r0, [r7, 0x36]
mov r1, r10
strh r1, [r7, 0x38]
mov r2, r9
strh r2, [r7, 0x3A]
movs r1, 0x36
ldrsh r0, [r7, r1]
lsrs r1, r0, 31
adds r0, r1
asrs r0, 1
strh r0, [r7, 0x3C]
ldrb r1, [r7, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r1
movs r1, 0x8
orrs r0, r1
strb r0, [r7, 0x5]
strh r6, [r7, 0x20]
mov r2, r8
strh r2, [r7, 0x22]
ldr r0, =sub_8112384
str r0, [r7, 0x1C]
adds r2, r7, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112264
thumb_func_start sub_8112384
sub_8112384: @ 8112384
push {r4,lr}
adds r2, r0, 0
ldrh r3, [r2, 0x36]
movs r1, 0x36
ldrsh r0, [r2, r1]
cmp r0, 0
beq _081123BC
ldrh r0, [r2, 0x32]
ldrh r4, [r2, 0x2E]
adds r0, r4
strh r0, [r2, 0x2E]
ldrh r1, [r2, 0x34]
ldrh r4, [r2, 0x30]
adds r1, r4
strh r1, [r2, 0x30]
lsls r0, 16
asrs r0, 20
strh r0, [r2, 0x20]
lsls r1, 16
asrs r1, 20
strh r1, [r2, 0x22]
subs r0, r3, 0x1
strh r0, [r2, 0x36]
lsls r0, 16
asrs r0, 16
cmp r0, 0
bne _081123BC
strh r0, [r2, 0x2E]
_081123BC:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8112384
thumb_func_start sub_81123C4
sub_81123C4: @ 81123C4
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x14
lsls r0, 24
lsrs r0, 24
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
ldr r0, =gTasks
adds r1, r0
str r1, [sp]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
movs r0, 0
ldr r1, [sp]
strh r0, [r1, 0x12]
strh r0, [r1, 0x14]
strh r0, [r1, 0x16]
strh r0, [r1, 0x18]
movs r0, 0x10
strh r0, [r1, 0x1A]
ldr r2, =gBattleAnimArgs
ldrh r0, [r2]
strh r0, [r1, 0x1C]
ldr r4, =gBattleAnimAttacker
ldrb r0, [r4]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
str r0, [sp, 0x4]
ldrb r0, [r4]
movs r1, 0x3
bl sub_80A861C
lsls r0, 16
lsrs r0, 16
str r0, [sp, 0x8]
bl IsContest
lsls r0, 24
cmp r0, 0
beq _08112434
b _08112530
_08112434:
movs r4, 0
_08112436:
lsls r1, r4, 16
asrs r3, r1, 16
ldr r0, =gBattleAnimAttacker
ldrb r2, [r0]
str r1, [sp, 0x10]
cmp r3, r2
beq _08112502
movs r0, 0x2
eors r2, r0
cmp r3, r2
beq _08112502
lsls r0, r4, 24
lsrs r4, r0, 24
adds r0, r4, 0
bl IsBattlerSpriteVisible
lsls r0, 24
cmp r0, 0
beq _08112502
ldr r6, [sp, 0x4]
ldr r3, [sp, 0x8]
lsls r0, r3, 16
asrs r7, r0, 16
ldr r0, =gUnknown_08596DB8
adds r1, r6, 0
adds r2, r7, 0
movs r3, 0x37
bl CreateSprite
lsls r0, 24
lsrs r0, 24
mov r8, r0
cmp r0, 0x40
beq _08112502
adds r0, r4, 0
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
mov r10, r0
adds r0, r4, 0
movs r1, 0x3
bl sub_80A861C
lsls r0, 16
lsrs r0, 16
mov r9, r0
mov r0, r8
lsls r5, r0, 4
add r5, r8
lsls r5, 2
ldr r1, =gSprites
adds r4, r5, r1
lsls r0, r6, 4
strh r0, [r4, 0x2E]
lsls r0, r7, 4
strh r0, [r4, 0x30]
mov r2, r10
subs r0, r2, r6
lsls r0, 4
ldr r3, =gBattleAnimArgs
movs r2, 0x2
ldrsh r1, [r3, r2]
bl __divsi3
strh r0, [r4, 0x32]
mov r3, r9
lsls r0, r3, 16
asrs r0, 16
subs r0, r7
lsls r0, 4
ldr r2, =gBattleAnimArgs
movs r3, 0x2
ldrsh r1, [r2, r3]
bl __divsi3
strh r0, [r4, 0x34]
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x36]
mov r2, r10
strh r2, [r4, 0x38]
mov r3, r9
strh r3, [r4, 0x3A]
ldr r0, =gSprites + 0x1C
adds r5, r0
ldr r0, =sub_8112384
str r0, [r5]
ldr r2, [sp]
movs r3, 0x20
ldrsh r1, [r2, r3]
adds r1, 0xD
lsls r1, 1
adds r0, r2, 0
adds r0, 0x8
adds r0, r1
mov r1, r8
strh r1, [r0]
ldrh r0, [r2, 0x20]
adds r0, 0x1
strh r0, [r2, 0x20]
_08112502:
ldr r2, [sp, 0x10]
movs r3, 0x80
lsls r3, 9
adds r0, r2, r3
lsrs r4, r0, 16
asrs r0, 16
cmp r0, 0x3
ble _08112436
b _081125B4
.pool
_08112530:
ldr r0, =gUnknown_08596DB8
ldr r7, [sp, 0x4]
ldr r2, [sp, 0x8]
lsls r1, r2, 16
asrs r1, 16
str r1, [sp, 0xC]
adds r1, r7, 0
ldr r2, [sp, 0xC]
movs r3, 0x37
bl CreateSprite
lsls r0, 24
lsrs r0, 24
mov r8, r0
cmp r0, 0x40
beq _081125B4
movs r3, 0x30
mov r10, r3
movs r0, 0x28
mov r9, r0
ldr r6, =gSprites
mov r1, r8
lsls r5, r1, 4
add r5, r8
lsls r5, 2
adds r4, r5, r6
lsls r0, r7, 4
strh r0, [r4, 0x2E]
ldr r2, [sp, 0xC]
lsls r0, r2, 4
strh r0, [r4, 0x30]
subs r0, r3, r7
lsls r0, 4
ldr r3, =gBattleAnimArgs
movs r2, 0x2
ldrsh r1, [r3, r2]
bl __divsi3
strh r0, [r4, 0x32]
mov r3, r9
ldr r1, [sp, 0xC]
subs r0, r3, r1
lsls r0, 4
ldr r2, =gBattleAnimArgs
movs r3, 0x2
ldrsh r1, [r2, r3]
bl __divsi3
strh r0, [r4, 0x34]
ldr r1, =gBattleAnimArgs
ldrh r0, [r1, 0x2]
strh r0, [r4, 0x36]
mov r2, r10
strh r2, [r4, 0x38]
mov r3, r9
strh r3, [r4, 0x3A]
adds r6, 0x1C
adds r5, r6
ldr r0, =sub_8112384
str r0, [r5]
mov r1, r8
ldr r0, [sp]
strh r1, [r0, 0x22]
movs r0, 0x1
ldr r2, [sp]
strh r0, [r2, 0x20]
_081125B4:
ldr r0, =sub_81125E0
ldr r3, [sp]
str r0, [r3]
add sp, 0x14
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_81123C4
thumb_func_start sub_81125E0
sub_81125E0: @ 81125E0
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
lsls r0, r5, 2
adds r0, r5
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r0, 0x8
ldrsh r1, [r4, r0]
cmp r1, 0x1
beq _08112696
cmp r1, 0x1
bgt _08112608
cmp r1, 0
beq _08112616
b _08112752
.pool
_08112608:
cmp r1, 0x2
bne _0811260E
b _08112728
_0811260E:
cmp r1, 0x3
bne _08112614
b _0811273C
_08112614:
b _08112752
_08112616:
movs r2, 0x14
ldrsh r0, [r4, r2]
cmp r0, 0
bne _0811267C
ldrh r0, [r4, 0x12]
adds r0, 0x1
strh r0, [r4, 0x12]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _0811267C
strh r1, [r4, 0x12]
ldrh r0, [r4, 0x16]
adds r0, 0x1
strh r0, [r4, 0x16]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _0811264C
ldrh r1, [r4, 0x18]
movs r2, 0x18
ldrsh r0, [r4, r2]
cmp r0, 0xF
bgt _0811265A
adds r0, r1, 0x1
strh r0, [r4, 0x18]
b _0811265A
_0811264C:
ldrh r1, [r4, 0x1A]
movs r2, 0x1A
ldrsh r0, [r4, r2]
cmp r0, 0
beq _0811265A
subs r0, r1, 0x1
strh r0, [r4, 0x1A]
_0811265A:
ldrh r1, [r4, 0x1A]
lsls r1, 8
ldrh r0, [r4, 0x18]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x16
ldrsh r0, [r4, r1]
cmp r0, 0x17
ble _0811267C
movs r0, 0
strh r0, [r4, 0x16]
movs r0, 0x1
strh r0, [r4, 0x14]
_0811267C:
ldrh r1, [r4, 0x1C]
movs r2, 0x1C
ldrsh r0, [r4, r2]
cmp r0, 0
beq _0811268C
subs r0, r1, 0x1
strh r0, [r4, 0x1C]
b _08112752
_0811268C:
movs r1, 0x14
ldrsh r0, [r4, r1]
cmp r0, 0
beq _08112752
b _08112734
_08112696:
ldrh r0, [r4, 0x12]
adds r0, 0x1
strh r0, [r4, 0x12]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
ble _08112752
movs r0, 0
strh r0, [r4, 0x12]
ldrh r0, [r4, 0x16]
adds r0, 0x1
strh r0, [r4, 0x16]
ands r0, r1
lsls r0, 16
cmp r0, 0
beq _081126C6
ldrh r1, [r4, 0x18]
movs r2, 0x18
ldrsh r0, [r4, r2]
cmp r0, 0
beq _081126D4
subs r0, r1, 0x1
strh r0, [r4, 0x18]
b _081126D4
_081126C6:
ldrh r1, [r4, 0x1A]
movs r2, 0x1A
ldrsh r0, [r4, r2]
cmp r0, 0xF
bgt _081126D4
adds r0, r1, 0x1
strh r0, [r4, 0x1A]
_081126D4:
ldrh r1, [r4, 0x1A]
lsls r1, 8
ldrh r0, [r4, 0x18]
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
ldr r1, [r4, 0x18]
movs r0, 0x80
lsls r0, 13
cmp r1, r0
bne _08112752
movs r5, 0
b _08112718
_081126F4:
adds r1, r5, 0
adds r1, 0xD
lsls r1, 1
adds r0, r4, 0
adds r0, 0x8
adds r0, r1
movs r2, 0
ldrsh r1, [r0, r2]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
ldr r1, =gSprites
adds r0, r1
bl DestroySprite
adds r0, r5, 0x1
lsls r0, 16
lsrs r5, r0, 16
_08112718:
movs r1, 0x20
ldrsh r0, [r4, r1]
cmp r5, r0
blt _081126F4
b _08112734
.pool
_08112728:
ldrh r0, [r4, 0x12]
adds r0, 0x1
strh r0, [r4, 0x12]
lsls r0, 16
cmp r0, 0
ble _08112752
_08112734:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _08112752
_0811273C:
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r5, 0
bl DestroyAnimVisualTask
_08112752:
pop {r4,r5}
pop {r0}
bx r0
thumb_func_end sub_81125E0
thumb_func_start sub_8112758
sub_8112758: @ 8112758
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
ldr r0, =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_WIN0V
strh r1, [r0]
ldr r1, =0x00003f3f
movs r0, 0x48
bl SetGpuReg
ldr r1, =0x00003f1f
movs r0, 0x4A
bl SetGpuReg
movs r0, 0x50
movs r1, 0xC8
bl SetGpuReg
movs r0, 0x54
movs r1, 0x10
bl SetGpuReg
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _081127A0
bl IsContest
lsls r0, 24
cmp r0, 0
beq _081127B8
_081127A0:
movs r6, 0x28
b _081127BA
.pool
_081127B8:
movs r6, 0xC8
_081127BA:
ldr r1, =gBattle_WIN0H
lsls r3, r6, 16
asrs r2, r3, 16
lsls r0, r2, 8
orrs r0, r2
strh r0, [r1]
ldr r1, =gBattle_WIN0V
movs r5, 0x28
ldr r0, =0x00002828
strh r0, [r1]
lsrs r3, 16
movs r1, 0xF0
subs r1, r2
movs r4, 0x48
ldr r2, =gTasks
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
adds r0, r2
strh r3, [r0, 0xA]
strh r1, [r0, 0xC]
strh r5, [r0, 0xE]
strh r4, [r0, 0x10]
strh r6, [r0, 0x12]
strh r5, [r0, 0x14]
ldr r1, =sub_811280C
str r1, [r0]
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112758
thumb_func_start sub_811280C
sub_811280C: @ 811280C
push {r4-r7,lr}
mov r7, r10
mov r6, r9
mov r5, r8
push {r5-r7}
sub sp, 0x20
lsls r0, 24
lsrs r0, 24
ldr r2, _0811292C @ =gTasks
lsls r1, r0, 2
adds r1, r0
lsls r1, 3
adds r4, r1, r2
ldrh r1, [r4, 0x8]
adds r0, r1, 0x1
strh r0, [r4, 0x8]
ldrh r5, [r4, 0xA]
ldrh r7, [r4, 0xC]
ldrh r0, [r4, 0xE]
mov r10, r0
ldrh r2, [r4, 0x10]
str r2, [sp, 0xC]
ldrh r0, [r4, 0x12]
ldrh r2, [r4, 0x14]
mov r8, r2
lsls r1, 16
asrs r6, r1, 16
cmp r6, 0xF
ble _08112848
b _08112938
_08112848:
lsls r0, 16
asrs r0, 16
bl __floatsidf
str r0, [sp, 0x10]
str r1, [sp, 0x14]
lsls r0, r5, 16
asrs r0, 16
bl __floatsidf
ldr r2, _08112930 @ =0x3FB00000
ldr r3, _08112934 @ =0x00000000
bl __muldf3
adds r5, r1, 0
adds r4, r0, 0
adds r0, r6, 0
bl __floatsidf
str r0, [sp, 0x18]
str r1, [sp, 0x1C]
adds r1, r5, 0
adds r0, r4, 0
ldr r2, [sp, 0x18]
ldr r3, [sp, 0x1C]
bl __muldf3
adds r3, r1, 0
adds r2, r0, 0
ldr r0, [sp, 0x10]
ldr r1, [sp, 0x14]
bl __subdf3
bl __fixunsdfsi
lsls r0, 16
lsrs r0, 16
mov r9, r0
lsls r0, r7, 16
asrs r0, 16
bl __floatsidf
ldr r2, _08112930 @ =0x3FB00000
ldr r3, _08112934 @ =0x00000000
bl __muldf3
ldr r2, [sp, 0x18]
ldr r3, [sp, 0x1C]
bl __muldf3
adds r3, r1, 0
adds r2, r0, 0
ldr r0, [sp, 0x10]
ldr r1, [sp, 0x14]
bl __adddf3
bl __fixunsdfsi
lsls r0, 16
lsrs r7, r0, 16
mov r1, r8
lsls r0, r1, 16
asrs r0, 16
bl __floatsidf
adds r5, r1, 0
adds r4, r0, 0
mov r2, r10
lsls r0, r2, 16
asrs r0, 16
bl __floatsidf
ldr r2, _08112930 @ =0x3FB00000
ldr r3, _08112934 @ =0x00000000
bl __muldf3
ldr r2, [sp, 0x18]
ldr r3, [sp, 0x1C]
bl __muldf3
adds r3, r1, 0
adds r2, r0, 0
adds r1, r5, 0
adds r0, r4, 0
bl __subdf3
bl __fixunsdfsi
lsls r0, 16
lsrs r6, r0, 16
ldr r1, [sp, 0xC]
lsls r0, r1, 16
asrs r0, 16
bl __floatsidf
ldr r2, _08112930 @ =0x3FB00000
ldr r3, _08112934 @ =0x00000000
bl __muldf3
ldr r2, [sp, 0x18]
ldr r3, [sp, 0x1C]
bl __muldf3
adds r3, r1, 0
adds r2, r0, 0
adds r1, r5, 0
adds r0, r4, 0
bl __adddf3
bl __fixunsdfsi
lsls r0, 16
lsrs r5, r0, 16
b _08112966
.align 2, 0
_0811292C:
.4byte gTasks
_08112930:
.4byte 0x3FB00000
_08112934:
.4byte 0x00000000
_08112938:
movs r2, 0
mov r9, r2
movs r7, 0xF0
movs r6, 0
movs r5, 0x70
str r6, [sp]
str r6, [sp, 0x4]
str r6, [sp, 0x8]
movs r0, 0x1
movs r1, 0
movs r3, 0
bl sub_80A75AC
lsls r0, 16
lsrs r0, 16
str r6, [sp]
movs r1, 0
movs r2, 0x10
movs r3, 0x10
bl BeginNormalPaletteFade
ldr r0, _08112988 @=sub_8112994
str r0, [r4]
_08112966:
ldr r1, _0811298C @=gBattle_WIN0H
mov r2, r9
lsls r0, r2, 8
orrs r7, r0
strh r7, [r1]
ldr r1, _08112990 @=gBattle_WIN0V
lsls r0, r6, 8
orrs r5, r0
strh r5, [r1]
add sp, 0x20
pop {r3-r5}
mov r8, r3
mov r9, r4
mov r10, r5
pop {r4-r7}
pop {r0}
bx r0
.align 2, 0
_08112988:
.4byte sub_8112994
_0811298C:
.4byte gBattle_WIN0H
_08112990:
.4byte gBattle_WIN0V
thumb_func_end sub_811280C
thumb_func_start sub_8112994
sub_8112994: @ 8112994
push {r4,r5,lr}
lsls r0, 24
lsrs r5, r0, 24
ldr r0, =gPaletteFade
ldrb r1, [r0, 0x7]
movs r0, 0x80
ands r0, r1
lsls r0, 24
lsrs r1, r0, 24
cmp r1, 0
bne _081129DA
ldr r0, =gBattle_WIN0H
strh r1, [r0]
ldr r0, =gBattle_WIN0V
strh r1, [r0]
ldr r4, =0x00003f3f
movs r0, 0x48
adds r1, r4, 0
bl SetGpuReg
movs r0, 0x4A
adds r1, r4, 0
bl SetGpuReg
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x54
movs r1, 0
bl SetGpuReg
adds r0, r5, 0
bl DestroyAnimVisualTask
_081129DA:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112994
thumb_func_start sub_81129F0
sub_81129F0: @ 81129F0
push {r4,lr}
adds r4, r0, 0
movs r1, 0x1
bl sub_80A69CC
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
bne _08112A24
movs r2, 0x18
ldr r3, =0x0000fffe
ldrb r0, [r4, 0x3]
movs r1, 0x3F
negs r1, r1
ands r1, r0
movs r0, 0x10
orrs r1, r0
strb r1, [r4, 0x3]
b _08112A28
.pool
_08112A24:
ldr r2, =0x0000ffe8
movs r3, 0x2
_08112A28:
lsls r0, r2, 16
asrs r0, 16
ldrh r1, [r4, 0x20]
adds r0, r1
strh r0, [r4, 0x20]
strh r3, [r4, 0x30]
movs r0, 0x3C
strh r0, [r4, 0x2E]
ldr r0, =sub_8112A4C
str r0, [r4, 0x1C]
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_81129F0
thumb_func_start sub_8112A4C
sub_8112A4C: @ 8112A4C
push {r4,lr}
adds r3, r0, 0
ldrh r1, [r3, 0x2E]
movs r2, 0x2E
ldrsh r0, [r3, r2]
cmp r0, 0
ble _08112A5E
subs r0, r1, 0x1
b _08112AC2
_08112A5E:
ldrh r0, [r3, 0x30]
ldrh r4, [r3, 0x24]
adds r1, r0, r4
strh r1, [r3, 0x24]
adds r0, r1, 0x7
lsls r0, 16
lsrs r0, 16
cmp r0, 0xE
bls _08112AC4
ldrh r0, [r3, 0x20]
adds r0, r1
strh r0, [r3, 0x20]
movs r0, 0
strh r0, [r3, 0x24]
ldrh r2, [r3, 0x4]
lsls r1, r2, 22
lsrs r1, 22
adds r1, 0x8
ldr r4, =0x000003ff
adds r0, r4, 0
ands r1, r0
ldr r0, =0xfffffc00
ands r0, r2
orrs r0, r1
strh r0, [r3, 0x4]
ldrh r0, [r3, 0x32]
adds r0, 0x1
strh r0, [r3, 0x32]
lsls r0, 16
asrs r0, 16
cmp r0, 0x3
bne _08112AC0
movs r0, 0x1E
strh r0, [r3, 0x2E]
ldr r0, =sub_80A64B0
str r0, [r3, 0x1C]
ldr r1, =sub_8112ACC
adds r0, r3, 0
bl StoreSpriteCallbackInData6
b _08112AC4
.pool
_08112AC0:
movs r0, 0x28
_08112AC2:
strh r0, [r3, 0x2E]
_08112AC4:
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8112A4C
thumb_func_start sub_8112ACC
sub_8112ACC: @ 8112ACC
push {r4,r5,lr}
adds r4, r0, 0
movs r0, 0x2E
ldrsh r5, [r4, r0]
cmp r5, 0
bne _08112AF6
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r0, 0x52
movs r1, 0x10
bl SetGpuReg
ldrh r0, [r4, 0x2E]
adds r0, 0x1
strh r0, [r4, 0x2E]
strh r5, [r4, 0x30]
strh r5, [r4, 0x32]
b _08112B3A
_08112AF6:
ldrh r1, [r4, 0x30]
movs r2, 0x30
ldrsh r0, [r4, r2]
cmp r0, 0x1
bgt _08112B06
adds r0, r1, 0x1
strh r0, [r4, 0x30]
b _08112B3A
_08112B06:
movs r0, 0
strh r0, [r4, 0x30]
ldrh r0, [r4, 0x32]
adds r0, 0x1
strh r0, [r4, 0x32]
movs r1, 0x10
subs r1, r0
lsls r0, 8
orrs r1, r0
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
movs r1, 0x32
ldrsh r0, [r4, r1]
cmp r0, 0x10
bne _08112B3A
adds r2, r4, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_8112B44
str r0, [r4, 0x1C]
_08112B3A:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112ACC
thumb_func_start sub_8112B44
sub_8112B44: @ 8112B44
push {r4,lr}
adds r4, r0, 0
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
ldr r0, =gBattle_WIN0H
movs r1, 0
strh r1, [r0]
ldr r0, =gBattle_WIN0V
strh r1, [r0]
adds r0, r4, 0
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112B44
thumb_func_start sub_8112B78
sub_8112B78: @ 8112B78
push {r4-r7,lr}
adds r5, r0, 0
movs r1, 0x2E
ldrsh r0, [r5, r1]
movs r1, 0xC
bl Sin
strh r0, [r5, 0x24]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
lsls r0, 24
cmp r0, 0
beq _08112B9C
ldrh r0, [r5, 0x24]
negs r0, r0
strh r0, [r5, 0x24]
_08112B9C:
ldrh r0, [r5, 0x2E]
adds r0, 0x6
movs r1, 0xFF
ands r0, r1
strh r0, [r5, 0x2E]
movs r1, 0x80
lsls r1, 1
adds r0, r1, 0
ldrh r1, [r5, 0x30]
adds r0, r1
strh r0, [r5, 0x30]
lsls r0, 16
asrs r0, 24
negs r0, r0
strh r0, [r5, 0x26]
ldrh r0, [r5, 0x3C]
adds r0, 0x1
strh r0, [r5, 0x3C]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1
bne _08112BE8
ldr r0, =0x0000050b
strh r0, [r5, 0x3A]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
ldrh r1, [r5, 0x3A]
movs r0, 0x52
bl SetGpuReg
b _08112C40
.pool
_08112BE8:
cmp r0, 0x1E
ble _08112C40
ldrh r0, [r5, 0x32]
adds r0, 0x1
strh r0, [r5, 0x32]
ldrh r1, [r5, 0x3A]
lsls r0, r1, 16
asrs r0, 24
lsls r0, 16
movs r6, 0xFF
ands r6, r1
movs r1, 0x80
lsls r1, 9
adds r0, r1
lsrs r7, r0, 16
cmp r7, 0x10
bls _08112C0C
movs r7, 0x10
_08112C0C:
subs r0, r6, 0x1
lsls r0, 16
lsrs r6, r0, 16
cmp r0, 0
bge _08112C18
movs r6, 0
_08112C18:
lsls r4, r7, 8
orrs r4, r6
lsls r1, r4, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
strh r4, [r5, 0x3A]
cmp r7, 0x10
bne _08112C40
cmp r6, 0
bne _08112C40
adds r2, r5, 0
adds r2, 0x3E
ldrb r0, [r2]
movs r1, 0x4
orrs r0, r1
strb r0, [r2]
ldr r0, =sub_8112C4C
str r0, [r5, 0x1C]
_08112C40:
pop {r4-r7}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112B78
thumb_func_start sub_8112C4C
sub_8112C4C: @ 8112C4C
push {r4,lr}
adds r4, r0, 0
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r4, 0
bl DestroyAnimSprite
pop {r4}
pop {r0}
bx r0
thumb_func_end sub_8112C4C
thumb_func_start sub_8112C6C
sub_8112C6C: @ 8112C6C
push {r4-r6,lr}
mov r6, r8
push {r6}
lsls r0, 24
lsrs r0, 24
lsls r4, r0, 2
adds r4, r0
lsls r4, 3
ldr r0, =gTasks
adds r4, r0
movs r6, 0
strh r6, [r4, 0x8]
movs r0, 0x10
mov r8, r0
mov r0, r8
strh r0, [r4, 0xA]
ldr r5, =gBattleAnimAttacker
ldrb r0, [r5]
movs r1, 0x2
bl GetBattlerSpriteCoord
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1A]
ldrb r0, [r5]
bl GetBattlerYCoordWithElevation
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x1C]
ldrb r0, [r5]
movs r1, 0x1
bl sub_80A861C
lsls r0, 16
asrs r1, r0, 16
lsrs r0, 31
adds r1, r0
asrs r1, 1
adds r1, 0x8
strh r1, [r4, 0x1E]
strh r6, [r4, 0x16]
ldrb r0, [r5]
bl sub_80A8328
lsls r0, 24
lsrs r0, 24
strh r0, [r4, 0x12]
ldrb r0, [r5]
bl sub_80A82E4
lsls r0, 24
lsrs r0, 24
subs r0, 0x2
strh r0, [r4, 0x14]
strh r6, [r4, 0xE]
mov r0, r8
strh r0, [r4, 0x10]
movs r1, 0xFD
lsls r1, 6
movs r0, 0x50
bl SetGpuReg
movs r1, 0x80
lsls r1, 5
movs r0, 0x52
bl SetGpuReg
strh r6, [r4, 0x18]
ldr r0, =sub_8112D10
str r0, [r4]
pop {r3}
mov r8, r3
pop {r4-r6}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112C6C
thumb_func_start sub_8112D10
sub_8112D10: @ 8112D10
push {r4-r7,lr}
lsls r0, 24
lsrs r7, r0, 24
lsls r0, r7, 2
adds r0, r7
lsls r0, 3
ldr r1, =gTasks
adds r4, r0, r1
movs r1, 0x8
ldrsh r0, [r4, r1]
cmp r0, 0x5
bls _08112D2A
b _08112E96
_08112D2A:
lsls r0, 2
ldr r1, =_08112D3C
adds r0, r1
ldr r0, [r0]
mov pc, r0
.pool
.align 2, 0
_08112D3C:
.4byte _08112D54
.4byte _08112DC4
.4byte _08112E06
.4byte _08112E1A
.4byte _08112E70
.4byte _08112E80
_08112D54:
movs r6, 0
_08112D56:
movs r2, 0x1A
ldrsh r1, [r4, r2]
movs r0, 0x1C
ldrsh r2, [r4, r0]
ldrb r3, [r4, 0x14]
ldr r0, =gUnknown_08596E30
bl CreateSprite
lsls r0, 24
lsrs r2, r0, 24
cmp r2, 0x40
beq _08112DAA
ldr r1, =gSprites
lsls r0, r2, 4
adds r0, r2
lsls r0, 2
adds r5, r0, r1
strh r7, [r5, 0x2E]
ldr r0, =gBattleAnimAttacker
ldrb r0, [r0]
bl GetBattlerSide
movs r1, 0
lsls r0, 24
cmp r0, 0
bne _08112D8C
movs r1, 0x1
_08112D8C:
strh r1, [r5, 0x30]
movs r0, 0x2A
muls r0, r6
movs r1, 0xFF
ands r0, r1
strh r0, [r5, 0x32]
ldrh r0, [r4, 0x1E]
strh r0, [r5, 0x34]
lsls r0, r6, 1
adds r0, r6
lsls r0, 1
strh r0, [r5, 0x38]
ldrh r0, [r4, 0x16]
adds r0, 0x1
strh r0, [r4, 0x16]
_08112DAA:
adds r0, r6, 0x1
lsls r0, 16
lsrs r6, r0, 16
cmp r6, 0x5
bls _08112D56
b _08112E78
.pool
_08112DC4:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08112DE2
ldrh r1, [r4, 0xE]
movs r2, 0xE
ldrsh r0, [r4, r2]
cmp r0, 0xD
bgt _08112DF0
adds r0, r1, 0x1
strh r0, [r4, 0xE]
b _08112DF0
_08112DE2:
ldrh r1, [r4, 0x10]
movs r2, 0x10
ldrsh r0, [r4, r2]
cmp r0, 0x4
ble _08112DF0
subs r0, r1, 0x1
strh r0, [r4, 0x10]
_08112DF0:
movs r1, 0xE
ldrsh r0, [r4, r1]
ldrh r2, [r4, 0xE]
ldrh r1, [r4, 0x10]
cmp r0, 0xE
bne _08112E60
cmp r1, 0x4
bne _08112E60
movs r0, 0
strh r0, [r4, 0xA]
b _08112E5A
_08112E06:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
lsls r0, 16
asrs r0, 16
cmp r0, 0x1E
ble _08112E96
movs r0, 0
strh r0, [r4, 0xA]
b _08112E78
_08112E1A:
ldrh r0, [r4, 0xA]
adds r0, 0x1
strh r0, [r4, 0xA]
movs r1, 0x1
ands r0, r1
cmp r0, 0
beq _08112E38
ldrh r1, [r4, 0xE]
movs r2, 0xE
ldrsh r0, [r4, r2]
cmp r0, 0
ble _08112E46
subs r0, r1, 0x1
strh r0, [r4, 0xE]
b _08112E46
_08112E38:
ldrh r1, [r4, 0x10]
movs r2, 0x10
ldrsh r0, [r4, r2]
cmp r0, 0xF
bgt _08112E46
adds r0, r1, 0x1
strh r0, [r4, 0x10]
_08112E46:
movs r1, 0xE
ldrsh r0, [r4, r1]
ldrh r2, [r4, 0xE]
ldrh r1, [r4, 0x10]
cmp r0, 0
bne _08112E60
cmp r1, 0x10
bne _08112E60
movs r0, 0x1
strh r0, [r4, 0x18]
_08112E5A:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
_08112E60:
lsls r1, 8
orrs r1, r2
lsls r1, 16
lsrs r1, 16
movs r0, 0x52
bl SetGpuReg
b _08112E96
_08112E70:
movs r2, 0x16
ldrsh r0, [r4, r2]
cmp r0, 0
bne _08112E96
_08112E78:
ldrh r0, [r4, 0x8]
adds r0, 0x1
strh r0, [r4, 0x8]
b _08112E96
_08112E80:
movs r0, 0x50
movs r1, 0
bl SetGpuReg
movs r0, 0x52
movs r1, 0
bl SetGpuReg
adds r0, r7, 0
bl DestroyAnimVisualTask
_08112E96:
pop {r4-r7}
pop {r0}
bx r0
thumb_func_end sub_8112D10
thumb_func_start sub_8112E9C
sub_8112E9C: @ 8112E9C
push {r4,lr}
adds r4, r0, 0
movs r1, 0x30
ldrsh r0, [r4, r1]
cmp r0, 0
bne _08112EAE
ldrh r0, [r4, 0x32]
adds r0, 0x2
b _08112EB2
_08112EAE:
ldrh r0, [r4, 0x32]
subs r0, 0x2
_08112EB2:
strh r0, [r4, 0x32]
ldrh r1, [r4, 0x32]
movs r0, 0xFF
ands r0, r1
strh r0, [r4, 0x32]
movs r2, 0x32
ldrsh r0, [r4, r2]
movs r2, 0x34
ldrsh r1, [r4, r2]
bl Sin
strh r0, [r4, 0x24]
ldrh r0, [r4, 0x32]
subs r0, 0x41
lsls r0, 16
lsrs r0, 16
cmp r0, 0x7E
bhi _08112EF4
ldr r2, =gTasks
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
ldrh r1, [r0, 0x12]
adds r1, 0x1
movs r0, 0x3
ands r1, r0
b _08112F08
.pool
_08112EF4:
ldr r2, =gTasks
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r0, r2
movs r2, 0x3
ldrb r1, [r0, 0x12]
ands r1, r2
_08112F08:
lsls r1, 2
ldrb r2, [r4, 0x5]
movs r0, 0xD
negs r0, r0
ands r0, r2
orrs r0, r1
strb r0, [r4, 0x5]
ldrh r0, [r4, 0x38]
adds r0, 0x1
strh r0, [r4, 0x38]
movs r1, 0x38
ldrsh r0, [r4, r1]
lsls r0, 3
movs r1, 0xFF
ands r0, r1
strh r0, [r4, 0x3A]
movs r2, 0x3A
ldrsh r0, [r4, r2]
movs r1, 0x7
bl Sin
strh r0, [r4, 0x26]
ldr r2, =gTasks
movs r0, 0x2E
ldrsh r1, [r4, r0]
lsls r0, r1, 2
adds r0, r1
lsls r0, 3
adds r1, r0, r2
movs r2, 0x18
ldrsh r0, [r1, r2]
cmp r0, 0
beq _08112F56
ldrh r0, [r1, 0x16]
subs r0, 0x1
strh r0, [r1, 0x16]
adds r0, r4, 0
bl DestroySprite
_08112F56:
pop {r4}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112E9C
thumb_func_start sub_8112F60
sub_8112F60: @ 8112F60
adds r3, r0, 0
adds r3, 0x3E
ldrb r1, [r3]
movs r2, 0x4
orrs r1, r2
strb r1, [r3]
ldr r2, =gBattlerSpriteIds
ldr r1, =gBattleAnimAttacker
ldrb r1, [r1]
adds r1, r2
ldrb r1, [r1]
strh r1, [r0, 0x38]
movs r1, 0x80
strh r1, [r0, 0x2E]
movs r1, 0xA
strh r1, [r0, 0x30]
ldr r2, =gBattleAnimArgs
ldrh r1, [r2]
strh r1, [r0, 0x32]
ldrh r1, [r2, 0x2]
strh r1, [r0, 0x34]
ldr r1, =sub_8112FB8
str r1, [r0, 0x1C]
ldr r2, =gSprites
movs r3, 0x38
ldrsh r1, [r0, r3]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x22]
adds r1, 0x8
strh r1, [r0, 0x22]
bx lr
.pool
thumb_func_end sub_8112F60
thumb_func_start sub_8112FB8
sub_8112FB8: @ 8112FB8
push {r4,r5,lr}
adds r5, r0, 0
ldrh r0, [r5, 0x34]
movs r1, 0x34
ldrsh r3, [r5, r1]
cmp r3, 0
beq _08113020
subs r0, 0x1
strh r0, [r5, 0x34]
movs r2, 0x2E
ldrsh r0, [r5, r2]
movs r2, 0x30
ldrsh r1, [r5, r2]
bl Sin
ldr r4, =gSprites
movs r1, 0x38
ldrsh r2, [r5, r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r4
strh r0, [r1, 0x24]
movs r2, 0x2E
ldrsh r0, [r5, r2]
movs r2, 0x30
ldrsh r1, [r5, r2]
bl Cos
movs r1, 0x38
ldrsh r2, [r5, r1]
lsls r1, r2, 4
adds r1, r2
lsls r1, 2
adds r1, r4
strh r0, [r1, 0x26]
ldrh r0, [r5, 0x32]
ldrh r2, [r5, 0x2E]
adds r1, r0, r2
strh r1, [r5, 0x2E]
lsls r0, r1, 16
asrs r0, 16
cmp r0, 0xFF
ble _08113054
ldr r2, =0xffffff00
adds r0, r1, r2
strh r0, [r5, 0x2E]
b _08113054
.pool
_08113020:
ldr r2, =gSprites
movs r0, 0x38
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r3, [r0, 0x24]
movs r0, 0x38
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
strh r3, [r0, 0x26]
movs r0, 0x38
ldrsh r1, [r5, r0]
lsls r0, r1, 4
adds r0, r1
lsls r0, 2
adds r0, r2
ldrh r1, [r0, 0x22]
subs r1, 0x8
strh r1, [r0, 0x22]
ldr r0, =move_anim_8074EE0
str r0, [r5, 0x1C]
_08113054:
pop {r4,r5}
pop {r0}
bx r0
.pool
thumb_func_end sub_8112FB8
.align 2, 0