mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
68 lines
2.5 KiB
C
68 lines
2.5 KiB
C
#include "global.h"
|
|
#include "test/battle.h"
|
|
|
|
ASSUMPTIONS
|
|
{
|
|
ASSUME(gBattleMoves[MOVE_WATER_GUN].power != 0);
|
|
ASSUME(gBattleMoves[MOVE_WATER_GUN].type == TYPE_WATER);
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves")
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
|
|
OPPONENT(SPECIES_WOBBUFFET);
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_WATER_GUN); }
|
|
TURN { MOVE(opponent, MOVE_WATER_GUN); }
|
|
} SCENE {
|
|
MESSAGE("Foe Wobbuffet used Water Gun!");
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
|
|
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
|
NOT HP_BAR(player);
|
|
MESSAGE("Foe Wobbuffet used Water Gun!");
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_WATER_GUN, opponent);
|
|
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
|
NOT HP_BAR(player);
|
|
} THEN {
|
|
EXPECT_EQ(player->hp, player->maxHP);
|
|
}
|
|
}
|
|
|
|
DOUBLE_BATTLE_TEST("Desolate Land blocks damaging Water-type moves and prints the message only once with moves hitting multiple targets")
|
|
{
|
|
GIVEN {
|
|
ASSUME(gBattleMoves[MOVE_SURF].power != 0);
|
|
ASSUME(gBattleMoves[MOVE_SURF].type == TYPE_WATER);
|
|
ASSUME(gBattleMoves[MOVE_SURF].target == MOVE_TARGET_FOES_AND_ALLY);
|
|
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB); {Speed(5);}}
|
|
PLAYER(SPECIES_WOBBUFFET) {Speed(5);}
|
|
OPPONENT(SPECIES_WOBBUFFET) {Speed(10);}
|
|
OPPONENT(SPECIES_WOBBUFFET) {Speed(8);}
|
|
} WHEN {
|
|
TURN { MOVE(opponentLeft, MOVE_SURF); }
|
|
} SCENE {
|
|
MESSAGE("Foe Wobbuffet used Surf!");
|
|
NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SURF, opponentLeft);
|
|
MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
|
NOT MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
|
} THEN {
|
|
EXPECT_EQ(playerLeft->hp, playerLeft->maxHP);
|
|
EXPECT_EQ(playerRight->hp, playerRight->maxHP);
|
|
EXPECT_EQ(opponentRight->hp, opponentRight->maxHP);
|
|
}
|
|
}
|
|
|
|
SINGLE_BATTLE_TEST("Desolate Land does not block a move if pokemon is asleep and uses a Water-type move") // Sleep/confusion/paralysis all happen before the check for primal weather
|
|
{
|
|
GIVEN {
|
|
PLAYER(SPECIES_GROUDON) {Item(ITEM_RED_ORB);}
|
|
OPPONENT(SPECIES_WOBBUFFET) {Status1(STATUS1_SLEEP);}
|
|
} WHEN {
|
|
TURN { MOVE(opponent, MOVE_WATER_GUN); }
|
|
} SCENE {
|
|
NOT MESSAGE("The Water-type attack evaporated in the harsh sunlight!");
|
|
MESSAGE("Foe Wobbuffet is fast asleep.");
|
|
}
|
|
}
|