pokeemerald/test/battle/ability/flame_body.c
2023-08-12 20:00:15 +01:00

30 lines
1.1 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Flame Body inflicts burn on contact")
{
u32 move;
PARAMETRIZE { move = MOVE_TACKLE; }
PARAMETRIZE { move = MOVE_SWIFT; }
GIVEN {
ASSUME(gBattleMoves[MOVE_TACKLE].flags & FLAG_MAKES_CONTACT);
ASSUME(!(gBattleMoves[MOVE_SWIFT].flags & FLAG_MAKES_CONTACT));
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_MAGMAR) { Ability(ABILITY_FLAME_BODY); }
} WHEN {
TURN { MOVE(player, move); }
} SCENE {
if (gBattleMoves[move].flags & FLAG_MAKES_CONTACT) {
ABILITY_POPUP(opponent, ABILITY_FLAME_BODY);
ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
STATUS_ICON(player, burn: TRUE);
} else {
NOT ABILITY_POPUP(opponent, ABILITY_FLAME_BODY);
NOT ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_BRN, player);
NOT MESSAGE("Foe Magmar's Flame Body burned Wobbuffet!");
NOT STATUS_ICON(player, burn: TRUE);
}
}
}