pokeemerald/test/battle/move_flags/three_strikes.c
2023-08-12 20:00:15 +01:00

58 lines
1.8 KiB
C

#include "global.h"
#include "test/battle.h"
SINGLE_BATTLE_TEST("Three-strike flag turns a move into a 3-hit move")
{
s16 firstHit;
s16 secondHit;
s16 thirdHit;
GIVEN {
ASSUME(gBattleMoves[MOVE_TRIPLE_DIVE].flags & FLAG_THREE_STRIKES);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_TRIPLE_DIVE); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_DIVE, player);
HP_BAR(opponent, captureDamage: &firstHit);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_DIVE, player);
HP_BAR(opponent, captureDamage: &secondHit);
ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_DIVE, player);
HP_BAR(opponent, captureDamage: &thirdHit);
} THEN {
EXPECT_EQ(firstHit, secondHit);
EXPECT_EQ(secondHit, thirdHit);
EXPECT_EQ(firstHit, thirdHit);
}
}
SINGLE_BATTLE_TEST("Surging Strikes hits 3 times with each hit being a critical hit")
{
s16 firstHit;
s16 secondHit;
s16 thirdHit;
GIVEN {
ASSUME(gBattleMoves[MOVE_SURGING_STRIKES].flags & FLAG_THREE_STRIKES);
PLAYER(SPECIES_WOBBUFFET);
OPPONENT(SPECIES_WOBBUFFET);
} WHEN {
TURN { MOVE(player, MOVE_SURGING_STRIKES); }
} SCENE {
ANIMATION(ANIM_TYPE_MOVE, MOVE_SURGING_STRIKES, player);
HP_BAR(opponent, captureDamage: &firstHit);
MESSAGE("A critical hit!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SURGING_STRIKES, player);
HP_BAR(opponent, captureDamage: &secondHit);
MESSAGE("A critical hit!");
ANIMATION(ANIM_TYPE_MOVE, MOVE_SURGING_STRIKES, player);
HP_BAR(opponent, captureDamage: &thirdHit);
MESSAGE("A critical hit!");
} THEN {
EXPECT_EQ(firstHit, secondHit);
EXPECT_EQ(secondHit, thirdHit);
EXPECT_EQ(firstHit, thirdHit);
}
}