mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 04:27:38 +01:00
484 lines
16 KiB
PHP
484 lines
16 KiB
PHP
BattleFrontier_Lounge7_MapScripts:: @ 8265254
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.byte 0
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BattleFrontier_Lounge7_EventScript_LeftMoveTutor:: @ 8265255
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lock
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faceplayer
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setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_1
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goto_if_set FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor
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msgbox BattleFrontier_Lounge7_Text_LeftTutorIntro, MSGBOX_DEFAULT
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setflag FLAG_MET_FRONTIER_BEAUTY_MOVE_TUTOR
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goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
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end
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BattleFrontier_Lounge7_EventScript_AlreadyMetLeftTutor:: @ 8265276
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msgbox BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove
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end
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BattleFrontier_Lounge7_EventScript_ChooseLeftTutorMove:: @ 8265284
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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special ShowBattlePointsWindow
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setvar VAR_TEMP_E, 0
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
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setvar VAR_0x8006, 0
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_Softboiled
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case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
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case 2, BattleFrontier_Lounge7_EventScript_DreamEater
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case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
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case 4, BattleFrontier_Lounge7_EventScript_MegaKick
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case 5, BattleFrontier_Lounge7_EventScript_BodySlam
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case 6, BattleFrontier_Lounge7_EventScript_RockSlide
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case 7, BattleFrontier_Lounge7_EventScript_Counter
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case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
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case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove:: @ 826532F
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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setvar VAR_TEMP_E, 0
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_1
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setvar VAR_0x8006, 1
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_Softboiled
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case 1, BattleFrontier_Lounge7_EventScript_SeismicToss
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case 2, BattleFrontier_Lounge7_EventScript_DreamEater
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case 3, BattleFrontier_Lounge7_EventScript_MegaPunch
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case 4, BattleFrontier_Lounge7_EventScript_MegaKick
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case 5, BattleFrontier_Lounge7_EventScript_BodySlam
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case 6, BattleFrontier_Lounge7_EventScript_RockSlide
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case 7, BattleFrontier_Lounge7_EventScript_Counter
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case 8, BattleFrontier_Lounge7_EventScript_ThunderWave
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case 9, BattleFrontier_Lounge7_EventScript_SwordsDance
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_Softboiled:: @ 82653D7
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setvar VAR_0x8008, 16
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SeismicToss:: @ 82653E2
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_DreamEater:: @ 82653ED
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaPunch:: @ 82653F8
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MegaKick:: @ 8265403
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_BodySlam:: @ 826540E
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RockSlide:: @ 8265419
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Counter:: @ 8265424
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderWave:: @ 826542F
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_SwordsDance:: @ 826543A
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_RightMoveTutor:: @ 8265445
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lock
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faceplayer
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setvar VAR_TEMP_C, SCROLL_MULTI_BF_MOVE_TUTOR_2
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goto_if_set FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR, BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor
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msgbox BattleFrontier_Lounge7_Text_RightTutorIntro, MSGBOX_DEFAULT
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setflag FLAG_MET_FRONTIER_SWIMMER_MOVE_TUTOR
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goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_AlreadyMetRightTutor:: @ 8265466
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msgbox BattleFrontier_Lounge7_Text_RightTutorWelcomeBack, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_ChooseRightTutorMove:: @ 8265474
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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special ShowBattlePointsWindow
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setvar VAR_TEMP_E, 1
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
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setvar VAR_0x8006, 0
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
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case 1, BattleFrontier_Lounge7_EventScript_Snore
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case 2, BattleFrontier_Lounge7_EventScript_MudSlap
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case 3, BattleFrontier_Lounge7_EventScript_Swift
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case 4, BattleFrontier_Lounge7_EventScript_IcyWind
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case 5, BattleFrontier_Lounge7_EventScript_Endure
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case 6, BattleFrontier_Lounge7_EventScript_PsychUp
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case 7, BattleFrontier_Lounge7_EventScript_IcePunch
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case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
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case 9, BattleFrontier_Lounge7_EventScript_FirePunch
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove:: @ 826551F
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message BattleFrontier_Lounge7_Text_TeachWhichMove
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waitmessage
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setvar VAR_TEMP_E, 1
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setvar VAR_0x8004, SCROLL_MULTI_BF_MOVE_TUTOR_2
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setvar VAR_0x8006, 1
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special ShowScrollableMultichoice
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waitstate
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copyvar VAR_TEMP_D, VAR_RESULT
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switch VAR_RESULT
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case 0, BattleFrontier_Lounge7_EventScript_DefenseCurl
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case 1, BattleFrontier_Lounge7_EventScript_Snore
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case 2, BattleFrontier_Lounge7_EventScript_MudSlap
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case 3, BattleFrontier_Lounge7_EventScript_Swift
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case 4, BattleFrontier_Lounge7_EventScript_IcyWind
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case 5, BattleFrontier_Lounge7_EventScript_Endure
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case 6, BattleFrontier_Lounge7_EventScript_PsychUp
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case 7, BattleFrontier_Lounge7_EventScript_IcePunch
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case 8, BattleFrontier_Lounge7_EventScript_ThunderPunch
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case 9, BattleFrontier_Lounge7_EventScript_FirePunch
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case 10, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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case MULTI_B_PRESSED, BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect
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end
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BattleFrontier_Lounge7_EventScript_DefenseCurl:: @ 82655C7
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setvar VAR_0x8008, 16
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Snore:: @ 82655D2
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_MudSlap:: @ 82655DD
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Swift:: @ 82655E8
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcyWind:: @ 82655F3
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setvar VAR_0x8008, 24
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_Endure:: @ 82655FE
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_PsychUp:: @ 8265609
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_IcePunch:: @ 8265614
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ThunderPunch:: @ 826561F
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_FirePunch:: @ 826562A
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setvar VAR_0x8008, 48
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goto BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection
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end
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BattleFrontier_Lounge7_EventScript_ExitTutorMoveSelect:: @ 8265635
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special CloseBattleFrontierTutorWindow
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special CloseBattlePointsWindow
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msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge7_EventScript_CancelChooseMon:: @ 8265645
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msgbox BattleFrontier_Lounge7_Text_YouDontWantTo, MSGBOX_DEFAULT
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release
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end
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@ VAR_0x8008 is the price
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@ VAR_TEMP_C is the scroll multichoice ID
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@ VAR_TEMP_D is the move selection
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@ VAR_TEMP_E is which move tutor was spoken to
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BattleFrontier_Lounge7_EventScript_ConfirmMoveSelection:: @ 826564F
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copyvar VAR_0x8004, VAR_TEMP_D
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copyvar VAR_0x8005, VAR_TEMP_E
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special BufferBattleFrontierTutorMoveName
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buffernumberstring 1, VAR_0x8008
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copyvar VAR_0x8004, VAR_TEMP_C
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msgbox BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints, MSGBOX_YESNO
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compare VAR_RESULT, NO
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goto_if_eq BattleFrontier_Lounge7_EventScript_ChooseNewMove
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specialvar VAR_TEMP_1, GetFrontierBattlePoints
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compare VAR_TEMP_1, VAR_0x8008
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goto_if_ge BattleFrontier_Lounge7_EventScript_TeachTutorMove
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msgbox BattleFrontier_Lounge7_Text_HaventGotEnoughPoints, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge7_EventScript_ChooseNewMove
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end
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BattleFrontier_Lounge7_EventScript_TeachTutorMove:: @ 8265696
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msgbox BattleFrontier_Lounge7_Text_TeachMoveToWhichMon, MSGBOX_DEFAULT
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special GetBattleFrontierTutorMoveIndex
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fadescreen FADE_TO_BLACK
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special CloseBattlePointsWindow
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special CloseBattleFrontierTutorWindow
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special ChooseMonForMoveTutor
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waitstate
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compare VAR_RESULT, FALSE
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goto_if_eq BattleFrontier_Lounge7_EventScript_CancelChooseMon
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msgbox BattleFrontier_Lounge7_Text_IllTakeBattlePoints, MSGBOX_DEFAULT
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copyvar VAR_0x8004, VAR_0x8008
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special TakeFrontierBattlePoints
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release
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end
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BattleFrontier_Lounge7_EventScript_ChooseNewMove:: @ 82656CA
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compare VAR_TEMP_E, 0
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goto_if_eq BattleFrontier_Lounge7_EventScript_ChooseNewLeftTutorMove
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goto BattleFrontier_Lounge7_EventScript_ChooseNewRightTutorMove
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end
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BattleFrontier_Lounge7_EventScript_Sailor:: @ 82656DB
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msgbox BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong, MSGBOX_NPC
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end
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BattleFrontier_Lounge7_EventScript_Gentleman:: @ 82656E4
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msgbox BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful, MSGBOX_NPC
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end
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BattleFrontier_Lounge7_Text_LeftTutorIntro: @ 82656ED
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.string "Buhahaha!\p"
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.string "You couldn't tell it from looking now,\n"
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.string "but I used to be one tough TRAINER.\p"
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.string "I had a reputation as the toughest\n"
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.string "BEAUTY around, I tell you!\p"
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.string "… … … … … …\p"
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.string "What is it now?\n"
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.string "You don't believe me.\p"
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.string "I'm not like that blowhard woman over\n"
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.string "there. I'm actually talented!\p"
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.string "Let me prove it to you.\n"
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.string "I can teach your POKéMON special and\l"
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.string "yet cute moves.\p"
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.string "But my lessons don't come free.\n"
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.string "How about paying for the moves I teach\l"
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.string "with a wee bit of Battle Points?$"
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BattleFrontier_Lounge7_Text_LeftTutorWelcomeBack: @ 82658AB
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.string "Buhahaha!\p"
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.string "Are you back to learn special and\n"
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.string "yet cute POKéMON moves?$"
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BattleFrontier_Lounge7_Text_TeachWhichMove: @ 82658EF
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.string "Fine, fine, look here!\n"
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.string "Which move should I teach?$"
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BattleFrontier_Lounge7_Text_MoveWillBeXBattlePoints: @ 8265921
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.string "The move {STR_VAR_1}, is it?\n"
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.string "That will be {STR_VAR_2} Battle Points, okay?$"
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BattleFrontier_Lounge7_Text_TeachMoveToWhichMon: @ 826595A
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.string "Fine, fine, now pick the POKéMON\n"
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.string "I should teach the move to.$"
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BattleFrontier_Lounge7_Text_HaventGotEnoughPoints: @ 8265997
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.string "What the…\n"
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.string "You haven't got enough Battle Points!$"
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BattleFrontier_Lounge7_Text_IllTakeBattlePoints: @ 82659C7
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.string "Do you see how skilled I am now?\n"
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.string "I'll take your Battle Points, thanks!$"
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BattleFrontier_Lounge7_Text_YouDontWantTo: @ 8265A0E
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.string "What's that?\n"
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.string "You don't want to…\p"
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.string "If you want to see how skilled I am,\n"
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.string "you come see me anytime!$"
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BattleFrontier_Lounge7_Text_RightTutorIntro: @ 8265A6C
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.string "Ihihihi!\p"
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.string "I know it's hard to see now, but I used\n"
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.string "to be one fantastic TRAINER.\p"
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.string "I had a reputation as the most\n"
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.string "invincible SWIMMER around, I tell you!\p"
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.string "… … … … … …\p"
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.string "What's wrong?\n"
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.string "You don't believe me.\p"
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.string "I'm not like that buffoonish woman over\n"
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.string "there. I'm actually experienced!\p"
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.string "I can prove it to you.\n"
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.string "I can teach your POKéMON hard and\l"
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.string "yet pretty moves.\p"
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.string "But my lessons don't come free.\n"
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.string "How about paying for the moves I teach\l"
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.string "with a wee bit of Battle Points?$"
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BattleFrontier_Lounge7_Text_RightTutorWelcomeBack: @ 8265C2C
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.string "Ihihihi!\p"
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.string "Have you come to learn hard and\n"
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.string "yet pretty POKéMON moves?$"
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BattleFrontier_Lounge7_Text_ThinkLadiesDontGetAlong: @ 8265C6F
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.string "Those ladies, the way they bad-mouth\n"
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.string "each other, you probably think that\l"
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.string "they don't get along.\p"
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.string "But if that were true, they wouldn't\n"
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.string "stay out here together, would they?$"
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BattleFrontier_Lounge7_Text_LadiesWereStrongAndBeautiful: @ 8265D17
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.string "When I was just a wee YOUNGSTER,\n"
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.string "those ladies were strong and beautiful.\p"
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.string "They were idols among us TRAINERS.\p"
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.string "Even now, age hasn't dulled their\n"
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.string "abilities.\p"
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.string "In fact, their POKéMON moves have\n"
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.string "grown even more polished.\p"
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.string "But… For some reason, I can't help\n"
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.string "but feel this…\p"
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.string "Time is so cruel…$"
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BattleFrontier_Lounge7_Text_SoftboiledDesc:: @ 8265E30
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.string "Recovers up to\n"
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.string "half the user's\n"
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.string "maximum HP.$"
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BattleFrontier_Lounge7_Text_SeismicTossDesc:: @ 8265E5B
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.string "Inflicts damage\n"
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.string "identical to the\n"
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.string "user's level.$"
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BattleFrontier_Lounge7_Text_DreamEaterDesc:: @ 8265E8A
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.string "Recovers half the\n"
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.string "damage inflicted\n"
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.string "on a sleeping foe.$"
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BattleFrontier_Lounge7_Text_MegaPunchDesc:: @ 8265EC0
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.string "A strong punch\n"
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.string "thrown with\n"
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.string "incredible power.$"
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BattleFrontier_Lounge7_Text_MegaKickDesc:: @ 8265EED
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.string "An extremely\n"
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.string "powerful kick with\n"
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.string "intense force.$"
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BattleFrontier_Lounge7_Text_BodySlamDesc:: @ 8265F1C
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.string "A full-body slam\n"
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.string "that may cause\n"
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.string "paralysis.$"
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BattleFrontier_Lounge7_Text_RockSlideDesc:: @ 8265F47
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.string "Large boulders\n"
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.string "are hurled. May\n"
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.string "cause flinching.$"
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BattleFrontier_Lounge7_Text_CounterDesc:: @ 8265F77
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.string "Retaliates any\n"
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.string "physical hit with\n"
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.string "double the power.$"
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BattleFrontier_Lounge7_Text_ThunderWaveDesc:: @ 8265FAA
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.string "A weak jolt of\n"
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.string "electricity that\n"
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.string "paralyzes the foe.$"
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BattleFrontier_Lounge7_Text_SwordsDanceDesc:: @ 8265FDD
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.string "A fighting dance\n"
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.string "that sharply\n"
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.string "raises ATTACK.$"
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BattleFrontier_Lounge7_Text_DefenseCurlDesc:: @ 826600A
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.string "Curls up to con-\n"
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.string "ceal weak spots\n"
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.string "and raise DEFENSE.$"
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BattleFrontier_Lounge7_Text_SnoreDesc:: @ 826603E
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.string "A loud attack\n"
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.string "that can be used\n"
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.string "only while asleep.$"
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BattleFrontier_Lounge7_Text_MudSlapDesc:: @ 8266070
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.string "Hurls mud in the\n"
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.string "foe's face to re-\n"
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.string "duce its accuracy.$"
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BattleFrontier_Lounge7_Text_SwiftDesc:: @ 82660A6
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.string "Sprays star-\n"
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.string "shaped rays\n"
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.string "that never miss.$"
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BattleFrontier_Lounge7_Text_IcyWindDesc:: @ 82660D0
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.string "A chilling attack\n"
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.string "that lowers the\n"
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.string "foe's SPEED.$"
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BattleFrontier_Lounge7_Text_EndureDesc:: @ 82660FF
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.string "Endures any at-\n"
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.string "tack for 1 turn,\n"
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.string "leaving 1HP.$"
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BattleFrontier_Lounge7_Text_PsychUpDesc:: @ 826612D
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.string "Copies the foe's\n"
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.string "effect(s) and\n"
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.string "gives to the user.$"
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BattleFrontier_Lounge7_Text_IcePunchDesc:: @ 826615F
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.string "An icy punch\n"
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.string "that may\n"
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.string "freeze the foe.$"
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BattleFrontier_Lounge7_Text_ThunderPunchDesc:: @ 8266185
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.string "An electrified\n"
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.string "punch that may\n"
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.string "paralyze the foe.$"
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BattleFrontier_Lounge7_Text_FirePunchDesc:: @ 82661B5
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.string "A fiery punch\n"
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.string "that may burn\n"
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.string "the foe.$"
|