pokeemerald/include/constants/battle_pyramid.h
2020-09-04 19:49:53 -04:00

52 lines
2.0 KiB
C

#ifndef GUARD_CONSTANTS_BATTLE_PYRAMID_H
#define GUARD_CONSTANTS_BATTLE_PYRAMID_H
#define TOTAL_ROUNDS 20
#define PICKUP_ITEMS_PER_ROUND 10
#define FLOOR_WALKABLE_METATILE 0x28D
#define FLOOR_EXIT_METATILE 0x28E
#define OBJ_TRAINERS 0
#define OBJ_ITEMS 1
#define OBJ_POSITIONS_UNIFORM 0
#define OBJ_POSITIONS_IN_AND_NEAR_ENTRANCE 1
#define OBJ_POSITIONS_IN_AND_NEAR_EXIT 2
#define OBJ_POSITIONS_NEAR_ENTRANCE 3
#define OBJ_POSITIONS_NEAR_EXIT 4
// Functions IDs for sBattlePyramidFunctions / CallBattlePyramidFunction
#define BATTLE_PYRAMID_FUNC_INIT 0
#define BATTLE_PYRAMID_FUNC_GET_DATA 1
#define BATTLE_PYRAMID_FUNC_SET_DATA 2
#define BATTLE_PYRAMID_FUNC_SAVE 3
#define BATTLE_PYRAMID_FUNC_SET_PRIZE 4
#define BATTLE_PYRAMID_FUNC_GIVE_PRIZE 5 // unused
#define BATTLE_PYRAMID_FUNC_SEED_FLOOR 6
#define BATTLE_PYRAMID_FUNC_SET_ITEM 7
#define BATTLE_PYRAMID_FUNC_HIDE_ITEM 8
#define BATTLE_PYRAMID_FUNC_SET_TRAINERS 9
#define BATTLE_PYRAMID_FUNC_SHOW_HINT_TEXT 10
#define BATTLE_PYRAMID_FUNC_UPDATE_STREAK 11 // unused
#define BATTLE_PYRAMID_FUNC_IS_IN 12
#define BATTLE_PYRAMID_FUNC_UPDATE_LIGHT 13
#define BATTLE_PYRAMID_FUNC_CLEAR_HELD_ITEMS 14
#define BATTLE_PYRAMID_FUNC_SET_FLOOR_PALETTE 15
#define BATTLE_PYRAMID_FUNC_START_MENU 16 // unused
#define BATTLE_PYRAMID_FUNC_RESTORE_PARTY 17
#define PYRAMID_DATA_PRIZE 0
#define PYRAMID_DATA_WIN_STREAK 1
#define PYRAMID_DATA_WIN_STREAK_ACTIVE 2
#define PYRAMID_DATA_WIN_STREAK_50 3 // the below streak data are redundant with the above when frontier.lvlMode is correct
#define PYRAMID_DATA_WIN_STREAK_OPEN 4
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_50 5
#define PYRAMID_DATA_WIN_STREAK_ACTIVE_OPEN 6
#define PYRAMID_DATA_TRAINER_FLAGS 7
#define PYRAMID_LIGHT_SET_RADIUS 0
#define PYRAMID_LIGHT_INCR_RADIUS 1
#endif // GUARD_CONSTANTS_BATTLE_PYRAMID_H