mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-19 21:17:41 +01:00
168 lines
4.1 KiB
PHP
168 lines
4.1 KiB
PHP
SouthernIsland_Interior_MapScripts:: @ 8242A45
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map_script 5, SouthernIsland_Interior_MapScript1_242A50
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map_script 3, SouthernIsland_Interior_MapScript1_242A6E
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.byte 0
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SouthernIsland_Interior_MapScript1_242A50: @ 8242A50
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checkflag FLAG_SYS_CTRL_OBJ_DELETE
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call_if 1, SouthernIsland_Interior_EventScript_242A5A
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end
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SouthernIsland_Interior_EventScript_242A5A:: @ 8242A5A
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specialvar VAR_RESULT, sub_8138B80
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compare VAR_RESULT, 7
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goto_if 5, SouthernIsland_Interior_EventScript_27374E
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removeobject 2
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return
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SouthernIsland_Interior_MapScript1_242A6E: @ 8242A6E
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compare VAR_0x40D5, 0
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call_if 1, SouthernIsland_Interior_EventScript_242A8A
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compare VAR_0x40D5, 0
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call_if 5, SouthernIsland_Interior_EventScript_242A95
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call SouthernIsland_Interior_EventScript_242AA0
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end
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SouthernIsland_Interior_EventScript_242A8A:: @ 8242A8A
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setvar VAR_OBJ_GFX_ID_1, 188
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setvar VAR_TEMP_4, 408
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return
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SouthernIsland_Interior_EventScript_242A95:: @ 8242A95
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setvar VAR_OBJ_GFX_ID_1, 187
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setvar VAR_TEMP_4, 407
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return
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SouthernIsland_Interior_EventScript_242AA0:: @ 8242AA0
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checkplayergender
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compare VAR_RESULT, 0
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goto_eq SouthernIsland_Interior_EventScript_242AB8
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compare VAR_RESULT, 1
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goto_eq SouthernIsland_Interior_EventScript_242ABE
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end
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SouthernIsland_Interior_EventScript_242AB8:: @ 8242AB8
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setvar VAR_OBJ_GFX_ID_0, 100
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return
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SouthernIsland_Interior_EventScript_242ABE:: @ 8242ABE
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setvar VAR_OBJ_GFX_ID_0, 105
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return
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SouthernIsland_Interior_EventScript_242AC4:: @ 8242AC4
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lockall
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setvar VAR_0x8008, 12
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goto SouthernIsland_Interior_EventScript_242AD0
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end
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SouthernIsland_Interior_EventScript_242AD0:: @ 8242AD0
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checkflag FLAG_0x002
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goto_eq SouthernIsland_Interior_EventScript_242B9A
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checkflag FLAG_0x1C8
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goto_eq SouthernIsland_Interior_EventScript_242B9A
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checkflag FLAG_0x1C9
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goto_eq SouthernIsland_Interior_EventScript_242B9A
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checkflag FLAG_SYS_HAS_EON_TICKET
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goto_if 0, SouthernIsland_Interior_EventScript_242B9A
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setflag FLAG_0x0CE
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setflag FLAG_0x002
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special SpawnScriptEventObject
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applymovement 127, SouthernIsland_Interior_Movement_242BCA
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waitmovement 0
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delay 50
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waitse
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playmoncry VAR_TEMP_4, 0
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delay 30
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waitmoncry
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addobject 2
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delay 30
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applymovement 127, SouthernIsland_Interior_Movement_242BCE
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applymovement 2, SouthernIsland_Interior_Movement_242BDA
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waitmovement 0
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delay 50
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special RemoveScriptEventObject
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setvar VAR_LAST_TALKED, 2
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compare VAR_0x40D5, 0
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call_if 1, SouthernIsland_Interior_EventScript_242BA4
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compare VAR_0x40D5, 0
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call_if 5, SouthernIsland_Interior_EventScript_242BB7
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setflag FLAG_SYS_CTRL_OBJ_DELETE
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special BattleSetup_StartLatiBattle
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waitstate
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clearflag FLAG_SYS_CTRL_OBJ_DELETE
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specialvar VAR_RESULT, sub_8138B80
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compare VAR_RESULT, 1
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goto_eq SouthernIsland_Interior_EventScript_242B81
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compare VAR_RESULT, 4
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goto_eq SouthernIsland_Interior_EventScript_242B8F
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compare VAR_RESULT, 5
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goto_eq SouthernIsland_Interior_EventScript_242B8F
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setflag FLAG_0x1C9
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releaseall
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end
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SouthernIsland_Interior_EventScript_242B81:: @ 8242B81
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setflag FLAG_0x1C8
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copyvar VAR_0x8004, VAR_TEMP_4
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goto SouthernIsland_Interior_EventScript_273776
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end
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SouthernIsland_Interior_EventScript_242B8F:: @ 8242B8F
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copyvar VAR_0x8004, VAR_TEMP_4
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goto SouthernIsland_Interior_EventScript_273776
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end
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SouthernIsland_Interior_EventScript_242B9A:: @ 8242B9A
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msgbox SouthernIsland_Interior_Text_2A6AA1, 4
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releaseall
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end
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SouthernIsland_Interior_EventScript_242BA4:: @ 8242BA4
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setvar VAR_0x8004, 408
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setvar VAR_0x8005, 50
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setvar VAR_0x8006, 191
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special CreateObedientEnemyMon
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return
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SouthernIsland_Interior_EventScript_242BB7:: @ 8242BB7
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setvar VAR_0x8004, 407
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setvar VAR_0x8005, 50
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setvar VAR_0x8006, 191
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special CreateObedientEnemyMon
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return
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SouthernIsland_Interior_Movement_242BCA: @ 8242BCA
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walk_up
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walk_up
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walk_up
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step_end
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SouthernIsland_Interior_Movement_242BCE: @ 8242BCE
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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delay_16
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walk_down
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walk_down
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walk_down
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walk_in_place_fastest_up
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step_end
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SouthernIsland_Interior_Movement_242BDA: @ 8242BDA
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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delay_16
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delay_16
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walk_down
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walk_down
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walk_down
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walk_down
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step_end
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