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https://github.com/Ninjdai1/pokeemerald.git
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65 lines
1.2 KiB
ArmAsm
65 lines
1.2 KiB
ArmAsm
.include "MPlayDef.s"
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.equ song_259_grp, voicegroup_86A0154
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.equ song_259_pri, 5
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.equ song_259_rev, reverb_set+50
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.equ song_259_mvl, 127
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.equ song_259_key, 0
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.equ song_259_tbs, 1
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.equ song_259_exg, 0
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.equ song_259_cmp, 1
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.section .rodata
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.global song_259
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.align 2
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@********************** Track 1 **********************@
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song_259_1:
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.byte KEYSH , song_259_key+0
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.byte TEMPO , 420*song_259_tbs/2
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.byte VOICE , 24
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.byte LFOS , 44
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 96*song_259_mvl/mxv
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.byte N04 , Dn4 , v120
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.byte W06
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.byte PAN , c_v-64
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.byte N04 , Dn4 , v032
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.byte W06
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.byte PAN , c_v-1
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.byte N04 , Fs4 , v096
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.byte W06
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.byte PAN , c_v+63
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.byte N04 , Fs4 , v032
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.byte W06
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.byte VOICE , 92
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.byte PAN , c_v+0
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.byte VOL , 125*song_259_mvl/mxv
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.byte N04 , An1 , v112
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.byte W10
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.byte MOD , 8
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.byte W02
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.byte N06 , An1 , v088
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.byte W06
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.byte An1 , v024
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.byte W06
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.byte MOD , 0
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.byte FINE
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@******************************************************@
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.align 2
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song_259:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte song_259_pri @ Priority
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.byte song_259_rev @ Reverb.
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.word song_259_grp
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.word song_259_1
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.end
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