pokeemerald/data/maps/SlateportCity/scripts.inc
2019-10-06 13:55:30 -04:00

1376 lines
36 KiB
PHP

SlateportCity_MapScripts:: @ 81DCC61
map_script MAP_SCRIPT_ON_TRANSITION, SlateportCity_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SlateportCity_MapScript2_1DCD12
.byte 0
SlateportCity_OnTransition: @ 81DCC6C
setvar VAR_SLATEPORT_MUSEUM_1F_STATE, 0
call SlateportCity_EventScript_1DCC8D
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCC99
compare VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1
call_if_eq SlateportCity_EventScript_1DCCE7
end
SlateportCity_EventScript_1DCC8D:: @ 81DCC8D
setflag FLAG_VISITED_SLATEPORT_CITY
setvar VAR_LINK_CONTEST_ROOM_STATE, 0
setflag FLAG_HIDE_SLATEPORT_CITY_CONTEST_REPORTER
return
SlateportCity_EventScript_1DCC99:: @ 81DCC99
setobjectxyperm 11, 28, 13
setobjectxyperm 7, 25, 13
setobjectxyperm 3, 25, 14
setobjectxyperm 6, 27, 16
setobjectxyperm 8, 28, 16
setobjectxyperm 1, 29, 16
setobjectxyperm 2, 31, 14
setobjectmovementtype 11, MOVEMENT_TYPE_FACE_DOWN
setobjectmovementtype 7, MOVEMENT_TYPE_FACE_DOWN_AND_RIGHT
setobjectmovementtype 3, MOVEMENT_TYPE_FACE_UP_AND_RIGHT
setobjectmovementtype 6, MOVEMENT_TYPE_FACE_UP
setobjectmovementtype 8, MOVEMENT_TYPE_FACE_UP
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_UP
setobjectmovementtype 2, MOVEMENT_TYPE_FACE_LEFT
return
SlateportCity_EventScript_1DCCE7:: @ 81DCCE7
setflag FLAG_HIDE_MAP_NAME_POPUP
getplayerxy VAR_0x8004, VAR_0x8005
compare VAR_0x8004, 30
goto_if_eq SlateportCity_EventScript_1DCD06
setobjectxyperm 35, 23, 27
setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT
return
SlateportCity_EventScript_1DCD06:: @ 81DCD06
setobjectxyperm 35, 22, 27
setobjectmovementtype 35, MOVEMENT_TYPE_FACE_RIGHT
return
SlateportCity_MapScript2_1DCD12: @ 81DCD12
map_script_2 VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1, SlateportCity_EventScript_1DCD1C
.2byte 0
SlateportCity_EventScript_1DCD1C:: @ 81DCD1C
lockall
addobject 35
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DCDA8
applymovement 35, SlateportCity_Movement_1DCDAC
waitmovement 0
msgbox SlateportCity_Text_1DF032, MSGBOX_DEFAULT
closemessage
applymovement 35, Common_Movement_WalkInPlaceFastestLeft
waitmovement 0
delay 60
msgbox SlateportCity_Text_1DF0FE, MSGBOX_DEFAULT
applymovement 35, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
msgbox SlateportCity_Text_1DF12B, MSGBOX_DEFAULT
closemessage
delay 30
playfanfare MUS_ME_TORE_EYE
msgbox SlateportCity_Text_1DF1A6, MSGBOX_DEFAULT
waitfanfare
closemessage
delay 30
setflag FLAG_ENABLE_SCOTT_MATCH_CALL
msgbox SlateportCity_Text_1DF1D3, MSGBOX_DEFAULT
closemessage
applymovement 35, SlateportCity_Movement_1DCDB4
waitmovement 0
removeobject 35
setobjectxyperm 35, 10, 12
setobjectmovementtype 35, MOVEMENT_TYPE_FACE_DOWN
clearflag FLAG_HIDE_MAP_NAME_POPUP
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 2
addvar VAR_SCOTT_STATE, 1
releaseall
end
SlateportCity_Movement_1DCDA8: @ 81DCDA8
delay_16
delay_8
walk_in_place_fastest_left
step_end
SlateportCity_Movement_1DCDAC: @ 81DCDAC
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
SlateportCity_Movement_1DCDB4: @ 81DCDB4
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
SlateportCity_EventScript_1DCDBD:: @ 81DCDBD
lock
faceplayer
message SlateportCity_Text_1DD64A
waitmessage
pokemart SlateportCity_Pokemart_1DCDD4
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
SlateportCity_Pokemart_1DCDD4: @ 81DCDD4
.2byte ITEM_PROTEIN
.2byte ITEM_IRON
.2byte ITEM_CARBOS
.2byte ITEM_ZINC
.2byte ITEM_CALCIUM
.2byte ITEM_HP_UP
.2byte ITEM_NONE
release
end
SlateportCity_EventScript_1DCDE4:: @ 81DCDE4
lock
faceplayer
bufferleadmonspeciesname 0
msgbox SlateportCity_Text_1DD68A, MSGBOX_DEFAULT
specialvar VAR_RESULT, LeadMonHasEffortRibbon
compare VAR_RESULT, 1
call_if_eq SlateportCity_EventScript_1DCE38
specialvar VAR_RESULT, Special_AreLeadMonEVsMaxedOut
compare VAR_RESULT, 0
call_if_eq SlateportCity_EventScript_1DCE2E
msgbox SlateportCity_Text_1DD697, MSGBOX_DEFAULT
playfanfare MUS_FANFA4
message SlateportCity_Text_1DD6E3
waitfanfare
msgbox SlateportCity_Text_1DD702, MSGBOX_DEFAULT
special GiveLeadMonEffortRibbon
release
end
SlateportCity_EventScript_1DCE2E:: @ 81DCE2E
msgbox SlateportCity_Text_1DD722, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCE38:: @ 81DCE38
msgbox SlateportCity_Text_1DD77B, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCE42:: @ 81DCE42
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCE59
msgbox SlateportCity_Text_1DD81A, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCE59:: @ 81DCE59
msgbox SlateportCity_Text_1DE3E2, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCE63:: @ 81DCE63
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCE7A
msgbox SlateportCity_Text_1DD8A6, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCE7A:: @ 81DCE7A
msgbox SlateportCity_Text_1DE28E, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCE84:: @ 81DCE84
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCEA4
goto_if_set FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_1DCEAE
msgbox SlateportCity_Text_1DD93D, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCEA4:: @ 81DCEA4
msgbox SlateportCity_Text_1DE30C, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCEAE:: @ 81DCEAE
msgbox SlateportCity_Text_1DD999, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCEB8:: @ 81DCEB8
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCECF
msgbox SlateportCity_Text_1DDA34, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCECF:: @ 81DCECF
msgbox SlateportCity_Text_1DE376, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCED9:: @ 81DCED9
compare VAR_SLATEPORT_CITY_STATE, 1
goto_if_eq SlateportCity_EventScript_1DCEED
msgbox SlateportCity_Text_1DDA9A, MSGBOX_NPC
end
SlateportCity_EventScript_1DCEED:: @ 81DCEED
msgbox SlateportCity_Text_1DE43D, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCEF6:: @ 81DCEF6
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCF0D
msgbox SlateportCity_Text_1DDB21, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCF0D:: @ 81DCF0D
msgbox SlateportCity_Text_1DE460, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCF17:: @ 81DCF17
lock
faceplayer
goto_if_set FLAG_DOCK_REJECTED_DEVON_GOODS, SlateportCity_EventScript_1DCF2C
msgbox SlateportCity_Text_1DDBAC, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCF2C:: @ 81DCF2C
msgbox SlateportCity_Text_1DDBD5, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCF36:: @ 81DCF36
msgbox SlateportCity_Text_1DE8BC, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCF3F:: @ 81DCF3F
lockall
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_1DCF66
goto_if_set FLAG_BADGE07_GET, SlateportCity_EventScript_1DCF5C
msgbox SlateportCity_Text_1DE8F8, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_1DCF5C:: @ 81DCF5C
msgbox SlateportCity_Text_1DE940, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_1DCF66:: @ 81DCF66
msgbox SlateportCity_Text_1DE9AA, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_1DCF70:: @ 81DCF70
msgbox SlateportCity_Text_1DEA0B, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCF79:: @ 81DCF79
msgbox SlateportCity_Text_1DEA3B, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCF82:: @ 81DCF82
msgbox SlateportCity_Text_1DEA6F, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCF8B:: @ 81DCF8B
msgbox SlateportCity_Text_1DEAAF, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCF94:: @ 81DCF94
lockall
goto_if_set FLAG_SYS_GAME_CLEAR, SlateportCity_EventScript_1DCFA8
msgbox SlateportCity_Text_1DEAE3, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_1DCFA8:: @ 81DCFA8
msgbox SlateportCity_Text_1DEB5A, MSGBOX_DEFAULT
releaseall
end
SlateportCity_EventScript_1DCFB2:: @ 81DCFB2
msgbox SlateportCity_Text_1DEBA0, MSGBOX_SIGN
end
SlateportCity_EventScript_1DCFBB:: @ 81DCFBB
lock
faceplayer
compare VAR_SLATEPORT_CITY_STATE, 1
call_if_eq SlateportCity_EventScript_1DCFD2
msgbox SlateportCity_Text_1DE10E, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCFD2:: @ 81DCFD2
msgbox SlateportCity_Text_1DE10E, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DCFDC:: @ 81DCFDC
msgbox SlateportCity_Text_1DE16C, MSGBOX_NPC
end
SlateportCity_EventScript_1DCFE5:: @ 81DCFE5
msgbox SlateportCity_Text_1DDFF7, MSGBOX_NPC
end
SlateportCity_EventScript_1DCFEE:: @ 81DCFEE
msgbox SlateportCity_Text_1DE04B, MSGBOX_NPC
end
SlateportCity_EventScript_1DCFF7:: @ 81DCFF7
msgbox SlateportCity_Text_1DE0D2, MSGBOX_NPC
end
SlateportCity_EventScript_1DD000:: @ 81DD000
msgbox SlateportCity_Text_1DE1EC, MSGBOX_NPC
end
SlateportCity_EventScript_1DD009:: @ 81DD009
lock
faceplayer
msgbox SlateportCity_Text_1DDC4F, MSGBOX_DEFAULT
closemessage
applymovement 5, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD020:: @ 81DD020
lock
faceplayer
msgbox SlateportCity_Text_1DDC8A, MSGBOX_DEFAULT
closemessage
applymovement 18, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD037:: @ 81DD037
lock
faceplayer
msgbox SlateportCity_Text_1DDCD5, MSGBOX_DEFAULT
closemessage
applymovement 19, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD04E:: @ 81DD04E
lock
faceplayer
msgbox SlateportCity_Text_1DDD18, MSGBOX_DEFAULT
closemessage
applymovement 26, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD065:: @ 81DD065
lock
faceplayer
msgbox SlateportCity_Text_1DDD7D, MSGBOX_DEFAULT
closemessage
applymovement 27, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD07C:: @ 81DD07C
lock
faceplayer
msgbox SlateportCity_Text_1DDDC0, MSGBOX_DEFAULT
closemessage
applymovement 28, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD093:: @ 81DD093
lock
faceplayer
msgbox SlateportCity_Text_1DDDDF, MSGBOX_DEFAULT
closemessage
applymovement 29, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD0AA:: @ 81DD0AA
lock
faceplayer
msgbox SlateportCity_Text_1DDE2F, MSGBOX_DEFAULT
closemessage
applymovement 30, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD0C1:: @ 81DD0C1
lock
faceplayer
playse SE_PIN
applymovement 31, Common_Movement_ExclamationMark
waitmovement 0
applymovement 31, Common_Movement_Delay48
waitmovement 0
msgbox SlateportCity_Text_1DDE6E, MSGBOX_DEFAULT
closemessage
applymovement 31, Common_Movement_FaceOriginalDirection
waitmovement 0
applymovement 31, SlateportCity_Movement_1DD147
waitmovement 0
applymovement 31, Common_Movement_FacePlayer
waitmovement 0
msgbox SlateportCity_Text_1DDE86, MSGBOX_DEFAULT
closemessage
applymovement 31, Common_Movement_FaceOriginalDirection
waitmovement 0
applymovement 31, SlateportCity_Movement_1DD147
waitmovement 0
msgbox SlateportCity_Text_1DDEB8, MSGBOX_DEFAULT
closemessage
applymovement 31, Common_Movement_FacePlayer
waitmovement 0
applymovement 31, SlateportCity_Movement_1DD147
waitmovement 0
applymovement 31, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_Movement_1DD147: @ 81DD147
delay_16
delay_16
step_end
SlateportCity_EventScript_1DD14A:: @ 81DD14A
msgbox SlateportCity_Text_1DDF32, MSGBOX_SIGN
end
SlateportCity_EventScript_1DD153:: @ 81DD153
lock
faceplayer
msgbox SlateportCity_Text_1DDF8D, MSGBOX_DEFAULT
closemessage
applymovement 33, Common_Movement_FaceOriginalDirection
waitmovement 0
release
end
SlateportCity_EventScript_1DD16A:: @ 81DD16A
lock
faceplayer
message gText_HowMayIServeYou
waitmessage
pokemartdecoration SlateportCity_PokemartDecor_Dolls
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
.align 2
SlateportCity_PokemartDecor_Dolls: @ 81DD184
.2byte DECOR_AZURILL_DOLL
.2byte DECOR_MARILL_DOLL
.2byte DECOR_SKITTY_DOLL
.2byte DECOR_NONE
release
end
SlateportCity_EventScript_1DD18E:: @ 81DD18E
msgbox gText_ComeBackWithSecretPower, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DD198:: @ 81DD198
lock
faceplayer
goto_if_unset FLAG_RECEIVED_SECRET_POWER, SlateportCity_EventScript_1DD18E
message gText_HowMayIServeYou
waitmessage
pokemartdecoration SlateportCity_PokemartDecor_1DD1B8
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
SlateportCity_PokemartDecor_1DD1B8: @ 81DD1B8
.2byte DECOR_RED_BRICK
.2byte DECOR_BLUE_BRICK
.2byte DECOR_YELLOW_BRICK
.2byte DECOR_RED_BALLOON
.2byte DECOR_BLUE_BALLOON
.2byte DECOR_YELLOW_BALLOON
.2byte DECOR_C_LOW_NOTE_MAT
.2byte DECOR_D_NOTE_MAT
.2byte DECOR_E_NOTE_MAT
.2byte DECOR_F_NOTE_MAT
.2byte DECOR_G_NOTE_MAT
.2byte DECOR_A_NOTE_MAT
.2byte DECOR_B_NOTE_MAT
.2byte DECOR_C_HIGH_NOTE_MAT
.2byte DECOR_NONE
release
end
SlateportCity_EventScript_1DD1D8:: @ 81DD1D8
lock
faceplayer
message gText_HowMayIServeYou
waitmessage
pokemart SlateportCity_Pokemart_1DD1F0
msgbox gText_PleaseComeAgain, MSGBOX_DEFAULT
release
end
.align 2
SlateportCity_Pokemart_1DD1F0: @ 81DD1F0
.2byte ITEM_TM10
.2byte ITEM_TM43
.2byte ITEM_NONE
release
end
SlateportCity_EventScript_1DD1F8:: @ 81DD1F8
lockall
msgbox SlateportCity_Text_1DE502, MSGBOX_DEFAULT
msgbox SlateportCity_Text_1DE54A, MSGBOX_DEFAULT
closemessage
applymovement 10, Common_Movement_WalkInPlaceFastestRight
waitmovement 0
delay 10
applymovement 9, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
delay 25
applymovement 11, SlateportCity_Movement_1DD33C
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD34A
applymovement 10, SlateportCity_Movement_1DD319
applymovement 9, SlateportCity_Movement_1DD326
waitmovement 0
removeobject 10
removeobject 9
msgbox SlateportCity_Text_1DE5F7, MSGBOX_DEFAULT
applymovement 11, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox SlateportCity_Text_1DE64F, MSGBOX_DEFAULT
playbgm MUS_AQA_0, 0
msgbox SlateportCity_Text_1DE724, MSGBOX_DEFAULT
applymovement 6, Common_Movement_WalkInPlaceFastestLeft
applymovement 1, Common_Movement_WalkInPlaceFastestLeft
applymovement 7, SlateportCity_Movement_1DD309
applymovement 3, Common_Movement_QuestionMark
applymovement 2, SlateportCity_Movement_1DD311
waitmovement 0
applymovement 11, Common_Movement_WalkInPlaceFastestDown
waitmovement 0
msgbox SlateportCity_Text_1DE7F7, MSGBOX_DEFAULT
playse SE_PIN
applymovement 11, Common_Movement_ExclamationMark
waitmovement 0
applymovement 11, Common_Movement_Delay48
waitmovement 0
applymovement 11, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
msgbox SlateportCity_Text_1DE860, MSGBOX_DEFAULT
msgbox SlateportCity_Text_1DE8A0, MSGBOX_DEFAULT
closemessage
applymovement 11, SlateportCity_Movement_1DD337
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD344
waitmovement 0
removeobject 11
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_CAPTAIN_STERN
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_SUBMARINE_SHADOW
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_AQUA_GRUNT
clearflag FLAG_HIDE_SLATEPORT_CITY_HARBOR_ARCHIE
setvar VAR_SLATEPORT_CITY_STATE, 2
warp MAP_SLATEPORT_CITY_HARBOR, 255, 11, 14
waitstate
releaseall
end
SlateportCity_Movement_1DD309: @ 81DD309
delay_16
delay_16
emote_question_mark
walk_in_place_fastest_right
delay_16
delay_16
walk_in_place_fastest_left
step_end
SlateportCity_Movement_1DD311: @ 81DD311
emote_question_mark
walk_in_place_fastest_up
delay_16
walk_in_place_fastest_down
delay_16
delay_16
walk_in_place_fastest_left
step_end
SlateportCity_Movement_1DD319: @ 81DD319
delay_16
walk_left
walk_left
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
SlateportCity_Movement_1DD326: @ 81DD326
walk_down
walk_left
walk_left
walk_left
walk_down
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
walk_left
step_end
SlateportCity_Movement_1DD334: @ 81DD334
walk_down
walk_in_place_fastest_up
step_end
SlateportCity_Movement_1DD337: @ 81DD337
walk_right
walk_up
walk_up
set_invisible
step_end
SlateportCity_Movement_1DD33C: @ 81DD33C
delay_16
delay_16
delay_16
delay_16
delay_16
walk_down
walk_left
step_end
SlateportCity_Movement_1DD344: @ 81DD344
walk_in_place_fastest_right
delay_16
delay_16
walk_right
walk_up
step_end
SlateportCity_Movement_1DD34A: @ 81DD34A
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
delay_16
walk_in_place_fastest_down
step_end
SlateportCity_EventScript_1DD353:: @ 81DD353
msgbox SlateportCity_Text_1DE491, MSGBOX_SIGN
end
SlateportCity_EventScript_1DD35C:: @ 81DD35C
msgbox SlateportCity_Text_1DE4C4, MSGBOX_SIGN
end
SlateportCity_EventScript_1DD365:: @ 81DD365
msgbox SlateportCity_Text_1DD7AD, MSGBOX_NPC
end
SlateportCity_EventScript_1DD36E:: @ 81DD36E
lock
faceplayer
goto_if_set FLAG_RECEIVED_POWDER_JAR, SlateportCity_EventScript_1DD39A
msgbox SlateportCity_Text_1DEBCE, MSGBOX_DEFAULT
giveitem_std ITEM_POWDER_JAR
setflag FLAG_RECEIVED_POWDER_JAR
msgbox SlateportCity_Text_1DED27, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DD39A:: @ 81DD39A
setvar VAR_0x8004, 1
specialvar VAR_RESULT, HasEnoughBerryPowder
compare VAR_RESULT, 0
goto_if_eq SlateportCity_EventScript_1DD3C0
msgbox SlateportCity_Text_1DEE40, MSGBOX_DEFAULT
special DisplayBerryPowderVendorMenu
goto SlateportCity_EventScript_1DD3CA
end
SlateportCity_EventScript_1DD3C0:: @ 81DD3C0
msgbox SlateportCity_Text_1DED27, MSGBOX_DEFAULT
release
end
SlateportCity_EventScript_1DD3CA:: @ 81DD3CA
message SlateportCity_Text_1DEE67
waitmessage
setvar VAR_0x8004, SCROLL_MULTI_BERRY_POWDER_VENDOR
special ShowScrollableMultichoice
waitstate
switch VAR_RESULT
case 0, SlateportCity_EventScript_1DD46E
case 1, SlateportCity_EventScript_1DD482
case 2, SlateportCity_EventScript_1DD496
case 3, SlateportCity_EventScript_1DD4AA
case 4, SlateportCity_EventScript_1DD4BE
case 5, SlateportCity_EventScript_1DD4D2
case 6, SlateportCity_EventScript_1DD4E6
case 7, SlateportCity_EventScript_1DD4FA
case 8, SlateportCity_EventScript_1DD50E
case 9, SlateportCity_EventScript_1DD522
case 10, SlateportCity_EventScript_1DD536
case 11, SlateportCity_EventScript_1DD54A
case MULTI_B_PRESSED, SlateportCity_EventScript_1DD54A
end
SlateportCity_EventScript_1DD46E:: @ 81DD46E
bufferitemname 0, ITEM_ENERGY_POWDER
setvar VAR_0x8008, ITEM_ENERGY_POWDER
setvar VAR_0x8009, 50
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD482:: @ 81DD482
bufferitemname 0, ITEM_ENERGY_ROOT
setvar VAR_0x8008, ITEM_ENERGY_ROOT
setvar VAR_0x8009, 80
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD496:: @ 81DD496
bufferitemname 0, ITEM_HEAL_POWDER
setvar VAR_0x8008, ITEM_HEAL_POWDER
setvar VAR_0x8009, 50
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD4AA:: @ 81DD4AA
bufferitemname 0, ITEM_REVIVAL_HERB
setvar VAR_0x8008, ITEM_REVIVAL_HERB
setvar VAR_0x8009, 300
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD4BE:: @ 81DD4BE
bufferitemname 0, ITEM_PROTEIN
setvar VAR_0x8008, ITEM_PROTEIN
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD4D2:: @ 81DD4D2
bufferitemname 0, ITEM_IRON
setvar VAR_0x8008, ITEM_IRON
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD4E6:: @ 81DD4E6
bufferitemname 0, ITEM_CARBOS
setvar VAR_0x8008, ITEM_CARBOS
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD4FA:: @ 81DD4FA
bufferitemname 0, ITEM_CALCIUM
setvar VAR_0x8008, ITEM_CALCIUM
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD50E:: @ 81DD50E
bufferitemname 0, ITEM_ZINC
setvar VAR_0x8008, ITEM_ZINC
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD522:: @ 81DD522
bufferitemname 0, ITEM_HP_UP
setvar VAR_0x8008, ITEM_HP_UP
setvar VAR_0x8009, 1000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD536:: @ 81DD536
bufferitemname 0, ITEM_PP_UP
setvar VAR_0x8008, ITEM_PP_UP
setvar VAR_0x8009, 3000
goto SlateportCity_EventScript_1DD557
end
SlateportCity_EventScript_1DD54A:: @ 81DD54A
msgbox SlateportCity_Text_1DEFBC, MSGBOX_DEFAULT
special RemoveBerryPowderVendorMenu
release
end
SlateportCity_EventScript_1DD557:: @ 81DD557
msgbox SlateportCity_Text_1DEE90, MSGBOX_YESNO
compare VAR_RESULT, 0
goto_if_eq SlateportCity_EventScript_1DD3CA
copyvar VAR_0x8004, VAR_0x8009
specialvar VAR_RESULT, HasEnoughBerryPowder
compare VAR_RESULT, 0
goto_if_eq SlateportCity_EventScript_1DD5CE
giveitem_std VAR_0x8008
compare VAR_RESULT, 0
goto_if_eq SlateportCity_EventScript_1DD5C1
copyvar VAR_0x8004, VAR_0x8009
special TakeBerryPowder
special PrintPlayerBerryPowderAmount
msgbox SlateportCity_Text_1DEEF7, MSGBOX_YESNO
compare VAR_RESULT, 1
goto_if_eq SlateportCity_EventScript_1DD3CA
msgbox SlateportCity_Text_1DEF79, MSGBOX_DEFAULT
special RemoveBerryPowderVendorMenu
release
end
SlateportCity_EventScript_1DD5C1:: @ 81DD5C1
msgbox gText_TheBagIsFull, MSGBOX_DEFAULT
special RemoveBerryPowderVendorMenu
release
end
SlateportCity_EventScript_1DD5CE:: @ 81DD5CE
msgbox SlateportCity_Text_1DEEC9, MSGBOX_DEFAULT
goto SlateportCity_EventScript_1DD3CA
end
SlateportCity_EventScript_1DD5DC:: @ 81DD5DC
lockall
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_FaceUp
waitmovement 0
opendoor 10, 12
waitdooranim
addobject 35
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD630
applymovement 35, SlateportCity_Movement_1DD637
waitmovement 0
closedoor 10, 12
waitdooranim
msgbox SlateportCity_Text_1DF28C, MSGBOX_DEFAULT
closemessage
applymovement EVENT_OBJ_ID_PLAYER, SlateportCity_Movement_1DD634
applymovement 35, SlateportCity_Movement_1DD63A
waitmovement 0
removeobject 35
addvar VAR_SCOTT_STATE, 1
setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 3
releaseall
end
SlateportCity_Movement_1DD630: @ 81DD630
lock_facing_direction
walk_down
unlock_facing_direction
step_end
SlateportCity_Movement_1DD634: @ 81DD634
delay_16
walk_in_place_fastest_right
step_end
SlateportCity_Movement_1DD637: @ 81DD637
delay_8
walk_down
step_end
SlateportCity_Movement_1DD63A: @ 81DD63A
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
walk_right
step_end
SlateportCity_EventScript_1DD643:: @ 81DD643
lockall
special sub_80224D0
waitstate
releaseall
end
SlateportCity_Text_1DD64A: @ 81DD64A
.string "I'm the ENERGY GURU! I'll go for it and\n"
.string "sell you what you need!$"
SlateportCity_Text_1DD68A: @ 81DD68A
.string "Oh?\n"
.string "Your {STR_VAR_1}…$"
SlateportCity_Text_1DD697: @ 81DD697
.string "Went for it stupendously!\p"
.string "As its reward, please give it this\n"
.string "EFFORT RIBBON.$"
SlateportCity_Text_1DD6E3: @ 81DD6E3
.string "{PLAYER} received the EFFORT RIBBON.$"
SlateportCity_Text_1DD702: @ 81DD702
.string "{PLAYER} put the EFFORT RIBBON\n"
.string "on {STR_VAR_1}.$"
SlateportCity_Text_1DD722: @ 81DD722
.string "You have to go for it a little harder.\p"
.string "If you do, I'll give your POKéMON\n"
.string "something nice.$"
SlateportCity_Text_1DD77B: @ 81DD77B
.string "Oh! Your {STR_VAR_1}, that EFFORT\n"
.string "RIBBON looks good on it!$"
SlateportCity_Text_1DD7AD: @ 81DD7AD
.string "The light of the lighthouse reaches\n"
.string "dozens of miles away.\p"
.string "I wonder if it doesn't startle POKéMON\n"
.string "in the sea.$"
SlateportCity_Text_1DD81A: @ 81DD81A
.string "Ooh, look at this!\p"
.string "The seaweed you can get around these\n"
.string "parts is fresh and full of life.\p"
.string "Why, it looks like it can even rear up\n"
.string "and attack!$"
SlateportCity_Text_1DD8A6: @ 81DD8A6
.string "Where the water is clean, the fruits\n"
.string "of bountiful harvest gather.\p"
.string "And where people gather, a market\n"
.string "soon starts.\p"
.string "That is how a town is born and grows.$"
SlateportCity_Text_1DD93D: @ 81DD93D
.string "Shopping where you can breathe the\n"
.string "scent of the ocean…\p"
.string "SLATEPORT is such a wonderful place!$"
SlateportCity_Text_1DD999: @ 81DD999
.string "If you put DOLLS or CUSHIONS on\n"
.string "the floor, they'll get dirty.\p"
.string "I'm going to buy some BRICKS so my\n"
.string "DOLLS and CUSHIONS won't get dirty\l"
.string "when I leave them out.$"
SlateportCity_Text_1DDA34: @ 81DDA34
.string "Wroooar! I'm going to compete in\n"
.string "the BATTLE TENT, too!\p"
.string "But before that, I need to catch\n"
.string "some POKéMON!$"
SlateportCity_Text_1DDA9A: @ 81DDA9A
.string "Whew… I'm just bushed…\p"
.string "I hiked over from MAUVILLE CITY.\n"
.string "But, boy, this city's huge.\p"
.string "If I'd known this, I would've ridden\n"
.string "my BIKE here.$"
SlateportCity_Text_1DDB21: @ 81DDB21
.string "STERN, the fellow who built the\n"
.string "MUSEUM, also happens to be the leader\l"
.string "of an undersea exploration team.\p"
.string "So, everyone calls him CAPT. STERN.$"
SlateportCity_Text_1DDBAC: @ 81DDBAC
.string "What is that over there?\n"
.string "That long line…$"
SlateportCity_Text_1DDBD5: @ 81DDBD5
.string "When I was a child, I visited\n"
.string "the MUSEUM often.\p"
.string "I used to dream about the mysteries of\n"
.string "the sea after seeing the exhibits.$"
SlateportCity_Text_1DDC4F: @ 81DDC4F
.string "Hey, there! Quit pushing!\n"
.string "This is the line, can't you see?$"
SlateportCity_Text_1DDC8A: @ 81DDC8A
.string "TEAM AQUA has a policy of\n"
.string "assembling and dispersing at\l"
.string "the operation site.$"
SlateportCity_Text_1DDCD5: @ 81DDCD5
.string "Our BOSS is brilliant.\p"
.string "What would he want to do with\n"
.string "a MUSEUM now?$"
SlateportCity_Text_1DDD18: @ 81DDD18
.string "What's the new scheme, I wonder?\p"
.string "Our BOSS is scary when he's mad, so\n"
.string "I'd better not screw things up…$"
SlateportCity_Text_1DDD7D: @ 81DDD7D
.string "If there's something we need in\n"
.string "the MUSEUM, we should take it all!$"
SlateportCity_Text_1DDDC0: @ 81DDDC0
.string "Hey, you there!\n"
.string "Don't butt in!$"
SlateportCity_Text_1DDDDF: @ 81DDDDF
.string "A long line, huh?\p"
.string "It reminds me of the times I lined up to\n"
.string "buy smash-hit games…$"
SlateportCity_Text_1DDE2F: @ 81DDE2F
.string "Why are we even lining up and paying?\n"
.string "We should just march in!$"
SlateportCity_Text_1DDE6E: @ 81DDE6E
.string "What?\n"
.string "What do you want?$"
SlateportCity_Text_1DDE86: @ 81DDE86
.string "You want to read this sign?\n"
.string "I'll read it for you!$"
SlateportCity_Text_1DDEB8: @ 81DDEB8
.string "Let's see…\p"
.string "Um… I think it says something like\n"
.string "“the life in the sea is endless.”\p"
.string "Yup, I'm pretty sure that's what\n"
.string "it says.$"
SlateportCity_Text_1DDF32: @ 81DDF32
.string "Grumble…\p"
.string "I should've brought my Game Boy\n"
.string "Advance so I wouldn't get bored in line…\p"
.string "Grumble…$"
SlateportCity_Text_1DDF8D: @ 81DDF8D
.string "When this operation's over, I'll take\n"
.string "you to a hot spring spa!\p"
.string "That's what our leader said.\n"
.string "I can't wait!$"
SlateportCity_Text_1DDFF7: @ 81DDFF7
.string "The sea is just so vast…\p"
.string "Could the sea have been made by\n"
.string "the tears shed by POKéMON?$"
SlateportCity_Text_1DE04B: @ 81DE04B
.string "Do you know what they do with old\n"
.string "ships that become too creaky to sail?\p"
.string "They sink them in the sea so they\n"
.string "become habitats for POKéMON.$"
SlateportCity_Text_1DE0D2: @ 81DE0D2
.string "Whenever I visit here, I get carried\n"
.string "away and buy too much.$"
SlateportCity_Text_1DE10E: @ 81DE10E
.string "If you want to change your POKéMON's\n"
.string "nickname, you'll have to get the NAME\l"
.string "RATER to help you.$"
SlateportCity_Text_1DE16C: @ 81DE16C
.string "Any POKéMON you get in a trade,\n"
.string "you can't change its nickname.\p"
.string "The original TRAINER's love for that\n"
.string "POKéMON is in the nickname.$"
SlateportCity_Text_1DE1EC: @ 81DE1EC
.string "Recently, a BATTLE TENT was built\n"
.string "in SLATEPORT.\p"
.string "GYMS are fun, but the BATTLE TENT's\n"
.string "awesome in its own way.\p"
.string "You should go find tough POKéMON\n"
.string "for the BATTLE TENT!$"
SlateportCity_Text_1DE28E: @ 81DE28E
.string "I was hoping that it was a famous star\n"
.string "so I could get an autograph.\p"
.string "But who's that being interviewed?\n"
.string "Isn't that CAPT. STERN?$"
SlateportCity_Text_1DE30C: @ 81DE30C
.string "That lady interviewer is so cool\n"
.string "and pretty.\p"
.string "When I grow up, I'm going to be\n"
.string "an international journalist!$"
SlateportCity_Text_1DE376: @ 81DE376
.string "CAPT. STERN says they discovered\n"
.string "something at the bottom of the sea.\p"
.string "I wonder what it is?\n"
.string "What could it be?$"
SlateportCity_Text_1DE3E2: @ 81DE3E2
.string "What's going on here?\p"
.string "Did the good CAPTAIN come back with\n"
.string "a big fish from the ocean floor?$"
SlateportCity_Text_1DE43D: @ 81DE43D
.string "Hey! Are you watching?\n"
.string "Am I on TV?$"
SlateportCity_Text_1DE460: @ 81DE460
.string "A TV interview! Here!\n"
.string "The CAPTAIN's a celebrity!$"
SlateportCity_Text_1DE491: @ 81DE491
.string "TY: Okay, CAPT. STERN, a big smile\n"
.string "for the camera!$"
SlateportCity_Text_1DE4C4: @ 81DE4C4
.string "GABBY: I see, I see. You've had a most\n"
.string "invaluable experience…$"
SlateportCity_Text_1DE502: @ 81DE502
.string "CAPT. STERN: Yes, indeed. We intend to\n"
.string "move ahead with our exploration.$"
SlateportCity_Text_1DE54A: @ 81DE54A
.string "GABBY: That's wonderful, CAPT. STERN!\n"
.string "Thank you for taking the time from\l"
.string "your busy schedule to talk to us.\p"
.string "We hope we can interview you again\n"
.string "with news of more discoveries!$"
SlateportCity_Text_1DE5F7: @ 81DE5F7
.string "CAPT. STERN: Whew…\p"
.string "That was my first time to be filmed for\n"
.string "TV. That was nerve-wracking.$"
SlateportCity_Text_1DE64F: @ 81DE64F
.string "Oh! {PLAYER}{KUN}!\n"
.string "You're looking great!\p"
.string "We made a huge discovery on our last\n"
.string "seafloor exploration.\p"
.string "We found an underwater cavern on\n"
.string "ROUTE 128.\p"
.string "We think it's the habitat of a POKéMON\n"
.string "that's said to have been long extinct.$"
SlateportCity_Text_1DE724: @ 81DE724
.string "Fufufu…\n"
.string "CAPT. STERN, I presume.\p"
.string "We of TEAM AQUA will assume\n"
.string "control of your submarine!\p"
.string "Your objections are meaningless!\n"
.string "We expect your total cooperation!\p"
.string "Fufufu…\n"
.string "Just watch and learn what TEAM\l"
.string "AQUA has planned!$"
SlateportCity_Text_1DE7F7: @ 81DE7F7
.string "CAPT. STERN: What was that all about?\p"
.string "It sounded like someone using\n"
.string "a megaphone…\p"
.string "Where did it come from?$"
SlateportCity_Text_1DE860: @ 81DE860
.string "It's from the HARBOR!\p"
.string "The submarine!\n"
.string "They're trying to take it!$"
SlateportCity_Text_1DE8A0: @ 81DE8A0
.string "{PLAYER}{KUN}!\n"
.string "Please, come with me!$"
SlateportCity_Text_1DE8BC: @ 81DE8BC
.string "BATTLE TENT SLATEPORT SITE\n"
.string "“Find it! The ultimate POKéMON!”$"
SlateportCity_Text_1DE8F8: @ 81DE8F8
.string "STERN'S SHIPYARD\p"
.string "“Wanted: A sailor capable of sailing\n"
.string "in all currents.”$"
SlateportCity_Text_1DE940: @ 81DE940
.string "STERN'S SHIPYARD\p"
.string "“The ferry S.S. TIDAL nears\n"
.string "completion for serving the ports of\l"
.string "SLATEPORT and LILYCOVE.”$"
SlateportCity_Text_1DE9AA: @ 81DE9AA
.string "STERN'S SHIPYARD\p"
.string "“Boarding of the SLATEPORT-LILYCOVE\n"
.string "ferry S.S. TIDAL is handled at the\l"
.string "HARBOR.”$"
SlateportCity_Text_1DEA0B: @ 81DEA0B
.string "POKéMON FAN CLUB\n"
.string "“Calling all fans of POKéMON!”$"
SlateportCity_Text_1DEA3B: @ 81DEA3B
.string "“The endless sea sustains\n"
.string "all life.”\p"
.string "OCEANIC MUSEUM$"
SlateportCity_Text_1DEA6F: @ 81DEA6F
.string "SLATEPORT CITY\p"
.string "“The port where people and POKéMON\n"
.string "cross paths.”$"
SlateportCity_Text_1DEAAF: @ 81DEAAF
.string "SLATEPORT MARKET\n"
.string "“Unique items found nowhere else!”$"
SlateportCity_Text_1DEAE3: @ 81DEAE3
.string "SLATEPORT HARBOR\p"
.string "“The ferry S.S. TIDAL is under\n"
.string "construction in the SHIPYARD.\p"
.string "“Service is scheduled to begin\n"
.string "shortly.”$"
SlateportCity_Text_1DEB5A: @ 81DEB5A
.string "SLATEPORT HARBOR\p"
.string "“Enjoy a delightful cruise on\n"
.string "the ferry S.S. TIDAL.”$"
SlateportCity_Text_1DEBA0: @ 81DEBA0
.string "NAME RATER'S HOUSE\n"
.string "“POKéMON nicknames rated.”$"
SlateportCity_Text_1DEBCE: @ 81DEBCE
.string "If a wild POKéMON gets hurt, it heals\n"
.string "itself by chewing on BERRIES.\p"
.string "Did you know that?\p"
.string "Somebody saw that and got the idea\n"
.string "of making medicine from BERRIES.\p"
.string "Did you know that?\p"
.string "To turn BERRIES into medicine,\n"
.string "they must be crushed into powder.\p"
.string "Did you know that?\p"
.string "You seem to have an interest\n"
.string "in BERRIES!\p"
.string "I've got something good for someone\n"
.string "like you.$"
SlateportCity_Text_1DED27: @ 81DED27
.string "I recently had machines installed at\n"
.string "POKéMON CENTERS for crushing BERRIES.\p"
.string "The BERRY CRUSH machines are at\n"
.string "the DIRECT CORNER upstairs.\p"
.string "Did you know?\p"
.string "Could you make BERRY POWDER for\n"
.string "me using those machines?\p"
.string "I can make you all sorts of medicine\n"
.string "if you bring me lots of BERRY POWDER.$"
SlateportCity_Text_1DEE40: @ 81DEE40
.string "Have you brought me some\n"
.string "BERRY POWDER?$"
SlateportCity_Text_1DEE67: @ 81DEE67
.string "What would you like to exchange\n"
.string "it with?$"
SlateportCity_Text_1DEE90: @ 81DEE90
.string "Okay, you want to exchange your\n"
.string "BERRY POWDER for one {STR_VAR_1}?$"
SlateportCity_Text_1DEEC9: @ 81DEEC9
.string "Oh, dear. You don't have enough\n"
.string "BERRY POWDER.$"
SlateportCity_Text_1DEEF7: @ 81DEEF7
.string "This is fine BERRY POWDER.\n"
.string "It will make excellent medicine.\p"
.string "Would you like to trade more of your\n"
.string "BERRY POWDER for something else?$"
SlateportCity_Text_1DEF79: @ 81DEF79
.string "Okay! When you get some more\n"
.string "BERRY POWDER, bring it to me, please!$"
SlateportCity_Text_1DEFBC: @ 81DEFBC
.string "Come back if you'd like to trade your\n"
.string "BERRY POWDER for some medicine.\p"
.string "I'm always running a bazaar here.\p"
.string "Did you know?$"
SlateportCity_Text_1DF032: @ 81DF032
.string "SCOTT: Huh?\n"
.string "I'm sure I met you somewhere before.\p"
.string "Have I introduced myself to you?\n"
.string "If not, my name's SCOTT.\p"
.string "I just saw TEAM AQUA run away from\n"
.string "here like they were stung.\p"
.string "Let me guess--you drove them away?$"
SlateportCity_Text_1DF0FE: @ 81DF0FE
.string "SCOTT: Hmm…\n"
.string "Maybe, just maybe, this TRAINER…$"
SlateportCity_Text_1DF12B: @ 81DF12B
.string "SCOTT: All right! I think you're going\n"
.string "to become a good friend.\p"
.string "So, let's register each other in our\n"
.string "POKéNAVS.\p"
.string "… … … … … …$"
SlateportCity_Text_1DF1A6: @ 81DF1A6
.string "Registered this SCOTT person\n"
.string "in the POKéNAV.$"
SlateportCity_Text_1DF1D3: @ 81DF1D3
.string "SCOTT: What I'd like to do is tag along\n"
.string "with you, but I do want to keep an eye\l"
.string "on the talents of other people, too.\p"
.string "So, I'll be off to roam other towns\n"
.string "a bit more.\p"
.string "Be seeing you, {PLAYER}{KUN}!$"
SlateportCity_Text_1DF28C: @ 81DF28C
.string "SCOTT: Oh, hey!\n"
.string "If it isn't {PLAYER}{KUN}!\p"
.string "{PLAYER}{KUN}, let me guess--you're going\n"
.string "to take the BATTLE TENT challenge?\p"
.string "Yeah! That's a good idea!\n"
.string "That's a really great idea!\p"
.string "After all, a tough TRAINER is\n"
.string "the perfect fit for the BATTLE TENT!\p"
.string "Give it your best effort!$"