pokeemerald/data/maps/MossdeepCity_House2/events.inc
Deokishisu bf2063cc1a Update All EVENT_OBJ_GFX References
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
2018-10-14 19:09:18 -04:00

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MossdeepCity_House2_EventObjects: @ 85329CC
object_event 1, EVENT_OBJ_GFX_MAN_4, 0, 6, 6, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, MossdeepCity_House2_EventScript_2220DF, 0
object_event 2, EVENT_OBJ_GFX_TWIN, 0, 4, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 0, 0, 0, 0, MossdeepCity_House2_EventScript_2220E8, 0
object_event 3, EVENT_OBJ_GFX_WINGULL, 0, 4, 5, 3, MOVEMENT_TYPE_FACE_UP, 0, 0, 0, 0, MossdeepCity_House2_EventScript_2220F1, 934
MossdeepCity_House2_MapWarps: @ 8532A14
warp_def 3, 8, 0, 3, MAP_MOSSDEEP_CITY
warp_def 4, 8, 0, 3, MAP_MOSSDEEP_CITY
MossdeepCity_House2_MapEvents:: @ 8532A24
map_events MossdeepCity_House2_EventObjects, MossdeepCity_House2_MapWarps, 0x0, 0x0