pokeemerald/src/clear_save_data_screen.c

208 lines
5.3 KiB
C

#include "global.h"
#include "task.h"
#include "text.h"
#include "menu.h"
#include "sound.h"
#include "main.h"
#include "save.h"
#include "palette.h"
#include "gpu_regs.h"
#include "bg.h"
#include "text_window.h"
#include "constants/songs.h"
extern u8 gText_ClearAllSaveData[];
extern u8 gText_ClearingData[];
static void Task_DoClearSaveDataScreenYesNo(u8);
static void Task_ClearSaveDataScreenYesNoChoice(u8);
static void Task_ClearSaveData(u8);
static bool8 SetupClearSaveDataScreen(void);
static void CB2_FadeAndDoReset(void);
static void InitClearSaveDataScreenWindows(void);
static const struct BgTemplate sClearSaveBgTemplates[2] =
{
{
.bg = 0,
.charBaseIndex = 0,
.mapBaseIndex = 31,
.screenSize = 0,
.paletteMode = 0,
.priority = 0,
.baseTile = 0,
},
{
.bg = 3,
.charBaseIndex = 0,
.mapBaseIndex = 30,
.screenSize = 0,
.paletteMode = 0,
.priority = 1,
.baseTile = 0,
},
};
static const struct WindowTemplate sClearSaveTextWindow[] =
{
{
.priority = 0,
.tilemapLeft = 3,
.tilemapTop = 15,
.width = 26,
.height = 4,
.paletteNum = 15,
.baseBlock = 11,
},
DUMMY_WIN_TEMPLATE
};
static const struct WindowTemplate sClearSaveYesNo[] =
{
{
.priority = 0,
.tilemapLeft = 3,
.tilemapTop = 2,
.width = 5,
.height = 4,
.paletteNum = 15,
.baseBlock = 115,
}
};
void CB2_InitClearSaveDataScreen(void)
{
if(SetupClearSaveDataScreen())
CreateTask(Task_DoClearSaveDataScreenYesNo, 0);
}
static void Task_DoClearSaveDataScreenYesNo(u8 taskId)
{
SetWindowBorderStyle(0, 0, 2, 14);
AddTextPrinterParameterized(0, 1, gText_ClearAllSaveData, 0, 1, 0, 0);
CreateYesNoMenu(sClearSaveYesNo, 2, 14, 1);
gTasks[taskId].func = Task_ClearSaveDataScreenYesNoChoice;
}
static void Task_ClearSaveDataScreenYesNoChoice(u8 taskId)
{
switch(Menu_ProcessInputNoWrap_())
{
case 0:
FillWindowPixelBuffer(0, 17);
AddTextPrinterParameterized(0, 1, gText_ClearingData, 0, 1, 0, 0);
gTasks[taskId].func = Task_ClearSaveData;
break;
case 1:
case -1:
PlaySE(SE_SELECT);
DestroyTask(taskId);
SetMainCallback2(CB2_FadeAndDoReset);
}
}
static void Task_ClearSaveData(u8 taskId)
{
ClearSaveData();
DestroyTask(taskId);
SetMainCallback2(CB2_FadeAndDoReset);
}
static void MainCB(void)
{
RunTasks();
UpdatePaletteFade();
}
static void VBlankCB(void)
{
TransferPlttBuffer();
}
static bool8 SetupClearSaveDataScreen(void)
{
u16 i;
switch(gMain.state)
{
case 0:
default:
SetVBlankCallback(NULL);
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_0);
SetGpuReg(REG_OFFSET_BG0HOFS, 0);
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG3HOFS, 0);
SetGpuReg(REG_OFFSET_BG3VOFS, 0);
SetGpuReg(REG_OFFSET_WIN0H, 0);
SetGpuReg(REG_OFFSET_WIN0V, 0);
SetGpuReg(REG_OFFSET_WININ, 0);
SetGpuReg(REG_OFFSET_WINOUT, 0);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);
SetGpuReg(REG_OFFSET_BLDY, 0);
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
ResetPaletteFade();
gPlttBufferUnfaded[0] = 0x7fff;
gPlttBufferFaded[0] = 0x7fff;
gPlttBufferUnfaded[1] = 0x3945;
gPlttBufferFaded[1] = 0x3945;
for (i = 0; i < 0x10; i++)
((u16 *)(VRAM + 0x20))[i] = 0x1111;
for (i = 0; i < 0x400; i++)
((u16 *)(VRAM + 0xF000))[i] = 0x0001;
ResetTasks();
ResetSpriteData();
ResetBgsAndClearDma3BusyFlags(0);
InitBgsFromTemplates(0, sClearSaveBgTemplates, ARRAY_COUNT(sClearSaveBgTemplates));
SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_OBJ_ON | DISPCNT_OBJ_1D_MAP);
ShowBg(0);
ShowBg(3);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
InitClearSaveDataScreenWindows();
BeginNormalPaletteFade(0x0000FFFF, 0, 0x10, 0, 0xFFFF);
EnableInterrupts(1);
SetVBlankCallback(VBlankCB);
gMain.state = 1;
break;
case 1:
UpdatePaletteFade();
if(!gPaletteFade.active)
{
SetMainCallback2(MainCB);
return TRUE;
}
}
return FALSE;
}
static void CB2_FadeAndDoReset(void)
{
switch(gMain.state)
{
case 0:
default:
BeginNormalPaletteFade(0x0000FFFF, 0, 0, 0x10, 0xFFFF);
gMain.state = 1;
break;
case 1:
UpdatePaletteFade();
if(!gPaletteFade.active)
{
FreeAllWindowBuffers();
DoSoftReset();
}
}
}
static void InitClearSaveDataScreenWindows(void)
{
InitWindows(sClearSaveTextWindow);
DeactivateAllTextPrinters();
FillWindowPixelBuffer(0, 0);
LoadWindowGfx(0, 0, 2, 224);
LoadPalette(gUnknown_0860F074, 0xF0, 0x20);
}