pokeemerald/data/maps/SootopolisCity_MysteryEventsHouse_1F/scripts.inc
2019-11-10 16:37:14 -06:00

245 lines
9.3 KiB
PHP

SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953
map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition
map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_OnFrame
.byte 0
SootopolisCity_MysteryEventsHouse_1F_OnTransition: @ 822795E
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER
special CallFrontierUtilFunc
compare VAR_RESULT, 0
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout:: @ 822797D
setvar VAR_TEMP_1, 1
setobjectxyperm 1, 3, 2
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN
setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor:: @ 8227991
setobjectxyperm 1, 2, 2
setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT
return
SootopolisCity_MysteryEventsHouse_1F_OnFrame: @ 822799D
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle
map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle
.2byte 0
SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle:: @ 82279B7
lockall
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs
waitmovement 0
applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer
waitmovement 0
copyobjectxytoperm 1
applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp
waitmovement 0
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment
compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment
special LoadPlayerParty
setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0
releaseall
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment:: @ 8227A04
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ThatWasSuperlative, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment:: @ 8227A0D
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_TooBadForYou, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment:: @ 8227A16
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_BrilliantStandoff, MSGBOX_DEFAULT
return
SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs: @ 8227A1F
walk_down
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer: @ 8227A21
walk_right
walk_in_place_fastest_down
step_end
SootopolisCity_MysteryEventsHouse_1F_EventScript_OldMan:: @ 8227A24
lock
faceplayer
setvar VAR_0x8004, FRONTIER_UTIL_FUNC_CHECK_VISIT_TRAINER
special CallFrontierUtilFunc
compare VAR_RESULT, 1
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer
compare VAR_TEMP_1, 1
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer:: @ 8227A4E
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting:: @ 8227A58
special SavePlayerParty
special BufferEReaderTrainerName
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
call SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty
compare VAR_RESULT, 0
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle, MSGBOX_YESNO
compare VAR_RESULT, NO
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
special LoadPlayerParty
call Common_EventScript_SaveGame
compare VAR_RESULT, FALSE
goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle
special SavePlayerParty
special ReducePlayerPartyToSelectedMons
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch, MSGBOX_DEFAULT
closemessage
compare VAR_FACING, DIR_NORTH
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth
compare VAR_FACING, DIR_EAST
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast
compare VAR_FACING, DIR_WEST
call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest
warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1
waitstate
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle:: @ 8227AE2
special LoadPlayerParty
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_YouWontBattle, MSGBOX_DEFAULT
release
end
SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty:: @ 8227AEF
msgbox SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3, MSGBOX_DEFAULT
fadescreen 1
special ChooseHalfPartyForBattle
waitstate
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth:: @ 8227AFE
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementNorth
waitmovement 0
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast:: @ 8227B10
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideRight
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementEast
waitmovement 0
return
SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest:: @ 8227B22
applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft
applymovement EVENT_OBJ_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementWest
waitmovement 0
return
SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementNorth: @ 8227B34
delay_16
walk_up
walk_up
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementEast: @ 8227B38
delay_16
walk_right
walk_up
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementWest: @ 8227B3C
delay_16
walk_left
walk_up
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft: @ 8227B40
walk_left
walk_in_place_fastest_right
step_end
SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideRight: @ 8227B43
walk_right
walk_in_place_fastest_left
step_end
SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles: @ 8227B46
.string "When I was young, I traveled the world\n"
.string "as a POKéMON TRAINER.\p"
.string "Now that I've become an old buzzard,\n"
.string "my only amusement is watching young\l"
.string "TRAINERS battle.$"
SootopolisCity_MysteryEventsHouse_1F_Text_DoorAppearsToBeLocked: @ 8227BDD
.string "The door appears to be locked.$"
SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer: @ 8227BFC
.string "A TRAINER named {STR_VAR_1}\n"
.string "is visiting my home.\p"
.string "Would you like to challenge\n"
.string "{STR_VAR_1}?$"
SootopolisCity_MysteryEventsHouse_1F_Text_YouWontBattle: @ 8227C44
.string "You won't battle? I'm disappointed\n"
.string "that I can't see you battle…$"
SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3: @ 8227C84
.string "Oh, good, good!\p"
.string "But my house isn't all that sturdy.\p"
.string "Could I ask you to keep it down to\n"
.string "a 3-on-3 match?$"
SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle: @ 8227CEB
.string "Before you two battle, you should\n"
.string "save your progress.$"
SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch: @ 8227D21
.string "I hope to see a good match!$"
@ Unused
SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Tie: @ 8227D3D
.string "{STR_VAR_1}$"
SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw: @ 8227D40
.string "The match ended up a draw.$"
SootopolisCity_MysteryEventsHouse_1F_Text_BrilliantStandoff: @ 8227D5B
.string "So, it became a standoff.\p"
.string "It was a brilliant match in which\n"
.string "neither side conceded a step!$"
@ Unused
SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Won: @ 8227DB5
.string "{STR_VAR_1}$"
SootopolisCity_MysteryEventsHouse_1F_Text_ThatWasSuperlative: @ 8227DB8
.string "That was superlative!\p"
.string "Why, it was like seeing myself in\n"
.string "my youth again!$"
@ Unused
SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Lost: @ 8227E00
.string "{STR_VAR_1}$"
SootopolisCity_MysteryEventsHouse_1F_Text_TooBadForYou: @ 8227E03
.string "Ah, too bad for you!\p"
.string "But it was a good match.\n"
.string "I hope you can win next time.$"