mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
322 lines
14 KiB
PHP
322 lines
14 KiB
PHP
.set LOCALID_SCIENTIST_1, 1
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.set LOCALID_OPPONENT, 2
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.set LOCALID_SCIENTIST_2, 3
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.set LOCALID_SCIENTIST_3, 4
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.set LOCALID_SCIENTIST_4, 5
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.set LOCALID_SCIENTIST_5, 6
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.set LOCALID_SCIENTIST_6, 7
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.set LOCALID_PLAYER, 8
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BattleFrontier_BattleFactoryBattleRoom_MapScripts::
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map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattleFactoryBattleRoom_OnTransition
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map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnWarp
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map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleFactoryBattleRoom_OnFrame
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.byte 0
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@ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden
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@ The player is represented instead by LOCALID_PLAYER, which has the gfx id VAR_OBJ_GFX_ID_F
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BattleFrontier_BattleFactoryBattleRoom_OnTransition:
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frontier_settrainers
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checkplayergender
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call_if_eq VAR_RESULT, MALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale
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call_if_eq VAR_RESULT, FEMALE, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale
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frontier_getbrainstatus
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copyvar VAR_TEMP_F, VAR_RESULT
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goto_if_ne VAR_RESULT, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetUpFactoryHeadObj::
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call BattleFrontier_EventScript_SetBrainObjectGfx
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setobjectxyperm LOCALID_OPPONENT, 7, 9
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end
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BattleFrontier_BattleFactoryBattleRoom_OnWarp:
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map_script_2 VAR_TEMP_1, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_HideObjects::
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setvar VAR_TEMP_1, 1
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hideobjectat OBJ_EVENT_ID_PLAYER, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects
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hideobjectat LOCALID_OPPONENT, MAP_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EndHideObjects::
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxMale::
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_SetPlayerGfxFemale::
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setvar VAR_OBJ_GFX_ID_F, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL
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return
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BattleFrontier_BattleFactoryBattleRoom_OnFrame:
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map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom
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.2byte 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle::
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoom::
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goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_EnterRoomFactoryHeadBattle
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom
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waitmovement 0
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle
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factory_setopponentgfx
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removeobject LOCALID_OPPONENT
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setobjectxyperm LOCALID_OPPONENT, 7, 1
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addobject LOCALID_OPPONENT
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applymovement LOCALID_OPPONENT, BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter
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waitmovement 0
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleOpponent::
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goto_if_ne VAR_TEMP_F, FRONTIER_BRAIN_NOT_READY, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland
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palace_getopponentintro
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lockall
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msgbox gStringVar4, MSGBOX_DEFAULT
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waitmessage
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closemessage
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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switch VAR_RESULT
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case 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedOpponent::
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak::
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call BattleFrontier_EventScript_IncrementWinStreak
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum::
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT
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switch VAR_RESULT
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case 7, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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setvar VAR_0x8006, 1
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM, 8, 8
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waitstate
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon::
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frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNoland::
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switch VAR_TEMP_F
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case FRONTIER_BRAIN_GOLD, BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold
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case FRONTIER_BRAIN_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
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case FRONTIER_BRAIN_STREAK_LONG, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandSilver::
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn, MSGBOX_DEFAULT
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandSilver::
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frontier_getsymbols
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goto_if_ne VAR_RESULT, 0, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass, MSGBOX_DEFAULT
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closemessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_IntroNolandGold::
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frontier_get FRONTIER_DATA_HEARD_BRAIN_SPEECH
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goto_if_ne VAR_RESULT, FALSE, BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime, MSGBOX_DEFAULT
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frontier_set FRONTIER_DATA_HEARD_BRAIN_SPEECH
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BattleFrontier_BattleFactoryBattleRoom_EventScript_BattleNolandGold::
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn, MSGBOX_DEFAULT
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call BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle
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goto_if_eq VAR_RESULT, 1, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyLost
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNolandGold::
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frontier_getsymbols
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goto_if_eq VAR_RESULT, 2, BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass, MSGBOX_DEFAULT
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waitmessage
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applymovement LOCALID_PLAYER, BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland
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waitmovement 0
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playfanfare MUS_OBTAIN_SYMBOL
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message BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine
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waitmessage
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waitfanfare
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frontier_givesymbol
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msgbox BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou, MSGBOX_DEFAULT
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DoNolandBattle::
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closemessage
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frontier_set FRONTIER_DATA_RECORD_DISABLED, FALSE
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special HealPlayerParty
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setvar VAR_0x8004, SPECIAL_BATTLE_FACTORY
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setvar VAR_0x8005, 0
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special DoSpecialTrainerBattle
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waitstate
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return
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BattleFrontier_BattleFactoryBattleRoom_EventScript_DefeatedNoland::
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factory_get FACTORY_DATA_WIN_STREAK_SWAPS
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goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementWinStreak
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addvar VAR_RESULT, 1
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setorcopyvar VAR_0x8006, VAR_RESULT
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factory_set FACTORY_DATA_WIN_STREAK_SWAPS @ uses VAR_0x8006 above
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factory_get FACTORY_DATA_WIN_STREAK
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goto_if_eq VAR_RESULT, MAX_STREAK, BattleFrontier_BattleFactoryBattleRoom_EventScript_IncrementBattleNum
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addvar VAR_RESULT, 1
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factory_set FACTORY_DATA_WIN_STREAK, VAR_RESULT
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frontier_get FRONTIER_DATA_BATTLE_NUM
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addvar VAR_RESULT, 1
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goto BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyWon
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end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerEnterRoom:
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walk_up
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walk_up
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walk_up
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walk_up
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walk_up
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face_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_PlayerApproachNoland:
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walk_right
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_OpponentEnter:
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walk_down
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walk_down
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walk_down
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walk_down
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walk_down
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face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_Movement_NolandMoveToBattle:
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walk_up
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walk_up
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walk_up
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face_left
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step_end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobby::
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copyvar VAR_RESULT, VAR_FRONTIER_BATTLE_MODE
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goto_if_eq VAR_RESULT, FRONTIER_MODE_DOUBLES, BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 4, 8
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waitstate
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_WarpToLobbyDoubles::
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warp MAP_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY, 14, 8
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waitstate
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end
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BattleFrontier_BattleFactoryBattleRoom_EventScript_ScientistsFaceBattle::
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applymovement LOCALID_SCIENTIST_1, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_SCIENTIST_2, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_SCIENTIST_3, Common_Movement_WalkInPlaceFasterRight
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applymovement LOCALID_SCIENTIST_4, Common_Movement_WalkInPlaceFasterLeft
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applymovement LOCALID_SCIENTIST_5, Common_Movement_WalkInPlaceFasterLeft
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applymovement LOCALID_SCIENTIST_6, Common_Movement_WalkInPlaceFasterLeft
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waitmovement 0
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return
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BattleFrontier_BattleFactoryBattleRoom_Text_GetAMoveOn:
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.string "Hey, hey!\n"
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.string "Get a move on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandImFactoryHead:
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.string "Hey, my name's NOLAND!\n"
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.string "I'm basically in charge of this place,\l"
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.string "which is why I'm the FACTORY HEAD!\p"
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.string "I had a look at your Battle Swap data.\p"
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.string "You seem to have the right idea,\n"
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.string "but you're still square in your head!\p"
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.string "Listen up, okay? Knowledge isn't only\n"
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.string "about reading books or doing desk work.\p"
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.string "Just doing that sort of thing…\n"
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.string "It may as well be useless!\p"
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.string "You have to experience things with\n"
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.string "your heart and your body, understand?\p"
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.string "I'll take you on under the same\n"
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.string "conditions as you.\p"
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.string "I'll be using rental POKéMON, too!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ShakeOutKnowledgeBringItOn:
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.string "Shake out every last bit of your\n"
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.string "knowledge and bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NolandLetsSeeFrontierPass:
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.string "NOLAND: Smart going!\n"
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.string "Let's see your FRONTIER PASS.$"
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BattleFrontier_BattleFactoryBattleRoom_Text_ReceivedKnowledgeSymbol:
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.string "The Knowledge Symbol was embossed\n"
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.string "on the FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_NextTimeNoHoldsBarred:
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.string "Heh…\n"
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.string "You're a pretty bright spark…\p"
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.string "Next time, I'll come after you hard.\n"
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.string "No holds barred, understand?\p"
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.string "You keep up your studies!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_HarderLookThanLastTime:
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.string "NOLAND: Hey, hey! How's it going?\n"
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.string "You keeping up with your studies?\p"
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.string "…Oh?\p"
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.string "You've taken on a harder look than\n"
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.string "the last time I saw you.\p"
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.string "Now, this should be fun!\n"
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.string "I'm getting excited, hey!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_AllRightBringItOn:
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.string "All right!\n"
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.string "Bring it on!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_OutOfMyLeagueLetsSeePass:
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.string "NOLAND: What the…\n"
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.string "You're getting out of my league!\p"
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.string "Sheesh!\n"
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.string "Let's see that FRONTIER PASS!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_KnowledgeSymbolTookGoldenShine:
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.string "The Knowledge Symbol took on\n"
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.string "a golden shine!$"
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BattleFrontier_BattleFactoryBattleRoom_Text_LastTimeILoseToYou:
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.string "Pfft, man!\p"
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.string "That's absolutely the last time\n"
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.string "I lose to you!\p"
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.string "We have to do this again, hey?$"
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