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https://github.com/Ninjdai1/pokeemerald.git
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50 lines
1.2 KiB
C
50 lines
1.2 KiB
C
#include "global.h"
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#include "event_data.h"
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#include "event_scripts.h"
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#include "field_effect.h"
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#include "party_menu.h"
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#include "rom6.h"
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#include "script.h"
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#include "string_util.h"
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#include "task.h"
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#include "constants/event_objects.h"
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#include "constants/field_effects.h"
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// static functions
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static void FldEff_UseStrength(void);
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static void sub_8145E74(void);
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// text
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bool8 SetUpFieldMove_Strength(void)
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{
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if (CheckObjectGraphicsInFrontOfPlayer(EVENT_OBJ_GFX_PUSHABLE_BOULDER) == TRUE)
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{
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gSpecialVar_Result = GetCursorSelectionMonId();
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gFieldCallback2 = FieldCallback_PrepareFadeInFromMenu;
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gPostMenuFieldCallback = FldEff_UseStrength;
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return TRUE;
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}
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return FALSE;
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}
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static void FldEff_UseStrength(void)
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{
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gFieldEffectArguments[0] = GetCursorSelectionMonId();
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ScriptContext1_SetupScript(FieryPath_EventScript_2908FD);
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}
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bool8 sub_8145E2C(void)
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{
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u8 taskId = oei_task_add();
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gTasks[taskId].data[8] = (u32)sub_8145E74 >> 16;
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gTasks[taskId].data[9] = (u32)sub_8145E74;
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GetMonNickname(&gPlayerParty[gFieldEffectArguments[0]], gStringVar1);
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return FALSE;
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}
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static void sub_8145E74(void)
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{
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FieldEffectActiveListRemove(FLDEFF_USE_STRENGTH);
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EnableBothScriptContexts();
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}
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