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cfd802423b
* begin fling tests * fling fixes and tests * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * Update test/move_effect_fling.c Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com> * scripts names change * fix fling's test file --------- Co-authored-by: Eduardo Quezada D'Ottone <eduardo602002@gmail.com>
342 lines
18 KiB
C
342 lines
18 KiB
C
#ifndef GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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#define GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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// The following correspond to the struct members of BattleScripting by adding their offset
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#define sPAINSPLIT_HP (gBattleScripting + 0x00) // painSplitHp
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#define sBIDE_DMG (gBattleScripting + 0x04) // bideDmg
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#define sMULTIHIT_STRING (gBattleScripting + 0x08) // multihitString
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#define sEXP_CATCH (gBattleScripting + 0x0E) // expOnCatch
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#define sTWOTURN_STRINGID (gBattleScripting + 0x0F) // twoTurnsMoveStringId
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#define sB_ANIM_ARG1 (gBattleScripting + 0x10) // animArg1
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#define sB_ANIM_ARG2 (gBattleScripting + 0x11) // animArg2
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#define sTRIPLE_KICK_POWER (gBattleScripting + 0x12) // tripleKickPower
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#define sMOVEEND_STATE (gBattleScripting + 0x14) // moveendState
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#define sSAVED_STAT_CHANGER (gBattleScripting + 0x15) // savedStatChanger
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#define sSHIFT_SWITCHED (gBattleScripting + 0x16) // shiftSwitched
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#define sBATTLER (gBattleScripting + 0x17) // battler
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#define sB_ANIM_TURN (gBattleScripting + 0x18) // animTurn
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#define sB_ANIM_TARGETS_HIT (gBattleScripting + 0x19) // animTargetsHit
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#define sSTATCHANGER (gBattleScripting + 0x1A) // statChanger
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#define sSTAT_ANIM_PLAYED (gBattleScripting + 0x1B) // statAnimPlayed
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#define sGIVEEXP_STATE (gBattleScripting + 0x1C) // getexpState
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#define sBATTLE_STYLE (gBattleScripting + 0x1D) // battleStyle
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#define sLVLBOX_STATE (gBattleScripting + 0x1E) // drawlvlupboxState
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#define sLEARNMOVE_STATE (gBattleScripting + 0x1F) // learnMoveState
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#define sSAVED_BATTLER (gBattleScripting + 0x20) // savedBattler
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#define sRESHOW_MAIN_STATE (gBattleScripting + 0x21) // reshowMainState
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#define sRESHOW_HELPER_STATE (gBattleScripting + 0x22) // reshowHelperState
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#define sLVLUP_HP (gBattleScripting + 0x23) // levelUpHP
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#define sWINDOWS_TYPE (gBattleScripting + 0x24) // windowsType
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#define sMULTIPLAYER_ID (gBattleScripting + 0x25) // multiplayerId
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#define sSPECIAL_TRAINER_BATTLE_TYPE (gBattleScripting + 0x26) // specialTrainerBattleType
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#define sMON_CAUGHT (gBattleScripting + 0x27) // monCaught
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#define sSAVED_DMG (gBattleScripting + 0x28) // savedDmg
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#define sSAVED_MOVE_EFFECT (gBattleScripting + 0x2C) // savedMoveEffect
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#define sMOVE_EFFECT (gBattleScripting + 0x2E) // moveEffect
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#define sMULTIHIT_EFFECT (gBattleScripting + 0x30) // multihitMoveEffect
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#define sILLUSION_NICK_HACK (gBattleScripting + 0x32) // illusionNickHack
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#define sFIXED_ABILITY_POPUP (gBattleScripting + 0x33) // fixedPopup
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#define sABILITY_OVERWRITE (gBattleScripting + 0x34) // abilityPopupOverwrite
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#define sSWITCH_CASE (gBattleScripting + 0x36) // switchCase
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#define sBERRY_OVERRIDE (gBattleScripting + 0x37) // overrideBerryRequirements
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#define sSTICKY_WEB_STAT_DROP (gBattleScripting + 0x38) // stickyWebStatDrop
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// Array entries for battle communication
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#define MULTIUSE_STATE 0
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#define CURSOR_POSITION 1
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#define TASK_ID 1 // task Id and cursor position share the same field
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#define SPRITES_INIT_STATE1 1 // shares the Id as well
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#define SPRITES_INIT_STATE2 2
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#define MOVE_EFFECT_BYTE 3
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#define ACTIONS_CONFIRMED_COUNT 4
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#define MULTISTRING_CHOOSER 5
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#define MISS_TYPE 6
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#define MSG_DISPLAY 7
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#define BATTLE_COMMUNICATION_ENTRIES_COUNT 8
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#define cMULTISTRING_CHOOSER (gBattleCommunication + MULTISTRING_CHOOSER)
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#define cMISS_TYPE (gBattleCommunication + MISS_TYPE)
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// Battle Script defines for getting the wanted battler
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#define BS_TARGET 0
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#define BS_ATTACKER 1
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#define BS_EFFECT_BATTLER 2
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#define BS_FAINTED 3
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#define BS_ATTACKER_WITH_PARTNER 4 // for Cmd_updatestatusicon
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#define BS_FAINTED_LINK_MULTIPLE_1 5 // for openpartyscreen
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#define BS_FAINTED_LINK_MULTIPLE_2 6 // for openpartyscreen
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#define BS_BATTLER_0 7
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#define BS_ATTACKER_SIDE 8 // for Cmd_jumpifability
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#define BS_TARGET_SIDE 9 // for Cmd_jumpifability
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#define BS_SCRIPTING 10
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#define BS_PLAYER1 11
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#define BS_OPPONENT1 12
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#define BS_PLAYER2 13 // for Cmd_updatestatusicon
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#define BS_OPPONENT2 14
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#define BS_ABILITY_BATTLER 15
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#define BS_ATTACKER_PARTNER 16
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// Cmd_accuracycheck
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#define NO_ACC_CALC_CHECK_LOCK_ON 0xFFFF
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#define ACC_CURR_MOVE 0
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// compare operands
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#define CMP_EQUAL 0
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#define CMP_NOT_EQUAL 1
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#define CMP_GREATER_THAN 2
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#define CMP_LESS_THAN 3
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#define CMP_COMMON_BITS 4
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#define CMP_NO_COMMON_BITS 5
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// Cmd_various
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#define VARIOUS_CANCEL_MULTI_TURN_MOVES 0
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#define VARIOUS_SET_MAGIC_COAT_TARGET 1
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#define VARIOUS_IS_RUNNING_IMPOSSIBLE 2
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#define VARIOUS_GET_MOVE_TARGET 3
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#define VARIOUS_GET_BATTLER_FAINTED 4
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#define VARIOUS_RESET_SWITCH_IN_ABILITY_BITS 5
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#define VARIOUS_UPDATE_CHOICE_MOVE_ON_LVL_UP 6
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#define VARIOUS_RESET_PLAYER_FAINTED 7
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#define VARIOUS_PALACE_FLAVOR_TEXT 8
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#define VARIOUS_ARENA_JUDGMENT_WINDOW 9
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#define VARIOUS_ARENA_OPPONENT_MON_LOST 10
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#define VARIOUS_ARENA_PLAYER_MON_LOST 11
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#define VARIOUS_ARENA_BOTH_MONS_LOST 12
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#define VARIOUS_EMIT_YESNOBOX 13
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#define VARIOUS_DRAW_ARENA_REF_TEXT_BOX 14
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#define VARIOUS_ERASE_ARENA_REF_TEXT_BOX 15
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#define VARIOUS_ARENA_JUDGMENT_STRING 16
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#define VARIOUS_ARENA_WAIT_STRING 17
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#define VARIOUS_WAIT_CRY 18
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#define VARIOUS_RETURN_OPPONENT_MON1 19
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#define VARIOUS_RETURN_OPPONENT_MON2 20
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#define VARIOUS_VOLUME_DOWN 21
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#define VARIOUS_VOLUME_UP 22
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#define VARIOUS_SET_ALREADY_STATUS_MOVE_ATTEMPT 23
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#define VARIOUS_PALACE_TRY_ESCAPE_STATUS 24
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#define VARIOUS_SET_TELEPORT_OUTCOME 25
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#define VARIOUS_PLAY_TRAINER_DEFEATED_MUSIC 26
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#define VARIOUS_STAT_TEXT_BUFFER 27
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#define VARIOUS_SWITCHIN_ABILITIES 28
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#define VARIOUS_SAVE_TARGET 29
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#define VARIOUS_RESTORE_TARGET 30
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#define VARIOUS_INSTANT_HP_DROP 31
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#define VARIOUS_CLEAR_STATUS 32
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#define VARIOUS_RESTORE_PP 33
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#define VARIOUS_TRY_ACTIVATE_MOXIE 34
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#define VARIOUS_TRY_ACTIVATE_FELL_STINGER 35
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#define VARIOUS_PLAY_MOVE_ANIMATION 36
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#define VARIOUS_SET_LUCKY_CHANT 37
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#define VARIOUS_SUCKER_PUNCH_CHECK 38
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#define VARIOUS_SET_SIMPLE_BEAM 39
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#define VARIOUS_TRY_ENTRAINMENT 40
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#define VARIOUS_SET_LAST_USED_ABILITY 41
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#define VARIOUS_TRY_HEAL_PULSE 42
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#define VARIOUS_TRY_QUASH 43
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#define VARIOUS_INVERT_STAT_STAGES 44
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#define VARIOUS_SET_TERRAIN 45
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#define VARIOUS_TRY_ME_FIRST 46
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#define VARIOUS_JUMP_IF_BATTLE_END 47
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#define VARIOUS_TRY_ELECTRIFY 48
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#define VARIOUS_TRY_REFLECT_TYPE 49
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#define VARIOUS_TRY_SOAK 50
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#define VARIOUS_HANDLE_MEGA_EVO 51
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#define VARIOUS_TRY_LAST_RESORT 52
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#define VARIOUS_ARGUMENT_STATUS_EFFECT 53
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#define VARIOUS_TRY_HIT_SWITCH_TARGET 54
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#define VARIOUS_TRY_AUTOTOMIZE 55
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#define VARIOUS_TRY_COPYCAT 56
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#define VARIOUS_ABILITY_POPUP 57
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#define VARIOUS_DEFOG 58
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#define VARIOUS_JUMP_IF_TARGET_ALLY 59
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#define VARIOUS_TRY_SYNCHRONOISE 60
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#define VARIOUS_PSYCHO_SHIFT 61
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#define VARIOUS_CURE_STATUS 62
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#define VARIOUS_POWER_TRICK 63
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#define VARIOUS_AFTER_YOU 64
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#define VARIOUS_BESTOW 65
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#define VARIOUS_ARGUMENT_TO_MOVE_EFFECT 66
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#define VARIOUS_JUMP_IF_NOT_GROUNDED 67
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#define VARIOUS_HANDLE_TRAINER_SLIDE_MSG 68
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_FIRST_OFF 69
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_LAST_ON 70
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#define VARIOUS_SET_AURORA_VEIL 71
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#define VARIOUS_TRY_THIRD_TYPE 72
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#define VARIOUS_ACUPRESSURE 73
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#define VARIOUS_SET_POWDER 74
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#define VARIOUS_SPECTRAL_THIEF 75
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#define VARIOUS_GRAVITY_ON_AIRBORNE_MONS 76
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#define VARIOUS_CHECK_IF_GRASSY_TERRAIN_HEALS 77
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#define VARIOUS_JUMP_IF_ROAR_FAILS 78
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#define VARIOUS_TRY_INSTRUCT 79
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#define VARIOUS_JUMP_IF_NOT_BERRY 80
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#define VARIOUS_TRACE_ABILITY 81
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#define VARIOUS_UPDATE_NICK 82
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#define VARIOUS_TRY_ILLUSION_OFF 83
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#define VARIOUS_SET_SPRITEIGNORE0HP 84
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#define VARIOUS_HANDLE_FORM_CHANGE 85
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#define VARIOUS_GET_STAT_VALUE 86
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#define VARIOUS_JUMP_IF_FULL_HP 87
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#define VARIOUS_LOSE_TYPE 88
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#define VARIOUS_TRY_ACTIVATE_SOULHEART 89
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#define VARIOUS_TRY_ACTIVATE_RECEIVER 90
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#define VARIOUS_TRY_ACTIVATE_BEAST_BOOST 91
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#define VARIOUS_TRY_FRISK 92
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#define VARIOUS_JUMP_IF_SHIELDS_DOWN_PROTECTED 93
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#define VARIOUS_TRY_FAIRY_LOCK 94
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#define VARIOUS_JUMP_IF_NO_ALLY 95
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#define VARIOUS_POISON_TYPE_IMMUNITY 96
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#define VARIOUS_JUMP_IF_NO_HOLD_EFFECT 97
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#define VARIOUS_INFATUATE_WITH_BATTLER 98
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#define VARIOUS_SET_LAST_USED_ITEM 99
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#define VARIOUS_PARALYZE_TYPE_IMMUNITY 100
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#define VARIOUS_JUMP_IF_ABSENT 101
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#define VARIOUS_DESTROY_ABILITY_POPUP 102
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#define VARIOUS_TOTEM_BOOST 103
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#define VARIOUS_TRY_ACTIVATE_GRIM_NEIGH 104
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#define VARIOUS_MOVEEND_ITEM_EFFECTS 105
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#define VARIOUS_TERRAIN_SEED 106
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#define VARIOUS_MAKE_INVISIBLE 107
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#define VARIOUS_ROOM_SERVICE 108
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#define VARIOUS_JUMP_IF_TERRAIN_AFFECTED 109
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#define VARIOUS_EERIE_SPELL_PP_REDUCE 110
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#define VARIOUS_JUMP_IF_TEAM_HEALTHY 111
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#define VARIOUS_TRY_HEAL_QUARTER_HP 112
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#define VARIOUS_REMOVE_TERRAIN 113
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#define VARIOUS_JUMP_IF_PRANKSTER_BLOCKED 114
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#define VARIOUS_TRY_TO_CLEAR_PRIMAL_WEATHER 115
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#define VARIOUS_GET_ROTOTILLER_TARGETS 116
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#define VARIOUS_JUMP_IF_NOT_ROTOTILLER_AFFECTED 117
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#define VARIOUS_TRY_ACTIVATE_BATTLE_BOND 118
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#define VARIOUS_CONSUME_BERRY 119
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#define VARIOUS_JUMP_IF_CANT_REVERT_TO_PRIMAL 120
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#define VARIOUS_HANDLE_PRIMAL_REVERSION 121
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#define VARIOUS_APPLY_PLASMA_FISTS 122
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#define VARIOUS_JUMP_IF_SPECIES 123
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#define VARIOUS_UPDATE_ABILITY_POPUP 124
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#define VARIOUS_JUMP_IF_WEATHER_AFFECTED 125
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#define VARIOUS_JUMP_IF_LEAF_GUARD_PROTECTED 126
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#define VARIOUS_SET_ATTACKER_STICKY_WEB_USER 127
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#define VARIOUS_PHOTON_GEYSER_CHECK 128
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#define VARIOUS_SHELL_SIDE_ARM_CHECK 129
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#define VARIOUS_TRY_NO_RETREAT 130
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#define VARIOUS_TRY_TAR_SHOT 131
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#define VARIOUS_CAN_TAR_SHOT_WORK 132
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#define VARIOUS_CHECK_POLTERGEIST 133
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#define VARIOUS_SET_OCTOLOCK 134
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#define VARIOUS_CUT_1_3_HP_RAISE_STATS 135
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#define VARIOUS_TRY_END_NEUTRALIZING_GAS 136
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#define VARIOUS_JUMP_IF_UNDER_200 137
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#define VARIOUS_SET_SKY_DROP 138
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#define VARIOUS_CLEAR_SKY_DROP 139
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#define VARIOUS_SKY_DROP_YAWN 140
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#define VARIOUS_JUMP_IF_HOLD_EFFECT 142
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#define VARIOUS_CURE_CERTAIN_STATUSES 143
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#define VARIOUS_TRY_RESET_NEGATIVE_STAT_STAGES 144
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_BERRY 145
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#define VARIOUS_JUMP_IF_LAST_USED_ITEM_HOLD_EFFECT 146
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#define VARIOUS_SAVE_BATTLER_ITEM 147
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#define VARIOUS_RESTORE_BATTLER_ITEM 148
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#define VARIOUS_BATTLER_ITEM_TO_LAST_USED_ITEM 149
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#define VARIOUS_SET_BEAK_BLAST 150
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#define VARIOUS_SWAP_SIDE_STATUSES 151
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#define VARIOUS_SWAP_STATS 152
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#define VARIOUS_JUMP_IF_ROD 153
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#define VARIOUS_JUMP_IF_ABSORB 154
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#define VARIOUS_JUMP_IF_MOTOR 155
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#define VARIOUS_TEATIME_INVUL 156
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#define VARIOUS_TEATIME_TARGETS 157
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#define VARIOUS_TRY_WIND_RIDER_POWER 158
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#define VARIOUS_ACTIVATE_WEATHER_CHANGE_ABILITIES 159
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#define VARIOUS_ACTIVATE_TERRAIN_CHANGE_ABILITIES 160
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#define VARIOUS_JUMP_IF_EMERGENCY_EXITED 161
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#define VARIOUS_STORE_HEALING_WISH 162
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#define VARIOUS_HIT_SWITCH_TARGET_FAILED 163
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#define VARIOUS_JUMP_IF_SHELL_TRAP 164
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#define VARIOUS_TRY_REVIVAL_BLESSING 165
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_Z_MOVE 166
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#define VARIOUS_TRY_TRAINER_SLIDE_MSG_MEGA_EVOLUTION 167
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// Cmd_manipulatedamage
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#define DMG_CHANGE_SIGN 0
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#define DMG_RECOIL_FROM_MISS 1
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#define DMG_DOUBLED 2
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#define DMG_1_8_TARGET_HP 3
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#define DMG_FULL_ATTACKER_HP 4
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#define DMG_CURR_ATTACKER_HP 5
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#define DMG_BIG_ROOT 6
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#define DMG_1_2_ATTACKER_HP 7
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#define DMG_RECOIL_FROM_IMMUNE 8 // Used to calculate recoil for the Gen 4 version of Jump Kick
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// Cmd_jumpifcantswitch
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#define SWITCH_IGNORE_ESCAPE_PREVENTION (1 << 7)
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// Cmd_statbuffchange
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#define STAT_CHANGE_ALLOW_PTR (1 << 0) // If set, allow use of jumpptr. Set in every use of statbuffchange
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#define STAT_CHANGE_MIRROR_ARMOR (1 << 1) // Stat change redirection caused by Mirror Armor ability.
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#define STAT_CHANGE_NOT_PROTECT_AFFECTED (1 << 5)
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#define STAT_CHANGE_UPDATE_MOVE_EFFECT (1 << 6)
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// stat change flags for Cmd_playstatchangeanimation
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#define STAT_CHANGE_NEGATIVE (1 << 0)
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#define STAT_CHANGE_BY_TWO (1 << 1)
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#define STAT_CHANGE_MULTIPLE_STATS (1 << 2)
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#define STAT_CHANGE_CANT_PREVENT (1 << 3)
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// stat flags for Cmd_playstatchangeanimation
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#define BIT_HP (1 << 0)
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#define BIT_ATK (1 << 1)
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#define BIT_DEF (1 << 2)
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#define BIT_SPEED (1 << 3)
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#define BIT_SPATK (1 << 4)
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#define BIT_SPDEF (1 << 5)
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#define BIT_ACC (1 << 6)
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#define BIT_EVASION (1 << 7)
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#define PARTY_SCREEN_OPTIONAL (1 << 7) // Flag for first argument to openpartyscreen
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// cases for Cmd_moveend
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#define MOVEEND_SUM_DAMAGE 0
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#define MOVEEND_PROTECT_LIKE_EFFECT 1
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#define MOVEEND_RAGE 2
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#define MOVEEND_SYNCHRONIZE_TARGET 3
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#define MOVEEND_ABILITIES 4
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#define MOVEEND_ABILITIES_ATTACKER 5
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#define MOVEEND_STATUS_IMMUNITY_ABILITIES 6
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#define MOVEEND_SYNCHRONIZE_ATTACKER 7
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#define MOVEEND_CHOICE_MOVE 8
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#define MOVEEND_ATTACKER_INVISIBLE 9
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#define MOVEEND_ATTACKER_VISIBLE 10
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#define MOVEEND_TARGET_VISIBLE 11
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#define MOVEEND_ITEM_EFFECTS_TARGET 12
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#define MOVEEND_ITEM_EFFECTS_ALL 13
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#define MOVEEND_KINGSROCK 14 // These item effects will occur each strike of a multi-hit move
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#define MOVEEND_SUBSTITUTE 15
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#define MOVEEND_SKY_DROP_CONFUSE 16
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#define MOVEEND_UPDATE_LAST_MOVES 17
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#define MOVEEND_MIRROR_MOVE 18
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#define MOVEEND_NEXT_TARGET 19 // Everything up until here is handled for each strike of a multi-hit move
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#define MOVEEND_MULTIHIT_MOVE 20
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#define MOVEEND_DEFROST 21
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#define MOVEEND_MOVE_EFFECTS2 22
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#define MOVEEND_RECOIL 23
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#define MOVEEND_MAGICIAN 24 // Occurs after final multi-hit strike, and after other items/abilities would activate
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#define MOVEEND_EJECT_BUTTON 25
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#define MOVEEND_RED_CARD 26
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#define MOVEEND_EJECT_PACK 27
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#define MOVEEND_LIFEORB_SHELLBELL 28 // Includes shell bell, throat spray, etc
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#define MOVEEND_CHANGED_ITEMS 29
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#define MOVEEND_PICKPOCKET 30
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#define MOVEEND_DANCER 31
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#define MOVEEND_EMERGENCY_EXIT 32
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#define MOVEEND_SYMBIOSIS 33
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#define MOVEEND_CLEAR_BITS 34
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#define MOVEEND_COUNT 35
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// switch cases
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#define B_SWITCH_NORMAL 0
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#define B_SWITCH_HIT 1 // dragon tail, circle throw
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#define B_SWITCH_RED_CARD 2
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#endif // GUARD_CONSTANTS_BATTLE_SCRIPT_COMMANDS_H
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