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22 lines
873 B
C
22 lines
873 B
C
#ifndef GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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#define GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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// return values for BattleAI_ChooseMoveOrAction
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// 0 - 3 are move idx
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#define AI_CHOICE_FLEE 4
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#define AI_CHOICE_WATCH 5
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s32 AI_CalcDamage(u16 move, u8 battlerAtk, u8 battlerDef);
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s32 AI_CalcPartyMonDamage(u16 move, u8 battlerAtk, u8 battlerDef, struct Pokemon *mon);
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u16 AI_GetTypeEffectiveness(u16 move, u8 battlerAtk, u8 battlerDef);
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void BattleAI_HandleItemUseBeforeAISetup(u8 defaultScoreMoves);
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void BattleAI_SetupAIData(u8 defaultScoreMoves);
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u8 BattleAI_ChooseMoveOrAction(void);
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void ClearBattlerMoveHistory(u8 battlerId);
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void RecordAbilityBattle(u8 battlerId, u8 abilityId);
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void ClearBattlerAbilityHistory(u8 battlerId);
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void RecordItemEffectBattle(u8 battlerId, u8 itemEffect);
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void ClearBattlerItemEffectHistory(u8 battlerId);
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#endif // GUARD_BATTLE_AI_SCRIPT_COMMANDS_H
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