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https://github.com/Ninjdai1/pokeemerald.git
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447 lines
18 KiB
C
Executable File
447 lines
18 KiB
C
Executable File
#ifndef GUARD_CONSTANTS_LAYOUTS_H
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#define GUARD_CONSTANTS_LAYOUTS_H
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#define LAYOUT_PETALBURG_CITY 1
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#define LAYOUT_SLATEPORT_CITY 2
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#define LAYOUT_MAUVILLE_CITY 3
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#define LAYOUT_RUSTBORO_CITY 4
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#define LAYOUT_FORTREE_CITY 5
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#define LAYOUT_LILYCOVE_CITY 6
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#define LAYOUT_MOSSDEEP_CITY 7
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#define LAYOUT_SOOTOPOLIS_CITY 8
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#define LAYOUT_EVER_GRANDE_CITY 9
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#define LAYOUT_LITTLEROOT_TOWN 10
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#define LAYOUT_OLDALE_TOWN 11
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#define LAYOUT_DEWFORD_TOWN 12
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#define LAYOUT_LAVARIDGE_TOWN 13
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#define LAYOUT_FALLARBOR_TOWN 14
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#define LAYOUT_VERDANTURF_TOWN 15
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#define LAYOUT_PACIFIDLOG_TOWN 16
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#define LAYOUT_ROUTE101 17
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#define LAYOUT_ROUTE102 18
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#define LAYOUT_ROUTE103 19
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#define LAYOUT_ROUTE104 20
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#define LAYOUT_ROUTE105 21
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#define LAYOUT_ROUTE106 22
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#define LAYOUT_ROUTE107 23
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#define LAYOUT_ROUTE108 24
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#define LAYOUT_ROUTE109 25
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#define LAYOUT_ROUTE110 26
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#define LAYOUT_ROUTE111 27
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#define LAYOUT_ROUTE112 28
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#define LAYOUT_ROUTE113 29
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#define LAYOUT_ROUTE114 30
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#define LAYOUT_ROUTE115 31
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#define LAYOUT_ROUTE116 32
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#define LAYOUT_ROUTE117 33
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#define LAYOUT_ROUTE118 34
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#define LAYOUT_ROUTE119 35
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#define LAYOUT_ROUTE120 36
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#define LAYOUT_ROUTE121 37
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#define LAYOUT_ROUTE122 38
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#define LAYOUT_ROUTE123 39
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#define LAYOUT_ROUTE124 40
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#define LAYOUT_ROUTE125 41
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#define LAYOUT_ROUTE126 42
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#define LAYOUT_ROUTE127 43
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#define LAYOUT_ROUTE128 44
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#define LAYOUT_ROUTE129 45
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#define LAYOUT_ROUTE130_MIRAGE_ISLAND 46
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#define LAYOUT_ROUTE131 47
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#define LAYOUT_ROUTE132 48
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#define LAYOUT_ROUTE133 49
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#define LAYOUT_ROUTE134 50
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#define LAYOUT_UNDERWATER2 51
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#define LAYOUT_UNDERWATER3 52
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#define LAYOUT_UNDERWATER4 53
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#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_1F 54
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#define LAYOUT_LITTLEROOT_TOWN_BRENDANS_HOUSE_2F 55
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#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_1F 56
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#define LAYOUT_LITTLEROOT_TOWN_MAYS_HOUSE_2F 57
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#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB 58
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#define LAYOUT_HOUSE1 59
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#define LAYOUT_HOUSE2 60
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#define LAYOUT_POKEMON_CENTER_1F 61
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#define LAYOUT_POKEMON_CENTER_2F 62
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#define LAYOUT_MART 63
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#define LAYOUT_HOUSE3 64
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#define LAYOUT_DEWFORD_TOWN_GYM 65
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#define LAYOUT_DEWFORD_TOWN_HALL 66
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#define LAYOUT_HOUSE4 67
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#define LAYOUT_LAVARIDGE_TOWN_HERB_SHOP 68
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#define LAYOUT_LAVARIDGE_TOWN_GYM_1F 69
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#define LAYOUT_LAVARIDGE_TOWN_GYM_B1F 70
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#define LAYOUT_LAVARIDGE_TOWN_POKEMON_CENTER_1F 71
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#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_LOBBY 72
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#define LAYOUT_FALLARBOR_TOWN_LEFTOVER_RSCONTEST_HALL 73
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#define LAYOUT_LILYCOVE_CITY_HOUSE2 74
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#define LAYOUT_UNKNOWN_08428450 75
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#define LAYOUT_VERDANTURF_TOWN_WANDAS_HOUSE 76
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#define LAYOUT_PACIFIDLOG_TOWN_HOUSE1 77
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#define LAYOUT_PACIFIDLOG_TOWN_HOUSE2 78
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#define LAYOUT_PETALBURG_CITY_GYM 79
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#define LAYOUT_HOUSE_WITH_BED 80
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#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_1F 81
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#define LAYOUT_SLATEPORT_CITY_STERNS_SHIPYARD_2F 82
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#define LAYOUT_UNKNOWN_084294C4 83
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#define LAYOUT_UNKNOWN_084294E8 84
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#define LAYOUT_SLATEPORT_CITY_POKEMON_FAN_CLUB 85
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#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_1F 86
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#define LAYOUT_SLATEPORT_CITY_OCEANIC_MUSEUM_2F 87
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#define LAYOUT_HARBOR 88
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#define LAYOUT_MAUVILLE_CITY_GYM 89
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#define LAYOUT_MAUVILLE_CITY_BIKE_SHOP 90
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#define LAYOUT_MAUVILLE_CITY_GAME_CORNER 91
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#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_1F 92
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#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_2F 93
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#define LAYOUT_RUSTBORO_CITY_GYM 94
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#define LAYOUT_RUSTBORO_CITY_POKEMON_SCHOOL 95
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#define LAYOUT_RUSTBORO_CITY_HOUSE 96
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#define LAYOUT_RUSTBORO_CITY_HOUSE1 97
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#define LAYOUT_RUSTBORO_CITY_CUTTERS_HOUSE 98
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#define LAYOUT_FORTREE_CITY_HOUSE1 99
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#define LAYOUT_FORTREE_CITY_GYM 100
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#define LAYOUT_FORTREE_CITY_HOUSE2 101
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#define LAYOUT_ROUTE104_MR_BRINEYS_HOUSE 102
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#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_1F 103
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#define LAYOUT_LILYCOVE_CITY_LILYCOVE_MUSEUM_2F 104
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#define LAYOUT_LILYCOVE_CITY_CONTEST_LOBBY 105
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#define LAYOUT_LILYCOVE_CITY_CONTEST_HALL 106
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#define LAYOUT_LILYCOVE_CITY_POKEMON_TRAINER_FAN_CLUB 107
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#define LAYOUT_MOSSDEEP_CITY_GYM 108
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#define LAYOUT_SOOTOPOLIS_CITY_GYM_1F 109
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#define LAYOUT_SOOTOPOLIS_CITY_GYM_B1F 110
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#define LAYOUT_EVER_GRANDE_CITY_SIDNEYS_ROOM 111
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#define LAYOUT_EVER_GRANDE_CITY_PHOEBES_ROOM 112
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#define LAYOUT_EVER_GRANDE_CITY_GLACIAS_ROOM 113
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#define LAYOUT_EVER_GRANDE_CITY_DRAKES_ROOM 114
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#define LAYOUT_EVER_GRANDE_CITY_CHAMPIONS_ROOM 115
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#define LAYOUT_EVER_GRANDE_CITY_SHORT_HALL 116
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#define LAYOUT_ROUTE104_PRETTY_PETAL_FLOWER_SHOP 117
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#define LAYOUT_CABLE_CAR_STATION 118
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#define LAYOUT_ROUTE114_FOSSIL_MANIACS_HOUSE 119
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#define LAYOUT_ROUTE114_FOSSIL_MANIACS_TUNNEL 120
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#define LAYOUT_ROUTE114_LANETTES_HOUSE 121
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#define LAYOUT_ROUTE116_TUNNELERS_REST_HOUSE 122
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#define LAYOUT_ROUTE117_POKEMON_DAY_CARE 123
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#define LAYOUT_ROUTE121_SAFARI_ZONE_ENTRANCE 124
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#define LAYOUT_METEOR_FALLS_1F_1R 125
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#define LAYOUT_METEOR_FALLS_1F_2R 126
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#define LAYOUT_METEOR_FALLS_B1F_1R 127
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#define LAYOUT_METEOR_FALLS_B1F_2R 128
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#define LAYOUT_RUSTURF_TUNNEL 129
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#define LAYOUT_UNDERWATER_SOOTOPOLIS_CITY 130
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#define LAYOUT_DESERT_RUINS 131
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#define LAYOUT_GRANITE_CAVE_1F 132
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#define LAYOUT_GRANITE_CAVE_B1F 133
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#define LAYOUT_GRANITE_CAVE_B2F 134
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#define LAYOUT_PETALBURG_WOODS 135
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#define LAYOUT_MT_CHIMNEY 136
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#define LAYOUT_MT_PYRE_1F 137
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#define LAYOUT_MT_PYRE_2F 138
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#define LAYOUT_MT_PYRE_3F 139
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#define LAYOUT_MT_PYRE_4F 140
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#define LAYOUT_MT_PYRE_5F 141
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#define LAYOUT_MT_PYRE_6F 142
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#define LAYOUT_AQUA_HIDEOUT_1F 143
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#define LAYOUT_AQUA_HIDEOUT_B1F 144
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#define LAYOUT_AQUA_HIDEOUT_B2F 145
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#define LAYOUT_UNDERWATER_SEAFLOOR_CAVERN 146
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#define LAYOUT_SEAFLOOR_CAVERN_ENTRANCE 147
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM1 148
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM2 149
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM3 150
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM4 151
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM5 152
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM6 153
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM7 154
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM8 155
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM9 156
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#define LAYOUT_CAVE_OF_ORIGIN_ENTRANCE 157
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#define LAYOUT_CAVE_OF_ORIGIN_1F 158
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#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP1 159
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#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP2 160
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#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_RUBY_SAPPHIRE_MAP3 161
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#define LAYOUT_CAVE_OF_ORIGIN_B1F 162
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#define LAYOUT_VICTORY_ROAD_1F 163
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#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ENTRANCE_ROOM 164
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#define LAYOUT_SHOAL_CAVE_LOW_TIDE_INNER_ROOM 165
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#define LAYOUT_SHOAL_CAVE_LOW_TIDE_STAIRS_ROOM 166
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#define LAYOUT_SHOAL_CAVE_LOW_TIDE_LOWER_ROOM 167
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#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_ENTRANCE_ROOM 168
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#define LAYOUT_SHOAL_CAVE_HIGH_TIDE_INNER_ROOM 169
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#define LAYOUT_UNKNOWN_0843E6C0 170
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#define LAYOUT_UNKNOWN_0843E6E4 171
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#define LAYOUT_UNKNOWN_0843E708 172
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#define LAYOUT_UNKNOWN_0843E72C 173
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#define LAYOUT_UNKNOWN_0843E750 174
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#define LAYOUT_UNKNOWN_0843E774 175
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#define LAYOUT_UNKNOWN_0843E798 176
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#define LAYOUT_UNKNOWN_0843E7BC 177
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#define LAYOUT_UNKNOWN_0843E7E0 178
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#define LAYOUT_UNKNOWN_0843E804 179
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#define LAYOUT_UNKNOWN_0843E828 180
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#define LAYOUT_UNKNOWN_0843E84C 181
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#define LAYOUT_UNKNOWN_0843E870 182
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#define LAYOUT_UNKNOWN_0843E894 183
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#define LAYOUT_NEW_MAUVILLE_ENTRANCE 184
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#define LAYOUT_NEW_MAUVILLE_INSIDE 185
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#define LAYOUT_ABANDONED_SHIP_DECK 186
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#define LAYOUT_ABANDONED_SHIP_CORRIDORS_1F 187
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#define LAYOUT_ABANDONED_SHIP_ROOMS_1F 188
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#define LAYOUT_ABANDONED_SHIP_CORRIDORS_B1F 189
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#define LAYOUT_ABANDONED_SHIP_ROOMS_B1F 190
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#define LAYOUT_ABANDONED_SHIP_ROOMS2_B1F 191
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#define LAYOUT_ABANDONED_SHIP_UNDERWATER1 192
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#define LAYOUT_ABANDONED_SHIP_ROOM_B1F 193
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#define LAYOUT_ABANDONED_SHIP_ROOMS2_1F 194
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#define LAYOUT_ABANDONED_SHIP_CAPTAINS_OFFICE 195
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#define LAYOUT_ABANDONED_SHIP_UNDERWATER2 196
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#define LAYOUT_SECRET_BASE_RED_CAVE1 197
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#define LAYOUT_SECRET_BASE_BROWN_CAVE1 198
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#define LAYOUT_SECRET_BASE_BLUE_CAVE1 199
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#define LAYOUT_SECRET_BASE_YELLOW_CAVE1 200
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#define LAYOUT_SECRET_BASE_TREE1 201
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#define LAYOUT_SECRET_BASE_SHRUB1 202
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#define LAYOUT_SECRET_BASE_RED_CAVE2 203
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#define LAYOUT_SECRET_BASE_BROWN_CAVE2 204
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#define LAYOUT_SECRET_BASE_BLUE_CAVE2 205
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#define LAYOUT_SECRET_BASE_YELLOW_CAVE2 206
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#define LAYOUT_SECRET_BASE_TREE2 207
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#define LAYOUT_SECRET_BASE_SHRUB2 208
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#define LAYOUT_SECRET_BASE_RED_CAVE3 209
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#define LAYOUT_SECRET_BASE_BROWN_CAVE3 210
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#define LAYOUT_SECRET_BASE_BLUE_CAVE3 211
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#define LAYOUT_SECRET_BASE_YELLOW_CAVE3 212
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#define LAYOUT_SECRET_BASE_TREE3 213
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#define LAYOUT_SECRET_BASE_SHRUB3 214
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#define LAYOUT_SECRET_BASE_RED_CAVE4 215
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#define LAYOUT_SECRET_BASE_BROWN_CAVE4 216
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#define LAYOUT_SECRET_BASE_BLUE_CAVE4 217
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#define LAYOUT_SECRET_BASE_YELLOW_CAVE4 218
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#define LAYOUT_SECRET_BASE_TREE4 219
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#define LAYOUT_SECRET_BASE_SHRUB4 220
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#define LAYOUT_BATTLE_COLOSSEUM_2P 221
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#define LAYOUT_TRADE_CENTER 222
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#define LAYOUT_RECORD_CORNER 223
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#define LAYOUT_BATTLE_COLOSSEUM_4P 224
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#define LAYOUT_CONTEST_HALL 225
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#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_29 226
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#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_30 227
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#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_31 228
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#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_32 229
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#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_33 230
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#define LAYOUT_UNKNOWN_LINK_CONTEST_ROOM_25_34 231
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#define LAYOUT_CONTEST_HALL_BEAUTY 232
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#define LAYOUT_CONTEST_HALL_TOUGH 233
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#define LAYOUT_CONTEST_HALL_COOL 234
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#define LAYOUT_CONTEST_HALL_SMART 235
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#define LAYOUT_CONTEST_HALL_CUTE 236
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#define LAYOUT_INSIDE_OF_TRUCK 237
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#define LAYOUT_SAFARI_ZONE_NORTHWEST 238
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#define LAYOUT_SAFARI_ZONE_NORTH 239
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#define LAYOUT_SAFARI_ZONE_SOUTHWEST 240
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#define LAYOUT_SAFARI_ZONE_SOUTH 241
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#define LAYOUT_UNKNOWN_08447028 242
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#define LAYOUT_ROUTE109_SEASHORE_HOUSE 243
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#define LAYOUT_ROUTE110_TRICK_HOUSE_ENTRANCE 244
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#define LAYOUT_ROUTE110_TRICK_HOUSE_END 245
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#define LAYOUT_ROUTE110_TRICK_HOUSE_CORRIDOR 246
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE1 247
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE2 248
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE3 249
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE4 250
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE5 251
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE6 252
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE7 253
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#define LAYOUT_ROUTE110_TRICK_HOUSE_PUZZLE8 254
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#define LAYOUT_FORTREE_CITY_DECORATION_SHOP 255
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#define LAYOUT_ROUTE110_SEASIDE_CYCLING_ROAD_ENTRANCE 256
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_1F 257
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_2F 258
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_3F 259
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_4F 260
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_5F 261
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ROOFTOP 262
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#define LAYOUT_ROUTE130 263
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_LOBBY 264
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#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_WEST 265
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#define LAYOUT_BATTLE_ELEVATOR 266
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_CORRIDOR 267
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_BATTLE_ROOM 268
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#define LAYOUT_RUSTBORO_CITY_DEVON_CORP_3F 269
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#define LAYOUT_EVER_GRANDE_CITY_POKEMON_LEAGUE_1F 270
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#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_1F 271
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#define LAYOUT_ROUTE119_WEATHER_INSTITUTE_2F 272
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#define LAYOUT_LILYCOVE_CITY_DEPARTMENT_STORE_ELEVATOR 273
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#define LAYOUT_UNDERWATER1 274
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#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_1F 275
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#define LAYOUT_MOSSDEEP_CITY_SPACE_CENTER_2F 276
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#define LAYOUT_SS_TIDAL_CORRIDOR 277
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#define LAYOUT_SS_TIDAL_LOWER_DECK 278
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#define LAYOUT_SS_TIDAL_ROOMS 279
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#define LAYOUT_ISLAND_CAVE 280
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#define LAYOUT_ANCIENT_TOMB 281
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#define LAYOUT_UNDERWATER_ROUTE134 282
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#define LAYOUT_UNDERWATER_SEALED_CHAMBER 283
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#define LAYOUT_SEALED_CHAMBER_OUTER_ROOM 284
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#define LAYOUT_VICTORY_ROAD_B1F 285
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#define LAYOUT_VICTORY_ROAD_B2F 286
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#define LAYOUT_ROUTE104_PROTOTYPE 287
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#define LAYOUT_GRANITE_CAVE_STEVENS_ROOM 288
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#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_CORRIDORS 289
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#define LAYOUT_SOUTHERN_ISLAND_EXTERIOR 290
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#define LAYOUT_SOUTHERN_ISLAND_INTERIOR 291
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#define LAYOUT_JAGGED_PASS 292
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#define LAYOUT_FIERY_PATH 293
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#define LAYOUT_RUSTBORO_CITY_FLAT2_1F 294
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#define LAYOUT_RUSTBORO_CITY_FLAT2_2F 295
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#define LAYOUT_RUSTBORO_CITY_FLAT2_3F 296
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#define LAYOUT_SOOTOPOLIS_CITY_LOTAD_AND_SEEDOT_HOUSE 297
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#define LAYOUT_EVER_GRANDE_CITY_HALL_OF_FAME 298
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#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_1F 299
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#define LAYOUT_LILYCOVE_CITY_COVE_LILY_MOTEL_2F 300
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#define LAYOUT_ROUTE124_DIVING_TREASURE_HUNTERS_HOUSE 301
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#define LAYOUT_MT_PYRE_EXTERIOR 302
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#define LAYOUT_MT_PYRE_SUMMIT 303
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#define LAYOUT_SEALED_CHAMBER_INNER_ROOM 304
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#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_1F 305
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#define LAYOUT_MOSSDEEP_CITY_GAME_CORNER_B1F 306
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#define LAYOUT_SOOTOPOLIS_CITY_HOUSE1 307
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#define LAYOUT_SOOTOPOLIS_CITY_HOUSE2 308
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#define LAYOUT_SOOTOPOLIS_CITY_HOUSE3 309
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#define LAYOUT_ABANDONED_SHIP_HIDDEN_FLOOR_ROOMS 310
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#define LAYOUT_SCORCHED_SLAB 311
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#define LAYOUT_CAVE_OF_ORIGIN_UNUSED_B4F_LAVA 312
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#define LAYOUT_RUSTBORO_CITY_FLAT1_1F 313
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#define LAYOUT_RUSTBORO_CITY_FLAT1_2F 314
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#define LAYOUT_EVER_GRANDE_CITY_HALL4 315
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#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP1 316
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#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP2 317
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#define LAYOUT_AQUA_HIDEOUT_UNUSED_RUBY_MAP3 318
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#define LAYOUT_ROUTE131_SKY_PILLAR 319
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#define LAYOUT_SKY_PILLAR_ENTRANCE 320
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#define LAYOUT_SKY_PILLAR_OUTSIDE 321
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#define LAYOUT_SKY_PILLAR_1F 322
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#define LAYOUT_SKY_PILLAR_2F 323
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#define LAYOUT_SKY_PILLAR_3F 324
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#define LAYOUT_SKY_PILLAR_4F 325
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#define LAYOUT_SEAFLOOR_CAVERN_ROOM9_LAVA 326
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#define LAYOUT_MOSSDEEP_CITY_STEVENS_HOUSE 327
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#define LAYOUT_SHOAL_CAVE_LOW_TIDE_ICE_ROOM 328
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#define LAYOUT_SAFARI_ZONE_REST_HOUSE 329
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#define LAYOUT_SKY_PILLAR_5F 330
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#define LAYOUT_SKY_PILLAR_TOP 331
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_LOBBY 332
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_CORRIDOR 333
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM 334
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_DOME_BATTLE_ROOM 335
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#define LAYOUT_MAGMA_HIDEOUT_1F 336
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#define LAYOUT_MAGMA_HIDEOUT_2F_1R 337
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#define LAYOUT_MAGMA_HIDEOUT_2F_2R 338
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#define LAYOUT_MAGMA_HIDEOUT_3F_1R 339
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#define LAYOUT_MAGMA_HIDEOUT_3F_2R 340
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#define LAYOUT_MAGMA_HIDEOUT_4F 341
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_LOBBY 342
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_CORRIDOR 343
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PALACE_BATTLE_ROOM 344
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#define LAYOUT_BATTLE_FRONTIER_OUTSIDE_EAST 345
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_LOBBY 346
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_PRE_BATTLE_ROOM 347
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_FACTORY_BATTLE_ROOM 348
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY 349
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_CORRIDOR 350
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM 351
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL 352
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_FINAL 353
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_LOBBY 354
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_CORRIDOR 355
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_ARENA_BATTLE_ROOM 356
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#define LAYOUT_SOOTOPOLIS_CITY_LEGENDS_BATTLE 357
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS 358
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#define LAYOUT_UNKNOWN_084693AC 359
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY 360
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_EMPTY_SQUARE 361
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#define LAYOUT_BATTLE_PYRAMID_SQUARE01 362
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#define LAYOUT_BATTLE_PYRAMID_SQUARE02 363
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#define LAYOUT_BATTLE_PYRAMID_SQUARE03 364
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#define LAYOUT_BATTLE_PYRAMID_SQUARE04 365
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#define LAYOUT_BATTLE_PYRAMID_SQUARE05 366
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#define LAYOUT_BATTLE_PYRAMID_SQUARE06 367
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#define LAYOUT_BATTLE_PYRAMID_SQUARE07 368
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#define LAYOUT_BATTLE_PYRAMID_SQUARE08 369
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#define LAYOUT_BATTLE_PYRAMID_SQUARE09 370
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#define LAYOUT_BATTLE_PYRAMID_SQUARE10 371
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#define LAYOUT_BATTLE_PYRAMID_SQUARE11 372
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#define LAYOUT_BATTLE_PYRAMID_SQUARE12 373
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#define LAYOUT_BATTLE_PYRAMID_SQUARE13 374
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#define LAYOUT_BATTLE_PYRAMID_SQUARE14 375
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#define LAYOUT_BATTLE_PYRAMID_SQUARE15 376
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#define LAYOUT_BATTLE_PYRAMID_SQUARE16 377
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP 378
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#define LAYOUT_MAGMA_HIDEOUT_3F_3R 379
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#define LAYOUT_MAGMA_HIDEOUT_2F_3R 380
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#define LAYOUT_MIRAGE_TOWER_1F 381
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#define LAYOUT_MIRAGE_TOWER_2F 382
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#define LAYOUT_MIRAGE_TOWER_3F 383
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#define LAYOUT_BATTLE_TENT_LOBBY 384
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#define LAYOUT_BATTLE_TENT_CORRIDOR 385
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#define LAYOUT_BATTLE_TENT_BATTLE_ROOM 386
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#define LAYOUT_VERDANTURF_TOWN_BATTLE_TENT_BATTLE_ROOM 387
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#define LAYOUT_MIRAGE_TOWER_4F 388
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#define LAYOUT_DESERT_UNDERPASS 389
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_PARTNER_ROOM 390
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#define LAYOUT_BATTLE_FRONTIER_BATTLE_TOWER_MULTI_CORRIDOR 391
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#define LAYOUT_ROUTE111_NO_MIRAGE_TOWER 392
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#define LAYOUT_UNION_ROOM 393
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#define LAYOUT_SAFARI_ZONE_NORTHEAST 394
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#define LAYOUT_SAFARI_ZONE_SOUTHEAST 395
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#define LAYOUT_BATTLE_FRONTIER_RANKING_HALL 396
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#define LAYOUT_BATTLE_FRONTIER_LOUNGE1 397
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#define LAYOUT_BATTLE_FRONTIER_EXCHANGE_SERVICE_CORNER 398
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#define LAYOUT_BATTLE_FRONTIER_RECEPTION_GATE 399
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#define LAYOUT_ARTISAN_CAVE_B1F 400
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#define LAYOUT_ARTISAN_CAVE_1F 401
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#define LAYOUT_FARAWAY_ISLAND_ENTRANCE 402
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#define LAYOUT_FARAWAY_ISLAND_INTERIOR 403
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#define LAYOUT_BIRTH_ISLAND_EXTERIOR 404
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#define LAYOUT_ISLAND_HARBOR 405
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#define LAYOUT_UNDERWATER_MARINE_CAVE 406
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#define LAYOUT_MARINE_CAVE_ENTRANCE 407
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#define LAYOUT_TERRA_CAVE_ENTRANCE 408
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#define LAYOUT_TERRA_CAVE_END 409
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#define LAYOUT_UNDERWATER6 410
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#define LAYOUT_UNDERWATER7 411
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#define LAYOUT_UNDERWATER5 412
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#define LAYOUT_MARINE_CAVE_END 413
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#define LAYOUT_TRAINER_HILL_ENTRANCE 414
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#define LAYOUT_TRAINER_HILL_1F 415
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#define LAYOUT_TRAINER_HILL_2F 416
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#define LAYOUT_TRAINER_HILL_3F 417
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#define LAYOUT_TRAINER_HILL_4F 418
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#define LAYOUT_TRAINER_HILL_ROOF 419
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#define LAYOUT_ALTERING_CAVE 420
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#define LAYOUT_NAVEL_ROCK_EXTERIOR 421
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#define LAYOUT_NAVEL_ROCK_ENTRANCE 422
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#define LAYOUT_NAVEL_ROCK_TOP 423
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#define LAYOUT_NAVEL_ROCK_BOTTOM 424
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#define LAYOUT_NAVEL_ROCK_LADDER_ROOM1 425
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#define LAYOUT_NAVEL_ROCK_LADDER_ROOM2 426
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#define LAYOUT_NAVEL_ROCK_B1F 427
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#define LAYOUT_NAVEL_ROCK_FORK 428
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#define LAYOUT_BATTLE_FRONTIER_LOUNGE2 429
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#define LAYOUT_BATTLE_FRONTIER_SCOTTS_HOUSE 430
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#define LAYOUT_METEOR_FALLS_STEVENS_CAVE 431
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#define LAYOUT_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB_WITH_TABLE 432
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#define LAYOUT_SKY_PILLAR_1F_CLEAN 433
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#define LAYOUT_SKY_PILLAR_2F_CLEAN 434
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#define LAYOUT_SKY_PILLAR_3F_CLEAN 435
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#define LAYOUT_SKY_PILLAR_4F_CLEAN 436
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#define LAYOUT_SKY_PILLAR_5F_CLEAN 437
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#define LAYOUT_SKY_PILLAR_TOP_CLEAN 438
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#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F 439
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#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F 440
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#define LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED 441
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#endif // GUARD_CONSTANTS_LAYOUTS_H
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