mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-28 21:30:45 +01:00
818 lines
24 KiB
PHP
818 lines
24 KiB
PHP
MauvilleCity_GameCorner_MapScripts:: @ 820FBB8
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.byte 0
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MauvilleCity_GameCorner_EventScript_20FBB9:: @ 820FBB9
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_210460, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE, 1
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FCB7
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message MauvilleCity_GameCorner_Text_2104DF
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waitmessage
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showmoneybox 0, 0, 0
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showcoinsbox 1, 6
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goto MauvilleCity_GameCorner_EventScript_20FBE5
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MauvilleCity_GameCorner_EventScript_20FBE5:: @ 820FBE5
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 0, 0
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_20FC33
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case 1, MauvilleCity_GameCorner_EventScript_20FC75
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goto MauvilleCity_GameCorner_EventScript_20FCD1
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end
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MauvilleCity_GameCorner_EventScript_20FC0C:: @ 820FC0C
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multichoicedefault 15, 0, MULTI_GAME_CORNER_COINS, 1, 0
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_20FC33
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case 1, MauvilleCity_GameCorner_EventScript_20FC75
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goto MauvilleCity_GameCorner_EventScript_20FCD1
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end
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MauvilleCity_GameCorner_EventScript_20FC33:: @ 820FC33
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, 9950
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goto_if_ge MauvilleCity_GameCorner_EventScript_20FCE1
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checkmoney 1000, 0
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FCC1
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givecoins 50
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takemoney 1000, 0
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updatemoneybox 0, 0
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updatecoinsbox 1, 6
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_210529, MSGBOX_DEFAULT
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hidemoneybox
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nop
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nop
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_20FC75:: @ 820FC75
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checkcoins VAR_TEMP_1
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compare VAR_TEMP_1, 9500
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goto_if_ge MauvilleCity_GameCorner_EventScript_20FCE1
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checkmoney 10000, 0
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FCC1
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givecoins 500
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takemoney 10000, 0
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updatemoneybox 0, 0
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updatecoinsbox 1, 6
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_210529, MSGBOX_DEFAULT
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hidemoneybox
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nop
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nop
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_20FCB7:: @ 820FCB7
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msgbox MauvilleCity_GameCorner_Text_21047E, MSGBOX_DEFAULT
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release
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end
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MauvilleCity_GameCorner_EventScript_20FCC1:: @ 820FCC1
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msgbox MauvilleCity_GameCorner_Text_210553, MSGBOX_DEFAULT
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hidemoneybox
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nop
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nop
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_20FCD1:: @ 820FCD1
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msgbox MauvilleCity_GameCorner_Text_21059A, MSGBOX_DEFAULT
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hidemoneybox
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nop
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nop
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_20FCE1:: @ 820FCE1
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msgbox MauvilleCity_GameCorner_Text_21057E, MSGBOX_DEFAULT
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hidemoneybox
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nop
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nop
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hidecoinsbox 0, 5
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release
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end
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MauvilleCity_GameCorner_EventScript_20FCF1:: @ 820FCF1
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_2105D7, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE, 1
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compare VAR_RESULT, 1
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FD0D
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release
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end
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MauvilleCity_GameCorner_EventScript_20FD0D:: @ 820FD0D
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message MauvilleCity_GameCorner_Text_21060D
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_20FD2B
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MauvilleCity_GameCorner_EventScript_20FD20:: @ 820FD20
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message MauvilleCity_GameCorner_Text_21060D
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_20FD2B
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MauvilleCity_GameCorner_EventScript_20FD2B:: @ 820FD2B
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multichoice 12, 0, MULTI_GAME_CORNER_DOLLS, 0
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_20FD67
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case 1, MauvilleCity_GameCorner_EventScript_20FD75
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case 2, MauvilleCity_GameCorner_EventScript_20FD83
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case 3, MauvilleCity_GameCorner_EventScript_20FE92
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goto MauvilleCity_GameCorner_EventScript_20FE92
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end
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MauvilleCity_GameCorner_EventScript_20FD67:: @ 820FD67
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setvar VAR_TEMP_1, 1
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bufferdecorationname 0, DECOR_TREECKO_DOLL
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goto MauvilleCity_GameCorner_EventScript_20FD91
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MauvilleCity_GameCorner_EventScript_20FD75:: @ 820FD75
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setvar VAR_TEMP_1, 2
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bufferdecorationname 0, DECOR_TORCHIC_DOLL
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goto MauvilleCity_GameCorner_EventScript_20FD91
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MauvilleCity_GameCorner_EventScript_20FD83:: @ 820FD83
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setvar VAR_TEMP_1, 3
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bufferdecorationname 0, DECOR_MUDKIP_DOLL
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goto MauvilleCity_GameCorner_EventScript_20FD91
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MauvilleCity_GameCorner_EventScript_20FD91:: @ 820FD91
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msgbox MauvilleCity_GameCorner_Text_210705, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FE92
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_20FDCB
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case 2, MauvilleCity_GameCorner_EventScript_20FE05
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case 3, MauvilleCity_GameCorner_EventScript_20FE3F
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end
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MauvilleCity_GameCorner_EventScript_20FDCB:: @ 820FDCB
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 1000
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goto_if_lt MauvilleCity_GameCorner_EventScript_20FE79
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bufferdecorationname 1, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FE87
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takecoins 1000
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givedecoration DECOR_TREECKO_DOLL
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_210646, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FD20
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end
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MauvilleCity_GameCorner_EventScript_20FE05:: @ 820FE05
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 1000
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goto_if_lt MauvilleCity_GameCorner_EventScript_20FE79
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bufferdecorationname 1, DECOR_TORCHIC_DOLL
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checkdecorspace DECOR_TORCHIC_DOLL
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FE87
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takecoins 1000
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givedecoration DECOR_TORCHIC_DOLL
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_210646, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FD20
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end
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MauvilleCity_GameCorner_EventScript_20FE3F:: @ 820FE3F
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 1000
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goto_if_lt MauvilleCity_GameCorner_EventScript_20FE79
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bufferdecorationname 1, DECOR_MUDKIP_DOLL
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checkdecorspace DECOR_MUDKIP_DOLL
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FE87
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takecoins 1000
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givedecoration DECOR_MUDKIP_DOLL
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_210646, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FD20
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end
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MauvilleCity_GameCorner_EventScript_20FE79:: @ 820FE79
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msgbox MauvilleCity_GameCorner_Text_210673, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FD20
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end
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MauvilleCity_GameCorner_EventScript_20FE87:: @ 820FE87
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call Common_EventScript_NoRoomLeftForAnother
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goto MauvilleCity_GameCorner_EventScript_20FD20
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end
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MauvilleCity_GameCorner_EventScript_20FE92:: @ 820FE92
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msgbox MauvilleCity_GameCorner_Text_2106BF, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
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release
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end
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MauvilleCity_GameCorner_EventScript_20FE9F:: @ 820FE9F
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lock
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faceplayer
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msgbox MauvilleCity_GameCorner_Text_2105D7, MSGBOX_DEFAULT
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checkitem ITEM_COIN_CASE, 1
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compare VAR_RESULT, 1
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goto_if_eq MauvilleCity_GameCorner_EventScript_20FEBB
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release
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end
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MauvilleCity_GameCorner_EventScript_20FEBB:: @ 820FEBB
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message MauvilleCity_GameCorner_Text_21060D
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waitmessage
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setvar VAR_TEMP_1, 0
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showcoinsbox 1, 1
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goto MauvilleCity_GameCorner_EventScript_20FED9
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MauvilleCity_GameCorner_EventScript_20FECE:: @ 820FECE
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message MauvilleCity_GameCorner_Text_21060D
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waitmessage
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goto MauvilleCity_GameCorner_EventScript_20FED9
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MauvilleCity_GameCorner_EventScript_20FED9:: @ 820FED9
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multichoice 12, 0, MULTI_GAME_CORNER_TMS, 0
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switch VAR_RESULT
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case 0, MauvilleCity_GameCorner_EventScript_20FF2B
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case 1, MauvilleCity_GameCorner_EventScript_20FF3E
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case 2, MauvilleCity_GameCorner_EventScript_20FF51
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case 3, MauvilleCity_GameCorner_EventScript_20FF64
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case 4, MauvilleCity_GameCorner_EventScript_20FF77
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case 5, MauvilleCity_GameCorner_EventScript_210118
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goto MauvilleCity_GameCorner_EventScript_210118
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end
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MauvilleCity_GameCorner_EventScript_20FF2B:: @ 820FF2B
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setvar VAR_TEMP_1, 1
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bufferitemname 0, ITEM_TM32
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setvar VAR_0x8004, 320
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goto MauvilleCity_GameCorner_EventScript_20FF8A
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MauvilleCity_GameCorner_EventScript_20FF3E:: @ 820FF3E
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setvar VAR_TEMP_1, 2
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bufferitemname 0, ITEM_TM29
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setvar VAR_0x8004, 317
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goto MauvilleCity_GameCorner_EventScript_20FF8A
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MauvilleCity_GameCorner_EventScript_20FF51:: @ 820FF51
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setvar VAR_TEMP_1, 3
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bufferitemname 0, ITEM_TM35
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setvar VAR_0x8004, 323
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goto MauvilleCity_GameCorner_EventScript_20FF8A
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MauvilleCity_GameCorner_EventScript_20FF64:: @ 820FF64
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setvar VAR_TEMP_1, 4
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bufferitemname 0, ITEM_TM24
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setvar VAR_0x8004, 312
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goto MauvilleCity_GameCorner_EventScript_20FF8A
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MauvilleCity_GameCorner_EventScript_20FF77:: @ 820FF77
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setvar VAR_TEMP_1, 5
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bufferitemname 0, ITEM_TM13
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setvar VAR_0x8004, 301
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goto MauvilleCity_GameCorner_EventScript_20FF8A
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MauvilleCity_GameCorner_EventScript_20FF8A:: @ 820FF8A
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special BufferTMHMMoveName
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msgbox MauvilleCity_GameCorner_Text_210629, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_210118
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switch VAR_TEMP_1
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case 1, MauvilleCity_GameCorner_EventScript_20FFDD
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case 2, MauvilleCity_GameCorner_EventScript_210017
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case 3, MauvilleCity_GameCorner_EventScript_210051
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case 4, MauvilleCity_GameCorner_EventScript_21008B
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case 5, MauvilleCity_GameCorner_EventScript_2100C5
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end
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MauvilleCity_GameCorner_EventScript_20FFDD:: @ 820FFDD
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 1500
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goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
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checkitemspace ITEM_TM32, 1
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
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takecoins 1500
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giveitem ITEM_TM32, 1
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_210017:: @ 8210017
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 3500
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goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
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checkitemspace ITEM_TM29, 1
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
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takecoins 3500
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giveitem ITEM_TM29, 1
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_210051:: @ 8210051
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 4000
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goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
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checkitemspace ITEM_TM35, 1
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
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takecoins 4000
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giveitem ITEM_TM35, 1
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_21008B:: @ 821008B
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 4000
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goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
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checkitemspace ITEM_TM24, 1
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
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takecoins 4000
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giveitem ITEM_TM24, 1
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_2100C5:: @ 82100C5
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checkcoins VAR_TEMP_2
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compare VAR_TEMP_2, 4000
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goto_if_lt MauvilleCity_GameCorner_EventScript_2100FF
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checkitemspace ITEM_TM13, 1
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_21010D
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takecoins 4000
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giveitem ITEM_TM13, 1
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updatecoinsbox 1, 1
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playse SE_REGI
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msgbox MauvilleCity_GameCorner_Text_21071B, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_2100FF:: @ 82100FF
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msgbox MauvilleCity_GameCorner_Text_210673, MSGBOX_DEFAULT
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_21010D:: @ 821010D
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call Common_EventScript_BagIsFull
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goto MauvilleCity_GameCorner_EventScript_20FECE
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end
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MauvilleCity_GameCorner_EventScript_210118:: @ 8210118
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msgbox MauvilleCity_GameCorner_Text_2106BF, MSGBOX_DEFAULT
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hidecoinsbox 0, 0
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release
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end
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MauvilleCity_GameCorner_EventScript_210125:: @ 8210125
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msgbox MauvilleCity_GameCorner_Text_2109D3, MSGBOX_NPC
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end
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MauvilleCity_GameCorner_EventScript_21012E:: @ 821012E
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msgbox MauvilleCity_GameCorner_Text_210A05, MSGBOX_NPC
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end
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MauvilleCity_GameCorner_EventScript_210137:: @ 8210137
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lock
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faceplayer
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goto_if_set FLAG_RECEIVED_STARTER_DOLL, MauvilleCity_GameCorner_EventScript_210213
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msgbox MauvilleCity_GameCorner_Text_210750, MSGBOX_YESNO
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_210209
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switch VAR_STARTER_MON
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case 0, MauvilleCity_GameCorner_EventScript_21017C
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case 1, MauvilleCity_GameCorner_EventScript_2101A6
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case 2, MauvilleCity_GameCorner_EventScript_2101D0
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end
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MauvilleCity_GameCorner_EventScript_21017C:: @ 821017C
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bufferdecorationname 1, DECOR_TREECKO_DOLL
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checkdecorspace DECOR_TREECKO_DOLL
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_2101FA
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msgbox MauvilleCity_GameCorner_Text_21079C, MSGBOX_DEFAULT
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givedecoration_std DECOR_TREECKO_DOLL
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setflag FLAG_RECEIVED_STARTER_DOLL
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goto MauvilleCity_GameCorner_EventScript_210213
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end
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MauvilleCity_GameCorner_EventScript_2101A6:: @ 82101A6
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bufferdecorationname 1, DECOR_TORCHIC_DOLL
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checkdecorspace DECOR_TORCHIC_DOLL
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_2101FA
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msgbox MauvilleCity_GameCorner_Text_21079C, MSGBOX_DEFAULT
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givedecoration_std DECOR_TORCHIC_DOLL
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setflag FLAG_RECEIVED_STARTER_DOLL
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goto MauvilleCity_GameCorner_EventScript_210213
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end
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MauvilleCity_GameCorner_EventScript_2101D0:: @ 82101D0
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bufferdecorationname 1, DECOR_MUDKIP_DOLL
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checkdecorspace DECOR_MUDKIP_DOLL
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compare VAR_RESULT, 0
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goto_if_eq MauvilleCity_GameCorner_EventScript_2101FA
|
|
msgbox MauvilleCity_GameCorner_Text_21079C, MSGBOX_DEFAULT
|
|
givedecoration_std DECOR_MUDKIP_DOLL
|
|
setflag FLAG_RECEIVED_STARTER_DOLL
|
|
goto MauvilleCity_GameCorner_EventScript_210213
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2101FA:: @ 82101FA
|
|
call Common_EventScript_NoRoomLeftForAnother
|
|
msgbox MauvilleCity_GameCorner_Text_2107A9, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210209:: @ 8210209
|
|
msgbox MauvilleCity_GameCorner_Text_2107CE, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210213:: @ 8210213
|
|
msgbox MauvilleCity_GameCorner_Text_2107FB, MSGBOX_DEFAULT
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_21021D:: @ 821021D
|
|
lock
|
|
faceplayer
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 1
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_21023D
|
|
msgbox MauvilleCity_GameCorner_Text_210830, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_21023D:: @ 821023D
|
|
goto_if_set FLAG_RECEIVED_20_COINS, MauvilleCity_GameCorner_EventScript_21026B
|
|
checkcoins VAR_TEMP_1
|
|
compare VAR_TEMP_1, 1
|
|
goto_if_ge MauvilleCity_GameCorner_EventScript_21026B
|
|
setflag FLAG_RECEIVED_20_COINS
|
|
givecoins 20
|
|
msgbox MauvilleCity_GameCorner_Text_2108A0, MSGBOX_DEFAULT
|
|
playse SE_REGI
|
|
goto MauvilleCity_GameCorner_EventScript_21026B
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_21026B:: @ 821026B
|
|
msgbox MauvilleCity_GameCorner_Text_2108EF, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210279:: @ 8210279
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_210932, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210289:: @ 8210289
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_21098E, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210299:: @ 8210299
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_210A51, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2102A9:: @ 82102A9
|
|
closemessage
|
|
applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection
|
|
waitmovement 0
|
|
release
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2102B6:: @ 82102B6
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_210A82, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2102C6:: @ 82102C6
|
|
lock
|
|
faceplayer
|
|
msgbox MauvilleCity_GameCorner_Text_210B04, MSGBOX_DEFAULT
|
|
goto MauvilleCity_GameCorner_EventScript_2102A9
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2102D6:: @ 82102D6
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 0
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2102F6:: @ 82102F6
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 1
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210316:: @ 8210316
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 2
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210336:: @ 8210336
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 3
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210356:: @ 8210356
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 4
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210376:: @ 8210376
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 5
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210396:: @ 8210396
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 6
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2103B6:: @ 82103B6
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 7
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2103D6:: @ 82103D6
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 8
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_2103F6:: @ 82103F6
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 9
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210416:: @ 8210416
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 10
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210436:: @ 8210436
|
|
lockall
|
|
checkitem ITEM_COIN_CASE, 1
|
|
compare VAR_RESULT, 0
|
|
goto_if_eq MauvilleCity_GameCorner_EventScript_210456
|
|
setvar VAR_0x8004, 11
|
|
specialvar VAR_RESULT, GetSlotMachineId
|
|
playslotmachine VAR_RESULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_EventScript_210456:: @ 8210456
|
|
msgbox MauvilleCity_GameCorner_Text_210C2E, MSGBOX_DEFAULT
|
|
releaseall
|
|
end
|
|
|
|
MauvilleCity_GameCorner_Text_210460: @ 8210460
|
|
.string "This is MAUVILLE GAME CORNER.$"
|
|
|
|
MauvilleCity_GameCorner_Text_21047E: @ 821047E
|
|
.string "Okay, you wanted some COINS for\n"
|
|
.string "the games?\p"
|
|
.string "But you don't have a COIN CASE for\n"
|
|
.string "stowing the COINS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_2104DF: @ 82104DF
|
|
.string "Were you looking for COINS?\p"
|
|
.string "It's ¥1000 for 50 COINS.\n"
|
|
.string "Would you like some?$"
|
|
|
|
MauvilleCity_GameCorner_Text_210529: @ 8210529
|
|
.string "Thank you very much!\n"
|
|
.string "Here are your COINS!$"
|
|
|
|
MauvilleCity_GameCorner_Text_210553: @ 8210553
|
|
.string "Um… You don't appear to have\n"
|
|
.string "enough money…$"
|
|
|
|
MauvilleCity_GameCorner_Text_21057E: @ 821057E
|
|
.string "Oh?\n"
|
|
.string "Your COIN CASE is full.$"
|
|
|
|
MauvilleCity_GameCorner_Text_21059A: @ 821059A
|
|
.string "Oh… You don't need COINS, then?\n"
|
|
.string "Good luck on your adventure!$"
|
|
|
|
MauvilleCity_GameCorner_Text_2105D7: @ 82105D7
|
|
.string "Welcome.\p"
|
|
.string "You can exchange your COINS for\n"
|
|
.string "prizes here.$"
|
|
|
|
MauvilleCity_GameCorner_Text_21060D: @ 821060D
|
|
.string "Which prize would you like?$"
|
|
|
|
MauvilleCity_GameCorner_Text_210629: @ 8210629
|
|
.string "So your choice is\n"
|
|
.string "the {STR_VAR_1} {STR_VAR_2}?$"
|
|
|
|
MauvilleCity_GameCorner_Text_210646: @ 8210646
|
|
.string "Thank you!\n"
|
|
.string "We'll send it to your PC at home.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210673: @ 8210673
|
|
.string "You don't have enough COINS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210690: @ 8210690
|
|
.string "There isn't any room available for\n"
|
|
.string "placing {STR_VAR_1}.$"
|
|
|
|
MauvilleCity_GameCorner_Text_2106BF: @ 82106BF
|
|
.string "Oh, is that so? \n"
|
|
.string "You need to save some COINS before\l"
|
|
.string "coming back here.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210705: @ 8210705
|
|
.string "So your choice is {STR_VAR_1}?$"
|
|
|
|
MauvilleCity_GameCorner_Text_21071B: @ 821071B
|
|
.string "Here you go!$"
|
|
|
|
MauvilleCity_GameCorner_Text_210728: @ 8210728
|
|
.string "Oh, you can't carry any more than that.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210750: @ 8210750
|
|
.string "I made a mistake and got two of\n"
|
|
.string "the same DOLLS.\p"
|
|
.string "Would you like one of them?$"
|
|
|
|
MauvilleCity_GameCorner_Text_21079C: @ 821079C
|
|
.string "Here you go!$"
|
|
|
|
MauvilleCity_GameCorner_Text_2107A9: @ 82107A9
|
|
.string "Huh?\n"
|
|
.string "You want it, but not right now?$"
|
|
|
|
MauvilleCity_GameCorner_Text_2107CE: @ 82107CE
|
|
.string "Oh, don't be so negative!\n"
|
|
.string "You can have this!$"
|
|
|
|
MauvilleCity_GameCorner_Text_2107FB: @ 82107FB
|
|
.string "There's a prize I want, but I can't win\n"
|
|
.string "the jackpot.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210830: @ 8210830
|
|
.string "Hey, kid, if you want to play here,\n"
|
|
.string "you need a COIN CASE.\p"
|
|
.string "I think the young lady next door\n"
|
|
.string "had one. Go see her!$"
|
|
|
|
MauvilleCity_GameCorner_Text_2108A0: @ 82108A0
|
|
.string "My luck can only last so long.\n"
|
|
.string "This is too much for me.\l"
|
|
.string "Here, take some COINS!$"
|
|
|
|
MauvilleCity_GameCorner_Text_2108EF: @ 82108EF
|
|
.string "MAUVILLE has something for\n"
|
|
.string "everyone.\p"
|
|
.string "For me, it's the GAME CORNER.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210932: @ 8210932
|
|
.string "The ROULETTE tables have different\n"
|
|
.string "rates.\p"
|
|
.string "Check your COINS if you're going to\n"
|
|
.string "pick a table.$"
|
|
|
|
MauvilleCity_GameCorner_Text_21098E: @ 821098E
|
|
.string "It's easy to lose track of time in here. \n"
|
|
.string "I should get back to work.$"
|
|
|
|
MauvilleCity_GameCorner_Text_2109D3: @ 82109D3
|
|
.string "COINS are needed to play here\n"
|
|
.string "in the GAME CORNER.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210A05: @ 8210A05
|
|
.string "This ROULETTE thing…\n"
|
|
.string "It's rather demanding.\p"
|
|
.string "Win or lose, it's only by luck.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210A51: @ 8210A51
|
|
.string "Up to three COINS can be used to play\n"
|
|
.string "the SLOTS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210A82: @ 8210A82
|
|
.string "It's very difficult to make it stop\n"
|
|
.string "right on “7.”\p"
|
|
.string "If it stops on “7” during the REEL TIME\n"
|
|
.string "bonus game, you'll receive extra COINS.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210B04: @ 8210B04
|
|
.string "Here's some information for you\n"
|
|
.string "about the SLOTS.\p"
|
|
.string "The more lightning bolts you stock,\n"
|
|
.string "the more REEL TIME chances you get.\p"
|
|
.string "In a game with the maximum five\n"
|
|
.string "REEL TIME chances…\p"
|
|
.string "It is possible to receive four regular\n"
|
|
.string "bonuses, then a big bonus.\p"
|
|
.string "That would total 660 COINS, but it's\n"
|
|
.string "very difficult to get.$"
|
|
|
|
MauvilleCity_GameCorner_Text_210C2E: @ 8210C2E
|
|
.string "You can't play if you don't have\n"
|
|
.string "a COIN CASE.$"
|
|
|