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https://github.com/Ninjdai1/pokeemerald.git
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89 lines
1.7 KiB
C
89 lines
1.7 KiB
C
#ifndef GUARD_PLAYER_PC_H
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#define GUARD_PLAYER_PC_H
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// local task defines
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#define PAGE_INDEX data[0]
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#define ITEMS_ABOVE_TOP data[1]
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#define NUM_ITEMS data[1]
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#define NUM_QUANTITY_ROLLER data[3]
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#define NUM_PAGE_ITEMS data[4]
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// not used
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#define CURRENT_ITEM_STORAGE_MENU data[3]
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// not used
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#define SWAP_ITEM_INDEX data[8]
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#define SWITCH_MODE_ACTIVE data[9]
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// this is potentially an ewram access occuring in high ewram. TODO: investigate this further.
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#define NEW_GAME_PC_ITEMS(i, type) ((u16)((u16 *)gNewGamePCItems + type)[i * 2])
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// defined and used in the above macro
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enum
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{
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PC_ITEM_ID,
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PC_QUANTITY
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};
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// player PC menu options
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enum
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{
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PLAYERPC_MENU_ITEMSTORAGE,
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PLAYERPC_MENU_MAILBOX,
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PLAYERPC_MENU_DECORATION,
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PLAYERPC_MENU_TURNOFF
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};
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// item storage menus
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enum
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{
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ITEMPC_MENU_WITHDRAW,
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ITEMPC_MENU_DEPOSIT,
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ITEMPC_MENU_TOSS,
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ITEMPC_MENU_EXIT
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};
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// mailbox mail options
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enum
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{
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MAILBOX_READ,
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MAILBOX_MOVE_TO_BAG,
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MAILBOX_GIVE,
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MAILBOX_CANCEL,
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};
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// special item description handlers
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enum
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{
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ITEMPC_SWITCH_WHICH_ITEM = 0xFFF7,
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ITEMPC_OKAY_TO_THROW_AWAY,
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ITEMPC_TOO_IMPORTANT,
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ITEMPC_NO_MORE_ROOM,
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ITEMPC_THREW_AWAY_ITEM,
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ITEMPC_HOW_MANY_TO_TOSS,
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ITEMPC_WITHDREW_THING,
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ITEMPC_HOW_MANY_TO_WITHDRAW,
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ITEMPC_GO_BACK_TO_PREV
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};
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struct PlayerPCItemPageStruct
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{
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u16 cursorPos;
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u16 itemsAbove;
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u8 pageItems;
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u8 count;
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u8 filler[3];
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u8 scrollIndicatorId;
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};
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// Exported type declarations
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// Exported RAM declarations
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extern struct PlayerPCItemPageStruct playerPCItemPageInfo;
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// Exported ROM declarations
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extern const struct MenuAction gMailboxMailOptions[];
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void ReshowPlayerPC(u8 taskId);
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void sub_816B31C(void);
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#endif //GUARD_PLAYER_PC_H
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