mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-12-27 04:04:17 +01:00
370 lines
14 KiB
PHP
370 lines
14 KiB
PHP
BattleFrontier_Lounge2_MapScripts::
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.byte 0
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@ This NPC gives hints about a random facility or battle mode.
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@ For battle modes he gives generic advice
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@ For facilities, depending on how far the player has progressed he will say either
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@ The name of the Frontier Brain there
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@ The type and description of the 3 pokemon they use in their silver battle
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@ The type and description of the 3 pokemon they use in their gold battle
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BattleFrontier_Lounge2_EventScript_FrontierManiac::
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lock
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faceplayer
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goto_if_set FLAG_MET_BATTLE_FRONTIER_MANIAC, BattleFrontier_Lounge2_EventScript_AlreadyMetManiac
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setflag FLAG_MET_BATTLE_FRONTIER_MANIAC
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msgbox BattleFrontier_Lounge2_Text_FrontierManiacIntro, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge2_EventScript_GiveAdvice
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end
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BattleFrontier_Lounge2_EventScript_AlreadyMetManiac::
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msgbox BattleFrontier_Lounge2_Text_SwingByForTheLatestWord, MSGBOX_DEFAULT
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goto BattleFrontier_Lounge2_EventScript_GiveAdvice
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end
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BattleFrontier_Lounge2_EventScript_GiveAdvice::
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_SINGLES, BattleFrontier_Lounge2_EventScript_BufferSingle
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_DOUBLES, BattleFrontier_Lounge2_EventScript_BufferDouble
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_MULTIS, BattleFrontier_Lounge2_EventScript_BufferMulti
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_LINK, BattleFrontier_Lounge2_EventScript_BufferMultiLink
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_DOME, BattleFrontier_Lounge2_EventScript_BufferBattleDome
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_FACTORY, BattleFrontier_Lounge2_EventScript_BufferBattleFactory
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PALACE, BattleFrontier_Lounge2_EventScript_BufferBattlePalace
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_ARENA, BattleFrontier_Lounge2_EventScript_BufferBattleArena
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PIKE, BattleFrontier_Lounge2_EventScript_BufferBattlePike
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call_if_eq VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_PYRAMID, BattleFrontier_Lounge2_EventScript_BufferBattlePyramid
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@ <= FRONTIER_MANIAC_TOWER_LINK is any Battle Tower mode
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call_if_le VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_TOWER_LINK, BattleFrontier_Lounge2_EventScript_BattleTowerNews
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@ >= FRONTIER_MANIAC_DOME is any facility other than Battle Tower
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call_if_ge VAR_FRONTIER_MANIAC_FACILITY, FRONTIER_MANIAC_DOME, BattleFrontier_Lounge2_EventScript_FacilityNews
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special ShowFrontierManiacMessage
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waitmessage
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waitbuttonpress
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release
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end
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BattleFrontier_Lounge2_EventScript_BattleTowerNews::
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msgbox BattleFrontier_Lounge2_Text_BattleTowerIsHottest, MSGBOX_DEFAULT
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return
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BattleFrontier_Lounge2_EventScript_FacilityNews::
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msgbox BattleFrontier_Lounge2_Text_FacilityIsHottest, MSGBOX_DEFAULT
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return
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BattleFrontier_Lounge2_EventScript_BufferSingle::
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bufferstdstring STR_VAR_1, STDSTRING_SINGLE
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return
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BattleFrontier_Lounge2_EventScript_BufferDouble::
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bufferstdstring STR_VAR_1, STDSTRING_DOUBLE
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return
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BattleFrontier_Lounge2_EventScript_BufferMulti::
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bufferstdstring STR_VAR_1, STDSTRING_MULTI
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return
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BattleFrontier_Lounge2_EventScript_BufferMultiLink::
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bufferstdstring STR_VAR_1, STDSTRING_MULTI_LINK
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return
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BattleFrontier_Lounge2_EventScript_BufferBattleDome::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_DOME
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return
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BattleFrontier_Lounge2_EventScript_BufferBattleFactory::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_FACTORY
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return
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BattleFrontier_Lounge2_EventScript_BufferBattlePalace::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_PALACE
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return
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BattleFrontier_Lounge2_EventScript_BufferBattleArena::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_ARENA
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return
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BattleFrontier_Lounge2_EventScript_BufferBattlePike::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_PIKE
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return
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BattleFrontier_Lounge2_EventScript_BufferBattlePyramid::
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bufferstdstring STR_VAR_1, STDSTRING_BATTLE_PYRAMID
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return
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BattleFrontier_Lounge2_EventScript_Maniac1::
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lock
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msgbox BattleFrontier_Lounge2_Text_NewsGatheringPower, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge2_EventScript_Maniac2::
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lock
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msgbox BattleFrontier_Lounge2_Text_AmazingPowersOfObservation, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge2_EventScript_Maniac3::
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lock
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msgbox BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion, MSGBOX_DEFAULT
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release
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end
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BattleFrontier_Lounge2_EventScript_TriathleteF::
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msgbox BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe, MSGBOX_NPC
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end
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BattleFrontier_Lounge2_Text_FrontierManiacIntro::
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.string "Howdy! When it comes to news about\n"
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.string "the BATTLE FRONTIER, I'm no. 1.\p"
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.string "You can think of me as\n"
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.string "the FRONTIER MANIAC.\p"
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.string "Just checking, but you are a TRAINER,\n"
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.string "isn't that right?\p"
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.string "I'll happily share the hottest news\n"
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.string "I gathered about the BATTLE FRONTIER.$"
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BattleFrontier_Lounge2_Text_SwingByForTheLatestWord::
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.string "Howdy! Did you swing by to grill me\n"
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.string "about the latest word? Oh, all right!$"
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@ Unused
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BattleFrontier_Lounge2_Text_MyInformationsBeenUsefulRight::
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.string "Well? Well? Well?\p"
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.string "I'm sure my information's been\n"
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.string "seriously useful to you, right?$"
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BattleFrontier_Lounge2_Text_FacilityIsHottest::
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.string "Let's see now…\p"
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.string "It sounds like the {STR_VAR_1}\n"
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.string "is the hottest place going.$"
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BattleFrontier_Lounge2_Text_BattleTowerIsHottest::
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.string "Let's see now…\p"
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.string "It sounds like BATTLE TOWER\n"
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.string "{STR_VAR_1} is the hottest.$"
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BattleFrontier_Lounge2_Text_SalonMaidenIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this mysterious TRAINER called\n"
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.string "the SALON MAIDEN that runs the place.$"
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BattleFrontier_Lounge2_Text_SalonMaidenSilverMons::
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.string "Have you battled the SALON MAIDEN?\p"
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.string "When she's measuring up her opponent,\n"
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.string "she apparently uses these POKéMON:\p"
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.string "A PSYCHIC-type PSI POKéMON,\n"
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.string "a FIRE-type VOLCANO POKéMON,\l"
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.string "and a NORMAL-type SLEEPING POKéMON.$"
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BattleFrontier_Lounge2_Text_SalonMaidenGoldMons::
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.string "Have you battled the SALON MAIDEN\n"
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.string "when she's serious?\p"
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.string "When she's battling flat out,\n"
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.string "she apparently uses these POKéMON:\p"
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.string "A DRAGON & PSYCHIC EON POKéMON,\n"
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.string "an ELECTRIC-type THUNDER POKéMON,\l"
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.string "and a NORMAL-type SLEEPING POKéMON.$"
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BattleFrontier_Lounge2_Text_DomeAceIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this flamboyant TRAINER called\n"
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.string "the DOME ACE that runs the place.$"
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BattleFrontier_Lounge2_Text_DomeAceSilverMons::
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.string "Have you battled the DOME ACE?\p"
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.string "When he's treating the opponent\n"
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.string "lightly, he uses these three POKéMON:\p"
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.string "A DRAGON & FLYING DRAGON POKéMON,\n"
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.string "a WATER & GROUND MUD FISH POKéMON,\l"
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.string "and a FIRE & FLYING FLAME POKéMON.$"
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BattleFrontier_Lounge2_Text_DomeAceGoldMons::
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.string "Have you battled the DOME ACE\n"
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.string "when he's serious?\p"
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.string "When he's demonstrating his strategy,\n"
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.string "he uses these three POKéMON:\p"
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.string "A DRAGON & FLYING EON POKéMON,\n"
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.string "a WATER & GROUND MUD FISH POKéMON,\l"
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.string "and a STEEL- & PSYCHIC-type IRON LEG\l"
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.string "POKéMON.$"
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BattleFrontier_Lounge2_Text_FactoryHeadIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this freaky TRAINER called\n"
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.string "the FACTORY HEAD that runs the place.$"
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BattleFrontier_Lounge2_Text_FactoryHeadSilverMons::
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.string "Have you battled the FACTORY HEAD\n"
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.string "already?\p"
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.string "Let me think… When he goes to battle,\n"
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.string "he just gets three rental POKéMON.\p"
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.string "He battles under pretty much the same\n"
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.string "conditions as you.$"
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BattleFrontier_Lounge2_Text_FactoryHeadGoldMons::
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.string "Have you battled the FACTORY HEAD\n"
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.string "when he's serious?\p"
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.string "When he goes seriously to battle,\n"
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.string "he still gets three rental POKéMON.\p"
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.string "He battles under virtually the same\n"
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.string "conditions as you.$"
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BattleFrontier_Lounge2_Text_PikeQueenIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this scary TRAINER called\n"
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.string "the PIKE QUEEN that runs the place.$"
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BattleFrontier_Lounge2_Text_PikeQueenSilverMons::
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.string "Have you battled the PIKE QUEEN\n"
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.string "before?\p"
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.string "When she's in a good mood, they say\n"
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.string "she uses these three POKéMON:\p"
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.string "A POISON-type FANG SNAKE POKéMON,\n"
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.string "a BUG & ROCK MOLD POKéMON,\l"
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.string "and a WATER-type TENDER POKéMON.$"
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BattleFrontier_Lounge2_Text_PikeQueenGoldMons::
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.string "Have you battled the PIKE QUEEN\n"
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.string "when she's serious?\p"
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.string "When she's seriously annoyed, they say\n"
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.string "she uses these three POKéMON:\p"
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.string "A POISON-type FANG SNAKE POKéMON,\n"
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.string "a STEEL & GROUND IRON SNAKE POKéMON,\l"
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.string "and a WATER- & FLYING-type ATROCIOUS\l"
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.string "POKéMON.$"
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BattleFrontier_Lounge2_Text_ArenaTycoonIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this cute TRAINER called\n"
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.string "the ARENA TYCOON that runs the place.$"
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BattleFrontier_Lounge2_Text_ArenaTycoonSilverMons::
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.string "Have you battled the ARENA TYCOON\n"
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.string "before?\p"
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.string "When she's assessing the foe's ability,\n"
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.string "she supposedly uses these POKéMON:\p"
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.string "A BUG & FIGHTING SINGLE HORN POKéMON,\n"
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.string "a DARK-type MOONLIGHT POKéMON,\l"
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.string "and a BUG & GHOST SHED POKéMON.$"
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BattleFrontier_Lounge2_Text_ArenaTycoonGoldMons::
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.string "Have you battled the ARENA TYCOON\n"
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.string "when she's serious?\p"
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.string "When she battles for keeps,\n"
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.string "she supposedly uses these POKéMON:\p"
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.string "A DARK-type MOONLIGHT POKéMON,\n"
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.string "a GHOST & POISON SHADOW POKéMON\l"
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.string "and a GRASS- & FIGHTING-type\l"
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.string "MUSHROOM POKéMON.$"
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BattleFrontier_Lounge2_Text_PalaceMavenIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this sinister TRAINER called\n"
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.string "the PALACE MAVEN that runs the place.$"
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BattleFrontier_Lounge2_Text_PalaceMavenSilverMons::
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.string "Have you battled the PALACE MAVEN\n"
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.string "before?\p"
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.string "When he's testing the opponent's\n"
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.string "spirit, he's said to use these POKéMON:\p"
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.string "A POISON & FLYING-type BAT POKéMON,\n"
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.string "a NORMAL-type LAZY POKéMON, and a\l"
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.string "WATER- & ICE-type TRANSPORT POKéMON.$"
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BattleFrontier_Lounge2_Text_PalaceMavenGoldMons::
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.string "Have you battled the PALACE MAVEN\n"
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.string "when he's serious?\p"
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.string "When he throws his entire might into\n"
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.string "battle, he's said to use these POKéMON:\p"
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.string "A FIRE-type LEGENDARY POKéMON,\n"
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.string "a NORMAL-type LAZY POKéMON,\l"
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.string "and a WATER-type AURORA POKéMON.$"
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BattleFrontier_Lounge2_Text_PyramidKingIsThere::
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.string "Bet you didn't know this!\p"
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.string "One of those top TRAINERS that SCOTT\n"
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.string "calls the FRONTIER BRAINS is there.\p"
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.string "It's this fiery-hot TRAINER called\n"
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.string "the PYRAMID KING that runs the place.$"
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BattleFrontier_Lounge2_Text_PyramidKingSilverMons::
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.string "Have you battled the PYRAMID KING\n"
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.string "before?\p"
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.string "When he's checking the foe's power,\n"
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.string "he apparently uses these POKéMON:\p"
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.string "A ROCK-type ROCK PEAK POKéMON,\n"
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.string "an ICE-type ICEBERG POKéMON,\l"
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.string "and a STEEL-type IRON POKéMON.$"
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BattleFrontier_Lounge2_Text_PyramidKingGoldMons::
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.string "Have you battled the PYRAMID KING\n"
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.string "when he's serious?\p"
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.string "When he's pumped with hot power,\n"
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.string "he apparently uses these POKéMON:\p"
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.string "An ICE & FLYING FREEZE POKéMON, an\n"
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.string "ELECTRIC & FLYING ELECTRIC POKéMON,\l"
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.string "and a FIRE- & FLYING-type FLAME\l"
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.string "POKéMON.$"
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BattleFrontier_Lounge2_Text_DoubleBattleAdvice1::
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.string "Sure, there are several places where\n"
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.string "you can enter DOUBLE BATTLES.\p"
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.string "But the DOUBLE BATTLE ROOMS of\n"
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.string "the BATTLE TOWER are, like, basic!\p"
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.string "They're where you should learn about\n"
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.string "how DOUBLE BATTLES are played here\l"
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.string "in the BATTLE FRONTIER.$"
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BattleFrontier_Lounge2_Text_DoubleBattleAdvice2::
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.string "Watch yourself in the battles here.\p"
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.string "I hear there are TRAINERS that have\n"
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.string "strategies they developed just for\l"
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.string "DOUBLE BATTLES.$"
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BattleFrontier_Lounge2_Text_DoubleBattleAdvice3::
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.string "Once you're confident and comfortable\n"
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.string "with DOUBLE BATTLES here, you should\l"
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.string "think about challenging other places\l"
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.string "offering DOUBLE BATTLES.$"
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BattleFrontier_Lounge2_Text_MultiBattleAdvice::
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.string "All sorts of TRAINERS gather in\n"
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.string "the BATTLE SALON.\p"
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.string "Just think--you may run into your\n"
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.string "friends or followers!\l"
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.string "You should look carefully!$"
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BattleFrontier_Lounge2_Text_LinkMultiBattleAdvice::
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.string "If you're with a friend, head for the\n"
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.string "LINK MULTI BATTLE ROOM.\p"
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.string "If you play with a strong friend,\n"
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.string "you can expect to see tough foes!$"
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BattleFrontier_Lounge2_Text_NewsGatheringPower::
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.string "What amazing news-gathering power!\n"
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.string "My mentor's like none other!$"
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BattleFrontier_Lounge2_Text_AmazingPowersOfObservation::
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.string "What amazing powers of observation!\n"
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.string "My mentor's like none other!$"
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BattleFrontier_Lounge2_Text_AmazingPowerOfPersuasion::
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.string "What amazing power of persuasion!\n"
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.string "My mentor's like none other!$"
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BattleFrontier_Lounge2_Text_ThisPlaceIsScaringMe::
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.string "…What is this place?\n"
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.string "It's scaring me…$"
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