pokeemerald/src/battle_transition.c
Phlosioneer 9848f84b9e Use constants for Oam .shape and .size fields
Also some general formatting fixes for constants.
2019-03-16 12:37:04 -05:00

4343 lines
114 KiB
C

#include "global.h"
#include "battle.h"
#include "battle_transition.h"
#include "bg.h"
#include "decompress.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "main.h"
#include "alloc.h"
#include "overworld.h"
#include "palette.h"
#include "random.h"
#include "scanline_effect.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "unk_transition.h"
#include "util.h"
#include "constants/field_effects.h"
#include "constants/songs.h"
#include "constants/trainers.h"
struct TransitionData
{
vu8 VBlank_DMA;
u16 WININ;
u16 WINOUT;
u16 WIN0H;
u16 WIN0V;
u16 field_A; // unused
u16 field_C; // unused
u16 BLDCNT;
u16 BLDALPHA;
u16 BLDY;
s16 field_14;
s16 field_16;
s16 BG0HOFS_1;
s16 BG0HOFS_2;
s16 BG0VOFS; // used but not set
s16 field_1E; // unused
s16 field_20;
s16 field_22; // unused
s16 data[11];
};
struct StructRectangularSpiral
{
u8 field_0;
s16 field_2;
u8 field_4;
s16 field_6;
u8 field_8;
};
typedef bool8 (*TransitionStateFunc)(struct Task *task);
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
// this file's functions
static void LaunchBattleTransitionTask(u8 transitionId);
static void Task_BattleTransitionMain(u8 taskId);
static void Phase1Task_TransitionAll(u8 taskId);
static void Phase2Task_Blur(u8 taskId);
static void Phase2Task_Swirl(u8 taskId);
static void Phase2Task_Shuffle(u8 taskId);
static void Phase2Task_BigPokeball(u8 taskId);
static void Phase2Task_PokeballsTrail(u8 taskId);
static void Phase2Task_Clockwise_BlackFade(u8 taskId);
static void Phase2Task_Ripple(u8 taskId);
static void Phase2Task_Wave(u8 taskId);
static void Phase2Task_Slice(u8 taskId);
static void Phase2Task_WhiteFade(u8 taskId);
static void Phase2Task_GridSquares(u8 taskId);
static void Phase2Task_Shards(u8 taskId);
static void Phase2Task_Sydney(u8 taskId);
static void Phase2Task_Phoebe(u8 taskId);
static void Phase2Task_Glacia(u8 taskId);
static void Phase2Task_Drake(u8 taskId);
static void Phase2Task_Champion(u8 taskId);
static void Phase2Task_Aqua(u8 taskId);
static void Phase2Task_Magma(u8 taskId);
static void Phase2Task_Regice(u8 taskId);
static void Phase2Task_Registeel(u8 taskId);
static void Phase2Task_Regirock(u8 taskId);
static void Phase2Task_Kyogre(u8 taskId);
static void Phase2Task_Groudon(u8 taskId);
static void Phase2Task_Rayquaza(u8 taskId);
static void Phase2Task_ShredSplit(u8 taskId);
static void Phase2Task_Blackhole1(u8 taskId);
static void Phase2Task_Blackhole2(u8 taskId);
static void Phase2Task_RectangularSpiral(u8 taskId);
static void Phase2Task_29(u8 taskId);
static void Phase2Task_30(u8 taskId);
static void Phase2Task_31(u8 taskId);
static void Phase2Task_32(u8 taskId);
static void Phase2Task_33(u8 taskId);
static void VBlankCB_BattleTransition(void);
static void VBlankCB_Phase2_Swirl(void);
static void HBlankCB_Phase2_Swirl(void);
static void VBlankCB_Phase2_Shuffle(void);
static void HBlankCB_Phase2_Shuffle(void);
static void VBlankCB0_Phase2_BigPokeball(void);
static void VBlankCB1_Phase2_BigPokeball(void);
static void VBlankCB_Phase2_Clockwise_BlackFade(void);
static void VBlankCB_Phase2_Ripple(void);
static void HBlankCB_Phase2_Ripple(void);
static void VBlankCB_Phase2_30(void);
static void HBlankCB_Phase2_30(void);
static void VBlankCB_Phase2_Wave(void);
static void VBlankCB_Phase2_Slice(void);
static void HBlankCB_Phase2_Slice(void);
static void VBlankCB0_Phase2_WhiteFade(void);
static void VBlankCB1_Phase2_WhiteFade(void);
static void HBlankCB_Phase2_WhiteFade(void);
static void VBlankCB_Phase2_Shards(void);
static void VBlankCB_Phase2_Rayquaza(void);
static bool8 Phase2_Blur_Func1(struct Task *task);
static bool8 Phase2_Blur_Func2(struct Task *task);
static bool8 Phase2_Blur_Func3(struct Task *task);
static bool8 Phase2_Swirl_Func1(struct Task *task);
static bool8 Phase2_Swirl_Func2(struct Task *task);
static bool8 Phase2_Shuffle_Func1(struct Task *task);
static bool8 Phase2_Shuffle_Func2(struct Task *task);
static bool8 Phase2_Aqua_Func1(struct Task *task);
static bool8 Phase2_Aqua_Func2(struct Task *task);
static bool8 Phase2_Magma_Func1(struct Task *task);
static bool8 Phase2_Magma_Func2(struct Task *task);
static bool8 Phase2_FramesCountdown(struct Task *task);
static bool8 Phase2_Regi_Func1(struct Task *task);
static bool8 Phase2_Regice_Func2(struct Task *task);
static bool8 Phase2_Registeel_Func2(struct Task *task);
static bool8 Phase2_Regirock_Func2(struct Task *task);
static bool8 Phase2_WeatherTrio_Func1(struct Task *task);
static bool8 Phase2_WaitPaletteFade(struct Task *task);
static bool8 Phase2_Kyogre_Func3(struct Task *task);
static bool8 Phase2_Kyogre_Func4(struct Task *task);
static bool8 Phase2_Kyogre_Func5(struct Task *task);
static bool8 Phase2_Groudon_Func3(struct Task *task);
static bool8 Phase2_Groudon_Func4(struct Task *task);
static bool8 Phase2_Groudon_Func5(struct Task *task);
static bool8 Phase2_WeatherDuo_Func6(struct Task *task);
static bool8 Phase2_WeatherDuo_Func7(struct Task *task);
static bool8 Phase2_BigPokeball_Func1(struct Task *task);
static bool8 Phase2_BigPokeball_Func2(struct Task *task);
static bool8 Phase2_BigPokeball_Func3(struct Task *task);
static bool8 Phase2_BigPokeball_Func4(struct Task *task);
static bool8 Phase2_BigPokeball_Func5(struct Task *task);
static bool8 Phase2_BigPokeball_Func6(struct Task *task);
static bool8 Phase2_PokeballsTrail_Func1(struct Task *task);
static bool8 Phase2_PokeballsTrail_Func2(struct Task *task);
static bool8 Phase2_PokeballsTrail_Func3(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task);
static bool8 Phase2_Ripple_Func1(struct Task *task);
static bool8 Phase2_Ripple_Func2(struct Task *task);
static bool8 Phase2_Wave_Func1(struct Task *task);
static bool8 Phase2_Wave_Func2(struct Task *task);
static bool8 Phase2_Wave_Func3(struct Task *task);
static bool8 Phase2_Slice_Func1(struct Task *task);
static bool8 Phase2_Slice_Func2(struct Task *task);
static bool8 Phase2_Slice_Func3(struct Task *task);
static bool8 Phase2_WhiteFade_Func1(struct Task *task);
static bool8 Phase2_WhiteFade_Func2(struct Task *task);
static bool8 Phase2_WhiteFade_Func3(struct Task *task);
static bool8 Phase2_WhiteFade_Func4(struct Task *task);
static bool8 Phase2_WhiteFade_Func5(struct Task *task);
static bool8 Phase2_GridSquares_Func1(struct Task *task);
static bool8 Phase2_GridSquares_Func2(struct Task *task);
static bool8 Phase2_GridSquares_Func3(struct Task *task);
static bool8 Phase2_Shards_Func1(struct Task *task);
static bool8 Phase2_Shards_Func2(struct Task *task);
static bool8 Phase2_Shards_Func3(struct Task *task);
static bool8 Phase2_Shards_Func4(struct Task *task);
static bool8 Phase2_Shards_Func5(struct Task *task);
static bool8 Phase2_ShredSplit_Func1(struct Task *task);
static bool8 Phase2_ShredSplit_Func2(struct Task *task);
static bool8 Phase2_ShredSplit_Func3(struct Task *task);
static bool8 Phase2_ShredSplit_Func4(struct Task *task);
static bool8 Phase2_Blackhole_Func1(struct Task *task);
static bool8 Phase2_Blackhole1_Func2(struct Task *task);
static bool8 Phase2_Blackhole1_Func3(struct Task *task);
static bool8 Phase2_Blackhole2_Func2(struct Task *task);
static bool8 Phase2_RectangularSpiral_Func1(struct Task *task);
static bool8 Phase2_RectangularSpiral_Func2(struct Task *task);
static bool8 Phase2_RectangularSpiral_Func3(struct Task *task);
static bool8 Phase2_29_Func1(struct Task *task);
static bool8 Phase2_29_Func2(struct Task *task);
static bool8 Phase2_30_Func1(struct Task *task);
static bool8 Phase2_30_Func2(struct Task *task);
static bool8 Phase2_30_Func3(struct Task *task);
static bool8 Phase2_30_Func4(struct Task *task);
static bool8 Phase2_Rayquaza_Func3(struct Task *task);
static bool8 Phase2_Rayquaza_Func4(struct Task *task);
static bool8 Phase2_Rayquaza_Func5(struct Task *task);
static bool8 Phase2_Rayquaza_Func6(struct Task *task);
static bool8 Phase2_Rayquaza_Func7(struct Task *task);
static bool8 Phase2_Rayquaza_Func8(struct Task *task);
static bool8 Phase2_Rayquaza_Func9(struct Task *task);
static bool8 Phase2_31_Func1(struct Task *task);
static bool8 Phase2_31_Func2(struct Task *task);
static bool8 Phase2_31_Func3(struct Task *task);
static bool8 Phase2_31_33_Func5(struct Task *task);
static bool8 Phase2_33_Func1(struct Task *task);
static bool8 Phase2_33_Func2(struct Task *task);
static bool8 Phase2_33_Func3(struct Task *task);
static bool8 Phase2_33_Func4(struct Task *task);
static bool8 Phase2_32_Func1(struct Task *task);
static bool8 Phase2_32_Func2(struct Task *task);
static bool8 Phase2_32_Func3(struct Task *task);
static bool8 Phase2_32_Func4(struct Task *task);
static bool8 Phase2_32_Func5(struct Task *task);
static bool8 Phase2_Mugshot_Func1(struct Task *task);
static bool8 Phase2_Mugshot_Func2(struct Task *task);
static bool8 Phase2_Mugshot_Func3(struct Task *task);
static bool8 Phase2_Mugshot_Func4(struct Task *task);
static bool8 Phase2_Mugshot_Func5(struct Task *task);
static bool8 Phase2_Mugshot_Func6(struct Task *task);
static bool8 Phase2_Mugshot_Func7(struct Task *task);
static bool8 Phase2_Mugshot_Func8(struct Task *task);
static bool8 Phase2_Mugshot_Func9(struct Task *task);
static bool8 Phase2_Mugshot_Func10(struct Task *task);
static void Phase2Task_MugShotTransition(u8 taskId);
static void Mugshots_CreateOpponentPlayerSprites(struct Task *task);
static void VBlankCB0_Phase2_Mugshots(void);
static void VBlankCB1_Phase2_Mugshots(void);
static void HBlankCB_Phase2_Mugshots(void);
static bool8 Transition_Phase1(struct Task *task);
static bool8 Transition_WaitForPhase1(struct Task *task);
static bool8 Transition_Phase2(struct Task *task);
static bool8 Transition_WaitForPhase2(struct Task *task);
static void sub_8149F08(void);
static void sub_8149F84(void);
static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4);
static void sub_814A014(u16 *a0, s16 a1, s16 a2, s16 a3);
static void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize);
static void sub_8149F40(u16 **a0);
static void sub_814A1AC(s16 *a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6);
static bool8 sub_814A228(s16 *a0, bool8 a1, bool8 a2);
static void sub_8148484(s16 spriteId, s16 value);
static void sub_814849C(s16 spriteId);
static s16 sub_81484B8(s16 spriteId);
static bool8 Phase1_TransitionAll_Func1(struct Task *task);
static bool8 Phase1_TransitionAll_Func2(struct Task *task);
static bool8 IsPhase1Done(void);
static bool16 sub_8149048(const s16 * const *arg0, struct StructRectangularSpiral *arg1);
static void sub_814713C(struct Sprite *sprite);
static void sub_8148380(struct Sprite *sprite);
static void sub_8149864(struct Sprite *sprite);
static bool8 sub_81483A8(struct Sprite *sprite);
static bool8 sub_81483AC(struct Sprite *sprite);
static bool8 sub_81483F8(struct Sprite *sprite);
static bool8 sub_814842C(struct Sprite *sprite);
static bool8 sub_8148458(struct Sprite *sprite);
// iwram bss vars
IWRAM_DATA static s16 sUnusedRectangularSpiralVar;
IWRAM_DATA static u8 sTestingTransitionId;
IWRAM_DATA static u8 sTestingTransitionState;
IWRAM_DATA static struct StructRectangularSpiral sRectangularSpiralTransition[4];
// ewram vars
EWRAM_DATA static struct TransitionData *sTransitionStructPtr = NULL;
// const rom data
static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp");
static const u8 sSpriteImage_85B98F0[] = INCBIN_U8("graphics/battle_transitions/pokeball.4bpp");
static const u32 sUnknown_085B9AF0[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp");
static const u8 sSpriteImage_85B9CD0[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
static const u8 sSpriteImage_85BA4D0[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
static const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal");
static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
static const u32 gUnknown_085BBC14[] = INCBIN_U32("graphics/battle_transitions/85BBC14.4bpp");
static const u32 gUnknown_085BC2B4[] = INCBIN_U32("graphics/battle_transitions/85BC2B4.gbapal");
static const u32 gUnknown_085BC2D4[] = INCBIN_U32("graphics/battle_transitions/85BC2D4.gbapal");
static const u32 gUnknown_085BC2F4[] = INCBIN_U32("graphics/battle_transitions/85BC2F4.gbapal");
static const u32 gUnknown_085BC314[] = INCBIN_U32("graphics/battle_transitions/85BC314.bin");
static const u32 gUnknown_085BCB14[] = INCBIN_U32("graphics/battle_transitions/85BCB14.bin");
static const u32 gUnknown_085BD314[] = INCBIN_U32("graphics/battle_transitions/85BD314.bin");
static const u16 gUnknown_085BDB14[] = INCBIN_U16("graphics/battle_transitions/85BDB14.gbapal");
static const u32 gUnknown_085BDB34[] = INCBIN_U32("graphics/battle_transitions/kyogre.4bpp.lz");
static const u32 gUnknown_085BE1E8[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz");
static const u32 gUnknown_085BE51C[] = INCBIN_U32("graphics/battle_transitions/groudon.4bpp.lz");
static const u32 gUnknown_085BEA88[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz");
static const u16 gUnknown_085BEDA0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt1.gbapal");
static const u16 gUnknown_085BEEE0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt2.gbapal");
static const u16 gUnknown_085BF0A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt1.gbapal");
static const u16 gUnknown_085BF2A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt2.gbapal");
static const u16 gUnknown_085BF4A0[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
static const u32 gUnknown_085BF6A0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
static const u32 gUnknown_085C6BE0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
static const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal");
static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
static const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
static const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
static const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
static const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] =
{
[0 ... B_TRANSITION_COUNT - 1] = &Phase1Task_TransitionAll
};
static const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] =
{
Phase2Task_Blur, // 0
Phase2Task_Swirl, // 1
Phase2Task_Shuffle, // 2
Phase2Task_BigPokeball, // 3
Phase2Task_PokeballsTrail, // 4
Phase2Task_Clockwise_BlackFade, // 5
Phase2Task_Ripple, // 6
Phase2Task_Wave, // 7
Phase2Task_Slice, // 8
Phase2Task_WhiteFade, // 9
Phase2Task_GridSquares, // 10
Phase2Task_Shards, // 11
Phase2Task_Sydney, // 12
Phase2Task_Phoebe, // 13
Phase2Task_Glacia, // 14
Phase2Task_Drake, // 15
Phase2Task_Champion, // 16
Phase2Task_Aqua, // 17
Phase2Task_Magma, // 18
Phase2Task_Regice, // 19
Phase2Task_Registeel, // 20
Phase2Task_Regirock, // 21
Phase2Task_Kyogre, // 22
Phase2Task_Groudon, // 23
Phase2Task_Rayquaza, // 24
Phase2Task_ShredSplit, // 25
Phase2Task_Blackhole1, // 26
Phase2Task_Blackhole2, // 27
Phase2Task_RectangularSpiral, // 28
Phase2Task_29, // 29
Phase2Task_30, // 30
Phase2Task_31, // 31
Phase2Task_32, // 32
Phase2Task_33, // 33
Phase2Task_34, // 34
Phase2Task_35, // 35
Phase2Task_36, // 36
Phase2Task_37, // 37
Phase2Task_38, // 38
Phase2Task_39, // 39
Phase2Task_40, // 40
Phase2Task_41, // 41
};
static const TransitionStateFunc sMainTransitionPhases[] =
{
&Transition_Phase1,
&Transition_WaitForPhase1,
&Transition_Phase2,
&Transition_WaitForPhase2
};
static const TransitionStateFunc sPhase2_Blur_Funcs[] =
{
Phase2_Blur_Func1,
Phase2_Blur_Func2,
Phase2_Blur_Func3
};
static const TransitionStateFunc sPhase2_Swirl_Funcs[] =
{
Phase2_Swirl_Func1,
Phase2_Swirl_Func2,
};
static const TransitionStateFunc sPhase2_Shuffle_Funcs[] =
{
Phase2_Shuffle_Func1,
Phase2_Shuffle_Func2,
};
static const TransitionStateFunc sPhase2_Aqua_Funcs[] =
{
Phase2_Aqua_Func1,
Phase2_Aqua_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_FramesCountdown,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Magma_Funcs[] =
{
Phase2_Magma_Func1,
Phase2_Magma_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_FramesCountdown,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_BigPokeball_Funcs[] =
{
Phase2_BigPokeball_Func1,
Phase2_BigPokeball_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Regice_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Regice_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Registeel_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Registeel_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Regirock_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Regirock_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Kyogre_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Kyogre_Func3,
Phase2_Kyogre_Func4,
Phase2_Kyogre_Func5,
Phase2_FramesCountdown,
Phase2_WeatherDuo_Func6,
Phase2_WeatherDuo_Func7
};
static const TransitionStateFunc sPhase2_PokeballsTrail_Funcs[] =
{
Phase2_PokeballsTrail_Func1,
Phase2_PokeballsTrail_Func2,
Phase2_PokeballsTrail_Func3
};
static const s16 sUnknown_085C8B88[2] = {-16, 256};
static const s16 sUnknown_085C8B8C[5] = {0, 32, 64, 18, 48};
static const s16 sUnknown_085C8B96[2] = {8, -8};
static const TransitionStateFunc sPhase2_Clockwise_BlackFade_Funcs[] =
{
Phase2_Clockwise_BlackFade_Func1,
Phase2_Clockwise_BlackFade_Func2,
Phase2_Clockwise_BlackFade_Func3,
Phase2_Clockwise_BlackFade_Func4,
Phase2_Clockwise_BlackFade_Func5,
Phase2_Clockwise_BlackFade_Func6,
Phase2_Clockwise_BlackFade_Func7
};
static const TransitionStateFunc sPhase2_Ripple_Funcs[] =
{
Phase2_Ripple_Func1,
Phase2_Ripple_Func2
};
static const TransitionStateFunc sPhase2_Wave_Funcs[] =
{
Phase2_Wave_Func1,
Phase2_Wave_Func2,
Phase2_Wave_Func3
};
static const TransitionStateFunc sPhase2_Mugshot_Funcs[] =
{
Phase2_Mugshot_Func1,
Phase2_Mugshot_Func2,
Phase2_Mugshot_Func3,
Phase2_Mugshot_Func4,
Phase2_Mugshot_Func5,
Phase2_Mugshot_Func6,
Phase2_Mugshot_Func7,
Phase2_Mugshot_Func8,
Phase2_Mugshot_Func9,
Phase2_Mugshot_Func10
};
static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] =
{
TRAINER_PIC_ELITE_FOUR_SIDNEY,
TRAINER_PIC_ELITE_FOUR_PHOEBE,
TRAINER_PIC_ELITE_FOUR_GLACIA,
TRAINER_PIC_ELITE_FOUR_DRAKE,
TRAINER_PIC_CHAMPION_WALLACE
};
static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] =
{
{0x200, 0x200},
{0x200, 0x200},
{0x1B0, 0x1B0},
{0x1A0, 0x1A0},
{0x188, 0x188},
};
static const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] =
{
{0, 0},
{0, 0},
{-4, 4},
{0, 5},
{-8, 7},
};
static const TransitionSpriteCallback sUnknown_085C8C24[] =
{
sub_81483A8,
sub_81483AC,
sub_81483F8,
sub_814842C,
sub_81483A8,
sub_8148458,
sub_81483A8
};
static const s16 sUnknown_085C8C40[2] = {12, -12};
static const s16 sUnknown_085C8C44[2] = {-1, 1};
static const TransitionStateFunc sPhase2_Slice_Funcs[] =
{
Phase2_Slice_Func1,
Phase2_Slice_Func2,
Phase2_Slice_Func3
};
static const TransitionStateFunc sPhase2_ShredSplit_Funcs[] =
{
Phase2_ShredSplit_Func1,
Phase2_ShredSplit_Func2,
Phase2_ShredSplit_Func3,
Phase2_ShredSplit_Func4
};
static const u8 gUnknown_085C8C64[] = {39, 119};
static const s16 gUnknown_085C8C66[] = {1, -1};
static const TransitionStateFunc sPhase2_Blackhole1_Funcs[] =
{
Phase2_Blackhole_Func1,
Phase2_Blackhole1_Func2,
Phase2_Blackhole1_Func3
};
static const TransitionStateFunc sPhase2_Blackhole2_Funcs[] =
{
Phase2_Blackhole_Func1,
Phase2_Blackhole2_Func2
};
static const s16 gUnknown_085C8C80[] = {-6, 4};
static const TransitionStateFunc sPhase2_RectangularSpiral_Funcs[] =
{
Phase2_RectangularSpiral_Func1,
Phase2_RectangularSpiral_Func2,
Phase2_RectangularSpiral_Func3
};
static const s16 gUnknown_085C8C90[] = {1, 27, 275, -1};
static const s16 gUnknown_085C8C98[] = {2, 486, -1};
static const s16 gUnknown_085C8C9E[] = {3, 262, -1};
static const s16 gUnknown_085C8CA4[] = {4, 507, -2};
static const s16 gUnknown_085C8CAA[] = {1, 213, -1};
static const s16 gUnknown_085C8CB0[] = {2, 548, -2};
static const s16 gUnknown_085C8CB6[] = {3, 196, -1};
static const s16 gUnknown_085C8CBC[] = {4, 573, 309, -1};
static const s16 gUnknown_085C8CC4[] = {1, 474, -1};
static const s16 gUnknown_085C8CCA[] = {2, 295, 32, -1};
static const s16 gUnknown_085C8CD2[] = {3, 58, -1};
static const s16 gUnknown_085C8CD8[] = {4, 455, -1};
static const s16 gUnknown_085C8CDE[] = {1, 540, -1};
static const s16 gUnknown_085C8CE4[] = {2, 229, -1};
static const s16 gUnknown_085C8CEA[] = {3, 244, 28, -1};
static const s16 gUnknown_085C8CF2[] = {4, 517, -1};
static const s16 *const gUnknown_085C8CF8[] =
{
gUnknown_085C8C90,
gUnknown_085C8CA4,
gUnknown_085C8C98,
gUnknown_085C8C9E,
gUnknown_085C8CEA,
gUnknown_085C8CE4,
gUnknown_085C8CF2,
gUnknown_085C8CDE
};
static const s16 *const gUnknown_085C8D18[] =
{
gUnknown_085C8CBC,
gUnknown_085C8CB0,
gUnknown_085C8CB6,
gUnknown_085C8CAA,
gUnknown_085C8CCA,
gUnknown_085C8CD8,
gUnknown_085C8CC4,
gUnknown_085C8CD2
};
static const s16 *const *const gUnknown_085C8D38[] =
{
gUnknown_085C8CF8,
gUnknown_085C8D18
};
static const TransitionStateFunc sPhase2_Groudon_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Groudon_Func3,
Phase2_Groudon_Func4,
Phase2_Groudon_Func5,
Phase2_FramesCountdown,
Phase2_WeatherDuo_Func6,
Phase2_WeatherDuo_Func7
};
static const TransitionStateFunc sPhase2_Rayquaza_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Rayquaza_Func3,
Phase2_Rayquaza_Func4,
Phase2_Rayquaza_Func5,
Phase2_Rayquaza_Func6,
Phase2_Rayquaza_Func7,
Phase2_Rayquaza_Func8,
Phase2_Rayquaza_Func9,
Phase2_Blackhole1_Func2,
Phase2_Blackhole1_Func3
};
static const TransitionStateFunc sPhase2_WhiteFade_Funcs[] =
{
Phase2_WhiteFade_Func1,
Phase2_WhiteFade_Func2,
Phase2_WhiteFade_Func3,
Phase2_WhiteFade_Func4,
Phase2_WhiteFade_Func5
};
static const s16 sUnknown_085C8DA0[] = {0, 20, 15, 40, 10, 25, 35, 5};
static const TransitionStateFunc sPhase2_GridSquares_Funcs[] =
{
Phase2_GridSquares_Func1,
Phase2_GridSquares_Func2,
Phase2_GridSquares_Func3
};
static const TransitionStateFunc sPhase2_Shards_Funcs[] =
{
Phase2_Shards_Func1,
Phase2_Shards_Func2,
Phase2_Shards_Func3,
Phase2_Shards_Func4,
Phase2_Shards_Func5
};
static const s16 sUnknown_085C8DD0[][5] =
{
{56, 0, 0, 160, 0},
{104, 160, 240, 88, 1},
{240, 72, 56, 0, 1},
{0, 32, 144, 160, 0},
{144, 160, 184, 0, 1},
{56, 0, 168, 160, 0},
{168, 160, 48, 0, 1},
};
static const s16 sUnknown_085C8E16[] = {8, 4, 2, 1, 1, 1, 0};
static const TransitionStateFunc sPhase1_TransitionAll_Funcs[] =
{
Phase1_TransitionAll_Func1,
Phase1_TransitionAll_Func2
};
static const struct SpriteFrameImage sSpriteImageTable_85C8E2C[] =
{
sSpriteImage_85B98F0, 0x200
};
static const union AnimCmd sSpriteAnim_85C8E34[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_85C8E3C[] =
{
sSpriteAnim_85C8E34
};
static const union AffineAnimCmd sSpriteAffineAnim_85C8E40[] =
{
AFFINEANIMCMD_FRAME(0, 0, -4, 1),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd sSpriteAffineAnim_85C8E50[] =
{
AFFINEANIMCMD_FRAME(0, 0, 4, 1),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_85C8E60[] =
{
sSpriteAffineAnim_85C8E40,
sSpriteAffineAnim_85C8E50
};
static const struct SpriteTemplate gUnknown_085C8E68 =
{
.tileTag = 0xFFFF,
.paletteTag = 4105,
.oam = &gEventObjectBaseOam_32x32,
.anims = sSpriteAnimTable_85C8E3C,
.images = sSpriteImageTable_85C8E2C,
.affineAnims = sSpriteAffineAnimTable_85C8E60,
.callback = sub_814713C
};
static const struct OamData gOamData_85C8E80 =
{
.y = 0,
.affineMode = 0,
.objMode = 0,
.mosaic = 0,
.bpp = 0,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sSpriteImageTable_85C8E88[] =
{
sSpriteImage_85B9CD0, 0x800
};
static const struct SpriteFrameImage sSpriteImageTable_85C8E90[] =
{
sSpriteImage_85BA4D0, 0x800
};
static const union AnimCmd sSpriteAnim_85C8E98[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_85C8EA0[] =
{
sSpriteAnim_85C8E98
};
static const struct SpriteTemplate sSpriteTemplate_85C8EA4 =
{
.tileTag = 0xFFFF,
.paletteTag = 4106,
.oam = &gOamData_85C8E80,
.anims = sSpriteAnimTable_85C8EA0,
.images = sSpriteImageTable_85C8E88,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8148380
};
static const struct SpriteTemplate sSpriteTemplate_85C8EBC =
{
.tileTag = 0xFFFF,
.paletteTag = 4106,
.oam = &gOamData_85C8E80,
.anims = sSpriteAnimTable_85C8EA0,
.images = sSpriteImageTable_85C8E90,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8148380
};
static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/event_objects/palettes/field_effect_object_palette_10.gbapal");
const struct SpritePalette gFieldEffectObjectPaletteInfo10 =
{
gFieldEffectObjectPalette10, 0x1009
};
static const u16 sMugshotPal_Sydney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal");
static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal");
static const u16 sMugshotPal_Glacia[] = INCBIN_U16("graphics/battle_transitions/glacia_bg.gbapal");
static const u16 sMugshotPal_Drake[] = INCBIN_U16("graphics/battle_transitions/drake_bg.gbapal");
static const u16 sMugshotPal_Champion[] = INCBIN_U16("graphics/battle_transitions/wallace_bg.gbapal");
static const u16 sMugshotPal_Brendan[] = INCBIN_U16("graphics/battle_transitions/brendan_bg.gbapal");
static const u16 sMugshotPal_May[] = INCBIN_U16("graphics/battle_transitions/may_bg.gbapal");
static const u16 *const sOpponentMugshotsPals[MUGSHOTS_COUNT] =
{
sMugshotPal_Sydney,
sMugshotPal_Phoebe,
sMugshotPal_Glacia,
sMugshotPal_Drake,
sMugshotPal_Champion
};
static const u16 *const sPlayerMugshotsPals[2] =
{
sMugshotPal_Brendan,
sMugshotPal_May
};
static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal");
static const struct SpritePalette sSpritePalette_UnusedTrainer =
{
sUnusedTrainerPalette, 0x100A
};
static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
static const TransitionStateFunc sPhase2_29_Funcs[] =
{
Phase2_29_Func1,
Phase2_29_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_30_Funcs[] =
{
Phase2_30_Func1,
Phase2_30_Func2,
Phase2_30_Func3,
Phase2_30_Func4
};
static const TransitionStateFunc sPhase2_31_Funcs[] =
{
Phase2_31_Func1,
Phase2_31_Func2,
Phase2_31_Func3,
Phase2_31_33_Func5
};
static const TransitionStateFunc sPhase2_33_Funcs[] =
{
Phase2_33_Func1,
Phase2_33_Func2,
Phase2_33_Func3,
Phase2_33_Func4,
Phase2_31_33_Func5
};
static const TransitionStateFunc sPhase2_32_Funcs[] =
{
Phase2_32_Func1,
Phase2_32_Func2,
Phase2_32_Func3,
Phase2_32_Func4,
Phase2_32_Func5
};
static const u8 gUnknown_085C9A30[] = {0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x1b, 0x14, 0x0d, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x07, 0x0e, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x13, 0x0c, 0x0b, 0x0a, 0x09, 0x08, 0x0f, 0x10, 0x11, 0x12};
static const u8 gUnknown_085C9A53[] = {0x00, 0x10, 0x29, 0x16, 0x2c, 0x02, 0x2b, 0x15, 0x2e, 0x1b, 0x09, 0x30, 0x26, 0x05, 0x39, 0x3b, 0x0c, 0x3f, 0x23, 0x1c, 0x0a, 0x35, 0x07, 0x31, 0x27, 0x17, 0x37, 0x01, 0x3e, 0x11, 0x3d, 0x1e, 0x06, 0x22, 0x0f, 0x33, 0x20, 0x3a, 0x0d, 0x2d, 0x25, 0x34, 0x0b, 0x18, 0x3c, 0x13, 0x38, 0x21, 0x1d, 0x32, 0x28, 0x36, 0x0e, 0x03, 0x2f, 0x14, 0x12, 0x19, 0x04, 0x24, 0x1a, 0x2a, 0x1f, 0x08, 0x00};
// code
static void CB2_TestBattleTransition(void)
{
switch (sTestingTransitionState)
{
case 0:
LaunchBattleTransitionTask(sTestingTransitionId);
sTestingTransitionState++;
break;
case 1:
if (IsBattleTransitionDone())
{
sTestingTransitionState = 0;
SetMainCallback2(CB2_ReturnToField);
}
break;
}
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void TestBattleTransition(u8 transitionId)
{
sTestingTransitionId = transitionId;
SetMainCallback2(CB2_TestBattleTransition);
}
void BattleTransition_StartOnField(u8 transitionId)
{
gMain.callback2 = CB2_OverworldBasic;
LaunchBattleTransitionTask(transitionId);
}
void BattleTransition_Start(u8 transitionId)
{
LaunchBattleTransitionTask(transitionId);
}
// in all tasks data[0] is reserved for the state
#define tState data[0]
// main task that launches sub-tasks for phase1 and phase2
#define tTransitionId data[1]
#define tTransitionDone data[15]
bool8 IsBattleTransitionDone(void)
{
u8 taskId = FindTaskIdByFunc(Task_BattleTransitionMain);
if (gTasks[taskId].tTransitionDone)
{
DestroyTask(taskId);
FREE_AND_SET_NULL(sTransitionStructPtr);
return TRUE;
}
else
{
return FALSE;
}
}
static void LaunchBattleTransitionTask(u8 transitionId)
{
u8 taskId = CreateTask(Task_BattleTransitionMain, 2);
gTasks[taskId].tTransitionId = transitionId;
sTransitionStructPtr = AllocZeroed(sizeof(*sTransitionStructPtr));
}
static void Task_BattleTransitionMain(u8 taskId)
{
while (sMainTransitionPhases[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Transition_Phase1(struct Task *task)
{
SetWeatherScreenFadeOut();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
if (sPhase1_Tasks[task->tTransitionId] != NULL)
{
CreateTask(sPhase1_Tasks[task->tTransitionId], 4);
task->tState++;
return FALSE;
}
else
{
task->tState = 2;
return TRUE;
}
}
static bool8 Transition_WaitForPhase1(struct Task *task)
{
if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionId]) == 0xFF)
{
task->tState++;
return TRUE;
}
else
{
return FALSE;
}
}
static bool8 Transition_Phase2(struct Task *task)
{
CreateTask(sPhase2_Tasks[task->tTransitionId], 0);
task->tState++;
return FALSE;
}
static bool8 Transition_WaitForPhase2(struct Task *task)
{
task->tTransitionDone = FALSE;
if (FindTaskIdByFunc(sPhase2_Tasks[task->tTransitionId]) == 0xFF)
task->tTransitionDone = TRUE;
return FALSE;
}
#undef tTransitionId
#undef tTransitionDone
static void Phase1Task_TransitionAll(u8 taskId)
{
if (gTasks[taskId].tState == 0)
{
gTasks[taskId].tState++;
CreatePhase1Task(0, 0, 3, 2, 2); // creates a sub-task for this sub-task
}
else if (IsPhase1Done())
{
DestroyTask(taskId);
}
}
// sub-task for phase2
#define tData1 data[1]
#define tData2 data[2]
#define tData3 data[3]
#define tData4 data[4]
#define tData5 data[5]
#define tData6 data[6]
#define tFuncState data[7]
#define tFrames data[8]
#define tOpponentSpriteId data[13]
#define tPlayerSpriteId data[14]
#define tMugshotId data[15]
static void Phase2Task_Blur(u8 taskId)
{
while (sPhase2_Blur_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Blur_Func1(struct Task *task)
{
SetGpuReg(REG_OFFSET_MOSAIC, 0);
SetGpuRegBits(REG_OFFSET_BG1CNT, BGCNT_MOSAIC);
SetGpuRegBits(REG_OFFSET_BG2CNT, BGCNT_MOSAIC);
SetGpuRegBits(REG_OFFSET_BG3CNT, BGCNT_MOSAIC);
task->tState++;
return TRUE;
}
static bool8 Phase2_Blur_Func2(struct Task *task)
{
if (task->tData1 != 0)
{
task->tData1--;
}
else
{
task->tData1 = 4;
if (++task->tData2 == 10)
BeginNormalPaletteFade(0xFFFFFFFF, -1, 0, 0x10, 0);
SetGpuReg(REG_OFFSET_MOSAIC, (task->tData2 & 15) * 17);
if (task->tData2 > 14)
task->tState++;
}
return FALSE;
}
static bool8 Phase2_Blur_Func3(struct Task *task)
{
if (!gPaletteFade.active)
{
u8 taskId = FindTaskIdByFunc(Phase2Task_Blur);
DestroyTask(taskId);
}
return FALSE;
}
static void Phase2Task_Swirl(u8 taskId)
{
while (sPhase2_Swirl_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Swirl_Func1(struct Task *task)
{
sub_8149F08();
ScanlineEffect_Clear();
BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, 0);
sub_8149F98(gScanlineEffectRegBuffers[1], sTransitionStructPtr->field_14, 0, 2, 0, 160);
SetVBlankCallback(VBlankCB_Phase2_Swirl);
SetHBlankCallback(HBlankCB_Phase2_Swirl);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
task->tState++;
return FALSE;
}
static bool8 Phase2_Swirl_Func2(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
task->tData1 += 4;
task->tData2 += 8;
sub_8149F98(gScanlineEffectRegBuffers[0], sTransitionStructPtr->field_14, task->tData1, 2, task->tData2, 160);
if (!gPaletteFade.active)
{
u8 taskId = FindTaskIdByFunc(Phase2Task_Swirl);
DestroyTask(taskId);
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static void VBlankCB_Phase2_Swirl(void)
{
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
}
static void HBlankCB_Phase2_Swirl(void)
{
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG1HOFS = var;
REG_BG2HOFS = var;
REG_BG3HOFS = var;
}
static void Phase2Task_Shuffle(u8 taskId)
{
while (sPhase2_Shuffle_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Shuffle_Func1(struct Task *task)
{
sub_8149F08();
ScanlineEffect_Clear();
BeginNormalPaletteFade(0xFFFFFFFF, 4, 0, 0x10, 0);
memset(gScanlineEffectRegBuffers[1], sTransitionStructPtr->field_16, 0x140);
SetVBlankCallback(VBlankCB_Phase2_Shuffle);
SetHBlankCallback(HBlankCB_Phase2_Shuffle);
EnableInterrupts(INTR_FLAG_VBLANK | INTR_FLAG_HBLANK);
task->tState++;
return FALSE;
}
static bool8 Phase2_Shuffle_Func2(struct Task *task)
{
u8 i;
u16 r3, r4;
sTransitionStructPtr->VBlank_DMA = FALSE;
r4 = task->tData1;
r3 = task->tData2 >> 8;
task->tData1 += 4224;
task->tData2 += 384;
for (i = 0; i < 160; i++, r4 += 4224)
{
u16 var = r4 / 256;
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3);
}
if (!gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(Phase2Task_Shuffle));
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static void VBlankCB_Phase2_Shuffle(void)
{
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
}
static void HBlankCB_Phase2_Shuffle(void)
{
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG1VOFS = var;
REG_BG2VOFS = var;
REG_BG3VOFS = var;
}
static void Phase2Task_BigPokeball(u8 taskId)
{
while (sPhase2_BigPokeball_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Aqua(u8 taskId)
{
while (sPhase2_Aqua_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Magma(u8 taskId)
{
while (sPhase2_Magma_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Regice(u8 taskId)
{
while (sPhase2_Regice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Registeel(u8 taskId)
{
while (sPhase2_Registeel_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Regirock(u8 taskId)
{
while (sPhase2_Regirock_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Kyogre(u8 taskId)
{
while (sPhase2_Kyogre_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void sub_814669C(struct Task *task)
{
s32 i;
sub_8149F08();
ScanlineEffect_Clear();
task->tData1 = 16;
task->tData2 = 0;
task->tData4 = 0;
task->tData5 = 0x4000;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->BLDCNT = 0x3F41;
sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | (task->tData2);
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = 240;
}
SetVBlankCallback(VBlankCB0_Phase2_BigPokeball);
}
static bool8 Phase2_Aqua_Func1(struct Task *task)
{
u16 *dst1, *dst2;
task->tFrames = 60;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(sTeamAqua_Tileset, dst2);
LoadPalette(sEvilTeam_Palette, 0xF0, 0x20);
task->tState++;
return FALSE;
}
static bool8 Phase2_Magma_Func1(struct Task *task)
{
u16 *dst1, *dst2;
task->tFrames = 60;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(sTeamMagma_Tileset, dst2);
LoadPalette(sEvilTeam_Palette, 0xF0, 0x20);
task->tState++;
return FALSE;
}
static bool8 Phase2_Regi_Func1(struct Task *task)
{
u16 *dst1, *dst2;
task->tFrames = 60;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
CpuCopy16(gUnknown_085BBC14, dst2, 0x2000);
task->tState++;
return FALSE;
}
static bool8 Phase2_BigPokeball_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
CpuCopy16(sBigPokeball_Tileset, dst2, 0x580);
LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
task->tState++;
return FALSE;
}
static bool8 Phase2_BigPokeball_Func2(struct Task *task)
{
s16 i, j;
u16 *dst1, *dst2;
const u16 *BigPokeballMap;
sub_8149F58(&dst1, &dst2);
BigPokeballMap = sBigPokeball_Tilemap;
for (i = 0; i < 20; i++)
{
for (j = 0; j < 30; j++, BigPokeballMap++)
{
dst1[i * 32 + j] = *BigPokeballMap | 0xF000;
}
}
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
task->tState++;
return TRUE;
}
static bool8 Phase2_Aqua_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(sTeamAqua_Tilemap, dst1);
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
task->tState++;
return FALSE;
}
static bool8 Phase2_Magma_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(sTeamMagma_Tilemap, dst1);
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
task->tState++;
return FALSE;
}
static bool8 Phase2_Regice_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LoadPalette(gUnknown_085BC2B4, 0xF0, 0x20);
CpuCopy16(gUnknown_085BC314, dst1, 0x500);
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
task->tState++;
return FALSE;
}
static bool8 Phase2_Registeel_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LoadPalette(gUnknown_085BC2D4, 0xF0, 0x20);
CpuCopy16(gUnknown_085BCB14, dst1, 0x500);
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
task->tState++;
return FALSE;
}
static bool8 Phase2_Regirock_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LoadPalette(gUnknown_085BC2F4, 0xF0, 0x20);
CpuCopy16(gUnknown_085BD314, dst1, 0x500);
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5, 160);
task->tState++;
return FALSE;
}
static bool8 Phase2_Kyogre_Func3(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(gUnknown_085BDB34, dst2);
LZ77UnCompVram(gUnknown_085BE1E8, dst1);
task->tState++;
return FALSE;
}
static bool8 Phase2_Kyogre_Func4(struct Task *task)
{
if (task->tData1 % 3 == 0)
{
u16 var = task->tData1 % 30;
var /= 3;
LoadPalette(gUnknown_085BEDA0 + (var * 16), 0xF0, 0x20);
}
if (++task->tData1 > 58)
{
task->tState++;
task->tData1 = 0;
}
return FALSE;
}
static bool8 Phase2_Kyogre_Func5(struct Task *task)
{
if (task->tData1 % 5 == 0)
{
s16 var = task->tData1 / 5;
LoadPalette(gUnknown_085BEEE0 + (var * 16), 0xF0, 0x20);
}
if (++task->tData1 > 68)
{
task->tState++;
task->tData1 = 0;
task->tFrames = 30;
}
return FALSE;
}
static bool8 Phase2_WeatherDuo_Func6(struct Task *task)
{
BeginNormalPaletteFade(0xFFFF8000, 1, 0, 0x10, 0);
task->tState++;
return FALSE;
}
static bool8 Phase2_WeatherDuo_Func7(struct Task *task)
{
if (!gPaletteFade.active)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
}
return FALSE;
}
static bool8 Phase2_BigPokeball_Func3(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
if (task->tData3 == 0 || --task->tData3 == 0)
{
task->tData2++;
task->tData3 = 2;
}
sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | task->tData2;
if (task->tData2 > 15)
task->tState++;
task->tData4 += 8;
task->tData5 -= 256;
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5 >> 8, 160);
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_BigPokeball_Func4(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
if (task->tData3 == 0 || --task->tData3 == 0)
{
task->tData1--;
task->tData3 = 2;
}
sTransitionStructPtr->BLDALPHA = (task->tData1 << 8) | task->tData2;
if (task->tData1 == 0)
task->tState++;
task->tData4 += 8;
task->tData5 -= 256;
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5 >> 8, 160);
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_BigPokeball_Func5(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
task->tData4 += 8;
task->tData5 -= 256;
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 132, task->tData5 >> 8, 160);
if (task->tData5 <= 0)
{
task->tState++;
task->tData1 = 160;
task->tData2 = 256;
task->tData3 = 0;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_FramesCountdown(struct Task *task)
{
if (--task->tFrames == 0)
task->tState++;
return FALSE;
}
static bool8 Phase2_WeatherTrio_Func1(struct Task *task)
{
BeginNormalPaletteFade(0x0000FFFF, 1, 0, 0x10, 0);
task->tState++;
return FALSE;
}
static bool8 Phase2_WaitPaletteFade(struct Task *task)
{
if (!gPaletteFade.active)
task->tState++;
return FALSE;
}
static bool8 Phase2_BigPokeball_Func6(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
if (task->tData2 < 1024)
task->tData2 += 128;
if (task->tData1 != 0)
{
task->tData1 -= (task->tData2 >> 8);
if (task->tData1 < 0)
task->tData1 = 0;
}
sub_814A014(gScanlineEffectRegBuffers[0], 120, 80, task->tData1);
if (task->tData1 == 0)
{
SetVBlankCallback(NULL);
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
}
else
{
if (task->tData3 == 0)
{
task->tData3++;
SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
}
sTransitionStructPtr->VBlank_DMA++;
}
return FALSE;
}
static void Transition_BigPokeball_Vblank(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
}
static void VBlankCB0_Phase2_BigPokeball(void)
{
Transition_BigPokeball_Vblank();
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_BG0HOFS, 0xA2400001);
}
static void VBlankCB1_Phase2_BigPokeball(void)
{
Transition_BigPokeball_Vblank();
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
}
static void Phase2Task_PokeballsTrail(u8 taskId)
{
while (sPhase2_PokeballsTrail_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_PokeballsTrail_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuSet(sPokeballTrail_Tileset, dst2, 0x20);
CpuFill32(0, dst1, 0x800);
LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
task->tState++;
return FALSE;
}
static bool8 Phase2_PokeballsTrail_Func2(struct Task *task)
{
s16 i;
s16 rand;
s16 arr0[ARRAY_COUNT(sUnknown_085C8B88)];
s16 arr1[ARRAY_COUNT(sUnknown_085C8B8C)];
memcpy(arr0, sUnknown_085C8B88, sizeof(sUnknown_085C8B88));
memcpy(arr1, sUnknown_085C8B8C, sizeof(sUnknown_085C8B8C));
rand = Random() & 1;
for (i = 0; i <= 4; i++, rand ^= 1)
{
gFieldEffectArguments[0] = arr0[rand]; // x
gFieldEffectArguments[1] = (i * 32) + 16; // y
gFieldEffectArguments[2] = rand;
gFieldEffectArguments[3] = arr1[i];
FieldEffectStart(FLDEFF_POKEBALL);
}
task->tState++;
return FALSE;
}
static bool8 Phase2_PokeballsTrail_Func3(struct Task *task)
{
if (!FieldEffectActiveListContains(FLDEFF_POKEBALL))
{
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_PokeballsTrail));
}
return FALSE;
}
bool8 FldEff_Pokeball(void)
{
u8 spriteId = CreateSpriteAtEnd(&gUnknown_085C8E68, gFieldEffectArguments[0], gFieldEffectArguments[1], 0);
gSprites[spriteId].oam.priority = 0;
gSprites[spriteId].oam.affineMode = 1;
gSprites[spriteId].data[0] = gFieldEffectArguments[2];
gSprites[spriteId].data[1] = gFieldEffectArguments[3];
gSprites[spriteId].data[2] = -1;
InitSpriteAffineAnim(&gSprites[spriteId]);
StartSpriteAffineAnim(&gSprites[spriteId], gFieldEffectArguments[2]);
return FALSE;
}
#define SOME_VRAM_STORE(ptr, posY, posX, toStore) \
{ \
u32 index = (posY) * 32 + posX; \
ptr[index] = toStore; \
}
static void sub_814713C(struct Sprite *sprite)
{
s16 arr0[ARRAY_COUNT(sUnknown_085C8B96)];
memcpy(arr0, sUnknown_085C8B96, sizeof(sUnknown_085C8B96));
if (sprite->data[1] != 0)
{
sprite->data[1]--;
}
else
{
if (sprite->pos1.x >= 0 && sprite->pos1.x <= 240)
{
s16 posX = sprite->pos1.x >> 3;
s16 posY = sprite->pos1.y >> 3;
if (posX != sprite->data[2])
{
u32 var;
u16 *ptr;
sprite->data[2] = posX;
var = (((REG_BG0CNT >> 8) & 0x1F) << 11); // r2
ptr = (u16 *)(VRAM + var);
SOME_VRAM_STORE(ptr, posY - 2, posX, 0xF001);
SOME_VRAM_STORE(ptr, posY - 1, posX, 0xF001);
SOME_VRAM_STORE(ptr, posY - 0, posX, 0xF001);
SOME_VRAM_STORE(ptr, posY + 1, posX, 0xF001);
}
}
sprite->pos1.x += arr0[sprite->data[0]];
if (sprite->pos1.x < -15 || sprite->pos1.x > 255)
FieldEffectStop(sprite, FLDEFF_POKEBALL);
}
}
static void Phase2Task_Clockwise_BlackFade(u8 taskId)
{
while (sPhase2_Clockwise_BlackFade_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
ScanlineEffect_Clear();
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->WIN0H = -3855;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = 0xF3F4;
}
SetVBlankCallback(VBlankCB_Phase2_Clockwise_BlackFade);
sTransitionStructPtr->data[4] = 120;
task->tState++;
return TRUE;
}
static bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], -1, 1, 1);
do
{
gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] + 1) | 0x7800;
} while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
sTransitionStructPtr->data[4] += 16;
if (sTransitionStructPtr->data[4] >= 240)
{
sTransitionStructPtr->data[5] = 0;
task->tState++;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task)
{
s16 r1, r3;
vu8 var = 0;
sTransitionStructPtr->VBlank_DMA = FALSE;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, 240, sTransitionStructPtr->data[5], 1, 1);
while (1)
{
r1 = 120, r3 = sTransitionStructPtr->data[2] + 1;
if (sTransitionStructPtr->data[5] >= 80)
r1 = sTransitionStructPtr->data[2], r3 = 240;
gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (r3) | (r1 << 8);
if (var != 0)
break;
var = sub_814A228(sTransitionStructPtr->data, 1, 1);
}
sTransitionStructPtr->data[5] += 8;
if (sTransitionStructPtr->data[5] >= 160)
{
sTransitionStructPtr->data[4] = 240;
task->tState++;
}
else
{
while (sTransitionStructPtr->data[3] < sTransitionStructPtr->data[5])
{
gScanlineEffectRegBuffers[0][++sTransitionStructPtr->data[3]] = (r3) | (r1 << 8);
}
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 160, 1, 1);
do
{
gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (sTransitionStructPtr->data[2] << 8) | 0xF0;
} while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
sTransitionStructPtr->data[4] -= 16;
if (sTransitionStructPtr->data[4] <= 0)
{
sTransitionStructPtr->data[5] = 160;
task->tState++;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task)
{
s16 r1, r2, var4;
vu8 var = 0;
sTransitionStructPtr->VBlank_DMA = FALSE;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, 0, sTransitionStructPtr->data[5], 1, 1);
while (1)
{
r1 = (gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]]) & 0xFF;
r2 = sTransitionStructPtr->data[2];
if (sTransitionStructPtr->data[5] <= 80)
r2 = 120, r1 = sTransitionStructPtr->data[2];
var4 = (r1) | (r2 << 8);
gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = var4;
if (var != 0)
break;
var = sub_814A228(sTransitionStructPtr->data, 1, 1);
}
sTransitionStructPtr->data[5] -= 8;
if (sTransitionStructPtr->data[5] <= 0)
{
sTransitionStructPtr->data[4] = 0;
task->tState++;
}
else
{
while (sTransitionStructPtr->data[3] > sTransitionStructPtr->data[5])
{
gScanlineEffectRegBuffers[0][--sTransitionStructPtr->data[3]] = (r1) | (r2 << 8);
}
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
sub_814A1AC(sTransitionStructPtr->data, 120, 80, sTransitionStructPtr->data[4], 0, 1, 1);
do
{
s16 r2, r3;
r2 = 120, r3 = sTransitionStructPtr->data[2];
if (sTransitionStructPtr->data[2] >= 120)
r2 = 0, r3 = 240;
gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (r3) | (r2 << 8);
} while (!sub_814A228(sTransitionStructPtr->data, 1, 1));
sTransitionStructPtr->data[4] += 16;
if (sTransitionStructPtr->data[2] > 120)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Clockwise_BlackFade));
return FALSE;
}
static void VBlankCB_Phase2_Clockwise_BlackFade(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
REG_WIN0H = gScanlineEffectRegBuffers[1][0];
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
}
static void Phase2Task_Ripple(u8 taskId)
{
while (sPhase2_Ripple_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Ripple_Func1(struct Task *task)
{
u8 i;
sub_8149F08();
ScanlineEffect_Clear();
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_16;
}
SetVBlankCallback(VBlankCB_Phase2_Ripple);
SetHBlankCallback(HBlankCB_Phase2_Ripple);
EnableInterrupts(INTR_FLAG_HBLANK);
task->tState++;
return TRUE;
}
static bool8 Phase2_Ripple_Func2(struct Task *task)
{
u8 i;
s16 r3;
u16 r4, r8;
sTransitionStructPtr->VBlank_DMA = FALSE;
r3 = task->tData2 >> 8;
r4 = task->tData1;
r8 = 384;
task->tData1 += 0x400;
if (task->tData2 <= 0x1FFF)
task->tData2 += 0x180;
for (i = 0; i < 160; i++, r4 += r8)
{
// todo: fix the asm
s16 var = r4 >> 8;
asm("");
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(var, r3);
}
if (++task->tData3 == 81)
{
task->tData4++;
BeginNormalPaletteFade(0xFFFFFFFF, -2, 0, 0x10, 0);
}
if (task->tData4 != 0 && !gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(Phase2Task_Ripple));
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static void VBlankCB_Phase2_Ripple(void)
{
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
}
static void HBlankCB_Phase2_Ripple(void)
{
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG1VOFS = var;
REG_BG2VOFS = var;
REG_BG3VOFS = var;
}
static void Phase2Task_Wave(u8 taskId)
{
while (sPhase2_Wave_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Wave_Func1(struct Task *task)
{
u8 i;
sub_8149F08();
ScanlineEffect_Clear();
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = 242;
}
SetVBlankCallback(VBlankCB_Phase2_Wave);
task->tState++;
return TRUE;
}
static bool8 Phase2_Wave_Func2(struct Task *task)
{
u8 i, r5;
u16* toStore;
bool8 nextFunc;
sTransitionStructPtr->VBlank_DMA = FALSE;
toStore = gScanlineEffectRegBuffers[0];
r5 = task->tData2;
task->tData2 += 16;
task->tData1 += 8;
for (i = 0, nextFunc = TRUE; i < 160; i++, r5 += 4, toStore++)
{
s16 value = task->tData1 + Sin(r5, 40);
if (value < 0)
value = 0;
if (value > 240)
value = 240;
*toStore = (value << 8) | (0xF1);
if (value < 240)
nextFunc = FALSE;
}
if (nextFunc)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Wave_Func3(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Wave));
return FALSE;
}
static void VBlankCB_Phase2_Wave(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
}
static void Phase2Task_Sydney(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_SYDNEY;
Phase2Task_MugShotTransition(taskId);
}
static void Phase2Task_Phoebe(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_PHOEBE;
Phase2Task_MugShotTransition(taskId);
}
static void Phase2Task_Glacia(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_GLACIA;
Phase2Task_MugShotTransition(taskId);
}
static void Phase2Task_Drake(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_DRAKE;
Phase2Task_MugShotTransition(taskId);
}
static void Phase2Task_Champion(u8 taskId)
{
gTasks[taskId].tMugshotId = MUGSHOT_CHAMPION;
Phase2Task_MugShotTransition(taskId);
}
static void Phase2Task_MugShotTransition(u8 taskId)
{
while (sPhase2_Mugshot_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Mugshot_Func1(struct Task *task)
{
u8 i;
sub_8149F08();
ScanlineEffect_Clear();
Mugshots_CreateOpponentPlayerSprites(task);
task->tData1 = 0;
task->tData2 = 1;
task->tData3 = 239;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 62;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = 0xF0F1;
}
SetVBlankCallback(VBlankCB0_Phase2_Mugshots);
task->tState++;
return FALSE;
}
static bool8 Phase2_Mugshot_Func2(struct Task *task)
{
s16 i, j;
u16 *dst1, *dst2;
const u16 *MugshotsMap;
MugshotsMap = sMugshotsTilemap;
sub_8149F58(&dst1, &dst2);
CpuSet(sUnknown_085B9AF0, dst2, 0xF0);
LoadPalette(sOpponentMugshotsPals[task->tMugshotId], 0xF0, 0x20);
LoadPalette(sPlayerMugshotsPals[gSaveBlock2Ptr->playerGender], 0xFA, 0xC);
for (i = 0; i < 20; i++)
{
for (j = 0; j < 32; j++, MugshotsMap++)
{
dst1[i * 32 + j] = *MugshotsMap | 0xF000;
}
}
EnableInterrupts(INTR_FLAG_HBLANK);
SetHBlankCallback(HBlankCB_Phase2_Mugshots);
task->tState++;
return FALSE;
}
static bool8 Phase2_Mugshot_Func3(struct Task *task)
{
u8 i, r5;
u16* toStore;
s16 value;
s32 mergedValue;
sTransitionStructPtr->VBlank_DMA = FALSE;
toStore = gScanlineEffectRegBuffers[0];
r5 = task->tData1;
task->tData1 += 0x10;
for (i = 0; i < 80; i++, toStore++, r5 += 0x10)
{
value = task->tData2 + Sin(r5, 0x10);
if (value < 0)
value = 1;
if (value > 0xF0)
value = 0xF0;
*toStore = value;
}
for (; i < 160; i++, toStore++, r5 += 0x10)
{
value = task->tData3 - Sin(r5, 0x10);
if (value < 0)
value = 0;
if (value > 0xEF)
value = 0xEF;
*toStore = (value << 8) | (0xF0);
}
task->tData2 += 8;
task->tData3 -= 8;
if (task->tData2 > 0xF0)
task->tData2 = 0xF0;
if (task->tData3 < 0)
task->tData3 = 0;
mergedValue = *(s32*)(&task->tData2);
if (mergedValue == 0xF0)
task->tState++;
sTransitionStructPtr->BG0HOFS_1 -= 8;
sTransitionStructPtr->BG0HOFS_2 += 8;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Mugshot_Func4(struct Task *task)
{
u8 i;
u16* toStore;
sTransitionStructPtr->VBlank_DMA = FALSE;
for (i = 0, toStore = gScanlineEffectRegBuffers[0]; i < 160; i++, toStore++)
{
*toStore = 0xF0;
}
task->tState++;
task->tData1 = 0;
task->tData2 = 0;
task->tData3 = 0;
sTransitionStructPtr->BG0HOFS_1 -= 8;
sTransitionStructPtr->BG0HOFS_2 += 8;
sub_8148484(task->tOpponentSpriteId, 0);
sub_8148484(task->tPlayerSpriteId, 1);
sub_814849C(task->tOpponentSpriteId);
PlaySE(SE_BT_START);
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Mugshot_Func5(struct Task *task)
{
sTransitionStructPtr->BG0HOFS_1 -= 8;
sTransitionStructPtr->BG0HOFS_2 += 8;
if (sub_81484B8(task->tOpponentSpriteId))
{
task->tState++;
sub_814849C(task->tPlayerSpriteId);
}
return FALSE;
}
static bool8 Phase2_Mugshot_Func6(struct Task *task)
{
sTransitionStructPtr->BG0HOFS_1 -= 8;
sTransitionStructPtr->BG0HOFS_2 += 8;
if (sub_81484B8(task->tPlayerSpriteId))
{
sTransitionStructPtr->VBlank_DMA = FALSE;
SetVBlankCallback(NULL);
DmaStop(0);
memset(gScanlineEffectRegBuffers[0], 0, 0x140);
memset(gScanlineEffectRegBuffers[1], 0, 0x140);
SetGpuReg(REG_OFFSET_WIN0H, 0xF0);
SetGpuReg(REG_OFFSET_BLDY, 0);
task->tState++;
task->tData3 = 0;
task->tData4 = 0;
sTransitionStructPtr->BLDCNT = 0xBF;
SetVBlankCallback(VBlankCB1_Phase2_Mugshots);
}
return FALSE;
}
static bool8 Phase2_Mugshot_Func7(struct Task *task)
{
bool32 r6;
sTransitionStructPtr->VBlank_DMA = FALSE;
r6 = TRUE;
sTransitionStructPtr->BG0HOFS_1 -= 8;
sTransitionStructPtr->BG0HOFS_2 += 8;
if (task->tData4 < 0x50)
task->tData4 += 2;
if (task->tData4 > 0x50)
task->tData4 = 0x50;
if (++task->tData3 & 1)
{
s16 i;
for (i = 0, r6 = FALSE; i <= task->tData4; i++)
{
s16 index1 = 0x50 - i;
s16 index2 = 0x50 + i;
if (gScanlineEffectRegBuffers[0][index1] <= 15)
{
r6 = TRUE;
gScanlineEffectRegBuffers[0][index1]++;
}
if (gScanlineEffectRegBuffers[0][index2] <= 15)
{
r6 = TRUE;
gScanlineEffectRegBuffers[0][index2]++;
}
}
}
if (task->tData4 == 0x50 && !r6)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Mugshot_Func8(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
BlendPalettes(-1, 0x10, 0x7FFF);
sTransitionStructPtr->BLDCNT = 0xFF;
task->tData3 = 0;
task->tState++;
return TRUE;
}
static bool8 Phase2_Mugshot_Func9(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
task->tData3++;
memset(gScanlineEffectRegBuffers[0], task->tData3, 0x140);
if (task->tData3 > 15)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Mugshot_Func10(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
return FALSE;
}
static void VBlankCB0_Phase2_Mugshots(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
REG_BG0VOFS = sTransitionStructPtr->BG0VOFS;
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
}
static void VBlankCB1_Phase2_Mugshots(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA != 0)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_BLDY, 0xA2400001);
}
static void HBlankCB_Phase2_Mugshots(void)
{
if (REG_VCOUNT < 80)
REG_BG0HOFS = sTransitionStructPtr->BG0HOFS_1;
else
REG_BG0HOFS = sTransitionStructPtr->BG0HOFS_2;
}
static void Mugshots_CreateOpponentPlayerSprites(struct Task *task)
{
struct Sprite *opponentSprite, *playerSprite;
s16 mugshotId = task->tMugshotId;
task->tOpponentSpriteId = CreateTrainerSprite(sMugshotsTrainerPicIDsTable[mugshotId],
sMugshotsOpponentCoords[mugshotId][0] - 32,
sMugshotsOpponentCoords[mugshotId][1] + 42,
0, gDecompressionBuffer);
task->tPlayerSpriteId = CreateTrainerSprite(PlayerGenderToFrontTrainerPicId(gSaveBlock2Ptr->playerGender), 272, 106, 0, gDecompressionBuffer);
opponentSprite = &gSprites[task->tOpponentSpriteId];
playerSprite = &gSprites[task->tPlayerSpriteId];
opponentSprite->callback = sub_8148380;
playerSprite->callback = sub_8148380;
opponentSprite->oam.affineMode = 3;
playerSprite->oam.affineMode = 3;
opponentSprite->oam.matrixNum = AllocOamMatrix();
playerSprite->oam.matrixNum = AllocOamMatrix();
opponentSprite->oam.shape = 1;
playerSprite->oam.shape = 1;
opponentSprite->oam.size = 3;
playerSprite->oam.size = 3;
CalcCenterToCornerVec(opponentSprite, 1, 3, 3);
CalcCenterToCornerVec(playerSprite, 1, 3, 3);
SetOamMatrixRotationScaling(opponentSprite->oam.matrixNum, sMugshotsOpponentRotationScales[mugshotId][0], sMugshotsOpponentRotationScales[mugshotId][1], 0);
SetOamMatrixRotationScaling(playerSprite->oam.matrixNum, -512, 512, 0);
}
static void sub_8148380(struct Sprite *sprite)
{
while (sUnknown_085C8C24[sprite->data[0]](sprite));
}
static bool8 sub_81483A8(struct Sprite *sprite)
{
return FALSE;
}
static bool8 sub_81483AC(struct Sprite *sprite)
{
s16 arr0[2];
s16 arr1[2];
memcpy(arr0, sUnknown_085C8C40, sizeof(sUnknown_085C8C40));
memcpy(arr1, sUnknown_085C8C44, sizeof(sUnknown_085C8C44));
sprite->data[0]++;
sprite->data[1] = arr0[sprite->data[7]];
sprite->data[2] = arr1[sprite->data[7]];
return TRUE;
}
static bool8 sub_81483F8(struct Sprite *sprite)
{
sprite->pos1.x += sprite->data[1];
if (sprite->data[7] && sprite->pos1.x < 133)
sprite->data[0]++;
else if (!sprite->data[7] && sprite->pos1.x > 103)
sprite->data[0]++;
return FALSE;
}
static bool8 sub_814842C(struct Sprite *sprite)
{
sprite->data[1] += sprite->data[2];
sprite->pos1.x += sprite->data[1];
if (sprite->data[1] == 0)
{
sprite->data[0]++;
sprite->data[2] = -sprite->data[2];
sprite->data[6] = 1;
}
return FALSE;
}
static bool8 sub_8148458(struct Sprite *sprite)
{
sprite->data[1] += sprite->data[2];
sprite->pos1.x += sprite->data[1];
if (sprite->pos1.x < -31 || sprite->pos1.x > 271)
sprite->data[0]++;
return FALSE;
}
static void sub_8148484(s16 spriteId, s16 value)
{
gSprites[spriteId].data[7] = value;
}
static void sub_814849C(s16 spriteId)
{
gSprites[spriteId].data[0]++;
}
static s16 sub_81484B8(s16 spriteId)
{
return gSprites[spriteId].data[6];
}
static void Phase2Task_Slice(u8 taskId)
{
while (sPhase2_Slice_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Slice_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
ScanlineEffect_Clear();
task->tData2 = 256;
task->tData3 = 1;
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 160;
sTransitionStructPtr->VBlank_DMA = FALSE;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_14;
gScanlineEffectRegBuffers[1][160 + i] = 0xF0;
}
EnableInterrupts(INTR_FLAG_HBLANK);
SetGpuRegBits(REG_OFFSET_DISPSTAT, DISPSTAT_HBLANK_INTR);
SetVBlankCallback(VBlankCB_Phase2_Slice);
SetHBlankCallback(HBlankCB_Phase2_Slice);
task->tState++;
return TRUE;
}
static bool8 Phase2_Slice_Func2(struct Task *task)
{
u16 i;
sTransitionStructPtr->VBlank_DMA = FALSE;
task->tData1 += (task->tData2 >> 8);
if (task->tData1 > 0xF0)
task->tData1 = 0xF0;
if (task->tData2 <= 0xFFF)
task->tData2 += task->tData3;
if (task->tData3 < 128)
task->tData3 <<= 1; // multiplying by two
for (i = 0; i < 160; i++)
{
u16 *storeLoc1 = &gScanlineEffectRegBuffers[0][i];
u16 *storeLoc2 = &gScanlineEffectRegBuffers[0][i + 160];
if (i & 1)
{
*storeLoc1 = sTransitionStructPtr->field_14 + task->tData1;
*storeLoc2 = 0xF0 - task->tData1;
}
else
{
*storeLoc1 = sTransitionStructPtr->field_14 - task->tData1;
*storeLoc2 = (task->tData1 << 8) | (0xF1);
}
}
if (task->tData1 > 0xEF)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Slice_Func3(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Slice));
return FALSE;
}
static void VBlankCB_Phase2_Slice(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640);
DmaSet(0, &gScanlineEffectRegBuffers[1][160], &REG_WIN0H, 0xA2400001);
}
static void HBlankCB_Phase2_Slice(void)
{
if (REG_VCOUNT < 160)
{
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG1HOFS = var;
REG_BG2HOFS = var;
REG_BG3HOFS = var;
}
}
static void Phase2Task_ShredSplit(u8 taskId)
{
while (sPhase2_ShredSplit_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_ShredSplit_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
ScanlineEffect_Clear();
sTransitionStructPtr->WININ = 63;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 0xA0; i++)
{
gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_14;
gScanlineEffectRegBuffers[1][0xA0 + i] = 0xF0;
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_14;
gScanlineEffectRegBuffers[0][0xA0 + i] = 0xF0;
gScanlineEffectRegBuffers[0][0x140 + i] = 0;
gScanlineEffectRegBuffers[0][0x1E0 + i] = 0x100;
gScanlineEffectRegBuffers[0][0x280 + i] = 1;
}
task->tData4 = 0;
task->tData5 = 0;
task->tData6 = 7;
EnableInterrupts(INTR_FLAG_HBLANK);
SetVBlankCallback(VBlankCB_Phase2_Slice);
SetHBlankCallback(HBlankCB_Phase2_Slice);
task->tState++;
return TRUE;
}
static bool8 Phase2_ShredSplit_Func2(struct Task *task)
{
u16 i, j, k;
u8 arr1[ARRAY_COUNT(gUnknown_085C8C64)];
s16 arr2[ARRAY_COUNT(gUnknown_085C8C66)];
u8 var;
u16 *ptr4, *ptr3, *ptr1, *ptr2;
s16 unkVar;
memcpy(arr1, gUnknown_085C8C64, sizeof(arr1));
memcpy(arr2, gUnknown_085C8C66, sizeof(arr2));
sTransitionStructPtr->VBlank_DMA = FALSE;
var = 0;
for (i = 0; i <= task->tData5; i++)
{
for (j = 0; j < 2; j++)
{
for (k = 0; k < 2; k++)
{
unkVar = (arr1[j]) + (arr2[k] * -(i) * 2);
if (unkVar >= 0 && (unkVar != 79 || j != 1))
{
ptr4 = &gScanlineEffectRegBuffers[0][unkVar + 320];
ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 480];
ptr1 = &gScanlineEffectRegBuffers[0][unkVar + 640];
if (*ptr4 > 0xEF)
{
*ptr4 = 0xF0;
var++;
}
else
{
*ptr4 += (*ptr3 >> 8);
if (*ptr1 <= 0x7F)
*ptr1 *= 2;
if (*ptr3 <= 0xFFF)
*ptr3 += *ptr1;
}
ptr2 = &gScanlineEffectRegBuffers[0][unkVar];
ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 160];
*ptr2 = sTransitionStructPtr->field_14 + *ptr4;
*ptr3 = 0xF0 - *ptr4;
if (i == 0)
break;
}
}
}
for (j = 0; j < 2; j++)
{
for (k = 0; k < 2; k++)
{
unkVar = (arr1[j] + 1) + (arr2[k] * -(i) * 2);
if (unkVar <= 160 && (unkVar != 80 || j != 1))
{
ptr4 = &gScanlineEffectRegBuffers[0][unkVar + 320];
ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 480];
ptr1 = &gScanlineEffectRegBuffers[0][unkVar + 640];
if (*ptr4 > 0xEF)
{
*ptr4 = 0xF0;
var++;
}
else
{
*ptr4 += (*ptr3 >> 8);
if (*ptr1 <= 0x7F)
*ptr1 *= 2;
if (*ptr3 <= 0xFFF)
*ptr3 += *ptr1;
}
ptr2 = &gScanlineEffectRegBuffers[0][unkVar];
ptr3 = &gScanlineEffectRegBuffers[0][unkVar + 160];
*ptr2 = sTransitionStructPtr->field_14 - *ptr4;
*ptr3 = (*ptr4 << 8) | (0xF1);
if (i == 0)
break;
}
}
}
}
if (--task->tData4 < 0)
task->tData4 = 0;
if (task->tData4 <= 0 && task->tData5 + 1 <= 20)
task->tData4 = task->tData6, task->tData5++;
if (var > 0x9F)
task->tState++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
// This function never increments the state counter, because the loop condition
// is always false, resulting in the game being stuck in an infinite loop.
// It's possible this transition is only partially
// done and the second part was left out.
static bool8 Phase2_ShredSplit_Func3(struct Task *task)
{
u16 i;
bool32 done = TRUE;
u16 checkVar2 = 0xFF10;
for (i = 0; i < 0xA0; i++)
{
if (gScanlineEffectRegBuffers[1][i] != 0xF0 && gScanlineEffectRegBuffers[1][i] != checkVar2)
done = FALSE; // a break statement should be put here
}
if (done == TRUE)
task->tState++;
return FALSE;
}
static bool8 Phase2_ShredSplit_Func4(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_ShredSplit));
return FALSE;
}
static void Phase2Task_Blackhole1(u8 taskId)
{
while (sPhase2_Blackhole1_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_Blackhole2(u8 taskId)
{
while (sPhase2_Blackhole2_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Blackhole_Func1(struct Task *task)
{
s32 i;
sub_8149F08();
ScanlineEffect_Clear();
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 0xA0; i++)
{
gScanlineEffectRegBuffers[1][i] = 0;
}
SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
task->tState++;
task->tData1 = 1;
task->tData2 = 0x100;
task->tFuncState = 0;
return FALSE;
}
static bool8 Phase2_Blackhole1_Func3(struct Task *task)
{
if (task->tFuncState == 1)
{
DmaStop(0);
SetVBlankCallback(NULL);
DestroyTask(FindTaskIdByFunc(task->func));
}
else
{
sTransitionStructPtr->VBlank_DMA = FALSE;
if (task->tData2 < 0x400)
task->tData2 += 0x80;
if (task->tData1 < 0xA0)
task->tData1 += (task->tData2 >> 8);
if (task->tData1 > 0xA0)
task->tData1 = 0xA0;
sub_814A014(gScanlineEffectRegBuffers[0], 0x78, 0x50, task->tData1);
if (task->tData1 == 0xA0)
{
task->tFuncState = 1;
sub_8149F84();
}
else
{
sTransitionStructPtr->VBlank_DMA++;
}
}
return FALSE;
}
static bool8 Phase2_Blackhole1_Func2(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = FALSE;
if (task->tFuncState == 0)
{
task->tFuncState++;
task->tData1 = 0x30;
task->tData6 = 0;
}
task->tData1 += gUnknown_085C8C80[task->tData6];
task->tData6 = (task->tData6 + 1) % 2;
sub_814A014(gScanlineEffectRegBuffers[0], 0x78, 0x50, task->tData1);
if (task->tData1 < 9)
{
task->tState++;
task->tFuncState = 0;
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Blackhole2_Func2(struct Task *task)
{
u16 index; // should be s16 I think
s16 amplitude;
sTransitionStructPtr->VBlank_DMA = FALSE;
if (task->tFuncState == 0)
{
task->tFuncState++;
task->tData5 = 2;
task->tData6 = 2;
}
if (task->tData1 > 0xA0)
task->tData1 = 0xA0;
sub_814A014(gScanlineEffectRegBuffers[0], 0x78, 0x50, task->tData1);
if (task->tData1 == 0xA0)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
}
index = task->tData5;
if ((task->tData5 & 0xFF) <= 128)
{
amplitude = task->tData6;
task->tData5 += 8;
}
else
{
amplitude = task->tData6 - 1;
task->tData5 += 16;
}
task->tData1 += Sin(index & 0xFF, amplitude);
if (task->tData1 <= 0)
task->tData1 = 1;
if (task->tData5 > 0xFE)
task->tData5 >>= 8, task->tData6++;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static void Phase2Task_RectangularSpiral(u8 taskId)
{
while (sPhase2_RectangularSpiral_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_RectangularSpiral_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuCopy16(sShrinkingBoxTileset, dst2, 0x20);
CpuCopy16(sShrinkingBoxTileset + 0x70, dst2 + 0x20, 0x20);
CpuFill16(0xF000, dst1, 0x800);
LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
task->tData3 = 1;
task->tState++;
sRectangularSpiralTransition[0].field_0 = 0;
sRectangularSpiralTransition[0].field_2 = -1;
sRectangularSpiralTransition[0].field_4 = 1;
sRectangularSpiralTransition[0].field_6 = 308;
sRectangularSpiralTransition[0].field_8 = 0;
sRectangularSpiralTransition[1].field_0 = 0;
sRectangularSpiralTransition[1].field_2 = -1;
sRectangularSpiralTransition[1].field_4 = 1;
sRectangularSpiralTransition[1].field_6 = 308;
sRectangularSpiralTransition[1].field_8 = 0;
sRectangularSpiralTransition[2].field_0 = 0;
sRectangularSpiralTransition[2].field_2 = -3;
sRectangularSpiralTransition[2].field_4 = 1;
sRectangularSpiralTransition[2].field_6 = 307;
sRectangularSpiralTransition[2].field_8 = 0;
sRectangularSpiralTransition[3].field_0 = 0;
sRectangularSpiralTransition[3].field_2 = -3;
sRectangularSpiralTransition[3].field_4 = 1;
sRectangularSpiralTransition[3].field_6 = 307;
sRectangularSpiralTransition[3].field_8 = 0;
return FALSE;
}
static bool8 Phase2_RectangularSpiral_Func2(struct Task *task)
{
u16 *dst1, *dst2;
u8 i;
u16 j;
bool32 done = TRUE;
sub_8149F58(&dst1, &dst2);
for (i = 0; i < 2; i++)
{
for (j = 0; j < ARRAY_COUNT(sRectangularSpiralTransition); j++)
{
s16 var = 0, var2 = 0;
s32 var3 = 0;
if (sub_8149048(gUnknown_085C8D38[j / 2], &sRectangularSpiralTransition[j]))
{
u32 one;
done = FALSE;
var = sRectangularSpiralTransition[j].field_2;
one = 1;
if ((j & 1) == one)
var = 0x27D - var;
var2 = var % 32;
var3 = var / 32 * 32;
dst1[var3 + var2] = 0xF002;
}
}
}
if (done == TRUE)
task->tState++;
return FALSE;
}
static bool8 Phase2_RectangularSpiral_Func3(struct Task *task)
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(task->func));
return FALSE;
}
static bool16 sub_8149048(const s16 * const *arg0, struct StructRectangularSpiral *arg1)
{
const s16 *array = arg0[arg1->field_0];
if (array[arg1->field_4] == -1)
return FALSE;
// ??
sUnusedRectangularSpiralVar = array[0];
sUnusedRectangularSpiralVar = array[1];
sUnusedRectangularSpiralVar = array[2];
sUnusedRectangularSpiralVar = array[3];
switch (array[0])
{
case 1:
arg1->field_2 += 0x1;
break;
case 2:
arg1->field_2 -= 0x1;
break;
case 3:
arg1->field_2 -= 0x20;
break;
case 4:
arg1->field_2 += 0x20;
break;
}
if (arg1->field_2 > 0x27F || array[arg1->field_4] == -1)
return FALSE;
if (arg1->field_8 == 0 && array[arg1->field_4] == -2)
{
arg1->field_8 = 1;
arg1->field_4 = 1;
arg1->field_2 = arg1->field_6;
arg1->field_0 = 4;
}
if (arg1->field_2 == array[arg1->field_4])
{
(arg1->field_0)++;
if (arg1->field_8 == 1)
{
if (arg1->field_0 > 7)
{
(arg1->field_4)++;
(arg1->field_0) = 4;
}
}
else
{
if (arg1->field_0 > 3)
{
(arg1->field_4)++;
(arg1->field_0) = 0;
}
}
}
return TRUE;
}
static void Phase2Task_Groudon(u8 taskId)
{
while (sPhase2_Groudon_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Groudon_Func3(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(gUnknown_085BE51C, dst2);
LZ77UnCompVram(gUnknown_085BEA88, dst1);
task->tState++;
task->tData1 = 0;
return FALSE;
}
static bool8 Phase2_Groudon_Func4(struct Task *task)
{
if (task->tData1 % 3 == 0)
{
u16 var = (task->tData1 % 30) / 3;
LoadPalette(gUnknown_085BF0A0 + (var * 16), 0xF0, 0x20);
}
if (++task->tData1 > 58)
{
task->tState++;
task->tData1 = 0;
}
return FALSE;
}
static bool8 Phase2_Groudon_Func5(struct Task *task)
{
if (task->tData1 % 5 == 0)
{
s16 var = task->tData1 / 5;
LoadPalette(gUnknown_085BF2A0 + (var * 16), 0xF0, 0x20);
}
if (++task->tData1 > 68)
{
task->tState++;
task->tData1 = 0;
task->tFrames = 30;
}
return FALSE;
}
static void Phase2Task_Rayquaza(u8 taskId)
{
while (sPhase2_Rayquaza_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Rayquaza_Func3(struct Task *task)
{
u16 *dst1, *dst2;
u16 i;
sub_8149F08();
ScanlineEffect_Clear();
SetGpuReg(REG_OFFSET_BG0CNT, 0x9A08);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
CpuCopy16(gUnknown_085BF6A0, dst2, 0x2000);
sTransitionStructPtr->field_20 = 0;
task->tState++;
LoadPalette(gUnknown_085BF4A0 + 0x50, 0xF0, 0x20);
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[0][i] = 0;
gScanlineEffectRegBuffers[1][i] = 0x100;
}
SetVBlankCallback(VBlankCB_Phase2_Rayquaza);
return FALSE;
}
static bool8 Phase2_Rayquaza_Func4(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuCopy16(gUnknown_085C6BE0, dst1, 0x1000);
task->tState++;
return FALSE;
}
static bool8 Phase2_Rayquaza_Func5(struct Task *task)
{
if ((task->tData1 % 4) == 0)
{
u16 value = task->tData1 / 4;
const u16 *palPtr = &gUnknown_085BF4A0[(value + 5) * 16];
LoadPalette(palPtr, 0xF0, 0x20);
}
if (++task->tData1 > 40)
{
task->tState++;
task->tData1 = 0;
}
return FALSE;
}
static bool8 Phase2_Rayquaza_Func6(struct Task *task)
{
if (++task->tData1 > 20)
{
task->tState++;
task->tData1 = 0;
BeginNormalPaletteFade(0xFFFF8000, 2, 0, 0x10, 0);
}
return FALSE;
}
static bool8 Phase2_Rayquaza_Func7(struct Task *task)
{
if (!gPaletteFade.active)
{
sTransitionStructPtr->field_20 = 1;
task->tState++;
}
return FALSE;
}
static bool8 Phase2_Rayquaza_Func8(struct Task *task)
{
BlendPalettes(0x00007FFF, 8, 0);
BlendPalettes(0xFFFF8000, 0, 0);
task->tState++;
return FALSE;
}
static bool8 Phase2_Rayquaza_Func9(struct Task *task)
{
if ((task->tData1 % 3) == 0)
{
u16 value = task->tData1 / 3;
const u16 *palPtr = &gUnknown_085BF4A0[(value + 0) * 16];
LoadPalette(palPtr, 0xF0, 0x20);
}
if (++task->tData1 >= 40)
{
u16 i;
sTransitionStructPtr->WININ = 0;
sTransitionStructPtr->WINOUT = 63;
sTransitionStructPtr->WIN0H = 240;
sTransitionStructPtr->WIN0V = 160;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = 0;
}
SetVBlankCallback(VBlankCB1_Phase2_BigPokeball);
task->tState++;
task->tData2 = 0x100;
task->tFuncState = 0;
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_BG0_ON);
}
return FALSE;
}
static void VBlankCB_Phase2_Rayquaza(void)
{
void *dmaSrc;
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->field_20 == 0)
dmaSrc = gScanlineEffectRegBuffers[0];
else if (sTransitionStructPtr->field_20 == 1)
dmaSrc = gScanlineEffectRegBuffers[1];
else
dmaSrc = gScanlineEffectRegBuffers[0];
DmaSet(0, dmaSrc, &REG_BG0VOFS, 0xA2400001);
}
static void Phase2Task_WhiteFade(u8 taskId)
{
while (sPhase2_WhiteFade_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_WhiteFade_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
ScanlineEffect_Clear();
sTransitionStructPtr->BLDCNT = 0xBF;
sTransitionStructPtr->BLDY = 0;
sTransitionStructPtr->WININ = 0x1E;
sTransitionStructPtr->WINOUT = 0x3F;
sTransitionStructPtr->WIN0V = 0xA0;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = 0;
gScanlineEffectRegBuffers[1][i + 160] = 0xF0;
}
EnableInterrupts(INTR_FLAG_HBLANK);
SetHBlankCallback(HBlankCB_Phase2_WhiteFade);
SetVBlankCallback(VBlankCB0_Phase2_WhiteFade);
task->tState++;
return FALSE;
}
static bool8 Phase2_WhiteFade_Func2(struct Task *task)
{
s16 i, posY;
s16 arr1[ARRAY_COUNT(sUnknown_085C8DA0)];
struct Sprite *sprite;
memcpy(arr1, sUnknown_085C8DA0, sizeof(sUnknown_085C8DA0));
for (i = 0, posY = 0; i < 8; i++, posY += 0x14)
{
sprite = &gSprites[CreateInvisibleSprite(sub_8149864)];
sprite->pos1.x = 0xF0;
sprite->pos1.y = posY;
sprite->data[5] = arr1[i];
}
sprite->data[6]++;
task->tState++;
return FALSE;
}
static bool8 Phase2_WhiteFade_Func3(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
if (sTransitionStructPtr->field_20 > 7)
{
BlendPalettes(-1, 0x10, 0x7FFF);
task->tState++;
}
return FALSE;
}
static bool8 Phase2_WhiteFade_Func4(struct Task *task)
{
sTransitionStructPtr->VBlank_DMA = 0;
DmaStop(0);
SetVBlankCallback(0);
SetHBlankCallback(0);
sTransitionStructPtr->WIN0H = 0xF0;
sTransitionStructPtr->BLDY = 0;
sTransitionStructPtr->BLDCNT = 0xFF;
sTransitionStructPtr->WININ = 0x3F;
SetVBlankCallback(VBlankCB1_Phase2_WhiteFade);
task->tState++;
return FALSE;
}
static bool8 Phase2_WhiteFade_Func5(struct Task *task)
{
if (++sTransitionStructPtr->BLDY > 16)
{
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_WhiteFade));
}
return FALSE;
}
static void VBlankCB0_Phase2_WhiteFade(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 640);
DmaSet(0, &gScanlineEffectRegBuffers[1][160], &REG_WIN0H, 0xA2400001);
}
static void VBlankCB1_Phase2_WhiteFade(void)
{
VBlankCB_BattleTransition();
REG_BLDY = sTransitionStructPtr->BLDY;
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0H = sTransitionStructPtr->WIN0H;
REG_WIN0V = sTransitionStructPtr->WIN0V;
}
static void HBlankCB_Phase2_WhiteFade(void)
{
REG_BLDY = gScanlineEffectRegBuffers[1][REG_VCOUNT];
}
static void sub_8149864(struct Sprite *sprite)
{
if (sprite->data[5])
{
sprite->data[5]--;
if (sprite->data[6])
sTransitionStructPtr->VBlank_DMA = 1;
}
else
{
u16 i;
u16* ptr1 = &gScanlineEffectRegBuffers[0][sprite->pos1.y];
u16* ptr2 = &gScanlineEffectRegBuffers[0][sprite->pos1.y + 160];
for (i = 0; i < 20; i++)
{
ptr1[i] = sprite->data[0] >> 8;
ptr2[i] = (u8)(sprite->pos1.x);
}
if (sprite->pos1.x == 0 && sprite->data[0] == 0x1000)
sprite->data[1] = 1;
sprite->pos1.x -= 16;
sprite->data[0] += 0x80;
if (sprite->pos1.x < 0)
sprite->pos1.x = 0;
if (sprite->data[0] > 0x1000)
sprite->data[0] = 0x1000;
if (sprite->data[6])
sTransitionStructPtr->VBlank_DMA = 1;
if (sprite->data[1])
{
if (sprite->data[6] == 0 || (sTransitionStructPtr->field_20 > 6 && sprite->data[2]++ > 7))
{
sTransitionStructPtr->field_20++;
DestroySprite(sprite);
}
}
}
}
static void Phase2Task_GridSquares(u8 taskId)
{
while (sPhase2_GridSquares_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_GridSquares_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
CpuSet(sShrinkingBoxTileset, dst2, 0x10);
CpuFill16(0xF000, dst1, 0x800);
LoadPalette(gFieldEffectObjectPalette10, 0xF0, 0x20);
task->tState++;
return FALSE;
}
static bool8 Phase2_GridSquares_Func2(struct Task *task)
{
u16* dst1;
if (task->tData1 == 0)
{
sub_8149F40(&dst1);
task->tData1 = 3;
task->tData2++;
CpuSet(sShrinkingBoxTileset + (task->tData2 * 8), dst1, 0x10);
if (task->tData2 > 0xD)
{
task->tState++;
task->tData1 = 16;
}
}
task->tData1--;
return FALSE;
}
static bool8 Phase2_GridSquares_Func3(struct Task *task)
{
if (--task->tData1 == 0)
{
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_GridSquares));
}
return FALSE;
}
static void Phase2Task_Shards(u8 taskId)
{
while (sPhase2_Shards_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_Shards_Func1(struct Task *task)
{
u16 i;
sub_8149F08();
ScanlineEffect_Clear();
sTransitionStructPtr->WININ = 0x3F;
sTransitionStructPtr->WINOUT = 0;
sTransitionStructPtr->WIN0V = 0xA0;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[0][i] = 0xF0;
}
CpuSet(gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 0xA0);
SetVBlankCallback(VBlankCB_Phase2_Shards);
task->tState++;
return TRUE;
}
static bool8 Phase2_Shards_Func2(struct Task *task)
{
sub_814A1AC(sTransitionStructPtr->data,
sUnknown_085C8DD0[task->tData1][0],
sUnknown_085C8DD0[task->tData1][1],
sUnknown_085C8DD0[task->tData1][2],
sUnknown_085C8DD0[task->tData1][3],
1, 1);
task->tData2 = sUnknown_085C8DD0[task->tData1][4];
task->tState++;
return TRUE;
}
static bool8 Phase2_Shards_Func3(struct Task *task)
{
s16 i;
bool8 nextFunc;
sTransitionStructPtr->VBlank_DMA = 0;
for (i = 0, nextFunc = FALSE; i < 16; i++)
{
s16 r3 = gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] >> 8;
s16 r4 = gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] & 0xFF;
if (task->tData2 == 0)
{
if (r3 < sTransitionStructPtr->data[2])
r3 = sTransitionStructPtr->data[2];
if (r3 > r4)
r3 = r4;
}
else
{
if (r4 > sTransitionStructPtr->data[2])
r4 = sTransitionStructPtr->data[2];
if (r4 <= r3)
r4 = r3;
}
gScanlineEffectRegBuffers[0][sTransitionStructPtr->data[3]] = (r4) | (r3 << 8);
if (nextFunc)
{
task->tState++;
break;
}
else
nextFunc = sub_814A228(sTransitionStructPtr->data, 1, 1);
}
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static bool8 Phase2_Shards_Func4(struct Task *task)
{
if (++task->tData1 < 7)
{
task->tState++;
task->tData3 = sUnknown_085C8E16[task->tData1 - 1];
return TRUE;
}
else
{
DmaStop(0);
sub_8149F84();
DestroyTask(FindTaskIdByFunc(Phase2Task_Shards));
return FALSE;
}
}
static bool8 Phase2_Shards_Func5(struct Task *task)
{
if (--task->tData3 == 0)
{
task->tState = 1;
return TRUE;
}
else
return FALSE;
}
static void VBlankCB_Phase2_Shards(void)
{
DmaStop(0);
VBlankCB_BattleTransition();
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
REG_WININ = sTransitionStructPtr->WININ;
REG_WINOUT = sTransitionStructPtr->WINOUT;
REG_WIN0V = sTransitionStructPtr->WIN0V;
REG_WIN0H = gScanlineEffectRegBuffers[1][0];
DmaSet(0, gScanlineEffectRegBuffers[1], &REG_WIN0H, 0xA2400001);
}
// sub-task for phase2
#undef tData1
#undef tData2
#undef tData3
#undef tData4
#undef tData5
#undef tData6
#undef tFuncState
#undef tFrames
#undef tOpponentSpriteId
#undef tPlayerSpriteId
#undef tMugshotId
// sub-task for sub-task phase
#define tData1 data[1]
#define tData2 data[2]
#define tData3 data[3]
#define tData4 data[4]
#define tData5 data[5]
#define tData6 data[6]
#define tData7 data[7]
static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4)
{
u8 taskId = CreateTask(TransitionPhase1_Task_RunFuncs, 3);
gTasks[taskId].tData1 = a0;
gTasks[taskId].tData2 = a1;
gTasks[taskId].tData3 = a2;
gTasks[taskId].tData4 = a3;
gTasks[taskId].tData5 = a4;
gTasks[taskId].tData6 = a0;
}
static bool8 IsPhase1Done(void)
{
if (FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs) == 0xFF)
return TRUE;
else
return FALSE;
}
void TransitionPhase1_Task_RunFuncs(u8 taskId)
{
while (sPhase1_TransitionAll_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase1_TransitionAll_Func1(struct Task *task)
{
if (task->tData6 == 0 || --task->tData6 == 0)
{
task->tData6 = task->tData1;
task->tData7 += task->tData4;
if (task->tData7 > 16)
task->tData7 = 16;
BlendPalettes(-1, task->tData7, 0x2D6B);
}
if (task->tData7 > 15)
{
task->tState++;
task->tData6 = task->tData2;
}
return FALSE;
}
static bool8 Phase1_TransitionAll_Func2(struct Task *task)
{
if (task->tData6 == 0 || --task->tData6 == 0)
{
task->tData6 = task->tData2;
task->tData7 -= task->tData5;
if (task->tData7 < 0)
task->tData7 = 0;
BlendPalettes(-1, task->tData7, 0x2D6B);
}
if (task->tData7 == 0)
{
if (--task->tData3 == 0)
DestroyTask(FindTaskIdByFunc(TransitionPhase1_Task_RunFuncs));
else
{
task->tData6 = task->tData1;
task->tState = 0;
}
}
return FALSE;
}
#undef tData1
#undef tData2
#undef tData3
#undef tData4
#undef tData5
#undef tData6
#undef tData7
static void sub_8149F08(void)
{
memset(sTransitionStructPtr, 0, sizeof(*sTransitionStructPtr));
sub_8089C08(&sTransitionStructPtr->field_14, &sTransitionStructPtr->field_16);
}
static void VBlankCB_BattleTransition(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
static void sub_8149F40(u16 **a0)
{
u16 reg, *vram;
reg = REG_BG0CNT >> 2;
reg <<= 0xE;
vram = (u16*)(VRAM + reg);
*a0 = vram;
}
void sub_8149F58(u16 **a0, u16 **a1)
{
u16 reg0, reg1, *vram0, *vram1;
reg0 = REG_BG0CNT >> 8;
reg1 = REG_BG0CNT >> 2;
reg0 <<= 0xB;
reg1 <<= 0xE;
vram0 = (u16*)(VRAM + reg0);
*a0 = vram0;
vram1 = (u16*)(VRAM + reg1);
*a1 = vram1;
}
static void sub_8149F84(void)
{
BlendPalettes(-1, 0x10, 0);
}
static void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize)
{
u8 i;
for (i = 0; arrSize > 0; arrSize--, i++, index += indexIncrementer)
{
array[i] = sinAdd + Sin(0xFF & index, amplitude);
}
}
static void sub_814A014(u16 *array, s16 a1, s16 a2, s16 a3)
{
s16 i;
memset(array, 0xA, 160 * sizeof(s16));
for (i = 0; i < 64; i++)
{
s16 sinResult, cosResult;
s16 toStoreOrr, r2, r3, toStore, r7, r8;
sinResult = Sin(i, a3);
cosResult = Cos(i, a3);
toStoreOrr = a1 - sinResult;
toStore = a1 + sinResult;
r7 = a2 - cosResult;
r8 = a2 + cosResult;
if (toStoreOrr < 0)
toStoreOrr = 0;
if (toStore > 0xF0)
toStore = 0xF0;
if (r7 < 0)
r7 = 0;
if (r8 > 0x9F)
r8 = 0x9F;
toStore |= (toStoreOrr << 8);
array[r7] = toStore;
array[r8] = toStore;
cosResult = Cos(i + 1, a3);
r3 = a2 - cosResult;
r2 = a2 + cosResult;
if (r3 < 0)
r3 = 0;
if (r2 > 0x9F)
r2 = 0x9F;
while (r7 > r3)
array[--r7] = toStore;
while (r7 < r3)
array[++r7] = toStore;
while (r8 > r2)
array[--r8] = toStore;
while (r8 < r2)
array[++r8] = toStore;
}
}
static void sub_814A1AC(s16 *data, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6)
{
data[0] = a1;
data[1] = a2;
data[2] = a1;
data[3] = a2;
data[4] = a3;
data[5] = a4;
data[6] = a5;
data[7] = a6;
data[8] = a3 - a1;
if (data[8] < 0)
{
data[8] = -data[8];
data[6] = -a5;
}
data[9] = a4 - a2;
if (data[9] < 0)
{
data[9] = -data[9];
data[7] = -a6;
}
data[10] = 0;
}
static bool8 sub_814A228(s16 *data, bool8 a1, bool8 a2)
{
u8 var;
if (data[8] > data[9])
{
data[2] += data[6];
data[10] += data[9];
if (data[10] > data[8])
{
data[3] += data[7];
data[10] -= data[8];
}
}
else
{
data[3] += data[7];
data[10] += data[8];
if (data[10] > data[9])
{
data[2] += data[6];
data[10] -= data[9];
}
}
var = 0;
if ((data[6] > 0 && data[2] >= data[4]) || (data[6] < 0 && data[2] <= data[4]))
{
var++;
if (a1)
data[2] = data[4];
}
if ((data[7] > 0 && data[3] >= data[5]) || (data[7] < 0 && data[3] <= data[5]))
{
var++;
if (a2)
data[3] = data[5];
}
if (var == 2)
return TRUE;
else
return FALSE;
}
// sub-task for phase2 of a couple of new transitions
#define tData1 data[1]
#define tData2 data[2]
#define tData3 data[3]
#define tData4 data[4]
#define tData5 data[5]
#define tData6 data[6]
#define tData7 data[7]
static bool8 Phase2_29_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_814669C(task);
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(gUnknown_085C7C00, dst2);
LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20);
task->tState++;
return FALSE;
}
static bool8 Phase2_29_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_085C828C, dst1);
sub_8149F98(gScanlineEffectRegBuffers[0], 0, task->tData4, 0x84, task->tData5, 160);
task->tState++;
return TRUE;
}
static void Phase2Task_29(u8 taskId)
{
while (sPhase2_29_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_30(u8 taskId)
{
while (sPhase2_30_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_30_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F08();
ScanlineEffect_Clear();
ClearGpuRegBits(REG_OFFSET_DISPCNT, DISPCNT_WIN0_ON | DISPCNT_WIN1_ON);
task->tData2 = 0x2000;
task->tData1 = 0x7FFF;
task->tData5 = 0;
task->tData6 = 16;
task->tData7 = 2560;
sTransitionStructPtr->BLDCNT = 0x3F41;
sTransitionStructPtr->BLDALPHA = (task->tData6 << 8) | (task->tData5);
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
sub_8149F58(&dst1, &dst2);
CpuFill16(0, dst1, 0x800);
LZ77UnCompVram(gUnknown_085C7C00, dst2);
LoadPalette(gUnknown_085C7BE0, 0xF0, 0x20);
sTransitionStructPtr->field_16 = 0;
task->tState++;
return FALSE;
}
static bool8 Phase2_30_Func2(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_085C828C, dst1);
task->tState++;
return TRUE;
}
static bool8 Phase2_30_Func3(struct Task *task)
{
u8 i;
for (i = 0; i < 160; i++)
{
gScanlineEffectRegBuffers[1][i] = sTransitionStructPtr->field_16;
}
SetVBlankCallback(VBlankCB_Phase2_30);
SetHBlankCallback(HBlankCB_Phase2_30);
EnableInterrupts(INTR_FLAG_HBLANK);
task->tState++;
return TRUE;
}
static bool8 Phase2_30_Func4(struct Task *task)
{
u8 i;
u16 var6, amplitude, var8;
sTransitionStructPtr->VBlank_DMA = FALSE;
amplitude = task->tData2 >> 8;
var6 = task->tData1;
var8 = 384;
task->tData1 = var6 - task->tData7;
if (task->tData3 >= 70)
{
if (task->tData2 - 384 >= 0)
task->tData2 -= 384;
else
task->tData2 = 0;
}
if (task->tData3 >= 0 && task->tData3 % 3 == 0)
{
if (task->tData5 < 16)
task->tData5++;
else if (task->tData6 > 0)
task->tData6--;
sTransitionStructPtr->BLDALPHA = (task->tData6 << 8) | (task->tData5);
}
for (i = 0; i < 160; i++, var6 += var8)
{
s16 index = var6 / 256;
asm("");
gScanlineEffectRegBuffers[0][i] = sTransitionStructPtr->field_16 + Sin(index, amplitude);
}
if (++task->tData3 == 101)
{
task->tData4++;
BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
}
if (task->tData4 != 0 && !gPaletteFade.active)
DestroyTask(FindTaskIdByFunc(Phase2Task_30));
task->tData7 -= 17;
sTransitionStructPtr->VBlank_DMA++;
return FALSE;
}
static void VBlankCB_Phase2_30(void)
{
VBlankCB_BattleTransition();
REG_BLDCNT = sTransitionStructPtr->BLDCNT;
REG_BLDALPHA = sTransitionStructPtr->BLDALPHA;
if (sTransitionStructPtr->VBlank_DMA)
DmaCopy16(3, gScanlineEffectRegBuffers[0], gScanlineEffectRegBuffers[1], 320);
}
static void HBlankCB_Phase2_30(void)
{
u16 var = gScanlineEffectRegBuffers[1][REG_VCOUNT];
REG_BG0VOFS = var;
}
static void Phase2Task_31(u8 taskId)
{
while (sPhase2_31_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_33(u8 taskId)
{
while (sPhase2_33_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static void Phase2Task_32(u8 taskId)
{
while (sPhase2_32_Funcs[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Phase2_31_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_085C8598, dst2);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF);
FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF);
CopyBgTilemapBufferToVram(0);
LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
task->tData2 = 1;
task->tData3 = 0;
task->tData4 = 0;
task->tData7 = 10;
task->tState++;
return FALSE;
}
static bool8 Phase2_31_Func2(struct Task *task)
{
CopyRectToBgTilemapBufferRect(0, gUnknown_085C8928, 0, 0, 4, 4, task->tData2, task->tData3, 4, 4, 0xF, 0, 0);
CopyBgTilemapBufferToVram(0);
task->tData2 += 4;
if (++task->tData4 == 7)
{
task->tData2 = 1;
task->tData3 += 4;
task->tData4 = 0;
if (task->tData3 > 19)
task->tState++;
}
return FALSE;
}
static bool8 Phase2_31_Func3(struct Task *task)
{
u8 i;
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
if (task->tData6++ >= task->tData7)
{
switch (task->tData5)
{
case 0:
for (i = 250; i < 255; i++)
{
gPlttBufferUnfaded[i] = 0;
gPlttBufferFaded[i] = 0;
}
break;
case 1:
BlendPalettes(0xFFFF7FFF, 0x10, 0);
LZ77UnCompVram(gUnknown_085C86F4, dst2);
break;
case 2:
LZ77UnCompVram(gUnknown_085C87F4, dst2);
break;
case 3:
LZ77UnCompVram(gUnknown_085C88A4, dst2);
break;
default:
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
CopyBgTilemapBufferToVram(0);
task->tState++;
return FALSE;
}
task->tData6 = 0;
task->tData5++;
}
return FALSE;
}
static bool8 Phase2_33_Func1(struct Task *task)
{
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_085C8598, dst2);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
FillBgTilemapBufferRect(0, 1, 0, 0, 1, 0x20, 0xF);
FillBgTilemapBufferRect(0, 1, 0x1D, 0, 1, 0x20, 0xF);
CopyBgTilemapBufferToVram(0);
LoadPalette(gUnknown_085C8578, 0xE0, 0x20);
LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
BlendPalette(0xE0, 0x10, 8, 0);
task->tData2 = 34;
task->tData3 = 0;
task->tState++;
return FALSE;
}
static bool8 Phase2_33_Func2(struct Task *task)
{
u8 var = gUnknown_085C9A30[task->tData2];
u8 varMod = var % 7;
u8 varDiv = var / 7;
CopyRectToBgTilemapBufferRect(0, &gUnknown_085C8928, 0, 0, 4, 4, 4 * varMod + 1, 4 * varDiv, 4, 4, 0xF, 0, 0);
CopyBgTilemapBufferToVram(0);
if (--task->tData2 < 0)
task->tState++;
return FALSE;
}
static bool8 Phase2_33_Func3(struct Task *task)
{
BlendPalette(0xE0, 0x10, 3, 0);
BlendPalettes(0xFFFF3FFF, 0x10, 0);
task->tData2 = 0;
task->tData3 = 0;
task->tState++;
return FALSE;
}
static bool8 Phase2_33_Func4(struct Task *task)
{
if ((task->tData3 ^= 1))
{
CopyRectToBgTilemapBufferRect(
0,
gUnknown_085C8928,
0,
0,
4,
4,
4 * (gUnknown_085C9A30[task->tData2] % 7) + 1,
4 * (gUnknown_085C9A30[task->tData2] / 7),
4,
4,
0xE,
0,
0);
}
else
{
if (task->tData2 > 0)
{
FillBgTilemapBufferRect(
0,
1,
4 * (gUnknown_085C9A30[task->tData2 - 1] % 7) + 1,
4 * (gUnknown_085C9A30[task->tData2 - 1] / 7),
4,
4,
0xF);
}
task->tData2++;
}
if (task->tData2 > 34)
task->tState++;
CopyBgTilemapBufferToVram(0);
return FALSE;
}
static bool8 Phase2_31_33_Func5(struct Task *task)
{
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
CopyBgTilemapBufferToVram(0);
BlendPalettes(0xFFFFFFFF, 0x10, 0);
DestroyTask(FindTaskIdByFunc(task->func));
return FALSE;
}
// sub task for phase2 32
#define tSub32_X_delta data[0]
#define tSub32_Y_delta data[1]
#define tSub32_Bool data[2]
static void sub_814ABE4(u8 taskId)
{
if (!(gTasks[taskId].tSub32_Bool ^= 1))
{
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
gBattle_BG0_X += gTasks[taskId].tSub32_X_delta;
gBattle_BG0_Y += gTasks[taskId].tSub32_Y_delta;
}
}
static bool8 Phase2_32_Func1(struct Task *task)
{
u8 taskId = 0;
u16 *dst1, *dst2;
sub_8149F58(&dst1, &dst2);
LZ77UnCompVram(gUnknown_085C8598, dst2);
FillBgTilemapBufferRect_Palette0(0, 0, 0, 0, 0x20, 0x20);
CopyBgTilemapBufferToVram(0);
LoadPalette(gUnknown_085C8578, 0xF0, 0x20);
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, gBattle_BG0_X);
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
task->tData2 = 0;
taskId = CreateTask(sub_814ABE4, 1);
switch (Random() % 4)
{
case 0:
gTasks[taskId].tSub32_X_delta = 1;
gTasks[taskId].tSub32_Y_delta = 1;
break;
case 1:
gTasks[taskId].tSub32_X_delta = -1;
gTasks[taskId].tSub32_Y_delta = -1;
break;
case 2:
gTasks[taskId].tSub32_X_delta = 1;
gTasks[taskId].tSub32_Y_delta = -1;
break;
default:
gTasks[taskId].tSub32_X_delta = -1;
gTasks[taskId].tSub32_Y_delta = 1;
break;
}
task->tState++;
return FALSE;
}
static bool8 Phase2_32_Func2(struct Task *task)
{
u8 var = gUnknown_085C9A53[task->tData2];
u8 varDiv = var / 8;
u8 varAnd = var & 7;
CopyRectToBgTilemapBufferRect(
0,
&gUnknown_085C8928,
0,
0,
4,
4,
4 * varDiv + 1,
4 * varAnd,
4,
4,
0xF,
0,
0);
CopyBgTilemapBufferToVram(0);
if (++task->tData2 > 63)
task->tState++;
return 0;
}
static bool8 Phase2_32_Func3(struct Task *task)
{
BlendPalettes(0xFFFF7FFF, 0x10, 0);
task->tData2 = 0;
task->tState++;
return FALSE;
}
static bool8 Phase2_32_Func4(struct Task *task)
{
u8 var = gUnknown_085C9A53[task->tData2];
u8 varDiv = var / 8;
u8 varAnd = var & 7;
FillBgTilemapBufferRect(0, 1, 4 * varDiv + 1, 4 * varAnd, 4, 4, 0xF);
CopyBgTilemapBufferToVram(0);
if (++task->tData2 > 63)
{
DestroyTask(FindTaskIdByFunc(sub_814ABE4));
task->tState++;
}
return FALSE;
}
#undef tSub32_X_delta
#undef tSub32_Y_delta
#undef tSub32_Bool
static bool8 Phase2_32_Func5(struct Task *task)
{
gBattle_BG0_X = 0;
gBattle_BG0_Y = 0;
SetGpuReg(REG_OFFSET_BG0VOFS, 0);
SetGpuReg(REG_OFFSET_BG0HOFS, gBattle_BG0_Y);
FillBgTilemapBufferRect_Palette0(0, 1, 0, 0, 0x20, 0x20);
CopyBgTilemapBufferToVram(0);
BlendPalettes(0xFFFFFFFF, 0x10, 0);
DestroyTask(FindTaskIdByFunc(task->func));
task->tState++; // UB: changing value of a destroyed task
return FALSE;
}
#undef tData1
#undef tData2
#undef tData3
#undef tData4
#undef tData5
#undef tData6
#undef tData7