pokeemerald/src/battle_pike.c
Eduardo Quezada 0d5b00aaf2 Merge remote-tracking branch 'pret/master' into RHH/pr/upcoming/pret_20230829
# Conflicts:
#	README.md
#	data/battle_ai_scripts.s
#	data/battle_scripts_1.s
#	data/maps/BattleFrontier_Lounge7/scripts.inc
#	include/battle_anim.h
#	include/battle_message.h
#	include/constants/items.h
#	src/battle_ai_script_commands.c
#	src/battle_ai_switch_items.c
#	src/battle_anim_throw.c
#	src/battle_anim_utility_funcs.c
#	src/battle_controller_link_opponent.c
#	src/battle_controller_link_partner.c
#	src/battle_controller_opponent.c
#	src/battle_controller_player.c
#	src/battle_controller_player_partner.c
#	src/battle_controller_recorded_opponent.c
#	src/battle_controller_recorded_player.c
#	src/battle_controller_wally.c
#	src/battle_gfx_sfx_util.c
#	src/battle_message.c
#	src/battle_script_commands.c
#	src/battle_util.c
#	src/data/party_menu.h
#	src/data/pokemon/tmhm_learnsets.h
#	src/daycare.c
#	src/field_specials.c
#	src/hall_of_fame.c
#	src/party_menu.c
#	src/pokemon.c
#	src/tv.c
2023-08-31 14:28:01 -04:00

1672 lines
49 KiB
C

#include "global.h"
#include "battle_pike.h"
#include "event_data.h"
#include "frontier_util.h"
#include "fieldmap.h"
#include "save.h"
#include "battle.h"
#include "random.h"
#include "task.h"
#include "battle_tower.h"
#include "party_menu.h"
#include "malloc.h"
#include "palette.h"
#include "script.h"
#include "battle_setup.h"
#include "constants/event_objects.h"
#include "constants/battle_frontier.h"
#include "constants/frontier_util.h"
#include "constants/abilities.h"
#include "constants/layouts.h"
#include "constants/rgb.h"
#include "constants/trainers.h"
#include "constants/moves.h"
#include "constants/party_menu.h"
#include "constants/battle_pike.h"
struct PikeRoomNPC
{
u16 graphicsId;
u8 speechId1;
u8 speechId2;
u8 speechId3;
};
struct PikeWildMon
{
u16 species;
u8 levelDelta;
u16 moves[MAX_MON_MOVES];
};
// IWRAM bss
static u8 sRoomType;
static u8 sStatusMon;
static bool8 sInWildMonRoom;
static u32 sStatusFlags;
static u8 sNpcId;
// This file's functions.
static void SetRoomType(void);
static void GetBattlePikeData(void);
static void SetBattlePikeData(void);
static void IsNextRoomFinal(void);
static void SetupRoomObjectEvents(void);
static void GetRoomType(void);
static void SetInWildMonRoom(void);
static void ClearInWildMonRoom(void);
static void SavePikeChallenge(void);
static void PikeDummy1(void);
static void PikeDummy2(void);
static void GetRoomInflictedStatus(void);
static void GetRoomInflictedStatusMon(void);
static void HealOneOrTwoMons(void);
static void BufferNPCMessage(void);
static void StatusInflictionScreenFlash(void);
static void GetInBattlePike(void);
static void SetHintedRoom(void);
static void GetHintedRoomIndex(void);
static void GetRoomTypeHint(void);
static void ClearPikeTrainerIds(void);
static void BufferTrainerIntro(void);
static void GetCurrentRoomPikeQueenFightType(void);
static void HealSomeMonsBeforePikeQueen(void);
static void SetHealingroomTypesDisabled(void);
static void IsPartyFullHealed(void);
static void SaveMonHeldItems(void);
static void RestoreMonHeldItems(void);
static void InitPikeChallenge(void);
static u8 GetNextRoomType(void);
static void PrepareOneTrainer(bool8 difficult);
static u16 GetNPCRoomGraphicsId(void);
static void PrepareTwoTrainers(void);
static void TryHealMons(u8 healCount);
static void Task_DoStatusInflictionScreenFlash(u8 taskId);
static bool8 AtLeastTwoAliveMons(void);
static u8 SpeciesToPikeMonId(u16 species);
static bool8 CanEncounterWildMon(u8 monLevel);
static u8 GetPikeQueenFightType(u8);
static bool8 StatusInflictionFadeOut(struct Task *task);
static bool8 StatusInflictionFadeIn(struct Task *task);
// Const rom data.
static const struct PikeWildMon sLvl50_Mons1[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_DUSCLOPS,
.levelDelta = 5,
.moves = {MOVE_WILL_O_WISP, MOVE_MEAN_LOOK, MOVE_TOXIC, MOVE_SHADOW_PUNCH}
}
};
static const struct PikeWildMon sLvl50_Mons2[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_ELECTRODE,
.levelDelta = 5,
.moves = {MOVE_EXPLOSION, MOVE_SELF_DESTRUCT, MOVE_THUNDER, MOVE_TOXIC}
}
};
static const struct PikeWildMon sLvl50_Mons3[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_BRELOOM,
.levelDelta = 5,
.moves = {MOVE_SPORE, MOVE_STUN_SPORE, MOVE_POISON_POWDER, MOVE_HIDDEN_POWER}
}
};
static const struct PikeWildMon sLvl50_Mons4[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_BODY_SLAM, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_SURF}
},
{
.species = SPECIES_WOBBUFFET,
.levelDelta = 5,
.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_DESTINY_BOND}
}
};
static const struct PikeWildMon *const sLvl50Mons[] =
{
sLvl50_Mons1,
sLvl50_Mons2,
sLvl50_Mons3,
sLvl50_Mons4
};
static const struct PikeWildMon sLvlOpen_Mons1[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_DUSCLOPS,
.levelDelta = 5,
.moves = {MOVE_WILL_O_WISP, MOVE_MEAN_LOOK, MOVE_TOXIC, MOVE_ICE_BEAM}
}
};
static const struct PikeWildMon sLvlOpen_Mons2[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_ELECTRODE,
.levelDelta = 5,
.moves = {MOVE_EXPLOSION, MOVE_SELF_DESTRUCT, MOVE_THUNDER, MOVE_TOXIC}
}
};
static const struct PikeWildMon sLvlOpen_Mons3[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_BRELOOM,
.levelDelta = 5,
.moves = {MOVE_SPORE, MOVE_STUN_SPORE, MOVE_POISON_POWDER, MOVE_HIDDEN_POWER}
}
};
static const struct PikeWildMon sLvlOpen_Mons4[] =
{
{
.species = SPECIES_SEVIPER,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_GLARE, MOVE_POISON_FANG, MOVE_SLUDGE_BOMB}
},
{
.species = SPECIES_MILOTIC,
.levelDelta = 4,
.moves = {MOVE_TOXIC, MOVE_HYPNOSIS, MOVE_BODY_SLAM, MOVE_ICE_BEAM}
},
{
.species = SPECIES_WOBBUFFET,
.levelDelta = 5,
.moves = {MOVE_COUNTER, MOVE_MIRROR_COAT, MOVE_SAFEGUARD, MOVE_ENCORE}
}
};
static const struct PikeWildMon *const sLvlOpenMons[] =
{
sLvlOpen_Mons1,
sLvlOpen_Mons2,
sLvlOpen_Mons3,
sLvlOpen_Mons4
};
static const struct PikeWildMon *const *const sWildMons[2] =
{
[FRONTIER_LVL_50] = sLvl50Mons,
[FRONTIER_LVL_OPEN] = sLvlOpenMons
};
static const struct PikeRoomNPC sNPCTable[] =
{
{
.graphicsId = OBJ_EVENT_GFX_POKEFAN_F,
.speechId1 = 3,
.speechId2 = 5,
.speechId3 = 6
},
{
.graphicsId = OBJ_EVENT_GFX_NINJA_BOY,
.speechId1 = 13,
.speechId2 = 32,
.speechId3 = 37
},
{
.graphicsId = OBJ_EVENT_GFX_FAT_MAN,
.speechId1 = 8,
.speechId2 = 11,
.speechId3 = 12
},
{
.graphicsId = OBJ_EVENT_GFX_BUG_CATCHER,
.speechId1 = 34,
.speechId2 = 30,
.speechId3 = 33
},
{
.graphicsId = OBJ_EVENT_GFX_EXPERT_M,
.speechId1 = 0,
.speechId2 = 0,
.speechId3 = 0
},
{
.graphicsId = OBJ_EVENT_GFX_OLD_WOMAN,
.speechId1 = 1,
.speechId2 = 1,
.speechId3 = 1
},
{
.graphicsId = OBJ_EVENT_GFX_BLACK_BELT,
.speechId1 = 22,
.speechId2 = 23,
.speechId3 = 27
},
{
.graphicsId = OBJ_EVENT_GFX_HIKER,
.speechId1 = 8,
.speechId2 = 22,
.speechId3 = 31
},
{
.graphicsId = OBJ_EVENT_GFX_GIRL_3,
.speechId1 = 13,
.speechId2 = 39,
.speechId3 = 21
},
{
.graphicsId = OBJ_EVENT_GFX_WOMAN_2,
.speechId1 = 2,
.speechId2 = 4,
.speechId3 = 17
},
{
.graphicsId = OBJ_EVENT_GFX_CYCLING_TRIATHLETE_M,
.speechId1 = 30,
.speechId2 = 20,
.speechId3 = 36
},
{
.graphicsId = OBJ_EVENT_GFX_MAN_5,
.speechId1 = 28,
.speechId2 = 34,
.speechId3 = 25
},
{
.graphicsId = OBJ_EVENT_GFX_SCHOOL_KID_M,
.speechId1 = 23,
.speechId2 = 38,
.speechId3 = 26
},
{
.graphicsId = OBJ_EVENT_GFX_FISHERMAN,
.speechId1 = 23,
.speechId2 = 30,
.speechId3 = 11
},
{
.graphicsId = OBJ_EVENT_GFX_LASS,
.speechId1 = 15,
.speechId2 = 19,
.speechId3 = 14
},
{
.graphicsId = OBJ_EVENT_GFX_MANIAC,
.speechId1 = 2,
.speechId2 = 29,
.speechId3 = 26
},
{
.graphicsId = OBJ_EVENT_GFX_RUNNING_TRIATHLETE_M,
.speechId1 = 37,
.speechId2 = 12,
.speechId3 = 32
},
{
.graphicsId = OBJ_EVENT_GFX_MAN_3,
.speechId1 = 24,
.speechId2 = 23,
.speechId3 = 38
},
{
.graphicsId = OBJ_EVENT_GFX_WOMAN_3,
.speechId1 = 5,
.speechId2 = 22,
.speechId3 = 4
},
{
.graphicsId = OBJ_EVENT_GFX_LITTLE_BOY,
.speechId1 = 41,
.speechId2 = 37,
.speechId3 = 35
},
{
.graphicsId = OBJ_EVENT_GFX_TUBER_F,
.speechId1 = 39,
.speechId2 = 14,
.speechId3 = 13
},
{
.graphicsId = OBJ_EVENT_GFX_GENTLEMAN,
.speechId1 = 10,
.speechId2 = 7,
.speechId3 = 9
},
{
.graphicsId = OBJ_EVENT_GFX_LITTLE_GIRL,
.speechId1 = 40,
.speechId2 = 20,
.speechId3 = 16
},
{
.graphicsId = OBJ_EVENT_GFX_RUNNING_TRIATHLETE_F,
.speechId1 = 18,
.speechId2 = 13,
.speechId3 = 21
},
{
.graphicsId = OBJ_EVENT_GFX_MAN_1,
.speechId1 = 22,
.speechId2 = 31,
.speechId3 = 27
}
};
static const u16 sNPCSpeeches[][EASY_CHAT_BATTLE_WORDS_COUNT] =
{
{EC_WORD_I_AM, EC_WORD_LOST, EC_WORD_I, EC_WORD_NEED, EC_WORD_A, EC_MOVE2(HELPING_HAND)},
{EC_WORD_I_VE, EC_WORD_NO, EC_WORD_SENSE, EC_WORD_OF, EC_WORD_WHERE, EC_WORD_I_AM},
{EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_NOW, EC_WORD_QUES},
{EC_WORD_THIS, EC_WORD_IS, EC_WORD_TOO, EC_WORD_EXCITING, EC_WORD_FOR, EC_WORD_ME},
{EC_WORD_DID, EC_WORD_YOU, EC_WORD_MAKE, EC_WORD_A, EC_WORD_MISTAKE, EC_WORD_QUES},
{EC_WORD_IT_S, EC_WORD_MEAN, EC_WORD_AND, EC_WORD_AWFUL, EC_WORD_IN, EC_WORD_HERE},
{EC_WORD_I_AM, EC_WORD_SO, EC_WORD_TIRED, EC_WORD_OF, EC_WORD_THIS, EC_WORD_PLACE},
{EC_WORD_I, EC_WORD_QUITE, EC_WORD_ENJOY, EC_WORD_THIS, EC_WORD_CHALLENGE, EC_EMPTY_WORD},
{EC_WORD_LOOK, EC_WORD_AT, EC_WORD_HOW, EC_WORD_I, EC_MOVE2(TACKLE), EC_WORD_THIS},
{EC_WORD_READY, EC_WORD_TO, EC_WORD_GIVE_UP, EC_WORD_YET, EC_WORD_QUES, EC_EMPTY_WORD},
{EC_WORD_OH, EC_WORD_NO, EC_WORD_WHO, EC_WORD_ARE, EC_WORD_YOU, EC_WORD_QUES},
{EC_WORD_I_VE, EC_WORD_BEEN, EC_WORD_WANDERING, EC_WORD_ABOUT, EC_WORD_FOREVER, EC_WORD_ELLIPSIS},
{EC_WORD_I, EC_WORD_THINK, EC_WORD_I, EC_WORD_WILL, EC_WORD_GIVE_UP, EC_EMPTY_WORD},
{EC_WORD_WHAT, EC_WORD_SHOULD, EC_WORD_I, EC_WORD_DO, EC_WORD_NEXT, EC_WORD_QUES},
{EC_WORD_I, EC_WORD_CAN_WIN, EC_WORD_WITH, EC_WORD_MY, EC_MOVE(SHEER_COLD), EC_WORD_GENIUS},
{EC_WORD_WON_T, EC_WORD_SOMEONE, EC_WORD_COOL, EC_WORD_SHOW, EC_WORD_UP, EC_WORD_QUES},
{EC_WORD_BATTLE, EC_WORD_GAME, EC_WORD_IS, EC_WORD_AWESOME, EC_WORD_EXCL, EC_EMPTY_WORD},
{EC_WORD_I, EC_WORD_CAN_T, EC_WORD_TAKE, EC_WORD_THIS, EC_WORD_ANY, EC_WORD_MORE},
{EC_WORD_I, EC_WORD_DON_T, EC_WORD_KNOW, EC_WORD_IF, EC_WORD_IT_S, EC_WORD_OKAY},
{EC_WORD_OH, EC_WORD_NO, EC_WORD_EXCL, EC_WORD_NOT, EC_WORD_ANOTHER, EC_WORD_TRAINER},
{EC_WORD_IT, EC_WORD_HAS, EC_WORD_TO, EC_WORD_BE, EC_WORD_LEFT, EC_WORD_NEXT},
{EC_WORD_IT, EC_WORD_MUST_BE, EC_WORD_OVER, EC_WORD_SOON, EC_WORD_RIGHT, EC_WORD_QUES},
{EC_WORD_THIS, EC_WORD_IS, EC_WORD_TOTALLY, EC_WORD_EASY, EC_WORD_ISN_T_IT_QUES, EC_EMPTY_WORD},
{EC_WORD_I_AM, EC_WORD_GOING, EC_WORD_TO, EC_WORD_POWER, EC_WORD_ON, EC_EMPTY_WORD},
{EC_WORD_THERE, EC_WORD_IS, EC_WORD_NO, EC_WORD_GIVE_UP, EC_WORD_IN, EC_WORD_ME},
{EC_WORD_I_AM, EC_WORD_NOT, EC_WORD_GOING, EC_WORD_TO, EC_WORD_MAKE, EC_WORD_IT},
{EC_WORD_GO, EC_WORD_ON, EC_WORD_I, EC_WORD_CAN_T, EC_WORD_ANY, EC_WORD_MORE},
{EC_WORD_A, EC_WORD_TRAINER, EC_WORD_AFTER, EC_WORD_ANOTHER, EC_WORD_ELLIPSIS, EC_EMPTY_WORD},
{EC_WORD_DO, EC_WORD_YOU, EC_WORD_LIKE, EC_WORD_STEEL, EC_WORD_POKEMON, EC_WORD_QUES},
{EC_WORD_EVERY, EC_WORD_TRAINER, EC_WORD_HERE, EC_WORD_IS, EC_WORD_TOO_WEAK, EC_EMPTY_WORD},
{EC_WORD_YOU, EC_WORD_THINK, EC_WORD_THIS, EC_WORD_IS, EC_WORD_EASY, EC_WORD_QUES},
{EC_WORD_WHAT, EC_WORD_WILL, EC_WORD_COME, EC_WORD_AFTER, EC_WORD_THIS, EC_WORD_QUES},
{EC_WORD_I_AM, EC_WORD_JUST, EC_WORD_SO, EC_WORD_CONFUSED, EC_WORD_EXCL, EC_EMPTY_WORD},
{EC_WORD_I, EC_WORD_JUST, EC_WORD_WANT, EC_WORD_TO, EC_WORD_GO_HOME, EC_WORD_ELLIPSIS},
{EC_WORD_YEEHAW_EXCL, EC_WORD_THIS, EC_WORD_PLACE, EC_WORD_IS, EC_WORD_A, EC_WORD_PUSHOVER},
{EC_WORD_I, EC_WORD_HAVEN_T, EC_WORD_BEEN, EC_WORD_IN, EC_WORD_A, EC_WORD_BATTLE},
{EC_WORD_MAYBE, EC_WORD_IT_S, EC_WORD_RIGHT, EC_WORD_NEXT, EC_WORD_I, EC_WORD_THINK},
{EC_WORD_WAAAH, EC_WORD_EXCL, EC_WORD_IT, EC_WORD_WASN_T, EC_WORD_THIS, EC_WORD_WAY},
{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_TOO, EC_WORD_TIRED, EC_WORD_ELLIPSIS},
{EC_WORD_MY, EC_WORD_POKEMON, EC_WORD_ARE, EC_WORD_STRONG, EC_WORD_TO, EC_WORD_POISON},
{EC_WORD_LALALA, EC_WORD_LALALA, EC_WORD_EXCL, EC_WORD_I_AM, EC_WORD_AWESOME, EC_WORD_LALALA},
{EC_MOVE2(TOXIC), EC_WORD_IS, EC_WORD_A, EC_WORD_TERRIBLE, EC_WORD_THING, EC_WORD_ISN_T_IT_QUES},
};
// Table duplicated from frontier_util, only Battle Pike entry used
static const u8 sFrontierBrainStreakAppearances[NUM_FRONTIER_FACILITIES][4] =
{
[FRONTIER_FACILITY_TOWER] = {35, 70, 35, 1},
[FRONTIER_FACILITY_DOME] = { 4, 9, 5, 0},
[FRONTIER_FACILITY_PALACE] = {21, 42, 21, 1},
[FRONTIER_FACILITY_ARENA] = {28, 56, 28, 1},
[FRONTIER_FACILITY_FACTORY] = {21, 42, 21, 1},
[FRONTIER_FACILITY_PIKE] = {28, 140, 56, 1},
[FRONTIER_FACILITY_PYRAMID] = {21, 70, 35, 0},
};
static void (* const sBattlePikeFunctions[])(void) =
{
[BATTLE_PIKE_FUNC_SET_ROOM_TYPE] = SetRoomType,
[BATTLE_PIKE_FUNC_GET_DATA] = GetBattlePikeData,
[BATTLE_PIKE_FUNC_SET_DATA] = SetBattlePikeData,
[BATTLE_PIKE_FUNC_IS_FINAL_ROOM] = IsNextRoomFinal,
[BATTLE_PIKE_FUNC_SET_ROOM_OBJECTS] = SetupRoomObjectEvents,
[BATTLE_PIKE_FUNC_GET_ROOM_TYPE] = GetRoomType,
[BATTLE_PIKE_FUNC_SET_IN_WILD_MON_ROOM] = SetInWildMonRoom,
[BATTLE_PIKE_FUNC_CLEAR_IN_WILD_MON_ROOM] = ClearInWildMonRoom,
[BATTLE_PIKE_FUNC_SAVE] = SavePikeChallenge,
[BATTLE_PIKE_FUNC_DUMMY_1] = PikeDummy1,
[BATTLE_PIKE_FUNC_DUMMY_2] = PikeDummy2,
[BATTLE_PIKE_FUNC_GET_ROOM_STATUS] = GetRoomInflictedStatus,
[BATTLE_PIKE_FUNC_GET_ROOM_STATUS_MON] = GetRoomInflictedStatusMon,
[BATTLE_PIKE_FUNC_HEAL_ONE_TWO_MONS] = HealOneOrTwoMons,
[BATTLE_PIKE_FUNC_BUFFER_NPC_MSG] = BufferNPCMessage,
[BATTLE_PIKE_FUNC_STATUS_SCREEN_FLASH] = StatusInflictionScreenFlash,
[BATTLE_PIKE_FUNC_IS_IN] = GetInBattlePike,
[BATTLE_PIKE_FUNC_SET_HINT_ROOM] = SetHintedRoom,
[BATTLE_PIKE_FUNC_GET_HINT_ROOM_ID] = GetHintedRoomIndex,
[BATTLE_PIKE_FUNC_GET_ROOM_TYPE_HINT] = GetRoomTypeHint,
[BATTLE_PIKE_FUNC_CLEAR_TRAINER_IDS] = ClearPikeTrainerIds,
[BATTLE_PIKE_FUNC_GET_TRAINER_INTRO] = BufferTrainerIntro,
[BATTLE_PIKE_FUNC_GET_QUEEN_FIGHT_TYPE] = GetCurrentRoomPikeQueenFightType,
[BATTLE_PIKE_FUNC_HEAL_MONS_BEFORE_QUEEN] = HealSomeMonsBeforePikeQueen,
[BATTLE_PIKE_FUNC_SET_HEAL_ROOMS_DISABLED] = SetHealingroomTypesDisabled,
[BATTLE_PIKE_FUNC_IS_PARTY_FULL_HEALTH] = IsPartyFullHealed,
[BATTLE_PIKE_FUNC_SAVE_HELD_ITEMS] = SaveMonHeldItems,
[BATTLE_PIKE_FUNC_RESET_HELD_ITEMS] = RestoreMonHeldItems,
[BATTLE_PIKE_FUNC_INIT] = InitPikeChallenge
};
static const u8 sRoomTypeHints[] = {
PIKE_HINT_PEOPLE, // PIKE_ROOM_SINGLE_BATTLE
PIKE_HINT_PEOPLE, // PIKE_ROOM_HEAL_FULL
PIKE_HINT_WHISPERING, // PIKE_ROOM_NPC
PIKE_HINT_NOSTALGIA, // PIKE_ROOM_STATUS
PIKE_HINT_NOSTALGIA, // PIKE_ROOM_HEAL_PART
PIKE_HINT_POKEMON, // PIKE_ROOM_WILD_MONS
PIKE_HINT_POKEMON, // PIKE_ROOM_HARD_BATTLE
PIKE_HINT_WHISPERING, // PIKE_ROOM_DOUBLE_BATTLE
PIKE_HINT_BRAIN, // PIKE_ROOM_BRAIN
};
static const u8 sNumMonsToHealBeforePikeQueen[][3] =
{
{2, 1, 0},
{2, 0, 1},
{1, 2, 0},
{1, 0, 2},
{0, 2, 1},
{0, 1, 2},
};
static bool8 (* const sStatusInflictionScreenFlashFuncs[])(struct Task *) =
{
StatusInflictionFadeOut, StatusInflictionFadeIn
};
static const u32 sWinStreakFlags[] = {STREAK_PIKE_50, STREAK_PIKE_OPEN};
// code
void CallBattlePikeFunction(void)
{
sBattlePikeFunctions[gSpecialVar_0x8004]();
}
static void SetRoomType(void)
{
u8 roomType = GetNextRoomType();
sRoomType = roomType;
}
static void SetupRoomObjectEvents(void)
{
bool32 setObjGfx1, setObjGfx2;
u32 objGfx1;
u16 objGfx2;
VarSet(VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_LINK_RECEPTIONIST);
VarSet(VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_DUSCLOPS);
setObjGfx1 = TRUE;
setObjGfx2 = FALSE;
objGfx1 = 0;
objGfx2 = 0;
switch (sRoomType)
{
case PIKE_ROOM_SINGLE_BATTLE:
PrepareOneTrainer(FALSE);
setObjGfx1 = FALSE;
break;
case PIKE_ROOM_HEAL_FULL:
objGfx1 = OBJ_EVENT_GFX_LINK_RECEPTIONIST;
break;
case PIKE_ROOM_NPC:
objGfx1 = (u8)(GetNPCRoomGraphicsId());
break;
case PIKE_ROOM_STATUS:
objGfx1 = OBJ_EVENT_GFX_GENTLEMAN;
if (sStatusMon == PIKE_STATUSMON_DUSCLOPS)
objGfx2 = OBJ_EVENT_GFX_DUSCLOPS;
else
objGfx2 = OBJ_EVENT_GFX_KIRLIA;
setObjGfx2 = TRUE;
break;
case PIKE_ROOM_HEAL_PART:
objGfx1 = OBJ_EVENT_GFX_GENTLEMAN;
break;
case PIKE_ROOM_WILD_MONS:
setObjGfx1 = FALSE;
break;
case PIKE_ROOM_HARD_BATTLE:
PrepareOneTrainer(TRUE);
objGfx2 = OBJ_EVENT_GFX_LINK_RECEPTIONIST;
setObjGfx1 = FALSE;
setObjGfx2 = TRUE;
break;
case PIKE_ROOM_DOUBLE_BATTLE:
PrepareTwoTrainers();
setObjGfx1 = FALSE;
break;
case PIKE_ROOM_BRAIN:
SetFrontierBrainObjEventGfx(FRONTIER_FACILITY_PIKE);
objGfx2 = OBJ_EVENT_GFX_LINK_RECEPTIONIST;
setObjGfx1 = FALSE;
setObjGfx2 = TRUE;
break;
default:
return;
}
if (setObjGfx1 == TRUE)
VarSet(VAR_OBJ_GFX_ID_0, objGfx1);
if (setObjGfx2 == TRUE)
VarSet(VAR_OBJ_GFX_ID_1, objGfx2);
}
static void GetBattlePikeData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case PIKE_DATA_PRIZE:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikePrize;
break;
case PIKE_DATA_WIN_STREAK:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case PIKE_DATA_RECORD_STREAK:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case PIKE_DATA_TOTAL_STREAKS:
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode];
break;
case PIKE_DATA_WIN_STREAK_ACTIVE:
if (lvlMode != FRONTIER_LVL_50)
gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PIKE_OPEN;
else
gSpecialVar_Result = gSaveBlock2Ptr->frontier.winStreakActiveFlags & STREAK_PIKE_50;
break;
}
}
static void SetBattlePikeData(void)
{
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
switch (gSpecialVar_0x8005)
{
case PIKE_DATA_PRIZE:
gSaveBlock2Ptr->frontier.pikePrize = gSpecialVar_0x8006;
break;
case PIKE_DATA_WIN_STREAK:
if (gSpecialVar_0x8006 <= MAX_STREAK)
gSaveBlock2Ptr->frontier.pikeWinStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case PIKE_DATA_RECORD_STREAK:
if (gSpecialVar_0x8006 <= MAX_STREAK && gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] < gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.pikeRecordStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case PIKE_DATA_TOTAL_STREAKS:
if (gSpecialVar_0x8006 <= MAX_STREAK)
gSaveBlock2Ptr->frontier.pikeTotalStreaks[gSaveBlock2Ptr->frontier.lvlMode] = gSpecialVar_0x8006;
break;
case PIKE_DATA_WIN_STREAK_ACTIVE:
if (lvlMode != FRONTIER_LVL_50)
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_PIKE_OPEN;
else
gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_PIKE_OPEN);
}
else
{
if (gSpecialVar_0x8006)
gSaveBlock2Ptr->frontier.winStreakActiveFlags |= STREAK_PIKE_50;
else
gSaveBlock2Ptr->frontier.winStreakActiveFlags &= ~(STREAK_PIKE_50);
}
break;
}
}
static void IsNextRoomFinal(void)
{
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum > NUM_PIKE_ROOMS)
gSpecialVar_Result = TRUE;
else
gSpecialVar_Result = FALSE;
}
static void GetRoomType(void)
{
gSpecialVar_Result = sRoomType;
}
static void SetInWildMonRoom(void)
{
sInWildMonRoom = TRUE;
}
static void ClearInWildMonRoom(void)
{
sInWildMonRoom = FALSE;
}
static void SavePikeChallenge(void)
{
gSaveBlock2Ptr->frontier.challengeStatus = gSpecialVar_0x8005;
VarSet(VAR_TEMP_CHALLENGE_STATUS, 0);
gSaveBlock2Ptr->frontier.challengePaused = TRUE;
SaveMapView();
TrySavingData(SAVE_LINK);
}
static void PikeDummy1(void)
{
}
static void PikeDummy2(void)
{
}
static void GetRoomInflictedStatus(void)
{
switch (sStatusFlags)
{
case STATUS1_FREEZE:
case STATUS1_FROSTBITE:
gSpecialVar_Result = PIKE_STATUS_FREEZE;
break;
case STATUS1_BURN:
gSpecialVar_Result = PIKE_STATUS_BURN;
break;
case STATUS1_TOXIC_POISON:
gSpecialVar_Result = PIKE_STATUS_TOXIC;
break;
case STATUS1_PARALYSIS:
gSpecialVar_Result = PIKE_STATUS_PARALYSIS;
break;
case STATUS1_SLEEP:
gSpecialVar_Result = PIKE_STATUS_SLEEP;
break;
}
}
static void GetRoomInflictedStatusMon(void)
{
gSpecialVar_Result = sStatusMon;
}
static void HealOneOrTwoMons(void)
{
u16 toHeal = (Random() % 2) + 1;
TryHealMons(toHeal);
gSpecialVar_Result = toHeal;
}
static void BufferNPCMessage(void)
{
int speechId;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
speechId = sNPCTable[sNpcId].speechId1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 10)
speechId = sNPCTable[sNpcId].speechId2;
else
speechId = sNPCTable[sNpcId].speechId3;
FrontierSpeechToString(sNPCSpeeches[speechId]);
}
static void StatusInflictionScreenFlash(void)
{
CreateTask(Task_DoStatusInflictionScreenFlash, 2);
}
static void HealMon(struct Pokemon *mon)
{
u8 i;
u16 hp;
u8 ppBonuses;
u8 data[4];
for (i = 0; i < 4; i++)
data[i] = 0;
hp = GetMonData(mon, MON_DATA_MAX_HP);
data[0] = hp;
data[1] = hp >> 8;
SetMonData(mon, MON_DATA_HP, data);
ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (i = 0; i < MAX_MON_MOVES; i++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + i);
data[0] = CalculatePPWithBonus(move, ppBonuses, i);
SetMonData(mon, MON_DATA_PP1 + i, data);
}
data[0] = 0;
data[1] = 0;
data[2] = 0;
data[3] = 0;
SetMonData(mon, MON_DATA_STATUS, data);
}
static bool8 DoesAbilityPreventStatus(struct Pokemon *mon, u32 status)
{
u16 ability = GetMonAbility(mon);
bool8 ret = FALSE;
if (ability == ABILITY_COMATOSE)
return TRUE;
switch (status)
{
case STATUS1_FREEZE:
case STATUS1_FROSTBITE:
if (ability == ABILITY_MAGMA_ARMOR)
ret = TRUE;
break;
case STATUS1_BURN:
if (ability == ABILITY_WATER_VEIL || ability == ABILITY_WATER_BUBBLE)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (ability == ABILITY_LIMBER)
ret = TRUE;
break;
case STATUS1_SLEEP:
if (ability == ABILITY_INSOMNIA || ability == ABILITY_VITAL_SPIRIT)
ret = TRUE;
break;
case STATUS1_TOXIC_POISON:
if (ability == ABILITY_IMMUNITY || ability == ABILITY_PASTEL_VEIL)
ret = TRUE;
break;
}
return ret;
}
static bool8 DoesTypePreventStatus(u16 species, u32 status)
{
bool8 ret = FALSE;
switch (status)
{
case STATUS1_TOXIC_POISON:
if (gSpeciesInfo[species].types[0] == TYPE_STEEL || gSpeciesInfo[species].types[0] == TYPE_POISON
|| gSpeciesInfo[species].types[1] == TYPE_STEEL || gSpeciesInfo[species].types[1] == TYPE_POISON)
ret = TRUE;
break;
case STATUS1_FREEZE:
case STATUS1_FROSTBITE:
if (gSpeciesInfo[species].types[0] == TYPE_ICE || gSpeciesInfo[species].types[1] == TYPE_ICE)
ret = TRUE;
break;
case STATUS1_PARALYSIS:
if (gSpeciesInfo[species].types[0] == TYPE_GROUND || gSpeciesInfo[species].types[1] == TYPE_GROUND
#if B_PARALYZE_ELECTRIC >= GEN_6
|| gSpeciesInfo[species].types[0] == TYPE_ELECTRIC || gSpeciesInfo[species].types[1] == TYPE_ELECTRIC
#endif
)
ret = TRUE;
break;
case STATUS1_BURN:
if (gSpeciesInfo[species].types[0] == TYPE_FIRE || gSpeciesInfo[species].types[1] == TYPE_FIRE)
ret = TRUE;
break;
case STATUS1_SLEEP:
break;
}
return ret;
}
static bool8 TryInflictRandomStatus(void)
{
u8 j, i;
u8 count;
u8 indices[FRONTIER_PARTY_SIZE];
u32 status;
u16 species;
bool8 statusChosen;
struct Pokemon *mon;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
indices[i] = i;
for (j = 0; j < 10; j++)
{
u8 temp, id;
i = Random() % FRONTIER_PARTY_SIZE;
id = Random() % FRONTIER_PARTY_SIZE;
SWAP(indices[i], indices[id], temp);
}
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
count = 1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
count = 2;
else
count = 3;
status = 0;
do
{
u8 rand;
statusChosen = FALSE;
rand = Random() % 100;
if (rand < 35)
sStatusFlags = STATUS1_TOXIC_POISON;
else if (rand < 60)
#if B_USE_FROSTBITE == TRUE
sStatusFlags = STATUS1_FROSTBITE;
#else
sStatusFlags = STATUS1_FREEZE;
#endif
else if (rand < 80)
sStatusFlags = STATUS1_PARALYSIS;
else if (rand < 90)
sStatusFlags = STATUS1_SLEEP;
else
sStatusFlags = STATUS1_BURN;
if (status != sStatusFlags)
{
status = sStatusFlags;
j = 0;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
mon = &gPlayerParty[indices[i]];
if (GetAilmentFromStatus(GetMonData(mon, MON_DATA_STATUS)) == AILMENT_NONE
&& GetMonData(mon, MON_DATA_HP) != 0)
{
j++;
species = GetMonData(mon, MON_DATA_SPECIES);
if (!DoesTypePreventStatus(species, sStatusFlags))
{
statusChosen = TRUE;
break;
}
}
if (j == count)
break;
}
if (j == 0)
return FALSE;
}
} while (!statusChosen);
switch (sStatusFlags)
{
case STATUS1_FREEZE:
case STATUS1_FROSTBITE:
sStatusMon = PIKE_STATUSMON_DUSCLOPS;
break;
case STATUS1_BURN:
if (Random() % 2 != 0)
sStatusMon = PIKE_STATUSMON_DUSCLOPS;
else
sStatusMon = PIKE_STATUSMON_KIRLIA;
break;
case STATUS1_PARALYSIS:
case STATUS1_SLEEP:
case STATUS1_TOXIC_POISON:
default:
sStatusMon = PIKE_STATUSMON_KIRLIA;
break;
}
j = 0;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
mon = &gPlayerParty[indices[i]];
if (GetAilmentFromStatus(GetMonData(mon, MON_DATA_STATUS)) == AILMENT_NONE
&& GetMonData(mon, MON_DATA_HP) != 0)
{
j++;
species = GetMonData(mon, MON_DATA_SPECIES);
if (!DoesAbilityPreventStatus(mon, sStatusFlags) && !DoesTypePreventStatus(species, sStatusFlags))
SetMonData(mon, MON_DATA_STATUS, &sStatusFlags);
}
if (j == count)
break;
}
return TRUE;
}
static bool8 AtLeastOneHealthyMon(void)
{
u8 i;
u8 healthyMonsCount;
u8 count;
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 4)
count = 1;
else if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= 9)
count = 2;
else
count = 3;
healthyMonsCount = 0;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
struct Pokemon *mon = &gPlayerParty[i];
if (GetAilmentFromStatus(GetMonData(mon, MON_DATA_STATUS)) == AILMENT_NONE
&& GetMonData(mon, MON_DATA_HP) != 0)
{
healthyMonsCount++;
}
if (healthyMonsCount == count)
break;
}
if (healthyMonsCount == 0)
return FALSE;
else
return TRUE;
}
static u8 GetNextRoomType(void)
{
bool8 roomTypesDisabled[NUM_PIKE_ROOM_TYPES - 1]; // excludes Brain room, which cant be disabled
u8 i;
u8 nextRoomType;
u8 roomHint;
u8 numRoomCandidates;
u8 *roomCandidates;
u8 id;
if (gSaveBlock2Ptr->frontier.pikeHintedRoomType == PIKE_ROOM_BRAIN)
return gSaveBlock2Ptr->frontier.pikeHintedRoomType;
// Check if the player walked into the same room that the lady gave a hint about.
if (gSpecialVar_0x8007 == gSaveBlock2Ptr->frontier.pikeHintedRoomIndex)
{
if (gSaveBlock2Ptr->frontier.pikeHintedRoomType == PIKE_ROOM_STATUS)
TryInflictRandomStatus();
return gSaveBlock2Ptr->frontier.pikeHintedRoomType;
}
for (i = 0; i < ARRAY_COUNT(roomTypesDisabled); i++)
roomTypesDisabled[i] = FALSE;
numRoomCandidates = NUM_PIKE_ROOM_TYPES - 1;
// The other two room types cannot be the same type as the one associated with the lady's hint
roomHint = sRoomTypeHints[gSaveBlock2Ptr->frontier.pikeHintedRoomType];
for (i = 0; i < ARRAY_COUNT(roomTypesDisabled); i++)
{
if (sRoomTypeHints[i] == roomHint)
{
roomTypesDisabled[i] = TRUE;
numRoomCandidates--;
}
}
// Remove room type candidates that would have no effect on the player's party.
if (roomTypesDisabled[PIKE_ROOM_DOUBLE_BATTLE] != TRUE && !AtLeastTwoAliveMons())
{
roomTypesDisabled[PIKE_ROOM_DOUBLE_BATTLE] = TRUE;
numRoomCandidates--;
}
if (roomTypesDisabled[PIKE_ROOM_STATUS] != TRUE && !AtLeastOneHealthyMon())
{
roomTypesDisabled[PIKE_ROOM_STATUS] = TRUE;
numRoomCandidates--;
}
// Remove healing room type candidates if healing rooms are disabled.
if (gSaveBlock2Ptr->frontier.pikeHealingRoomsDisabled)
{
if (roomTypesDisabled[PIKE_ROOM_HEAL_FULL] != TRUE)
{
roomTypesDisabled[PIKE_ROOM_HEAL_FULL] = TRUE;
numRoomCandidates--;
}
if (roomTypesDisabled[PIKE_ROOM_HEAL_PART] != TRUE)
{
roomTypesDisabled[PIKE_ROOM_HEAL_PART] = TRUE;
numRoomCandidates--;
}
}
roomCandidates = AllocZeroed(numRoomCandidates);
id = 0;
for (i = 0; i < ARRAY_COUNT(roomTypesDisabled); i++)
{
if (roomTypesDisabled[i] == FALSE)
roomCandidates[id++] = i;
}
nextRoomType = roomCandidates[Random() % numRoomCandidates];
Free(roomCandidates);
if (nextRoomType == PIKE_ROOM_STATUS)
TryInflictRandomStatus();
return nextRoomType;
}
static u16 GetNPCRoomGraphicsId(void)
{
sNpcId = Random() % ARRAY_COUNT(sNPCTable);
return sNPCTable[sNpcId].graphicsId;
}
// Unused
static u8 GetInWildMonRoom(void)
{
return sInWildMonRoom;
}
bool32 TryGenerateBattlePikeWildMon(bool8 checkKeenEyeIntimidate)
{
s32 i;
s32 monLevel;
u8 headerId = GetBattlePikeWildMonHeaderId();
u32 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
const struct PikeWildMon *const *const wildMons = sWildMons[lvlMode];
u32 abilityNum;
s32 pikeMonId = GetMonData(&gEnemyParty[0], MON_DATA_SPECIES, NULL);
pikeMonId = SpeciesToPikeMonId(pikeMonId);
if (gSaveBlock2Ptr->frontier.lvlMode != FRONTIER_LVL_50)
{
monLevel = GetHighestLevelInPlayerParty();
if (monLevel < FRONTIER_MIN_LEVEL_OPEN)
{
monLevel = FRONTIER_MIN_LEVEL_OPEN;
}
else
{
monLevel -= wildMons[headerId][pikeMonId].levelDelta;
if (monLevel < FRONTIER_MIN_LEVEL_OPEN)
monLevel = FRONTIER_MIN_LEVEL_OPEN;
}
}
else
{
monLevel = FRONTIER_MAX_LEVEL_50 - wildMons[headerId][pikeMonId].levelDelta;
}
if (checkKeenEyeIntimidate == TRUE && !CanEncounterWildMon(monLevel))
return FALSE;
SetMonData(&gEnemyParty[0],
MON_DATA_EXP,
&gExperienceTables[gSpeciesInfo[wildMons[headerId][pikeMonId].species].growthRate][monLevel]);
if (gSpeciesInfo[wildMons[headerId][pikeMonId].species].abilities[1])
abilityNum = Random() % 2;
else
abilityNum = 0;
SetMonData(&gEnemyParty[0], MON_DATA_ABILITY_NUM, &abilityNum);
for (i = 0; i < MAX_MON_MOVES; i++)
SetMonMoveSlot(&gEnemyParty[0], wildMons[headerId][pikeMonId].moves[i], i);
CalculateMonStats(&gEnemyParty[0]);
return TRUE;
}
u8 GetBattlePikeWildMonHeaderId(void)
{
u8 headerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
if (winStreak <= 20 * NUM_PIKE_ROOMS)
headerId = 0;
else if (winStreak <= 40 * NUM_PIKE_ROOMS)
headerId = 1;
else if (winStreak <= 60 * NUM_PIKE_ROOMS)
headerId = 2;
else
headerId = 3;
return headerId;
}
static void DoStatusInflictionScreenFlash(u8 taskId)
{
while (sStatusInflictionScreenFlashFuncs[gTasks[taskId].data[0]](&gTasks[taskId]));
}
static bool8 StatusInflictionFadeOut(struct Task *task)
{
if (task->data[6] == 0 || --task->data[6] == 0)
{
task->data[6] = task->data[1];
task->data[7] += task->data[4];
if (task->data[7] > 16)
task->data[7] = 16;
BlendPalettes(PALETTES_ALL, task->data[7], RGB(11, 11, 11));
}
if (task->data[7] >= 16)
{
task->data[0]++;
task->data[6] = task->data[2];
}
return FALSE;
}
static bool8 StatusInflictionFadeIn(struct Task *task)
{
if (task->data[6] == 0 || --task->data[6] == 0)
{
task->data[6] = task->data[2];
task->data[7] -= task->data[5];
if (task->data[7] < 0)
task->data[7] = 0;
BlendPalettes(PALETTES_ALL, task->data[7], RGB(11, 11, 11));
}
if (task->data[7] == 0)
{
if (--task->data[3] == 0)
{
DestroyTask(FindTaskIdByFunc(DoStatusInflictionScreenFlash));
}
else
{
task->data[6] = task->data[1];
task->data[0] = 0;
}
}
return FALSE;
}
static void StartStatusInflictionScreenFlash(s16 fadeOutDelay, s16 fadeInDelay, s16 numFades, s16 fadeOutSpeed, s16 fadeInSpped)
{
u8 taskId = CreateTask(DoStatusInflictionScreenFlash, 3);
gTasks[taskId].data[1] = fadeOutDelay;
gTasks[taskId].data[2] = fadeInDelay;
gTasks[taskId].data[3] = numFades;
gTasks[taskId].data[4] = fadeOutSpeed;
gTasks[taskId].data[5] = fadeInSpped;
gTasks[taskId].data[6] = fadeOutDelay;
}
static bool8 IsStatusInflictionScreenFlashTaskFinished(void)
{
if (FindTaskIdByFunc(DoStatusInflictionScreenFlash) == TASK_NONE)
return TRUE;
else
return FALSE;
}
static void Task_DoStatusInflictionScreenFlash(u8 taskId)
{
if (gTasks[taskId].data[0] == 0)
{
gTasks[taskId].data[0]++;
StartStatusInflictionScreenFlash(0, 0, 3, 2, 2);
}
else
{
if (IsStatusInflictionScreenFlashTaskFinished())
{
ScriptContext_Enable();
DestroyTask(taskId);
}
}
}
static void TryHealMons(u8 healCount)
{
u8 j, i, k;
u8 indices[FRONTIER_PARTY_SIZE];
if (healCount == 0)
return;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
indices[i] = i;
// Only 'healCount' number of pokemon will be healed.
// The order in which they're (attempted to be) healed is random,
// and determined by performing 10 random swaps to this index array.
for (k = 0; k < 10; k++)
{
u8 temp;
i = Random() % FRONTIER_PARTY_SIZE;
j = Random() % FRONTIER_PARTY_SIZE;
SWAP(indices[i], indices[j], temp);
}
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
bool32 canBeHealed = FALSE;
struct Pokemon *mon = &gPlayerParty[indices[i]];
u16 curr = GetMonData(mon, MON_DATA_HP);
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
if (curr < max)
{
canBeHealed = TRUE;
}
else if (GetAilmentFromStatus(GetMonData(mon, MON_DATA_STATUS)) != AILMENT_NONE)
{
canBeHealed = TRUE;
}
else
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (j = 0; j < MAX_MON_MOVES; j++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
max = CalculatePPWithBonus(move, ppBonuses, j);
curr = GetMonData(mon, MON_DATA_PP1 + j);
if (curr < max)
{
canBeHealed = TRUE;
break;
}
}
}
if (canBeHealed == TRUE)
{
HealMon(&gPlayerParty[indices[i]]);
if (--healCount == 0)
break;
}
}
}
static void GetInBattlePike(void)
{
gSpecialVar_Result = InBattlePike();
}
bool8 InBattlePike(void)
{
return gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_THREE_PATH_ROOM
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_NORMAL
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_WILD_MONS
|| gMapHeader.mapLayoutId == LAYOUT_BATTLE_FRONTIER_BATTLE_PIKE_ROOM_UNUSED;
}
static void SetHintedRoom(void)
{
u8 i, count, id;
u8 *roomCandidates;
gSpecialVar_Result = FALSE;
if (GetPikeQueenFightType(1))
{
gSpecialVar_Result = TRUE;
gSaveBlock2Ptr->frontier.pikeHintedRoomIndex = Random() % 6;
gSaveBlock2Ptr->frontier.pikeHintedRoomType = PIKE_ROOM_BRAIN;
}
else
{
gSaveBlock2Ptr->frontier.pikeHintedRoomIndex = Random() % 3;
if (gSaveBlock2Ptr->frontier.pikeHealingRoomsDisabled)
count = NUM_PIKE_ROOM_TYPES - 3; // exclude healing rooms and Brain room
else
count = NUM_PIKE_ROOM_TYPES - 1; // exclude Brain room
roomCandidates = AllocZeroed(count);
for (i = 0, id = 0; i < count; i++)
{
if (gSaveBlock2Ptr->frontier.pikeHealingRoomsDisabled)
{
if (i != PIKE_ROOM_HEAL_FULL && i != PIKE_ROOM_HEAL_PART)
roomCandidates[id++] = i;
}
else
{
roomCandidates[i] = i;
}
}
gSaveBlock2Ptr->frontier.pikeHintedRoomType = roomCandidates[Random() % count];
Free(roomCandidates);
if (gSaveBlock2Ptr->frontier.pikeHintedRoomType == PIKE_ROOM_STATUS && !AtLeastOneHealthyMon())
gSaveBlock2Ptr->frontier.pikeHintedRoomType = PIKE_ROOM_NPC;
if (gSaveBlock2Ptr->frontier.pikeHintedRoomType == PIKE_ROOM_DOUBLE_BATTLE && !AtLeastTwoAliveMons())
gSaveBlock2Ptr->frontier.pikeHintedRoomType = PIKE_ROOM_NPC;
}
}
static void GetHintedRoomIndex(void)
{
gSpecialVar_Result = gSaveBlock2Ptr->frontier.pikeHintedRoomIndex;
}
static void GetRoomTypeHint(void)
{
gSpecialVar_Result = sRoomTypeHints[gSaveBlock2Ptr->frontier.pikeHintedRoomType];
}
static void PrepareOneTrainer(bool8 difficult)
{
int i;
u8 lvlMode;
u8 battleNum;
u16 challengeNum;
u16 trainerId;
if (!difficult)
battleNum = 1;
else
battleNum = FRONTIER_STAGES_PER_CHALLENGE - 1;
lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / NUM_PIKE_ROOMS;
do
{
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, battleNum);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1);
gTrainerBattleOpponent_A = trainerId;
gFacilityTrainers = gBattleFrontierTrainers;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < NUM_PIKE_ROOMS)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
}
static void PrepareTwoTrainers(void)
{
int i;
u16 trainerId;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 challengeNum = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] / NUM_PIKE_ROOMS;
gFacilityTrainers = gBattleFrontierTrainers;
do
{
// Pick the 1st trainer, making sure it's not one that's been encountered yet in this challenge.
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, 1);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1);
gTrainerBattleOpponent_A = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_A, 0);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum <= NUM_PIKE_ROOMS)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 1] = gTrainerBattleOpponent_A;
do
{
// Pick the 2nd trainer, making sure it's not one that's been encountered yet in this challenge.
trainerId = GetRandomScaledFrontierTrainerId(challengeNum, 1);
for (i = 0; i < gSaveBlock2Ptr->frontier.curChallengeBattleNum; i++)
{
if (gSaveBlock2Ptr->frontier.trainerIds[i] == trainerId)
break;
}
} while (i != gSaveBlock2Ptr->frontier.curChallengeBattleNum);
gTrainerBattleOpponent_B = trainerId;
SetBattleFacilityTrainerGfxId(gTrainerBattleOpponent_B, 1);
if (gSaveBlock2Ptr->frontier.curChallengeBattleNum < NUM_PIKE_ROOMS)
gSaveBlock2Ptr->frontier.trainerIds[gSaveBlock2Ptr->frontier.curChallengeBattleNum - 2] = gTrainerBattleOpponent_B;
}
static void ClearPikeTrainerIds(void)
{
u8 i;
for (i = 0; i < NUM_PIKE_ROOMS; i++)
gSaveBlock2Ptr->frontier.trainerIds[i] = 0xFFFF;
}
static void BufferTrainerIntro(void)
{
if (gSpecialVar_0x8005 == 0)
{
if (gTrainerBattleOpponent_A < FRONTIER_TRAINERS_COUNT)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_A].speechBefore);
}
else if (gSpecialVar_0x8005 == 1)
{
if (gTrainerBattleOpponent_B < FRONTIER_TRAINERS_COUNT)
FrontierSpeechToString(gFacilityTrainers[gTrainerBattleOpponent_B].speechBefore);
}
}
static bool8 AtLeastTwoAliveMons(void)
{
struct Pokemon *mon;
u8 i, countDead;
mon = &gPlayerParty[0];
countDead = 0;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++, mon++)
{
if (GetMonData(mon, MON_DATA_HP) == 0)
countDead++;
}
if (countDead >= 2)
return FALSE;
else
return TRUE;
}
static u8 GetPikeQueenFightType(u8 nextRoom)
{
u8 numPikeSymbols;
u8 facility = FRONTIER_FACILITY_PIKE;
u8 ret = FRONTIER_BRAIN_NOT_READY;
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
u16 winStreak = gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode];
winStreak += nextRoom;
numPikeSymbols = GetPlayerSymbolCountForFacility(FRONTIER_FACILITY_PIKE);
switch (numPikeSymbols)
{
case 0:
case 1:
if (winStreak == sFrontierBrainStreakAppearances[facility][numPikeSymbols] - sFrontierBrainStreakAppearances[facility][3])
ret = numPikeSymbols + 1; // FRONTIER_BRAIN_SILVER and FRONTIER_BRAIN_GOLD
break;
case 2:
default:
if (winStreak == sFrontierBrainStreakAppearances[facility][0] - sFrontierBrainStreakAppearances[facility][3])
ret = FRONTIER_BRAIN_STREAK;
else if (winStreak == sFrontierBrainStreakAppearances[facility][1] - sFrontierBrainStreakAppearances[facility][3]
|| (winStreak > sFrontierBrainStreakAppearances[facility][1]
&& (winStreak - sFrontierBrainStreakAppearances[facility][1] + sFrontierBrainStreakAppearances[facility][3]) % sFrontierBrainStreakAppearances[facility][2] == 0))
ret = FRONTIER_BRAIN_STREAK_LONG;
break;
}
return ret;
}
static void GetCurrentRoomPikeQueenFightType(void)
{
gSpecialVar_Result = GetPikeQueenFightType(0);
}
static void HealSomeMonsBeforePikeQueen(void)
{
u8 toHealCount = sNumMonsToHealBeforePikeQueen[gSaveBlock2Ptr->frontier.pikeHintedRoomIndex][gSpecialVar_0x8007];
TryHealMons(toHealCount);
gSpecialVar_Result = toHealCount;
}
static void SetHealingroomTypesDisabled(void)
{
gSaveBlock2Ptr->frontier.pikeHealingRoomsDisabled = gSpecialVar_0x8005;
}
static void IsPartyFullHealed(void)
{
u8 i, j;
gSpecialVar_Result = TRUE;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
bool32 canBeHealed = FALSE;
struct Pokemon *mon = &gPlayerParty[i];
u16 curr = GetMonData(mon, MON_DATA_HP);
u16 max = GetMonData(mon, MON_DATA_MAX_HP);
if (curr >= max && GetAilmentFromStatus(GetMonData(mon, MON_DATA_STATUS)) == AILMENT_NONE)
{
u8 ppBonuses = GetMonData(mon, MON_DATA_PP_BONUSES);
for (j = 0; j < MAX_MON_MOVES; j++)
{
u16 move = GetMonData(mon, MON_DATA_MOVE1 + j);
max = CalculatePPWithBonus(move, ppBonuses, j);
curr = GetMonData(mon, MON_DATA_PP1 + j);
if (curr < max)
{
canBeHealed = TRUE;
break;
}
}
}
else
{
canBeHealed = TRUE;
}
if (canBeHealed == TRUE)
{
gSpecialVar_Result = FALSE;
break;
}
}
}
static void SaveMonHeldItems(void)
{
u8 i;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
int heldItem = GetMonData(&gSaveBlock1Ptr->playerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1],
MON_DATA_HELD_ITEM);
gSaveBlock2Ptr->frontier.pikeHeldItemsBackup[i] = heldItem;
}
}
static void RestoreMonHeldItems(void)
{
u8 i;
for (i = 0; i < FRONTIER_PARTY_SIZE; i++)
{
SetMonData(&gPlayerParty[gSaveBlock2Ptr->frontier.selectedPartyMons[i] - 1],
MON_DATA_HELD_ITEM,
&gSaveBlock2Ptr->frontier.pikeHeldItemsBackup[i]);
}
}
static void InitPikeChallenge(void)
{
u8 lvlMode = gSaveBlock2Ptr->frontier.lvlMode;
gSaveBlock2Ptr->frontier.challengeStatus = 0;
gSaveBlock2Ptr->frontier.curChallengeBattleNum = 0;
gSaveBlock2Ptr->frontier.challengePaused = FALSE;
if (!(gSaveBlock2Ptr->frontier.winStreakActiveFlags & sWinStreakFlags[lvlMode]))
gSaveBlock2Ptr->frontier.pikeWinStreaks[lvlMode] = 0;
gTrainerBattleOpponent_A = 0;
gBattleOutcome = 0;
}
static bool8 CanEncounterWildMon(u8 enemyMonLevel)
{
if (!GetMonData(&gPlayerParty[0], MON_DATA_SANITY_IS_EGG))
{
u16 monAbility = GetMonAbility(&gPlayerParty[0]);
if (monAbility == ABILITY_KEEN_EYE || monAbility == ABILITY_INTIMIDATE)
{
u8 playerMonLevel = GetMonData(&gPlayerParty[0], MON_DATA_LEVEL);
if (playerMonLevel > 5 && enemyMonLevel <= playerMonLevel - 5 && Random() % 2 == 0)
return FALSE;
}
}
return TRUE;
}
static u8 SpeciesToPikeMonId(u16 species)
{
u8 ret;
if (species == SPECIES_SEVIPER)
ret = 0;
else if (species == SPECIES_MILOTIC)
ret = 1;
else
ret = 2;
return ret;
}