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https://github.com/Ninjdai1/pokeemerald.git
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82 lines
1.4 KiB
ArmAsm
82 lines
1.4 KiB
ArmAsm
.include "MPlayDef.s"
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.equ se_w020_grp, voicegroup128
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.equ se_w020_pri, 4
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.equ se_w020_rev, reverb_set+50
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.equ se_w020_mvl, 127
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.equ se_w020_key, 0
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.equ se_w020_tbs, 1
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.equ se_w020_exg, 0
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.equ se_w020_cmp, 1
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.section .rodata
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.global se_w020
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.align 2
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@********************** Track 1 **********************@
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se_w020_1:
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.byte KEYSH , se_w020_key+0
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.byte TEMPO , 150*se_w020_tbs/2
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.byte VOICE , 38
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.byte BENDR , 12
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.byte PAN , c_v+0
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.byte VOL , 100*se_w020_mvl/mxv
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.byte BEND , c_v+0
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.byte N05 , Fs2 , v127
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.byte W01
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.byte PAN , c_v-5
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.byte BEND , c_v-3
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.byte W01
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.byte PAN , c_v+4
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.byte BEND , c_v-5
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.byte W01
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.byte PAN , c_v-8
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.byte BEND , c_v-9
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.byte W01
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.byte PAN , c_v+11
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.byte BEND , c_v-12
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.byte W06
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.byte PAN , c_v+0
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.byte BEND , c_v+0
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.byte N11
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.byte W02
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.byte BEND , c_v-10
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.byte W01
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.byte c_v-6
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.byte W01
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.byte PAN , c_v-5
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.byte BEND , c_v-4
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.byte W01
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.byte c_v+0
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.byte W01
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.byte PAN , c_v+4
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.byte BEND , c_v-3
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.byte W02
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.byte c_v+3
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.byte W01
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.byte PAN , c_v-8
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.byte BEND , c_v-9
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.byte W01
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.byte c_v-21
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.byte W01
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.byte PAN , c_v+11
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.byte BEND , c_v-28
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.byte W03
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.byte FINE
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@******************************************************@
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.align 2
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se_w020:
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.byte 1 @ NumTrks
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.byte 0 @ NumBlks
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.byte se_w020_pri @ Priority
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.byte se_w020_rev @ Reverb.
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.word se_w020_grp
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.word se_w020_1
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.end
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