mirror of
https://github.com/Ninjdai1/pokeemerald.git
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76d0d8a94e
* Fix battle message strings for stats
85 lines
3.3 KiB
C
85 lines
3.3 KiB
C
#include "global.h"
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#include "test_battle.h"
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SINGLE_BATTLE_TEST("Magic Bounce bounces back status moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_TOXIC].effect == EFFECT_TOXIC);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
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} WHEN {
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TURN { MOVE(player, MOVE_TOXIC); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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MESSAGE("Wynaut's Toxic was bounced back by Foe Espeon's Magic Bounce!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, opponent);
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STATUS_ICON(player, badPoison: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Magic Bounce bounces back powder moves")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].effect == EFFECT_PARALYZE);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
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} WHEN {
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TURN { MOVE(player, MOVE_STUN_SPORE); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_TOXIC, player);
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MESSAGE("Wynaut's Stun Spore was bounced back by Foe Espeon's Magic Bounce!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
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STATUS_ICON(player, paralysis: TRUE);
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}
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}
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SINGLE_BATTLE_TEST("Magic Bounce cannot bounce back powder moves against Grass Types")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_STUN_SPORE].flags & FLAG_POWDER);
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ASSUME(gSpeciesInfo[SPECIES_ODDISH].types[0] == TYPE_GRASS);
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PLAYER(SPECIES_ODDISH);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
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} WHEN {
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TURN { MOVE(player, MOVE_STUN_SPORE); }
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} SCENE {
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ABILITY_POPUP(opponent, ABILITY_MAGIC_BOUNCE);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, player);
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MESSAGE("Oddish's Stun Spore was bounced back by Foe Espeon's Magic Bounce!");
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_STUN_SPORE, opponent);
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MESSAGE("It doesn't affect Oddish…");
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NOT STATUS_ICON(player, paralysis: TRUE);
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}
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}
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DOUBLE_BATTLE_TEST("Magic Bounce bounces back moves hitting both foes at two foes")
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{
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GIVEN {
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ASSUME(gBattleMoves[MOVE_LEER].effect == EFFECT_DEFENSE_DOWN);
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ASSUME(gBattleMoves[MOVE_LEER].target == MOVE_TARGET_BOTH);
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PLAYER(SPECIES_ABRA);
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PLAYER(SPECIES_KADABRA);
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OPPONENT(SPECIES_ESPEON) { Ability(ABILITY_MAGIC_BOUNCE);};
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OPPONENT(SPECIES_WYNAUT);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_LEER); }
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} SCENE {
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ABILITY_POPUP(opponentLeft, ABILITY_MAGIC_BOUNCE);
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, playerLeft);
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MESSAGE("Abra's Leer was bounced back by Foe Espeon's Magic Bounce!");
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ANIMATION(ANIM_TYPE_MOVE, MOVE_LEER, opponentLeft);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Abra's Defense fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Kadabra's Defense fell!");
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// Also check if second original target gets hit by Leer as this was once bugged
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Foe Wynaut's Defense fell!");
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}
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}
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