mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-17 03:57:38 +01:00
163 lines
5.1 KiB
PHP
163 lines
5.1 KiB
PHP
.set LOCALID_MATT, 1
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.set LOCALID_SUBMARINE, 4
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AquaHideout_B2F_MapScripts:: @ 8233DCF
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map_script MAP_SCRIPT_ON_TRANSITION, AquaHideout_B2F_OnTransition
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.byte 0
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AquaHideout_B2F_OnTransition: @ 8233DD5
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call_if_set FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE, AquaHideout_B2F_EventScript_PreventMattNoticing
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end
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AquaHideout_B2F_EventScript_PreventMattNoticing:: @ 8233DDF
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setvar VAR_TEMP_1, 1
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return
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AquaHideout_B2F_EventScript_MattNoticePlayer:: @ 8233DE5
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lockall
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setvar VAR_0x8008, LOCALID_MATT
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playse SE_PIN
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applymovement VAR_0x8008, Common_Movement_ExclamationMark
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waitmovement 0
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applymovement VAR_0x8008, Common_Movement_FacePlayer
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waitmovement 0
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setvar VAR_TEMP_1, 1
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releaseall
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end
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AquaHideout_B2F_EventScript_Matt:: @ 8233E09
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trainerbattle_single TRAINER_MATT, AquaHideout_B2F_Text_MattIntro, AquaHideout_B2F_Text_MattDefeat, AquaHideout_B2F_EventScript_SubmarineEscape
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msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
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release
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end
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AquaHideout_B2F_EventScript_SubmarineEscape:: @ 8233E25
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setvar VAR_0x8008, LOCALID_MATT
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setvar VAR_0x8009, LOCALID_SUBMARINE
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applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
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waitmovement 0
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delay 20
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applymovement VAR_0x8008, Common_Movement_FacePlayer
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waitmovement 0
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msgbox AquaHideout_B2F_Text_OurBossGotThroughHisPreparations, MSGBOX_DEFAULT
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closemessage
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applymovement VAR_0x8008, Common_Movement_WalkInPlaceFastestLeft
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applymovement VAR_0x8009, AquaHideout_B2F_Movement_SumbarineDepartLeft
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waitmovement 0
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removeobject VAR_0x8009
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delay 20
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applymovement VAR_0x8008, Common_Movement_FacePlayer
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waitmovement 0
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msgbox AquaHideout_B2F_Text_MattPostBattle, MSGBOX_DEFAULT
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setflag FLAG_TEAM_AQUA_ESCAPED_IN_SUBMARINE
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setflag FLAG_HIDE_LILYCOVE_CITY_AQUA_GRUNTS
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release
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end
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AquaHideout_B2F_Movement_SumbarineDepartLeft: @ 8233E80
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walk_left
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walk_left
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walk_left
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walk_left
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step_end
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@ Unused
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AquaHideout_B2F_Movement_SumbarineDepartRight: @ 8233E85
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walk_right
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walk_right
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walk_right
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walk_right
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step_end
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AquaHideout_B2F_EventScript_Grunt4:: @ 8233E8A
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_4, AquaHideout_B2F_Text_Grunt4Intro, AquaHideout_B2F_Text_Grunt4Defeat, AquaHideout_B2F_EventScript_Grunt4Defeated
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msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B2F_EventScript_Grunt4Defeated:: @ 8233EA5
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msgbox AquaHideout_B2F_Text_Grunt4PostBattle, MSGBOX_DEFAULT
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release
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end
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AquaHideout_B2F_EventScript_Grunt6:: @ 8233EAF
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_6, AquaHideout_B2F_Text_Grunt6Intro, AquaHideout_B2F_Text_Grunt6Defeat
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msgbox AquaHideout_B2F_Text_Grunt6PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B2F_EventScript_Grunt8:: @ 8233EC6
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trainerbattle_single TRAINER_GRUNT_AQUA_HIDEOUT_8, AquaHideout_B2F_Text_Grunt8Intro, AquaHideout_B2F_Text_Grunt8Defeat
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msgbox AquaHideout_B2F_Text_Grunt8PostBattle, MSGBOX_AUTOCLOSE
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end
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AquaHideout_B2F_Text_MattIntro: @ 8233EDD
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.string "Hehehe…\p"
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.string "Got here already, did you?\n"
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.string "We underestimated you!\p"
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.string "But this is it!\p"
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.string "I'm a cut above the GRUNTS you've seen\n"
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.string "so far.\p"
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.string "I'm not stalling for time.\n"
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.string "I'm going to pulverize you!$"
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AquaHideout_B2F_Text_MattDefeat: @ 8233F8D
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.string "Hehehe…\n"
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.string "So, I lost, too…$"
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AquaHideout_B2F_Text_OurBossGotThroughHisPreparations: @ 8233FA6
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.string "Hehehe!\p"
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.string "While I was toying with you, our BOSS\n"
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.string "got through his preparations!$"
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AquaHideout_B2F_Text_MattPostBattle: @ 8233FF2
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.string "Hehehe!\p"
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.string "Our BOSS has already gone on his way to\n"
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.string "some cave under the sea!\p"
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.string "If you're going to give chase, you'd\n"
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.string "better search the big, wide sea beyond\l"
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.string "LILYCOVE.\p"
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.string "But will you find it then?\n"
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.string "Hehehe!$"
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AquaHideout_B2F_Text_Grunt4Intro: @ 82340B4
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.string "Wahahah, I grew weary of waiting!\n"
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.string "You owe me a battle, too!$"
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AquaHideout_B2F_Text_Grunt4Defeat: @ 82340F0
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.string "Tired of waiting…\n"
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.string "Lost and dazed…$"
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AquaHideout_B2F_Text_Grunt4PostBattle: @ 8234112
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.string "BOSS…\n"
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.string "Is this good enough?$"
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AquaHideout_B2F_Text_Grunt6Intro: @ 823412D
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.string "Warp panels, the HIDEOUT's pride\n"
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.string "and joy!\p"
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.string "You're clueless about where you are,\n"
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.string "aren't you?\p"
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.string "Fluster and tire out the enemy, then\n"
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.string "lower the boom! That's our plan!$"
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AquaHideout_B2F_Text_Grunt6Defeat: @ 82341CE
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.string "What's wrong with you?\n"
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.string "You're not tired at all!$"
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AquaHideout_B2F_Text_Grunt6PostBattle: @ 82341FE
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.string "That reminds me… I can't remember\n"
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.string "where I put the MASTER BALL.\p"
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.string "If I fail to guard it, our BOSS will\n"
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.string "chew me out…$"
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AquaHideout_B2F_Text_Grunt8Intro: @ 823426F
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.string "When I joined TEAM AQUA, the first\n"
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.string "thing I had to learn was how these\l"
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.string "warp panels connected.$"
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AquaHideout_B2F_Text_Grunt8Defeat: @ 82342CC
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.string "I was too occupied thinking about\n"
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.string "the warp panels…$"
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AquaHideout_B2F_Text_Grunt8PostBattle: @ 82342FF
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.string "I'll have to learn about how I can\n"
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.string "battle more effectively…$"
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