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https://github.com/Ninjdai1/pokeemerald.git
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bf2063cc1a
Didn't realize that this needed to be done as well for renaming OW sprites. The event_objects.h file has had its corresponding defines renamed and all references in all files to those defines have been relabeled.
16 lines
1.1 KiB
SQL
16 lines
1.1 KiB
SQL
LilycoveCity_House3_EventObjects: @ 8531F84
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object_event 1, EVENT_OBJ_GFX_GAMEBOY_KID, 0, 3, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EF3D, 0
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object_event 2, EVENT_OBJ_GFX_POKEFAN_F, 0, 7, 4, 3, MOVEMENT_TYPE_FACE_LEFT, 0, 0, 0, 0, LilycoveCity_House3_EventScript_21EE4B, 0
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object_event 3, EVENT_OBJ_GFX_GAMEBOY_KID, 0, 1, 4, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EED5, 0
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object_event 4, EVENT_OBJ_GFX_GAMEBOY_KID, 0, 2, 5, 3, MOVEMENT_TYPE_FACE_UP, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EF09, 0
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object_event 5, EVENT_OBJ_GFX_GAMEBOY_KID, 0, 2, 3, 3, MOVEMENT_TYPE_FACE_DOWN, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EEA1, 0
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object_event 6, EVENT_OBJ_GFX_MAN_1, 0, 7, 5, 3, MOVEMENT_TYPE_FACE_LEFT, 1, 1, 0, 0, LilycoveCity_House3_EventScript_21EE8A, 0
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LilycoveCity_House3_MapWarps: @ 8532014
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warp_def 3, 7, 0, 10, MAP_LILYCOVE_CITY
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warp_def 4, 7, 0, 10, MAP_LILYCOVE_CITY
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LilycoveCity_House3_MapEvents:: @ 8532024
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map_events LilycoveCity_House3_EventObjects, LilycoveCity_House3_MapWarps, 0x0, 0x0
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