mirror of
https://github.com/Ninjdai1/pokeemerald.git
synced 2024-11-18 12:37:38 +01:00
574 lines
16 KiB
C
574 lines
16 KiB
C
#include "global.h"
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#include "battle_anim.h"
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#include "scanline_effect.h"
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#include "task.h"
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#include "trig.h"
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#include "constants/rgb.h"
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static void AnimOutrageFlame(struct Sprite *);
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static void AnimDragonRageFirePlume(struct Sprite *);
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static void AnimDragonFireToTarget(struct Sprite *);
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static void AnimDragonDanceOrb(struct Sprite *);
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static void AnimDragonDanceOrb_Step(struct Sprite *);
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static void AnimOverheatFlame(struct Sprite *);
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static void AnimOverheatFlame_Step(struct Sprite *);
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static void AnimTask_DragonDanceWaver_Step(u8);
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static void sub_8113574(struct Task *);
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static void AnimDragonRushStep(struct Sprite *sprite);
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static void AnimSpinningDracoMeteor(struct Sprite *sprite);
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static void AnimSpinningDracoMeteorFinish(struct Sprite *sprite);
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EWRAM_DATA static u16 gUnknown_0203A100[7] = {0};
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static const union AnimCmd gUnknown_08596E60[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(16, 4),
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ANIMCMD_FRAME(32, 4),
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ANIMCMD_FRAME(48, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const gUnknown_08596E78[] =
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{
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gUnknown_08596E60,
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};
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const struct SpriteTemplate gOutrageFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596E78,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimOutrageFlame,
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};
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static const union AnimCmd sAnim_DragonBreathFire_0[] =
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{
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd sAnim_DragonBreathFire_1[] =
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{
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ANIMCMD_FRAME(16, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(32, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_FRAME(48, 3, .vFlip = TRUE, .hFlip = TRUE),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_DragonBreathFire[] =
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{
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sAnim_DragonBreathFire_0,
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sAnim_DragonBreathFire_1,
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};
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static const union AffineAnimCmd sAffineAnim_DragonBreathFire_0[] =
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{
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AFFINEANIMCMD_FRAME(0x50, 0x50, 127, 0),
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AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_DragonBreathFire_1[] =
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{
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AFFINEANIMCMD_FRAME(0x50, 0x50, 0, 0),
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AFFINEANIMCMD_FRAME(0xD, 0xD, 0, 100),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_DragonBreathFire[] =
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{
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sAffineAnim_DragonBreathFire_0,
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sAffineAnim_DragonBreathFire_1,
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};
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const struct SpriteTemplate gDragonBreathFireSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = sAnims_DragonBreathFire,
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.images = NULL,
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.affineAnims = sAffineAnims_DragonBreathFire,
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.callback = AnimDragonFireToTarget,
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};
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static const union AnimCmd sAnim_DragonRageFirePlume[] =
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{
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ANIMCMD_FRAME(0, 5),
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ANIMCMD_FRAME(16, 5),
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ANIMCMD_FRAME(32, 5),
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ANIMCMD_FRAME(48, 5),
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ANIMCMD_FRAME(64, 5),
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ANIMCMD_END,
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};
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static const union AnimCmd *const sAnims_DragonRageFirePlume[] =
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{
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sAnim_DragonRageFirePlume,
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};
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const struct SpriteTemplate gDragonRageFirePlumeSpriteTemplate =
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{
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.tileTag = ANIM_TAG_FIRE_PLUME,
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.paletteTag = ANIM_TAG_FIRE_PLUME,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = sAnims_DragonRageFirePlume,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDragonRageFirePlume,
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};
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static const union AnimCmd sAnim_DragonRageFire[] =
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{
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ANIMCMD_FRAME(16, 3),
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ANIMCMD_FRAME(32, 3),
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ANIMCMD_FRAME(48, 3),
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ANIMCMD_JUMP(0),
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};
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static const union AnimCmd *const sAnims_DragonRageFire[] =
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{
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sAnim_DragonRageFire,
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sAnim_DragonRageFire,
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};
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static const union AffineAnimCmd sAffineAnim_DragonRageFire_0[] =
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{
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AFFINEANIMCMD_FRAME(0x64, 0x64, 127, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd sAffineAnim_DragonRageFire_1[] =
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{
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AFFINEANIMCMD_FRAME(0x64, 0x64, 0, 1),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd *const sAffineAnims_DragonRageFire[] =
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{
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sAffineAnim_DragonRageFire_0,
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sAffineAnim_DragonRageFire_1,
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};
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const struct SpriteTemplate gDragonRageFireSpitSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = sAnims_DragonRageFire,
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.images = NULL,
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.affineAnims = sAffineAnims_DragonRageFire,
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.callback = AnimDragonFireToTarget,
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};
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const struct SpriteTemplate gDragonDanceOrbSpriteTemplate =
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{
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.tileTag = ANIM_TAG_HOLLOW_ORB,
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.paletteTag = ANIM_TAG_HOLLOW_ORB,
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.oam = &gOamData_AffineOff_ObjNormal_16x16,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimDragonDanceOrb,
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};
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const struct SpriteTemplate gOverheatFlameSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SMALL_EMBER,
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.paletteTag = ANIM_TAG_SMALL_EMBER,
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.oam = &gOamData_AffineOff_ObjNormal_32x32,
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.anims = gUnknown_08596E78,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = AnimOverheatFlame,
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};
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const union AnimCmd gDragonRushAnimCmds[] =
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{
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ANIMCMD_FRAME(0, 4),
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ANIMCMD_FRAME(64, 4),
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ANIMCMD_END,
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};
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const union AnimCmd *const gDragonRushAnimTable[] =
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{
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gDragonRushAnimCmds,
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};
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const union AffineAnimCmd gDragonRushAffineanimCmds1[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0, 0, -4, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd gDragonRushAffineanimCmds2[] =
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{
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AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0, 0, 4, 8),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gDragonRushAffineAnimTable[] =
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{
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gDragonRushAffineanimCmds1,
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gDragonRushAffineanimCmds2,
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};
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const union AnimCmd gDracoMeteorAnimTable[] =
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{
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ANIMCMD_FRAME(0, 1),
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ANIMCMD_END,
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};
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const union AnimCmd *const gDracoMeteorAnimCmd[] =
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{
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gDracoMeteorAnimTable,
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};
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const union AffineAnimCmd gDracoMeteorAffineAnimCmd[] =
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{
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(0xFFF8, 0xFFF8, 20, 1),
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AFFINEANIMCMD_JUMP(1),
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};
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const union AffineAnimCmd *const gDracoMeteorAffineAnims[] =
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{
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gDracoMeteorAffineAnimCmd,
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};
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const struct SpriteTemplate gDragonRushSpriteTemplate =
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{
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.tileTag = ANIM_TAG_SLAM_HIT_2,
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.paletteTag = ANIM_TAG_RED_HEART,
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.oam = &gOamData_AffineNormal_ObjNormal_64x64,
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.anims = gDragonRushAnimTable,
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.images = NULL,
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.affineAnims = gDragonRushAffineAnimTable,
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.callback = AnimDragonRushStep,
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};
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const struct SpriteTemplate gDracoMetorSpriteTemplate =
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{
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.tileTag = ANIM_TAG_IMPACT,
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.paletteTag = ANIM_TAG_IMPACT,
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.oam = &gOamData_AffineDouble_ObjNormal_32x32,
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.anims = gDracoMeteorAnimCmd,
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.images = NULL,
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.affineAnims = gDracoMeteorAffineAnims,
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.callback = AnimSpinningDracoMeteor,
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};
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const struct SpriteTemplate gDragonPulseSpriteTemplate =
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{
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.tileTag = ANIM_TAG_DRAGON_PULSE,
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.paletteTag = ANIM_TAG_DRAGON_PULSE,
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.oam = &gOamData_AffineOff_ObjNormal_16x32,
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.anims = gDummySpriteAnimTable,
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.images = NULL,
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.affineAnims = gDummySpriteAffineAnimTable,
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.callback = TranslateAnimSpriteToTargetMonLocation,
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};
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static void AnimDragonRushStep(struct Sprite *sprite)
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{
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// These two cases are identical.
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if (GetBattlerSide(gBattleAnimTarget) == B_SIDE_PLAYER)
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{
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sprite->data[1] += sprite->data[0];
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sprite->data[1] &= 0xFF;
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}
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else
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{
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sprite->data[1] += sprite->data[0];
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sprite->data[1] &= 0xFF;
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}
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sprite->pos2.x = Cos(sprite->data[1], 20);
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sprite->pos2.y = Sin(sprite->data[1], 20);
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if (sprite->animEnded)
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DestroyAnimSprite(sprite);
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sprite->data[2]++;
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}
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static void AnimSpinningDracoMeteorFinish(struct Sprite *sprite)
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{
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StartSpriteAffineAnim(sprite, 0);
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sprite->affineAnimPaused = 1;
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sprite->data[0] = 20;
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
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}
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static void AnimSpinningDracoMeteor(struct Sprite *sprite)
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{
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InitSpritePosToAnimTarget(sprite, TRUE);
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StartSpriteAnim(sprite, gBattleAnimArgs[2]);
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sprite->data[0] = gBattleAnimArgs[3];
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sprite->callback = WaitAnimForDuration;
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StoreSpriteCallbackInData6(sprite, AnimSpinningDracoMeteorFinish);
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}
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static void AnimOutrageFlame(struct Sprite *sprite)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x -= gBattleAnimArgs[0];
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gBattleAnimArgs[3] = -gBattleAnimArgs[3];
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gBattleAnimArgs[4] = -gBattleAnimArgs[4];
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}
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else
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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}
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[0] = gBattleAnimArgs[2];
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sprite->data[1] = gBattleAnimArgs[3];
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sprite->data[3] = gBattleAnimArgs[4];
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sprite->data[5] = gBattleAnimArgs[5];
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sprite->invisible = TRUE;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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sprite->callback = TranslateSpriteLinearAndFlicker;
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}
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static void sub_8113100(struct Sprite *sprite)
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{
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SetSpriteCoordsToAnimAttackerCoords(sprite);
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sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2);
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sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3);
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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{
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sprite->pos1.x -= gBattleAnimArgs[1];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[2] -= gBattleAnimArgs[2];
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sprite->data[4] += gBattleAnimArgs[3];
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}
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else
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{
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sprite->pos1.x += gBattleAnimArgs[0];
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sprite->pos1.y += gBattleAnimArgs[1];
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sprite->data[2] += gBattleAnimArgs[2];
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sprite->data[4] += gBattleAnimArgs[3];
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StartSpriteAnim(sprite, 1);
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}
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sprite->data[0] = gBattleAnimArgs[4];
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sprite->callback = StartAnimLinearTranslation;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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static void AnimDragonRageFirePlume(struct Sprite *sprite)
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{
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if (gBattleAnimArgs[0] == 0)
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 1);
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}
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else
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{
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimTarget, 0);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimTarget, 1);
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}
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SetAnimSpriteInitialXOffset(sprite, gBattleAnimArgs[1]);
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sprite->pos1.y += gBattleAnimArgs[2];
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sprite->callback = RunStoredCallbackWhenAnimEnds;
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StoreSpriteCallbackInData6(sprite, DestroySpriteAndMatrix);
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}
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// For Dragon Breath and Dragon Rage
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static void AnimDragonFireToTarget(struct Sprite *sprite)
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{
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if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER)
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StartSpriteAffineAnim(sprite, 1);
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sub_8113100(sprite);
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}
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static void AnimDragonDanceOrb(struct Sprite *sprite)
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{
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u16 r5;
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u16 r0;
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sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
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sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3);
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sprite->data[4] = 0;
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sprite->data[5] = 1;
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sprite->data[6] = gBattleAnimArgs[0];
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r5 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_HEIGHT);
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r0 = GetBattlerSpriteCoordAttr(gBattlerAttacker, BATTLER_COORD_ATTR_WIDTH);
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if (r5 > r0)
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sprite->data[7] = r5 / 2;
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else
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sprite->data[7] = r0 / 2;
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sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
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sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
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sprite->callback = AnimDragonDanceOrb_Step;
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}
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static void AnimDragonDanceOrb_Step(struct Sprite *sprite)
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{
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switch (sprite->data[0])
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{
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case 0:
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sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
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sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
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sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
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if (++sprite->data[4] > 5)
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{
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sprite->data[4] = 0;
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if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
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sprite->data[5] = 16;
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}
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if (++sprite->data[3] > 0x3C)
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{
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sprite->data[3] = 0;
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sprite->data[0]++;
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}
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break;
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case 1:
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sprite->data[6] = (sprite->data[6] - sprite->data[5]) & 0xFF;
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if (sprite->data[7] <= 0x95 && (sprite->data[7] += 8) > 0x95)
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sprite->data[7] = 0x96;
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sprite->pos2.x = Cos(sprite->data[6], sprite->data[7]);
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sprite->pos2.y = Sin(sprite->data[6], sprite->data[7]);
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if (++sprite->data[4] > 5)
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{
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sprite->data[4] = 0;
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if (sprite->data[5] <= 15 && ++sprite->data[5] > 15)
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sprite->data[5] = 16;
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}
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if (++sprite->data[3] > 20)
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DestroyAnimSprite(sprite);
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break;
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}
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}
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// Wavers the attacker back and forth. Progressing vertical wave of scanline shifts
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// Used by Dragon Dance
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void AnimTask_DragonDanceWaver(u8 taskId)
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{
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struct ScanlineEffectParams sp;
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|
struct Task *task = &gTasks[taskId];
|
|
u16 i;
|
|
u8 r1;
|
|
if (GetBattlerSpriteBGPriorityRank(gBattleAnimAttacker) == 1)
|
|
{
|
|
sp.dmaDest = ®_BG1HOFS;
|
|
task->data[2] = gBattle_BG1_X;
|
|
}
|
|
else
|
|
{
|
|
sp.dmaDest = ®_BG2HOFS;
|
|
task->data[2] = gBattle_BG2_X;
|
|
}
|
|
|
|
sp.dmaControl = 0xA2600001;
|
|
sp.initState = 1;
|
|
sp.unused9 = 0;
|
|
r1 = GetBattlerYCoordWithElevation(gBattleAnimAttacker);
|
|
task->data[3] = r1 - 32;
|
|
task->data[4] = r1 + 32;
|
|
if (task->data[3] < 0)
|
|
task->data[3] = 0;
|
|
|
|
for (i = task->data[3]; i <= task->data[4]; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[0][i] = task->data[2];
|
|
gScanlineEffectRegBuffers[1][i] = task->data[2];
|
|
}
|
|
|
|
ScanlineEffect_SetParams(sp);
|
|
task->func = AnimTask_DragonDanceWaver_Step;
|
|
}
|
|
|
|
static void AnimTask_DragonDanceWaver_Step(u8 taskId)
|
|
{
|
|
struct Task *task = &gTasks[taskId];
|
|
switch (task->data[0])
|
|
{
|
|
case 0:
|
|
if (++task->data[7] > 1)
|
|
{
|
|
task->data[7] = 0;
|
|
if (++task->data[6] == 3)
|
|
task->data[0]++;
|
|
}
|
|
sub_8113574(task);
|
|
break;
|
|
case 1:
|
|
if (++task->data[1] > 0x3C)
|
|
task->data[0]++;
|
|
sub_8113574(task);
|
|
break;
|
|
case 2:
|
|
if (++task->data[7] > 1)
|
|
{
|
|
task->data[7] = 0;
|
|
if (--task->data[6] == 0)
|
|
task->data[0]++;
|
|
}
|
|
sub_8113574(task);
|
|
break;
|
|
case 3:
|
|
gScanlineEffect.state = 3;
|
|
task->data[0]++;
|
|
break;
|
|
case 4:
|
|
DestroyAnimVisualTask(taskId);
|
|
break;
|
|
}
|
|
}
|
|
|
|
static void sub_8113574(struct Task *task)
|
|
{
|
|
u16 r3 = task->data[5];
|
|
u16 i;
|
|
for (i = task->data[3]; i <= task->data[4]; i++)
|
|
{
|
|
gScanlineEffectRegBuffers[gScanlineEffect.srcBuffer][i] = ((gSineTable[r3] * task->data[6]) >> 7) + task->data[2];
|
|
r3 = (r3 + 8) & 0xFF;
|
|
}
|
|
|
|
task->data[5] = (task->data[5] + 9) & 0xFF;
|
|
}
|
|
|
|
static void AnimOverheatFlame(struct Sprite *sprite)
|
|
{
|
|
int r6 = (gBattleAnimArgs[2] * 3) / 5;
|
|
int i;
|
|
sprite->pos1.x = GetBattlerSpriteCoord(gBattleAnimAttacker, 2);
|
|
sprite->pos1.y = GetBattlerSpriteCoord(gBattleAnimAttacker, 3) + gBattleAnimArgs[4];
|
|
sprite->data[1] = Cos(gBattleAnimArgs[1], gBattleAnimArgs[2]);
|
|
sprite->data[2] = Sin(gBattleAnimArgs[1], r6);
|
|
sprite->pos1.x += sprite->data[1] * gBattleAnimArgs[0];
|
|
sprite->pos1.y += sprite->data[2] * gBattleAnimArgs[0];
|
|
sprite->data[3] = gBattleAnimArgs[3];
|
|
sprite->callback = AnimOverheatFlame_Step;
|
|
for (i = 0; i < 7; i++)
|
|
gUnknown_0203A100[i] = sprite->data[i];
|
|
}
|
|
|
|
static void AnimOverheatFlame_Step(struct Sprite *sprite)
|
|
{
|
|
sprite->data[4] += sprite->data[1];
|
|
sprite->data[5] += sprite->data[2];
|
|
sprite->pos2.x = sprite->data[4] / 10;
|
|
sprite->pos2.y = sprite->data[5] / 10;
|
|
if (++sprite->data[0] > sprite->data[3])
|
|
DestroyAnimSprite(sprite);
|
|
}
|